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yuiko - Kimi to Yumemishi

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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Montag, 3. Oktober 2016 at 22:56:17

Artist: yuiko
Title: Kimi to Yumemishi
Source: キミトユメミシ
Tags: opening kencho momochikun karen toybot yuikonnu ゆいこんぬ laplacian kimiyume eroge visual novel
BPM: 182
Filesize: 5811kb
Play Time: 01:50
Difficulties Available:
  1. Easy (1,49 stars, 124 notes)
  2. Karen's Insane (4,98 stars, 434 notes)
  3. Kencho's Hard (3,2 stars, 270 notes)
  4. Light Insane (4,18 stars, 352 notes)
  5. Mochi's Insane (4,68 stars, 398 notes)
  6. Normal (2 stars, 188 notes)
  7. toybot's Extra (5,33 stars, 455 notes)
  8. Wish (5,86 stars, 460 notes)
Download: yuiko - Kimi to Yumemishi
Information: Scores/Beatmap Listing
---------------


#12

Hard: Kencho
Insane: Momochikun, Karen
Extra: toybot
-Atri-
Damn you also mapped it

I have an extra diff that was mapped months ago

for lower diffs go ask Kyle Y lol
Karen
i love you

Topic Starter
Lasse
uploaded Karen's diff, fixed tags for all diffs and moved to pending
going to look for mods now
let me know if I missed anything
Garden
[General]
  1. some other tag reference: laplacian kimiyume eroge visual novel
  2. about whistles at the very first part, i feel this section 00:02:651 (1,2,3,1,2,3,4,5,6) - a bit weird (codes copied from the highest diff) cuz it's against ur previous whistle pattern. why not try sth similar as 00:00:014 (1,2,3,4,5,6,7,8,9,1) - ? which means add whistle on 00:02:651 (1) - 00:03:145 (3) - 00:03:970 (2) - 00:04:464 (4) - 00:04:959 (6) - and delete whistle on 00:02:981 (2) - 00:04:299 (3) - 00:04:794 (5) - , maybe u can have a try and see how it works
[Easy]
  1. 01:14:189 (1) - i feel it would be better if u apply same rhythm pattern as 01:03:310 (1,2) - to focus on the downbeat on the white tick cuz vocal isn't as clearly snapped to the red tick as 01:05:948 (1,2) -
[Normal]
  1. 00:12:706 (4) - 4->1 missing ds
  2. 00:15:673 (5,1) -it looks a weird stack or u did it intentionally? well it seems to be ur aesthetics to make the visual flow better
  3. 01:20:123 (1) - disable nc as previous nc patterns?
[Kencho's]
  1. 00:04:959 - 这里少个note总感觉别扭,试试看这样? http://puu.sh/qqrfO/e3acb8d88e.jpg
[Light In]
  1. 01:12:706 (2,3,4,5,6) - can somewhat make a star shape
[Mochi's]
  1. sth closer to ar9 would make some jumps easier to read imo,,
  2. 00:07:596 (5) - sounds a bit weird on this triplet, try normal sampleset with drum-clap addition?
  3. 00:57:376 (3,4) - the jump feels a bit too much when the song is going slow
[Karen's]
  1. 01:46:744 (1,1,2,3,4) - 这..转盘后这gap是可以的吗,1pc带hd打得一脸懵逼.. 不如拉个slider算了?
[Wish]
  1. 00:13:200 (1,2) - i think not overlapping fits ur generally clean design of this part
  2. 01:19:464 (1,2,1,2) - personally dont think the jump pattern really fits the song tho there are some quite strong beats here
Topic Starter
Lasse
Garden

Garden wrote:

[General]
  1. some other tag reference: laplacian kimiyume eroge visual novel added on all diffs
  2. about whistles at the very first part, i feel this section 00:02:651 (1,2,3,1,2,3,4,5,6) - a bit weird (codes copied from the highest diff) cuz it's against ur previous whistle pattern. why not try sth similar as 00:00:014 (1,2,3,4,5,6,7,8,9,1) - ? which means add whistle on 00:02:651 (1) - 00:03:145 (3) - 00:03:970 (2) - 00:04:464 (4) - 00:04:959 (6) - and delete whistle on 00:02:981 (2) - 00:04:299 (3) - 00:04:794 (5) - , maybe u can have a try and see how it works might consider, but I think current fits pretty well with piano o:
[Easy]
  1. 01:14:189 (1) - i feel it would be better if u apply same rhythm pattern as 01:03:310 (1,2) - to focus on the downbeat on the white tick cuz vocal isn't as clearly snapped to the red tick as 01:05:948 (1,2) - I feel like it works well to keep rhythm a bit diverse and less dense too
[Normal]
  1. 00:12:706 (4) - 4->1 missing ds oh, right. fixed
  2. 00:15:673 (5,1) -it looks a weird stack or u did it intentionally? well it seems to be ur aesthetics to make the visual flow better love manual stacks lol
  3. 01:20:123 (1) - disable nc as previous nc patterns? yes
[Light In]
  1. 01:12:706 (2,3,4,5,6) - can somewhat make a star shape not supposed to, as I want more spacing on 01:12:706 (2,3,6) -
[Wish]
  1. 00:13:200 (1,2) - i think not overlapping fits ur generally clean design of this part true
  2. 01:19:464 (1,2,1,2) - personally dont think the jump pattern really fits the song tho there are some quite strong beats here I think it fits really well with the sudden 1/2 snare-kick spam that is unique in this part
thanks!
@gd: should update your diffs before applying mods since I changed tags
Reillia
[Normal]
00:15:673 (5,1) - ..? what happen about this stack perhaps it's your style?
00:19:629 (2) - curve like this? 00:34:299 (1) - move down? it's too close with hp bar

[Kencho's Hard]
00:31:332 (1) - remove NC

nice diff :D

[Mochi's Insane]
00:08:585 (4) - move (202,62) for better follow?
01:10:233 (3) - move (261,363) for better follow?
01:14:189 (2) - add NC

[Karen's Insane]
00:44:024 (2) - how about ctrl+g?
01:03:310 (1) - how about change sv like 01:13:860 (1) - this?
01:21:772 (1) - trim this slider for better shape.
01:47:981 (1,2,3,4) - how about change slide?

[Wish]
00:10:563 (1) - why 1/1 repeat slider? how about change rhythm like 00:11:882 (1,2) - this?
00:59:354 (1) - how about change two 1/1 silder?
01:01:992 (1,2,1,2) - how about change jump like this? i guarantee it will more fun

GL!
Topic Starter
Lasse
SPOILER

[C u r i] wrote:

[Normal]
00:15:673 (5,1) - ..? what happen about this stack perhaps it's your style? manual stacks are nice :d
00:19:629 (2) - curve like this? changed to sth simillar with a red node cause that fits the others better
00:34:299 (1) - move down? it's too close with hp bar it's close, but not touching so it looks fine to me. changing this would mess with other patterns here ; /



[Wish]
00:10:563 (1) - why 1/1 repeat slider? how about change rhythm like 00:11:882 (1,2) - this? 00:11:882 (1,2) - has a vocal on 2, while 00:10:563 (1) - is one singhle vocal, so I think current emphasizes vocal better with clicks
00:59:354 (1) - how about change two 1/1 silder? I might consider this, but I also think 1/1 repeats work so nice here
01:01:992 (1,2,1,2) - how about change jump like this? i guarantee it will more fun
that's a nice pattern, but it keeps the same clockwise flow for 01:01:662 (1,2,1,2,1,2) - , I prefer to have more back and forth movement here as it feels like that gives more emphasis on single notes and fits better with how the triangles before play! (also you might notice I rarely use prolonged circular flow for such patterns :d)
GL!
thanks C u r i !
Froskya
Hi!~ NM from queue!~ :)

General

  1. Difficulties end time is not consistent:
    01:50:123 - Easy
    01:50:123 - Normal
    01:50:123 - Kencho's Hard
    01:50:123 - Light Insane
    01:50:123 - Mochi's Insane
    01:48:228 - Karen's Insane
    01:50:123 - Wish

Easy

  1. Changing SV's speed is unrankable in Easy
  2. 00:00:838 (2) - this slider can looks better
  3. 00:09:079 (2) - ^ (what happened with that in the end?)
  4. 00:52:761 - delete inherited point
  5. 01:32:568 - ^
  6. 01:32:651 - ^
  7. 01:19:959 - ^
  8. 01:20:948 - ^
  9. 01:25:728 - ^
  10. 01:42:706 - ^
  11. 01:43:530 - ^
  12. 01:44:519 - ^
  13. 01:46:497 - ^

Normal

  1. 00:38:750 (5,6) - stack it
  2. 00:15:673 (5,1) - ^
  3. 00:45:838 (3,4) - ^
  4. 00:49:959 (6,1) - ^
  5. 01:06:937 (3,4) - ^
  6. 01:08:420 (6,1) - ^
  7. 01:15:508 (4,5) - ^
  8. 01:17:486 (3,4) - ^
  9. 01:21:277 (5,6) - ^
  10. 01:28:860 (4,5) - ^
  11. 01:28:860 (4,5) - ^
  12. 01:35:453 (2,3) - ^
  13. 01:38:750 (2,3) - ^
  14. 01:42:706 (5,1) - ^
  15. 00:52:761 - delete inherited point
  16. 01:32:568 - ^
  17. 01:32:651 - ^
  18. 01:19:629 - ^
  19. 01:20:618 - ^
  20. 01:43:530 - ^
  21. 01:44:519 - ^
  22. 01:44:849 - ^
  23. 01:46:167 - ^

Good Luck!~ :)
Lami
Karen

01:02:981 (5,6) - nazi ds..

X

00:40:893 (1,2,3,4,5,6,7,8) - too noisy whistle... x_x..
because it's relax part.
01:13:365 (6,7,2,3,4) - i don't feel good on this. for playing.
i wish 01:13:530 (1,2,3,4) - more up-placed on flow..
http://puu.sh/qu7Yv.jpg

skystar's ame to asphalt? feel a little..
Topic Starter
Lasse
Different ending time is not a problem, Karen decided to follow the last piano notes, while everyone else mapped a spinner to the guitar fade

Revialink

Revialink wrote:

Hi!~ NM from queue!~ :)

General

  1. Difficulties end time is not consistent:
    01:50:123 - Easy
    01:50:123 - Normal
    01:50:123 - Kencho's Hard
    01:50:123 - Light Insane
    01:50:123 - Mochi's Insane
    01:48:228 - Karen's Insane
    01:50:123 - Wish
[notice]
Easy

  1. Changing SV's speed is unrankable in Easyit's only a minor change that fits really well with the song and doesn't make for confusing readability or weird gameplay. So I don't see any issues with this. I also can't find any actual rule (not guideline or recommendation) on this matter o:
  2. 00:00:838 (2) - this slider can looks better
  3. 00:09:079 (2) - ^ (what happened with that in the end?) made them both nicer/better to read
  4. 00:52:761 - delete inherited point doesn't matter at all
  5. 01:32:568 - ^
  6. 01:32:651 - ^
  7. 01:19:959 - ^
  8. 01:20:948 - ^
  9. 01:25:728 - ^
  10. 01:42:706 - ^
  11. 01:43:530 - ^
  12. 01:44:519 - ^
  13. 01:46:497 - ^

Normal

  1. 00:38:750 (5,6) - stack it all manual 3x3 stacks for visuals
  2. 00:15:673 (5,1) - ^
  3. 00:45:838 (3,4) - ^
  4. 00:49:959 (6,1) - ^
  5. 01:06:937 (3,4) - ^
  6. 01:08:420 (6,1) - ^
  7. 01:15:508 (4,5) - ^
  8. 01:17:486 (3,4) - ^
  9. 01:21:277 (5,6) - ^
  10. 01:28:860 (4,5) - ^
  11. 01:28:860 (4,5) - ^
  12. 01:35:453 (2,3) - ^
  13. 01:38:750 (2,3) - ^
  14. 01:42:706 (5,1) - ^
  15. 00:52:761 - delete inherited point
  16. 01:32:568 - ^
  17. 01:32:651 - ^
  18. 01:19:629 - ^
  19. 01:20:618 - ^
  20. 01:43:530 - ^
  21. 01:44:519 - ^
  22. 01:44:849 - ^
  23. 01:46:167 - ^

Good Luck!~ :)


Lami

Lami wrote:

X

00:40:893 (1,2,3,4,5,6,7,8) - too noisy whistle... x_x..
because it's relax part.I get you, but piano is so highlighted there, using soft like before feels too weak :/
01:13:365 (6,7,2,3,4) - i don't feel good on this. for playing.
i wish 01:13:530 (1,2,3,4) - more up-placed on flow..
http://puu.sh/qu7Yv.jpg I changed 01:13:365 (6,7,1) - instead, for a bit similar effeect, but keeping visuals

skystar's ame to asphalt? feel a little..- _

thanks for help Lami and Revialink!
Kalibe
Mod only your diffs now zzz.. will mod other diffs later ><

general*

- nothing here... aa uncheck widescreen in all diffs, it's useless here.

[Easy]

- optionally OD and HP 2 works better in this case, when u have Normal with 4 / 4
- 00:00:838 (2) - Probably add whistle on end, cause you add it 00:00:014 (1) - and they're the same piano sounds
- 00:02:651 (1) - Same here ^ on both head and end.
- 00:03:970 (2) - and here ^ on head only
- 01:00:673 (1) - Where's finish on repeater? i clearly hear crash sounds, 01:01:992 (2) - on this head too.
- 01:21:772 (1) - Finish instead of Whistle sounds better for me.
- 01:29:684 (1) - Make this symmetrically, now looks really weird in slider strucutre lol http://puu.sh/qxHJa/752528202f.jpg
- 01:43:695 (2) - How about this positioning? Transision from 01:43:695 (2,3) - will be more comfortable http://puu.sh/qxHNY/2bd2d67092.jpg
- Btw, why the spinner does not end 01:50:783 - ?? After 01:50:123 (1) - there is still a sound to extend spinner ><

[Normal]

- Yee, as in Easy about hitsounding.
- I feel kinda confused now, because you sometimes auto stacked objects : 00:51:937 (4,5) - 00:53:750 (2,3) - sometimes not : 00:38:750 (5,6) - 00:45:838 (3,4) - You should probably pick : auto or manual stacked, pls don't do both on them.
- 00:24:739 (3) - Change this into 1/2 slider to fit with full vocal?
- 00:32:321 (3,4) - Blanket kinda off in my eyes, try to move 00:32:981 (4) - a bit to left.
- 01:10:563 (5,1) - Will looks better if you make those symmetry, so 01:11:222 (1) - move around 443/63 ?
- 01:17:651 (4,5) - Make paralell for aesthetic http://puu.sh/qxIFP/92f0eee5d7.jpg
- And same about spinner, i think this spinner concerns all diffs zzz.

[Light Insane]

- Kencho diff have AR 7,5 and Mochi 8,5 hmm.. How about AR 8 here?
- 01:10:398 (3,2) - If i'm not blind this isn't stacked well.
- 01:11:717 (2) - Also here about this slider, why you slienced the end with Soft sampleset? I though on end is rather clap sound o.o
- 01:15:508 (2) - The flow becomes harder to play here so try 157/343 - this helps flow not getting too hard to play aaaa

[Wish]

- Well.. I really prefer to decrease OD to 8,5 cause even spread tells this { 7,5 -> 8 -> 8,5 }
- 00:41:387 (4,5,6,7,8) - That star strucutre looks really off.. You should check this duh.
- After looking at this kiai I came to the conclusion this part is mapped really similar to Skystar Asphalt lol
- 01:46:332 (1,2) - Swap NC, then 01:46:662 (1) - delete this NC. // 01:46:003 (1,2,1) - This rhythm is still 1 - 2 - 3 like before 01:45:508 (1,2,3) - so i don't see much sense with diffirent nc'ing it.
- that's cool diff dude!

Ok, will mod rest diffs tomorrow zzz, have a star!!
Topic Starter
Lasse
Kalibe

Kalibe wrote:

Mod only your diffs now zzz.. will mod other diffs later ><

general*

- nothing here... aa uncheck widescreen in all diffs, it's useless here. it triggers people modding it, so it's not useless : v

[Easy]

- optionally OD and HP 2 works better in this case, when u have Normal with 4 / 4 hink current fits the spread better, not sure though
- 00:00:838 (2) - Probably add whistle on end, cause you add it 00:00:014 (1) - and they're the same piano sounds
- 00:02:651 (1) - Same here ^ on both head and end.
- 00:03:970 (2) - and here ^ on head only
added some
- 01:00:673 (1) - Where's finish on repeater? i clearly hear crash sounds, 01:01:992 (2) - on this head too. added on all (of my) diffs
- 01:21:772 (1) - Finish instead of Whistle sounds better for me. did whistle+finish
- 01:29:684 (1) - Make this symmetrically, now looks really weird in slider strucutre lol http://puu.sh/qxHJa/752528202f.jpg tried
- 01:43:695 (2) - How about this positioning? Transision from 01:43:695 (2,3) - will be more comfortable http://puu.sh/qxHNY/2bd2d67092.jpg rotated 2 a bit
- Btw, why the spinner does not end 01:50:783 - ?? After 01:50:123 (1) - there is still a sound to extend spinner >< sound gets really quiet, doesn't need such a long spinner

[Normal]

- Yee, as in Easy about hitsounding.
- I feel kinda confused now, because you sometimes auto stacked objects : 00:51:937 (4,5) - 00:53:750 (2,3) - sometimes not : 00:38:750 (5,6) - 00:45:838 (3,4) - You should probably pick : auto or manual stacked, pls don't do both on them. not noticable during gameplay anyways. manual is for when I need a different direction or anything, auto when it doesnt matter
- 00:24:739 (3) - Change this into 1/2 slider to fit with full vocal? want lower density for this part and works fine with instruments
- 00:32:321 (3,4) - Blanket kinda off in my eyes, try to move 00:32:981 (4) - a bit to left. looks fine to me?? http://i.imgur.com/mpz1MyD.jpg
- 01:10:563 (5,1) - Will looks better if you make those symmetry, so 01:11:222 (1) - move around 443/63 ? did something
- 01:17:651 (4,5) - Make paralell for aesthetic http://puu.sh/qxIFP/92f0eee5d7.jpg tried sth similar
- And same about spinner, i think this spinner concerns all diffs zzz.

[Light Insane]

- Kencho diff have AR 7,5 and Mochi 8,5 hmm.. How about AR 8 here? did 8.2 for now. 8 would make it too uncomfortable to read for many people with all the stacks/overlaps
- 01:10:398 (3,2) - If i'm not blind this isn't stacked well. should be fine now. blame the editor
- 01:11:717 (2) - Also here about this slider, why you slienced the end with Soft sampleset? I though on end is rather clap sound o.o fixed
- 01:15:508 (2) - The flow becomes harder to play here so try 157/343 - this helps flow not getting too hard to play aaaa plays fine for me, just a simple triangle?

[Wish]

- Well.. I really prefer to decrease OD to 8,5 cause even spread tells this { 7,5 -> 8 -> 8,5 } will keep 9 for now, would rather increase on lower diffs lol
- 00:41:387 (4,5,6,7,8) - That star strucutre looks really off.. You should check this duh. not supposed to be a star, mainly focuses on fitting spacing while keeping the overlap structure 00:40:068 (2,3,4,5,1,2,3,4,5,6,7,8) -
- After looking at this kiai I came to the conclusion this part is mapped really similar to Skystar Asphalt lol
- 01:46:332 (1,2) - Swap NC, then 01:46:662 (1) - delete this NC. // 01:46:003 (1,2,1) - This rhythm is still 1 - 2 - 3 like before 01:45:508 (1,2,3) - so i don't see much sense with diffirent nc'ing it. current follows piano better
- that's cool diff dude!

Ok, will mod rest diffs tomorrow zzz, have a star!!
thanks!

hitsound changes if anyone wants to apply on a gd:
00:02:651 - 00:03:640 - add whistle
01:44:354 - add whistle (soft addition)
01:01:167 - 01:01:992 - 01:21:772 - 01:22:431 - add finish
01:11:882 - change sampleset to auto

01:25:233 - add whistle (normal)
Kalibe
wwwww, don't kudo ofc

*About HP and OD in Easy, maybe try 2,5 then?

[Kencho's Hard]

* 00:10:563 - to 00:31:662 - The section could be NC'ed in a diffirent way, i mean every second big white tick, because pattern like this 00:29:024 (1,1,1) - where are 3 NC's in a short time is rather weird in gameplay tho ;w;
- 00:39:244 (3,1) - Dunno, if you tried to blanket this, but if yea, this is really off.
- 01:14:189 (1) - I don't see any much sense with NC'ing this circle, when you already NC this 01:13:860 (1) -
- 01:42:541 (3) - Why not adding one repeater more to fit with all drumsounds here?
* Also AR feels kinda big compared to actual play, prefer more AR 7 for this~

[Mochi's Insane]

- 00:02:651 (1,2) - Overlap is kinda hmm.... :c ... try this instead? http://puu.sh/qyFgJ/fa77b1bf87.jpg
* 00:19:959 (2,3) - Well, not a big fan of patterns like this, it might be misleading for some insane players, so i'd rather to avoid it too.
00:22:926 (4,1) - This one is acceptable cuz it's on 1/1 snap.
- 01:00:673 (1,3) - Remove clap from ends, sounds very noise and when u remove those clap actually i hear only drum sounds..

[Karen's Insane]

- 00:16:662 - I guess you should add note here, since later u add note 00:21:607 (3,4,5) - on red tick.
- 00:58:035 (1,2) - How about adding whistles on slider end / circle to emphasis piano sounds?
* 01:47:981 (1,2,3,4) - Hmm.. after spinner who ends on blue tick did things like this.. is bad >< // I really would replace 4 notes into 1/4s with two repeaters if you really wanna emphasis that piano.

Ok, i'm done, good to see more yuikonnu songs :3
Topic Starter
Lasse
added toybot's extra and updated tags for all diffs
still considering the ar thing for easy, but 3.5 seems fine to me
DeRandom Otaku
ok m4m from ur queue

General

  1. Disable wide screen support in light insane , toybot's extra , Kencho's Hard , Karen's Insane and Normal unless u're planning to add sb or video then enable it in the other diffs

Wish

  1. 01:06:442 (3,4) - tbh they look really ugly like the way they are , to me atleast ... consider moving red node to the middle so they would look something like http://puu.sh/qAO8E/d4ca4e38d2.jpg
  2. 01:12:541 (1,5) - this stack might be intentional but its easily noticable in gameplay and looks kinda meh
  3. 01:29:684 (1,2) - please uncurve them a bit , they look a bit too curved

toybot's Extra

  1. 00:09:079 - please ..... the cymbal sound is loud af .. making it clikable would be 20 times cooler
  2. 00:15:838 (1,2) - stack is a bit messed up
  3. 01:22:926 (4,1) - isnt there supposed to be a jump like 01:22:266 (2,3) - ... song is pretty same at both points

Karen's Insane

  1. why are the combo colors of this diff different than the rest of the diffs
  2. 00:10:563 - in this whole section ... The vocals are way louder than the piano-music-thingies that u r following. i wonder why u chose to map the piano-thingy instead of vocals and then suddenly from 00:31:662 - u swap to vocals .. eh
  3. 00:57:871 (9,1) - why same spacing as 00:57:706 (8,9) - ? while the cymbal sound at 00:58:035 - needs more emphasizing
  4. 01:38:750 (3,4,5,1,2,3) - 01:42:046 (2,3,4,5,6,7,8,9,10,1) - these are pretty cool lol

Mochi's Insane

  1. 00:02:651 (1,2) - please no overlap like this . they look aaagly x-x
  2. 00:06:524 (1) - remove nc from here and add to 00:06:607 (2) - instead
  3. 00:13:200 (1,2) - why so close? i mean 00:11:882 (2,3) - here is the same sound in the background and u added a jump
  4. 00:25:398 (2,5) - ouch . overlap , its easily noticable so consider avoiding this
  5. 00:47:404 (1,2) - same as 00:02:651 (1,2) -
  6. 00:51:360 (1,2) - ^
  7. 00:54:739 (7,1) - stack
  8. 01:03:228 (2,3) - a bit weird placement .. 01:03:310 (3) - should be moved to left , maybe to x:47
  9. 01:08:503 (1,2) - same nc thing
  10. 01:14:189 (2) - nc because kiai starts here and also little change in sv
  11. 01:32:239 (1,2) - same nc thing again .. well right now i m thinking this is intentional for sure but its kinda inconsistent because all the NCs except these start from big white tick

Light Insane

  1. 00:03:970 (4) - please finish this at 00:04:299 - and add another circle at red tick
  2. 00:46:992 (5,6,7) - 00:51:277 (6,7,1) - the only stacks like this in the whole diff ... i would recommend normal stacks here aswell

Kencho's Hard

  1. 00:39:244 (3,1) - ummm blanket?
alright that covers drain time of my set =w=
sorry for being abit nazi but the set is sick already
also , my map : https://osu.ppy.sh/s/489013
gl gl
Topic Starter
Lasse
widescreen thing without sb literally doesn't matter at all. will leave as is just to trigger more people
DeRandom Otaku

DeRandom Otaku wrote:

ok m4m from ur queue

Wish

  1. 01:06:442 (3,4) - tbh they look really ugly like the way they are , to me atleast ... consider moving red node to the middle so they would look something like http://puu.sh/qAO8E/d4ca4e38d2.jpg they are exactly like I want them to be lol
  2. 01:12:541 (1,5) - this stack might be intentional but its easily noticable in gameplay and looks kinda meh wh, it's the same overlap used for the whole map
  3. 01:29:684 (1,2) - please uncurve them a bit , they look a bit too curved curved just as they should be..

Karen's Insane

  1. why are the combo colors of this diff different than the rest of the diffs GDs are free to use different colors. and they fit well with the bg so why not

Light Insane

  1. 00:03:970 (4) - please finish this at 00:04:299 - and add another circle at red tick too dense and it's rather weak anyways, the whole part is pretty undermapped lol
  2. 00:46:992 (5,6,7) - 00:51:277 (6,7,1) - the only stacks like this in the whole diff ... i would recommend normal stacks here aswell manual stacks are cute

thanks!
Foxy Grandpa
hi! M4M from your queue =W=

It's p late so sorry if my mod is garbage >_>

  • [General]
  1. Widescreen is checked for...
    Normal. Kencho's Hard. Light Insane. Karen's Insane. Toybot's Extra.
  • [Wish]
  1. 00:01:332 (4) - You can NC here since there is a noticeable change in pitch, and delete the NC on 00:00:838 (1) - i know it's one pattern but the NCs could help for emphasis on the higher notes.
  2. 00:13:200 (1) - You could flip this horizontally and it would flow better imo, kind of more for aesthetic purposes.
  3. 00:16:332 (3) - CTRL + G for a more natural lead in to 4
  4. 00:36:607 (6,2) - This is completely my own opinion, and not really a mod I mean, you have 00:35:948 (3,5) - and 00:35:783 (2,1) - perfectly overlapping but not these two? Seems a bit strange but feel free to leave as is.
  5. 00:37:926 (5) - Ctrl + G
  6. 01:05:948 (1) - Finish to the sliderhead?
  7. 01:00:673 (1,2,3,1,2,3,1,2,1,2,1,2) - 01:19:464 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - holy difficulty spike, if you take both of these out the map goes from 5.8 stars to to 5.15, sudden difficulty spikes aren't fun to play, especially without warning. When i tried this diff the first spike threw my off a lot, and the second spike killed me. It's fine to have big jumps like this, just make sure the player knows they're coming instead of throwing it at them out of nowhere.
  1. 00:31:167 (5,6) - I would move this a little bit away from 00:31:662 (1) - just to improve readability. Similar to 00:52:761 (1,2) -
  2. 01:07:101 (6) - I think CTRL + G'ing this would improve the flow from 6 to 1 and from 5 to 6.

    Wow, this difficulty is really good .-. that's all I could fine. Super fun difficulty ^.^
I'm just modding these 2 diffs for now, I'll be back when i get some rest to finish the rest of the diffs :)
_handholding

Easy

  1. 00:40:893 (3) - Is the normal whistle really needed? Sounds awful and doesn't compliment the song imo

Normal

  1. 00:28:035 (4,1) - Do these touch the hp bar to you? Because I use a skin I don't know if it would do for others but yh https://osu.ppy.sh/ss/5843369 .. I recommend moving it a bit further away regardless so it looks prettier
  2. 00:34:299 (1) - This one definitely touches xdd
The rhythm in the 2 diffs seems a bit awkward at some places. The rest of the diffs look good. GL!
Topic Starter
Lasse
FoxyGrandpa part1

FoxyGrandpa wrote:

  • [Wish]
  1. 00:01:332 (4) - You can NC here since there is a noticeable change in pitch, and delete the NC on 00:00:838 (1) - i know it's one pattern but the NCs could help for emphasis on the higher notes. whole intro uses pattern based nc for this diff ; /
  2. 00:13:200 (1) - You could flip this horizontally and it would flow better imo, kind of more for aesthetic purposes. would ruin 00:11:882 (1,1) - being mirrored (just with different anchors)
  3. 00:16:332 (3) - CTRL + G for a more natural lead in to 4 that's really weird and messes up spacing
  4. 00:36:607 (6,2) - This is completely my own opinion, and not really a mod I mean, you have 00:35:948 (3,5) - and 00:35:783 (2,1) - perfectly overlapping but not these two? Seems a bit strange but feel free to leave as is. mainly for spacing reasons
  5. 00:37:926 (5) - Ctrl + G ruins spacing/emphasis
  6. 01:05:948 (1) - Finish to the sliderhead? feels too much for me, can't even hear a cymbal here and if it is there it's much weaker than others
  7. 01:00:673 (1,2,3,1,2,3,1,2,1,2,1,2) - 01:19:464 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - holy difficulty spike, if you take both of these out the map goes from 5.8 stars to to 5.15, sudden difficulty spikes aren't fun to play, especially without warning. When i tried this diff the first spike threw my off a lot, and the second spike killed me. It's fine to have big jumps like this, just make sure the player knows they're coming instead of throwing it at them out of nowhere. uh the jumps have a proper buildup/scaling spacing, not like it's starting with the huge spacing and those are by far the most intense parts of the song to me ¯\_(ツ)_/¯
    also sr gets broken by exactly those type of jumps/spikes and drastically overrates their difficulty, so don't use that to judge those patterns.
    Now combine that with patterns like 01:28:695 (2,3,4) - being underrated and gg

    made some spots like 01:24:904 (2,3,1,2,1,2) - slightly harder though

Kisses

Kisses wrote:

Easy

  1. 00:40:893 (3) - Is the normal whistle really needed? Sounds awful and doesn't compliment the song imo piano is so much stronger here, soft like other spots is not enough

Normal

  1. 00:28:035 (4,1) - Do these touch the hp bar to you? Because I use a skin I don't know if it would do for others but yh https://osu.ppy.sh/ss/5843369 .. I recommend moving it a bit further away regardless so it looks prettier
  2. 00:34:299 (1) - This one definitely touches xdd they actually both don't when using default http://i.imgur.com/31c8deL.jpg
The rhythm in the 2 diffs seems a bit awkward at some places. blame the song having weird emphasis/vocal and me disliking plain 2/1 and 1/1 spam for lower diffs :d The rest of the diffs look good. GL!

thanks for the mods!
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