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ryo (supercell) feat.Hatsune Miku - Tsumi no Namae

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on December 28, 2016 at 4:20:24 AM

Artist: ryo (supercell) feat.Hatsune Miku
Title: Tsumi no Namae
Source: 初音ミク -Project DIVA- X
Tags: the name of sin collab collaboration haruto haruto_aizawa haruto-
BPM: 111
Filesize: 9979kb
Play Time: 06:17
Difficulties Available:
  1. Blooming (5.16 stars, 1383 notes)
Download: ryo (supercell) feat.Hatsune Miku - Tsumi no Namae
Information: Scores/Beatmap Listing
---------------
-Atri-
Darn it's not yuikonnu's cover
Haruto

KuranteMelodii wrote:

Darn it's not yuikonnu's cover
o shit yuiko already covered this song?!?!1!!?1? hm then i'll map the game edit of this song xD

anyways hype @monstrata : if you dont mind i can help you with the hitsounding :3 also the sb when xD
Will Stetson
Hello! Not yuikonnu but still a good song :D

Overflowing:

I feel like AR9.1-2 would be justified for a map like this, just because a couple of the long sequences of jumps can become tiring to the eyes with anything lower.

00:20:406 - Maybe some slow slider-art for this section of silence? Feels a bit empty otherwise.

00:39:367 (4) - I would move this to somewhere around 156, 268 to improve flow

01:11:460 (8) - Maybe move this to the same area where 01:10:500 (2,3) - are? Looks more aesthetically pleasing to me

01:25:588 (1,2,1,2) - Considering the music isn't as intense maybe reduce spacing a small bit? Very small

01:47:913 (1,2,3) - ^

02:00:471 (1) - I don't think this slider should be 7/16 notes long... should probably just be 3/8 notes.

02:31:169 (1) - Move this down a small bit? So the end of the slider doesn't overlap

03:36:750 (1,2,3,4,5) - ctrl+g? might look cool idk

04:32:564 - Spinner here maybe, seems like it would fit

05:26:983 (1,2,3,4) - Would look cool to increase the curve of these sliders. Like as the music builds so does the angle

05:34:308 (4,5,6,7,8,9) - Would it make more sense to increase the distance between these sliders instead of decrease? Just because its a buildup in the music.

06:01:887 (1,1,1,1,1,1,1,1,1) - Are the NCs all necessary? I get that the bpm is technically all different each time but considering that this is almost enough to be an extra I think that the players could handle it without the NCs. Subjective I know :P


There wasn't really a ton to do with this, the map is already very close to perfect. Good luck on ranking! :D
Haruto
Hitsounding when.
Sonnyc
06:03:629 (1) - Good.
Side
hey pishi and ringating here's a free mod for FREE 1!!!

[why the hell did they use a vocaloid for this?]

00:05:812 (3) - Petty but you should copy 00:06:352 (4) - and rotate it by 75 degrees anti-clockwise like this just to give that snap to (4) that little bit more emphasis while keeping it sort of relevant to existing sliders and what not.

00:09:596 (2) - Suggest adding a whistle here (soft addition) cuz of this hitsound pattern 00:04:731 (1,2) -

00:11:758 (2) - Imo removing the whistle from this and adding it to 00:13:920 (2) - makes a bit more sense to me rhythmically although you can also have both with whistles and it works...up to you.

00:12:839 (4) - add clap to slider end (auto addition). Though tbh not sure why you decided on using similar sounding samples for the soft clap and drum hitnormal. Meh it works if its consistent.

00:15:541 (1) - And remove the whistle from this slider end thx.

00:16:623 (3) - Remove drum sample from the slider end

00:17:163 (4) - And from the slider head here.

00:19:866 (1) - Eh...slider isn't really meaningful imo. No sound worth snapping to on the slider end. It'd probably be better as a note and then an extended spinner to follow the uh...whats that instrument called in english? bagpipe (yes I googled it and decided not to edit out the response) anyway spinner ending here 00:24:190 -

00:25:588 (1,2) - Minor but it feels better stacked so if you agree, stack (1) over (2)

00:45:646 (3,4) - This feels uncomfortable and imo doesn't suit the music. Maybe stack the slider head of 00:45:820 (4) - to 00:43:378 (5) - and then move 00:46:169 (5) - to stack to 00:45:122 (1) - That way the rest stays the same and then 00:45:646 (3,4) - plays sort of like 00:45:122 (1,2) - if...that makes sense xd

00:49:308 (1,2,3) - This is why I suggested using drum hitnormal back at 00:12:839 (4) - cuz this whole section is just gonna be clap spam (which sounds lame for custom hitsound users aka the majority of people playing at this level or higher aka me) :^)

Another thing. If you HAD used drum hitnormal instead of normal clap for that custom kick, you could have had more flexibility in your hitsounding because then you could do things like add whistles to 00:52:099 (1) - 00:52:797 (3) - 00:53:146 (4) - 00:53:494 (3) - etc to follow the melodic bagpipe but ehh unless you don't mind using both normal and soft whistles xd

Let's add some rhythm to this section:

00:59:076 (1,2,3,4,5,6,1,2,3,4) - Listen to the whistles here they sound really nice imo so take this whistle rhythm and apply it the other measures so basically do this:

01:01:867 (1) - Add a whistle to the slider end, 01:02:913 (4) - Remove this whistle, 01:03:088 (5) - add one here, 01:03:262 (1) - remove this whistle and add it to 01:03:436 (2) - and remove 01:03:611 (3) - the slider head whistle. You kinda do this in the other measures but I just wanted to point it out here so you can consider that rhythm since at least in that part, those whistles sound pretty unfitting.

01:39:541 (1) - Plays pretty bleh. I guess it's a bit better with ctrl+g. Maybe even rotate it by like 30 degrees counter clockwise (around 01:38:843 (2) - ofc)

01:41:634 (2) - Mirror it better with 01:40:936 (1) - like so (don't ctrl+g if you don't want I forgot to change it back in the screenshot) Then after that uh....I guess you can blanket the slider tail of 01:42:332 (1) - with those two sliders xd

01:52:099 (1,2) - Same here

01:54:018 (2,3) - ctrl+up arrow these (both selected) three times with grid snap disabled. Impr0v3d bl4nk3t and what not. Move 01:54:890 (1,2,3) - As well I guess since one of those sliders snaps to 01:54:192 (3) -

02:26:808 (2) - Eh...technically the whistle would go 02:26:983 - here cuz electric piano or whatever that is. You COULD add a note at 02:26:808 - and start the slider at 02:26:983 - instead if you wanna do that since it would make more sense for the piano and what not :v

02:29:599 (3) - Can't really change this I suppose so maybe just add a whistle to the slider head

02:31:169 - FUUUUUCK that sounds disgusting WHY THE FUCK DID THEY USE A VOCALOID FOR THIS SHIT?????

02:58:901 (8) - It's fine I guess but I think a note would look better

That 1/4 fluttering...flute sound holds at 03:25:588 (1) - so TECHNICALLY 03:25:849 (2) - is OVERMAPPED HA HAHAHAHAHAHAHA HAHA AH >:V meh who cares (oh wait natsu does)

03:45:820 (1,3) - Claps on dem slider heads. Also 03:46:518 (1) - Adding a finish would be nice.

03:51:925 (6) - Eh I could be wrong here but maybe this should be NC'd instead since the downbeat is TECHNICALLY the slider end xd

04:21:750 (2,4,6) - Claps. They don't stop in the music just saying.

04:49:657 (2,3) - Kinda minor but I think stacking (3) over (2) plays better instead of doing a short linear snap to (3)

04:53:494 (1) - EMG B4d bl4nk3t d13!!

05:16:343 (2,3) - If this was a triple it'd be pretty fun here

05:17:739 (2,3) - Not this one though cuz the more distinct sound is that....horn...thing instrument?....idk

05:30:994 (8) - Add whistle

05:50:006 (1) - Remove NC since it seems the rest of the section uses 4/1 instead of 2/1.

Although if you wanted to use 2/1 then add NCs at 05:54:192 (7) - and 05:55:588 (7) - to go with those 1/4 slider jumps

06:12:662 (2) - Monstrata don't forget to bubble one of pishi's maps so he can fix your timings. This ones wrong af. For now you can probably snap the slider end to 06:13:610 - (1/6 snap) or something.


Hope it helps good luck! :v
kanor
ticket wanter><
wow nice song><
Osu need more Project Diva ><
[Overflowing]
00:18:605 (4,6) - can we make some adjustment to make the tail of 6 stack at 4?
01:41:634 (2,1) - how about move it to(407,293)? the lap can be more obvious imo
01:50:704 (1,2,3,4) - according to the ds like 01:49:308 (1,2,3) - , here the vocal is gradually strengthen so i deeply recommend to increase the ds of this pattern.like this

so does 01:52:448 (2) - , how about (188,329)?
01:56:285 (1,2,3,4) - ^
01:58:378 (5,6) - how about move these circles to (332,214)? because original 01:58:029 (3,4,5,6) - is a obtuse angle jump, which may be unfriendly to players.
02:04:657 (1,2) - how about move them to (304,106), reason ^
02:24:018 (2) - if you follow the piano,25% sounds it should start at 02:24:105 - and only a 1/4 slider... if you follow the vocal , i advise to change it like this:

03:01:867 (1,2,3) - im a little confused about the ryhthm...because the white line is on the tail of the slider ,which may infuence the clickablt and feeling for playing imo...why not use ryhthm like this:

others like 03:43:727 (1,2,3,4,5,6) - too.
06:03:629 (1) -and 06:17:716 (1) - slider art
GL! :)
btw can I use this timing to another music game? Im also a Project Diva PC Mapper and this song is one of my plans><
Pata-Mon
M4M from your q
My map: https://osu.ppy.sh/s/527811

  1. 00:10:677 - this sound it's important, make it clickable. 00:10:136 (5) - can end at 00:10:496 - , there's a drum sound
  2. 00:28:901 (2,1) - "otome" is one word, use a reserve slider starting at 00:29:250 -
  3. 00:54:890 (4) - make nc consistent with 00:49:308 (1) -
  4. 01:13:727 (3) - ctrl+G? and then stack 2 to 3's head
  5. you end at instruments sound at 02:24:192 - and ignore a lot of vocal, but ignore 02:26:983 - . make rhythm consistent
  6. 02:51:053 (2,4) - this overlap is not so beautiful imo
  7. 04:35:878 - vocal+instruments, not to ignore them is better
  8. 05:41:634 (5,6,7) - this 1/4 gap is hard to read, and 05:41:983 - is important. maybe reduce ds or http://puu.sh/s68q7/088b981ca8.jpg or http://puu.sh/s68uN/c234524087.jpg
  9. 06:12:662 (2) - "ding" is about at 06:13:635 - , not the blue line.
GL~
Lumael
Hello!

Comming from your Modding Queue (M4M)

BOLD means: highly questionable/unrankeable
not BOLD means: it's only a suggestion/comment, whether you may or may not apply

[General]

  1. 05:18:611 - There are two timing points at the following offset according to AiMod.
  2. Everything else's fine.
[Overflowing]

  1. 00:09:055 (1) - Small Comment: It'd be nice if you give some emphasis here to make it consistent with the previous downbeats.
  2. 00:43:378 (5,1) - Small Comment: Blanket can be improved.
  3. 00:46:867 (4,5,6,7,8,9) - I would recommend the usage of 1/4 kick sliders. It's quite awkward to not have the sounds on 1/4 mapped, it just feels weird when you play, feels like something is missing, and, definetly, it is missing. I reckon kick sliders could fill this empty feeling in a decent way, since I reckon a stream would be too heavy for that. Also you did that in a similar occasion: 01:20:529 (1,2,3,4,5) - .
  4. 00:54:890 (4) - NC is missing, you added in the section before and the one after, so I assume this is a mistake. 00:52:099 (1) - 00:57:681 (1) - has NC.
  5. 01:00:471 (1,2,3,4) - I quite don't agree with the shorter spacing here, because there were quite a few jumps before, and why here such a short spacing? The rhythm is just the same. 00:59:076 (1,2,3,4,5,6) - Look how harder this is compared to the following patterns, and the rhythm is the same.
  6. 01:37:797 - Shouldn't you increase the SV here as well to follow the pattern? If not, I reckon you don't need this NC.
  7. 01:41:634 (2,1) - Small Comment: Little overlap is a bit uneaty, not a problem but it just doesn't follow the cleaness of the whole map.
  8. 01:54:192 (3) - Wasn't this reverse arrow supposed to be snapped to 1/3 like the others?
  9. 02:01:867 (1,2,3) - This is quite confusing, the player is not expecting such change in the snapping, I reckon reverse arrows would be much more appropriated. The change is too sudden, I think it's a problem if you concern readability.
  10. 02:26:896 (2) - I feel weird about this, I know that you're following the vocals, but you're just skipping something important in the piano (or whatever it is). What about this instead. Same can be done here: 02:29:599 (3) - 02:32:041 (2,3) - .
  11. 02:44:076 (3,4,5,6,7,8) - I just noticed that for these 1/4 rhythms I reckon it'd be nice to silence the slider's tail, having it loud as it is, makes the pattern look overmapped, which it's not, so I think if you silence the tails, this issue will be solved. This applies to all the kick sliders from this map.
  12. 03:21:401 (1,2,1,2,1,2,1,2) - Why the 1,2 combo pattern here? It's not due to SV or patterning, since there are simillar structures through the map where you didn't break the combo ater 2 notes. Example: 05:34:134 (2,3,4,5,6,7,8,9) - .
  13. 05:41:634 (5,6) - Maybe silence slider's tail to make the rhythm cleaner?

    The map is pretty clean, I could notice the changes in the mapping style of you too, seens like Monstrata tends to make harder sections, while Haruto makes easy patterns, I may be wrong since it's not bookmarked or anything. Good job.

That's it!

Good Luck.
Haruto

Qapitol wrote:

Hello! Not yuikonnu but still a good song :D

Overflowing:

I feel like AR9.1-2 would be justified for a map like this, just because a couple of the long sequences of jumps can become tiring to the eyes with anything lower.

00:20:406 - Maybe some slow slider-art for this section of silence? Feels a bit empty otherwise. The break was supposed to starts at 00:22:028 - this measure/beat but seems like monstrata has set/drag the break into 00:24:190 - . I'll tell him about this or he'll probably be notified with this.

00:39:367 (4) - I would move this to somewhere around 156, 268 to improve flow didnt move it there but i placed this object a bit higher to the next object aka make it a jump for emphasize

01:11:460 (8) - Maybe move this to the same area where 01:10:500 (2,3) - are? Looks more aesthetically pleasing to me okay, i agree and the cursor movement seems more nice than the previous one. oh btw, the emphasize could be noticed with the flowbreak on 01:11:460 (8,1) -

01:25:588 (1,2,1,2) - Considering the music isn't as intense maybe reduce spacing a small bit? Very small I'll keep this for now. Tho, these jumps were made to represent the vocal so i guess its pretty fine.

01:47:913 (1,2,3) - ^ Same reasoning

02:00:471 (1) - I don't think this slider should be 7/16 notes long... should probably just be 3/8 notes. Vocals.

02:31:169 (1) - Move this down a small bit? So the end of the slider doesn't overlap Huh? which one do you refer to? cuz the current object you've pointed isnt overlapping anything.

03:36:750 (1,2,3,4,5) - ctrl+g? might look cool idk Sorry, i dont understand which objects i should ctrl+g. Can you explain it a bit more?

04:32:564 - Spinner here maybe, seems like it would fit Agree, added 2 Spinners before this part.

05:26:983 (1,2,3,4) - Would look cool to increase the curve of these sliders. Like as the music builds so does the angle

05:34:308 (4,5,6,7,8,9) - Would it make more sense to increase the distance between these sliders instead of decrease? Just because its a buildup in the music.

06:01:887 (1,1,1,1,1,1,1,1,1) - Are the NCs all necessary? I get that the bpm is technically all different each time but considering that this is almost enough to be an extra I think that the players could handle it without the NCs. Subjective I know :P


There wasn't really a ton to do with this, the map is already very close to perfect. Good luck on ranking! :D

Side wrote:

hey pishi and ringating here's a free mod for FREE 1!!!

[why the hell did they use a vocaloid for this?]

00:05:812 (3) - Petty but you should copy 00:06:352 (4) - and rotate it by 75 degrees anti-clockwise like this just to give that snap to (4) that little bit more emphasis while keeping it sort of relevant to existing sliders and what not. rotated it to 72 degress instead :^)

00:09:596 (2) - Suggest adding a whistle here (soft addition) cuz of this hitsound pattern 00:04:731 (1,2) -

00:11:758 (2) - Imo removing the whistle from this and adding it to 00:13:920 (2) - makes a bit more sense to me rhythmically although you can also have both with whistles and it works...up to you.

00:12:839 (4) - add clap to slider end (auto addition). Though tbh not sure why you decided on using similar sounding samples for the soft clap and drum hitnormal. Meh it works if its consistent.

00:15:541 (1) - And remove the whistle from this slider end thx.

00:16:623 (3) - Remove drum sample from the slider end

00:17:163 (4) - And from the slider head here. all fixed for hitsounds ty!!

00:19:866 (1) - Eh...slider isn't really meaningful imo. No sound worth snapping to on the slider end. It'd probably be better as a note and then an extended spinner to follow the uh...whats that instrument called in english? bagpipe (yes I googled it and decided not to edit out the response) anyway spinner ending here 00:24:190 - Sure, added the spinner and changed the slider into a circle xd.

00:25:588 (1,2) - Minor but it feels better stacked so if you agree, stack (1) over (2) agree, it'll also make the next object feels consistent anyways

00:45:646 (3,4) - This feels uncomfortable and imo doesn't suit the music. Maybe stack the slider head of 00:45:820 (4) - to 00:43:378 (5) - and then move 00:46:169 (5) - to stack to 00:45:122 (1) - That way the rest stays the same and then 00:45:646 (3,4) - plays sort of like 00:45:122 (1,2) - if...that makes sense xd fixed

00:49:308 (1,2,3) - This is why I suggested using drum hitnormal back at 00:12:839 (4) - cuz this whole section is just gonna be clap spam (which sounds lame for custom hitsound users aka the majority of people playing at this level or higher aka me) :^)

Another thing. If you HAD used drum hitnormal instead of normal clap for that custom kick, you could have had more flexibility in your hitsounding because then you could do things like add whistles to 00:52:099 (1) - 00:52:797 (3) - 00:53:146 (4) - 00:53:494 (3) - etc to follow the melodic bagpipe but ehh unless you don't mind using both normal and soft whistles xd

Let's add some rhythm to this section:

00:59:076 (1,2,3,4,5,6,1,2,3,4) - Listen to the whistles here they sound really nice imo so take this whistle rhythm and apply it the other measures so basically do this:

01:01:867 (1) - Add a whistle to the slider end, 01:02:913 (4) - Remove this whistle, 01:03:088 (5) - add one here, 01:03:262 (1) - remove this whistle and add it to 01:03:436 (2) - and remove 01:03:611 (3) - the slider head whistle. You kinda do this in the other measures but I just wanted to point it out here so you can consider that rhythm since at least in that part, those whistles sound pretty unfitting.

01:39:541 (1) - Plays pretty bleh. I guess it's a bit better with ctrl+g. Maybe even rotate it by like 30 degrees counter clockwise (around 01:38:843 (2) - ofc) only ctrl+g this and adjusted the slider a bit xd

01:41:634 (2) - Mirror it better with 01:40:936 (1) - like so (don't ctrl+g if you don't want I forgot to change it back in the screenshot) Then after that uh....I guess you can blanket the slider tail of 01:42:332 (1) - with those two sliders xd Intentional but fixed a bit

01:52:099 (1,2) - Same here Intentional but i won't change this ;c

01:54:018 (2,3) - ctrl+up arrow these (both selected) three times with grid snap disabled. Impr0v3d bl4nk3t and what not. Move 01:54:890 (1,2,3) - As well I guess since one of those sliders snaps to 01:54:192 (3) - ok fixed this

02:26:808 (2) - Eh...technically the whistle would go 02:26:983 - here cuz electric piano or whatever that is. You COULD add a note at 02:26:808 - and start the slider at 02:26:983 - instead if you wanna do that since it would make more sense for the piano and what not :v

02:29:599 (3) - Can't really change this I suppose so maybe just add a whistle to the slider head

02:31:169 - FUUUUUCK that sounds disgusting WHY THE FUCK DID THEY USE A VOCALOID FOR THIS SHIT?????

02:58:901 (8) - It's fine I guess but I think a note would look better idk?

That 1/4 fluttering...flute sound holds at 03:25:588 (1) - so TECHNICALLY 03:25:849 (2) - is OVERMAPPED HA HAHAHAHAHAHAHA HAHA AH >:V meh who cares (oh wait natsu does)

03:45:820 (1,3) - Claps on dem slider heads. Also 03:46:518 (1) - Adding a finish would be nice.

03:51:925 (6) - Eh I could be wrong here but maybe this should be NC'd instead since the downbeat is TECHNICALLY the slider end xd why would i nc a spinner? lul xd

04:21:750 (2,4,6) - Claps. They don't stop in the music just saying.

04:49:657 (2,3) - Kinda minor but I think stacking (3) over (2) plays better instead of doing a short linear snap to (3) sure, agreed. fixed

04:53:494 (1) - EMG B4d bl4nk3t d13!! f1x3d!1!!

05:16:343 (2,3) - If this was a triple it'd be pretty fun here added~

05:17:739 (2,3) - Not this one though cuz the more distinct sound is that....horn...thing instrument?....idk

05:30:994 (8) - Add whistle

05:50:006 (1) - Remove NC since it seems the rest of the section uses 4/1 instead of 2/1.

Although if you wanted to use 2/1 then add NCs at 05:54:192 (7) - and 05:55:588 (7) - to go with those 1/4 slider jumps

06:12:662 (2) - Monstrata don't forget to bubble one of pishi's maps so he can fix your timings. This ones wrong af. For now you can probably snap the slider end to 06:13:610 - (1/6 snap) or something.


Hope it helps good luck! :v

kanor wrote:

ticket wanter><
wow nice song><
Osu need more Project Diva ><
[Overflowing]
00:18:605 (4,6) - can we make some adjustment to make the tail of 6 stack at 4? by adjusting the slider. the blanket for 00:18:244 (2) - would be gone and yes, people may triggered because of that so i won't change anything on it
01:41:634 (2,1) - how about move it to(407,293)? the lap can be more obvious imo fixed in another way from side's mod xd
01:50:704 (1,2,3,4) - according to the ds like 01:49:308 (1,2,3) - , here the vocal is gradually strengthen so i deeply recommend to increase the ds of this pattern.like this

so does 01:52:448 (2) - , how about (188,329)? hmm.. I think... i didnt focuses on the spacing here but only focuses to the aesthetic. It may broke the aesthetic if i strengthen the spacing a bit. Leaving this for a while.
01:56:285 (1,2,3,4) - ^
01:58:378 (5,6) - how about move these circles to (332,214)? because original 01:58:029 (3,4,5,6) - is a obtuse angle jump, which may be unfriendly to players. fixed in another way
02:04:657 (1,2) - how about move them to (304,106), reason ^ keeping this
02:24:018 (2) - if you follow the piano,25% sounds it should start at 02:24:105 - and only a 1/4 slider... if you follow the vocal , i advise to change it like this:

03:01:867 (1,2,3) - im a little confused about the ryhthm...because the white line is on the tail of the slider ,which may infuence the clickablt and feeling for playing imo...why not use ryhthm like this:

others like 03:43:727 (1,2,3,4,5,6) - too.
06:03:629 (1) -and 06:17:716 (1) - slider art
GL! :)
btw can I use this timing to another music game? Im also a Project Diva PC Mapper and this song is one of my plans><

Pata-Mon wrote:

M4M from your q
My map: https://osu.ppy.sh/s/527811

  1. 00:10:677 - this sound it's important, make it clickable. 00:10:136 (5) - can end at 00:10:496 - , there's a drum sound sure, fixed
  2. 00:28:901 (2,1) - "otome" is one word, use a reserve slider starting at 00:29:250 - keeping this
  3. 00:54:890 (4) - make nc consistent with 00:49:308 (1) - fxed
  4. 01:13:727 (3) - ctrl+G? and then stack 2 to 3's head sure
  5. you end at instruments sound at 02:24:192 - and ignore a lot of vocal, but ignore 02:26:983 - . make rhythm consistent
  6. 02:51:053 (2,4) - this overlap is not so beautiful imo
  7. 04:35:878 - vocal+instruments, not to ignore them is better fixed
  8. 05:41:634 (5,6,7) - this 1/4 gap is hard to read, and 05:41:983 - is important. maybe reduce ds or http://puu.sh/s68q7/088b981ca8.jpg or http://puu.sh/s68uN/c234524087.jpg
  9. 06:12:662 (2) - "ding" is about at 06:13:635 - , not the blue line.
GL~

Lumael wrote:

Hello!

Comming from your Modding Queue (M4M)

BOLD means: highly questionable/unrankeable
not BOLD means: it's only a suggestion/comment, whether you may or may not apply

[General]

  1. 05:18:611 - There are two timing points at the following offset according to AiMod.
  2. Everything else's fine.
[Overflowing]

  1. 00:09:055 (1) - Small Comment: It'd be nice if you give some emphasis here to make it consistent with the previous downbeats. I think theres already an emphasize but... its so small that anyone could'nt notice it. will think more about this, so keeping
  2. 00:43:378 (5,1) - Small Comment: Blanket can be improved. fxed
  3. 00:46:867 (4,5,6,7,8,9) - I would recommend the usage of 1/4 kick sliders. It's quite awkward to not have the sounds on 1/4 mapped, it just feels weird when you play, feels like something is missing, and, definetly, it is missing. I reckon kick sliders could fill this empty feeling in a decent way, since I reckon a stream would be too heavy for that. Also you did that in a similar occasion: 01:20:529 (1,2,3,4,5) - . oh yea, found out the idea so fixed
  4. 00:54:890 (4) - NC is missing, you added in the section before and the one after, so I assume this is a mistake. 00:52:099 (1) - 00:57:681 (1) - has NC. fixed on previous mod
  5. 01:00:471 (1,2,3,4) - I quite don't agree with the shorter spacing here, because there were quite a few jumps before, and why here such a short spacing? The rhythm is just the same. 00:59:076 (1,2,3,4,5,6) - Look how harder this is compared to the following patterns, and the rhythm is the same. changed something
  6. 01:37:797 - Shouldn't you increase the SV here as well to follow the pattern? If not, I reckon you don't need this NC. oops, fixed
  7. 01:41:634 (2,1) - Small Comment: Little overlap is a bit uneaty, not a problem but it just doesn't follow the cleaness of the whole map. i think sliderbody overlap is just okay
  8. 01:54:192 (3) - Wasn't this reverse arrow supposed to be snapped to 1/3 like the others? fixed
  9. 02:01:867 (1,2,3) - This is quite confusing, the player is not expecting such change in the snapping, I reckon reverse arrows would be much more appropriated. The change is too sudden, I think it's a problem if you concern readability. idk, keeping this for now
  10. 02:26:896 (2) - I feel weird about this, I know that you're following the vocals, but you're just skipping something important in the piano (or whatever it is). What about this instead. Same can be done here: 02:29:599 (3) - 02:32:041 (2,3) - .
  11. 02:44:076 (3,4,5,6,7,8) - I just noticed that for these 1/4 rhythms I reckon it'd be nice to silence the slider's tail, having it loud as it is, makes the pattern look overmapped, which it's not, so I think if you silence the tails, this issue will be solved. This applies to all the kick sliders from this map.
  12. 03:21:401 (1,2,1,2,1,2,1,2) - Why the 1,2 combo pattern here? It's not due to SV or patterning, since there are simillar structures through the map where you didn't break the combo ater 2 notes. Example: 05:34:134 (2,3,4,5,6,7,8,9) - .
  13. 05:41:634 (5,6) - Maybe silence slider's tail to make the rhythm cleaner?

    The map is pretty clean, I could notice the changes in the mapping style of you too, seens like Monstrata tends to make harder sections, while Haruto makes easy patterns, I may be wrong since it's not bookmarked or anything. Good job.

That's it!

Good Luck.
Thank you Qapitol, Side, kanor, Pata-mon and Lumael!
Unreplied mods are Monstrata's Part~

.osu file with the fixed parts : http://haruto.s-ul.eu/AhaYc9EG

Also, put the Banner on the beatmap desc~
http://haruto.s-ul.eu/DY9WyKIF
Warfu
I don't know if you should let the source as Project Diva X because the version from Diva X is only like 3 minutes long and this is the original, full version of it.
Edit: But wait, the song was exclusively written for Diva X as it says on the website... ayy
Whatever, good luck xD
Haruto

Warfu wrote:

I don't know if you should let the source as Project Diva X because the version from Diva X is only like 3 minutes long and this is the original, full version of it.
Edit: But wait, the song was exclusively written for Diva X as it says on the website... ayy
Whatever, good luck xD
It is from Diva X :D

anyways, if remove 02:06:053 - and 02:08:931 (1,1) - it would make the SR goes a bit up. that would make the map has X diff. what do you think?

Okay, free modding the set too cuz I want this to be ranked soon lul
[General]
  1. I think collaboration on the tags is unnecessary, might want to remove it?
[Overflowing]
Your part only
  1. 02:31:169 (1) - Minor but i think the curve on it could be a bit more better cuz right now it doesn't seems professional at al :s
  2. 02:32:564 - I would map this beat, even tho you are following the vocal. this sounds more important than the vocal imo
  3. 03:00:471 (1) - Pretty minor but same problem like 02:31:169 (1) -
  4. 03:07:448 (1,1) - Unnecessary NC here 03:07:448 (1) - ?
  5. 03:26:983 (1,2,3,4,5,6,7,8,9) - The Jump transition from 03:27:332 (3) - > 03:27:506 (4) - > 03:27:681 (5) - Gives an awkward movement. Its a bit harsh if i'd say. Because Big jump then an accelerate stream is kinda unconfomfortable to play. You might want to reduce that jump probably?
  6. 03:37:972 (10,1) - A big jump then a small stream distance is really uncomfortable for me ;_;
  7. 06:03:629 (1) - tbh you could change this into a small flower slider tho, instead this unknown shape slider uwu.
That's probably all things that were being a struggle when i play the map lol.
I changed few things on my part, will poke you in game about it~

btw, put the bg source in the banner please? :D
Cryptic
06:12:662 (2) - Timing is off on this slider, it begins a bit too late and ends too late as well. I'll be back to do a full mod soon(tm).
Topic Starter
Monstrata

Qapitol wrote:

Hello! Not yuikonnu but still a good song :D

Overflowing:

I feel like AR9.1-2 would be justified for a map like this, just because a couple of the long sequences of jumps can become tiring to the eyes with anything lower. hmm i think the current AR is fine.

02:31:169 (1) - Move this down a small bit? So the end of the slider doesn't overlap I like the stack tho

03:36:750 (1,2,3,4,5) - ctrl+g? might look cool idk nah doesnt look good

04:32:564 - Spinner here maybe, seems like it would fit I really think this is too short to be good.

05:26:983 (1,2,3,4) - Would look cool to increase the curve of these sliders. Like as the music builds so does the angle Nah i disagree. i think the linear slants look better

05:34:308 (4,5,6,7,8,9) - Would it make more sense to increase the distance between these sliders instead of decrease? Just because its a buildup in the music. Its not building up, and the notes are going down in pitch

06:01:887 (1,1,1,1,1,1,1,1,1) - Are the NCs all necessary? I get that the bpm is technically all different each time but considering that this is almost enough to be an extra I think that the players could handle it without the NCs. Subjective I know :P Necessary imo because of timing changes.


There wasn't really a ton to do with this, the map is already very close to perfect. Good luck on ranking! :D

Side wrote:

hey pishi and ringating here's a free mod for FREE 1!!!

[why the hell did they use a vocaloid for this?]

02:26:808 (2) - Eh...technically the whistle would go 02:26:983 - here cuz electric piano or whatever that is. You COULD add a note at 02:26:808 - and start the slider at 02:26:983 - instead if you wanna do that since it would make more sense for the piano and what not :v whistle for vocal. but i see ur point. i don't want to make the rhythm denser tho.

02:29:599 (3) - Can't really change this I suppose so maybe just add a whistle to the slider head ok

02:31:169 - FUUUUUCK that sounds disgusting WHY THE FUCK DID THEY USE A VOCALOID FOR THIS SHIT????? its supposed to be. its a rat speaking

02:58:901 (8) - It's fine I guess but I think a note would look better its fine

That 1/4 fluttering...flute sound holds at 03:25:588 (1) - so TECHNICALLY 03:25:849 (2) - is OVERMAPPED HA HAHAHAHAHAHAHA HAHA AH >:V meh who cares (oh wait natsu does)

03:45:820 (1,3) - Claps on dem slider heads. Also 03:46:518 (1) - Adding a finish would be nice. too noisy for me ;p

03:51:925 (6) - Eh I could be wrong here but maybe this should be NC'd instead since the downbeat is TECHNICALLY the slider end xd doesn't work this way . vocals are more telling here.

04:21:750 (2,4,6) - Claps. They don't stop in the music just saying. true

05:30:994 (8) - Add whistle sure.

05:50:006 (1) - Remove NC since it seems the rest of the section uses 4/1 instead of 2/1. nah. nc for pattern distinction

Although if you wanted to use 2/1 then add NCs at 05:54:192 (7) - and 05:55:588 (7) - to go with those 1/4 slider jumps

06:12:662 (2) - Monstrata don't forget to bubble one of pishi's maps so he can fix your timings. This ones wrong af. For now you can probably snap the slider end to 06:13:610 - (1/6 snap) or something. fixed.


Hope it helps good luck! :v

kanor wrote:

ticket wanter><
wow nice song><
Osu need more Project Diva ><
[Overflowing]
02:24:018 (2) - if you follow the piano,25% sounds it should start at 02:24:105 - and only a 1/4 slider... if you follow the vocal , i advise to change it like this:
i wanted to follow vocal actually
03:01:867 (1,2,3) - im a little confused about the ryhthm...because the white line is on the tail of the slider ,which may infuence the clickablt and feeling for playing imo...why not use ryhthm like this: nah, this rhythm is good. its offbeat but makes sense

others like 03:43:727 (1,2,3,4,5,6) - too.
06:03:629 (1) -and 06:17:716 (1) - slider art
GL! :)
btw can I use this timing to another music game? Im also a Project Diva PC Mapper and this song is one of my plans>< yea sure!

Pata-Mon wrote:

M4M from your q
My map: https://osu.ppy.sh/s/527811

  1. you end at instruments sound at 02:24:192 - and ignore a lot of vocal, but ignore 02:26:983 - . make rhythm consistent following vocal tho
  2. 02:51:053 (2,4) - this overlap is not so beautiful imo ehh idk i think its fine.
  3. 04:35:878 - vocal+instruments, not to ignore them is better
  4. 05:41:634 (5,6,7) - this 1/4 gap is hard to read, and 05:41:983 - is important. maybe reduce ds or http://puu.sh/s68q7/088b981ca8.jpg or http://puu.sh/s68uN/c234524087.jpg did something, yea
  5. 06:12:662 (2) - "ding" is about at 06:13:635 - , not the blue line. [/color]
GL~

Lumael wrote:

Hello!

Comming from your Modding Queue (M4M)

BOLD means: highly questionable/unrankeable
not BOLD means: it's only a suggestion/comment, whether you may or may not apply

[General]

  1. 05:18:611 - There are two timing points at the following offset according to AiMod. fixed
  2. Everything else's fine.
[Overflowing]

  1. 02:26:896 (2) - I feel weird about this, I know that you're following the vocals, but you're just skipping something important in the piano (or whatever it is). What about this instead. Same can be done here: 02:29:599 (3) - 02:32:041 (2,3) - .mmm i really prefer my current rhythm ;c.
  2. 02:44:076 (3,4,5,6,7,8) - I just noticed that for these 1/4 rhythms I reckon it'd be nice to silence the slider's tail, having it loud as it is, makes the pattern look overmapped, which it's not, so I think if you silence the tails, this issue will be solved. This applies to all the kick sliders from this map. its really quiet though... and theyre soft-samples.
  3. 03:21:401 (1,2,1,2,1,2,1,2) - Why the 1,2 combo pattern here? It's not due to SV or patterning, since there are simillar structures through the map where you didn't break the combo ater 2 notes. Example: 05:34:134 (2,3,4,5,6,7,8,9) - . made the others 1/2 combo's too!
  4. 05:41:634 (5,6) - Maybe silence slider's tail to make the rhythm cleaner? good point.

    The map is pretty clean, I could notice the changes in the mapping style of you too, seens like Monstrata tends to make harder sections, while Haruto makes easy patterns, I may be wrong since it's not bookmarked or anything. Good job.

That's it!

Good Luck.
@Cryptic - fixed the timing. Wasn't aware of that note at the end.

[]

Thanks for the mods everyone!!
Topic Starter
Monstrata

Haruto wrote:

Warfu wrote:

I don't know if you should let the source as Project Diva X because the version from Diva X is only like 3 minutes long and this is the original, full version of it.
Edit: But wait, the song was exclusively written for Diva X as it says on the website... ayy
Whatever, good luck xD
It is from Diva X :D

anyways, if remove 02:06:053 - and 02:08:931 (1,1) - it would make the SR goes a bit up. that would make the map has X diff. what do you think?

Okay, free modding the set too cuz I want this to be ranked soon lul
[General]
  1. I think collaboration on the tags is unnecessary, might want to remove it?
[Overflowing]
Your part only
  1. 02:31:169 (1) - Minor but i think the curve on it could be a bit more better cuz right now it doesn't seems professional at al :s ok
  2. 02:32:564 - I would map this beat, even tho you are following the vocal. this sounds more important than the vocal imo i want to focus on vocals here
  3. 03:00:471 (1) - Pretty minor but same problem like 02:31:169 (1) - sure, made it wave
  4. 03:07:448 (1,1) - Unnecessary NC here 03:07:448 (1) - ? i think it works pretty well with the pattern
  5. 03:26:983 (1,2,3,4,5,6,7,8,9) - The Jump transition from 03:27:332 (3) - > 03:27:506 (4) - > 03:27:681 (5) - Gives an awkward movement. Its a bit harsh if i'd say. Because Big jump then an accelerate stream is kinda unconfomfortable to play. You might want to reduce that jump probably? Mmm idk. i think the wide angles and rotational flow leads pretty well into the streams.
  6. 03:37:972 (10,1) - A big jump then a small stream distance is really uncomfortable for me ;_; Mmm idk, cuz like, 1/4s kinda reset flow, and the spacing here is small enough to create a flow reset imo.
  7. 06:03:629 (1) - tbh you could change this into a small flower slider tho, instead this unknown shape slider uwu. I tried, but there isn't enough time to create a flower slider without using like 1.2x SV or something and that just feels really forced. This is like a music note thing lol.
That's probably all things that were being a struggle when i play the map lol.
I changed few things on my part, will poke you in game about it~

btw, put the bg source in the banner please? :D
thanks haruto!
Cryptic
hi from queue over a month ago

[Overflowing]
  1. Bump up the OD a bit, its too forgiving for the streams atm I think. OD 8.3 or 8.5, imo.
  2. 00:28:378 (1,2) - These can be tidied up to make a nicer blanketed look, not super important or anything though.
  3. 01:32:564 (1,2,3,4) - Any reason why these are stacked underneath while 01:33:960 (1,2,3,4) - these aren't? IMO it feels better unstacked because the song doesn't really "stop," her voice is held so movement should be maintained.
  4. 01:47:913 (1,2,3) - Not sure where this spacing comes from all of a sudden. I get that its a 1/1 part but its still fairly large for no blatant reason.
  5. 02:05:181 (5,6,7) - Whats justifying the spacing here?
  6. 04:51:227 (4,5) - This isn't very intuitive since most of the stacks in this song are 1/2, not 1/4th. I'm not entirely sure how you should go about changing this - I'm typically opposed to making triplets out of nothing but it may be better in this case than not.
  7. 05:24:192 (1) - to 05:29:774 (1) - is actually two musical sections but is currently mapped as just one. From 05:24:192 - to 05:26:983 - you have an arpeggiating string of sorts in the background accompanying the vocals, whereas from 05:26:983 - to 05:29:774 - its just the vocals with a held string. The only similarity between the two parts are the vocals which are the less prominent part of the first section. I'd recommend remapping/changing the first bit to better represent the movement in the strings, because as it is right now it feels dull and underwhelming.
  8. 06:02:068 (1) - 06:02:450 (1) - 06:03:361 (1) - This sounds like it hits a few ms late compared to the rest of the map.
Good stuff, I'll be back for bubb/flame, just message me on discord or in-game.
Topic Starter
Monstrata

Cryptic wrote:

hi from queue over a month ago

[Overflowing]
  1. Bump up the OD a bit, its too forgiving for the streams atm I think. OD 8.3 or 8.5, imo. I prefer OD 8 on approval-length maps. It's something I've used on all my Insane-level app maps because I still want people to enjoy it without having to focus so much on maintaining accuracy.
  2. 01:47:913 (1,2,3) - Not sure where this spacing comes from all of a sudden. I get that its a 1/1 part but its still fairly large for no blatant reason. It's for the bass drums here. I told Haruto to do these, and I think they work for emphasis.
  3. 05:24:192 (1) - to 05:29:774 (1) - is actually two musical sections but is currently mapped as just one. From 05:24:192 - to 05:26:983 - you have an arpeggiating string of sorts in the background accompanying the vocals, whereas from 05:26:983 - to 05:29:774 - its just the vocals with a held string. The only similarity between the two parts are the vocals which are the less prominent part of the first section. I'd recommend remapping/changing the first bit to better represent the movement in the strings, because as it is right now it feels dull and underwhelming. I'd much prefer a simpler 1/2 slider rhythm because first of all, starting with a denser rhythm and going back to a 1/2 slider spam rhythm feels counter-intuitive. Like, I don't like starting out dense, going back to simple rhythm, and then going back to a dense rhythm again. Secondly I'd like to focus on the vocals here with the slider rhythm, And yea, I'd like to have the rhythm and difficulty progressively get harder leading into the jumps.
  4. 06:02:068 (1) - 06:02:450 (1) - 06:03:361 (1) - This sounds like it hits a few ms late compared to the rest of the map. Fixed them all, and one other place I noticed.
Good stuff, I'll be back for bubb/flame, just message me on discord or in-game.
Will wait for Haruto's response, though I commented on those jumps cuz I use them on my section too, and told Haruto to add them for consistency.
Haruto

Cryptic wrote:

hi from queue over a month ago

[Overflowing]
  1. Bump up the OD a bit, its too forgiving for the streams atm I think. OD 8.3 or 8.5, imo.
  2. 00:28:378 (1,2) - These can be tidied up to make a nicer blanketed look, not super important or anything though. Alright, tidied up a bit.
  3. 01:32:564 (1,2,3,4) - Any reason why these are stacked underneath while 01:33:960 (1,2,3,4) - these aren't? IMO it feels better unstacked because the song doesn't really "stop," her voice is held so movement should be maintained. Oh, those were intended to represent the bass sound and that's why I stacked them but I think its better to not stack them so the next objects of these will be played more consistently rather making them inconsistent. Anyways, un-stacked them and re-arranged the part a bit
  4. 01:47:913 (1,2,3) - Not sure where this spacing comes from all of a sudden. I get that its a 1/1 part but its still fairly large for no blatant reason. As Monstra Said it already. This were intended to follow the vocal and also the bass.
  5. 02:05:181 (5,6,7) - Whats justifying the spacing here? Hmm, as the song's melody began to "grow". I also made the jump to grow bigger as well as the song goes. I hope you can understand what I mean by here~.
    But I kinda changed some thing here. Oh, making them a bit more bigger lol
  6. 04:51:227 (4,5) - This isn't very intuitive since most of the stacks in this song are 1/2, not 1/4th. I'm not entirely sure how you should go about changing this - I'm typically opposed to making triplets out of nothing but it may be better in this case than not. Alright, removed the double and longer the slider so it'll play consistently with the previous objects
Good stuff, I'll be back for bubb/flame, just message me on discord or in-game.
Thanks Cryptic for the mod!
@Monstrata : 01:36:053 - I made this part a bit more clickable by the way. I think its more fit if you make 01:36:401 - and 01:36:576 - Clickable as the sound at 01:36:575 - is sounds a bit loud. So yea, I changed them xD. Oh, and I also Shorter 00:02:569 (1) - this to 00:02:929 - and added a slider 00:03:109 - here and ends here 00:03:469 - . It kinda plays more consistent, rather making 00:02:569 (1) - alone a 1/3 slider and make 00:03:469 - clickable.

btw, can you link Syph's version here https://osu.ppy.sh/s/533158
to the map's description? xD

Here's the update, forum won't let me post a post that exceeds 60000 characters xd
http://haruto.s-ul.eu/JtyLYo6U
-Sh1n1-
Yahallo :3 ^ I modded with Haruto's update

Overflowing

  1. 00:11:037 (8,1) - it would be great if you add more distance here cause the pitch of 00:11:217 - is strong.
  2. 00:32:390 - is NC necessary here?
  3. 01:11:983 - missing clap.
  4. 01:16:692 - here we go again, if u wanna add NC here, you should add NC at 01:18:088 - too, also instead of 01:17:390 - I think that NC at 01:17:215 - looks better.
  5. 02:04:744 (2) - clap sounds better than finish.
  6. 02:05:268 - it feels like you are missing a note here to be consistant with your previous pattern ( 02:04:657 (1,2,3,4) - )
  7. 02:26:808 (2) - should start at 02:26:983 - cause I feel that note at 02:26:808 - is really needed.
  8. 02:28:378 - delete green line here, 02:22:797 - is enough.
  9. 02:44:076 (1,2,1,2,1,2) - I really like NCs here but why u didn't do the same at 01:20:529 (1,2,3,4,5) - ?
  10. Looking to your patterns, 02:50:704 (1,2,3,4) - feels weird, like if you tried to do something different, 02:51:053 (2,4) - shouldn't be touched, what do you think about move 02:51:227 (3,4) - to x:174 y:303
  11. 03:01:867 (1,2,3,4,5,6,1,2,3,4,5,6) - the current pattern doesn't follow the melody propertly imo, high pitch is on 03:02:215 - 03:02:913 - 03:03:611 - 03:04:308 - and deserve something clickable, listen carefully and compare with 04:11:634 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) -, they have different sounds but is mapping with the same patterns, so talking about structure only, I think that 03:02:041 (2,3) - should be note first then slider, same at 03:02:738 (5,6) - 03:03:436 (2,3) - and 03:04:134 (5,6) - pls.
  12. 03:43:727 (1,2,3,4,5,6) - same as above.
  13. 03:51:925 (6,1) - talking about structure, I suggest you to put note first then slider, also NC looks better at 03:52:099 -
  14. 03:57:332 (3,1) - same as above, 03:57:681 - need something clickable.
  15. 03:57:681 - remove green line here, 03:57:506 - is enough, maybe... were you trying to change the volume?
  16. 04:06:053 (1,2) - don't you want to add more distance here? consistency with 04:07:448 (1,2) -
  17. 04:49:134 (7,1) - I don't think that stack is the best option here, cause the sound at 04:49:308 - deserve jump like 04:44:774 (5,1) - 04:46:169 (6,1) - 04:47:739 (7,1) - etc.
  18. 05:06:750 (3,4,5,6,1) - I'm wonder cause distance between 05:06:925 (4,5) - is higher than 05:07:274 (6,1) - when the strongest sound is at 05:07:448 -
  19. 05:18:262 (1) - don't you want to change it into an 1/4 triplet like 05:13:553 (2,3,4) -? also is NC really necessary?
  20. 05:24:192 - remove green line, 05:18:611 - is enough if u won't change settings.

Call me back sir
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