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Kitamura Eri - alive

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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2016年7月20日 at 11:38:11

Artist: Kitamura Eri
Title: alive
Tags: RE;STORY cRyo[iceeicee]
BPM: 180
Filesize: 6952kb
Play Time: 04:12
Difficulties Available:
  1. Advanced (2.59 stars, 593 notes)
  2. cRyo's Insane (4.88 stars, 956 notes)
  3. Hard (3.63 stars, 783 notes)
  4. Normal (1.72 stars, 368 notes)
Download: Kitamura Eri - alive
Information: Scores/Beatmap Listing
---------------
favorite cRyo map for rank https://osu.ppy.sh/s/101847

その声も その指も 他の誰かのものになるくらいなら
全て 忘れてしまいたいのに…

lyrics
I must decide whether to go
(or stay. I want you to stay with me)
I want to get back together
(Don't say 『My mind will never change.』)
I must decide whether to go
(or stay. I want you to stay with me)
I still can not forget you.

離れてゆく二人のDistance
縮め方がわからなかったんだ だから
途切れがちな 君のリアクションに
気づかないフリしてしまったんだ
押し潰されそうで

静寂を裂くような 『サヨナラ』の一言が
僕の心の時計の針を 迷いもなく止めた

逢いたくて 逢えなくて 君じゃなきゃ満たされないよ
薄れゆく ぬくもりを 抱きしめてたい ずっと
その声も その指も 他の誰かのものになるくらいなら
全て 忘れてしまいたいのに…

I must decide whether to go
(or stay. I want you to stay with me)
I still can not forget you.

『信じる』 ための 『疑い』 なんて
許されるものだと思っていた だから
君が流した泪も全部
些細な喧嘩だと思っていた
どうしようもなくて

与えられないものを 君から 欲しがってた
誰よりも大切にしたいと 想えば想うほど

切なくて 苦しくて 戻りたい 初めて逢った
あの時の 微笑みが 忘れられないずっと
ただ前に進むしか 他に道がないなら いっそ このまま
想い出と立ち止まっていたい…

『世界が終わりを告げる時も
変わらず二人でいよう』 なんて
笑いながらも 信じていた Ah
儚く散った僕らの夢を もう一度 拾い集め

逢いたくて 逢えなくて 君じゃなきゃ満たされないよ
薄れゆく ぬくもりを 抱きしめてたい ずっと
その声も その指も 他の誰かのものになるくらいなら
全て 忘れてしまいたいのに…

I must decide whether to go
(or stay. I want you to stay with me)
I want to get back together
(Don't say 『My mind will never change.』)
I must decide whether to go
(or stay. I want you to stay with me)
I still can not forget you.
changelog & thanks
edit: 4th JUN. thanks to Delis, Kaitjuh, Pentori and smallbeans
edit: 5th JUN. thanks to Frey and T-Mac
edit: 25th JUN. thanks to 100bit
edit: 20th JUL. thanks to Satellite
thanks to jonathanlfj
Delis
[cRyo]
  1. 03:23:302 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I feel this could've gotten closer each other, it currently plays a bit hard compared with other parts in diff, or its just me.
  2. 04:01:635 (3) - since 04:01:802 (4) - is reversed slider, this can be placed somewhere to be something like a triangle, I think it's much better flow while playing the reversed slider. well my explanation sucks. https://osu.ppy.sh/ss/5303135
[Hard]
  1. 00:15:469 (5,6,7,8) - I think this could've been used same distance from 00:14:969 (4) -, it just plays better for me :>
[Advanced]
  1. 00:53:135 (5) - sampleset normal on head fits for me
  2. 01:22:469 (7) - stack them? I don't even know it's fine in advanced difficulty, though I feel this should've been lined like this, w/e. 02:31:634 (6,7) - I expected something like this but there's no space to do it in first one, so if you would care consistency you should ignore this one lol
ayy
Kaitjuh
does my mod even count as a M4M

I-Is this the power of an experienced mapper?!1!

General

  1. Overall there are several instances were the constant spacing could be a little more polished, but that's like insignificantly small.

Normal

  1. 03:10:968 (2,3) - Ctrl+G sounds better to me imo

Advanced

  1. 01:09:969 (1,2) - This might work better as 3 clickable objects
  2. 01:12:635 (1,2) - etc.

Hard

  1. 04:03:968 (4,5) - Ctrl+G
  2. 03:18:968 (1) - I have trouble hearing what beat/melody this slider is mapped to.

cRyo's Insane

  1. 03:41:802 (3,4,5) - This is quite confusing for me because of the stacking used here. It reminds me of a triple beat which is not the case here. Maybe change this?
  2. 01:09:965 remove timing line

Sorry for the short mod. I had a lot of trouble finding things I could point out, and these still aren't that big of a problem.

Good Luck~
Pentori
m4m

[General]
i think u should get a normal-hitwhistle.wav that compliments the song.
the section between 02:07:252 - and 02:08:635 - seems like it has an incorrect offset. 02:07:421 - and 02:07:759 - both sound too early to me.

[Normal]
01:11:135 (3) - depends on the size of your hit error score metre but this kinda overlaps it.
01:43:969 (2,3) - looks weird since flowing downwards to the right with a stack causes an overlap. maybe manual stack/unstack to avoid this?
02:33:301 (2,3) - ^
03:49:301 (2,3) - isn't this a spacing error? except it didn't show on aimod. maybe you could do this with the other stacks to prevent them from touching

[Advanced]
01:42:468 (3,4) - jump between these two is considerably large compared to 01:41:802 (1,2) - and might catch players off guard. consider lowering it?
03:12:134 (6,7) - the double clap should appear only on 03:12:301 (7) - before the downbeat and not on 03:12:134 (6) . or you could stick to the hitsounding you did earlier
03:38:968 (4,1) - fix blanket

[Hard]
00:55:135 (1,2) - probably would look more appealing if 00:55:135 (1) - was straight apart from the bend and 00:55:635 (2) - is parallel with the bottom half of 00:55:135 (1)
02:03:135 (1,2) - parallel
02:40:468 (1) - since you added the clap on 02:39:801 (3) - this should have a clap on its end too. actually maybe since you didn't do it here 03:35:801 (3) - you should just remove the clap on 02:39:801 (3)
02:41:134 (3) - and this
03:04:634 (1,2) - blanket could be better
03:12:634 (1,2) - ^

[cRyo's Insane]
kiai?
01:09:965 - wots this timing point for
01:22:802 (1) - questionable 3/4 tbh. theres a vocal on the 01:22:969 - and when i play tested i thought it would end on that
01:43:969 (5,6,7,8,9,10,11) - like. sure i guess..?
02:15:635 (2,2) - nazi but you can probably avoid these overlaps.
02:18:135 (1,5) - ^
little bit of inconsistencies with the way you stacked things 02:44:469 (3,4) - is much of a larger gap than 02:43:135 (3,4) - and then 02:45:802 (4,1) - is a really small gap. not really too much of an issue but it would look nicer if they were consistent
03:43:135 (1,2,3,4) - might need to nc each one

nice map! c: gl with rank
smallbeans
你好 原本是想來求m4m的
不過這張圖完成度超高的啊 不知道可以找到什麼有用的地方
如果沒什麼能用的就忽略請求吧 感謝

[I]
01:06:302 (2,1,2) 相對於前一段的舒服,這一段不只捨棄了節奏上的重音(被擺在滑條尾),而且在人聲上用了比前一段打節奏時還要大的間距(儘管人聲的確有變激烈一些),但玩起來有點怪怪
02:24:968 (1,3) 其實會好奇為什麼這裡不像其他地方會稍微移開作為辨識,這裡還蠻可能會一失足成千古恨的
02:43:468 (4) 我會覺得這個3/4 圓圈壓得太近了,一來前面是快速短滑條這裡頓住會卡,二來感覺他不像 02:36:801 打起來有停頓感什麼的
03:41:801 (3,4,5) 這裡應該會被誤讀成triple,移開可能比較好

[H]
04:03:968 (4,5) 畢竟這段有四個圓圈,覺得兩個位置倒過來比較順,這樣重音敲下去也才是白tick
其他原本想提的覺得很渣就吃掉了

[A]
03:25:701 (7,8) 老實說這裡的節奏比起前面的1~6還要強烈,短滑條應該用在這裡比較適合?

[N]
其實蠻驚訝這樣複雜的節奏只有1.77...
01:29:802 (3,4) (4)的圓圈打起來有突兀感,(3)改成1/1,(4)換成1/2滑條感覺比較順
02:39:801 (4,5) 這裡也是,我覺得這種人聲跟背景停在不一樣的點,在N上用滑條帶過會比較舒服一些,最後一段kiai也是

只有這些想法了 不好意思
祝早日Rank!!
Topic Starter
Zero__wind
Delis
[cRyo]
  1. 03:23:302 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I feel this could've gotten closer each other, it currently plays a bit hard compared with other parts in diff, or its just me. will see if anyone else feels the same
  2. 04:01:635 (3) - since 04:01:802 (4) - is reversed slider, this can be placed somewhere to be something like a triangle, I think it's much better flow while playing the reversed slider. well my explanation sucks. https://osu.ppy.sh/ss/5303135
[Hard]
  1. 00:15:469 (5,6,7,8) - I think this could've been used same distance from 00:14:969 (4) -, it just plays better for me :> adjusted
[Advanced]
  1. 00:53:135 (5) - sampleset normal on head fits for me didn't really matches with the music imo
  2. 01:22:469 (7) - stack them? I don't even know it's fine in advanced difficulty, though I feel this should've been lined like this, w/e. 02:31:634 (6,7) - I expected something like this but there's no space to do it in first one, so if you would care consistency you should ignore this one lol yeah I think it should be fine, it's keeping the distance snap after all~
ayy
Kaitjuh
does my mod even count as a M4M

General

  1. Overall there are several instances were the constant spacing could be a little more polished, but that's like insignificantly small.

Normal

  1. 03:10:968 (2,3) - Ctrl+G sounds better to me imo nice idea

Advanced

  1. 01:09:969 (1,2) - This might work better as 3 clickable objects I'm afraid that would be too hard for this diff
  2. 01:12:635 (1,2) - etc.

Hard

  1. 04:03:968 (4,5) - Ctrl+G prefer to keep it for drums and guitar rhythm's sake
  2. 03:18:968 (1) - I have trouble hearing what beat/melody this slider is mapped to. there's a drum beat on the blue tick, not so obvious though

cRyo's Insane

  1. 03:41:802 (3,4,5) - This is quite confusing for me because of the stacking used here. It reminds me of a triple beat which is not the case here. Maybe change this? will see if anyone else feels the same
  2. 01:09:965 remove timing line oh, removed!
Sorry for the short mod. I had a lot of trouble finding things I could point out, and these still aren't that big of a problem.

Good Luck~
Pentori
m4m

[General]
i think u should get a normal-hitwhistle.wav that compliments the song. I think the current whistles are good with the guitar
the section between 02:07:252 - and 02:08:635 - seems like it has an incorrect offset. 02:07:421 - and 02:07:759 - both sound too early to me. yes, still working on the timing

[Normal]
01:11:135 (3) - depends on the size of your hit error score metre but this kinda overlaps it. ok moved up a bit
01:43:969 (2,3) - looks weird since flowing downwards to the right with a stack causes an overlap. maybe manual stack/unstack to avoid this? nice point, fixed
02:33:301 (2,3) - ^
03:49:301 (2,3) - isn't this a spacing error? except it didn't show on aimod. maybe you could do this with the other stacks to prevent them from touching I don't think there's anything wrong

[Advanced]
01:42:468 (3,4) - jump between these two is considerably large compared to 01:41:802 (1,2) - and might catch players off guard. consider lowering it? oh this should be a mistake, fixed
03:12:134 (6,7) - the double clap should appear only on 03:12:301 (7) - before the downbeat and not on 03:12:134 (6) . or you could stick to the hitsounding you did earlier hmm I think it fits the music here
03:38:968 (4,1) - fix blanket fine

[Hard]
00:55:135 (1,2) - probably would look more appealing if 00:55:135 (1) - was straight apart from the bend and 00:55:635 (2) - is parallel with the bottom half of 00:55:135 (1) ok!
02:03:135 (1,2) - parallel sure
02:40:468 (1) - since you added the clap on 02:39:801 (3) - this should have a clap on its end too. actually maybe since you didn't do it here 03:35:801 (3) - you should just remove the clap on 02:39:801 (3)
02:41:134 (3) - and this I know you're talking about consistency but I think it's the music itself being a little different here and I prefer to present the difference instead of being stubbornly consistent
03:04:634 (1,2) - blanket could be better ok I tried
03:12:634 (1,2) - ^

[cRyo's Insane]
kiai? hmm, will probably add that
01:09:965 - wots this timing point for oh, removed
01:22:802 (1) - questionable 3/4 tbh. theres a vocal on the 01:22:969 - and when i play tested i thought it would end on that will see if anyone else feels the same
01:43:969 (5,6,7,8,9,10,11) - like. sure i guess..? hmm, I think it should be acceptable
02:15:635 (2,2) - nazi but you can probably avoid these overlaps. I think it's not a problem, since there're some other this kind of overlaps in the map so I take it as a style instead of mistake
02:18:135 (1,5) - ^ agreed with this one though
little bit of inconsistencies with the way you stacked things 02:44:469 (3,4) - is much of a larger gap than 02:43:135 (3,4) - and then 02:45:802 (4,1) - is a really small gap. not really too much of an issue but it would look nicer if they were consistent yes I agree
03:43:135 (1,2,3,4) - might need to nc each one will see if anyone else thinks the same

nice map! c: gl with rank
smallbeans
你好 原本是想來求m4m的
不過這張圖完成度超高的啊 不知道可以找到什麼有用的地方
如果沒什麼能用的就忽略請求吧 感謝

[I]
01:06:302 (2,1,2) 相對於前一段的舒服,這一段不只捨棄了節奏上的重音(被擺在滑條尾),而且在人聲上用了比前一段打節奏時還要大的間距(儘管人聲的確有變激烈一些),但玩起來有點怪怪 这里用1/1的长滑条是要表现吉他的效果 配合slider上的whistle
02:24:968 (1,3) 其實會好奇為什麼這裡不像其他地方會稍微移開作為辨識,這裡還蠻可能會一失足成千古恨的 挪开试了一下 感觉这个梗错开了不太好看
02:43:468 (4) 我會覺得這個3/4 圓圈壓得太近了,一來前面是快速短滑條這裡頓住會卡,二來感覺他不像 02:36:801 打起來有停頓感什麼的 嗯这个改了
03:41:801 (3,4,5) 這裡應該會被誤讀成triple,移開可能比較好 好的 鉴于之前也有人这样说了

[H]
04:03:968 (4,5) 畢竟這段有四個圓圈,覺得兩個位置倒過來比較順,這樣重音敲下去也才是白tick 不是很想改这里觉得现在这样和鼓以及吉他都更贴合一些
其他原本想提的覺得很渣就吃掉了 0.0

[A]
03:25:701 (7,8) 老實說這裡的節奏比起前面的1~6還要強烈,短滑條應該用在這裡比較適合? 我是觉得从03:25:968 (1) - 这里再开始变强就可以了 毕竟前面那些四分拍的鼓在这个diff也没法map

[N]
其實蠻驚訝這樣複雜的節奏只有1.77... 嗯因为没有很多连续的circle
01:29:802 (3,4) (4)的圓圈打起來有突兀感,(3)改成1/1,(4)換成1/2滑條感覺比較順 我这里想要跟红线上的那个键盘音 其他diff里这里都起了长滑条的 再考虑一下吧 看看有没有其他人会提到
02:39:801 (4,5) 這裡也是,我覺得這種人聲跟背景停在不一樣的點,在N上用滑條帶過會比較舒服一些,最後一段kiai也是

只有這些想法了 不好意思
祝早日Rank!!
thanks for your mods!
Frey
glad to see you

  • General
  1. 音效上面,slidertick和sliderslide要静音的话,只能2选一,不能同时静音。slidertick2和sliderslide2同理, 所以两组音效都各删一个。

    Normal
  2. 01:01:138 (4) - ds偏差有点大了,统一一下前后ds。

    Hard
  3. 03:18:971 (1) - 实话说这里用两个1/2滑条比3/4好。节奏表现力更强。

    cRyo's Insane
  4. nothing to say, please keep it original
  5. 03:45:638 (5) - miss a clap?

Good luck!! :)
EncoreW
。。。。。。。。。。

[cRyo's Insane]

整首歌都没找到 kiai在哪里

slider tick rate用2的话感觉太密了,比如 02:08:438 (1) - 这里就有点那啥

00:00:639 (1,2,3,4,5) - 00:05:972 (1,2,3) - 这两个地方感觉应该一样都放成圈

00:08:805 (1) - 这个转盘的话,00:10:805 - 这里附近的音量明显比开头大,感觉要插个绿线

00:58:638 (3,5) - 感觉跟 00:59:472 (1,4) - 一样错开一点比较好

01:43:972 (5) - NC?

02:32:472 (3) - 02:43:138 (3) - 这种地方作为一个 finish,一个滑条的变速,个人认为还有 kiai的开始,肯定也要 NC的

02:53:305 (1) - 拆成两个1/4滑条?

03:07:137 - 感觉应该跟 03:05:804 - 03:06:137 - 03:06:471 - 用 normal sampleset

03:23:305 (1) - 一脸懵逼,这串该怎么打

[Hard]

00:08:638 (1) - insane ^

00:19:305 (1,1) - ...

01:57:138 (3) - 感觉 01:57:138 - 的音量比 01:57:222 - 01:57:305 - 这两个小,而且我觉得应该放个 drum additions clap

01:57:472 (4) - 这里应该也要 drum additions clap

[Advanced]

00:08:638 (1) - insane ^

00:54:638 (3) - 01:05:305 (3) - 这种地方怎么不加个 reverse

00:58:472 (2) - 感觉音效应该往 drum那边偏

摸不动了救命
Topic Starter
Zero__wind

Frey wrote:

glad to see you

  • General
  1. 音效上面,slidertick和sliderslide要静音的话,只能2选一,不能同时静音。slidertick2和sliderslide2同理, 所以两组音效都各删一个。 这好像没问题啊 我是静音的soft的slide和normal的tick

    Normal
  2. 01:01:138 (4) - ds偏差有点大了,统一一下前后ds。 fixed

    Hard
  3. 03:18:971 (1) - 实话说这里用两个1/2滑条比3/4好。节奏表现力更强。 虽然折返那个地方音挺弱的但是感觉白线上也没音 还是算了

    cRyo's Insane
  4. nothing to say, please keep it original
  5. 03:45:638 (5) - miss a clap? added

Good luck!! :)

T-Mac wrote:

。。。。。。。。。。

[cRyo's Insane]

整首歌都没找到 kiai在哪里 本来确实就没有 嘛 加一下也可以

slider tick rate用2的话感觉太密了,比如 02:08:438 (1) - 这里就有点那啥 这里是因为临时变timing导致尾巴那里多出一个tick 会再咨询一下这里要怎么处理

00:00:639 (1,2,3,4,5) - 00:05:972 (1,2,3) - 这两个地方感觉应该一样都放成圈 这里因为前面连着8个圈了所以用滑条缓和一下吧

00:08:805 (1) - 这个转盘的话,00:10:805 - 这里附近的音量明显比开头大,感觉要插个绿线 这个可以有

00:58:638 (3,5) - 感觉跟 00:59:472 (1,4) - 一样错开一点比较好 感觉三连之后再错开看起来有点乱

01:43:972 (5) - NC? 行 和后面一致

02:32:472 (3) - 02:43:138 (3) - 这种地方作为一个 finish,一个滑条的变速,个人认为还有 kiai的开始,肯定也要 NC的 ok

02:53:305 (1) - 拆成两个1/4滑条? 感觉不是什么大问题 我就不乱改了

03:07:137 - 感觉应该跟 03:05:804 - 03:06:137 - 03:06:471 - 用 normal sampleset 好像可以

03:23:305 (1) - 一脸懵逼,这串该怎么打 其实实际打起来还好

[Hard]

00:08:638 (1) - insane ^ 所有diff都加了

00:19:305 (1,1) - ... >.<

01:57:138 (3) - 感觉 01:57:138 - 的音量比 01:57:222 - 01:57:305 - 这两个小,而且我觉得应该放个 drum additions clap 加了 不过不太听得出

01:57:472 (4) - 这里应该也要 drum additions clap 这里之前也是忧郁 用了normal clap

[Advanced]

00:08:638 (1) - insane ^

00:54:638 (3) - 01:05:305 (3) - 这种地方怎么不加个 reverse 那样整段节奏全都连起来了 太难

00:58:472 (2) - 感觉音效应该往 drum那边偏 还是算了 因为这小段整个都是抓的吉他

摸不动了救命
thanks for your mods~
Frey
啊,我看错了
Satellite
soon
DeletedUser_6181859

Satellite wrote:

soon
why, i want to mod this
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Title is "Alive" I guess. I can't find any metadata sources.

Normal

  1. 00:59:638 (1,2,3) - DS looks strange in this moment
  2. 01:02:305 (1,2,3) - ^
  3. 01:42:138 (3,4) - flow?
  4. 02:53:804 (3) - move a bit up (suggestion)
  5. 03:37:804 (4,5) - same with DS

Advanced

  1. rip perfect DS
  2. 00:59:138 (1,5) - stack (yep, you have stack here, but it can be improved)
  3. 02:18:138 (1,1) - oh this overlap
  4. 03:38:971 (4,1) - imperfect blanket?
  5. 03:48:137 (4) - move last sliderpoint a bit up for improving flow with 03:48:471 (1) (suggestion)

Hard

  1. In my opinion some stacks looks weird. What about changing of Stack Leniency?
  2. 00:08:138 (7,8) - don't stack
  3. 00:43:305 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this pattern looks strange because stacks, try to make like in %image%
  4. 01:52:638 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6) - same
  5. 04:08:637 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - same
  6. 01:05:805 (1) - move third sliderpoint a bit left because you have non-identical distance between points
  7. 02:16:471 (1) - move sliderpoints a bit down like in %image%
  8. 02:16:971 (2,1) - fix overlap?
  9. 03:09:304 (4,1) - ^
  10. 03:40:471 (1) - 3rd sliderpoint is useless
  11. 03:57:804 (1) - remake 4th slidepoint to red (suggestion)
Good luck!
{end of mod}
Topic Starter
Zero__wind

100bit wrote:

Satellite wrote:

soon
why, i want to mod this
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Title is "Alive" I guess. I can't find any metadata sources. No

Normal

  1. 00:59:638 (1,2,3) - DS looks strange in this moment
  2. 01:02:305 (1,2,3) - ^
  3. 01:42:138 (3,4) - flow? changed
  4. 02:53:804 (3) - move a bit up (suggestion)
  5. 03:37:804 (4,5) - same with DS

Advanced

  1. rip perfect DS
  2. 00:59:138 (1,5) - stack (yep, you have stack here, but it can be improved) k
  3. 02:18:138 (1,1) - oh this overlap fixed
  4. 03:38:971 (4,1) - imperfect blanket?
  5. 03:48:137 (4) - move last sliderpoint a bit up for improving flow with 03:48:471 (1) (suggestion)

Hard

  1. In my opinion some stacks looks weird. What about changing of Stack Leniency?
  2. 00:08:138 (7,8) - don't stack
  3. 00:43:305 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this pattern looks strange because stacks, try to make like in %image%
  4. 01:52:638 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6) - same
  5. 04:08:637 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - same
  6. 01:05:805 (1) - move third sliderpoint a bit left because you have non-identical distance between points
  7. 02:16:471 (1) - move sliderpoints a bit down like in %image%
  8. 02:16:971 (2,1) - fix overlap?
  9. 03:09:304 (4,1) - ^
  10. 03:40:471 (1) - 3rd sliderpoint is useless ok
  11. 03:57:804 (1) - remake 4th slidepoint to red (suggestion)
Good luck!
{end of mod}
other things are just too minor or just weren't problems at all. still thanks for your mod anyway
Satellite
metadata -> http://king-cr.jp/artist/kitaeri/discography/

[cRyo's Insane]
  1. 01:44:055 (2,6) - I'm not sure. I think this note overmapped. so remove better. or Please match it with this pattern 02:53:305 (1,2,3) -
That's all. Call me back ~
Topic Starter
Zero__wind

Satellite wrote:

metadata -> http://king-cr.jp/artist/kitaeri/discography/

[cRyo's Insane]
  1. 01:44:055 (2,6) - I'm not sure. I think this note overmapped. so remove better. or Please match it with this pattern 02:53:305 (1,2,3) -
That's all. Call me back ~
fixed and updated!
Satellite
bbb
Topic Starter
Zero__wind

Satellite wrote:

bbb
thank you very much Satellite!
Shmiklak
Hehe
jonathanlfj
cryo in 2016
Little
Grats! :D
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