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DragonForce - Heroes of Our Time [Taiko]

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Topic Starter
Surono
This beatmap was submitted using in-game submission on 12 Oktober 2016 at 21:39:44

Artist: DragonForce
Title: Heroes of Our Time
Tags: dragon force ultra beatdown speed power metal guitar hero 3 gh3 marathon
BPM: 200
Filesize: 10547kb
Play Time: 07:10
Difficulties Available:
  1. Tatsujin (6,05 stars, 3412 notes)
Download: DragonForce - Heroes of Our Time
Information: Scores/Beatmap Listing
---------------
We'll all find our sacrifice tomorrow
Our journey on towards a brighter day
Silent tears we left behind, still so far away
Across the endless sands
Through the fields of our despair
Free for all eternity, we staaaaaaaaaaaaaaaannnnnnnd, yeeeeeeeaaaaaaaaaaaaaaaahh!
Rise above the universe tonight..
Starchaser...

`L_`



ty OzzyOshBurn for remind me Screaming Lyrics.
ew.. ai mek tatujin dunduntekdun duntek DUMb

TEAM DRAGO- *AAAAAAAaaaaaaaaaa* -ORCE, YEAH!!1!!1one!!1one!

rip, I bruken teh lyrics with spam letters for screaming beutijooollll >L_<
PatZar
a

03:59:930 - cat, blnc it so 3 n 3 cuz stronk than 03:59. but u ken 03:59:780 - start 4rm hir if u laik folw al sner

03:13:880 - 2over

03:14:780 - 2ov ,.

by
Topic Starter
Surono

PatZar wrote:

a

03:59:930 - cat, blnc it so 3 n 3 cuz stronk than 03:59. but u ken 03:59:780 - start 4rm hir if u laik folw al sner gud

03:13:880 - 2over ye

03:14:780 - 2ov ,. gud sitmoding

by
slou plei bek. i fain de sner drum. okok noice teye. changed by self on coloring pattern.. yummmi now

eitd:
KWOWKOWKOWkowkOKWOkWOKWOkwokwOKWOKOKKKKKKKKKKKKKKKKKKKkkkokwoKWOKowk hekel cieg. otw akun luw burbah nama jadi lotek pedaz
PatZar
cct kali ini :v
Yoratama
Yo, jadi mod yg ini aja ya, yg oplosan kyaknya krg serius, soalnya last edited 8 day ago.
Berhubung suka DF, jadi ngusahain mod, walo inner xD
Tatsujin


- Masukin Nama member ke tags pas bikin lagu ini? (bukan yg sekarang) , terutama herman li yg paling ikonik :3
- Change BG? kayaknya banyak yg sama deh.
- Sengaja pake countdown?

00:09:380 (61,62) - don don? kyaknya agak beda suaranya sama yg kat kat.
00:25:355 (64,65) - kat kat? melodinya panjang kyak 00:25:355 (64,65) -
00:49:205 (248,249) - CTRL+G? kyak 00:46:730 -
00:58:730 (346,348) - Sama^?
01:11:180 (450,451) - kat? agak aneh kalo don, soalnya snare drum. atau cuman 450 aja katnya. kyak 01:15:980 -
02:18:005 - sama kyak 00:49:205 (248,249)
02:27:605 - sama kyak 00:58:730 (346,348)
04:04:151 - kat? panjang nya mulai disitu
04:17:694 (189,190,191) - ddk? pitch 04:17:865 - hampir sama kyak 04:17:522 -
05:15:379 (773,774) - CTRL+G? ikutin intrument gitar
05:49:065 - don? drum bass sound
05:50:265 - remove? gak ada drum/piano sound.
Pegel :3
Good Luck
Topic Starter
Surono

Yoratama wrote:

Yo, jadi mod yg ini aja ya, yg oplosan kyaknya krg serius, soalnya last edited 8 day ago. forget that lol, map mavok itu
Berhubung suka DF, jadi ngusahain mod, walo inner xD please dont ever think to mod based diff pls, music always works ( not only about playable though you cant play the diff tbh )
Tatsujin


- Masukin Nama member ke tags pas bikin lagu ini? (bukan yg sekarang) , terutama herman li yg paling ikonik :3 sebenernya nama anggota ga perlu sih di masukin, karena jarang juga ada yang ngetik nama2 dari band tsb umumnya.. tapi kalau ada yang ikonik sih emang pasti bakal di cari, tinggal beritau aja ntar aku bakal add ke tags nama2 tsb
- Change BG? kayaknya banyak yg sama deh. no
- Sengaja pake countdown? sengaja banget, sampe gw ga tau

00:09:380 (61,62) - don don? kyaknya agak beda suaranya sama yg kat kat. ayy mas.. ini snare, ngapain dibuat don kwkw
00:25:355 (64,65) - kat kat? melodinya panjang kyak 00:25:355 (64,65) - 00:25:355 - hanya ini, rip to applied that.. bkin jari semrawut orz
00:49:205 (248,249) - CTRL+G? kyak 00:46:730 - beda flow gitarnya, disini lebih tinggi
00:58:730 (346,348) - Sama^? ^ no, ini snare drum, kontrasnya bakal rusak www *aslinya aku yo suka ddddk wwwww
01:11:180 (450,451) - kat? agak aneh kalo don, soalnya snare drum. atau cuman 450 aja katnya. kyak 01:15:980 - ya emang bener, tapi disini terlalu ngekill buat gituan.. masa cuma 2 kat buat emphasize snare? harus semuanya dong.. tapi ya rip kebanyakan dilong stream ini snare drum.. jadi gw memutuskan hanya mengikuti gitarnya aja yg lebih main sound
02:18:005 - sama kyak 00:49:205 (248,249) ^
02:27:605 - sama kyak 00:58:730 (346,348) ^
04:04:151 - kat? panjang nya mulai disitu hmm, keknya keep aja, kalau di situ 3plet kat ntar nutupin flow goes upnya
04:17:694 (189,190,191) - ddk? pitch 04:17:865 - hampir sama kyak 04:17:522 - nice catch, sebenernya gw ragu buat ddk soalnya si snare kedengeran, karna gw tipe mapper yg suka ngikut drum.. ya okelah the Guitar is sense :3
05:15:379 (773,774) - CTRL+G? ikutin intrument gitar NOICE NOICE
05:49:065 - don? drum bass sound no no, aku ga mikir bassnya, disitu ada instrumen yang kenceng www. 05:50:265 - disini udah ada don nya buat pembanding.. suara instrumennya kecil tapi sense ke vokal juga
05:50:265 - remove? gak ada drum/piano sound. see above
Pegel :3 pegel maenin, pegel kok ngemod :P
Good Luck
ty YARA YARA TOMATO!
Prophecy
hi, I'm now earning some experience for applying the BN exam next time. Here's it the random mod:

[]

█ Optional to change --- █ Suggested to change --- █ Unrankable

[General]
  1. Your HP setting is too low, Consider to change it to 5
[Tatsujin]
  1. 03:42:680 - from here, a break. You can map it with some simple 1/2 notes or even 1/1, it's same effect to compare with break time. I suggested you to use this type of simple 1/2 notes instead of breaktime.
  2. 03:53:630 (7) - you really need this note? It's not important imo, consider to remove this note.
  3. 04:03:037 (54,55) - inverted, Ctrl+G please, listen the music, it's same as 04:02:265 (45,46) - , so using a kk is better.
  4. 04:03:208 (56) - don, C...consistency with 04:02:522 (48) -

Good Luck!
Topic Starter
Surono

Prophecy wrote:

hi, I'm now earning some experience for applying the BN exam next time. Here's it the random mod:

[]

█ Optional to change --- █ Suggested to change --- █ Unrankable

[General]
  1. Your HP setting is too low, Consider to change it to 5 your right, 4 is ez since the overall patterns is readable ww
[Tatsujin]
  1. 03:42:680 - from here, a break. You can map it with some simple 1/2 notes or even 1/1, it's same effect to compare with break time. I suggested you to use this type of simple 1/2 notes instead of breaktime. yes this section is piano, but I think here section best to place rest bcus the next part is had longstream though this not high bpm
  2. 03:53:630 (7) - you really need this note? It's not important imo, consider to remove this note. I need this, the guitar started strong than the previous
  3. 04:03:037 (54,55) - inverted, Ctrl+G please, listen the music, it's same as 04:02:265 (45,46) - , so using a kk is better.nice catcth! this looks nice as pattern and not repeating on alternating
  4. 04:03:208 (56) - don, C...consistency with 04:02:522 (48) - I see... maybe I will ctrl g this so had high flow on 04:02:951 (53,54,55) - this pattern

Good Luck!
Thanks for major points! dem, your mod was good :lol:

edit:
Thanks, sir Midnaait <3
03:18 Surono: aa
03:19 Midnaait: ee
03:19 Surono: swagp
03:19 Surono: play ma tatujin
03:19 *Surono is listening to [https://osu.ppy.sh/b/988899 DragonForce - Heroes of Our Time]
03:28 Midnaait: rip acc
03:28 Surono: kinkyoats - dragontaco
03:28 Midnaait: nicemap
03:28 Surono: dem miss, dem acc
03:28 Surono: dem timing I guess. dem `L_` dem ty
03:29 Midnaait: quick thing i guess
03:29 Midnaait: 00:01:280 (7,8) -
03:29 Midnaait: swap
03:29 Midnaait: lopl
03:29 Midnaait: lol*
03:29 Surono: weeeeeh
03:29 Surono: noice :V
03:29 Surono: dem guitar `L-`
03:30 Midnaait: and that ddK part i forgot where is it
03:30 Surono: onnnnnnn after 4th kiai
03:31 Midnaait: also barlines are confusing in the end lol
03:31 Surono: yes.
03:31 Surono: idk with that ....
03:31 Surono: *to do wit dat
03:32 Midnaait: 06:50:964 -
03:32 Midnaait: +add a red line here
03:32 Midnaait: 82.5 bpm
03:32 Midnaait: and omit first barline
03:32 Surono: oke
03:34 Surono: done
03:34 Midnaait: 06:51:691 -
03:34 Midnaait: uncheck the omit first barline here
03:35 Surono: oh I see *-*
03:36 Midnaait: 06:53:881 -
03:36 Midnaait: 79 bpm here
03:36 Midnaait: you might need to check the offsets tho lol
03:36 Midnaait: do the same as before
03:37 Surono: okok. dem
03:37 Midnaait: sorry 78*
03:38 Surono: demmmmm
03:38 Surono: wwwwwww
03:38 Midnaait: 78.5 fuck
03:38 Surono: xd
03:38 Surono: math math math~
03:39 Surono: I already ask offset for de map.. dem, warfu. the offset fine? or dem
03:40 Midnaait: just checked the ranked version
03:43 *Midnaait is listening to [https://osu.ppy.sh/b/245960 DragonForce - Heroes of Our Time]
04:14 Surono: ty
Raiden
...
PatZar
???
Topic Starter
Surono
!!!
Warfu
Hi Suronuuuh, from my Timing Queue -w-
Alright, seems like you took that Timing from different maps along with that mp3 7u7
The thing is that there are some mistakes on those Timings you took.
Alright, let's see:
  1. Delete the Timing Point at 04:53:865 - , that BPM change doesn't exist. These last circles 04:54:822 (560,561,562,563) - start sounding late because that BPM is slower (you can prove it by playing the song at 50%). You can see it's also unecessary because the next Timing Point recovers the Offset of the previous Timing Point and it would be a bit confusing for the player.
  2. So, as that Timing Point is unecessary, you must also delete the Timing Point at 04:55:237 - since it doesn't has any Offset or BPM change compared to the previous Timing Point.
- - - The final part is very tricky due to those BPM and Offset changes, still no match for me >:3
  1. 06:46:670 - Offset here sounds late, it should be 406,662 (-8ms).
  2. 06:50:964 - The BPM here should be 80.850.
- - - I freaked out for a moment here because those BPMs going down from 75.000, 74.000, 73.000, etc. were totally wrong, but I understood that you made them like that so in Taiko mode the circles come slower... I started checking those BPMs with full preciseness but then I realised it wasn't necessary here :'v
  1. 06:54:645 - Offset here sounds late, it should be 414,625 (-20ms).
  2. 06:55:825 - Offset here sounds a bit late, it should be 415,820 (-5ms).
  3. 06:57:110 - Offset here sounds late it should be 417,091 (-19ms).
  4. 06:58:395 - Offset here sounds late, it should be 418,374 (-21ms).
  5. 07:01:687 - Offset here sounds late, it should be 421,678 (-9ms).
Sorry if the check took a while, I was a bit busy e.e
Topic Starter
Surono
fixed, thanks mastah timing!
Mihaugoku
Sorry, if the mod is bad, i'm just a beginner!
Mod from the Queue

[Tatsujin]
00:02:180 (14,15) - i think k d matches the music better
01:26:330 (590,591,592) - change to k d k or k k k to fit the song better (you put k on half-beat mostly, so why not here?)
01:45:455 - i feel like you should put notes here, 01:46:055 here, and 01:46:505 here to make it a stream
02:55:130 (391,392,393) - same as in 01:26:330
04:29:865 (314,315,316,317) - i would do a |kkdd| or |dkkd| here to match the low sound at the end
04:52:837 (540,541,542,543) - notice this ends with a higher sound, consider changing the pattern to end with a k
04:59:008 (605,606,607,608) - i don't think this matches the song, i would prefer standard end of the stream in place of this
05:33:465 (936) - this feels unnecessary - suggest removing it. I know there's a silent sound, but i think you can make that empty
06:06:615 (30,31,32) - same as 01:26:330
06:25:065 - 06:27:315 - again, would add notes to make it a full stream
06:28:965 (241) - maybe add a d?

I hope this mod helps!
Have a good day! :D
Topic Starter
Surono

Mihaugoku wrote:

Sorry, if the mod is bad, i'm just a beginner! no perobelem
Mod from the Queue

[Tatsujin]
00:02:180 (14,15) - i think k d matches the music better nice catch
01:26:330 (590,591,592) - change to k d k or k k k to fit the song better (you put k on half-beat mostly, so why not here?) to empashized 01:26:480 - this sound, changed k d k or k k k looks boring *mostly this follow snare, but I had exception in here*
01:45:455 - i feel like you should put notes here, 01:46:055 here, and 01:46:505 here to make it a stream I dont hear drum playing, but if this like to adding I will considering this *might keep it orz*
02:55:130 (391,392,393) - same as in 01:26:330 ^
04:29:865 (314,315,316,317) - i would do a |kkdd| or |dkkd| here to match the low sound at the end did something
04:52:837 (540,541,542,543) - notice this ends with a higher sound, consider changing the pattern to end with a k not looks necessary, if the sound like 04:36:722 (382,383,384,385) - these I would do that
04:59:008 (605,606,607,608) - i don't think this matches the song, i would prefer standard end of the stream in place of this your right, but I prefer to emphasized that 1/6 sounds
05:33:465 (936) - this feels unnecessary - suggest removing it. I know there's a silent sound, but i think you can make that empty no ( I like it lol )
06:06:615 (30,31,32) - same as 01:26:330 ^
06:25:065 - 06:27:315 - again, would add notes to make it a full stream I considering this in the future
06:28:965 (241) - maybe add a d? not needed like that lol

I hope this mod helps!
Have a good day! :D
thank you! :)
will modding your map soon!
kogasa_old_1
here with a BEYOND OVERDUE mod. first of all, i just want to say i am truly sorry for taking so long to mod back, i had to deal with personal irl issues and could not work for a while. ;;

[ Tatsujin]
  1. 00:13:355 (106) - k? is the same pitch as 00:13:355 (106), and matches the pattern used for 00:12:980 (101,102,103), with the difference being that there isnt a d at 00:13:505 (108)
  2. 00:15:905 (127) - i think this should be d, for the guitar going up and down, while-
  3. 00:15:980 (128) - should be a k, since its clearly going up here. additionally, youve used an alternating pattern like this before
  4. 00:27:830 (95) - i think this should be a k to compliment the guitar more. OR, if you dont take that suggestion, you could change 00:27:905 (96) to a k to hit the snare
  5. 00:28:280 (101) - make this a d? since theres a big kick here, and it would be more emphasized this way, since 00:28:130 (99,100) are k's
  6. 00:28:880 (108) - ^
  7. 00:48:680 (240,241,242) - this doesnt really make sense to me to be kkk, since the snare clearly has more impact than the previous 2 notes. i think you should just stick with either ddk, kkd for inversion, or ddd
  8. 00:53:705 (293) - i think this could be removed, since its not really mapped to anything specific and removing it puts more emphasis on the guitar
  9. um ok well
  10. 01:11:180 (448,450) - first of all these are missing snares, especially the first one since its a very distinct snare and feels like it should be a k
  11. 01:11:480 (452) - i dont see why this is a k, im not hearing anything to suggest it especially when the previous 2 snares were missed
  12. ^ the above is especially confusing since you follow the drums and snares for the rest of this stream
  13. 01:25:955 (586) - i dont know if this was intentional to emphasize the vocals, but there is a missed kick here where a d could be
  14. 01:26:330 (590) - this would make more sense to be a k since it lands on a snare
  15. 01:26:555 (592) - theres also a missed beat here where you could add a note
  16. 01:27:155 (597) - a missed kick where a d should be, i dont really see a reason to leave one out here
  17. 01:27:455 (600) - ^
  18. 01:36:755 (687) - theres a beat here where you could add something
  19. 01:38:180 (700) - theres a missed kick here where a d could be, and the rhythm with the vocals doesnt match up with leaving it out either
  20. 01:50:780 (813) - why not a finish? it would add a LOT more emphasis to the silence/quietness of the song at this part and feel a lot more intense
  21. 01:51:980 (814) - i think this could use a finish too
  22. 01:56:030 (857,858,859,860,861) - making this kkddk would make a lot more sense instead, since it fits the current pattern and because 01:56:330 (861) - is landing on a snare
  23. 01:56:480 (862) - this could be a d to fit the pattern better, like how 01:56:780 (864) is a d but 01:56:630 (863,865) are k's because they land on snares
  24. 02:17:480 (42,43,44) - same thing i said before
  25. 03:20:780 (51) - finisher?
  26. 03:23:555 - a d could be here since theres a missed kick
  27. 03:28:355 - ^
  28. 03:28:430 (126) - this should be a k, it lands on a snare and makes more sense if 03:28:355 is a d
  29. 03:28:655 - theres also a missed kick here, except this one is more audible
  30. 04:07:408 (102,103,104) - imo these are really hard to read in the midst of all thats going on
  31. 04:17:265 (185,186,187,188) - dkkd instead? since 04:17:522 (188) has a kick
  32. 04:29:865 (313,314,315,316,317,318,319,320) - im... not sure 1/6 is the best idea, considering this is 200 bpm. i think it could be simplified and still be fine... this applies to all other instances of 1/6
  33. 06:06:615 (30) - k? snare here
  34. 06:19:440 (148) - another missed kick
  35. 06:40:215 (89,90,91,92,93) - kdkdk maybe? 06:40:365 (91) - i really think this should be a k since its the same high hat sound as 06:40:215 (89)

i tried to keep it sort of short so i didn't end up repeating myself over and over, but i hope at least some suggestions are useful to you!

good luck with your map! and once again, i'm REALLY sorry for taking FOREVER to mod this.
Topic Starter
Surono

kogasa wrote:

here with a BEYOND OVERDUE mod. first of all, i just want to say i am truly sorry for taking so long to mod back, i had to deal with personal irl issues and could not work for a while. ;; np, you was here and did it

[ Tatsujin]
  1. 00:13:355 (106) - k? is the same pitch as 00:13:355 (106), and matches the pattern used for 00:12:980 (101,102,103), with the difference being that there isnt a d at 00:13:505 (108)
  2. 00:15:905 (127) - i think this should be d, for the guitar going up and down, while- see below
  3. 00:15:980 (128) - should be a k, since its clearly going up here. additionally, youve used an alternating pattern like this before thats make repeating, but the sounds is really bumpy. so I keep it
  4. 00:27:830 (95) - i think this should be a k to compliment the guitar more. OR, if you dont take that suggestion, you could change 00:27:905 (96) to a k to hit the snare both of that is really bad to applied imo, I keep it
  5. 00:28:280 (101) - make this a d? since theres a big kick here, and it would be more emphasized this way, since 00:28:130 (99,100) are k's I keep it, the sound is goes up and consistent with 00:28:880 - *the sound is unique to emphasize with kat*
  6. 00:28:880 (108) - ^ ^, omg 108 my FAV NUMBET
  7. 00:48:680 (240,241,242) - this doesnt really make sense to me to be kkk, since the snare clearly has more impact than the previous 2 notes. i think you should just stick with either ddk, kkd for inversion, or ddd
  8. 00:53:705 (293) - i think this could be removed, since its not really mapped to anything specific and removing it puts more emphasis on the guitar .... ahh
  9. um ok well `L_`
  10. 01:11:180 (448,450) - first of all these are missing snares, especially the first one since its a very distinct snare and feels like it should be a k I prefer this as don for goes up drum and to emphasize this 01:11:480 (452,453,454,455,456,457) - pattern
  11. 01:11:480 (452) - i dont see why this is a k, im not hearing anything to suggest it especially when the previous 2 snares were missed no.. it would odd pattern if applied
  12. ^ the above is especially confusing since you follow the drums and snares for the rest of this stream dont worry.. this fine imo
  13. 01:25:955 (586) - i dont know if this was intentional to emphasize the vocals, but there is a missed kick here where a d could be weird emphasize imo
  14. 01:26:330 (590) - this would make more sense to be a k since it lands on a snare but I want emphasize 01:26:480 - this kat so the contrast seems clear imo
  15. 01:26:555 (592) - theres also a missed beat here where you could add a note no its fine, I just focus on instrument
  16. 01:27:155 (597) - a missed kick where a d should be, i dont really see a reason to leave one out here this a high sound, dkd looks weird imo
  17. 01:27:455 (600) - ^ this snare
  18. 01:36:755 (687) - theres a beat here where you could add something I not really follow the drum, since I mapped on flow and guitar, bcus the drum repeating and looks boring.. and then if added this would make a long pattern..
  19. 01:38:180 (700) - theres a missed kick here where a d could be, and the rhythm with the vocals doesnt match up with leaving it out either I know, but this actually for variaton
  20. 01:50:780 (813) - why not a finish? it would add a LOT more emphasis to the silence/quietness of the song at this part and feel a lot more intense a don is enough imo, finisher looks too over imo
  21. 01:51:980 (814) - i think this could use a finish too this already finisher, ^ so if both of them is finisher. it would block the contrast
  22. 01:56:030 (857,858,859,860,861) - making this kkddk would make a lot more sense instead, since it fits the current pattern and because 01:56:330 (861) - is landing on a snare the flow started wild and I like to keep it, if applied it looks repeating
  23. 01:56:480 (862) - this could be a d to fit the pattern better, like how 01:56:780 (864) is a d but 01:56:630 (863,865) are k's because they land on snares but the guitar flow is on high sound
  24. 02:17:480 (42,43,44) - same thing i said before
  25. 03:20:780 (51) - finisher? thats already finisher
  26. 03:23:555 - a d could be here since theres a missed kick I focusd on guitar
  27. 03:28:355 - ^ no for this..
  28. 03:28:430 (126) - this should be a k, it lands on a snare and makes more sense if 03:28:355 is a d contrast seems right imo with dkd, kkd looks bad for this sound
  29. 03:28:655 - theres also a missed kick here, except this one is more audible this one, again.. I mapped as following the flow and guitar. I dont need to follow drum always.. thats bad to make a pattern
  30. 04:07:408 (102,103,104) - imo these are really hard to read in the midst of all thats going on but the Sound it is imo
  31. 04:17:265 (185,186,187,188) - dkkd instead? since 04:17:522 (188) has a kick
  32. 04:29:865 (313,314,315,316,317,318,319,320) - im... not sure 1/6 is the best idea, considering this is 200 bpm. i think it could be simplified and still be fine... this applies to all other instances of 1/6 dont worry... :^)
  33. 06:06:615 (30) - k? snare here rip the contrast imo...
  34. 06:19:440 (148) - another missed kick ........
  35. 06:40:215 (89,90,91,92,93) - kdkdk maybe? 06:40:365 (91) - i really think this should be a k since its the same high hat sound as 06:40:215 (89) I dont hear thats be good as kdkdk. if on kat is similar sound I would applied that

i tried to keep it sort of short so i didn't end up repeating myself over and over, but i hope at least some suggestions are useful to you! yep, this good to took!

good luck with your map! and once again, i'm REALLY sorry for taking FOREVER to mod this. lol np, you modded it and I appreciate it
thanks Kogasa for nice mod!
Warfu

Surono wrote:

03:39 Surono: I already ask offset for de map.. dem, warfu. the offset fine? or dem
03:40 Midnaait: just checked the ranked version
03:43 *Midnaait is listening to [https://osu.ppy.sh/b/245960 DragonForce - Heroes of Our Time]
04:14 Surono: ty[/box]
LOLOLOL
Mastah timing <3

Suronuh, you should add the tag "marathon"! Obviously because 7:10 length and the other ranked maps have it :P
Just came to see the map because random thought (?)
Raiden
Adjust the SV of the last notes so they come at the same speed (200 BPM), also omit the unnecessary barlines as they are super ugly when playing.

Will come back with a mod for some stuff that threw me off
Topic Starter
Surono
ups I forget waffur XD

rip HD users
and Fixed, I changed to 200bpm to all red lines instead lol
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