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She - Electric girl

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Total Posts
5
Topic Starter
Kiki Iki
This map has been deleted on the request of its creator. It is no longer available.
Izzywing
Here's my end of the m4m you requested :)

She music :OOO

That break in the middle is so long, ugh. I know there's nothing you can do (mapping it would just be weird), it's just feels like its forever. \rant

00:42:716 (1) - - This spinner should start at 00:42:583 (1)

01:10:353 - Why is there a gap here? It could be intentional but I don't understand it. There's no change in the music to justify it from what I can tell.

02:21:019 - Somewhere around here the song gets louder and I think your hitsounds should similarly get louder, instead of keeping it at 20% for that entire section

02:04:886 (7) - New combo
02:07:819 (7) - New combo

The entire portion starting from 02:27:419 (1) it looks like you forgot to set the combos.

02:34:353 and 02:35:286 - Similar to above I don't understand these gaps

Some of your gaps are fine, like the one at 02:41:153 makes perfect sense but the ones I mentioned above just feel out of place.

02:59:419 - 5% hitsound volume sounds really weird here. It's alright in the other places you did the volume reduction (was pretty neat actually) but here it just sounds wrong. Subjective though.


Cool song and map, good luck!
Parachute
Hey :3 so heres the mod from m4m!

General
Delete your first red timing point and just use the second one at offset=2.316
And also i think you should just use 225 bpm and lower the slider velocity for that (not sure by how much though to keep the slider speed you have now, so i suggest you to keep the bpm for now)


Extreme
00:14:583 (1,2,3,4) - 1 should be x:48 y:96 ; 4 should be x:144 y:96. That way it looks much better and doesnt touch the next slider
00:19:916 (2) - I think you should space this more away from 1 and put the 3 nearer to this 2, right now it is kinda weird
00:22:050 (2) - This is also weird imo. make the spacing better because making these jumps and then this other object so close is weird to play
00:30:983 (1) - Why not stack under 2
00:31:649 (6) - Pretty sure this is unrankable because you cant see where the slider goes when you click it. you should change that
00:50:620 (2,3,1) - Make the spacing consistent for these objects
00:59:420 (3) - Stack under 3?
01:03:685 (4) - Make the end stack under 1
01:04:352 (2) - Same with this just under 4
01:10:219 (4,5) - This is.. just dont do that o.o.. Jump section and then just the same spacing just different time when to click objects
Its just not good to play and easy to miss and definitely not a good way to make a map harder.
01:15:953 (1,2,3,4,5,6,7,8) - ctrl + j because anti jump from 8 to this 1 is bad
02:16:886 (6) - Correct spacing here (disable grid snap for that)
02:18:753 (8) - put this to ~ x:48 y:256 .. because making this antijump like that is really not that good
02:29:286 (10) - make it so it doesnt touch the old slider, woul stack these : 02:27:686 (2,7,10) - at 7 and 10 the end of the slider stacked
02:31:553 (21) - Should put that somewhere else too because it is weird to make this little spacing after that big jump.. just plays weird
02:34:219 (36,37,42,43) - I think these spacings are bad overall.. you should make these sliders really in such a jump map
02:38:086 (57) - just saying that once but making random objects on blue ticks is randomly good and i would suggest remapping these parts at the end here.
02:46:619 (15,16) - Spacing is bad again for anti.jump
02:59:574 - dont mute the hitsounds here .. its weird to play and i think its even unrankable to do something like that for a longer section like this
02:44:353 (96,103) - Unrankable too because the combo is too long? Did you forget putting ncs at the end? xD

Overall i think there are a lot of areas that are kinda clustered or/and inconsitent with spacing and stuff. you could try to fix these, especially at the end it seems kinda random
I wont point it all out though because it would be too much places and its just a thing in general with this map.
Things to improve the map would be to make better blankets at sliders like here: 02:28:486 (7) - , 02:31:686 (22) - 02:32:219 (25) - 02:39:419 (65) -
Or to stack better instead of juts letting them touch.
And one important thing imo is your hitsounding, like you used some until 25 seconds but then you just stopped using them and
at the end you used some weird mute thing, which isnt good :/
So in the end i think this map can get good if you still fix and improve some important thing with this map
Gl <3
Topic Starter
Kiki Iki

Parachute wrote:

Hey :3 so heres the mod from m4m!

General
Delete your first red timing point and just use the second one at offset=2.316
And also i think you should just use 225 bpm and lower the slider velocity for that (not sure by how much though to keep the slider speed you have now, so i suggest you to keep the bpm for now)


Extreme
00:14:583 (1,2,3,4) - 1 should be x:48 y:96 ; 4 should be x:144 y:96. That way it looks much better and doesnt touch the next slider
00:19:916 (2) - I think you should space this more away from 1 and put the 3 nearer to this 2, right now it is kinda weird
00:22:050 (2) - This is also weird imo. make the spacing better because making these jumps and then this other object so close is weird to play
00:30:983 (1) - Why not stack under 2
00:31:649 (6) - Pretty sure this is unrankable because you cant see where the slider goes when you click it. you should change that
00:50:620 (2,3,1) - Make the spacing consistent for these objects
00:59:420 (3) - Stack under 3?
01:03:685 (4) - Make the end stack under 1
01:04:352 (2) - Same with this just under 4
01:10:219 (4,5) - This is.. just dont do that o.o.. Jump section and then just the same spacing just different time when to click objects
Its just not good to play and easy to miss and definitely not a good way to make a map harder.
01:15:953 (1,2,3,4,5,6,7,8) - ctrl + j because anti jump from 8 to this 1 is bad
02:16:886 (6) - Correct spacing here (disable grid snap for that)
02:18:753 (8) - put this to ~ x:48 y:256 .. because making this antijump like that is really not that good
02:29:286 (10) - make it so it doesnt touch the old slider, woul stack these : 02:27:686 (2,7,10) - at 7 and 10 the end of the slider stacked
02:31:553 (21) - Should put that somewhere else too because it is weird to make this little spacing after that big jump.. just plays weird
02:34:219 (36,37,42,43) - I think these spacings are bad overall.. you should make these sliders really in such a jump map
02:38:086 (57) - just saying that once but making random objects on blue ticks is randomly good and i would suggest remapping these parts at the end here.
02:46:619 (15,16) - Spacing is bad again for anti.jump
02:59:574 - dont mute the hitsounds here .. its weird to play and i think its even unrankable to do something like that for a longer section like this
02:44:353 (96,103) - Unrankable too because the combo is too long? Did you forget putting ncs at the end? xD

Overall i think there are a lot of areas that are kinda clustered or/and inconsitent with spacing and stuff. you could try to fix these, especially at the end it seems kinda random
I wont point it all out though because it would be too much places and its just a thing in general with this map.
Things to improve the map would be to make better blankets at sliders like here: 02:28:486 (7) - , 02:31:686 (22) - 02:32:219 (25) - 02:39:419 (65) -
Or to stack better instead of juts letting them touch.
And one important thing imo is your hitsounding, like you used some until 25 seconds but then you just stopped using them and
at the end you used some weird mute thing, which isnt good :/
So in the end i think this map can get good if you still fix and improve some important thing with this map
Gl <3
Big thanks!
Topic Starter
Kiki Iki

Hobbes2 wrote:

Here's my end of the m4m you requested :)

She music :OOO

That break in the middle is so long, ugh. I know there's nothing you can do (mapping it would just be weird), it's just feels like its forever. \rant

00:42:716 (1) - - This spinner should start at 00:42:583 (1)

01:10:353 - Why is there a gap here? It could be intentional but I don't understand it. There's no change in the music to justify it from what I can tell.

02:21:019 - Somewhere around here the song gets louder and I think your hitsounds should similarly get louder, instead of keeping it at 20% for that entire section

02:04:886 (7) - New combo
02:07:819 (7) - New combo

The entire portion starting from 02:27:419 (1) it looks like you forgot to set the combos.

02:34:353 and 02:35:286 - Similar to above I don't understand these gaps

Some of your gaps are fine, like the one at 02:41:153 makes perfect sense but the ones I mentioned above just feel out of place.

02:59:419 - 5% hitsound volume sounds really weird here. It's alright in the other places you did the volume reduction (was pretty neat actually) but here it just sounds wrong. Subjective though.


Cool song and map, good luck!
Big thanks!
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