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Hatsune Miku - Nightmare Party Night

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Total Posts
79
Topic Starter
banvi
This beatmap was submitted using in-game submission on 2011年2月11日 at 22:01:03

Artist: Hatsune Miku
Title: Nightmare Party Night
Source: Kuchibashi-P
Tags: Vocaloid Vocaloid2 Project DIVA Arcade onosakihito
BPM: 175
Filesize: 4472kb
Play Time: 02:29
Difficulties Available:
  1. Extreme (5 stars, 523 notes)
  2. Hard (4.84 stars, 355 notes)
  3. Normal (2.84 stars, 168 notes)
  4. Ono's Taiko Oni (4.94 stars, 828 notes)
Download: Hatsune Miku - Nightmare Party Night
Information: Scores/Beatmap Listing
---------------
kuchibashi-P feat Hatsune Miku
Nightmare Party Night
Project DIVA Arcade

Thanks for guest diff :)
OnosakiHito (taiko)

Thanks for mod :)
wmfchris , Pokie , Lanttu , kanpakyin , yongtw123 , Nivalis , NotShinta , cheukhin1985 , Muya , lepidopodus
jericho2442 , kioukiou(timing mod) , Krisom
alumi_old
8-)
valuable_old
banviloid 8-)
wmfchris
[Extreme]
0:26:012 (1) up 1 grid
0:26:355 (3) left+down 1 grid

[hard]
1:10:584 (3,4) suggestion: left 2 grids to make a square?

[Normal]
very nice

all seems fine to me, they're only suggestions

star*2~
Topic Starter
banvi

valuable wrote:

banviloid 8-)
hahaha...
EDIT : Thanks for test play!

wmfchris wrote:

[Extreme]
0:26:012 (1) up 1 grid :arrow: k
0:26:355 (3) left+down 1 grid :arrow: I don't think so...
[hard]
1:10:584 (3,4) suggestion: left 2 grids to make a square? :arrow: no

[Normal]
very nice

all seems fine to me, they're only suggestions

star*2~ :arrow: Ohhh! Thank you very much!
Thanks for mod many times!
Pokie
General
  • - imo hitsounds are too soft, increase the volume to 80~90?


Hard
  • 01:39:041 (4) - copy 01:39:041 (2) - and turn 180 degrees?
    01:42:469 (1) - clap



    Extreme
    [list:42d05]- CS+1? (Normal size)
00:13:155 (6,7) - whistles should be placed on slider's end
00:15:898 (6,7) - ^
00:21:384 (4,5,6,7) - ^
02:29:098 (4) - how about this o.o? http://osu.ppy.sh/ss/38651



Party Night (ノ゚ω゚)ノ
Cyril Scarlet
\(^o^)/
Topic Starter
banvi

Pokie wrote:

General
  • - imo hitsounds are too soft, increase the volume to 80~90?
:arrow: ok


Hard
  • 01:39:041 (4) - copy 01:39:041 (2) - and turn 180 degrees? :arrow: ok
    01:42:469 (1) - clap :arrow: no



    Extreme
    [list:d6a27]- CS+1? (Normal size)
:arrow: no
00:13:155 (6,7) - whistles should be placed on slider's end :arrow: ok
00:15:898 (6,7) - ^ :arrow: ok
00:21:384 (4,5,6,7) - ^ :arrow: no
02:29:098 (4) - how about this o.o? http://osu.ppy.sh/ss/38651 :arrow: nice idea! changed



Party Night (ノ゚ω゚)ノ
Thank you very much! :)
Topic Starter
banvi

S i R i R u wrote:

\(^o^)/
Thx\(^o^)/
Lanttu
Why doesn't [Normal] have kiai in the last chorus like the other two diffs have? ;u;

This map is awesome! <3 *star*
Topic Starter
banvi

Lanttu wrote:

Why doesn't [Normal] have kiai in the last chorus like the other two diffs have? ;u;

This map is awesome! <3 *star*
oop... fixed!
Thank you :)
nimi
Lovely map and song ^.^ Have a star
kanpakyin
Here my mod:
------------------------------------------
BluE=suggestion only
ReD=I think you should fix this
*The major issue are in Bold
------------------------------------------
[Normal]
Circle size +1
00:24:298(2)-left 1 grid(LV3)
00:24:641(3)-hairlike spacing mistake
01:03:041(1)-Draw this slider like 01:01:69(1)?
01;46:584(2)-up 1 grid(LV3)
02:08:869(1)-Remove new combo

[Hard]
00:38:355(9)-New combo
01:44:184(7)-^
Good~~

[Extreme]
00:36:298(1~4)-I think it no need to jump here
00:47:269(7)-range it like this?
00:56:184(1)-Normal hitsound here?
01:07:115(1)-^
01:32:869(8)New combo
02:26:698-(1~ end)Maybe that is not appropriate to do the Jump here...It will better if you follow the distance snap here.

Awesome.Star~
Topic Starter
banvi
Wiinter > Thank you>.<

kanpakyin wrote:

Here my mod:
------------------------------------------
BluE=suggestion only
ReD=I think you should fix this
*The major issue are in Bold
------------------------------------------
[Normal]
Circle size +1 :arrow: no , because this is the easiest diff.
00:24:298(2)-left 1 grid(LV3) :arrow: fixed
00:24:641(3)-hairlike spacing mistake :arrow: fixed
01:03:041(1)-Draw this slider like 01:01:69(1)? :arrow: fixed
01;46:584(2)-up 1 grid(LV3) :arrow: fixed
02:08:869(1)-Remove new combo :arrow: no , because keep same as before part

[Hard]
00:38:355(9)-New combo :arrow:
01:44:184(7)-^ :arrow: no
Good~~

[Extreme]
00:36:298(1~4)-I think it no need to jump here :arrow: hmm, no.
00:47:269(7)-range it like this? :arrow: no
00:56:184(1)-Normal hitsound here? :arrow: no
01:07:115(1)-^ :arrow: no
01:32:869(8)New combo :arrow: no
02:26:698-(1~ end)Maybe that is not appropriate to do the Jump here...It will better if you follow the distance snap here. :arrow: ... I want keep this><

Awesome.Star~
Thank you very much! >w</
yongtw123
Hi hi~

Overall:
Maybe make hitsounds louder a bit? (eg. 0.5~1 tick)

[Normal]
It's best not to stack a note under a slider's end in an easy diff. Up to you though.

00:23:269 (1) - curve this slider?

Very good!

[Hard]
00:56:184 (1,2,3,4,5) - I LOVE this pattern wwwwwww

Again, I had great fun playing this.

[Extreme]
At start I feel the jumps are tricky and sometimes cleverly hidden.
But after several tries, I think... =w=, fun~!


:) x 10
Very well made! Star and shoot!
I can't find anything wrong because I had so much fun with it.
(omg teach me how to map LOL)
Topic Starter
banvi

yongtw123 wrote:

Hi hi~

Overall:
Maybe make hitsounds louder a bit? (eg. 0.5~1 tick) :arrow: ok

[Normal]
It's best not to stack a note under a slider's end in an easy diff. Up to you though. :arrow: fixed

00:23:269 (1) - curve this slider? :arrow: ok

Very good!

[Hard]
00:56:184 (1,2,3,4,5) - I LOVE this pattern wwwwwww

Again, I had great fun playing this. :arrow: Thank you! :cry:

[Extreme]
At start I feel the jumps are tricky and sometimes cleverly hidden.
But after several tries, I think... =w=, fun~! :arrow: Thank you :cry: :cry: :cry:


:) x 10
Very well made! Star and shoot!
I can't find anything wrong because I had so much fun with it.
(omg teach me how to map LOL :arrow: lol I'm noooooob :o )
Thanks for mod & kdstar! :)
Niva
Another mod for your map :D

[General]
-> Change combo-color 1 or make combo-color 3 lighter? They're quite similar (:

[Normal]
-> SS on first try with no mods... whee, nice intuitive normal :D
00:17:784 (1) - Add finish sound at start?
01:01:669 (1) - Move the waypoint before the last one 1 grid left
01:45:555 (1) - Maybe like this, so (2) is in the center?

[Hard]
00:15:727 (5) - The reverse arrow is hard to read without snaking sliders ~_~
00:23:269 (1) - Move the middle waypoint 2 grids left, 1 grid down
00:27:384 (9) - Curve it a bit?
01:01:327 (5) - Add clap?
01:12:298 (5) - ^
01:34:241 (1) - Change hitsound to finish?
01:59:955 (3) - Curve it more?

[Extreme]
-> HP Drain Rate +1?
00:47:269 (7) - Curve it encircling (6)?

Jumping fun :P Star!
Topic Starter
banvi

Nivalis wrote:

Another mod for your map :D

[General]
-> Change combo-color 1 or make combo-color 3 lighter? They're quite similar (:

[Normal]
-> SS on first try with no mods... whee, nice intuitive normal :D
00:17:784 (1) - Add finish sound at start? :arrow: k
01:01:669 (1) - Move the waypoint before the last one 1 grid left :arrow: k
01:45:555 (1) - Maybe like this, so (2) is in the center? :arrow: k

[Hard]
00:15:727 (5) - The reverse arrow is hard to read without snaking sliders ~_~ :arrow: changed position
00:23:269 (1) - Move the middle waypoint 2 grids left, 1 grid down :arrow: k
00:27:384 (9) - Curve it a bit? :arrow: no
01:01:327 (5) - Add clap? :arrow: k
01:12:298 (5) - ^ :arrow: k
01:34:241 (1) - Change hitsound to finish? :arrow: k
01:59:955 (3) - Curve it more? :arrow: k

[Extreme]
-> HP Drain Rate +1? :arrow: k
00:47:269 (7) - Curve it encircling (6)? :arrow: k

Jumping fun :P Star!
Thank you very much! :)
aizel
(^ω^)
Topic Starter
banvi
izard9245 > Thank you(^ω^)
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