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Sota Fujimori - VOLTEXES III

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Topic Starter
Nerova Riuz GX
This beatmap was submitted using in-game submission on 2016年9月17日 at 上午 02:36:39

Artist: Sota Fujimori
Title: VOLTEXES III
Source: SOUND VOLTEX III GRAVITY WARS
Tags: BEMANI KONAMI SDVX System BGM EXIT TUNES DANCE PARTY ~beatnation RHYZE music council~ Expander N/A alacat Pho sionKotori
BPM: 180
Filesize: 5441kb
Play Time: 02:08
Difficulties Available:
  1. ADVANCED (3.57 stars, 397 notes)
  2. alacat's NOVICE (2.29 stars, 261 notes)
  3. BEGINNER (1.48 stars, 138 notes)
  4. GRAVITY (5.8 stars, 664 notes)
  5. Kotori's INFINITE (4.82 stars, 592 notes)
  6. Pho's EXHAUST (4.33 stars, 539 notes)
Download: Sota Fujimori - VOLTEXES III
Information: Scores/Beatmap Listing
---------------


《《《 グラビティな疾走感。 》》》

The Entrance of SOUND VOLTEX is Here.


RASIS is the best girl



Exote's map


RikiH_
b o o b s
[ Drop ]
A
w
e
s
o
m
e
Luel Roseline


Done
Zerss
Noice :3
P A N

RikiH_ wrote:

b o o b s
alacat
Topic Starter
Nerova Riuz GX

alacat wrote:

NOVICE 8-)

http://puu.sh/oZCTb/2f14e22d17.zip
why was i sleeping at that time ;w;

THANKSSSS

EDIT: Please update, I changed the tags.
ncuh
Hi from my queue
Can't say much, cuz I don't play maps/music like this and I'm newbie mapper
[GRAVITY]
00:19:987 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3) - these stream playing rly hard. It's not a reason to change, but I don't rly think that's the best way to map that moment
00:29:987 (1) - I don't see any reason to make the slider to the blue tic
00:31:320 (1) - same^
00:40:903 (2) - not sure about this note needed there
00:47:653 (1,2,3,4,5) - that's not fun to play(imo)
00:48:153 (1) - ctrl+g better
01:07:653 (2,3) - fix blanket a little
01:34:320 (2,1) - fix blanket(it's almost ideal, but almost^_^)
Chalwa
Hello!
Mod from my queue!

BEGINNER
00:11:320 (1,2) - Blanket improve
00:13:987 (4) - Make red ticks on center of slider ticks like: 01:33:320 (3,1) - Why not blanket it??
01:55:987 (4) - Little down curve??
01:58:653 (4) - Move it a little to left, cause overlap with 01:59:321 (1)
alacat's NOVICE
I can't mod it... It's too god to me... <3 u alacat
ADVANCED
00:23:987 (3,4) - Blanket?
00:39:653 (2) - Ctrl + J?
01:12:320 (7,1) - Blanket?
01:50:320 (3,4) - Blanket improve
01:50:653 (4,5) - ^

END! Sorry for short mod :(.
Nice mapset bro!
GOOD LUCK!
Nuolong
Hardest Difficulty
00:15:320 (1,2) - I'd suggest shifting this to the right so that the vertical line intersecting the midpoint of these two circles would intersect with 00:15:153 (8) -
00:16:987 (1) - I would point the end of this slider up more so its easier for the player to move from this to 00:17:320 (1) -
00:19:820 (3) - Imo a bit awkward flow, I would rather have this facing up and to the right of 00:19:653 (2) - instead of the left. Helps the player move elegantly to 00:19:987 (1) -
00:21:487 (1,2,3) - It's nice but the beat sounds like 1 and 2 should be stacked (or made into a slider) and 3 is separate because it sounds like a more emphasized beat.
00:26:987 (4) - Would play better if it was curved down. Wait, lemme get a pic. I can't explain, The yellow slider is to show the elegant cursor motion if you turn this straight slider into a curvy one.
00:40:653 (1,2,3,4) - Omg sorry this part is too beautiful I had to say something it's so pretty *_*
Can't comment on the technical parts but it looks really cool 8-)

Kotori
00:09:653 (6) - I would curve this so it points to the head of 00:09:987 (1)
00:33:987 (1,2,1) - I think there's some spacing issues here.. I'm not even sure if it's in a bad way that needs to be changed, though.
01:42:653 (5) - Maybe make this into a reverse slider? It's sketchy because it'll end on the white tick, but I think it looks nicer/plays better. Doesn't make sense why it seems nicer xD
Nice, so pretty

Pho
You still owe me a mod, I have a ticket for it. I modded your felt map and I messaged you later on but you ignored me.
Couldn't find anything up with your diff, anyways. Looks nice!

I couldn't mod it much. But there should be nothing to yell about me about, as I stated on my mod that I prefer newer mappers (I like to offer them the advice I might have)

Good luck on this mapset, I pretty much expect this to be ranked very soon because its quality is super.
Electoz
oh wow I never know before that transparent is not a color!

[BEGINNER]

  1. 00:12:653 (2,3) - Could have used a same rhythm as 00:09:987 (5) so you won't miss a sound at 00:13:153 .
  2. 01:47:820 - Drum sampleset.
  3. 01:48:320 - Drum-finish + drum+clap.
  4. 01:57:320 - Normal-whistle.
  5. I actually used ADVANCED as a reference for hitsound suggestions lol.
[alacat's NOVICE]

  1. 01:26:820 - Add sth here? I was kinda expecting a bit more variable rhythm on this part 01:25:987 (1,2,3,4,5) which only has a 1/1 rhythm.
[ADVANCED]

  1. 00:17:653 - 01:03:320 - How about making these clickable? To emphasize that warp or whatever sound there.
  2. 00:32:320 (1) - Any reason for putting NC here? Because I don't see anything to emphasize on this beat.
Sry for a short mod and hope this helps~
Topic Starter
Nerova Riuz GX

M1k0 wrote:

Hi from my queue
Can't say much, cuz I don't play maps/music like this and I'm newbie mapper
[GRAVITY]
00:19:987 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3) - these stream playing rly hard. It's not a reason to change, but I don't rly think that's the best way to map that moment but unfortunately I think a plain stream can't fit my need properly.
00:29:987 (1) - I don't see any reason to make the slider to the blue tic
00:31:320 (1) - same^ Those extended sliders are both understandable and reliable, intentionally placed for the wubby sounds
00:40:903 (2) - not sure about this note needed there placed to express the shaking
00:47:653 (1,2,3,4,5) - that's not fun to play(imo) on the mapper's side it looks fine. mapped for the pitch, no?
00:48:153 (1) - ctrl+g better I don't think it will be better after that. those two kick sliders have the same direction so we can see they are performing two similar sounds
01:07:653 (2,3) - fix blanket a little kinda
01:34:320 (2,1) - fix blanket(it's almost ideal, but almost^_^) yea kinda

Chalwa wrote:

Hello!
Mod from my queue!

BEGINNER
00:11:320 (1,2) - Blanket improve kinda
00:13:987 (4) - Make red ticks on center of slider ticks like: idk why should i do this but fine01:33:320 (3,1) - Why not blanket it?? that was made to be not blanketed
01:55:987 (4) - Little down curve?? nop, im better with its current status
01:58:653 (4) - Move it a little to left, cause overlap with 01:59:321 (1) idk why people are always triggered by those small things but i did rotate the pattern for that
ADVANCED
00:23:987 (3,4) - Blanket? that wasn't designed for a blanket as well
00:39:653 (2) - Ctrl + J? ...are you sure? or just because I can't understand what you mean here?
01:12:320 (7,1) - Blanket? unfortunately I'm not going to add more blankets on this diff. it's already complicate and i dont want to make it worse because of those patterns.
01:50:320 (3,4) - Blanket improve
01:50:653 (4,5) - ^
END! Sorry for short mod :(.
Nice mapset bro!
GOOD LUCK!

Nuolong wrote:

Hardest Difficulty
00:15:320 (1,2) - I'd suggest shifting this to the right so that the vertical line intersecting the midpoint of these two circles would intersect with 00:15:153 (8) - but...tbh that isn't helpful on visual
00:16:987 (1) - I would point the end of this slider up more so its easier for the player to move from this to 00:17:320 (1) - nope. you still have to take care about the previous slider, after all its head and tail are at the same place
00:19:820 (3) - Imo a bit awkward flow, I would rather have this facing up and to the right of 00:19:653 (2) - instead of the left. Helps the player move elegantly to 00:19:987 (1) - Please do treat these kick sliders as a normal hitcircle. that's how slider circle leniency works here.
00:21:487 (1,2,3) - It's nice but the beat sounds like 1 and 2 should be stacked (or made into a slider) and 3 is separate because it sounds like a more emphasized beat. that's a good point, however, i'd rather keep them for myself. I think they are all important, though they are in different kinds of drums they should be all emphasized.
00:26:987 (4) - Would play better if it was curved down. Wait, lemme get a pic. I can't explain, The yellow slider is to show the elegant cursor motion if you turn this straight slider into a curvy one. Not a fan of that cuz you made an extra sharp angle in the movements, and that's not good for the emphasizing here.
00:40:653 (1,2,3,4) - Omg sorry this part is too beautiful I had to say something it's so pretty *_* ok thanks
Can't comment on the technical parts but it looks really cool 8-)

Good luck on this mapset, I pretty much expect this to be ranked very soon because its quality is super.

Electoz wrote:

oh wow I never know before that transparent is not a color!
one day you'll know you're wrong cuz u can paint with transparent in photoshop

[BEGINNER]

  1. 00:12:653 (2,3) - Could have used a same rhythm as 00:09:987 (5) so you won't miss a sound at 00:13:153 . im actually trying to make consistency with 00:05:987 (1,2) -
  2. 01:47:820 - Drum sampleset.
  3. 01:48:320 - Drum-finish + drum+clap.
  4. 01:57:320 - Normal-whistle. k done with these hitsounds
  5. I actually used ADVANCED as a reference for hitsound suggestions lol. wut seriously
[ADVANCED]

  1. 00:17:653 - 01:03:320 - How about making these clickable? To emphasize that warp or whatever sound there. personally i want to put more streams on the middle parts so i simplified the other things intentionally.
  2. 00:32:320 (1) - Any reason for putting NC here? Because I don't see anything to emphasize on this beat. that pitch got suddenly raised so i made an NC, also it can be consistent with my other diffs as well
Sry for a short mod and hope this helps~
thanks for the mods!
sionKotori
sry but no change.
btw thanks for modding!
Foxy Grandpa
Hi, from my queue

Gravity
I really like the hitsounds ;-;
00:18:987 (1,2,3,4,1) - IMO, I can't really hear why the spacing on these streams are so large. I can hear the part in the song just fine but the burst just feels too spread out for this part of the song.
00:42:486 (2,1) - Fix overlap here
01:54:987 (1,1,2,3) - I would move 1 over so it doesn't overlap with 2, just looks aesthetically better IMO.

Advanced
00:30:820 (2,3,4) - Look better if you were to flip these vertically, just feels kinda off having them upside down like that

This is about all i could find, these hit sounds are amazing and i dig the song, good luck!
Jonarwhal
T4M from my queue~

BEGINNER
  1. 00:01:987 - Skipping the downbeat here creates unnecessary tension. It should be clickable. Consider a rhythm like this.
  2. 00:17:987 - ^, consider this rhythm.
  3. 00:21:653 (1,1) - The right angle makes the flow difficult, try this shape.
  4. 01:16:653 - I don't understand the rhythm, and the downbeat isn't clickable. Try this rhythm.
  5. 01:27:320 (3) - This should be curved for flow because the pattern before it is also curved.
  6. 01:33:320 (3,1) - This should be a blanket imo.
alacat's NOVICE
  1. I like the straight sliders.
  2. 00:00:654 (1,2) - If these are supposed to line up, move the end of (2) to 313|262.
  3. 00:14:653 (3) - Move to 368|328 for a better zig-zag pattern.
  4. 00:33:320 (3) - Move the reverse part higher for flow.
  5. 01:35:987 (5,1) - Do this to prevent it from being squished at the top.
ADVANCED
  1. 00:01:320 (3,4) - The flow is very sharp here. Flow still matters. Please nerf the flow in these places.
  2. 00:05:987 (1,2,3) - ^
  3. 00:09:654 (4,1,2) - ^
  4. 00:24:320 (4,1) - ^
  5. 00:26:903 (3,4) - These two should be pointed farther up for flow imo. Example
  6. 00:45:820 (2) - Stack this on the next object, the pitch is more similar.
  7. 01:11:320 (1,2,3) - Make this a reverse slider. The current rhythm is too sudden imo.
  8. 01:19:987 (2,3,4) - For flow and aesthetics, doing this or this may look nicer imo.
  9. 01:27:153 (5) - 65|161 for flow.
  10. 01:29:320 (3,4) - For flow and aesthetics, doing this or this may look nicer imo.
GRAVITY
  1. 00:06:653 (4,5,6) - Move this left to give (6) more emphasis.
  2. 00:16:987 (1) - What is this following? I think it should be snapped.
  3. 00:23:653 (3) - Lower this to give it more emphasis.
  4. 00:26:820 (2,3,4) - Make this straight to match the slider.
  5. 01:33:987 (1,2) - Fix blanket.

Good Luck~
beaw
Oi. Remember that if my mod doesn't make sense or you feel it's unneeded, please say so.

ADVANCED Difficulty
00:37:153 (2,3,4) - Turn these into just two sliders instead of two sliders with a note. Try something like this: http://puu.sh/pGay6/e92aec42bf.jpg. If you want, you could probably even double it, like this: http://puu.sh/pGaDy/7e3c2a790b.jpg. Make sure you fix your hitsounding to make the kick and the snare match up properly with the song afterwards.
01:03:487 - Try this rhythm instead: http://puu.sh/pGc79/2da9f4ecb3.jpg. Again, make sure you fix your hitsounding afterwards.
01:20:653 - to 01:23:320 - I really feel like you need to clean this part up aesthetically. It looks very crunched together and can be hard to read.
01:41:987 - From here on out, it's pretty good.

Pho's EXHAUST Difficulty
00:01:987 (6,7,8) - Don't overlap these sliders like that. It looks bad. Put the beginning of the slider on the end of the slider before it. That or scoot them away.
00:10:987 (6,1) - ^.
00:25:987 (1,2) - ^.
00:26:987 (6,1) - ^. (Either overlap them perfectly or scoot it out a bit.)
00:29:987 (1,2) - ^. (The thing is, some of these "overlaps" are so close together, they look bad. Other ones are far enough away to where you need to either scoot them in to be overlapped or scoot them out and be seen completely.)
00:33:237 (5,6) - ^. (Here for example. The note is really close to the slider, so why not just overlap it?)
00:56:987 (2,3) - ^. (Ah. Here as well. It's far enough away that it doesn't look good. Slide it under, or move it back)
Alright, I'm sure you get my point by now. I'm not really going to mod the entire map and its placement because... Uh... Wellllllll I don't really like this difficulty at all whatsoever. It's all over the place and very hard to read and tap in general. It really just needs to flow a lot better than it does right now. I'm not good at modding things like that, but I can say with confidence that it doesn't feel good to play. Trust me when I say that I'm not good at helping you with that sort of thing.

Kotori's INFINITE Difficulty
From the beginning to 00:16:570 - , I think it's really good. There's not much you could do here.
Y'know, now that I've gone through it there isn't much I can do. There will be more people to come along and help you with really small stuff like blanketing and spacing, but overall it's pretty readable and most of the taps and object placements are reasonable.

Thank you, and good luck!~
Topic Starter
Nerova Riuz GX

FoxyGrandpa wrote:

Hi, from my queue

Gravity
I really like the hitsounds ;-;
00:18:987 (1,2,3,4,1) - IMO, I can't really hear why the spacing on these streams are so large. I can hear the part in the song just fine but the burst just feels too spread out for this part of the song. you can see the spacing goes up for the pitch, and these circles are just for following them. it can also make a cool slow down on the next slider.
00:42:486 (2,1) - Fix overlap here thanks, but it was supposed to be like this
01:54:987 (1,1,2,3) - I would move 1 over so it doesn't overlap with 2, just looks aesthetically better IMO. it was intentionally placed to make that thing "looks like a triplet."

Advanced
00:30:820 (2,3,4) - Look better if you were to flip these vertically, just feels kinda off having them upside down like that it got a fall back because of emphasizing

This is about all i could find, these hit sounds are amazing and i dig the song, good luck!

Jonawaga wrote:

T4M from my queue~

BEGINNER
  1. 00:01:987 - Skipping the downbeat here creates unnecessary tension. It should be clickable. Consider a rhythm like this. what
  2. 00:17:987 - ^, consider this rhythm. nop
  3. 00:21:653 (1,1) - The right angle makes the flow difficult, try this shape. what
  4. 01:16:653 - I don't understand the rhythm, and the downbeat isn't clickable. Try this rhythm. i didn't see any rules about "downbeat should be clickable", it highly depends on your placements.
  5. 01:27:320 (3) - This should be curved for flow because the pattern before it is also curved. what
  6. 01:33:320 (3,1) - This should be a blanket imo. not a fan of making blankets here
ADVANCED
  1. 00:01:320 (3,4) - The flow is very sharp here. Flow still matters. Please nerf the flow in these places.
  2. 00:05:987 (1,2,3) - ^
  3. 00:09:654 (4,1,2) - ^
  4. 00:24:320 (4,1) - ^
  5. 00:26:903 (3,4) - These two should be pointed farther up for flow imo. Example flow problems...alright...
  6. 00:45:820 (2) - Stack this on the next object, the pitch is more similar. pitch doesn't fit here when those two are different kinds of sounds
  7. 01:11:320 (1,2,3) - Make this a reverse slider. The current rhythm is too sudden imo. probably, but keep for now.
  8. 01:19:987 (2,3,4) - For flow and aesthetics, doing this or this may look nicer imo. weird for me.
  9. 01:27:153 (5) - 65|161 for flow. nah
  10. 01:29:320 (3,4) - For flow and aesthetics, doing this or this may look nicer imo. same
GRAVITY
  1. 00:06:653 (4,5,6) - Move this left to give (6) more emphasis. how can distance be the only way to emphasize a thing?
  2. 00:16:987 (1) - What is this following? I think it should be snapped. it is snapped.
  3. 00:23:653 (3) - Lower this to give it more emphasis. take a look at those triangles
  4. 00:26:820 (2,3,4) - Make this straight to match the slider. doesn't play well
  5. 01:33:987 (1,2) - Fix blanket. k

Good Luck~

Stingy wrote:

Oi. Remember that if my mod doesn't make sense or you feel it's unneeded, please say so.

ADVANCED Difficulty
00:37:153 (2,3,4) - Turn these into just two sliders instead of two sliders with a note. Try something like this: http://puu.sh/pGay6/e92aec42bf.jpg. If you want, you could probably even double it, like this: http://puu.sh/pGaDy/7e3c2a790b.jpg. Make sure you fix your hitsounding to make the kick and the snare match up properly with the song afterwards. im gonna keep it for drums, but thanks for that
01:03:487 - Try this rhythm instead: http://puu.sh/pGc79/2da9f4ecb3.jpg. Again, make sure you fix your hitsounding afterwards. not this one. though i did make some simplification around here, you'll see.
01:20:653 - to 01:23:320 - I really feel like you need to clean this part up aesthetically. It looks very crunched together and can be hard to read. will try something.
01:41:987 - From here on out, it's pretty good.

Thank you, and good luck!~
-Atri-
bananannian
Those jumpstreams in GRAVITY are the fucking best
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