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xi - Akasha

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Total Posts
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Topic Starter
Atsuro
This beatmap was submitted using in-game submission on viernes, 24 de junio de 2016 at 12:12:37 a. m.

Artist: xi
Title: Akasha
Tags: Side Nerova Riuz GX FCL 100sec records stream deathstream
BPM: 185
Filesize: 7039kb
Play Time: 04:20
Difficulties Available:
  1. Aether (6.14 stars, 1414 notes)
  2. Easy (1.78 stars, 252 notes)
  3. FCL's Hyper (4.3 stars, 817 notes)
  4. Hard (3.49 stars, 644 notes)
  5. Insane (4.87 stars, 1054 notes)
  6. N/A's Another (5.54 stars, 1263 notes)
  7. Side's Normal (2.31 stars, 341 notes)
Download: xi - Akasha
Information: Scores/Beatmap Listing
---------------
Normal by Side
Hyper by FCL
Another by Nerova Riuz GX

mp3 from this set https://osu.ppy.sh/s/118768

FOUR DIMENSIONS by Spaghetti https://osu.ppy.sh/s/461512 decided to drop out of the set D:
Spaghetti
Akashaka brah
DeletedUser_6181859
First mod:)
And sorry for my bad english...
Song and beatmaps
Blue (and light-blue) combo colours is a little blends into the background. I think it is better to replace them with others.
Easy
02:09:873 (1) and 04:14:738 (1) - Spinners is too close to the last note. Maybe move them a little further?
Side's Normal
Maybe change the name to "Side's Advanced"? :D
01:21:792 (1,2,3) - Notes are not in rhythm? For mapper - decide youself ;)
03:01:359 (5,1,2) - this double... Maybe make a jump?
04:09:143 (1,2) - very cool moment :lol:
Waiting for "Hard"!
Topic Starter
Atsuro

100bit wrote:

First mod:)
And sorry for my bad english...
Song and beatmaps
Blue (and light-blue) combo colours is a little blends into the background. I think it is better to replace them with others. They where kind of placeholder-ish until i found a good bg, thanks for reminding me lol. I'll change them later.
Easy
02:09:873 (1) and 04:14:738 (1) - Spinners is too close to the last note. Maybe move them a little further? Moved them a bit, to keep with the only 1/2 divisor thing
Side's Normal
Maybe change the name to "Side's Advanced"? :D Nah, it's mapped as a normal (a hard one but still a normal)
Waiting for "Hard"! Soon TM
Thanks for modding
Cryptic
hihi, here because I felt like modding FD

[General]
  1. FCL and Nerova aren't in the tags
  2. Shouldn't the source on this be 100sec records? At least put it in the tags.
  3. Spagetti's diff makes me think the timing may be off a bit (offset-wise).
[The Spaghooti One]
Typed this out before deciding IRC, forwarded it to Spaghooti before IRC
  1. 00:21:792 (1,2,3,4,5) - Incorrect timing here. 1, 2 and 3 should be 1/3, then 4 should be 1/6. Kind of like thisss:
  2. 00:26:981 (1,2) - More timing issues. Whats below sounds more correct. Additionally, the 1 may just need to move forward 1/6th.
  3. 00:29:576 (1,2) - ^ (I think its just the 1 here though. A lot of the timing here just sounds really off tbh. The offset may be off.)
  4. 00:32:170 (4) - ^
  5. 00:36:062 (2,3) - ^
  6. 00:37:359 (1,2,3,4,5) - ^
  7. 00:39:954 (7) - ^
  8. 00:42:549 (3,4,5,6,1) - Difference in DS here compared to 00:43:035 (2,3,4,5,6) - here for no observable reason. Make them the same?
  9. 00:45:143 (2) - So this one is finnicky. The cymbal that the 1st repeat is "playing" sounds to me like its on the blue tick rather than the purple 1/6th tick. More or less, I think it'd be better to do a 1/4th then 1/6th here rather than what you have now, as what you have now sounds incorrect to me when playing it on 25% a bajillion times over and over. (Btw, I'm fairly confident its 1/4th because theres a constant 1/4th beat in the background)
  10. So, as far as I'm aware, Four Dimensions is about mapping like, everything, right? If so you need a kick slider in the following locations:
    00:47:089 (4) - 00:47:414 (2) - 00:47:738 (2) - 00:48:062 (2) - 00:48:387 (2) - because they all have strong, noticeable piano beats.
    In general, that section is a bit iffy because 00:46:927 (2,3,4,1) - should technically be 5 notes which means your first NC should technically be 00:47:414 (2) - there which would screw up your entire pattern. What I suggested was a work around (the kicksliders) but overall this section would be best remapped IMO.
  11. 00:55:522 (2) - ^
  12. 00:56:495 (3) - There should be one more repeat here
  13. 00:57:468 (1) - through 00:58:765 (1) - you fall to the same issues as before, but this time with completely different NC patterns. I think you should fix the consistency between these two sections and map those other piano notes.
  14. Everything after the spinner is halp:
    1. 01:05:900 (1,2,3,4,5,6,7,8,9,10,11,12) - Incorrect rhythm, should be:

      or something along those lines. Its 100% incorrectly mapped at the moment.
    2. 01:07:522 (1,2,3,4,5,6,7,8) - ^
    3. 01:08:819 (1,2,3,4,5,6) - Why did you get it right here but not up there...?
    4. 01:10:603 (3,4,5) - 3 should be 3/4 slider, 4 and 5 should be kicksliders.
    5. 01:11:414 (1,2,3,4,5,6,7,8) - Starting to lose faith ;=; ^
    6. 01:12:711 (1,2,3,4,5) - ^ the only difference on this one is 5 should be 3/4 again and there should be a note on the beginning of the next measure. This is musically accurate and also helps accentuate the strong beat.
    7. 01:14:251 - and 01:14:332 - there should be beats in both of these locations.
    8. 01:14:657 (2) - This should be another 3/4 into strong circle or something.

IRC day 1
21:14 CrypticMech: modding FD
21:14 Spaghetti: o gawd
21:15 CrypticMech: Sorry
21:15 CrypticMech: its gonna be lengthy
21:15 Spaghetti: lmao
21:15 Spaghetti: rip me
21:15 CrypticMech: rip
21:15 CrypticMech: Its a good song
21:15 CrypticMech: it deserved a good mod
21:15 CrypticMech: I was gonna mod all the sets but then I was like
21:15 CrypticMech: "Thats too much effort"
21:15 Spaghetti: tru
21:15 Spaghetti: im just
21:15 Spaghetti: so
21:15 Spaghetti: l a a a z yt
21:16 CrypticMech: WELP
21:16 CrypticMech: so far I have like
21:16 CrypticMech: 8 bullet points on timing alone
21:16 CrypticMech: :p
21:17 Spaghetti: [ahh]
21:17 Spaghetti: thats atsuro lol
21:18 CrypticMech: hmmm?
21:18 CrypticMech: wait wa
21:27 Spaghetti: ?
21:27 Spaghetti: atsuro timed the map
21:27 Spaghetti: not me
21:27 Spaghetti: its his set
21:27 CrypticMech: Wait
21:27 CrypticMech: not
21:27 CrypticMech: timing
21:27 Spaghetti: lol
21:27 CrypticMech: rhythm
21:27 CrypticMech: Rhythm is donezo boi
21:29 CrypticMech: so
21:29 Spaghetti: wh
21:29 CrypticMech: I'm going to post a mod of the first 1:15
21:29 CrypticMech: and we can do the rest IRC some other time
21:29 CrypticMech: or
21:29 Spaghetti: why
21:29 Spaghetti: o
21:29 CrypticMech: because its a lot already
21:29 Spaghetti: make it irc for another day
21:29 CrypticMech: okay
21:29 CrypticMech: Well I'll post the first bit now
21:29 CrypticMech: and we can IRC some other time
21:30 Spaghetti: nopls
21:30 Spaghetti: i dont want
21:30 Spaghetti: double post
21:30 Spaghetti: just make it full irc lol
21:30 Spaghetti: when you have the time
21:30 CrypticMech: err
21:30 Spaghetti: i dont want to send an update to atsuro
21:30 Spaghetti: twice
21:30 Spaghetti: i send him enough already lol
21:30 Spaghetti: pls im begging u
21:31 CrypticMech: Well like, what I'd like to do is post it on the thread and then after I finish my HW tonight, we can do the rest IRC and I can just edit that post.
21:31 CrypticMech: and attach the IRC
21:31 Spaghetti: aaa
21:31 CrypticMech: Is that cool w/ you?
21:31 Spaghetti: i dont want to check twice
21:31 Spaghetti: save the point
21:31 Spaghetti: s
21:31 Spaghetti: send them in pm
21:31 Spaghetti: and after i reply here continue with the rest of the irc
21:31 CrypticMech: okay.
21:32 CrypticMech: sent you the thread
21:32 CrypticMech: privately
21:32 Spaghetti: mk
21:33 CrypticMech: You can ask me whatever while I'm doing HW
21:33 CrypticMech: I just need to get this done first
21:34 Spaghetti: is it fine if i dont reply to the mod and just apply what i think i should
21:34 Spaghetti: or nah
21:34 CrypticMech: Well, everthing I've pointed out is timing only
21:34 CrypticMech: so
21:34 CrypticMech: Most of it is need-to-apply
21:34 Spaghetti: ill determine that :^)
21:34 CrypticMech: Well
21:34 CrypticMech: the entire intro is 1/3rd 1/6th so
21:34 CrypticMech: :p
21:34 Spaghetti: this song is very inconsistant with timing
21:34 Spaghetti: so idk
21:35 CrypticMech: Nah, its pretty consistently switching between 1/4th, 1/3rd, 1/6th
21:36 Spaghetti: first point is wronhg
21:36 Spaghetti: already
21:36 Spaghetti: lol
21:36 CrypticMech: wat?
21:36 Spaghetti: there's 5 beats in the bar
21:36 Spaghetti: its just timed wrong
21:36 CrypticMech: yeah
21:36 Spaghetti: on atsuro's part
21:36 CrypticMech: I have the 5 beats there
21:36 Spaghetti: its not 1/3 to 1/8 tho lol
21:36 Spaghetti: that'd be impossible to hit
21:36 CrypticMech: Its 1/3rd to 1/6th
21:36 Spaghetti: nothanks
21:36 Spaghetti: 1/3 to 1/6 ok
21:36 Spaghetti: still no
21:37 CrypticMech: But thats the correct timing... :c
21:37 Spaghetti: nope
21:37 Spaghetti: its a violin
21:37 Spaghetti: with a drifing bpm
21:37 Spaghetti: you cant time an instrument like that so perfectly
21:37 CrypticMech: I'm aware of that, I'm a musician...
21:37 Spaghetti: and you can tell by listening to the song that the violin isnt perfectly timed
21:38 Spaghetti: think about it like this
21:38 Spaghetti: would a player play the intended 1/4 but a bit drifted
21:38 Spaghetti: or go from 1/3 to 1/6 in the span of a 1/4 of a bar
21:38 CrypticMech: Well, as a pianist, both are things I do
21:38 CrypticMech: The 1/3rd to 1/6th would be an accent note
21:38 Spaghetti: especially when it's the first stream of the song with little to no rhythmic context
21:38 CrypticMech: which is actually incredibly common
21:39 Spaghetti: but this isnt playing the piano lol
21:39 Spaghetti: you're reacting to something
21:39 CrypticMech: It applies in most music...
21:39 Spaghetti: and trying to get a perfect hit
21:39 CrypticMech: Meh
21:39 CrypticMech: Its still sounds more accurate my way IMO
21:39 CrypticMech: if you listen to it
21:39 Spaghetti: sounds accurate
21:39 Spaghetti: but plays like shit
21:39 Spaghetti: and isnt what the music intended
21:40 CrypticMech: Eh, not entirely sure. It makes sense rhythmically to me to have it either way
21:40 CrypticMech: I mean, the music could have fully intended that tbh
21:41 Spaghetti: second part sounds accurate
21:41 Spaghetti: plus
21:41 Spaghetti: the second beat isnt tapped
21:41 Spaghetti: so it works
21:42 CrypticMech: so
21:42 CrypticMech: I'm looking at a ranked Akasha
21:42 CrypticMech: and
21:42 CrypticMech: http://puu.sh/ni1sj/3a68919bf7.png
21:42 CrypticMech: If anything, make it 1/3rd notes then a 1/6th kick slider to make it easier to play
21:42 Spaghetti: mania=/=standard
21:42 Spaghetti: they cope with fucky rhythm easier
21:43 CrypticMech: Yeah, but I mean, should you not map the correct rhythm on a hardest difficulty?
21:43 Spaghetti: i rather map the music the way its intended with 5 beats or time it perfectly
21:43 CrypticMech: I mean, maybe its just my weird opinion but yeah
21:43 Spaghetti: sorry but no dood deal w/ it
21:43 CrypticMech: whatevs
21:43 Spaghetti: the rhythm i mapped is correct, song is drifted
21:43 Spaghetti: give me exact timings and ill consider it :^)
21:44 Spaghetti: now that i listen to the second and 3rd point more
21:44 Spaghetti: it sounds like a swing
21:44 Spaghetti: when the music doesnt produce that
21:44 CrypticMech: It is..
21:44 Spaghetti: so no change either lol
21:45 Spaghetti: 4th point i dont even hear it LOL
21:45 CrypticMech: ok
21:46 Spaghetti: remember this game is play by ear
21:46 Spaghetti: people dont have sheet music
21:46 Spaghetti: so i have to go with what sounds rhythmically accurate on a sightread
21:47 CrypticMech: btw
21:47 CrypticMech: Try moving the first 4 notes forward a 1/16th
21:47 CrypticMech: and tell me what you think
21:47 Spaghetti: PLS
21:47 Spaghetti: that's so edgy
21:47 CrypticMech: not edgy enough tbh
21:47 Spaghetti: bn's would kill me
21:47 Spaghetti: nothankslmao
21:47 Spaghetti: save this mod for boogie Xd
21:47 CrypticMech: w0o0w
21:49 CrypticMech: well
21:49 CrypticMech: everything past the intro should be correct tho
21:49 CrypticMech: because thats piano and so you theres less lead on it
21:52 Spaghetti: and the piano is timed correctly in the song
21:52 Spaghetti: Xddd
21:52 CrypticMech: huh?
21:52 Spaghetti: like
21:52 CrypticMech: Where are you referring to?
21:52 Spaghetti: everything past the intro is correct
21:52 Spaghetti: cuz the music is properly timed
21:53 Spaghetti: and for the first point on this
21:53 Spaghetti: 00:42:549 (3,4,5,6,1) -
21:53 Spaghetti: i was like "holy shit they look exactly the same why is the DS different"
21:53 CrypticMech: Its a SV change that causes the DS change
21:53 Spaghetti: and it was cuz i didnt put the 1x SV on the pickup notes
21:53 Spaghetti: yeagh
21:53 CrypticMech: yepyep
21:53 CrypticMech: most of the points past that are correct tho
21:54 CrypticMech: because its less iffy
21:54 Spaghetti: the finish on 00:45:143 (2) - is on the first beat
21:54 Spaghetti: .-.
21:54 CrypticMech: huh?
21:54 CrypticMech: nah, I'm saying the 1st repeat isn't there
21:55 CrypticMech: fuck
21:55 CrypticMech: wait
21:55 CrypticMech: I hear it now
21:55 Spaghetti: cymbal covers it but its there
21:55 Spaghetti: LOL
21:55 CrypticMech: fuck me
21:55 Spaghetti: lmao
21:55 CrypticMech: I thought it was on the 1/4th
21:55 CrypticMech: I checked that shit like
21:55 CrypticMech: 5 times
21:55 CrypticMech: my ears plz
21:55 CrypticMech: actually wait
21:55 CrypticMech: no
21:56 CrypticMech: I was right, theres a constant 1/4th beat in the background, and there should only be the first and the last 2 notes. The 2nd one doesn't exist
21:56 Spaghetti: its on the white tick
21:56 Spaghetti: lol
21:56 CrypticMech: 00:45:143 (2) - on this
21:56 Spaghetti: im mapping the 1/6 tho
21:56 Spaghetti: the piano
21:56 CrypticMech: the 2nd repeat isn't there
21:56 Spaghetti: ye it is
21:56 Spaghetti: pianoooo
21:56 CrypticMech: is there a really quiet piano tick I can't hear?
21:56 Spaghetti: yep
21:56 CrypticMech: All I hear is doo dodo
21:56 CrypticMech: okay
21:56 Spaghetti: you can hear it on 100%
21:56 CrypticMech: oh
21:56 CrypticMech: fuck
21:56 CrypticMech: gross, okay
21:57 Spaghetti: again this song has retardedly weird rhythm
21:57 Spaghetti: so ya gotta cope
21:57 Spaghetti: "So, as far as I'm aware, Four Dimensions is about mapping like, everything, right?"
21:57 Spaghetti: where'd u get that lol
21:57 Spaghetti: this aint no standard dump chart nigga
21:58 Spaghetti: 4D is an xi map that is interpretted and mapped as hard as one can whilst staying playable and rational
21:58 Spaghetti: like most (if not all) top diff maps with a cool name
21:58 Spaghetti: compare mine to Jemmmmy's
21:58 CrypticMech: ah
21:59 Spaghetti: you cant get much harder than i did without overmapping
21:59 Spaghetti: which i kinda did
21:59 Spaghetti: LOl
21:59 CrypticMech: eh
21:59 CrypticMech: The rhythm isn't really that weird but okay
22:00 Spaghetti: next p o i nt
22:00 Spaghetti: er
22:00 Spaghetti: same point iguess
22:00 Spaghetti: removed the triplets cuz they dont rlly make sense
22:00 CrypticMech: Yeah.
22:00 Spaghetti: id k what i was thinking lol
22:01 Spaghetti: and uh the jumps grow so
22:01 Spaghetti: isnt that enough emphasis?
22:02 CrypticMech: hmm?
22:02 CrypticMech: Either I really wrote my mod poorly or theres a disconnect :p
22:02 CrypticMech: 00:47:251 (1,2,1,2,1,2,1,2) - there are missing notes in this bit
22:02 CrypticMech: like, very noticeable
22:04 Spaghetti: well yeahg
22:04 Spaghetti: but thatd make a stream
22:04 Spaghetti: and piano is muuuuuch louder
22:04 Spaghetti: i have to choose to emphasize something and i chose piano
22:04 CrypticMech: but
22:04 CrypticMech: what I'm pointing out is piano
22:04 CrypticMech: like
22:04 CrypticMech: 900:48:062 (2,1) - there should be a piano note between those
22:04 CrypticMech: Like, I hear that on 35%
22:05 Spaghetti: but
22:05 Spaghetti: listen to how
22:05 Spaghetti: quiet that is
22:05 Spaghetti: LOL
22:05 Spaghetti: hell i can map this whole thing like ice angel if i wanted to hit every beat present
22:05 Spaghetti: but
22:05 Spaghetti: thats not how i interpret the music
22:05 Spaghetti: its very noticable on 25%
22:05 Spaghetti: but always think, "can I hear it without trying on 100%?"
22:06 Spaghetti: trust me id love to hit all these beats and make a 7 star map
22:06 Spaghetti: but that would be overmapping at that point lol
22:06 Spaghetti: thats why those kind of mania maps are called "dump charts"
22:06 Spaghetti: oh and everytime i uh
22:06 CrypticMech: Eh, the way I see it is if you map an instrument you follow the entirety of that instrument
22:06 Spaghetti: have a thing with one less repeat
22:07 Spaghetti: thats on purpose
22:07 CrypticMech: So if theres piano there, then I would personally map the piano
22:07 Spaghetti: i have to omit it or it'd be unplayable
22:07 CrypticMech: Thats fair enough
22:07 Spaghetti: but its like
22:07 CrypticMech: The only way it wouldn't is if you stacked it
22:07 Spaghetti: 100% volume
22:07 CrypticMech: and that'd require reworking
22:07 Spaghetti: vs 5% volume
22:07 CrypticMech: I hear it on 35% volume
22:07 CrypticMech: tho
22:08 Spaghetti: i mean like
22:08 Spaghetti: the note before is like super loud
22:08 Spaghetti: 100% volume
22:08 Spaghetti: and the note right after is super quiet
22:08 Spaghetti: its a reverb LOL
22:08 CrypticMech: But you mapped an almost unhearable note wiht the 1/6th sliders fam, it just seems inconsistent to me, thats all
22:08 Spaghetti: 5% volume
22:08 CrypticMech: Sorry to be a nazi about it ;=;
22:08 Spaghetti: it doenst deserve to be emphasized the same way as the other one
22:08 Spaghetti: what unhearable note?
22:09 Spaghetti: send
22:10 CrypticMech: the 1/6th repeat we were talking about earlier
22:10 CrypticMech: uh
22:10 CrypticMech: 00:45:143 (2) - this one
22:10 Spaghetti: but thats cuz it sounds identical to this one 00:44:819 (1) - at 100% volume
22:10 Spaghetti: itd be inconsistent not to hit it
22:11 CrypticMech: I get that, but I'm just saying that if you're mappin ga 5% sound there why not in the other places if its the same instrument?
22:11 CrypticMech: I mean, I guess in general its just a different mapping philosophy
22:12 Spaghetti: trust me
22:12 Spaghetti: if you create a standard dump chart
22:12 Spaghetti: youll never rank anything ever
22:13 Spaghetti: its just not possible
22:13 Spaghetti: nobody can do it
22:13 Spaghetti: in mania maybe idk
22:13 Spaghetti: bn's will murder you
22:13 Spaghetti: qat's will murder you
22:14 CrypticMech: fair enough I spose
22:17 CrypticMech: so I'm assuming I don't need to finish the IRC then...?
22:21 Spaghetti: yee do it
22:21 Spaghetti: there's some rhythm things i mightve fucked up
22:21 Spaghetti: on
22:21 CrypticMech: okay, lemme finish this stuff first
22:21 Spaghetti: lol
22:21 CrypticMech: Well
22:21 Spaghetti: ya :D
22:21 CrypticMech: I can't tell if that was sarcasm or not
22:21 Spaghetti: i just redid all my NC patterns btw lol
22:21 Spaghetti: why would it be
22:22 CrypticMech: I didn't know if you were making a snide remark at all the timing things I'd pointed out so far
22:23 CrypticMech: thats all
22:23 CrypticMech: I didn't think you were mea or anything
22:23 CrypticMech: but
22:23 CrypticMech: idk
22:23 CrypticMech: I'm a bit disheartened
22:23 CrypticMech: lemme finish this up a sec and then I'll finish w/ you
22:23 Spaghetti: then dont do it, u just gotta get that im not gonna agree with everything u say
22:23 Spaghetti: oh and btw im not gonna redo this rhythm 01:06:224 (1,2,3,4,5,6,7,8) - LOL
22:24 Spaghetti: there's many wyas you can go at it i chose this one, no way im remapping the entire map
22:24 CrypticMech: Nah I get it, I'll focus more on structure of note placement and if theres any really jarring rhythmic stuff I'll point it out
22:25 CrypticMech: But let me finish phys quickly, I have like 3 more problems
22:25 Spaghetti: ye
22:25 Spaghetti: sorry for being strict with this Xd
22:25 CrypticMech: Nah, its just I think I approach maps a bit differently, its no problem :p
22:25 CrypticMech: but your method clearly works
22:25 CrypticMech: with yer ranked maps and all
22:27 CrypticMech: well fuck
22:27 CrypticMech: I accidentally closed my HW
22:27 CrypticMech: lets hope it saved my shit
22:27 CrypticMech: IT DID
22:29 Spaghetti: lol
22:29 Spaghetti: saved
22:30 CrypticMech: yepyep
22:40 CrypticMech: Okay
22:40 CrypticMech: lets do an aesthetic gameplay rundown then
22:40 CrypticMech: 00:44:738 (8,1) - these two kind of form an ugly angle with each other, just rotate 1 a bit to the left in my opinion to make it look a bit more aesthetically please
22:41 CrypticMech: If you wanted to, you could also 00:45:143 (2) - center that in your stream that led to those 1/6th sliders for some more structure. That doesn't particularly matter though - just a suggestions.
22:42 Spaghetti: b-but
22:42 Spaghetti: the angle is perfect ;w;
22:42 Spaghetti: ctrl+h'd
22:42 CrypticMech: wa?
22:42 Spaghetti: but stacked 00:45:468 (3) - on the stream Xd
22:42 CrypticMech: okay okay, err
22:42 Spaghetti: actually nvm that stack it ruins spacing
22:43 CrypticMech: I was saying that this 00:44:494 (5,6,7,8,1) - has an ugly flow to it, because your stream is a beautiful arc that runs into a really rigid slider angle
22:43 CrypticMech: Also, 00:45:468 (3) - isn't blanketed either, if it was meant to be.
22:44 Spaghetti: nah not rlly
22:44 Spaghetti: and there's a pause on those sliders anyways so flow doesnt really fuck up
22:44 Spaghetti: they're meant to be played snappy i guess
22:44 CrypticMech: I meant more aesthetic flow than anything
22:44 Spaghetti: hmm idk i like what i have
22:45 CrypticMech: fair enough I spose
22:45 Spaghetti: will change if someone else asks but i dont really care enough to change it xd
22:46 CrypticMech: 01:25:684 (1,2,3,4,5,6,7,8,9,10,11) - rhythm here is really jacked
22:46 CrypticMech: tbh
22:46 Spaghetti: following drum
22:46 CrypticMech: because theres strong beats 01:26:008 - during the drum
22:46 CrypticMech: I get that
22:46 CrypticMech: yeah
22:47 CrypticMech: its just, the drum is more faint than the synth so its a bit disorienting IMO
22:47 Spaghetti: no it isnt lol
22:47 Spaghetti: drum comes to the ear way more to me
22:47 Spaghetti: since its a new entering sound
22:48 CrypticMech: Okay
22:48 Spaghetti: depends on who you ask for this but its a new and different sound and I think it should be focused on
22:48 CrypticMech: I'm not saying you shouldn't map the drums, I'm just saying its a bit disorienting to me to not include the synths since they're really really prominent.
22:48 Spaghetti: and plus I focused on the drum for all this too 01:24:387 (2,1,2,3,4,5,6) -
22:48 Spaghetti: how do you include the synth and doubles at the same time .-.
22:48 CrypticMech: then maybe
22:48 CrypticMech: err
22:49 CrypticMech: 01:25:603 - needs a drum note then?
22:49 CrypticMech: 01:25:197 (5) - theres also drums during this slider...?
22:49 Spaghetti: holy how did i miss that LOLK
22:49 CrypticMech: I'm just saying it seems really inconsistent I guess. Like, I can't tell what you're following in some places
22:49 CrypticMech: But I get it when you point it out
22:49 CrypticMech: I just think you're missing prominent beats here and there probably
22:50 Spaghetti: ima keep that slider tho cuz it works
22:50 CrypticMech: okay
22:50 CrypticMech: 01:33:468 (1,2,3) - are you following piano or drum here?
22:50 Spaghetti: paino
22:51 CrypticMech: 01:33:954 (3) - make this 1/4 then?
22:51 CrypticMech: I mean a kick
22:51 CrypticMech: sorry
22:51 CrypticMech: you miss adrum beat but it fits the pinao better
22:51 Spaghetti: it is 1/4
22:51 Spaghetti: o
22:51 Spaghetti: i dun see it
22:51 CrypticMech: ?
22:52 Spaghetti: o i hear it
22:52 Spaghetti: nah i like how i have it
22:52 Spaghetti: and that creates a huge rhythm gap that id have to fill
22:52 CrypticMech: okay.
22:52 Spaghetti: using a note on the white tick
22:52 Spaghetti: that is rlly quiet
22:53 CrypticMech: 01:35:576 (3,4,5) - the 4 is placed really weird in respect to the other notes
22:53 CrypticMech: You have a fairly linear path and then you just go down
22:53 CrypticMech: Its not really expected
22:53 Spaghetti: I see
22:53 Spaghetti: ye that whole part kinda sucks
22:53 CrypticMech: Yeah :p
22:53 Spaghetti: ill remap gimme a sec
22:53 CrypticMech: Okay
22:55 Spaghetti: fixed
22:55 Spaghetti: i gotta go eat dinner brb
22:55 CrypticMech: rip
22:55 CrypticMech: ok
23:39 Spaghetti: bakku
23:40 Spaghetti: wanna continue tomorrow?
23:40 CrypticMech: its up to you
23:40 CrypticMech: I have a bit before I need to go
23:40 CrypticMech: wbakku btw
23:40 Spaghetti: im really tired ;w;
23:40 Spaghetti: tomorrow would be better i guess
23:40 CrypticMech: okay
23:40 CrypticMech: well
23:40 CrypticMech: let me mention one thing then
23:40 Spaghetti: mk
23:40 CrypticMech: 01:47:737 (1,2,3,4,5,6,7,8,9,10,11) -
23:40 CrypticMech: so
23:41 CrypticMech: You're following the drums I think, but its a really weird bit, becuase it goes from like, piano, to drums, then to a run of piano
23:41 CrypticMech: and it just sounds weird
23:41 Spaghetti: ye the drum is more prominent there but i think the drums give more enetgy
23:41 Spaghetti: it just feels weird to ignore them ><M
23:41 Spaghetti: ><*
23:41 CrypticMech: Yeah
23:41 CrypticMech: Like
23:41 CrypticMech: I think a good fix to this tbh
23:41 CrypticMech: is to make the 1 a kick
23:42 CrypticMech: and then make the stream at the end like, SV 0.5 1/8th kick sliders
23:42 CrypticMech: but thats just my personal opinion
23:42 CrypticMech: Because that'd be following the drums but also capturing the louder piano there
23:42 Spaghetti: 1/8 kickslider stream would be inconsistent around the map
23:42 Spaghetti: and just plays ugly lol idk who those exsist
23:42 Spaghetti: there's veeeeery few people who can pull that off
23:43 CrypticMech: SW did it fairly well on Crystallized
23:43 Spaghetti: im not one of them
23:43 CrypticMech: if you want a reference
23:43 Spaghetti: I didnt like it, I thought it kinda played like shit imo but that's just me
23:43 Spaghetti: people who can do it right are priti
23:43 Spaghetti: and idk whoelse really he knows whats up
23:43 CrypticMech: NO
23:43 CrypticMech: THEY MADE HIM REMOVE IT
23:44 CrypticMech: THEY'RE GONE
23:44 CrypticMech: my heart is broken
23:44 CrypticMech: but yeah, up until that point I think that covers most of my issues with Akasha
23:44 Spaghetti: LOL
23:45 CrypticMech: But ye
23:45 CrypticMech: we can continue this tomorrow

IRC day 2
18:11 CrypticMech: hihi
18:11 Spaghetti: hi~
18:11 CrypticMech: Would it be cool to do the IRC sometime after the next 3-ish hours?
18:11 CrypticMech: I'm working on a slew of HW now but if you won't be on then I can do it now
18:12 Spaghetti: sure
18:12 CrypticMech: Coolcool
18:13 CrypticMech: I'll message you when I'm done, but it'll def be sometime then
23:17 CrypticMech: Hey Pasketti, I can do FD Akasha now :>
23:22 CrypticMech: WHATS THAT RANK THO
23:22 Spaghetti: `lol
23:22 Spaghetti: its me decaying
23:22 Spaghetti: cuz i fucking suck at this game
23:22 CrypticMech: 33333 hype tho
23:23 CrypticMech: same tho boi
23:23 CrypticMech: so
23:23 CrypticMech: FD Ahsaka now?
23:23 Spaghetti: sure
23:23 CrypticMech: coolcool
23:24 CrypticMech: We did everything before here: 01:49:035 (1) -
23:24 CrypticMech: so
23:24 CrypticMech: now for the rest
23:26 CrypticMech: `I mentioned it earlier and I'm going to mention it again, I don't like the way you have this rhythm mapped becuase strong beats (like on this slider end 01:49:359 (3) - ) aren't clickable
23:26 CrypticMech: But thats just me
23:26 Spaghetti: there's a lot of sound in the kiai
23:26 Spaghetti: and im still emphasizing the main beat
23:26 Spaghetti: so i think its fine Xd
23:26 CrypticMech: Okayokay
23:26 CrypticMech: 01:49:684 (4) - this is an unintuitive jump since its almost perpendicular to the slider's trajectory
23:26 Spaghetti: just trying a different approach since Jemmmmy
23:27 Spaghetti: 'Jemmmmy's does that and is way too popular Xd
23:27 Spaghetti: ye so?
23:27 Spaghetti: not everything needs to go in a circular motion
23:27 CrypticMech: It 'd be better with more of an obtuse angle w/ the slider
23:27 Spaghetti: why?
23:27 CrypticMech: It doesn't need to be circular, its just most of your map isn't squarish like this
23:28 Spaghetti: its a sharp angle I don't see what's wrong with it
23:28 Spaghetti: andgles like this are seen in every map lol
23:28 Spaghetti: its not even that sharp either
23:28 CrypticMech: No it isn't.
23:28 CrypticMech: It'd be fine if it was sharper tbh
23:29 Spaghetti: hmm
23:29 CrypticMech: Its >90 degrees which makes it a bit ugly aestehtically speaking and it creates a weird flow with the horizontal slider
23:29 CrypticMech: Like, if the slider was curved, it'd be fine
23:29 CrypticMech: but you have a flat straight slider than a nearly vertical straight upwards jump
23:29 CrypticMech: It just doesn't play well
23:29 Spaghetti: ima keep it cuz i rlly dont see the issuew
23:29 CrypticMech: You're making a right angle tbh
23:29 CrypticMech: And thats weird coming out of a slider like that
23:29 CrypticMech: fair 'nough
23:30 CrypticMech: 01:57:468 (4,5,6) - this is kind of another weird jump pattern
23:30 Spaghetti: ye that's really sharp
23:31 Spaghetti: will fix
23:31 CrypticMech: huge downard jump 01:57:305 (3,4) - , weird sideways jump going in the opposite momentum 01:57:468 (4,5) - another huge sideways jump 01:57:630 (5,6) - going into a large vertical jump 01:57:954 (6,7) -
23:31 CrypticMech: I don't like the section at all
23:31 CrypticMech: 01:58:603 (2,3) - this is a really ugly transition and its ne of the things I hate most about the map atm
23:31 CrypticMech: Make the slider more parallel with the stream or something :<
23:32 CrypticMech: 01:59:414 (1,2,3) - tbh this is also really extreme
23:33 CrypticMech: You're jumping into the slider, its going the opposite direction and its actually a 370 BPM jump
23:33 Spaghetti: slow down brah
23:33 Spaghetti: im still on the first point
23:33 CrypticMech: sorry sorry
23:33 Spaghetti: keeping stream transition cuz i dont see why its bad
23:33 CrypticMech: its just ugly tbh
23:34 CrypticMech: its not bad to play
23:34 CrypticMech: it just looks bad
23:34 Spaghetti: and the second one flows pretty nice since it's so spaced
23:34 Spaghetti: I think it looks nice ._.
23:34 CrypticMech: But its a 370 bpm jump?
23:34 Spaghetti: played as a double
23:34 Spaghetti: first note of the triple isnt played
23:34 CrypticMech: Yeah, I get that
23:35 CrypticMech: I'm just saying that the momentum is really weird here
23:35 CrypticMech: Like, if I could draw out why i think its bad I would
23:35 CrypticMech: but I can't :c
23:35 Spaghetti: see
23:35 Spaghetti: thats the thing
23:35 CrypticMech: ?
23:35 Spaghetti: dont call stuff bad if it isnt actually objectively bad
23:36 Spaghetti: you called it bad, but you dont know why
23:36 CrypticMech: I do know why
23:36 Spaghetti: its fine personally, I can fc it everytime
23:36 CrypticMech: I just can't actually draw it out.
23:36 Spaghetti: and im 33k
23:37 CrypticMech: Basically what I'm saying is its a hard snap from 01:59:414 (1) - here to 01:59:657 (2) - and then you instantly move in the opposite direction of that snap. Typically after a snap so large a player's cursor tends to drift towards their original trajectory, meaning the player would want to go leftish after that, but you have them going right. Thats all I'm saying.
23:37 CrypticMech: Its fine normally, but I think the spsacing for that movement is too big here.
23:37 Spaghetti: i nerfed it a little cuz it looks better
23:37 Spaghetti: LOL:
23:38 CrypticMech: Okay.
23:38 CrypticMech: 02:03:792 (3,4,5) - this is a bad jump sequence because the curve on the slider implies that the jump pattern will be going up and left but instead you have it going downward
23:38 CrypticMech: It'd be awkward as fuck on sightread.
23:39 Spaghetti: ?
23:39 Spaghetti: the note after the slider very much goes the right direction
23:39 Spaghetti: 02:03:792 (3,4) - ??
23:39 CrypticMech: Yeah, but then you'd expect the 5 to still be going towards the left
23:39 CrypticMech: but in reality it goes downwards
23:40 Spaghetti: why lol
23:40 Spaghetti: you have veeeeery circular flow
23:40 Spaghetti: that isnt good
23:40 CrypticMech: 02:03:305 (1,2,3) - these have a upward momentum
23:40 Spaghetti: its just a jump
23:40 CrypticMech: 02:03:792 (3,4) - this has an upward momentum
23:40 CrypticMech: 02:04:116 (4,5) - and then th emomentum changes here a bit. It just didn't make much sesne to me at all
23:40 Spaghetti: but listen to the music
23:40 CrypticMech: I'm fine with anti-circular things
23:40 Spaghetti: that jump compliments a transition
23:40 Spaghetti: it isnt even the same part of the phrase
23:42 CrypticMech: 02:28:441 (6,1) - this slider doesn't really do a good job of indicating where the next stream would start
23:42 CrypticMech: if anything I'd point it more parallel to the 5 and put a slight downward curve in it
23:43 Spaghetti: can i just link examples from different maps
23:43 Spaghetti: cuz you're pointing out stuff thats like
23:43 Spaghetti: veeeeeery common in other maps
23:43 CrypticMech: I mean, I'm just pointing otu what I personally think should be changed for this map. I'm aware maps like this are ranked, but that doesn't mean I think every ranked map is good.
23:43 CrypticMech: 02:42:062 (4,1) - this is another really bad transition tbh
23:44 CrypticMech: it has exact opposite momentum for no apparent reason
23:44 Spaghetti: i dont mean it like that
23:44 Spaghetti: i mean it like
23:44 Spaghetti: youre asking me to change the most basic fundamental patterns
23:44 Spaghetti: that are found everywhere
23:44 Spaghetti: with no good reasoning besides that the pattern "doesnt play right"
23:44 Spaghetti: (which it does lol)
23:45 CrypticMech: I'm pretty sure I said that the slider didn't really indicate where the next stream was starting
23:45 Spaghetti: whats bad about this i dun get it
23:45 CrypticMech: Which is actually a reason IMO
23:45 Spaghetti: right
23:45 Spaghetti: left
23:45 Spaghetti: back right into the stream
23:45 CrypticMech: 02:28:441 (6,1) - here?
23:45 Spaghetti: it would work going forward but it works well my way too
23:45 Spaghetti: nolol
23:45 Spaghetti: the next thing you said
23:45 CrypticMech: yeah but the next one is a different problem entirely
23:45 Spaghetti: i know
23:46 Spaghetti: and i just addressed it
23:46 CrypticMech: Okay.
23:46 Spaghetti: http://puu.sh/njkxu/6da0af7122.jpg
23:46 CrypticMech: The issue there though is that the stream is still going opposite of the player's trajectory
23:46 CrypticMech: and its actually creating like, a really severe mini-circular motion
23:49 CrypticMech: 03:14:657 (1,2) - I mentioned something along this line earlier
23:49 CrypticMech: its a really harsh transition
23:51 CrypticMech: rip?
23:52 Spaghetti: nope
23:52 Spaghetti: was fixing it
23:52 Spaghetti: lol
23:52 CrypticMech: oh okay
23:52 Spaghetti: mk done
23:52 CrypticMech: This plays really cramped. 04:12:549 (3,4,5,6) - Its also not really visually attractive
23:53 CrypticMech: I'm not sure if you're using a specific DS in this area, but if you aren't I'd just move that out a bit and then remap the beginning of the next stream a tiny bit
23:53 Spaghetti: aaa fuck
23:53 Spaghetti: how am i gonna fix it lol
23:53 CrypticMech: err
23:53 Spaghetti: o wait i got an idea
23:53 CrypticMech: oh okay
23:53 Spaghetti: i dont want to remap the stream
23:53 Spaghetti: it plays pretty nice
23:53 CrypticMech: I was gonna suggestion something but if you gots one
23:53 CrypticMech: go for it
23:55 Spaghetti: fixed
23:55 CrypticMech: hype.exe
23:56 CrypticMech: tbh thats it
23:56 CrypticMech: Really my main issues with the map are rhythm, but you're pretty stuck to what ya got so I've pointed out all I felt was super wrong aside from rhythm
23:57 Spaghetti: mk
23:57 CrypticMech: Sorry if I wasn't of much help
23:57 Spaghetti: na u were
23:57 Spaghetti: u got me on some stuff
23:58 CrypticMech: mmk, gonna post the logs to the thread and whatnot

[]
Thats it, good luck w/ stuff and things
Topic Starter
Atsuro
Timing is the same as Jemmmmy's set so it should be as good as it gets. I'll add the metadata stuff on the next update.
Spaghetti
I think he think's timing is off because the violin has a drifting bpm, nothing you can really do about it.
Xantaria
The Four Dimensions doesn't feel like a Four Dimensions diff because it gains it's difficulty rather from annoying kicksliders and patterns than from a stream stamina battle. :P
Topic Starter
Atsuro
The diff name depends on spaghetti, but i think four dimensions fits it just fine (very hard, streamy xi map)
Side

100bit wrote:

Side's Normal
Maybe change the name to "Side's Advanced"? :D Atsuro explained that I think
01:21:792 (1,2,3) - Notes are not in rhythm? For mapper - decide youself ;) yeah they follow the loud sounds of the synth thing.
03:01:359 (5,1,2) - this double... Maybe make a jump? I like the stack here cuz it's like a pause in the drums
04:09:143 (1,2) - very cool moment :lol: thx :v
Thanks! :)
Spaghetti

Xantaria wrote:

The Four Dimensions doesn't feel like a Four Dimensions diff because it gains it's difficulty rather from annoying kicksliders and patterns than from a stream stamina battle. :P
"FOUR DIMENSIONS" is originally the name for the highest diff in the spread in BMS (twice the difficulty of the chart before by twice as much iirc).

In osu!, "FOUR DIMENSIONS" is used for and xi map that is interpreted and mapped as difficult as possible while, of course, still maintaining quality and rationality. If this xi song was 200 BPM+, it would be as difficult, or more difficult, than the other "FOUR DIMENSIONS" difficulties.

Also.

Xantaria wrote:

it gains it's difficulty rather from annoying kicksliders and patterns
This argument makes no sense whatsoever. You think I should change the difficulty because the map is hard for another reason? What?

Also, the patterns I mapped are annoying to some, fun for others, its all subjective. That piece of the argument is completely invalid.

If people continue to question the diff name, I'll just link them to this post. I'm taking this difficulty name up to the DQ.
Nerova Riuz GX
I'M COMING
WAIT FOR A SEC
MAYBE TOMORROW
IM SO SLOW PLEASE BLAME ME
Side

Nerova Riuz GX wrote:

I'M COMING
WAIT FOR A SEC
MAYBE TOMORROW
IM SO SLOW PLEASE BLAME ME
/me blames NRG
Nerova Riuz GX
http://puu.sh/nNgHf/c05288124e.rar

ok finally i finished this thingy
Shirona
[ Extra (mod this one, not the other one) ]
01:02:981 (9) - NC
02:49:359 (9) - NC
03:10:927 (2,3,4,5,6,7) - i think this is much better then stack
http://puu.sh/nPLah/a40e9993fc.png
03:16:927 (4) - NC
03:38:657 - drum sound here, how about 03:38:495 (3) - change this reverse slider
i'm suck at mod, sorry. :c
Topic Starter
Atsuro

Flamie Spidlow wrote:

[ Extra (mod this one, not the other one) ]
01:02:981 (9) - NC
02:49:359 (9) - NC
03:10:927 (2,3,4,5,6,7) - i think this is much better then stack Good idea, did something different but still changed the stacks
http://puu.sh/nPLah/a40e9993fc.png
03:16:927 (4) - NC These nc are not necessary, not added
03:38:657 - drum sound here, how about 03:38:495 (3) - change this reverse slider Trying to emphasize the piano here as much as i can, so no
i'm suck at mod, sorry. :c
Thanks!
Shirona

Atsuro wrote:

Flamie Spidlow wrote:

[ Extra (mod this one, not the other one) ]
01:02:981 (9) - NC
02:49:359 (9) - NC
03:10:927 (2,3,4,5,6,7) - i think this is much better then stack Good idea, did something different but still changed the stacks
http://puu.sh/nPLah/a40e9993fc.png
03:16:927 (4) - NC These nc are not necessary, not added
03:38:657 - drum sound here, how about 03:38:495 (3) - change this reverse slider Trying to emphasize the piano here as much as i can, so no
i'm suck at mod, sorry. :c
Thanks!
waiting your rank!
Good Luck!
Yoges
Mod as promised

[Easy]
  1. 01:02:332 (5) - Make the curve on that a bit smoother. As it is you can tell that there's a red point there.
  2. 02:45:792 (4,3) - A nazi's eventually going to point this out anyway, you could stack those.


[Side]
  1. You have a few spacing errors
  2. 03:01:684 (1,2) - I think it'd be a better idea to stack the (2) on top of the (3) like this. The 03:01:035 (4,5) - previous to it were fast 1/2 notes so it might lead the player to think that the (1) and (2) are also 1/2 notes with the way you have them stacked.

[Hard]
  1. 00:56:495 (2,3) - Try a rhythm like this? You could use sliders instead of notes if it's too streamy for you

[FCL]
  1. 01:19:846 (2,3,1) - Create a manual stack here that looks a bit weird.
  2. 01:30:224 (2,3,1) - Same goes for any more of these
  3. 04:13:846 (4,5,6,7,8,9,1) - The slider is a bit hard to see under the circle stream so I'd advise against it.

[Insane]
  1. 01:09:062 (2,3,4) - The spacing for the 3/4 notes is the same as the 1/2 notes which can be a bit misleading.
  2. Why not add notes at 02:20:170 - and 02:21:468 - to emphasize the piano sound?

[N/A]
  1. Your NCs are extremely spammy throughout the entire map. In some sections you're only letting the combo go up to 2 or 4 before NCing. I don't see any harm in letting it go up higher to like 8 or something.

[Extra (mod this one, not the other one)]
  1. These kind of stacks look a bit weird to me. I'd do something like that instead.
  2. 02:17:414 (3,1) - Move slightly so the (3) is the note being blanketed not the (1).

Can't play the 4d. My mod's kind of short and useless but I really don't have a lot to complain about when I'm dealing with competent mappers that know what they're doing.
Xayler
Heya, from my mod queue. I'll check what I can do. ^^

Side's Normal
00:37:035 (2) - I would suggest to make this a reverse slider, sounds better in my opinion: https://osu.ppy.sh/ss/4778641

FOUR DIMENSIONS
This is just my opinion as I can't play this of course, but the spacing in the last refrain I think is too high. It's a climax but still.

Hard
00:44:900 (4) - I would suggest to add a circle there.
01:01:603 (4) - ^
04:07:197 (6,7) - This place looks kinda confusing to me, would suggest adding 2 reverse sliders: https://osu.ppy.sh/ss/4778760
04:14:657 (1) - Maybe move it to the top of the slider?
Also in Insane and Extra ^

All other seem to be okay for me, all diffs past hard are very hard for me to notice as I haven't used 1/4 that much like in that map, but it remembers me the Blue Zenith map a lot. Sorry for the low mod as it's perfect already in my opinion and doesn't need any more changes than I listed here.
I think that it's ready for rank, I'm not a BN tho but everything should be right in terms of mapping.

Good luck!
Topic Starter
Atsuro

Yoges wrote:

Mod as promised

[Easy]
  1. 01:02:332 (5) - Make the curve on that a bit smoother. As it is you can tell that there's a red point there. Fix
  2. 02:45:792 (4,3) - A nazi's eventually going to point this out anyway, you could stack those. Stacked

[Hard]
  1. 00:56:495 (2,3) - Try a rhythm like this? You could use sliders instead of notes if it's too streamy for you I prefer it to remain like that, as long as sliders still don't have a hit window, since this makes it easier to play (and makes more sense with how the piano sounds imo)

[Insane]
  1. 01:09:062 (2,3,4) - The spacing for the 3/4 notes is the same as the 1/2 notes which can be a bit misleading. Fixed i think
  2. Why not add notes at 02:20:170 - and 02:21:468 - to emphasize the piano sound? I don't want to make the rhythm more complex in this part, since it's kinda slow

[Extra (mod this one, not the other one)]
  1. These kind of stacks look a bit weird to me. I'd do something like that instead. Missing timestamp? are you talking about this one 01:24:549 (2,3,4,5) - ? If so, made it better :p
  2. 02:17:414 (3,1) - Move slightly so the (3) is the note being blanketed not the (1). DFix

Can't play the 4d. My mod's kind of short and useless but I really don't have a lot to complain about when I'm dealing with competent mappers that know what they're doing.
Thank u

Xayler wrote:

Heya, from my mod queue. I'll check what I can do. ^^

Hard
00:44:900 (4) - I would suggest to add a circle there. Did this to reduce difficulty
01:01:603 (4) - ^ Same
04:07:197 (6,7) - This place looks kinda confusing to me, would suggest adding 2 reverse sliders: https://osu.ppy.sh/ss/4778760 The piano is following a 1/6 rhythm that i simplified to 1/3
04:14:657 (1) - Maybe move it to the top of the slider? Nah, i like it better like that, since it's a completely different sound
Also in Insane and Extra ^

All other seem to be okay for me, all diffs past hard are very hard for me to notice as I haven't used 1/4 that much like in that map, but it remembers me the Blue Zenith map a lot. Sorry for the low mod as it's perfect already in my opinion and doesn't need any more changes than I listed here.
I think that it's ready for rank, I'm not a BN tho but everything should be right in terms of mapping.

Good luck!
Thanks!
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