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Avenged Sevenfold - So Far Away

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Topic Starter
Video
This beatmap was submitted using in-game submission on Thursday, June 23, 2016 at 3:14:47 PM

Artist: Avenged Sevenfold
Title: So Far Away
Tags: nightmare jimmy the rev sullivan
BPM: 152
Filesize: 8895kb
Play Time: 05:17
Difficulties Available:
  1. Gone (3.35 stars, 742 notes)
Download: Avenged Sevenfold - So Far Away
Information: Scores/Beatmap Listing
---------------


First standard Avenged Sevenfold beatmap for rank since 2012. SOMETHING'S WRONG HERE

osu needs more Avenged Sevenfold

seriously tho get to it..




Thank you for all your help
Mods:
Log Off Now - forum
Mikii - forum
Electoz - forum
DylanSan - forum
Kyi - in-game
DahplA - forum
Sync - forum
altkyo - forum
FCL - forum
Neoskylove - forum
NucleaRaven - forum
Karen - forum

Kudosus:
-Kankazi - 4kds
Bakari - 3kds
Shyotamaze - 20kds WTF

Ranking Process:
Bakari - Bub #1
Squirrel - Bub #2
BeatofIke - Qualify!!
Log Off Now
Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks ok to me!

[Gone]

This was actually a really relaxing difficulty to play but still fun on DT. Although I do wish that the jumps were a little more fulfilling, even though this is a hard difficulty I think you can be a bit more adventurous with them

00:21:161 (3) - Maybe curve this out slightly for a nicer shape (but not too much that the flow gets ruined)

00:26:688 (1,2) - I think this blanket might be slightly off (slider tail)

00:37:543 (4) - The kick should be clickable, and it's rather prominent. I'd suggest maybe a small triangle jump or linear pattern to replace 00:37:543 (4,5) - for example This isn't as much of a problem with the longer sliders I feel so I won't include things regarding emphasis with them in this mod, although if you decide to change them it would also make sense.

00:54:517 - Missing note?

00:59:056 (2,3) - This could look nicer by being a better blanket or being a more open circular pattern, either way I'd recommend changing this

01:00:438 (1,2,3,4) - This could be made into a diamond jump or a 4 way jump, but since this section is calm If you don't want to change it that also makes sense

01:01:819 (2) - Change this to two separate circles, I think the note on the white tick is too important to be ignored, maybe a large triangle jump would fit well

01:11:688 (3,4) - Same as 00:59:056 (2,3)

01:15:240 - Missing circle? Hihat and vocal are on this white tick

01:16:819 (4,1) - Blanket could be tidier I think

01:33:003 (1) - I think inverting the slight curve on the slider before this would give a cleaner shape to this part, if you do decide to change this make sure to change 01:33:398 (2) - as well to create a subtle wave

01:35:372 (7,8) - Blanket is slightly off, 8 should be more towards the center

02:04:188 (1,2,3) - I would prefer playing this as a triangle

02:06:359 (8) - NC

02:22:346 (5) - Make this the inverse of 02:22:740 (6) - for a nice wave pattern

02:24:319 (2) - ^, but inverse 02:23:530 (1)

03:00:635 (7) - You could curve this so you have a wave that follows 03:01:030 (1) and continues the wave from 02:59:846 (5,6)

03:16:227 (6,7,8,9,10) - Potentially a star jump?

05:14:993 (3,1) - Blanket could be cleaner

[]

Really enjoyed this song :D Hope this mod helped!
Mikii
M4M request

[Gone]
  1. Overall a solid map with fantastic hitsounding.
  2. Adjust your offset by -10, just shift all your timing points by selecting them all and re-snap the notes.
  3. Add the tags with something along with its album. Remove countdown and I would increase od to 7 :p
  4. 00:04:385 (3) - Just a personal opinion to NC this. Obviously this can be done at 00:17:017 (3) - 00:19:582 (3) - but this is up to your preference.
    NC spots
    00:56:293 (5) -
    01:07:740 (9) -
    01:41:490 (6) -
    02:04:977 (4) -
    02:06:359 (8) -
    02:09:319 (4) -
    02:12:477 (4,6,8) -
    02:29:451 (6) - Start NC here instead of 02:29:846 (1) -
    03:16:227 (6) -
    03:54:318 (6) -
    04:18:237 (4) - Start NC from here?
    04:21:075 (5) -
    04:26:953 (6) -
    04:34:048 (7) -
    04:34:048 (7) -
    04:40:534 (4) -
    04:47:021 (8) -
    04:53:507 (8) -
    05:12:156 (6) -
  5. 00:33:793 (3,4,5,6,7) - - - You have a lot of space to move these sliders over. The current sliders feel too compact with each other
  6. 00:39:122 (8) - Although the blanket is nice, gameplay wise this is a bit uncomfortable to play. Maybe just a quick fix this like?
  7. 00:40:109 (3,4) - Same here, just move the 4 slider slightly up
  8. 01:08:530 (11) - Kinda weird to stack :p just place it in front of the sliderend? This creates a better jump to 01:08:924 (1) -
  9. 01:22:148 (5,6,7,8,9) - Again this just feels too squished. If you have some space left over in some squished mapping part, it is usually much nicer to space it out unless it is some quiet part of the song.
  10. 01:52:346 (1,2) - Make this distance snap similar to 01:51:753 (8,1) -
  11. 01:44:451 (6,7,8,9,1) - Squished
  12. 02:48:003 (6) - Slightly bigger distance snap than the last one
  13. 04:14:588 (4,5,1) - Lower spacing compared to the rest of this part
  14. 05:06:277 (7) - Place slightly to the left
  15. 05:15:399 (1) - Place more to the top left

Overall, I don't see any huge problems here. Just try to keep your spacing a big more consistent when needed thats all :)
Good luck!
Topic Starter
Video

Log Off Now wrote:

Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks ok to me! - Yay~!

[Gone]

This was actually a really relaxing difficulty to play but still fun on DT. Although I do wish that the jumps were a little more fulfilling, even though this is a hard difficulty I think you can be a bit more adventurous with them - I'll try to make them more enjoyable

00:21:161 (3) - Maybe curve this out slightly for a nicer shape (but not too much that the flow gets ruined) - good idea

00:26:688 (1,2) - I think this blanket might be slightly off (slider tail) - i barely noticed it :O nice catch

00:37:543 (4) - The kick should be clickable, and it's rather prominent. I'd suggest maybe a small triangle jump or linear pattern to replace 00:37:543 (4,5) - for example This isn't as much of a problem with the longer sliders I feel so I won't include things regarding emphasis with them in this mod, although if you decide to change them it would also make sense. - i guess that makes sense, fixed that

00:54:517 - Missing note? - i think it's fine the way it is

00:59:056 (2,3) - This could look nicer by being a better blanket or being a more open circular pattern, either way I'd recommend changing this - fixed

01:00:438 (1,2,3,4) - This could be made into a diamond jump or a 4 way jump, but since this section is calm If you don't want to change it that also makes sense - yeah, i like it the way it is

01:01:819 (2) - Change this to two separate circles, I think the note on the white tick is too important to be ignored, maybe a large triangle jump would fit well - nice idea

01:11:688 (3,4) - Same as 00:59:056 (2,3) - fixed

01:15:240 - Missing circle? Hihat and vocal are on this white tick - fixed

01:16:819 (4,1) - Blanket could be tidier I think - tidied

01:33:003 (1) - I think inverting the slight curve on the slider before this would give a cleaner shape to this part, if you do decide to change this make sure to change 01:33:398 (2) - as well to create a subtle wave - changed

01:35:372 (7,8) - Blanket is slightly off, 8 should be more towards the center - nice catch

02:04:188 (1,2,3) - I would prefer playing this as a triangle - okee

02:06:359 (8) - NC - fixed

02:22:346 (5) - Make this the inverse of 02:22:740 (6) - for a nice wave pattern - good idea

02:24:319 (2) - ^, but inverse 02:23:530 (1) - dunn

03:00:635 (7) - You could curve this so you have a wave that follows 03:01:030 (1) and continues the wave from 02:59:846 (5,6) - looks nice

03:16:227 (6,7,8,9,10) - Potentially a star jump? - its a fat star now

05:14:993 (3,1) - Blanket could be cleaner - i cleaned it

[]

Really enjoyed this song :D Hope this mod helped!
I'm glad you liked it! I enjoyed mapping it a bunch! And your mod was very helpful. I missed a lot of messy blankets and your suggestions made the map a lot prettier and more interesting! :oops: :oops: :oops:
Topic Starter
Video

Mikii wrote:

M4M request

[Gone]
  1. Overall a solid map with fantastic hitsounding.
  2. Adjust your offset by -10, just shift all your timing points by selecting them all and re-snap the notes. - Thank you!!
  3. Add the tags with something along with its album. Remove countdown and I would increase od to 7 :p - done
  4. 00:04:385 (3) - Just a personal opinion to NC this. Obviously this can be done at 00:17:017 (3) - 00:19:582 (3) - but this is up to your preference.
    NC spots - i like it the way it is
    00:56:293 (5) - ^
    01:07:740 (9) - yep
    01:41:490 (6) - no thank you
    02:04:977 (4) - ^
    02:06:359 (8) - yep
    02:09:319 (4) - no thank you
    02:12:477 (4,6,8) - ^
    02:29:451 (6) - Start NC here instead of 02:29:846 (1) - yess
    03:16:227 (6) - ^
    03:54:318 (6) - used 03:53:912 instead
    04:18:237 (4) - Start NC from here? yess
    04:21:075 (5) - no thank you
    04:26:953 (6) - yess
    04:34:048 (7) - no thank you
    04:34:048 (7) - listed it twice lol
    04:40:534 (4) - no thank you
    04:47:021 (8) - ^
    04:53:507 (8) - ^
    05:12:156 (6) - yess
  5. 00:33:793 (3,4,5,6,7) - - - You have a lot of space to move these sliders over. The current sliders feel too compact with each other - thank you
  6. 00:39:122 (8) - Although the blanket is nice, gameplay wise this is a bit uncomfortable to play. Maybe just a quick fix this like? - thank you
  7. 00:40:109 (3,4) - Same here, just move the 4 slider slightly up - thank you
  8. 01:08:530 (11) - Kinda weird to stack :p just place it in front of the sliderend? This creates a better jump to 01:08:924 (1) - yesss thank you
  9. 01:22:148 (5,6,7,8,9) - Again this just feels too squished. If you have some space left over in some squished mapping part, it is usually much nicer to space it out unless it is some quiet part of the song. - fixed
  10. 01:52:346 (1,2) - Make this distance snap similar to 01:51:753 (8,1) - okee
  11. 01:44:451 (6,7,8,9,1) - Squished - unsquished
  12. 02:48:003 (6) - Slightly bigger distance snap than the last one - thank you
  13. 04:14:588 (4,5,1) - Lower spacing compared to the rest of this part - fixed
  14. 05:06:277 (7) - Place slightly to the left - lefted
  15. 05:15:399 (1) - Place more to the top left - adjusted

Overall, I don't see any huge problems here. Just try to keep your spacing a big more consistent when needed thats all :)
Good luck!
Thank you for the mod! :oops:
Electoz
Hi, from my modding queue~ we meet again.

[General]

  1. Delete an .osb file in your song folder please, since you doesn't have a storyboard.
  2. Impressive stuff on combo colours there, very delicate.
  3. Won't you use soft-sliderslide as a silent sound? Like most of the maps did.
[Gone]

  1. 00:08:332 (2,3) - Feels weird here because ds here is jumped to 1.7 for no reason imo.
  2. 00:47:214 (5,6) - Visually it's very close. (It's not really bad or that much a problem but I think in terms of visual it can be improved.)
  3. 00:55:701 (3,4,5) - The flow feels weird here.
  4. 01:01:030 (4,1) - Not sure if it's just me, but I find it very hard here to follow the rhythm, maybe you should just keep this in mind until others mention this again.
  5. 01:02:214 (3,4) - The spacing here's very small and it's hard to follow.
  6. 01:03:596 (1,2,3,4,5,1) - lol I understand what you're trying, but the flow's not completely smooth here, because 01:04:582 (1) 's angle doesn't support the flow from 01:04:385 (5) . Same applies to 02:50:372 (4,5) -
  7. 01:09:714 (3,4,5) - The flow here can be improved imo. Because you have to move your cursor sharply from 01:09:911 (4) to 01:10:109 (5) .
  8. 01:22:148 (5,6) - Shouldn't be a small jump here imo, I think the jump here 01:21:161 (3,4) makes much more sense.
  9. 01:34:385 (4) - Maybe move this to the top-right a bit? So the flow can be better (Not sure what words to say instead of top-right lol, sry for my nub English)
  10. 01:36:161 (1,2) - A jump here feels too sudden imo.
  11. 02:10:701 (8) - I would move this to x:484 y:108 , but it's up to you.
  12. 02:22:148 (4) - If will be much better if spacing here is balanced,
  13. 02:22:148 (4) - Try x:384 y:52? So the spacing would be more balanced when playing.
  14. 02:50:964 (5,6) - Spacing is kinda a bit bigger imo.
  15. 03:18:003 (3,4,5) - Weird spacing imo.
  16. 03:23:530 (1) - lol nice trap.
  17. 04:35:669 (3,4,5) - Spacing looks unbalanced in terms of visual imo. > http://puu.sh/lOtiD/310807738d.jpg
  18. 04:37:291 (7) - How about make this a curve slider? Just a random suggestion though.
  19. 05:16:286 (2,1) - I wouldn't prefer this overlap though.
That's it from me, good luck! I'm sorry for spams on spacing.
Topic Starter
Video

Electoz wrote:

Hi, from my modding queue~ we meet again. - I thought the name sounded familiar! ^.^ Thanks for yet another mod~! ♥

[General]

  1. Delete an .osb file in your song folder please, since you doesn't have a storyboard. - my folder doesnt have one? :?
  2. Impressive stuff on combo colours there, very delicate. - thank you~!
  3. Won't you use soft-sliderslide as a silent sound? Like most of the maps did. added!
[Gone]

  1. 00:08:332 (2,3) - Feels weird here because ds here is jumped to 1.7 for no reason imo. - made gap smaller
  2. 00:47:214 (5,6) - Visually it's very close. (It's not really bad or that much a problem but I think in terms of visual it can be improved.) - I think it's fine
  3. 00:55:701 (3,4,5) - The flow feels weird here. - You're right! Fixed
  4. 01:01:030 (4,1) - Not sure if it's just me, but I find it very hard here to follow the rhythm, maybe you should just keep this in mind until others mention this again. - i'll keep it noted but im not sure how to make it simpler :?
  5. 01:02:214 (3,4) - The spacing here's very small and it's hard to follow. - fixed
  6. 01:03:596 (1,2,3,4,5,1) - lol I understand what you're trying, but the flow's not completely smooth here, because 01:04:582 (1) 's angle doesn't support the flow from 01:04:385 (5) . Same applies to 02:50:372 (4,5) - fixed all that > <
  7. 01:09:714 (3,4,5) - The flow here can be improved imo. Because you have to move your cursor sharply from 01:09:911 (4) to 01:10:109 (5) . - made it flow more
  8. 01:22:148 (5,6) - Shouldn't be a small jump here imo, I think the jump here 01:21:161 (3,4) makes much more sense. - i prefer to keep it this way
  9. 01:34:385 (4) - Maybe move this to the top-right a bit? So the flow can be better (Not sure what words to say instead of top-right lol, sry for my nub English) - maybe more towards the center? or closer to the other notes? cx i got what you meant though and did it
  10. 01:36:161 (1,2) - A jump here feels too sudden imo. - tested and fixed
  11. 02:10:701 (8) - I would move this to x:484 y:108 , but it's up to you. - i like it more where it is
  12. 02:22:148 (4) - If will be much better if spacing here is balanced, - ah, nice catch!
  13. 02:22:148 (4) - Try x:384 y:52? So the spacing would be more balanced when playing.
  14. 02:50:964 (5,6) - Spacing is kinda a bit bigger imo. - fixed
  15. 03:18:003 (3,4,5) - Weird spacing imo. - another nice catch!
  16. 03:23:530 (1) - lol nice trap. - I hope to brings combo breaks to all those who are tempted. pure evil
  17. 04:35:669 (3,4,5) - Spacing looks unbalanced in terms of visual imo. > http://puu.sh/lOtiD/310807738d.jpg - another nice catch!
  18. 04:37:291 (7) - How about make this a curve slider? Just a random suggestion though. - yeah i guess it looks nice :o
  19. 05:16:286 (2,1) - I wouldn't prefer this overlap though. - agreed, fixed
That's it from me, good luck! I'm sorry for spams on spacing.

Nonono, i love the spam on spacing, :oops:
You really helped the flow of the map work a lot more nicely! Thank you for the mod!!
riffy
As requested via #modreqs

[General]
  1. 03:29:994 - there is something wrong with the volume. Please, make sure that both red and green line use the same volume. It's important as they are located at the same point of time.
  2. The amount of black/grey and their shades you use is unreasonably high. I'd recommend to go for more colourful set of colors.
    Example

    [img]Combo1 : 158,181,153
    Combo2 : 140,154,189
    Combo3 : 128,64,64
    Combo4 : 181,155,138
    Combo5 : 253,104,104[/img]
[Gone]
  1. 00:08:530 - as the drum beat is strong, emphasizing it might be a good idea. Try to place two circles, instead of 00:08:332 (2)?
    Note: 01:40:109 - 01:51:161 - same here. A few more similar patterns might appear, so if you are up to fix them, pleae fix them all.
  2. 00:31:227 - I have a feeling it is better if you put a circle here. Vocals/guitar are asking for it.
    Note: 01:28:069 - something similar happens here.
  3. 00:55:109 (1,2,3,4) - this feels overdone, consider using some more sliders to map the vocals properly here.
  4. 01:48:003 (7) - minor - moving (7) further from (5) would be a great idea, so players don't click it too early and the pattern itself looks neater.Example
  5. 01:53:924 (1,2,3) - I get the increasing volume thing, but can you start with 30-35% instead of 20%? I really can't hear the hitsounds there.
    Note: 03:53:912 - same.
  6. 02:24:319 (2) - the guitar sound that suddenly pops up 02:24:714 - should be made clickable for the sake of gameplay. Example
    Note: 02:26:688 - same, I suppose.
  7. 03:16:227 (1,2,3,4,5) - this could be a great star-shaped pattern. Hit Ctrl+Shift+D and see what you can do.
  8. 03:22:938 (6,1,1) - distance spacing gets broken here. Probably a stack could help us. example
  9. 03:44:183 (4,5) - thetransition between those two appears rough. I'd try something like this.
  10. 04:19:858 - this thing should be finished 1/2 earlier, I suppose. 04:20:061 - a circle can be added here afterwards.
  11. 05:22:488 (1) - might be just me, but i feel like this one is unnecessary here. It is almost inaudible, too. So, it is pretty much unrakable, anyway.

    Impressive!
~~~~~~~~~~~~~~~~~~~~~

Best of luck!
dylansantosh
Hey from my queue

Gone
00:07:740 (1,2) - Missed blanket opportunity imo
00:38:530 (8,9) - ^
01:28:069 - I feel like the "a" from away should be mapped too
01:53:924 (1) - I feel like the hitsounds start too soft
01:58:859 (1,2) - These could have blanketed eachother
02:10:109 (7,1) - ^
02:25:503 (3,1) - These could be symetrical
03:57:561 (3,4) - these are not the same shape, might look better if they are
04:41:345 (1) - This blanket is slightly off, You can move the slider starting point one tad bit to the left
04:59:385 (6,7) - Blanket opportunity
05:00:804 (1,2) - ^
05:22:488 (1) - This is a silent note?
Topic Starter
Video

Bakari wrote:

As requested via #modreqs

[General]
  1. 03:29:994 - there is something wrong with the volume. Please, make sure that both red and green line use the same volume. It's important as they are located at the same point of time. - Nice catch
  2. The amount of black/grey and their shades you use is unreasonably high. I'd recommend to go for more colourful set of colors. - Love the color suggestions! c/p into the osu file cx
    Example

    [img]Combo1 : 158,181,153
    Combo2 : 140,154,189
    Combo3 : 128,64,64
    Combo4 : 181,155,138
    Combo5 : 253,104,104[/img]
[Gone]
  1. 00:08:530 - as the drum beat is strong, emphasizing it might be a good idea. Try to place two circles, instead of 00:08:332 (2)?
    Note: 01:40:109 - 01:51:161 - same here. A few more similar patterns might appear, so if you are up to fix them, pleae fix them all. - fixed suggested and went through entire map fixing up similar patterns
  2. 00:31:227 - I have a feeling it is better if you put a circle here. Vocals/guitar are asking for it. - added note for vocal
    Note: 01:28:069 - something similar happens here. - ^
  3. 00:55:109 (1,2,3,4) - this feels overdone, consider using some more sliders to map the vocals properly here. - agreed and fixed
  4. 01:48:003 (7) - minor - moving (7) further from (5) would be a great idea, so players don't click it too early and the pattern itself looks neater.Example - I think i changed it but hadn't update it before the mod
  5. 01:53:924 (1,2,3) - I get the increasing volume thing, but can you start with 30-35% instead of 20%? I really can't hear the hitsounds there. - fixed
    Note: 03:53:912 - same. - although i agree my hitsounds are quiet at the start, i think the tom drum in the song is a good "natural" hitsound
  6. 02:24:319 (2) - the guitar sound that suddenly pops up 02:24:714 - should be made clickable for the sake of gameplay. Example - good idea
    Note: 02:26:688 - same, I suppose. - no thank you
  7. 03:16:227 (1,2,3,4,5) - this could be a great star-shaped pattern. Hit Ctrl+Shift+D and see what you can do. - MY GOD. THIS IS A COMMAND AND IVE BEEN MAKING MY STARS BY MYSELF THIS WHOLE TIME??? ;-; Thank you so much
  8. 03:22:938 (6,1,1) - distance spacing gets broken here. Probably a stack could help us. example - stacked
  9. 03:44:183 (4,5) - the transition between those two appears rough. I'd try something like this. - looks nice. edited it
  10. 04:19:858 - this thing should be finished 1/2 earlier, I suppose. 04:20:061 - a circle can be added here afterwards. - fixed
  11. 05:22:488 (1) - might be just me, but i feel like this one is unnecessary here. It is almost inaudible, too. So, it is pretty much unrakable, anyway. - Oops, I must have added that by mistake. Thanks for informing me cx
    Impressive!
~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks for the mod, short command, and compliment! :oops:
Topic Starter
Video

DylanSan wrote:

Hey from my queue

[Gone]
00:07:740 (1,2) - Missed blanket opportunity imo - i agree
00:38:530 (8,9) - ^ - that was actually a really crappy blanket by me in the first place XD
01:28:069 - I feel like the "a" from away should be mapped too - fixed
01:53:924 (1) - I feel like the hitsounds start too soft - they do >.<
01:58:859 (1,2) - These could have blanketed each other - they could have, but i prefer them the way they are
02:10:109 (7,1) - ^ - ^^
02:25:503 (3,1) - These could be symmetrical - ?????
03:57:561 (3,4) - these are not the same shape, might look better if they are - I actually copied and rotated the slider so they're identical, it looks a bit deceiving though :P
04:41:345 (1) - This blanket is slightly off, You can move the slider starting point one tad bit to the left - fixed
04:59:385 (6,7) - Blanket opportunity - no thank you
05:00:804 (1,2) - ^ - I considered it for a while, but i couldn't re-map it in a way i liked so i decided to not blanket it and revert the changes
05:22:488 (1) - This is a silent note? - crap >.< I must have added it by accident when i was clicking around and stuff, i deleted that note :?
Thanks for the mod! Lots of helpful suggestions and blankets! ^^
riffy
Oh, I forgot to say: get 1-2 more mods and call me back, please!
Topic Starter
Video

Bakari wrote:

Oh, I forgot to say: get 1-2 more mods and call me back, please!
okee :oops:
DahplA
[Gone]
  1. 00:51:556 (7) - Personally, I feel that the positioning of this circle should come below 6, not above. Looking at your previous patterns, the flow has indicated that you place your objects in front of the last and never really backtrack on itself. Therefore, it makes more sense to have something like this.
  2. 03:55:939 (1) - The flow here feels clipped, rather than carried onwards.
  3. Lastly, there is a blank .osb in your folder that you can delete, since you're not using a storyboard.
-

Very well done. I'd imagine seeing this ranked soon. Good luck.
Topic Starter
Video

DahplA wrote:

[Gone]
  1. 00:51:556 (7) - Personally, I feel that the positioning of this circle should come below 6, not above. Looking at your previous patterns, the flow has indicated that you place your objects in front of the last and never really backtrack on itself. Therefore, it makes more sense to have something like this. - fixed it
  2. 03:55:939 (1) - The flow here feels clipped, rather than carried onwards. - I agree somewhat, but I don't think it's worth it to re-mapping
  3. Lastly, there is a blank .osb in your folder that you can delete, since you're not using a storyboard. - I keep deleting the osb from my folder before i upload, why does it keep reappearing!! :cry: :? :(
-

Very well done. I'd imagine seeing this ranked soon. Good luck. - oh yay! :oops:
Thank you for the mod! Greatly appreciate showing me what exactly it is that is wrong! :)
Sync
02:38:924 (5,1) - Watch out, this is spaced as if it were half a beat apart from each other; players will hit the slider too early here.
03:07:740 (9) - I'd add a new combo here instead of the slider a few beats later.
Kaguyaaw
Hi! I'm just passing here to suggest that you swap the slider at 03:23:530 (1) - to put a simple hitcircle, followed by a Spinner, considering that its a hard diff and a long map, this slider can be really tiring to hold, and your map have no spinners :cry: , a good place to put one!

In general, your map is really good, I had fun playing it, also asked some friends to play it, and they liked :)
Hope that gets ranked soon, Good Luck!
Topic Starter
Video

Sync wrote:

02:38:924 (5,1) - Watch out, this is spaced as if it were half a beat apart from each other; players will hit the slider too early here. - oh yeah, i moved it, thanks!
03:07:740 (9) - I'd add a new combo here instead of the slider a few beats later. - good idea, it also helps extinguish any confusion with the overlap
thankies for the mod! very helpful suggestions!
Topic Starter
Video

altkyo wrote:

Hi! I'm just passing here to suggest that you swap the slider at 03:23:530 (1) - to put a simple hitcircle, followed by a Spinner, considering that its a hard diff and a long map, this slider can be really tiring to hold, and your map have no spinners :cry: , a good place to put one! - I was holding off on changing this since it was only suggested once to change it, but I will change it to a spinner cx

In general, your map is really good, I had fun playing it, also asked some friends to play it, and they liked :) - Yay!! :D
Hope that gets ranked soon, Good Luck!

I'm glad they enjoyed it! :oops:

I had a lot of fun making it and I hope so too! ^^ Thank you for the mod!!
Topic Starter
Video
ez kd simulator
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