This beatmap was submitted using in-game submission on Thursday, April 21, 2016 at 7:41:31 AM
Artist: aaaa
Title: Bokutachi no Tabi to Epilogue.[Long ver.]
Source: BMS
Tags: Our Journey Ricora Marathon Groundbreaking 2014 game music
BPM: 51.68
Filesize: 6103kb
Play Time: 06:02
Difficulties Available:
Information: Scores/Beatmap Listing
---------------
~ The Epilogue of Your Journey is Just the Beginning of Your Newfound Skill ~
~Featured as the tiebreaker map for the 2016 Osu!mania 4K World Cup Round of 16~
This file is your journey. The modding and ranking process totally reflects this song and it's pretty cool.
At the climax, it hits ~240 double/triple stream. See my notes on spikes of NPS here - p/4726794
Enjoy this. If you're not able to do the hard part, work for it. Improving is a journey as well. You're not going to improve if you don't spend any time moving forwards. And not all paths will lead quickly to a goal. Work at it. Hitting that section properly for the first time after not being able to read it at all and mashing through it previously is a pretty good feeling
Bubbles courtesy of :
Evening
Kamikaze-
Feerum
Evening - aaaa aaaa aaaa aaaa aaaa aaaa aaaa aaaa
Already has undergone plenty of revision/modding to make it into yolomania 4, converted over to osu, QUALIFIED 4/21
Artist: aaaa
Title: Bokutachi no Tabi to Epilogue.[Long ver.]
Source: BMS
Tags: Our Journey Ricora Marathon Groundbreaking 2014 game music
BPM: 51.68
Filesize: 6103kb
Play Time: 06:02
Difficulties Available:
- Final Voyage - 4Key (5.07 stars, 3529 notes)
Information: Scores/Beatmap Listing
---------------
~ The Epilogue of Your Journey is Just the Beginning of Your Newfound Skill ~
~Featured as the tiebreaker map for the 2016 Osu!mania 4K World Cup Round of 16~
This file is your journey. The modding and ranking process totally reflects this song and it's pretty cool.
At the climax, it hits ~240 double/triple stream. See my notes on spikes of NPS here - p/4726794
Enjoy this. If you're not able to do the hard part, work for it. Improving is a journey as well. You're not going to improve if you don't spend any time moving forwards. And not all paths will lead quickly to a goal. Work at it. Hitting that section properly for the first time after not being able to read it at all and mashing through it previously is a pretty good feeling
Bubbles courtesy of :
Kamikaze-
Feerum
Evening - aaaa aaaa aaaa aaaa aaaa aaaa aaaa aaaa
Already has undergone plenty of revision/modding to make it into yolomania 4, converted over to osu, QUALIFIED 4/21
Special Tanks
Special Tanks (or boats I guess) to all the modders (both short and long)
==========================
Frostcage
Soragami
YoshiAP/Ciel
Lenfried-
Vevening
Fullerene-/Wafles/Yolo team
Starry-
_underjoy
-Kamikaze-
Feerum
Julie
Double special tanks to the BNs and stuff
And tanks also to the bunch of people who did playtests of this, and otherwise have said that they like this chart. It means a lot.
==========================
Frostcage
Soragami
YoshiAP/Ciel
Lenfried-
Vevening
Fullerene-/Wafles/Yolo team
Starry-
_underjoy
-Kamikaze-
Feerum
Julie
Double special tanks to the BNs and stuff
And tanks also to the bunch of people who did playtests of this, and otherwise have said that they like this chart. It means a lot.
fixes timeline
11/27 - Added kiai time lmfao
11/28 - I fixed the measure issue by re-syncing only the bpm. As a result, many of the notes are not snapped anymore, however it does not have an effect on the sync of each of the notes.I honestly think this is the best I can do with this.THIS IS FIXED NOW AS OF 12/4 Also re-added hitsounds to the map, so it's like actually "finished". Also fixed a couple hands in the kiai. Preview start got borked so i fixed that too lmfao. SV changes are normalized
11/29 - I like the one handed trills personally, and they're not faster than the 240 js. Changed difficulty name because lol trills in question have been removed
11/30 - reworked patterns in the dumpstream, much more playable it feels. edited a couple holds as well
12/1 - there was a funky unsnapped note that i snopped right back in the jumpstream.
12/1v2 - the funky unsnapped note got snopped to the wrong column, fixed that. Also normalized the 1|4 trill at the end so that spacing is nicer
12/2 - minor patterning changes + snapping a couple notes
12/2v2 - edited a couple holds to better accent the releases
12/3 - edited hitsounds to not be loud as hell (i play with fx off oops). Also changed HP drain x2
12/3v2 - fixed some weird snapping issues. map is snapped "properly" now lol, and a couple minor patterns
12/4 - discovered a buttton of snapping issues, and fixed everything I could find (rip). revamped a lot of patterns to make the file play smoother at parts
12/10 - went through and found like 5 more technical errors (ghost notes), and fixed the last of the sync. Beautified up a couple patterns and made things even more playable than before! wow! Also fixed the last trill so that it's friendly and looks better lol. I believe this is ready for bubbley stuff
12/10v2 - reversed the last trill cause it felt better lol
12/10v3 - got rid of a dumb anchor
12/10v4 - metadata stuff whee i hope i didn't absolutely poop things up
12/11 - *grumblegrumbleromanizationsgrumble*
12/11v2 - GRUMBLE(yay )
12/16 - - So i added an extra difficulty because I was not sure whether SV changes would work well with this map. To the people who may bubble this, please contact me first so i can remove a difficulty so that it's actually rankable lol. The SVTest difficulty is there only to do what it says, test SVs. thanks! (Also spread this map for playtests whee)
12/16-v2Fixed the slowread section, and re-normalized ending trill
12/16-v3things
12/19 - screw SV changes >_>
1/9 - lol i changed my username
1/10 - Fixed + extended hitsound accenting to slower areas. Is this finally it? hngggggggg
1/13 - Nah, extra work is needed. That's ok though. Fixed a bunch of timing stuff (more timing points wheeeeee) as well as squishing a couple more of those stupidly snapped notes, god damnit converter.
1/15 - more timing fixes that I noticed, also tidied up hitsounds a tiny bit as well
1/19 - wtf is happening, fixed random things ty
2/15 - please :<
2/26 - - kami things. stuff is fixed, most likely going to be going through again and seeing what i can do to salvage sync
3/24 - - crying x444444
4/20 - you know
11/28 - I fixed the measure issue by re-syncing only the bpm. As a result, many of the notes are not snapped anymore, however it does not have an effect on the sync of each of the notes.
11/29 - I like the one handed trills personally, and they're not faster than the 240 js. Changed difficulty name because lol trills in question have been removed
11/30 - reworked patterns in the dumpstream, much more playable it feels. edited a couple holds as well
12/1 - there was a funky unsnapped note that i snopped right back in the jumpstream.
12/1v2 - the funky unsnapped note got snopped to the wrong column, fixed that. Also normalized the 1|4 trill at the end so that spacing is nicer
12/2 - minor patterning changes + snapping a couple notes
12/2v2 - edited a couple holds to better accent the releases
12/3 - edited hitsounds to not be loud as hell (i play with fx off oops). Also changed HP drain x2
12/3v2 - fixed some weird snapping issues. map is snapped "properly" now lol, and a couple minor patterns
12/4 - discovered a buttton of snapping issues, and fixed everything I could find (rip). revamped a lot of patterns to make the file play smoother at parts
12/10 - went through and found like 5 more technical errors (ghost notes), and fixed the last of the sync. Beautified up a couple patterns and made things even more playable than before! wow! Also fixed the last trill so that it's friendly and looks better lol. I believe this is ready for bubbley stuff
12/10v2 - reversed the last trill cause it felt better lol
12/10v3 - got rid of a dumb anchor
12/10v4 - metadata stuff whee i hope i didn't absolutely poop things up
12/11 - *grumblegrumbleromanizationsgrumble*
12/11v2 - GRUMBLE(yay )
12/16 - - So i added an extra difficulty because I was not sure whether SV changes would work well with this map. To the people who may bubble this, please contact me first so i can remove a difficulty so that it's actually rankable lol. The SVTest difficulty is there only to do what it says, test SVs. thanks! (Also spread this map for playtests whee)
12/16-v2Fixed the slowread section, and re-normalized ending trill
12/16-v3things
12/19 - screw SV changes >_>
1/9 - lol i changed my username
1/10 - Fixed + extended hitsound accenting to slower areas. Is this finally it? hngggggggg
1/13 - Nah, extra work is needed. That's ok though. Fixed a bunch of timing stuff (more timing points wheeeeee) as well as squishing a couple more of those stupidly snapped notes, god damnit converter.
1/15 - more timing fixes that I noticed, also tidied up hitsounds a tiny bit as well
1/19 - wtf is happening, fixed random things ty
2/15 - please :<
2/26 - - kami things. stuff is fixed, most likely going to be going through again and seeing what i can do to salvage sync
3/24 - - crying x444444
4/20 - you know