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MARIA - Deep into You

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Topic Starter
Mafumafu
This beatmap was submitted using in-game submission on 2015年12月18日 at 0:34:11

Artist: MARIA
Title: Deep into You
Tags: UNIVERSAL MUSIC JAPAN NAYUTAWAVE RECORDS j-pop
BPM: 80
Filesize: 2254kb
Play Time: 01:09
Difficulties Available:
  1. Advanced (2.27 stars, 120 notes)
  2. Basic (1.59 stars, 74 notes)
Download: MARIA - Deep into You
Information: Scores/Beatmap Listing
---------------
19th
a moving song. ;w;

Genre Suggestion: Pop; Japanese
Metadata by KittyAdventure: http://www.universal-music.co.jp/maria/ ... pch-80225/
F D Flourite
删减版不喜:P
说好的MV放不上啊
Topic Starter
Mafumafu

F D Flourite wrote:

删减版不喜:P
说好的MV放不上啊
那我传个完整版来做后半段啊😊
Electoz
Hi, from my modding queue~ I might not finding anything much so sorry in advance.

General
- You forgot to put tags.

Basic
01:03:816 (1,2) - Blanket fix?

Advanced
00:19:378 (2,4) - Not sure that these objects are properly stacked.
00:47:691 (2,3,4) - I think you could move 00:48:628 (4) a bit to the right so it will be not too close with 00:47:691 (2) .
01:01:378 (2,3) - Does this overlap intentional?

Srsly, get a BN now.
Good luck!
Sonnyc
Basic:
  1. 00:09:816 (1) - I understand this is following something in the song. However since the same shaped slider with the same rhythm was also used at 00:06:816 (1) along a stronger sound in the music, this slider pattern wasn't effective enough. Since I agree with the rhythm itself, I strongly recommend you to use a different slider shape.
  2. 00:30:253 - This beat feels pretty strong enough which worths being expressed. Consider a 1/4 reverse slider starting at 00:30:066 if you feel confident enough. 1/4 might be too much for the lowest difficulty, but since the bpm is low and the music suits nicely, using it won't be much a problem for me.
  3. 00:42:253 - Similar rhythm suggestion to express this. The following image is my suggestion here:
  4. 00:46:191 - 01:04:191 - These part feel pretty similar. Please set your hitsound consistently not to make the previous soft-finish random.
Advanced:
  1. 01:04:941 (4,1) - Really hope this wasn't an intended jump. It's effect is really weak, and the music doesn't suit a jump here.
  2. 00:46:191 - 01:04:191 - These part feel pretty similar. Please set your hitsound consistently not to make the previous soft-finish random. (sama here)
Kyouren
A present gift for happy brithday late!



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

[General]

  • I suggestion you to change a BG because ugly quality and resolution!
    Here the better BG: 1 and 2

    Metadata:
    Artist should be: マリア
    Romaji Artist is MARIA

    add in tags: UNIVERSAL MUSIC JAPAN NAYUTAWAVE RECORDS

    I not sure but can free ask metadata check! (ByBy13, IamKwaN, alacat, Guy)
    http://www.universal-music.co.jp/maria/ ... pch-80225/
    http://puu.sh/ltnjE/222bf28bd7.jpg
    http://puu.sh/ltnu0/4fe93efcb3.png

    [Normal][list:1337]

    00:11:316 - Add a circle?
    00:24:816 (1) - Blanket?
    00:27:066 (3) - ^?
    00:34:941 (2) - ^?
    00:46:191 (1) - Remove finsih in tail because it's bad
    00:48:441 (4) - Blanket?
    01:00:441 (4) - ^?
    01:04:941 (2) - ^?
    01:07:003 (1) - How about if spinner start in 01:07:191?

    [Hard][list:1337]

    00:11:316 - Add a circle?
    00:11:503 - ^?
    00:16:566 (3) - Ctrl+J?
    00:17:691 (4) - Blanket?
    00:21:441 (2) - ^?
    00:23:316 (3) - ^?
    00:26:316 (4) - NC?
    00:30:066 (5) - ^?
    00:32:691 (4) - ^?
    00:41:316 (3) - ^?
    00:44:878 (2) - Blanket?
    00:46:378 (2) - ^?
    00:50:691 (2) - ^?
    00:58:753 (3) - ^?
    01:03:628 (4) - ^?
    01:05:691 (2) - ^?
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~
Topic Starter
Mafumafu
@Electroz: 01:01:378 (2,3) - Does this overlap intentional? Yes
@Sonnyc: 1/4 still seems too hard for me so I'd keep my rhythm here
@KittyAdventure: Fix the finish hitsound :P
Other all fixed!
Thank you!
And thank you goku for borthday gift!
[Kurose Riku]
太棒了這BG, 雖然我覺得上一張比較棒 :P
幫你把BG的色調高了一點 看看會不會比較好?


[General]
一開始的聲音好像還是有些大@"@.. 這邊琴聲很溫柔 建議音效再調低一點點(我覺得30%-40%左右吧


[Basic]
00:09:816 (1) - 這個玩起來好像有些怪怪的感覺, 滑條不是直線好像會比較好

[Advanced]
00:30:066 (5,6,7) - 這個我覺得很顯眼.. 有些不合群的感覺
但是我試了很多擺法 反而更奇怪了... :o

嗯..很完美的MAP 我的程度摸不太動 :?
HabiHolic
Star~~~~
Topic Starter
Mafumafu

SerakakiAoba wrote:

太棒了這BG, 雖然我覺得上一張比較棒 :P
幫你把BG的色調高了一點 看看會不會比較好?


[General]
一開始的聲音好像還是有些大@"@.. 這邊琴聲很溫柔 建議音效再調低一點點(我覺得30%-40%左右吧


[Basic]
00:09:816 (1) - 這個玩起來好像有些怪怪的感覺, 滑條不是直線好像會比較好

[Advanced]
00:30:066 (5,6,7) - 這個我覺得很顯眼.. 有些不合群的感覺
但是我試了很多擺法 反而更奇怪了... :o 是的大概是叠了三个东西的原因,那就先放这里听听其他人的意见吧!



嗯..很完美的MAP 我的程度摸不太動 :?
其他都改啦~感谢~

HabiHolic wrote:

Star~~~~
Thank you Habi for star!
Prismetical
Heya! :3

Basic
00:06:816 (1) - maybe change the shape in something curvy, not edgy
00:27:816 (1) - curve the slider, or make a 'S' so it ends in height of (2)
00:39:441 - circle for 'flow'?
01:09:441 - for me it has a better feeling if the spinner ends here

Advanced
- maybe a bigger distance snap :P
00:28:378 (2) - delete, start slider there and circle here 00:28:941 (3) -
00:30:441 (7) - slider one tick shorter (and circle here 00:30:816 (8) - ?)
00:57:253 (4) - circle
01:01:378 (2,3) - weird pattern, mirror (3)?
01:02:316 (1) - delete and circle here 01:02:503 (5) -
- same with the slider as in Basic

Cool map!
Waiting for your mod! :P
Topic Starter
Mafumafu

Prismetical wrote:

Heya! :3

Basic
00:06:816 (1) - maybe change the shape in something curvy, not edgy
00:27:816 (1) - curve the slider, or make a 'S' so it ends in height of (2) Seems fine to me, so not change
00:39:441 - circle for 'flow'?
01:09:441 - for me it has a better feeling if the spinner ends here Hmm I think my current spinner setting ends on downbeat so I'd keep that.

Advanced
- maybe a bigger distance snap :P
00:28:378 (2) - delete, start slider there and circle here 00:28:941 (3) -
00:30:441 (7) - slider one tick shorter (and circle here 00:30:816 (8) - ?)
00:57:253 (4) - circle
01:01:378 (2,3) - weird pattern, mirror (3)?
01:02:316 (1) - delete and circle here 01:02:503 (5) -
- same with the slider as in Basic
About the rhythm mods on the diff, I not only follow the vocal but also the drum sounds, so I'd keep my own rhythm setting.
Cool map!
Waiting for your mod! :P
Will mod yours soon!
Thank you~
ouranhshc
Advanced
00:44:316 (1,2,3) - maybe try this rhythm:

It seems like in the rest of the kiai time here, you are mapping mostly to the vocals. So when i hear this part, that rhythm sounds really weird.
00:48:816 (1) - an odd slider shape because you don't really use this slider shape anywhere else in the map. Perhaps just make it a simple curved slider like you used in other places?

Basic
00:48:816 (1) - Slider could be shaped better


Sorry i couldn't find more ;~;, i'm still trying to get back into modding ><.
Topic Starter
Mafumafu

ouranhshc wrote:

Advanced
00:44:316 (1,2,3) - maybe try this rhythm:
OK!
It seems like in the rest of the kiai time here, you are mapping mostly to the vocals. So when i hear this part, that rhythm sounds really weird.
00:48:816 (1) - an odd slider shape because you don't really use this slider shape anywhere else in the map. Perhaps just make it a simple curved slider like you used in other places?

Basic
00:48:816 (1) - Slider could be shaped better


Sorry i couldn't find more ;~;, i'm still trying to get back into modding ><.
The rest two sliders shapes seems fine with me so I'd keep mine!
Thank you~
Pho
aa this was the map you offered for m4m right? xd

Will placeholder here for now Too fast

Hi o/ m4m thing

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. I still feel you could pull more out of this song by mapping an actual hard diff, the chorus part is pretty intense actually.
    However, it's your decision, the current spread feels fine to me.
  2. Instead of using the soft-hitclap2.wav as clap in the non-kiai parts, the normal-hitnormal would be more distinguishable from the track and would give better feedback as well imo. Also it would save up some file space if you do so.
  3. Kiai could be louder by ~10%
  4. Slowly decreasing volume of the spinners at the end of your diffs feel more fitting than leaving it as it is right now. Makes for a better outro.
    Doesn't have to be too much, e.g. if it ends at 50% vol. that'd be great already.
[Basic]
  1. Nothing~
[Advanced]
  1. 00:08:316 (2) - Whistle on tail. The guitar note is strong enough to be supported by a whistle.
  2. Strange that you set the whistle at 00:13:378 (2) - 's tail but not at similar beats like 00:07:378 (2) - 00:10:378 (2) -
  3. 00:30:441 (7) - Can't you do something like 01:06:441 (5,1) - ? It hurts when I hear slidertails end on cymbal beats ;-;
You're like the male version of KwaN mapping. :D
Call me back when you think it's ready! o/
Topic Starter
Mafumafu

Pho wrote:

aa this was the map you offered for m4m right? xd

Will placeholder here for now Too fast

Hi o/ m4m thing

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. I still feel you could pull more out of this song by mapping an actual hard diff, the chorus part is pretty intense actually.
    However, it's your decision, the current spread feels fine to me. Ah yeah. Since the BPM is not that high so I hope I just keep this set simple as it is. Also I am not very good at placing jumps in such BPM so currently i just map two diffs. Would map harder ones when my skills are high enough!
  2. Instead of using the soft-hitclap2.wav as clap in the non-kiai parts, the normal-hitnormal would be more distinguishable from the track and would give better feedback as well imo. Also it would save up some file space if you do so. Hmm Actually I want to keep this because my whistle and clap are working together. normal-hitnormal is also a nice choice but I want a more melodious, I mean more delighted, more high-pitch hitsounds to distinguish with my whistles. So I'd like to keep the clap here.
  3. Kiai could be louder by ~10% Done!
  4. Slowly decreasing volume of the spinners at the end of your diffs feel more fitting than leaving it as it is right now. Makes for a better outro.
    Doesn't have to be too much, e.g. if it ends at 50% vol. that'd be great already.
Yes, 40% seems best for me so it ends at 40% now.

[Basic]
  1. Nothing~
[Advanced]
  1. 00:08:316 (2) - Whistle on tail. The guitar note is strong enough to be supported by a whistle. done
  2. Strange that you set the whistle at 00:13:378 (2) - 's tail but not at similar beats like 00:07:378 (2) - 00:10:378 (2) - added!
  3. 00:30:441 (7) - Can't you do something like 01:06:441 (5,1) - ? It hurts when I hear slidertails end on cymbal beats ;-; Yes! Re-arranged the rhythm here! Now it's better i guess.
You're like the male version of KwaN mapping. :D
Call me back when you think it's ready! o/

Thank you very much! :P
Pho
Looks cool to me~
Topic Starter
Mafumafu

Pho wrote:

Looks cool to me~
Thank you very much Pho!
Hinsvar
lel
22.06 Hinsvar: if you're asking for a bubbled map PM in-game next time
22.06 Hinsvar: because I can pull off an IRC mod ASAP
22.06 Hinsvar: and yes I'll mod
22.06 Hinsvar: or just check and then qualify I dunno
22.08 Regraz: Thank you very much! Sorry for forum-pm! I will use in-game instead in the future!
22.08 Hinsvar: Well I'd still prefer forum PM for normal mods...
22.09 Hinsvar: But for bubbled maps just ask in-gamer
22.09 Hinsvar: *game
22.09 Regraz: I see. :D
22.09 Hinsvar: hmm let's see
22.09 *Hinsvar is editing [https://osu.ppy.sh/b/828103 MARIA - Deep into You [Basic]]
22.09 Hinsvar: I
22.10 Hinsvar: to be honest
22.10 Hinsvar: can't really understand how do you do whistles
22.10 Hinsvar: lol
22.10 Hinsvar: 00:11:691 - for example try adding a whistle here
22.10 Hinsvar: 00:07:941 - 00:10:941 - wouldn't it be nice to add whistles here too because 00:13:941 - has it?
22.10 Regraz: Hmm yeah this has been a headache for me, I am trying to follow the pianos yet completely following them sounds quite noisy, will apply your advice
22.11 Hinsvar: hmm
22.11 Hinsvar: how should I say it
22.11 Hinsvar: just follow the stronger notes
22.11 Hinsvar: and keep the way weaker ones unhitsounded
22.11 Hinsvar: so 00:06:816 (1) - all whistle
22.11 Hinsvar: 00:08:316 (2) - only tail
22.11 Regraz: Oh that's nice, emphasizing the stronger sound
22.11 Hinsvar: 00:09:816 (1) - all whistle
22.11 Hinsvar: 00:11:691 (2) - only 00:11:691 -
22.11 Hinsvar: yeah
22.12 Hinsvar: something like that
22.12 Hinsvar: right now it feels really inconsistent
22.12 Hinsvar: 00:14:691 (2,3) - just 00:15:066 -
22.12 Hinsvar: and so on
22.12 Regraz: OK
22.13 Hinsvar: uh sorry 00:15:066 (3) - should have both head and tail whistled lol
22.13 Hinsvar: I dunno tho
22.13 Hinsvar: just make sure things make more sense
22.13 Hinsvar: up to you
22.14 Regraz: OK, added
22.14 *Hinsvar is editing [https://osu.ppy.sh/b/828102 MARIA - Deep into You [Advanced]]
22.15 Hinsvar: 00:15:066 - consider adding a whistle here too since the piano sounds the same as 00:15:441 -
22.15 Hinsvar: 00:19:378 (2) - add whistle on tail to be consistent with 00:10:378 (2) - & 00:13:378 (2) - ?
22.16 Hinsvar: Doesn't sound that different IMO
22.16 Hinsvar: 00:22:941 - same
22.16 Hinsvar: basically
22.16 Regraz: OK
22.16 Hinsvar: your main problem is just whistle patterns
22.16 Hinsvar: otherwise this is perfect
22.16 Regraz: Well, then I will tidy up my whistle patterns.
22.16 Hinsvar: sure
22.16 Hinsvar: I'll wait
22.17 Hinsvar: I can qualify right after this
22.24 Regraz: OK! Done now, would you like to have a look again to see if there's something could be improved? Since my hitsounding skill is not quite nice :D
22.24 Hinsvar: sure
22.25 *Hinsvar is editing [https://osu.ppy.sh/b/828103 MARIA - Deep into You [Basic]]
22.25 Hinsvar: 00:19:378 - 00:19:941 - swap whistle?
22.25 Hinsvar: 00:21:066 - add?
22.25 Hinsvar: 00:27:441 (4) - ^
22.25 Regraz: Hmm
22.26 Regraz: Will adding too many whistles sounds a bit noisy because there's claps as new hitsounds in this part?
22.27 Hinsvar: I guess I can understand the concern
22.27 Hinsvar: well if you changed anything just update it again
22.28 Regraz: Yeah will update after implementing these above
22.29 Hinsvar: suree
22.29 Hinsvar: sure
22.30 Regraz: All the three points have been fixed! :D Guess fine now.
22.32 Hinsvar: I swear this is the last (and optional)
22.32 *Hinsvar is editing [https://osu.ppy.sh/b/828102 MARIA - Deep into You [Advanced]]
22.32 Hinsvar: 00:22:191 - 00:22:378 - Swap?
22.32 Hinsvar: lel
22.32 Hinsvar: after that
22.32 Hinsvar: there shouldn't be anything more
22.32 Hinsvar: I can qualify instantly
22.33 Regraz: Hmm you mean add whistle at 00:22:191 and remove the one at 00:22:378 ?
22.33 Hinsvar: exactly
22.35 Regraz: Done!
22.36 Hinsvar: hmm okay
22.36 Hinsvar: I'm gonna qualify this
22.36 Regraz: OK! :P Thank you very much
22.37 Regraz: Will try to focus more on my hitsounding after this map ;w;
22.37 Hinsvar: ok done
22.37 Hinsvar: Haha :)

Just discussing about whistles; not really worthy of a kudosu, I think?

Qualified!
Topic Starter
Mafumafu

Hinsvar wrote:

lel
22.06 Hinsvar: if you're asking for a bubbled map PM in-game next time
22.06 Hinsvar: because I can pull off an IRC mod ASAP
22.06 Hinsvar: and yes I'll mod
22.06 Hinsvar: or just check and then qualify I dunno
22.08 Regraz: Thank you very much! Sorry for forum-pm! I will use in-game instead in the future!
22.08 Hinsvar: Well I'd still prefer forum PM for normal mods...
22.09 Hinsvar: But for bubbled maps just ask in-gamer
22.09 Hinsvar: *game
22.09 Regraz: I see. :D
22.09 Hinsvar: hmm let's see
22.09 *Hinsvar is editing [https://osu.ppy.sh/b/828103 MARIA - Deep into You [Basic]]
22.09 Hinsvar: I
22.10 Hinsvar: to be honest
22.10 Hinsvar: can't really understand how do you do whistles
22.10 Hinsvar: lol
22.10 Hinsvar: 00:11:691 - for example try adding a whistle here
22.10 Hinsvar: 00:07:941 - 00:10:941 - wouldn't it be nice to add whistles here too because 00:13:941 - has it?
22.10 Regraz: Hmm yeah this has been a headache for me, I am trying to follow the pianos yet completely following them sounds quite noisy, will apply your advice
22.11 Hinsvar: hmm
22.11 Hinsvar: how should I say it
22.11 Hinsvar: just follow the stronger notes
22.11 Hinsvar: and keep the way weaker ones unhitsounded
22.11 Hinsvar: so 00:06:816 (1) - all whistle
22.11 Hinsvar: 00:08:316 (2) - only tail
22.11 Regraz: Oh that's nice, emphasizing the stronger sound
22.11 Hinsvar: 00:09:816 (1) - all whistle
22.11 Hinsvar: 00:11:691 (2) - only 00:11:691 -
22.11 Hinsvar: yeah
22.12 Hinsvar: something like that
22.12 Hinsvar: right now it feels really inconsistent
22.12 Hinsvar: 00:14:691 (2,3) - just 00:15:066 -
22.12 Hinsvar: and so on
22.12 Regraz: OK
22.13 Hinsvar: uh sorry 00:15:066 (3) - should have both head and tail whistled lol
22.13 Hinsvar: I dunno tho
22.13 Hinsvar: just make sure things make more sense
22.13 Hinsvar: up to you
22.14 Regraz: OK, added
22.14 *Hinsvar is editing [https://osu.ppy.sh/b/828102 MARIA - Deep into You [Advanced]]
22.15 Hinsvar: 00:15:066 - consider adding a whistle here too since the piano sounds the same as 00:15:441 -
22.15 Hinsvar: 00:19:378 (2) - add whistle on tail to be consistent with 00:10:378 (2) - & 00:13:378 (2) - ?
22.16 Hinsvar: Doesn't sound that different IMO
22.16 Hinsvar: 00:22:941 - same
22.16 Hinsvar: basically
22.16 Regraz: OK
22.16 Hinsvar: your main problem is just whistle patterns
22.16 Hinsvar: otherwise this is perfect
22.16 Regraz: Well, then I will tidy up my whistle patterns.
22.16 Hinsvar: sure
22.16 Hinsvar: I'll wait
22.17 Hinsvar: I can qualify right after this
22.24 Regraz: OK! Done now, would you like to have a look again to see if there's something could be improved? Since my hitsounding skill is not quite nice :D
22.24 Hinsvar: sure
22.25 *Hinsvar is editing [https://osu.ppy.sh/b/828103 MARIA - Deep into You [Basic]]
22.25 Hinsvar: 00:19:378 - 00:19:941 - swap whistle?
22.25 Hinsvar: 00:21:066 - add?
22.25 Hinsvar: 00:27:441 (4) - ^
22.25 Regraz: Hmm
22.26 Regraz: Will adding too many whistles sounds a bit noisy because there's claps as new hitsounds in this part?
22.27 Hinsvar: I guess I can understand the concern
22.27 Hinsvar: well if you changed anything just update it again
22.28 Regraz: Yeah will update after implementing these above
22.29 Hinsvar: suree
22.29 Hinsvar: sure
22.30 Regraz: All the three points have been fixed! :D Guess fine now.
22.32 Hinsvar: I swear this is the last (and optional)
22.32 *Hinsvar is editing [https://osu.ppy.sh/b/828102 MARIA - Deep into You [Advanced]]
22.32 Hinsvar: 00:22:191 - 00:22:378 - Swap?
22.32 Hinsvar: lel
22.32 Hinsvar: after that
22.32 Hinsvar: there shouldn't be anything more
22.32 Hinsvar: I can qualify instantly
22.33 Regraz: Hmm you mean add whistle at 00:22:191 and remove the one at 00:22:378 ?
22.33 Hinsvar: exactly
22.35 Regraz: Done!
22.36 Hinsvar: hmm okay
22.36 Hinsvar: I'm gonna qualify this
22.36 Regraz: OK! :P Thank you very much
22.37 Regraz: Will try to focus more on my hitsounding after this map ;w;
22.37 Hinsvar: ok done
22.37 Hinsvar: Haha :)

Just discussing about whistles; not really worthy of a kudosu, I think?

Qualified!
I definitely think that you deserve a kudosu however I couldnt give, there is no such button ;w;

Thank you very much Hinsvar!
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