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Renard feat. The Quick Brown Fox - Cloudsmasher [Taiko|Osu|C

posted
Total Posts
61
Topic Starter
[ Eon Fox ]
This beatmap was submitted using in-game submission on Tuesday, January 15, 2019 at 1:19:05 PM

Artist: Renard feat. The Quick Brown Fox
Title: Cloudsmasher
Tags: Lapfox Electronica Short Fast Speedcore Breakcore EmeliaK Shiguma Hobbes2 Rohit6 NiNo Vulkin Agu Grimbow Dracrosinos Firce777
BPM: 363.86
Filesize: 5526kb
Play Time: 02:29
Difficulties Available:
  1. agu's Inner Oni (5.13 stars, 1015 notes)
  2. agu's Ura Oni (6.51 stars, 1210 notes)
  3. Arles (8.24 stars, 838 notes)
  4. Dracro's Jet Black Cloud (7.82 stars, 903 notes)
  5. Firce777's Storm Taiko (6.06 stars, 1310 notes)
  6. Flashflood (8.87 stars, 656 notes)
  7. Foxfire (6.39 stars, 569 notes)
  8. Futsuu (2.33 stars, 356 notes)
  9. Grim's Nacreous Oni (7.49 stars, 1246 notes)
  10. Hard (3.53 stars, 383 notes)
  11. Hobbes2's Insane (4.49 stars, 599 notes)
  12. Kantan (1.55 stars, 198 notes)
  13. Muzukashii (3.05 stars, 576 notes)
  14. NiNo's Noctilucent (6.44 stars, 771 notes)
  15. Rabbit's Jumping Style (9.05 stars, 1102 notes)
  16. Rohit's Light Extra (5.1 stars, 697 notes)
  17. Shiguma's Advanced (2.24 stars, 281 notes)
  18. Vulkin's Oni (4.56 stars, 886 notes)
Download: Renard feat. The Quick Brown Fox - Cloudsmasher
Information: Scores/Beatmap Listing
---------------
Full spread for both Standard and Taiko complete; Challenge Diffs now included!

Aiming for Loved!

Standard Diffs:

- Advanced (Shiguma)
- Hard (Me)
- Insane (Hobbes2)
- Light Extra (Rohit6)
- Foxfire (Me)
- Noctilucent (SnowNiNo_)
- Jet Black Cloud (Dracrosinos)
- Arles (elchxyrlia)
- Rabbit's Jumping Style (SnowNiNo_)

Taiko Diffs:

- Kantan (Me)
- Futsuu (Me)
- Muzukashii (Me)
- Oni (Vulkin)
- Inner Oni (Agu)
- Firce777's Taiko (Firce777)
- Ura Oni (Agu)
- Nacreous Oni (Grimbow)

CtB Diffs:

- Flashflood (Me)

Tremendous thanks to Agu, NiNo, Rohit, Hobbes2, Grimbow, Shiguma, and Vulkin for their splendid difficulties. Also, thanks to the mappers (NiNo, Firce, Dracrosinos) who contributed their parts of the Challenge Diffs. Additional thanks for Sinnoh for helping hitsound the Hard.

Further special thanks to Vulkin, who has helped me with getting Cloudsmasher and Destination of the Heart to Loved status, and also for him having been such a good friend to me.

Additional thanks to elchxyrlia, who kind offered me an Arles diff as a gift out of the blue.
Anxient
as requested
Hard
00:01:348 - 00:05:800 - fix the blankets in this place. im sure you know what a blanket is by now.
00:01:347 (1,2,3) - examples is this. http://puu.sh/noylW/96923cdb1a.jpg <-- how i fixed it. now look for similar problems. turn off gridsnap coz blanketting is literally impossible with that turned on.
00:03:327 (4) - i think you might wanna go do something different. this is approaching a new rhythm point(?) so wanna make a different slider to indicate this? http://puu.sh/noysI/9ea9d8661c.jpg. but this is just an example. if you do apply this tho, fix any ugly overlapping that might happen.
00:04:316 (3,1) - and similar parts: fix blanket.
00:06:624 (1,2,3) - this sort of slider is, to my knowledge, unrankable. might wanna do something more normal.
00:08:933 (1,2,3,4,1) - this is essentially a 182 bpm stream. what i would do in hard diffs is that i would avoid placing streams coz i think theyre too difficult, but this is only a 5 hit, so i think it should be okay.
00:09:263 (1,2,3) - make the DS visually appear the same. like this. http://puu.sh/noyJT/1803287fdc.jpg makes it more neater and easier to read.
00:10:582 (3,1) - stack this more closer.
00:17:178 (1,2,3) - keep these sliders in 1/2. the song imo doesnt even call for 3/4 sliders. even then, i dont think its recommended to put complex rhythm in a hard diff.
00:21:135 (5) - again, this sorta slider is unrankable.
00:22:702 - put a breaktime

00:27:401 (1) - make this repeat one more time.
00:34:163 (4,1) - fix blanket
00:36:471 (1,2,3,4,5,1) - this might be a bit too hard for hard diffs. make this into a 1/1 pattern. use sliders or something.
00:36:966 (1,2,3,4,5) - in hard diffs youre not forced to follow every beat in the song. like just use really really really simple beats.
00:41:583 (2,3) - fix sliderblanket.
00:48:838 (2,3) - blanket. you know where to fix these so i wont say anything about this.
00:49:663 (1,2,3,4) - you see on how all these slider ends land on a more powerful beat? yeah in my book this is a huge nono coz clickability for emphasis. so make these powerful beats clickable, and remember. easy to click and easy to understand rhythm for hard diffs okay?
01:15:222 - breaktime.

01:20:169 (1,2,3,4,5) - i dont recommend this. just use repeat sliders.
01:23:137 - either map this part or stuff a breaktime.

01:25:446 (1) - yeah remember what i said about not needing to emphasize everything on hards?
01:27:095 (4,3) - dont make these sliders touch. bad overlap :l
01:29:403 (2,3) - nearly touching. space these more.
01:30:393 (1,2,3,4) - ya i dont recommend streams in this diff anyway :l either remove them or something, up to you.
01:35:010 (4) - for stuff like this you always used a slower slider, so i expect you to do the same with this.
01:46:553 (1) - see? this is better.
02:10:298 (2,3,4,5,1,2) - im gonna stop mentioning stuff like this. you know what im gonna say. either change these to simpler rhythm (no 1/2 streams) or keep em up to you.
02:17:224 (3) - use a slower slider. consistency is key.
02:27:777 (4) - slowerrrrr.

okay that wasnt as bad as i thought. i mean, its still bad, but its workable. the spacing is really low tho. i mean at least extend the hitobjects so that you can see the follow points. makes them more neater imo. as for the remapping. im not gonna tell you to remap the whole thing. you dont need to do that.

00:01:348 - 00:22:455 - remap this part, coz its unbearably messy. like seriously messy. remember to keep the rhythm simple (1/1 in this case). dont use any fancy sliders if you dont know/arent sure how to handle them. avoid streams (1/2 in this case).
insane
oh my this is messy.
lets start by noting the major flaws of this diff.

slider velocity
too fast for its own good. i mean, this is extra/ultra diff tier speed. insane players would cry. even i got thrown aback by this. lower it down next time. when remapping, i reecommend using SV 1.00.

spacing
00:01:347 (1,2,3) - and others. we have this (which has a faulty blanket btw). good wide spacing. and then suddenly this 00:05:470 (4,5,6) - nothing in the song suggests this, making this come out as a full blown nasty surprise. this isnt even distanced equally.

00:28:721 (2,3,4) - and others. theres this. this. this is extra diff jumps. this is evil. there are tons of ways to do this, and this is not one of them.

hey this isnt even done yet! thats nice. this gives me room to say that you need to completely remap this. i stated my points above. when remapping, keep in mind that this is a 350bpm map. that means 1/2 jumps are out of the question = overkill. use 1/1 rhythm for this, use 1/2 if you ABSOLUTELY need to.

good luck remapping the parts i told you. at least your hard was okay-ish.
Topic Starter
[ Eon Fox ]

Anxient wrote:

as requested
Hard
00:01:348 - 00:05:800 - fix the blankets in this place. im sure you know what a blanket is by now. Remapped entirely to make patterns better.
00:01:347 (1,2,3) - examples is this. http://puu.sh/noylW/96923cdb1a.jpg <-- how i fixed it. now look for similar problems. turn off gridsnap coz blanketting is literally impossible with that turned on. Noted. Remapped entirely to make patterns better.
00:03:327 (4) - i think you might wanna go do something different. this is approaching a new rhythm point(?) so wanna make a different slider to indicate this? http://puu.sh/noysI/9ea9d8661c.jpg. but this is just an example. if you do apply this tho, fix any ugly overlapping that might happen. I actually liked the example, and remapped to make it work.
00:04:316 (3,1) - and similar parts: fix blanket.
00:06:624 (1,2,3) - this sort of slider is, to my knowledge, unrankable. might wanna do something more normal. It would be great if you could tell me WHY it is unrankable.
00:08:933 (1,2,3,4,1) - this is essentially a 182 bpm stream. what i would do in hard diffs is that i would avoid placing streams coz i think theyre too difficult, but this is only a 5 hit, so i think it should be okay. Keeping that, and others, as I made sure they were 5 hit or less.
00:09:263 (1,2,3) - make the DS visually appear the same. like this. http://puu.sh/noyJT/1803287fdc.jpg makes it more neater and easier to read. This was actually harder that it seemed, as I didn't want a massive jump in DS.
00:10:582 (3,1) - stack this more closer. Fixed. That was an ungodly pattern.
00:17:178 (1,2,3) - keep these sliders in 1/2. the song imo doesnt even call for 3/4 sliders. even then, i dont think its recommended to put complex rhythm in a hard diff. Thanks for pointing that out. They didn't even make too much sense with the song at that point.
00:21:135 (5) - again, this sorta slider is unrankable. Again, I really need to know what about it is unrankable.
00:22:702 - put a breaktime Done.
00:27:401 (1) - make this repeat one more time. Done. How the hell did I miss that?
00:34:163 (4,1) - fix blanket Done.
00:36:471 (1,2,3,4,5,1) - this might be a bit too hard for hard diffs. make this into a 1/1 pattern. use sliders or something. Fixed. That part was horrible.
00:36:966 (1,2,3,4,5) - in hard diffs youre not forced to follow every beat in the song. like just use really really really simple beats. It's hard to break myself of that mentality, being a perfectionist.
00:41:583 (2,3) - fix sliderblanket. Done.
00:48:838 (2,3) - blanket. you know where to fix these so i wont say anything about this. Done.
00:49:663 (1,2,3,4) - you see on how all these slider ends land on a more powerful beat? yeah in my book this is a huge nono coz clickability for emphasis. so make these powerful beats clickable, and remember. easy to click and easy to understand rhythm for hard diffs okay? I can't even remotely find an acceptable fix for this. Replacing the sliders with beats creates way too many circles.
01:15:222 - breaktime. Done.

01:20:169 (1,2,3,4,5) - i dont recommend this. just use repeat sliders. Done. That was... bleh to look at.
01:23:137 - either map this part or stuff a breaktime. Breaktime stuffed.

01:25:446 (1) - yeah remember what i said about not needing to emphasize everything on hards? Fixed that demon slider.
01:27:095 (4,3) - dont make these sliders touch. bad overlap :l I am ashamed I missed that. Thanks.
01:29:403 (2,3) - nearly touching. space these more. Done.
01:30:393 (1,2,3,4) - ya i dont recommend streams in this diff anyway :l either remove them or something, up to you. I am keeping these in, as they are very short.
01:35:010 (4) - for stuff like this you always used a slower slider, so i expect you to do the same with this. You know what? Ever since I made this diff, I have felt iffy about that slider. Fixed and remapped to fit it in better.
01:46:553 (1) - see? this is better. Yes. Yes, it is.
02:10:298 (2,3,4,5,1,2) - im gonna stop mentioning stuff like this. you know what im gonna say. either change these to simpler rhythm (no 1/2 streams) or keep em up to you. This was partially fixed. Whilst keeping in the pattern for the most part, I did decide to remap surrounding issues to mitigate the difficulty of the patterns.
02:17:224 (3) - use a slower slider. consistency is key. Done.
02:27:777 (4) - slowerrrrr. Done. I can't believe I missed that.

okay that wasnt as bad as i thought. i mean, its still bad, but its workable. the spacing is really low tho. i mean at least extend the hitobjects so that you can see the follow points. makes them more neater imo. as for the remapping. im not gonna tell you to remap the whole thing. you dont need to do that.

00:01:348 - 00:22:455 - remap this part, coz its unbearably messy. like seriously messy. remember to keep the rhythm simple (1/1 in this case). dont use any fancy sliders if you dont know/arent sure how to handle them. avoid streams (1/2 in this case).
Thanks so much for the feedback. Fixed problems are in blue, unchanged parts are in red, and partial fixes are in green.

I am going to entirely remap the Insane though, as I am not satisfied with ANYTHING in it.
Chaos
Decided to mod this since this was linked in #modhelp and I enjoyed playing Nino's diff. I can look back at the Insane diff when it's complete.

Random mod

Insane

00:10:582 (1,2) - The music emphasizes a 3/2 pattern here. Meaning 00:10:829 should have an object. Maybe make a repeating slider at that repeats at that point and start the short stream at 00:11:241?
00:11:571 (6,7) - The slider should start at 6 since the sound you're mapping to begins at that point.
00:21:135 (5) - Please make this look nicer .-.
00:22:784 - Insert a break here. Seems kind of long for drain to be going.

NiNo's Noctilucent

General: This is just my personal opinion, but AR10 was hella hard. I know it couldn't go much lower anyways due to the bpm/object density, but I just wanted to point it out.

00:17:342 (2) - Maybe rotate this a bit clockwise and adjust a bit?
00:41:087 (2) - Ctrl+H the curve's direction here, maybe.
01:20:251 (2) - Make this a circle followed by the buzzslider starting on the white tick to follow the music better.
01:52:818 (1,2) - Any reason these aren't symmetrical?
02:06:010 (1) - Perhaps make the first node go right instead of left? I think it would make it look/feel better.
02:07:577 (3) - Same with this, make this as a circle followed by the buzzslider starting on the white tick.
02:19:367 (2,3,4) - This stack is messed up here
Shiguma
As we discussed:

Shiguma's Normal
osu file format v14

[General]
AudioFilename: Renard - Cloudsmasher.mp3
AudioLeadIn: 0
PreviewTime: 22619
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 687,11735,34162,38779,71593
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4
TimelineZoom: 3.199999

[Metadata]
Title:Cloudsmasher
TitleUnicode:Cloudsmasher
Artist:Renard
ArtistUnicode:Renard
Creator:[ Eon Fox ]
Version:Shiguma's Normal
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.600000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,22654,26081
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
28,164.898587368768,4,1,0,100,1,0
22619,-125,4,1,0,100,0,0
27401,-100,4,1,0,100,0,0
43561,-100,4,1,0,100,0,1
52795,-100,4,1,0,100,0,0
127989,-100,4,1,0,100,0,1
147777,-100,4,1,0,100,0,0


[Colours]
Combo1 : 255,26,140
Combo2 : 145,75,167
Combo3 : 197,82,125
Combo4 : 136,17,255

[HitObjects]
48,92,28,5,0,0:0:0:0:
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276,252,64668,6,0,P|240:188|164:160,2,120.000001192093
212,356,65657,1,0,0:0:0:0:
96,332,65987,2,0,P|48:252|56:180,2,120.000001192093
148,224,66976,1,0,0:0:0:0:
124,108,67306,6,0,B|220:72|220:72|272:84,2,120.000001192093
44,200,68296,1,0,0:0:0:0:
140,268,68625,2,0,B|240:248|240:248|272:216,2,120.000001192093
180,156,69615,1,0,0:0:0:0:
288,108,69945,6,0,P|384:160|384:208,2,120.000001192093
264,224,70934,1,0,0:0:0:0:
292,340,71264,2,0,P|368:328|388:256,2,120.000001192093
212,248,72253,1,0,0:0:0:0:
132,160,72583,6,0,L|48:56,2,120.000001192093
84,272,73572,1,0,0:0:0:0:
176,348,73902,2,0,L|312:348,2,120.000001192093
232,244,74891,1,0,0:0:0:0:
308,148,75221,5,0,0:0:0:0:
244,172,80168,6,0,L|320:152,2,60.0000005960464
160,256,80828,1,0,0:0:0:0:
212,364,81158,1,0,0:0:0:0:
332,348,81487,1,0,0:0:0:0:
428,276,81817,2,0,P|456:208|444:156,1,120.000001192093
360,80,82477,6,0,L|280:84,3,60.0000005960464
248,116,83136,1,0,0:0:0:0:
92,72,85775,6,0,P|60:176|88:300,1,180.000001788139
88,300,86434,2,0,B|156:296|156:296|200:352|292:312,1,180.000001788139
316,308,87094,2,0,B|324:252|324:252|388:288|424:192,1,180.000001788139
424,144,87754,2,0,L|368:104,3,60.0000005960464
320,84,88413,6,0,P|232:68|136:128,1,180.000001788139
108,148,89073,2,0,B|88:204|120:236|120:236|180:256|156:324,1,180.000001788139
160,360,89732,2,0,P|272:352|332:304,1,180.000001788139
368,272,90392,2,0,B|392:244|392:244|420:264|440:220,3,60.0000005960464
472,260,91052,6,0,P|480:140|456:72,1,180.000001788139
420,44,91711,2,0,B|348:52|348:52|312:100|240:132,1,180.000001788139
216,152,92371,2,0,B|140:240|140:240|240:288,1,180.000001788139
256,288,93030,2,0,L|332:244,3,60.0000005960464
360,228,93690,6,0,P|424:284|332:332,1,180.000001788139
312,344,94349,2,0,L|128:344,1,180.000001788139
76,324,95009,6,0,P|64:256|80:176,2,120.000001192093
128,352,95834,2,0,L|184:292,3,60.0000005960464
284,96,96988,5,0,0:0:0:0:
436,280,97647,1,0,0:0:0:0:
200,320,98307,1,0,0:0:0:0:
84,108,98967,5,0,0:0:0:0:
324,88,99626,1,0,0:0:0:0:
212,300,100286,1,0,0:0:0:0:
436,216,100945,1,0,0:0:0:0:
196,192,101605,5,0,0:0:0:0:
388,340,102265,1,0,0:0:0:0:
324,108,102924,1,0,0:0:0:0:
164,288,103584,1,0,0:0:0:0:
44,80,104243,5,0,0:0:0:0:
272,156,104903,1,0,0:0:0:0:
96,316,105563,1,0,0:0:0:0:
336,320,106222,1,0,0:0:0:0:
420,236,106552,6,0,L|432:152,2,60.0000005960464
408,356,107212,5,0,0:0:0:0:
288,356,107541,2,0,P|224:324|184:252,1,120.000001192093
156,172,108200,2,0,P|152:96|216:44,1,120.000001192093
292,36,108860,2,0,B|376:68|376:68|400:108,1,120.000001192093
440,204,109519,6,0,P|424:268|368:300,1,120.000001192093
264,328,110180,2,0,P|132:292|128:292,1,120.000001192093
32,276,110839,2,0,B|108:188|108:188|140:184,1,120.000001192093
232,184,111498,2,0,B|256:104|256:104|288:180,1,120.000001192093
328,244,112158,6,0,P|400:244|432:196,1,120.000001192093
424,92,112818,2,0,B|348:132|348:132|280:84,1,120.000001192093
224,36,113478,2,0,B|172:40|172:40|196:80|120:104,1,120.000001192093
28,112,114137,2,0,L|56:260,1,120.000001192093
116,332,114797,6,0,P|176:280|216:288,1,120.000001192093
312,352,115457,2,0,P|364:336|416:280,1,120.000001192093
448,176,116116,2,0,B|434:108|434:108|381:137|357:73,1,120.000001192093
292,36,116776,2,0,P|192:72|172:104,1,120.000001192093
124,184,117435,6,0,P|112:248|208:316,1,180.000001788139
248,332,118095,2,0,B|296:228|296:228|324:308,1,180.000001788139
348,340,118754,2,0,P|428:304|448:212,1,180.000001788139
444,160,119414,2,0,L|320:96,1,120.000001192093
284,80,119909,1,0,0:0:0:0:
224,72,120074,6,0,B|164:120|164:120|188:252,1,180.000001788139
200,280,120733,2,0,P|124:352|28:308,1,180.000001788139
28,288,121393,2,0,B|32:224|32:224|108:208|112:108,1,180.000001788139
120,88,122052,2,0,P|208:64|244:80,1,120.000001192093
280,108,122547,1,0,0:0:0:0:
324,148,122712,5,0,0:0:0:0:
104,352,123866,6,0,L|196:320,1,60.0000005960464
448,116,125021,6,0,L|460:44,2,60.0000005960464
280,288,126010,5,0,0:0:0:0:
184,216,126340,2,0,P|212:160|240:152,2,60.0000005960464
176,276,126835,2,0,L|180:344,1,60.0000005960464
124,364,127164,2,0,L|36:336,4,60.0000005960464
112,304,127989,6,0,P|84:184|132:112,1,180.000001788139
148,96,128648,2,0,B|224:44|224:44|332:68,1,180.000001788139
364,92,129308,2,0,P|404:160|368:260,1,180.000001788139
340,300,129968,2,0,L|280:328,3,60.0000005960464
228,344,130627,6,0,B|180:300|180:300|112:328|56:264,1,180.000001788139
40,232,131287,2,0,B|52:144|68:136|80:180|176:144,1,180.000001788139
220,132,131946,2,0,B|272:56|272:56|284:144,1,180.000001788139
300,200,132606,2,0,P|340:216|368:204,3,60.0000005960464
412,196,133266,6,0,P|456:260|372:340,1,180.000001788139
344,344,133925,2,0,B|216:348|216:348|216:276,1,180.000001788139
212,236,134585,2,0,P|156:176|52:160,1,180.000001788139
12,128,135244,2,0,L|64:64,3,60.0000005960464
96,40,135904,6,0,B|164:56|164:56|216:108|300:104,1,180.000001788139
320,104,136564,2,0,B|416:144|416:200|416:200|384:284,1,180.000001788139
376,288,137223,5,0,0:0:0:0:
308,348,137470,2,0,P|228:348|200:328,1,90.0000008940696
176,304,137883,2,0,P|144:272|112:256,2,60.0000005960464
296,284,138542,6,0,P|348:216|388:108,1,180.000001788139
392,68,139202,2,0,B|312:96|312:96|264:32|180:64,1,180.000001788139
176,76,139862,2,0,B|168:136|168:136|108:176|152:244,1,180.000001788139
188,284,140521,2,0,L|256:304,3,60.0000005960464
284,348,141181,6,0,P|360:344|480:300,1,180.000001788139
480,256,141840,2,0,L|480:52,1,180.000001788139
444,28,142500,2,0,B|408:44|388:80|388:80|332:48|256:84,1,180.000001788139
236,100,143159,2,0,L|196:168,3,60.0000005960464
184,208,143819,6,0,P|216:280|316:256,1,180.000001788139
328,216,144479,2,0,P|408:180|432:252,1,180.000001788139
420,304,145138,2,0,P|288:364|220:344,1,180.000001788139
200,344,145798,2,0,L|148:304,3,60.0000005960464
92,300,146457,6,0,B|64:244|64:244|176:184,1,180.000001788139
224,164,147117,1,0,0:0:0:0:
400,204,147612,6,0,L|392:280,1,60.0000005960464
324,324,148024,2,0,P|264:316|220:304,1,90.0000008940696
176,296,148436,1,0,0:0:0:0:
176,296,148601,1,0,0:0:0:0:
176,296,148766,1,0,0:0:0:0:
88,216,149096,5,0,0:0:0:0:

I haven't done hitsounding, and I have to find some way to get it under 2 stars (will do that if you accept this GD). This is my first time mapping a Normal so it's probably not good at all.

If you want better quality, either don't use my GD or get some mods for the set :)
Topic Starter
[ Eon Fox ]

Chaos wrote:

Decided to mod this since this was linked in #modhelp and I enjoyed playing Nino's diff. I can look back at the Insane diff when it's complete.

Insane

00:10:582 (1,2) - The music emphasizes a 3/2 pattern here. Meaning 00:10:829 should have an object. Maybe make a repeating slider at that repeats at that point and start the short stream at 00:11:241? Makes for a difficult window, but fixed.
00:11:571 (6,7) - The slider should start at 6 since the sound you're mapping to begins at that point. Fixed.
00:21:135 (5) - Please make this look nicer .-. Gave it my best shot. I think it works better now.
00:22:784 - Insert a break here. Seems kind of long for drain to be going. This was going to be put in anyway, so fixed.

NiNo's Noctilucent

General: This is just my personal opinion, but AR10 was hella hard. I know it couldn't go much lower anyways due to the bpm/object density, but I just wanted to point it out. As you pointed out, it can't lower too much due to object density. You also have to remember, Noctilucent is the highest diff in standard for a reason.

00:17:342 (2) - Maybe rotate this a bit clockwise and adjust a bit? Fixed to the best of my ability.
00:41:087 (2) - Ctrl+H the curve's direction here, maybe. Done.
01:20:251 (2) - Make this a circle followed by the buzzslider starting on the white tick to follow the music better. Fixed.
01:52:818 (1,2) - Any reason these aren't symmetrical? They ARE symmetrical. If you are wondering why they are opposing start points, that is for the sake of maintaining directional flow.
02:06:010 (1) - Perhaps make the first node go right instead of left? I think it would make it look/feel better. I did my absolute best with this, and feel it is fixed.
02:07:577 (3) - Same with this, make this as a circle followed by the buzzslider starting on the white tick. Fixed as well.
02:19:367 (2,3,4) - This stack is messed up here Fixed, thanks for pointing that out.
As before, blue text means implemented changes, red text means unimplemented changes, and green represents either partial changes or ones done to the best of my ability that may still need further honing.
Shiguma
Updated Normal with hitsounds and fixed difficulty: https://www.sendspace.com/file/hculs1
Kurokotei
Hi! Here is the mod you requested!

[General]

  1. Check AIMod, there are a lot of errors (different preview points, different kiais, etc...)
  2. Why are taiko diffs lacking a BG?
  3. Artist should be Renard feat. The Quick Brown Fox (source)
  4. Add tags? You can add "vulpvibe records" for example or "no" since it comes from that EP. You can also add GDers' names
  5. Consider adding a diff between Muzukashii and agu's Oni (like a Lite Oni for example) because the difficulty gap is pretty wide here

[Kantan]

  1. OD4 and HP5 at least, I know it's a Kantan but HP2 and OD2 are ridiculously low, it's clearable with 31,37% acc
  2. Beware of unneccessary inherited points, check the timing panel
  3. Change SV to 0.70, I don't think it needs a 1.00 SV 182 BPM scrolling
  4. 00:32:843 - why is kiai starting here? It would make more sense if it began at 00:33:008 - since the new part actually begins there
  5. 00:41:581 (17) - maybe change to k? (without finisher), it would emphasize the finisher at 00:42:242 (18) - which is imo more relevant
  6. 01:04:669 (9) - D? To be consistent with previous notes (also because it helps marking the transition to the second half of this part)
  7. 01:23:137 (5) - D? To mark the break in the song
  8. 01:23:796 (6,7,8) - Delete? There isn't any kick here and tbh it feels quite weird that you mapped it the same way as before
  9. 01:25:775 (9) - K if you applied the suggestion above
  10. 01:31:052 (1) - D? To mark the transition to the second half of the kiai
  11. 01:36:328 (1) - D? There is a crash sound here
  12. 02:29:097 - I'd end the kiai here instead of 02:27:777 - , it makes more sense imo
Beware of continuous mapping and repetitiveness! You can try doing some reverse patterns to spice up the diff for example! (e.g. d d k k d k k d d k (in 4/1 or 2/1 ofc)), keep in mind that a Kantan doesn't have to strictly follow the song. You can also add some 2/1s to make the diff a bit harder, since the Futsuu contains quite a lot of 2/1.

[Futsuu]

  1. OD4 and HP5 at least, same reason as Kantan
  2. Check inherited points
  3. 1.40 SV? Reduce to 0.70, this is basically unreadable (I guess you forgot to change it)
  4. 00:03:656 (8,9,10) - Pretty hard for a Futsuu if you ask me, it equals to a 1/2 182 BPM, so change it to something easier? (like a monochromatic 1/2 for example)
  5. 00:06:130 (17,18,19) - I recommend you to delete these to add a break in the map
  6. 00:08:932 (27,28,29) - Same as 00:03:656 (8,9,10) -
  7. 00:10:582 (33,34) - I'm honestly not sure about these, you can probably replace them with notes or even a spinner tbh
  8. 00:14:209 (42,43,44) - Same as 00:03:656 (8,9,10) -
  9. 00:16:683 (51,52,53) - Same as 00:06:130 (17,18,19) -
  10. 00:19:485 (61,62,63) - Same as 00:03:656 (8,9,10) -
  11. 00:21:135 (67,68) - Same as 00:10:582 (33,34) -
  12. 00:29:710 (7,8,9) - What about ddd D instead? It would make much more sense according to the song imo
  13. 00:32:843 - Same as Kantan about the kiai
  14. 1st Kiai: lel copy pasta, maybe do something different? I mean, it's quite different from the previous part so yeah
Okay I'm going to stop here for the Futsuu, instead I'll give you some tips to improve your diff because there are way too many errors
- Avoid using 1/1 at this BPM (363.83), it equals to 1/2 ~182 BPM which is quite fast to put polychromatic 1/2s
- Don't abuse of copypasta! In this diff, there is the same patterning 3 times at different parts of the song!
- Avoid continuous mapping! A map should have some breaks at some parts, especially if it's not an Oni or harder! Usually you'd want them to be twice (or more) the regular spacing used in your map

Don't forget to also fix kiai issues I addressed in the Kantan!

[Muzukashii]

OD5 and HP6 at least

I'll do the same as the Futsuu, aka giving some tips:
- All tips from the Futsuu diff. They also apply to this diff (replace 1/1 with 1/2 for the first tip)
- Don't abuse big notes! Putting too many big notes reduces the impact of them so be careful about where to put them!
- 00:05:965 - That break feels really weird since the song still continues here, so it's not a good idea to just put nothing, add some 2/1, it still works as a break since the intensity is way lower than the rest of the map
- That diff is btw really continuous. It's exhausting for the player and it's quite boring actually since it's mostly copypasta. So try to add more 2/1 or 4/1 breaks, and as I said before, don't abuse copypasta
- Don't forget to fix kiai times etc...

[agu's Oni]

  1. HP6 maybe?
  2. Fix kiai time etc...
  3. 00:30:370 - to 00:32:678 - maybe reduce the density here? Since the song is "calmer", it would help to emphasize the kiai
  4. 00:37:873 (257) - change to k? It would help emphasizing the kick retrigger at 00:37:955 -
  5. 00:57:083 (417,418,419) - what about k d k d k? it's the only part where you didn't put 1/2 and it follows the synth
  6. 00:59:392 (431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451) - why do you put a sudden 1/2 stream here? The song isn't much different so I'd keep a soft patterning mapping here
  7. 01:23:137 (553,554,555,556,557,558,559,560,561,562,563,564,565,566,567,568,569,570,571,572) - same as 00:30:370 -
  8. 01:54:963 (48) - Delete? To be consistent with previous patterns
  9. 02:17:884 - add a note here? to be consistent with 00:53:455 -

[agu's Ura Oni]

I'm legit scared lol

  1. 00:06:294 (45,46,47,48,49,50,51) - keep it simple, change to kkkkkkd lol
  2. 00:10:087 (83,84,85,86) - why is there a 1/6 here? there isn't any 1/6 in the song so change to 1/4 please
  3. 00:17:672 (159) - change to d to make a reverse pattern with 00:18:167 (164,165,166,167) - ?
  4. 00:41:748 (356,357,358,359) - why 1/6 here?
  5. 00:49:333 (437) - same as 00:17:672 (159) -
  6. 01:01:535 (537,539) - maybe change these to d to emphasize the kick?
  7. 01:20:389 (636,637) - change these to k to be consistent with 00:27:401 (209,210,211,212,213,214) - ?
  8. 01:31:547 (751,752,753,754) - change to dddk to make a reverse pattern with 01:32:042 (757,758,759,760) - ?
  9. 01:46:553 (1,2,3,4,5,6) - change to kkkkkkd (1/6)? it fits the kick better imo
  10. 01:57:601 (72,73,74,75) - why 1/6 here, the synth is 1/4
  11. 02:03:537 (134,135,136,137) - ^
  12. 02:13:761 (244,245,246,247) - same as 01:31:547 (751,752,753,754) -
  13. 02:24:315 (364,365,366,367) - ^
Way better than what I've expected tbh

That's about all for me, I think lower difficulties (Kantan/Futsuu/Muzu) really need work (maybe even a remapping tbh) but I'm sure you'll be able to improve.
You should also really consider adding a diff between the Muzu and agu's Oni as I said above since the gap is really wide (The Oni feels more like an Inner Oni tbh)

Good luck! :D
Topic Starter
[ Eon Fox ]

Sayaka- wrote:

Hi! Here is the mod you requested!

[General]

  1. Check AIMod, there are a lot of errors (different preview points, different kiais, etc...)
  2. Why are taiko diffs lacking a BG?
  3. Artist should be Renard feat. The Quick Brown Fox (source)
  4. Add tags? You can add "vulpvibe records" for example or "no" since it comes from that EP. You can also add GDers' names
  5. Consider adding a diff between Muzukashii and agu's Oni (like a Lite Oni for example) because the difficulty gap is pretty wide here

[Kantan]

  1. OD4 and HP5 at least, I know it's a Kantan but HP2 and OD2 are ridiculously low, it's clearable with 31,37% acc
  2. Beware of unneccessary inherited points, check the timing panel
  3. Change SV to 0.70, I don't think it needs a 1.00 SV 182 BPM scrolling
  4. 00:32:843 - why is kiai starting here? It would make more sense if it began at 00:33:008 - since the new part actually begins there
  5. 00:41:581 (17) - maybe change to k? (without finisher), it would emphasize the finisher at 00:42:242 (18) - which is imo more relevant
  6. 01:04:669 (9) - D? To be consistent with previous notes (also because it helps marking the transition to the second half of this part)
  7. 01:23:137 (5) - D? To mark the break in the song
  8. 01:23:796 (6,7,8) - Delete? There isn't any kick here and tbh it feels quite weird that you mapped it the same way as before
  9. 01:25:775 (9) - K if you applied the suggestion above
  10. 01:31:052 (1) - D? To mark the transition to the second half of the kiai
  11. 01:36:328 (1) - D? There is a crash sound here
  12. 02:29:097 - I'd end the kiai here instead of 02:27:777 - , it makes more sense imo
Beware of continuous mapping and repetitiveness! You can try doing some reverse patterns to spice up the diff for example! (e.g. d d k k d k k d d k (in 4/1 or 2/1 ofc)), keep in mind that a Kantan doesn't have to strictly follow the song. You can also add some 2/1s to make the diff a bit harder, since the Futsuu contains quite a lot of 2/1.

[Futsuu]

  1. OD4 and HP5 at least, same reason as Kantan
  2. Check inherited points
  3. 1.40 SV? Reduce to 0.70, this is basically unreadable (I guess you forgot to change it)
  4. 00:03:656 (8,9,10) - Pretty hard for a Futsuu if you ask me, it equals to a 1/2 182 BPM, so change it to something easier? (like a monochromatic 1/2 for example)
  5. 00:06:130 (17,18,19) - I recommend you to delete these to add a break in the map
  6. 00:08:932 (27,28,29) - Same as 00:03:656 (8,9,10) -
  7. 00:10:582 (33,34) - I'm honestly not sure about these, you can probably replace them with notes or even a spinner tbh
  8. 00:14:209 (42,43,44) - Same as 00:03:656 (8,9,10) -
  9. 00:16:683 (51,52,53) - Same as 00:06:130 (17,18,19) -
  10. 00:19:485 (61,62,63) - Same as 00:03:656 (8,9,10) -
  11. 00:21:135 (67,68) - Same as 00:10:582 (33,34) -
  12. 00:29:710 (7,8,9) - What about ddd D instead? It would make much more sense according to the song imo
  13. 00:32:843 - Same as Kantan about the kiai
  14. 1st Kiai: lel copy pasta, maybe do something different? I mean, it's quite different from the previous part so yeah
Okay I'm going to stop here for the Futsuu, instead I'll give you some tips to improve your diff because there are way too many errors
- Avoid using 1/1 at this BPM (363.83), it equals to 1/2 ~182 BPM which is quite fast to put polychromatic 1/2s
- Don't abuse of copypasta! In this diff, there is the same patterning 3 times at different parts of the song!
- Avoid continuous mapping! A map should have some breaks at some parts, especially if it's not an Oni or harder! Usually you'd want them to be twice (or more) the regular spacing used in your map

Don't forget to also fix kiai issues I addressed in the Kantan!

[Muzukashii]

OD5 and HP6 at least

I'll do the same as the Futsuu, aka giving some tips:
- All tips from the Futsuu diff. They also apply to this diff (replace 1/1 with 1/2 for the first tip)
- Don't abuse big notes! Putting too many big notes reduces the impact of them so be careful about where to put them!
- 00:05:965 - That break feels really weird since the song still continues here, so it's not a good idea to just put nothing, add some 2/1, it still works as a break since the intensity is way lower than the rest of the map
- That diff is btw really continuous. It's exhausting for the player and it's quite boring actually since it's mostly copypasta. So try to add more 2/1 or 4/1 breaks, and as I said before, don't abuse copypasta
- Don't forget to fix kiai times etc...

[agu's Oni]

  1. HP6 maybe?
  2. Fix kiai time etc...
  3. 00:30:370 - to 00:32:678 - maybe reduce the density here? Since the song is "calmer", it would help to emphasize the kiai
  4. 00:37:873 (257) - change to k? It would help emphasizing the kick retrigger at 00:37:955 -
  5. 00:57:083 (417,418,419) - what about k d k d k? it's the only part where you didn't put 1/2 and it follows the synth
  6. 00:59:392 (431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451) - why do you put a sudden 1/2 stream here? The song isn't much different so I'd keep a soft patterning mapping here
  7. 01:23:137 (553,554,555,556,557,558,559,560,561,562,563,564,565,566,567,568,569,570,571,572) - same as 00:30:370 -
  8. 01:54:963 (48) - Delete? To be consistent with previous patterns
  9. 02:17:884 - add a note here? to be consistent with 00:53:455 -

[agu's Ura Oni]

I'm legit scared lol

  1. 00:06:294 (45,46,47,48,49,50,51) - keep it simple, change to kkkkkkd lol
  2. 00:10:087 (83,84,85,86) - why is there a 1/6 here? there isn't any 1/6 in the song so change to 1/4 please
  3. 00:17:672 (159) - change to d to make a reverse pattern with 00:18:167 (164,165,166,167) - ?
  4. 00:41:748 (356,357,358,359) - why 1/6 here?
  5. 00:49:333 (437) - same as 00:17:672 (159) -
  6. 01:01:535 (537,539) - maybe change these to d to emphasize the kick?
  7. 01:20:389 (636,637) - change these to k to be consistent with 00:27:401 (209,210,211,212,213,214) - ?
  8. 01:31:547 (751,752,753,754) - change to dddk to make a reverse pattern with 01:32:042 (757,758,759,760) - ?
  9. 01:46:553 (1,2,3,4,5,6) - change to kkkkkkd (1/6)? it fits the kick better imo
  10. 01:57:601 (72,73,74,75) - why 1/6 here, the synth is 1/4
  11. 02:03:537 (134,135,136,137) - ^
  12. 02:13:761 (244,245,246,247) - same as 01:31:547 (751,752,753,754) -
  13. 02:24:315 (364,365,366,367) - ^
Way better than what I've expected tbh

That's about all for me, I think lower difficulties (Kantan/Futsuu/Muzu) really need work (maybe even a remapping tbh) but I'm sure you'll be able to improve.
You should also really consider adding a diff between the Muzu and agu's Oni as I said above since the gap is really wide (The Oni feels more like an Inner Oni tbh)

Good luck! :D
Fixed basically everything. Some things were fine as is.
Shiguma
I'm thinking of remapping my Normal difficulty, if that's okay with you.

Edit: Here it is

New Normal
osu file format v14

[General]
AudioFilename: Renard - Cloudsmasher.mp3
AudioLeadIn: 0
PreviewTime: 22619
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 8
TimelineZoom: 3.199999

[Metadata]
Title:Cloudsmasher
TitleUnicode:Cloudsmasher
Artist:Renard
ArtistUnicode:Renard
Creator:[ Eon Fox ]
Version:Shiguma's Normal
Source:
Tags:
BeatmapID:988279
BeatmapSetID:373872

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:0.600000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"A-NO.png",0,0
//Break Periods
2,22654,26081
2,30569,31417
2,75421,78908
2,83336,84515
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
28,164.898587368768,4,1,0,100,1,0
28,-117.647058823529,4,1,0,100,0,0
43561,-100,4,1,0,100,0,1
54114,-117.647058823529,4,1,0,100,0,0
127989,-100,4,1,0,100,0,1
147777,-117.647058823529,4,1,0,100,0,0


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Combo1 : 255,26,140
Combo2 : 145,75,167
Combo3 : 197,82,125
Combo4 : 136,17,255

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446,90,91711,2,0,B|385:46|385:46|268:46,1,153.000004438162,2|0,0:3|0:3,0:3:0:0:
255,44,92371,2,0,P|181:57|114:112,1,153.000004438162,2|0,0:3|0:3,0:3:0:0:
94,147,93030,2,0,L|78:213,3,51.0000014793873,4|0|4|0,0:3|0:3|0:3|0:3,0:3:0:0:
69,246,93690,6,0,P|81:301|182:352,1,153.000004438162,2|0,0:3|0:3,0:3:0:0:
208,352,94349,2,0,B|288:352|288:352|384:298,1,153.000004438162,2|0,0:3|0:3,0:3:0:0:
393,287,95009,38,0,P|420:229|424:172,1,102.000002958775,4|0,0:3|0:3,0:3:0:0:
426,140,95504,1,4,0:3:0:0:
403,94,95669,2,0,L|369:55,3,51.0000014793873,8|0|8|0,0:3|0:3|0:3|0:3,0:3:0:0:
332,19,96328,1,12,0:3:0:0:
130,53,96988,5,2,0:3:0:0:
113,256,97647,1,0,0:3:0:0:
284,366,98307,1,0,0:3:0:0:
458,260,98967,37,2,0:3:0:0:
482,57,99626,1,0,0:3:0:0:
277,58,100286,1,0,0:3:0:0:
385,230,100945,1,0,0:3:0:0:
180,229,101605,5,2,0:3:0:0:
0,315,102265,1,0,0:3:0:0:
196,367,102924,1,0,0:3:0:0:
387,295,103584,1,0,0:3:0:0:
470,109,104243,37,2,0:3:0:0:
306,231,104903,1,0,0:3:0:0:
469,353,105563,1,0,0:3:0:0:
264,352,106222,1,0,0:3:0:0:
184,287,106552,6,0,L|192:207,1,51.0000014793873,4|0,0:3|0:3,0:3:0:0:
196,185,106882,1,2,0:3:0:0:
287,139,107212,1,0,0:3:0:0:
375,188,107541,2,0,P|376:240|337:282,1,102.000002958775,2|0,0:3|0:3,0:3:0:0:
255,325,108201,2,0,P|206:331|131:301,1,102.000002958775,2|0,0:3|0:3,0:3:0:0:
59,282,108861,2,0,B|44:225|44:225|66:142,1,102.000002958775,2|0,0:3|0:3,0:3:0:0:
94,89,109520,38,0,P|146:80|212:106,1,102.000002958775,4|0,0:3|0:3,0:3:0:0:
284,138,110180,2,0,L|380:202,1,102.000002958775,2|0,0:3|0:3,0:3:0:0:
434,272,110839,2,0,B|409:320|409:320|341:364,1,102.000002958775,2|0,0:3|0:3,0:3:0:0:
267,361,111499,2,0,B|212:343|212:343|171:300,1,102.000002958775,2|0,0:3|0:3,0:3:0:0:
116,232,112158,6,0,P|91:188|99:138,1,102.000002958775,4|0,0:3|0:3,0:3:0:0:
152,51,112818,2,0,B|203:39|203:39|254:55,1,102.000002958775,2|0,0:3|0:3,0:3:0:0:
341,100,113478,2,0,B|385:144|409:204,1,102.000002958775,2|0,0:3|0:3,0:3:0:0:
413,284,114137,2,0,L|287:354,1,102.000002958775,2|0,0:3|0:3,0:3:0:0:
221,333,114797,38,0,L|131:283,1,102.000002958775,4|0,0:3|0:3,0:3:0:0:
49,222,115457,2,0,P|57:166|99:126,1,102.000002958775,2|0,0:3|0:3,0:3:0:0:
173,79,116116,2,0,B|230:89|230:89|288:141,1,102.000002958775,2|0,0:3|0:3,0:3:0:0:
324,200,116776,2,0,B|342:258|342:258|319:308,1,102.000002958775,2|0,0:3|0:3,0:3:0:0:
246,361,117435,6,0,P|170:362|99:293,1,153.000004438162,4|0,0:3|0:3,0:3:0:0:
79,276,118095,2,0,B|122:209|122:209|200:171,1,153.000004438162,2|0,0:3|0:3,0:3:0:0:
238,167,118754,2,0,P|309:141|354:57,1,153.000004438162,2|0,0:3|0:3,0:3:0:0:
359,28,119414,1,2,0:3:0:0:
256,26,119744,2,0,L|165:27,1,51.0000014793873,0|0,0:3|0:3,0:3:0:0:
153,30,120074,38,0,B|110:90|110:90|109:198,1,153.000004438162,2|0,0:3|0:3,0:3:0:0:
111,220,120733,2,0,P|136:290|203:324,1,153.000004438162,2|0,0:3|0:3,0:3:0:0:
254,324,121393,2,0,B|445:256,1,153.000004438162,2|0,0:3|0:3,0:3:0:0:
444,252,122052,2,0,P|463:203|450:143,1,102.000002958775,2|0,0:3|0:3,0:3:0:0:
436,107,122547,1,0,0:3:0:0:
398,74,122712,5,12,0:3:0:0:
95,263,123866,38,0,L|151:302,1,51.0000014793873,8|12,0:3|0:3,0:3:0:0:
435,362,125021,6,0,L|468:299,2,51.0000014793873,8|8|12,0:3|0:3|0:3,0:3:0:0:
230,362,126010,37,4,0:3:0:0:
139,315,126340,2,0,L|135:264,1,51.0000014793873,2|0,0:3|0:3,0:3:0:0:
159,213,126670,2,0,L|215:149,3,51.0000014793873,2|0|2|0,0:3|0:3|0:3|0:3,0:3:0:0:
229,132,127329,2,0,L|217:58,2,51.0000014793873,2|0|2,0:3|0:3|0:3,0:3:0:0:
327,204,127989,38,0,B|374:230|374:230|297:277|272:346,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
250,367,128648,38,0,B|192:350|192:350|158:302|158:302|99:281,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
42,265,129308,2,0,B|33:206|33:206|73:160|73:160|64:83,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
57,41,129968,2,0,L|123:33,3,60.0000005960464,4|0|4|0,0:3|0:3|0:3|0:3,0:3:0:0:
176,28,130627,6,0,B|239:26|239:26|263:81|348:108,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
373,136,131287,2,0,B|411:168|411:168|338:203|305:285,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
284,306,131946,2,0,B|236:318|208:355|208:355|189:318|136:307,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
82,282,132606,2,0,P|60:261|42:234,3,60.0000005960464,4|0|4|0,0:3|0:3|0:3|0:3,0:3:0:0:
37,176,133266,38,0,P|118:133|193:199,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
207,232,133925,2,0,B|327:232|327:232|391:172,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
408,143,134585,2,0,B|376:62|376:62|327:97|248:106,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
235,122,135244,2,0,L|171:153,3,60.0000005960464,4|0|4|0,0:3|0:3|0:3|0:3,0:3:0:0:
127,177,135904,6,0,B|109:231|109:231|159:266|197:316,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
246,350,136564,2,0,B|312:367|312:367|334:289|390:271,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
425,247,137223,37,8,0:3:0:0:
496,192,137470,2,0,P|483:154|434:114,1,90.0000008940696,8|8,0:3|0:3,0:3:0:0:
395,89,137883,2,0,L|327:52,2,60.0000005960464,8|8|8,0:3|0:3|0:3,0:3:0:0:
363,204,138542,6,0,B|323:247|323:247|260:257|260:257|189:217,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
156,202,139202,2,0,B|130:148|130:148|68:140|68:140|28:81,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
8,37,139862,2,0,B|81:37|128:24|128:24|192:69,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
225,91,140521,2,0,P|258:105|293:111,3,60.0000005960464,4|0|4|0,0:3|0:3|0:3|0:3,0:3:0:0:
340,121,141181,38,0,P|367:204|321:286,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
277,317,141840,2,0,B|235:296|235:296|153:342|80:281,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
54,272,142500,2,0,B|64:233|35:185|35:185|69:150|62:79,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
72,43,143159,2,0,L|148:27,3,60.0000005960464,4|0|4|0,0:3|0:3|0:3|0:3,0:3:0:0:
191,31,143819,6,0,P|258:80|232:160,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
193,207,144479,2,0,P|198:287|278:277,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
320,235,145138,2,0,P|409:230|449:310,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
445,361,145798,2,0,L|386:369,3,60.0000005960464,4|0|4|0,0:3|0:3|0:3|0:3,0:3:0:0:
325,364,146457,38,0,B|280:329|280:329|245:210,1,180.000001788139,2|0,0:3|0:3,0:3:0:0:
241,150,147117,2,0,P|298:133|369:146,1,120.000001192093,2|0,0:3|0:3,0:3:0:0:
399,184,147612,6,0,L|391:260,1,60.0000005960464,0|8,0:3|0:3,0:3:0:0:
368,324,148024,2,0,P|330:348|279:350,1,76.5000022190809,8|8,0:3|0:3,0:3:0:0:
249,363,148436,1,8,0:3:0:0:
249,363,148601,1,8,0:3:0:0:
249,363,148766,1,8,0:3:0:0:
156,319,149096,37,12,0:3:0:0:

I'd appreciate if the AR, CS, etc. stayed as is :D
Topic Starter
[ Eon Fox ]

Shiguma wrote:

I'm thinking of remapping my Normal difficulty, if that's okay with you.
As long as it remains under 2 stars, go for it.
ProfessionalBox
irc log

q
23:02 Rohit6: hey ae
23:02 ProfessionalBox: yo
23:02 Rohit6: do u afraid of my ak48?
23:03 Rohit6: u bysy?
23:03 ProfessionalBox: not afraid
23:03 Rohit6: http://puu.sh/q3U3z/f8ef58a946.osz
23:03 Rohit6: smdh tbh fam
23:04 Rohit6: need testplay :0
23:04 *ProfessionalBox is playing [https://osu.ppy.sh/s/373872 Renard - Cloudsmasher [smdh tbh fam]]
23:04 Rohit6: d3
23:07 ProfessionalBox: f
23:07 ProfessionalBox: u
23:07 ProfessionalBox: n
23:07 Rohit6: D
23:10 ProfessionalBox: some of those repeat sliders
23:10 ProfessionalBox: are hard as fuck to read
23:10 ProfessionalBox: 00:27:401 (1,2,3,1) -
23:10 Rohit6: xd
23:10 Rohit6: ikr
23:10 ProfessionalBox: Like I cant read this
23:10 ProfessionalBox: shit
23:11 ProfessionalBox: 00:49:332 (4,1,2,3) -
23:11 ProfessionalBox: break hell xd
23:11 Rohit6: ill just stack
23:12 Rohit6: i cant do shit about he second one
23:12 Rohit6: but ill change the first one
23:12 ProfessionalBox: yeah
23:12 ProfessionalBox: the first one is more important
23:12 Rohit6: ye hah
23:12 ProfessionalBox: the second just requires to actually know how to read
23:13 Rohit6: post log for kds
23:13 Rohit6: xd
23:13 Rohit6: im serious btw
23:13 ProfessionalBox: oh
23:13 ProfessionalBox: 2 points
23:13 ProfessionalBox: for kds
23:13 ProfessionalBox: okk
Rohit6
http://puu.sh/q3VtA/14db42ec4d.txt

done with the diff (will hitsound in a bit)

kds probox for me ty <3
Topic Starter
[ Eon Fox ]

Rohit6 wrote:

http://puu.sh/q3VtA/14db42ec4d.txt

done with the diff (will hitsound in a bit)

kds probox for me ty <3
Thank you very much. For the hitsounding, remember that the difficulty is now named Rohit's Light Extra.
SnowNiNo_
do you mind me remap my diff?
Topic Starter
[ Eon Fox ]

SnowNiNo_ wrote:

do you mind me remap my diff?
I don't mind at all. Any reason why in particular?
SnowNiNo_
since i map this diff long time ago, there are some part i dont rly like it =w=
Topic Starter
[ Eon Fox ]

SnowNiNo_ wrote:

since i map this diff long time ago, there are some part i dont rly like it =w=
Then changing it is a good idea. Would you be open to making it more difficult when you remap? I mean, you don't have to, but it would really be nice to have it at least 6.4 to 6.7 stars (or higher, if you want).
Shiguma

[ Eon Fox ] wrote:

SnowNiNo_ wrote:

since i map this diff long time ago, there are some part i dont rly like it =w=
Then changing it is a good idea. Would you be open to making it more difficult when you remap? I mean, you don't have to, but it would really be nice to have it at least 6.4 to 6.7 stars (or higher, if you want).
I think it'd just be better if he mapped it normally and then hopefully it comes out above 6 stars
SnowNiNo_
you mean remap this diff and make the sr to 6.4 or 6.7?
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