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NGC 3.14 - Masked Innocence

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Topic Starter
mr tribble
This map has been deleted on the request of its creator. It is no longer available.
Lumael
Some IRC
17:48 Lumael: would you like an IRC mod? by here
17:48 mr tribble: ?
17:49 mr tribble: IRC mod?
17:49 Lumael: its a mod
17:49 Lumael: in-game
17:49 Lumael: ;w;
17:49 mr tribble: by here?
17:49 Lumael: we talk
17:49 Lumael: here
17:49 Lumael: and I post the log on the thread
17:49 mr tribble: sure
17:49 Lumael: let me look
17:49 Lumael: the map
17:50 mr tribble: yeah.......there are lots of problems with that map
17:50 Lumael: it's this one right?
17:50 mr tribble: hang on, im going to try this song one more time then ill open up the map, and yes
17:50 Lumael: but do you want the mod?
17:50 Lumael: .=.
17:51 mr tribble: ummmmmm
17:51 mr tribble: i mean, im not working on it right now, but sure, it will only help me
17:51 Lumael: ;w;
17:51 Lumael: would you like on the other map?
17:52 mr tribble: current map?
17:52 mr tribble: unfinished map?
17:52 Lumael: yes
17:53 mr tribble: probably would prefer that as of right now, but i will come back to somebody else later
17:53 Lumael: so lets go to hatsune :3
17:53 mr tribble: oh yeah, i submitted it
17:53 Lumael: lol I see
17:54 mr tribble: so you got the newest version :3?
17:54 Lumael: yes
17:54 Lumael: let's start by the song setup
17:54 Lumael: HP 7?
17:54 mr tribble: ok
17:54 Lumael: hp 8 is kinda too much
17:54 mr tribble: someone complained about it being hp 8
17:54 mr tribble: ok
17:54 mr tribble: i was wondering
17:55 mr tribble: is it because it is lower bpm so hp should be lower?
17:55 Lumael: on Song Setup > Design: desable letterbox during breaks
17:55 Lumael: nah
17:55 Lumael: this is an Insane
17:55 Lumael: so HP should be 6 or 7 more or less
17:56 Lumael: its kind of guideline
17:56 mr tribble: oh, i just assumed because i see a lot of them at 8
17:56 Lumael: some streamy maps have low HP to make it easier to pass without dieing
17:56 Lumael: lol ;w;
17:56 mr tribble: ;w;
17:56 mr tribble: anything else?
17:57 Lumael: on Song Setup > Design: desable letterbox during breaks
17:57 Lumael: countdown as well
17:57 mr tribble: i just now turned off countdown
17:57 Lumael: 00:14:609 (1) - its not nice to have spinners finishing on 1/4 with a note right after
17:57 Lumael: reduce one tick ? :3
17:57 mr tribble: oh, lel
17:57 mr tribble: sure
17:58 Lumael: 00:02:773 (3,4) -
17:58 Lumael: Usually for 1/4 gaps
17:58 Lumael: (the space between these notes)
17:58 Lumael: on the timeline
17:58 mr tribble: too far?
17:58 Lumael: yes
17:58 Lumael: its hard to guess
17:58 Lumael: that this is 1/4
17:58 Lumael: because you used similar spacing for 1/2
17:58 Lumael: 00:04:179 (2,3,4) -
17:58 Lumael: like this
17:58 mr tribble: so move the note closer to the slider end, ok
17:58 Lumael: yes
17:59 Lumael: for this beginning you could use more 1/1 sliders
17:59 Lumael: like 00:05:586 -
17:59 mr tribble: and those 3 notes you just highlighted should those be closer together or further apart?
17:59 Lumael: 00:07:461 -
17:59 Lumael: noo
17:59 Lumael: it was just to compare
18:00 mr tribble: so they are fine?
18:00 Lumael: yes
18:00 mr tribble: ok
18:00 Lumael: the point was that the 1/4 gap was too similar to the 1/2
18:00 mr tribble: ok
18:00 mr tribble: OHHHH
18:00 mr tribble: now i get it
18:00 mr tribble: :3
18:00 Lumael: :3
18:00 Lumael: lol
18:01 Lumael: how about using 1/1 sliders on the start of every combo?
18:01 Lumael: 00:05:586 (1) - 00:07:461 (1) -
18:01 Lumael: like here
18:01 Lumael: http://puu.sh/ko29u/ae1e38d889.jpg
18:01 mr tribble: i could do that
18:01 Lumael: the build-up is very calm
18:02 Lumael: 00:09:336 (1) - shorten it to the white tick
18:02 Lumael: 00:10:273 (1,1) - remove NC
18:03 mr tribble: NC?
18:03 Lumael: new combo
18:03 mr tribble: oh
18:03 mr tribble: already fixed
18:03 Lumael: let me check what AiMod says
18:03 Lumael: 00:24:336 (1) -
18:03 Lumael: there's too notes here
18:03 Lumael: lmfao
18:04 mr tribble: ......you saw nothing *casually deletes note*
18:04 Lumael: 00:51:757 (3,4) - ^
18:04 Lumael: xD
18:04 Lumael: 00:52:461 -
18:04 mr tribble: waht was i thinking >.>
18:05 Lumael: maybe you missplaced
18:05 mr tribble: oh
18:05 Lumael: Objeto não está snapped! 01:29:589
18:05 mr tribble: it was when i changed the slider velocity
18:05 Lumael: maybe
18:05 Lumael: there's some unsnapped
18:05 Lumael: stuff
18:05 Lumael: accordinly to aimod
18:05 mr tribble: how do i fix?
18:05 Lumael: you just have to click the time
18:05 Lumael: that the aimod shows
18:05 Lumael: and move the note
18:05 Lumael: to the right and light
18:05 Lumael: left' lol
18:06 Lumael: well
18:06 Lumael: some of them are 1/8
18:06 Lumael: so you need to use 1/8 snap
18:06 mr tribble: how do i know which way to move it?
18:06 Lumael: just move
18:06 Lumael: it will go to the right snap
18:06 Lumael: alone
18:07 mr tribble: oh
18:07 mr tribble: i see
18:07 Lumael: better
18:07 Lumael: just use 1/8 snap divisor
18:07 Lumael: and go Timing> resnap all notes
18:07 Lumael: no
18:07 Lumael: omg
18:07 Lumael: lol
18:07 Lumael: wahts happening
18:07 Lumael: with my map
18:07 Lumael: .=.
18:07 Lumael: my editor'
18:08 mr tribble: o.o
18:08 mr tribble: you broke it
18:08 Lumael: could you submit please?
18:08 Lumael: Idk what is fixed and what's not fixed
18:09 mr tribble: im working on snapping problem now
18:09 Lumael: ok
18:09 Lumael: while you fix it
18:09 Lumael: I will look the other issues
18:10 Lumael: 00:05:586 (1) - this note should be placed further away from the prev. note, the distance in fact should be higher than the jump between 00:05:117 (5,6) -
18:10 Lumael: because as you can notice the beat of 00:05:586 - is very strong compared to the others
18:11 Lumael: 00:13:086 (1,2) - this jump is kind of overkill ;w;
18:11 Lumael: 00:16:836 (1) - make it finish at 00:17:304 -
18:11 Lumael: 00:20:586 - 1/1 slider instead? :*)
18:12 Lumael: 00:22:461 (1) - this sounds better when finishing at 00:22:929 -
18:12 Lumael: 00:30:898 (3,4,5,6) - ;w;
18:14 Lumael: 00:37:461 (1,2,3,4,5,6,7) - hmm this stream looks a bit awkward, normally we don't use straight lines for stream, they flow really bad and they don't look nice as well, try this: http://puu.sh/ko316/565bf86075.jpg
18:14 mr tribble: 00:20:586 (1) - why should this be a 1/1 slider?
18:15 Lumael: remember I told you to make the sliders on NC 1/1?
18:15 Lumael: this part of the song is very calm, and short sliders makes it too fast
18:15 mr tribble: oh
18:15 mr tribble: that is what you meant
18:15 Lumael: 00:50:586 (1) - lol this is too high
18:16 Lumael: 00:51:640 (3) - this should start at 00:51:757 - and finish at 00:52:226 -
18:16 Lumael: 00:52:461 (1) - this should start at 00:52:461 - and finish at 00:52:695 -
18:16 Lumael: 00:53:164 - 1/8 slider here follows better the rhythm
18:17 mr tribble: but...on that 1/1 slider how would i transition to the next sliders, it messes it up :(
18:17 Lumael: 00:53:867 (6) - try a blanket with 00:53:398 (4) - like this: http://puu.sh/ko3fu/0c53da1dd2.jpg
18:17 Lumael: hmm
18:17 Lumael: well
18:17 Lumael: its not a MUST
18:17 Lumael: to make it 1/1, just a suggestion
18:17 mr tribble: :/
18:18 Lumael: 00:53:867 (6) - this should finish at 00:54:101 - not 1/8
18:18 Lumael: 00:54:336 - add circle?
18:19 Lumael: im a very bad mod to help polishing sliders and patterns ;w;
18:19 Lumael: I can't do much more than help you where the rhythm is bad
18:19 Lumael: 01:54:336 - circle as well
18:20 Lumael: 01:29:589 (6,7,8) - this tripplet should be placed further away from the prev. slider
18:20 Lumael: this gives the wrong idea that this notes comes right after the slider
18:20 Lumael: but there's a small break
18:20 Lumael: 01:29:589 (6,7,8) - btw this should be just 1/4
18:21 Lumael: http://puu.sh/ko3wi/902961318c.jpg
18:21 Lumael: 01:37:109 (6,7,8) - ^^
18:21 Lumael: ^^ means same
18:21 Lumael: 01:39:804 (2) - this kinda too far from the prev. slider, try to make it less far
18:22 Lumael: 01:44:589 (6,7,8) - this should be 1/4 instead as well
18:22 Lumael: 01:52:109 (6,7,8) - ^
18:24 Lumael: 03:05:586 (1) - make this spinner end at 03:07:929 -
18:24 Lumael: 03:23:515 (3,5) - these notes are overmapped ;w;
18:24 Lumael: if you didn't get something just say
18:25 mr tribble: oh im still back on 00:53:867 (6) -
18:25 Lumael: 03:37:461 (8) - NC
18:25 Lumael: ok
18:25 mr tribble: im just trying to catch up
18:25 Lumael: xD
18:25 Lumael: I will take a break
18:25 Lumael: to give you time
18:25 mr tribble: TY
18:27 mr tribble: oh, i gtg eat, so you can go do something else for a bit
18:27 Lumael: oki
20:25 mr tribble: THAT TOOK WAAAAAY TOO LONG
20:25 mr tribble: sorry
20:25 Lumael: oiasdjaisdi xD no problem
20:25 Lumael: you lost the chat?
20:25 mr tribble: .....
20:25 mr tribble: ...yeah.....
20:25 Lumael: ok I will post
20:26 Lumael: so you can read
20:26 mr tribble: ty
20:26 mr tribble: at least you have it
20:26 Lumael: xD
20:26 Lumael: I didn't close the tab
CaffeAmericano
M4M


  • Insane
  1. I think this map looks more like extra than insane. Consider changing title. Better yet, use creative title likethis map XD
  2. I recommend lowering hp drain. Trend nowadays is to have relatively low hp (usually 6) for maps 5 minutes or longer. Similar issue in some other part of the map.
    If you follow the vocal, you could have replaced 03:25:273 (4,5) - with 1 beat long slider. 03:25:273 (4,5) -
    Sounds better imo.
  3. I think you can use more variety in beats you use. For example, from 03:24:336 (1) - to 03:38:867 (6) - is entirely made up of 1/2 beats.
  4. 00:03:711 (1,2) - Consider increasing DS or decreasing it. I don't think 00:03:711 (1,2) - and 00:04:179 (2,3,4,5,6) - should have same distance, since 00:03:711 (1,2) - is full beat and rest are 1/2.
  5. 00:13:086 (1,4) - Stack to make them look pretty :3
  6. 00:12:617 (4,4) - Stack 00:12:617 (4) - with the tail of 00:14:023 (4) - . Stacking with notes from several seconds ago is generally a good mapping practice.
    Few example notes you can stack without affecting the flow or readability: 00:16:836 (1,3) - 00:42:382 (7,8,9,2) - 00:42:851 (10,3) - 00:50:351 (10,3) -
  7. 00:17:539 (2,4) - shape suggestion
  8. 00:25:039 (2,3) - I'm not sure if this kind of overmapping is necessary, since music is not any more intense here than previously
  9. 00:37:461 (9) - new combo
  10. 00:38:281 - There's a beat here that you ignored. It's bit confusing
  11. 00:41:211 (1,2,3) - 00:48:711 (1,2,3) - I think thes patterns are too difficult to acc for insane. Also, the song is pretty calm here.

  12. 00:50:116 (9,10) - Increase spacing?
  13. 00:53:164 (3) - Not sure about this ~_~
  14. 01:04:648 (2,3,4,5,1) - I think it would look nicer if these were symmetric. Adjust position for 01:05:351 (5,1) - slightly
  15. 03:46:367 (5) - I'm not sure why the slider tail ends 03:47:656 - instead of 03:47:539 - or 03:47:773 -
  16. 03:50:586 (12) - NC

    Edits
  17. Check metadata! Add some tags :3
  18. Consider ar 9.2 or 9.3. I think that would make it easier to read
That was my mod.
Best of luck :D :D
Topic Starter
mr tribble

CaffeAmericano wrote:

M4M


  • Insane
  1. I think this map looks more like extra than insane. Consider changing title. Better yet, use creative title likethis map XD
  2. I recommend lowering hp drain. Trend nowadays is to have relatively low hp (usually 6) for maps 5 minutes or longer. Similar issue in some other part of the map.
    If you follow the vocal, you could have replaced 03:25:273 (4,5) - with 1 beat long slider. 03:25:273 (4,5) -
    Sounds better imo.
  3. I think you can use more variety in beats you use. For example, from 03:24:336 (1) - to 03:38:867 (6) - is entirely made up of 1/2 beats.
  4. 00:03:711 (1,2) - Consider increasing DS or decreasing it. I don't think 00:03:711 (1,2) - and 00:04:179 (2,3,4,5,6) - should have same distance, since 00:03:711 (1,2) - is full beat and rest are 1/2.
  5. 00:13:086 (1,4) - Stack to make them look pretty :3
  6. 00:12:617 (4,4) - Stack 00:12:617 (4) - with the tail of 00:14:023 (4) - . Stacking with notes from several seconds ago is generally a good mapping practice.
    Few example notes you can stack without affecting the flow or readability: 00:16:836 (1,3) - 00:42:382 (7,8,9,2) - 00:42:851 (10,3) - 00:50:351 (10,3) -
  7. 00:17:539 (2,4) - shape suggestion
  8. 00:25:039 (2,3) - I'm not sure if this kind of overmapping is necessary, since music is not any more intense here than previously
  9. 00:37:461 (9) - new combo
  10. 00:38:281 - There's a beat here that you ignored. It's bit confusing
  11. 00:41:211 (1,2,3) - 00:48:711 (1,2,3) - I think thes patterns are too difficult to acc for insane. Also, the song is pretty calm here.

  12. 00:50:116 (9,10) - Increase spacing?
  13. 00:53:164 (3) - Not sure about this ~_~
  14. 01:04:648 (2,3,4,5,1) - I think it would look nicer if these were symmetric. Adjust position for 01:05:351 (5,1) - slightly
  15. 03:46:367 (5) - I'm not sure why the slider tail ends 03:47:656 - instead of 03:47:539 - or 03:47:773 -
  16. 03:50:586 (12) - NC

    Edits
  17. Check metadata! Add some tags :3
  18. Consider ar 9.2 or 9.3. I think that would make it easier to read
That was my mod.
Best of luck :D :D
Thanks caffe, that was really helpful :D
Topic Starter
mr tribble

Lumael wrote:

Some IRC
17:48 Lumael: would you like an IRC mod? by here
17:48 mr tribble: ?
17:49 mr tribble: IRC mod?
17:49 Lumael: its a mod
17:49 Lumael: in-game
17:49 Lumael: ;w;
17:49 mr tribble: by here?
17:49 Lumael: we talk
17:49 Lumael: here
17:49 Lumael: and I post the log on the thread
17:49 mr tribble: sure
17:49 Lumael: let me look
17:49 Lumael: the map
17:50 mr tribble: yeah.......there are lots of problems with that map
17:50 Lumael: it's this one right?
17:50 mr tribble: hang on, im going to try this song one more time then ill open up the map, and yes
17:50 Lumael: but do you want the mod?
17:50 Lumael: .=.
17:51 mr tribble: ummmmmm
17:51 mr tribble: i mean, im not working on it right now, but sure, it will only help me
17:51 Lumael: ;w;
17:51 Lumael: would you like on the other map?
17:52 mr tribble: current map?
17:52 mr tribble: unfinished map?
17:52 Lumael: yes
17:53 mr tribble: probably would prefer that as of right now, but i will come back to somebody else later
17:53 Lumael: so lets go to hatsune :3
17:53 mr tribble: oh yeah, i submitted it
17:53 Lumael: lol I see
17:54 mr tribble: so you got the newest version :3?
17:54 Lumael: yes
17:54 Lumael: let's start by the song setup
17:54 Lumael: HP 7?
17:54 mr tribble: ok
17:54 Lumael: hp 8 is kinda too much
17:54 mr tribble: someone complained about it being hp 8
17:54 mr tribble: ok
17:54 mr tribble: i was wondering
17:55 mr tribble: is it because it is lower bpm so hp should be lower?
17:55 Lumael: on Song Setup > Design: desable letterbox during breaks
17:55 Lumael: nah
17:55 Lumael: this is an Insane
17:55 Lumael: so HP should be 6 or 7 more or less
17:56 Lumael: its kind of guideline
17:56 mr tribble: oh, i just assumed because i see a lot of them at 8
17:56 Lumael: some streamy maps have low HP to make it easier to pass without dieing
17:56 Lumael: lol ;w;
17:56 mr tribble: ;w;
17:56 mr tribble: anything else?
17:57 Lumael: on Song Setup > Design: desable letterbox during breaks
17:57 Lumael: countdown as well
17:57 mr tribble: i just now turned off countdown
17:57 Lumael: 00:14:609 (1) - its not nice to have spinners finishing on 1/4 with a note right after
17:57 Lumael: reduce one tick ? :3
17:57 mr tribble: oh, lel
17:57 mr tribble: sure
17:58 Lumael: 00:02:773 (3,4) -
17:58 Lumael: Usually for 1/4 gaps
17:58 Lumael: (the space between these notes)
17:58 Lumael: on the timeline
17:58 mr tribble: too far?
17:58 Lumael: yes
17:58 Lumael: its hard to guess
17:58 Lumael: that this is 1/4
17:58 Lumael: because you used similar spacing for 1/2
17:58 Lumael: 00:04:179 (2,3,4) -
17:58 Lumael: like this
17:58 mr tribble: so move the note closer to the slider end, ok
17:58 Lumael: yes
17:59 Lumael: for this beginning you could use more 1/1 sliders
17:59 Lumael: like 00:05:586 -
17:59 mr tribble: and those 3 notes you just highlighted should those be closer together or further apart?
17:59 Lumael: 00:07:461 -
17:59 Lumael: noo
17:59 Lumael: it was just to compare
18:00 mr tribble: so they are fine?
18:00 Lumael: yes
18:00 mr tribble: ok
18:00 Lumael: the point was that the 1/4 gap was too similar to the 1/2
18:00 mr tribble: ok
18:00 mr tribble: OHHHH
18:00 mr tribble: now i get it
18:00 mr tribble: :3
18:00 Lumael: :3
18:00 Lumael: lol
18:01 Lumael: how about using 1/1 sliders on the start of every combo?
18:01 Lumael: 00:05:586 (1) - 00:07:461 (1) -
18:01 Lumael: like here
18:01 Lumael: http://puu.sh/ko29u/ae1e38d889.jpg
18:01 mr tribble: i could do that
18:01 Lumael: the build-up is very calm
18:02 Lumael: 00:09:336 (1) - shorten it to the white tick
18:02 Lumael: 00:10:273 (1,1) - remove NC
18:03 mr tribble: NC?
18:03 Lumael: new combo
18:03 mr tribble: oh
18:03 mr tribble: already fixed
18:03 Lumael: let me check what AiMod says
18:03 Lumael: 00:24:336 (1) -
18:03 Lumael: there's too notes here
18:03 Lumael: lmfao
18:04 mr tribble: ......you saw nothing *casually deletes note*
18:04 Lumael: 00:51:757 (3,4) - ^
18:04 Lumael: xD
18:04 Lumael: 00:52:461 -
18:04 mr tribble: waht was i thinking >.>
18:05 Lumael: maybe you missplaced
18:05 mr tribble: oh
18:05 Lumael: Objeto não está snapped! 01:29:589
18:05 mr tribble: it was when i changed the slider velocity
18:05 Lumael: maybe
18:05 Lumael: there's some unsnapped
18:05 Lumael: stuff
18:05 Lumael: accordinly to aimod
18:05 mr tribble: how do i fix?
18:05 Lumael: you just have to click the time
18:05 Lumael: that the aimod shows
18:05 Lumael: and move the note
18:05 Lumael: to the right and light
18:05 Lumael: left' lol
18:06 Lumael: well
18:06 Lumael: some of them are 1/8
18:06 Lumael: so you need to use 1/8 snap
18:06 mr tribble: how do i know which way to move it?
18:06 Lumael: just move
18:06 Lumael: it will go to the right snap
18:06 Lumael: alone
18:07 mr tribble: oh
18:07 mr tribble: i see
18:07 Lumael: better
18:07 Lumael: just use 1/8 snap divisor
18:07 Lumael: and go Timing> resnap all notes
18:07 Lumael: no
18:07 Lumael: omg
18:07 Lumael: lol
18:07 Lumael: wahts happening
18:07 Lumael: with my map
18:07 Lumael: .=.
18:07 Lumael: my editor'
18:08 mr tribble: o.o
18:08 mr tribble: you broke it
18:08 Lumael: could you submit please?
18:08 Lumael: Idk what is fixed and what's not fixed
18:09 mr tribble: im working on snapping problem now
18:09 Lumael: ok
18:09 Lumael: while you fix it
18:09 Lumael: I will look the other issues
18:10 Lumael: 00:05:586 (1) - this note should be placed further away from the prev. note, the distance in fact should be higher than the jump between 00:05:117 (5,6) -
18:10 Lumael: because as you can notice the beat of 00:05:586 - is very strong compared to the others
18:11 Lumael: 00:13:086 (1,2) - this jump is kind of overkill ;w;
18:11 Lumael: 00:16:836 (1) - make it finish at 00:17:304 -
18:11 Lumael: 00:20:586 - 1/1 slider instead? :*)
18:12 Lumael: 00:22:461 (1) - this sounds better when finishing at 00:22:929 -
18:12 Lumael: 00:30:898 (3,4,5,6) - ;w;
18:14 Lumael: 00:37:461 (1,2,3,4,5,6,7) - hmm this stream looks a bit awkward, normally we don't use straight lines for stream, they flow really bad and they don't look nice as well, try this: http://puu.sh/ko316/565bf86075.jpg
18:14 mr tribble: 00:20:586 (1) - why should this be a 1/1 slider?
18:15 Lumael: remember I told you to make the sliders on NC 1/1?
18:15 Lumael: this part of the song is very calm, and short sliders makes it too fast
18:15 mr tribble: oh
18:15 mr tribble: that is what you meant
18:15 Lumael: 00:50:586 (1) - lol this is too high
18:16 Lumael: 00:51:640 (3) - this should start at 00:51:757 - and finish at 00:52:226 -
18:16 Lumael: 00:52:461 (1) - this should start at 00:52:461 - and finish at 00:52:695 -
18:16 Lumael: 00:53:164 - 1/8 slider here follows better the rhythm
18:17 mr tribble: but...on that 1/1 slider how would i transition to the next sliders, it messes it up :(
18:17 Lumael: 00:53:867 (6) - try a blanket with 00:53:398 (4) - like this: http://puu.sh/ko3fu/0c53da1dd2.jpg
18:17 Lumael: hmm
18:17 Lumael: well
18:17 Lumael: its not a MUST
18:17 Lumael: to make it 1/1, just a suggestion
18:17 mr tribble: :/
18:18 Lumael: 00:53:867 (6) - this should finish at 00:54:101 - not 1/8
18:18 Lumael: 00:54:336 - add circle?
18:19 Lumael: im a very bad mod to help polishing sliders and patterns ;w;
18:19 Lumael: I can't do much more than help you where the rhythm is bad
18:19 Lumael: 01:54:336 - circle as well
18:20 Lumael: 01:29:589 (6,7,8) - this tripplet should be placed further away from the prev. slider
18:20 Lumael: this gives the wrong idea that this notes comes right after the slider
18:20 Lumael: but there's a small break
18:20 Lumael: 01:29:589 (6,7,8) - btw this should be just 1/4
18:21 Lumael: http://puu.sh/ko3wi/902961318c.jpg
18:21 Lumael: 01:37:109 (6,7,8) - ^^
18:21 Lumael: ^^ means same
18:21 Lumael: 01:39:804 (2) - this kinda too far from the prev. slider, try to make it less far
18:22 Lumael: 01:44:589 (6,7,8) - this should be 1/4 instead as well
18:22 Lumael: 01:52:109 (6,7,8) - ^
18:24 Lumael: 03:05:586 (1) - make this spinner end at 03:07:929 -
18:24 Lumael: 03:23:515 (3,5) - these notes are overmapped ;w;
18:24 Lumael: if you didn't get something just say
18:25 mr tribble: oh im still back on 00:53:867 (6) -
18:25 Lumael: 03:37:461 (8) - NC
18:25 Lumael: ok
18:25 mr tribble: im just trying to catch up
18:25 Lumael: xD
18:25 Lumael: I will take a break
18:25 Lumael: to give you time
18:25 mr tribble: TY
18:27 mr tribble: oh, i gtg eat, so you can go do something else for a bit
18:27 Lumael: oki
20:25 mr tribble: THAT TOOK WAAAAAY TOO LONG
20:25 mr tribble: sorry
20:25 Lumael: oiasdjaisdi xD no problem
20:25 Lumael: you lost the chat?
20:25 mr tribble: .....
20:25 mr tribble: ...yeah.....
20:25 Lumael: ok I will post
20:26 Lumael: so you can read
20:26 mr tribble: ty
20:26 mr tribble: at least you have it
20:26 Lumael: xD
20:26 Lumael: I didn't close the tab
Helpful as always lumael, thanks
Slayed_old_1
hi.
from my queue
down want to talk about circles or sliders, so decided to help you with metadata and hitcircles!

general.

1. bg

? :o

change it to 1366x768, pls.

2. hitsounds

i suggest u not to use normal. and use soft instead. its better for your song.

volume 50-60%. as u wish. not 100!

http://www48.zippyshare.com/v/1yDlSx5G/file.html here are some hitsounds for you ^^

a. use the 1st samples all over the song

b. 2nd in moments, where u can hear strong beats. like:

01:08:867 - 01:22:461
03:54:336 - 04:08:632
etc.

3. sliders speed

i dont like it all! its too fast. and when u are making it to x1,75 its just incredible.

with 1,9 slider vel. u can do any speed changes! any! only 0,5 or 0,75 or smth like that.

4. tags:

all tags that i could find are: electronic Zimbabwe (what? ;D)

other tags: hatsune miku japanese vocaloid 初音ミク

5. kiai

for me, best places for kiai are:

00:39:336 - 00:54:336
01:22:461 - 01:54:570
03:09:336 - 03:40:273
04:09:336 - 04:39:218
04:39:336 - 04:55:039

i guess thats all. gl! :)
Topic Starter
mr tribble

ohyeahitsjustme wrote:

hi.
from my queue
down want to talk about circles or sliders, so decided to help you with metadata and hitcircles!

general.

1. bg

? :o

change it to 1366x768, pls.

2. hitsounds

i suggest u not to use normal. and use soft instead. its better for your song.

volume 50-60%. as u wish. not 100!

http://www48.zippyshare.com/v/1yDlSx5G/file.html here are some hitsounds for you ^^

a. use the 1st samples all over the song

b. 2nd in moments, where u can hear strong beats. like:

01:08:867 - 01:22:461
03:54:336 - 04:08:632
etc.

3. sliders speed

i dont like it all! its too fast. and when u are making it to x1,75 its just incredible.

with 1,9 slider vel. u can do any speed changes! any! only 0,5 or 0,75 or smth like that.

4. tags:

all tags that i could find are: electronic Zimbabwe (what? ;D)

other tags: hatsune miku japanese vocaloid 初音ミク

5. kiai

for me, best places for kiai are:

00:39:336 - 00:54:336
01:22:461 - 01:54:570
03:09:336 - 03:40:273
04:09:336 - 04:39:218
04:39:336 - 04:55:039

i guess thats all. gl! :)
Thank you :D
Sonnyc
[General]
  1. Consider using custom combo colors! Currently the default blue combo color is working poorly since it gets merged with the blue background.
  2. Reduce your overall volume please. Hitsound 100% is a pain for the ear.
[Eclipse]
  1. 00:01:836 (1,2,3) - The displayed spacing is nearly the same while having a different rhythm. Since this is the start of your map so before plays get used enough to this map, I suggest to keep the distance snapping of 00:02:539 (2,3) at least.
  2. 00:09:101 (6,1) - These objects were quite close considering the spacing of 00:09:336 (1,2,3). Hope you can increase a little.
  3. 00:13:086 (1,2,3) - Again, this placement wasn't intuitively readable enough. Starting the combo from 00:13:554 will help this issue.
  4. 00:20:586 (5) - Combo went a little long imo. Consider NC.
  5. 00:40:039 (2) - 00:43:789 (2) - 00:45:078 (1) - 00:47:539 (2) - 00:51:289 (2) - Incorrect snapping I guess. If you were intending to express the draging sound, then this 1/6 rhythm isn't effective. Rather add a note after this slider to complete your expression, or rather make it a 1/4 snap to make the rhythm natural.
  6. 00:59:257 (6,1) - This overlap could be removed.
  7. 01:03:242 (6) - Since this slider is having a reverse, the new stanza 01:03:711 - is also contained in this slider. Rather removing the reverse and adding a note with a new combo at 01:03:711 - will fit the music better.
  8. 01:23:867 (1,1) - Nice idea of sv changes. Just this placement is not natural enough. You'll want to move 01:23:867 (1) closer to the next slider to avoid this rocket jump.
  9. 01:25:390 - I feel adding a note will feel nice with the music.
  10. 01:26:093 (9,1) - The stream of the previous (7,8,9) was done in a pretty large distance. Giving more space between (9,1) will increase readability for me.
  11. 01:28:789 (3,4) - Are you sure with this 1/6 snap? I feel this is just a 1/4.
  12. 01:29:726 (7,1) - Bad anti jump. Place (7) somewhere else and make more space.
  13. 01:36:445 (4,5) - Another bad anti jump.
  14. 01:38:398 (3) - Consider adding NC to indicate the anti jump better.
  15. 01:39:336 (1,2,3) - Bad spacing. Make a distribute difference in spacing please since the rhythm setting is different.
  16. 01:40:039 (3,4) - Bad anti jump.
  17. 01:41:328 (1) - Drag 1/4 forward. That way is more natural in rhythm.
  18. 02:44:375 - 02:51:875 - Beat can not be ignored.
Could see some interesting slider usages, but mostly your spacing setting was in a mess. Decided to stop modding from here. Please check through the map yourself thinking about the issues I've pointed out such as "bad anti jump" or "bad spacing". There are tons of those to point out in your whole map.
Topic Starter
mr tribble

Sonnyc wrote:

[General]
  1. Consider using custom combo colors! Currently the default blue combo color is working poorly since it gets merged with the blue background.
  2. Reduce your overall volume please. Hitsound 100% is a pain for the ear.
[Eclipse]
  1. 00:01:836 (1,2,3) - The displayed spacing is nearly the same while having a different rhythm. Since this is the start of your map so before plays get used enough to this map, I suggest to keep the distance snapping of 00:02:539 (2,3) at least.
  2. 00:09:101 (6,1) - These objects were quite close considering the spacing of 00:09:336 (1,2,3). Hope you can increase a little.
  3. 00:13:086 (1,2,3) - Again, this placement wasn't intuitively readable enough. Starting the combo from 00:13:554 will help this issue.
  4. 00:20:586 (5) - Combo went a little long imo. Consider NC.
  5. 00:40:039 (2) - 00:43:789 (2) - 00:45:078 (1) - 00:47:539 (2) - 00:51:289 (2) - Incorrect snapping I guess. If you were intending to express the draging sound, then this 1/6 rhythm isn't effective. Rather add a note after this slider to complete your expression, or rather make it a 1/4 snap to make the rhythm natural.
  6. 00:59:257 (6,1) - This overlap could be removed.
  7. 01:03:242 (6) - Since this slider is having a reverse, the new stanza 01:03:711 - is also contained in this slider. Rather removing the reverse and adding a note with a new combo at 01:03:711 - will fit the music better.
  8. 01:23:867 (1,1) - Nice idea of sv changes. Just this placement is not natural enough. You'll want to move 01:23:867 (1) closer to the next slider to avoid this rocket jump.
  9. 01:25:390 - I feel adding a note will feel nice with the music.
  10. 01:26:093 (9,1) - The stream of the previous (7,8,9) was done in a pretty large distance. Giving more space between (9,1) will increase readability for me.
  11. 01:28:789 (3,4) - Are you sure with this 1/6 snap? I feel this is just a 1/4.
  12. 01:29:726 (7,1) - Bad anti jump. Place (7) somewhere else and make more space.
  13. 01:36:445 (4,5) - Another bad anti jump.
  14. 01:38:398 (3) - Consider adding NC to indicate the anti jump better.
  15. 01:39:336 (1,2,3) - Bad spacing. Make a distribute difference in spacing please since the rhythm setting is different.
  16. 01:40:039 (3,4) - Bad anti jump.
  17. 01:41:328 (1) - Drag 1/4 forward. That way is more natural in rhythm.
  18. 02:44:375 - 02:51:875 - Beat can not be ignored.
Could see some interesting slider usages, but mostly your spacing setting was in a mess. Decided to stop modding from here. Please check through the map yourself thinking about the issues I've pointed out such as "bad anti jump" or "bad spacing". There are tons of those to point out in your whole map.
Thank you so much for pointing out these issues. I am new to mapping so I'm sorry that there were lots of issues T.T
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