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Gakuen Seikatsu Bu - Friend Shitai

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Total Posts
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Topic Starter
Sonnyc
This beatmap was submitted using in-game submission on 2015년 9월 26일 토요일 at 오후 10:00:28

Artist: Gakuen Seikatsu Bu
Title: Friend Shitai
Source: がっこうぐらし!
Tags: Gakkou Gurashi! School-Live! TV Size opening Beomsan 水瀬いのり Minase Inori 小澤亜李 Ozawa Ari M・A・O 市道真央 Ichimichi Mao 高橋李依 Takahashi Rie
BPM: 148
Filesize: 17847kb
Play Time: 01:27
Difficulties Available:
  1. Beomsan's Easy (1.22 stars, 73 notes)
  2. Hard (2.41 stars, 157 notes)
  3. Insane (3.87 stars, 259 notes)
  4. Normal (1.62 stars, 97 notes)
Download: Gakuen Seikatsu Bu - Friend Shitai
Download: Gakuen Seikatsu Bu - Friend Shitai (no video)
Information: Scores/Beatmap Listing
---------------
Light version beatmap for this song. Insane beatmap style inspired by DJPop.
Try https://osu.ppy.sh/s/330147 or https://osu.ppy.sh/s/336822 for more challenging difficulty.

High recommended moe animation!
Beomsan
겟난 받으심니까
요즘 하위난이도 많이 연습해서 이지 해보고싶네요 @~@
koreapenguin
아니, 이거 티비플에서 공포물이라는데 왜케 밝음
그와중에 스킨 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ



General
  1. BG에 맞춰서 이뿌게 콤보컬러좀 넣어주세요, 스킨에따라서 의도한건알겠는데 별로 안이뿜
  2. 힛사 볼륨 자비좀, 전체적으로 70%하니까 너무 시끄럽게 느껴지네요, 키아이 제외하고 -10% 또는 -15%해보는건 어떤가요.
  3. 오디오리드인 안전하게 AudioLeadIn: 1100 정도 추가해주시면좋을꺼같네요.
Normal
  1. Ai 모드 체크한번해주세요. (버그인가...)
  2. 맵자체는쉬워서 난이도세팅에는 문제는없을꺼같은데 노말이라는 난이도에대해서 HP:5는 좀 높지않을까 생각이드네요.

    뭐 없네요...
Hard
  1. 01:01:727 - 인센마냥 여기도 "하잇!" 할때 서클있는 편이좋을꺼같아서 어떤가요? 풍미가 느껴지는데
Insane
  1. 01:23:213 (7) - 뉴콤 쳐주세요, 구절이바뀌니까...
  2. 01:03:754 (6) - 마찬가지 걍 있는게 더 이쁜거같은데 의도하신건가...
  3. 01:16:727 (1) - 이놈도
  4. 00:42:673 (1) - ^
모딩할게없음...

여담인데... 마지막에 스피너 소리 좀 무서움
Beomsan

koreapenguin wrote:

General
  1. 힛사 볼륨 자비좀, 전체적으로 70%하니까 너무 시끄럽게 느껴지네요, 키아이 제외하고 -10% 또는 -15%해보는건 어떤가요.
  2. 오디오리드인 안전하게 AudioLeadIn: 1100 정도 추가해주시면좋을꺼같네요.
두 개 제가 미리 해놨습니다.

Easy
osu file format v14

[General]
AudioFilename: fu re n do shi ta i.mp3
AudioLeadIn: 1100
PreviewTime: 8416
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21592,34565,47538,54024,62132
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Friend Shitai
TitleUnicode:ふ・れ・ん・ど・し・た・い
Artist:Gakuen Seikatsu Bu
ArtistUnicode:学園生活部
Creator:Sonnyc
Version:Beomsan's Easy
Source:がっこうぐらし!
Tags:Gakkou Gurashi! School-Live! TV Size opening
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,-200,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
511,405.405405405405,4,2,1,55,1,0
8619,-100,4,2,1,55,0,0
54024,-100,4,2,1,55,0,0
62132,-100,4,2,1,70,0,1
74700,-100,4,2,1,70,0,0
75105,-100,4,2,1,70,0,1
87267,-100,4,2,1,55,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 5,240,5
Combo3 : 5,5,240
Combo4 : 240,5,5
SliderBorder : 255,255,255

[HitObjects]
256,280,511,6,0,L|256:88,1,180,2|8,0:0|0:0,0:0:0:0:
96,112,2132,2,0,P|109:199|176:256,1,180,2|8,0:0|0:0,0:0:0:0:
336,256,3754,6,0,P|403:199|416:111,1,180,2|8,0:0|0:0,0:0:0:0:
264,168,5375,2,0,P|240:256|264:352,1,180,2|8,0:0|0:0,0:0:0:0:
88,72,8619,6,0,B|176:96|176:96|280:72,1,180,2|2,0:0|0:0,0:0:0:0:
344,80,9835,1,8,0:0:0:0:
304,152,10240,2,0,P|288:192|304:248,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
424,264,11862,6,0,P|376:344|288:368,1,180,2|2,0:0|0:0,0:0:0:0:
216,368,13078,1,8,0:0:0:0:
144,336,13483,2,0,P|120:304|112:240,1,89.9999999999999,2|2,0:0|0:0,0:0:0:0:
128,176,14294,2,0,P|120:132|94:95,1,89.9999999999999,8|4,0:0|0:0,0:0:0:0:
152,40,15105,6,0,P|240:64|336:32,1,180,2|2,0:0|0:0,0:0:0:0:
408,40,16321,1,8,0:0:0:0:
392,120,16727,2,0,P|384:168|400:224,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
472,264,18348,6,0,P|432:296|368:304,1,89.9999999999999,10|0,0:0|0:0,0:0:0:0:
312,304,19159,2,0,P|269:316|235:345,1,89.9999999999999,8|0,0:0|0:0,0:0:0:0:
256,192,19970,12,4,21186,0:0:0:0:
368,64,22402,6,0,P|392:152|360:256,1,180,2|8,0:0|0:0,0:0:0:0:
328,304,23619,1,2,0:0:0:0:
256,344,24024,2,0,P|168:360|56:336,1,180,8|2,0:0|0:0,0:0:0:0:
128,192,25646,6,0,B|192:128|192:128|216:32,1,180,8|2,0:0|0:0,0:0:0:0:
296,40,26862,1,8,0:0:0:0:
376,40,27267,2,0,B|397:126|397:126|461:190,1,180,2|8,0:0|0:0,0:0:0:0:
312,256,28889,6,0,P|228:245|184:336,1,180,2|8,0:0|0:0,0:0:0:0:
262,321,30105,2,0,P|296:336|368:312,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
344,168,31321,6,0,P|256:144|168:168,1,180,2|2,0:0|0:0,0:0:0:0:
104,208,32538,1,8,0:0:0:0:
97,290,32943,2,0,P|144:280|182:232,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
176,152,34565,6,0,P|256:192|272:280,1,180
392,168,36186,2,0,P|344:88|264:32,1,180
144,136,37808,6,0,P|128:224|144:312,1,180
304,272,39429,2,0,L|488:272,2,180
224,272,41456,5,4,0:0:0:0:
168,336,41862,2,0,P|150:229|217:187,1,180,8|0,0:0|0:0,0:0:0:0:
280,192,43078,2,0,P|328:184|368:152,2,89.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
197,190,44294,6,0,P|141:126|189:54,1,180,8|8,0:0|0:0,0:0:0:0:
280,192,45916,2,0,P|312:272|296:320,1,135,8|8,0:0|0:0,0:0:0:0:
96,352,47538,6,0,P|40:283|48:184,1,180
152,72,49159,2,0,P|208:141|200:240,1,180
200,312,50375,1,8,0:0:0:0:
256,376,50781,6,0,P|343:364|392:264,1,180
421,135,52402,2,0,P|370:206|410:310,1,180
472,280,53619,1,8,0:0:0:0:
472,200,54024,6,0,P|499:155|498:108,2,89.9999999999999,0|0|8,0:0|0:0|0:0,0:0:0:0:
400,240,55240,2,0,P|373:285|374:332,2,89.9999999999999,0|0|8,0:0|0:0|0:0,0:0:0:0:
472,200,56456,2,0,P|408:136|304:144,1,180,0|4,0:0|0:0,0:0:0:0:
256,192,58078,12,0,60510,0:0:0:0:
408,48,62132,6,0,P|332:100|352:184,1,180,2|2,0:0|0:0,0:0:0:0:
408,128,63348,1,8,0:0:0:0:
424,208,63754,2,0,P|396:248|332:260,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
300,100,65375,6,0,P|220:136|188:224,1,180,2|2,0:0|0:0,0:0:0:0:
264,244,66592,1,8,0:0:0:0:
332,284,66997,2,0,P|380:292|424:284,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
264,244,68213,1,4,0:0:0:0:
184,244,68619,6,0,B|124:176|124:176|96:80,1,180,2|2,0:0|0:0,0:0:0:0:
176,64,69835,1,8,0:0:0:0:
256,84,70240,2,0,P|304:88|352:80,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
128,176,71862,6,0,P|128:264|200:328,1,180,2|8,0:0|0:0,0:0:0:0:
272,304,73078,2,0,L|336:304,1,45,2|8,0:0|0:0,0:0:0:0:
368,240,73686,2,0,P|368:152|240:80,1,225,8|8,0:0|0:0,0:0:0:0:
224,152,75105,6,0,B|184:184|184:184|48:184,1,180,2|2,0:0|0:0,0:0:0:0:
64,264,76321,1,8,0:0:0:0:
128,312,76727,2,0,P|176:320|224:312,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
144,152,78348,6,0,P|168:72|256:56,1,180,2|2,0:0|0:0,0:0:0:0:
224,132,79565,1,8,0:0:0:0:
292,176,79970,2,0,P|252:211|200:208,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
376,176,81186,1,4,0:0:0:0:
440,128,81592,6,0,B|468:160|460:204|439:229|439:229|440:308,1,180,2|2,0:0|0:0,0:0:0:0:
364,328,82808,1,8,0:0:0:0:
280,328,83213,2,0,P|236:337|176:320,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
364,328,84429,1,4,0:0:0:0:
342,249,84835,6,0,B|320:208|342:159|342:159|360:120|342:65,1,180,8|8,0:0|0:0,0:0:0:0:
256,192,86254,12,2,87267,0:0:0:0:

맘에 드실지 심히 걱정되네요. .뭔가 컨셉을 맞추려고 해봤는데 어려워서 캭..........
Topic Starter
Sonnyc
SPOILER

koreapenguin wrote:

아니, 이거 티비플에서 공포물이라는데 왜케 밝음
그와중에 스킨 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ



General
  1. BG에 맞춰서 이뿌게 콤보컬러좀 넣어주세요, 스킨에따라서 의도한건알겠는데 별로 안이뿜 // 구곡 컨셉에는 콤보 컬러도 없어야 제맛 저번에 한번 넣어 보았다가 제 맵이 화려함 보다는 평범한 스타일이어서 굳이 안쓰는게 낫다는 생각이 들더라구요. 언급 더 있으면 고쳐보겠습니다.
  2. 힛사 볼륨 자비좀, 전체적으로 70%하니까 너무 시끄럽게 느껴지네요, 키아이 제외하고 -10% 또는 -15%해보는건 어떤가요. // 응원단 힛사 자체가 큰 편이라 그랬나봅니다 ㅋ 60%로 일단 감소할게요.
  3. 오디오리드인 안전하게 AudioLeadIn: 1100 정도 추가해주시면좋을꺼같네요. // 자동 리드인 적용돼서 안넣었습니다만 일단 넣을게요. 이거에 대해서 개인적으로 어딘가에서 토론할 기회가 있었으면 함 ㅋ
Normal
  1. Ai 모드 체크한번해주세요. (버그인가...) // 고침
  2. 맵자체는쉬워서 난이도세팅에는 문제는없을꺼같은데 노말이라는 난이도에대해서 HP:5는 좀 높지않을까 생각이드네요. // 이지와 균형도 있고 하니 고쳤습니다.

    뭐 없네요...
Hard
  1. 01:01:727 - 인센마냥 여기도 "하잇!" 할때 서클있는 편이좋을꺼같아서 어떤가요? 풍미가 느껴지는데 // 근데 하이 서클 넣으면 뉴콤 처리해야 하는데 그러면 01:02:335 여기 부분이 비어있기도 해서 키아이 도입의 효과가 덜한 느낌이라 넣지 않았습니다.
Insane
  1. 01:23:213 (7) - 뉴콤 쳐주세요, 구절이바뀌니까... // 앞 부분의 01:15:105 (1,2,3,4) 이후 (5)와 유사한 콤보 처리였습니다. 서로를 블랭킷하는 1/2 슬라이더인 01:21:592 (3,4,5,6) 자체로 콤보를 완료하면 그 패턴이 강조되는데 저는 이 슬라이더를 강조하지 않고 그냥 묻는 것을 의도해서 이런 뉴콤 설정을 선택했습니다. 하드 부분에서 01:23:213 (4)와도 일관되게 유지했습니다.
  2. 01:03:754 (6) - 마찬가지 걍 있는게 더 이쁜거같은데 의도하신건가... // 90도 회전 패턴 중심 뉴콤 처리였습니다.
  3. 01:16:727 (1) - 이놈도 // (1,2,3,4) 묻어가기 용
  4. 00:42:673 (1) - ^ // 이건 굳이 뉴콤이 필요 없는 부분 같네요.
모딩할게없음...

여담인데... 마지막에 스피너 소리 좀 무서움
[Easy]
  1. 안쓰는 타임라인 지워주세요.
  2. 00:00:511 (1) - 직선 슬라 대신 00:05:375 (2) 이거 대칭해서 사용하시는게 더 패턴 완성도가 높지 않을까요?
  3. 00:19:159 - 박자가 없다고 볼 수 있는 위치에 오브젝트가 존재하고 있는 상황입니다. 맵 전반적으로 이런 느낌이 나는 박자가 제법 존재하는데요, 이지 난이도라고 해서 1/1로만 찍으면 되는 게 아니라 음악도 고려해서 박자 선정을 해 주시면 감사하겠습니다.
  4. 00:19:970 (1) - 스피너 끝나는 음 보다 명백하게 00:21:592의 음이 중요한게 느껴져서 이 스피너가 매우 어색하다는 느낌이 듭니다. 지금 맵에서 이미 스피너를 2개 더 사용하고 있으니까 여기는 스피너를 삭제하셔도 무방할 것 같습니다. 대신에 다른 박자들로 채워보실 수 있을 것 같아요.
  5. 00:58:078 (1) - 스피너 끝 음에는 박자가 없기 때문에 1/4 줄이시거나 이지여서 그런 처리 하시기 부담스러우시면 끝음을 묵음 처리해주세요.
  6. 01:24:429 (4) - 피니시 확실하신가요?
맵 잘 만드셨는데, 앞에 말씀드렸다 시피 박자적으로 아쉬운 부분들이 존재했습니다. 밑에 상자 참고해 주세요.
SPOILER
  1. 00:13:483 (3,4) - 음악에는 00:14:092에 박자가 있고 00:14:294에는 두드러지는 박자가 없습니다. (3)을 1/2 늘리고, (4)를 00:14:497에서 시작하는 1/2 슬라이더로 만드는 게 더 자연스러울 것 같습니다.
  2. 01:06:997 (3,4) - 여기 박자도 아쉬운 감이 있습니다만 01:07:808이 슬라이더의 마지막 부분이기에 큰 영향은 미치고 있지는 않아서 두어도 무방하긴 합니다. 대신 클랩은 지워주세요.
  3. 01:19:970 (3) - ^
  4. 01:24:835 (1) - 1/2 줄이시는게 음악에 맞을 듯 싶습니다.
Euny
as your request! 항상 도움주셔 감사합니다. 하루종일봤는데 제눈에 띄는건 이거뿐이네요


  • General
  1. 노멀이랑 하드에 와이드스크린 서포트 켜져있어요
  • Normal
  1. 01:15:105 (1,2,3) - 얘네 01:02:132 (1,2,3) - 이 박자가 훨씬 치기 수월한거같아요.
  • Hard
  1. 00:18:348 (2,3) - 박자에따르면 너무 좋은데 보컬이 늘려발음하는구간이라 이 사이가 공백이되니 저한텐 어색하다고 느껴졌어요. 인센처럼 1/1슬라를 넣어보시는거 어떠세요?
  2. 01:10:240 (6) - 요 아이 (7)콤 감싸던지 꼬릴 좀 더 밑으로 빼는게 더 나을거같아요. 칠때 꼬리가 저기있어서 저한텐 묘한 어색함이있네요.
  • Insane
  1. 01:13:078 (6) - 안에들어있는거보다 Y축 120정도로 01:11:862 (2) - 랑 같은선상으로 두는게 커서가 쉽게 가는 기분이드네요.
  2. 01:19:565 (5) - 이런걸 00:44:700 (2,3) - 여기서도 봤었는데요 여긴 00:44:497 (1) - 이게 있어서 박자쉬고 슬라니까 어색함이 없었거든요. 근데 지금 이부분은 슬라>>슬라 다이렉트라 흐름대로 뒤집어서 4오른편위에 놓는게 칠때 더 편한거같아요.
Beomsan

Sonnyc wrote:

[Easy]
  1. 안쓰는 타임라인 지워주세요.
  2. 00:00:511 (1) - 직선 슬라 대신 00:05:375 (2) 이거 대칭해서 사용하시는게 더 패턴 완성도가 높지 않을까요?
  3. 00:19:159 - 박자가 없다고 볼 수 있는 위치에 오브젝트가 존재하고 있는 상황입니다. 맵 전반적으로 이런 느낌이 나는 박자가 제법 존재하는데요, 이지 난이도라고 해서 1/1로만 찍으면 되는 게 아니라 음악도 고려해서 박자 선정을 해 주시면 감사하겠습니다.
  4. 00:19:970 (1) - 스피너 끝나는 음 보다 명백하게 00:21:592의 음이 중요한게 느껴져서 이 스피너가 매우 어색하다는 느낌이 듭니다. 지금 맵에서 이미 스피너를 2개 더 사용하고 있으니까 여기는 스피너를 삭제하셔도 무방할 것 같습니다. 대신에 다른 박자들로 채워보실 수 있을 것 같아요.
  5. 00:58:078 (1) - 스피너 끝 음에는 박자가 없기 때문에 1/4 줄이시거나 이지여서 그런 처리 하시기 부담스러우시면 끝음을 묵음 처리해주세요.
  6. 01:24:429 (4) - 피니시 확실하신가요?
맵 잘 만드셨는데, 앞에 말씀드렸다 시피 박자적으로 아쉬운 부분들이 존재했습니다. 밑에 상자 참고해 주세요.
SPOILER
  1. 00:13:483 (3,4) - 음악에는 00:14:092에 박자가 있고 00:14:294에는 두드러지는 박자가 없습니다. (3)을 1/2 늘리고, (4)를 00:14:497에서 시작하는 1/2 슬라이더로 만드는 게 더 자연스러울 것 같습니다.
  2. 01:06:997 (3,4) - 여기 박자도 아쉬운 감이 있습니다만 01:07:808이 슬라이더의 마지막 부분이기에 큰 영향은 미치고 있지는 않아서 두어도 무방하긴 합니다. 대신 클랩은 지워주세요.
  3. 01:19:970 (3) - ^
  4. 01:24:835 (1) - 1/2 줄이시는게 음악에 맞을 듯 싶습니다.

All fixed @~@

▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼
코드 올리고 다시보니까 뭔가 이상해서 디스턴스 다시 맞췄습니다@@@@@@@@@@@@@@@@@@@@@@@
osu file format v14

[General]
AudioFilename: fu re n do shi ta i.mp3
AudioLeadIn: 1100
PreviewTime: 8416
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21592,34565,47538,54024,62132
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Friend Shitai
TitleUnicode:ふ・れ・ん・ど・し・た・い
Artist:Gakuen Seikatsu Bu
ArtistUnicode:学園生活部
Creator:Sonnyc
Version:Beomsan's Easy
Source:がっこうぐらし!
Tags:Gakkou Gurashi! School-Live! TV Size opening Beomsan
BeatmapID:765340
BeatmapSetID:345263

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,-200,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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60510,-100,4,2,1,5,0,0
62132,-100,4,2,1,70,0,1
74700,-100,4,2,1,70,0,0
75105,-100,4,2,1,70,0,1
87267,-100,4,2,1,55,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 5,240,5
Combo3 : 5,5,240
Combo4 : 240,5,5
SliderBorder : 255,255,255

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Topic Starter
Sonnyc
Euny

Euny wrote:

as your request! 항상 도움주셔 감사합니다. 하루종일봤는데 제눈에 띄는건 이거뿐이네요


  • General
  1. 노멀이랑 하드에 와이드스크린 서포트 켜져있어요
  • Normal
  1. 01:15:105 (1,2,3) - 얘네 01:02:132 (1,2,3) - 이 박자가 훨씬 치기 수월한거같아요. // 하드 인센도 보시면 아시겠지만 2 키아이 부분은 나름 차별화하고 있습니다. 그래서 이런 박자를 사용하게 되었는데, 대신에 01:21:592 (1) 이것도 통일성 있게 박자 설정하기로 결정했습니다.
  • Hard
  1. 00:18:348 (2,3) - 박자에따르면 너무 좋은데 보컬이 늘려발음하는구간이라 이 사이가 공백이되니 저한텐 어색하다고 느껴졌어요. 인센처럼 1/1슬라를 넣어보시는거 어떠세요? // 인센과 마찬가지로 피니시를 강조하고 싶었는데, 하드에서는 1/2 노트 클릭을 끊어가면서 하기로 선택했습니다. 인센은 모두 슬라이더 머리에 넣는 방식으로 처리했고요.
  2. 01:10:240 (6) - 요 아이 (7)콤 감싸던지 꼬릴 좀 더 밑으로 빼는게 더 나을거같아요. 칠때 꼬리가 저기있어서 저한텐 묘한 어색함이있네요. // (4,5,6) 끼리는 좌우 대칭, (6,7,8) 끼리는 상하 대칭 형식으로 매핑해서 직선 슬라이더 처리하는게 자연스러울 것 같아서 이렇게 매핑했습니다. (8)의 x 좌표가 안맞아서 조절했습니다.
    [spoilerbox=][/spoilerbox]
  • Insane
  1. 01:13:078 (6) - 안에들어있는거보다 Y축 120정도로 01:11:862 (2) - 랑 같은선상으로 두는게 커서가 쉽게 가는 기분이드네요. // 그렇게 놓으면 커서 움직임은 무난해 집니다만, 맵 전체적으로 지그재그 흐름 처럼 꺾이는 흐름을 많이 사용했기 때문에 여기도 그런 느낌을 유지하고 싶습니다. 또 대응하는 01:11:862 (2)가 (5) 직전에 나오는 게 아니기 때문에 제안하신 위치가 대칭으로의 효과도 미미할 것 같아요.
  2. 01:19:565 (5) - 이런걸 00:44:700 (2,3) - 여기서도 봤었는데요 여긴 00:44:497 (1) - 이게 있어서 박자쉬고 슬라니까 어색함이 없었거든요. 근데 지금 이부분은 슬라>>슬라 다이렉트라 흐름대로 뒤집어서 4오른편위에 놓는게 칠때 더 편한거같아요. // 비슷한 느낌 사용하신 거 발견하셨네요 ㅋㅋ 일단 그런식의 패턴은 00:44:700 (2,3)의 경우에는 (2)를 죽여서 (3)을 더 살리기 위해, 여기서는 (4)를 살리고 (5)를 죽이는 용도로 사용했습니다. 흐름적으로는 01:12:470 (5,6)의 의도랑 비슷하다고 보시면 될 것 같아요.
모딩/스타 감사합니다~
Wafu

Mod as requested

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Background is not really cool. Respectively, it fits the theme of song pretty well, but the quality is extremely low. After all 4:3 800x600 resolution is not so commonly used and if someone plays such a map on 16:9 or 2k/4k, he'll see pixels stretched all over his screen, which is not cool. This image is imo much better to use it, while it is actually the same image, just higher resolution and quality.
  2. Following skin elements are missing:
    1. scorebar-maker.png
    2. approachcircle.png
    3. lighting.png
    4. sliderb0.png
    5. sliderfollowcircle.png
    6. sliderscorepoint.png
    7. spinner-glow.png
    8. spinner-bottom.png
    9. spinner-middle.png
    10. spinner-middle2.png
    11. spinner-top.png
    12. spinner-approachcircle.png
    13. spinner-rpm.png
  3. Following files are not used:
    1. default-comma.png - How come the comma would appear on hitobjects? //Oh, now I see it. If you use custom skin, it will replace score, but if you use default, it will use score- images for score.. Delete the comma png and use "Preferred skin: Default" in design, in song setup. Otherwise the skinn will mess for many users with their own skin.
    2. default-dot.png - Same case as above.
    3. scorebar-bg beta.png - Completely unused
    4. sliderpoint10.png and sliderpoint30.png - This was discussed already few times. These both are invisible, so skinning them does not work at all.
  4. Following elements have higher resolution than original skin elements, which is not allowed because it decreases reading ability and other stuff - Honestly most patterns in Easy and Normal are covered by hitbursts so much, so you can barely read them, when you are supposed to click, you literally don't see the approach circle, and for example your score is halfly covered by HP bar on 4:3 resolutions:
    1. default-0.png - default-9.png
    2. followpoint.png
    3. hit0.png - hit300k
    4. reversearrow.png
    5. score-0 - score-9 + comma, dot, x and percent
    6. scorebar-bg.png, scorebar-colour.png
  5. Metadata is cool, but because the artists are hidden in a group, it basically means if someone is looking for certain artists, he will not find this song. Adding their names to tags would be appropriate: 水瀬いのり Minase Inori 小澤亜李 Ozawa Ari M・A・O 市道真央 Ichimichi Mao 高橋李依 Takahashi Rie - This is how it would go to tags, some of these artists are quite known for other music (Minase Inori especially), so they definitely deserve to be in tags. Ignoring them is like not appreciating them.
  6. soft-hitclap does have 9ms delay which is higher than currently allowed 5ms. You might clearly notice those 9 ms are not part of clap, but it is just some weird, almost inaudiable noise, which is not related to the sound itself. All hitsounds should start on peak, beware of any unrelated noises. You might use this file to avoid this.
  7. soft-hitwhistle is really bad sound. Its volume is quite high and the sound itself is not very friendly to human ear, the frequency combined with this volume might be really painful for headphone users. Because you use it very frequently, you should decrease its volume a little or eventually replace it with a different sound similar to this. This is really standing out and in my opinion must be fixed.

Beomsan's Easy


  1. 01:13:686 (3) - This was only thing bothering me in whole difficulty. The rhythm is quite out of consistency, thus new players might get very confused in this part. They had to play white tick things all time, but you suddenly force them to follow voice instead of rhythm which was consistent. I think this can be easily solved by starting the slider on 01:13:889 - and ending on same place or starting on 01:14:294 - and ending on same place as well to follow strong sounds instead of rhytmically inconsistent voice.

Normal


  1. 00:18:146 (1,2,3) - This double stack won't play really well, especially because it will be covered by a hitburst twice and in addition is hidden under slider. I really highly recommend to use regular spacing on 00:19:767 (3) - to avoid confusion. Normal players are still not that experienced to pass through such tricky pattern.
  2. 00:53:213 (3,4) - Why are these 0.8 instead of regular 0.7? Look at difference between 00:50:781 (1,2) - .
  3. 01:21:997 (3) - End of slider is out of play area, it is off-screen on 4:3 resolutions. Anything beyond grid boundaries is unrankable.
  4. 00:34:565 (1) - The rhythm just sounds weird because it is inconsistent with rest of map + is following vocals that are less important than vocals around them. It isn't even ending on the guitar sound, so I don't see a point on ending it just in middle of important sounds.

Conclusion: Rankable, but needs some changes
Beomsan
해석좀 부탁드릴게요 @_@...
Wafu

Beomsan wrote:

해석좀 부탁드릴게요 @_@...
I hope that's not response to my mod, because I cannot know a single Korean word :D
Beomsan

Wafu wrote:

Beomsan wrote:

해석좀 부탁드릴게요 @_@...
I hope that's not response to my mod, because I cannot know a single Korean word :D

That's not mods response. to sonnyc ;D
haha sry
Topic Starter
Sonnyc
Sorry for the late reply, wasn't feeling like fixing mods for the past few days.

Tags added and thank you very much for the BG!
Regarding skins, I'll try to resize it, and rip slider scores.
Fixed the soft-clap, but I'm pretty not sure about the soft-whistle you felt since that's what I've used for about 6 years while playing osu.

Fixed the stack, and fixed the distance.
Slider object out of the grid is not unrankable, and I don't know in where it is written in the rc. The only thing possibly related is the offscreen issue, which does not apply at this situation.
Umm regarding that rhythm selection, I've decided to follow the instruments somehow.

@Beomsan

01:13:686 (3) - 리듬에 일관성이 떨어져서 초심자들이 헷갈릴 수도 있을 것 같네요. 그 동안은 정박에만 클릭하다가 갑자기 악기 부분이 아닌 음성 부분을 따라가게 되었습니다. 슬라이더를 01:13:889 - 혹은 01:14:294 - 에서 시작해서 동일한 부분에 끝을 낸다면 음악적으로 일관성이 떨어지는 요소가 아니라 강한 박자를 따를 수 있으리라고 생각합니다.

00:18:348 (1,2,3,4,5) - 음 이거 필히 수정입니다. 1/2 클릭이 좀 도를 지나쳤어요. 또한 스피너를 생략하신 만큼 00:21:592에 노트 하나 정도 넣고 00:22:402 (1) 위치 조절좀 하시면 될거 같습니다. 개인적인 이 부분 박자에 대한 추천들입니다. http://puu.sh/jQAx3/a5452baf25.jpg http://puu.sh/jQAC9/18e680b8dc.jpg


Thanks for modding Wafu!
Luel Roseline
인센 난이도에서 스냅 설정이 1/2로 되어 있네요.

Sorry, Wafu. He changed new pc without photoshop so he request about the elements you mentioned.
All right, I fixed hit0~300k, default-x, reversarrow, followpoint. But scorebar-bg, scorebar-colour, score fonts are no problem I think.

http://puu.sh/jRFxW/e56f9d592b.zip

Latest checked by me at 2015-08-29 AM 12:42 (GMT + 9:00)
Topic Starter
Sonnyc
리사이징 감사드립니다!

근데 규정에 맞게 적용된 사이즈가 플레이 화면에서 의도대로 표시되지 않았는데, 또 원래대로 하자 하니 규정과 어긋나서 수정해 주신 이미지 중 일부는 삭제하기로 결정했습니다. 그래도 시간 내서 작업해 주셔서 다시 한 번 감사드립니다~
Beomsan
번역 감사하고 처리 늦는거 너무 죄송합니다..
지금 장염에 시달리고있어서 접속을 할 수가 없네요
Beomsan

Wafu wrote:

Beomsan's Easy


  1. 01:13:686 (3) - This was only thing bothering me in whole difficulty. The rhythm is quite out of consistency, thus new players might get very confused in this part. They had to play white tick things all time, but you suddenly force them to follow voice instead of rhythm which was consistent. I think this can be easily solved by starting the slider on 01:13:889 - and ending on same place or starting on 01:14:294 - and ending on same place as well to follow strong sounds instead of rhytmically inconsistent voice. // fixed(?)

thanks to mod wafu
osu file format v14

[General]
AudioFilename: fu re n do shi ta i.mp3
AudioLeadIn: 1100
PreviewTime: 8416
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21592,34565,47538,54024,62132
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Friend Shitai
TitleUnicode:ふ・れ・ん・ど・し・た・い
Artist:Gakuen Seikatsu Bu
ArtistUnicode:学園生活部
Creator:Sonnyc
Version:Beomsan's Easy
Source:がっこうぐらし!
Tags:Gakkou Gurashi! School-Live! TV Size opening Beomsan
BeatmapID:765340
BeatmapSetID:345263

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,-200,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
511,405.405405405405,4,2,1,55,1,0
8619,-100,4,2,1,55,0,0
54024,-100,4,2,1,55,0,0
62132,-100,4,2,1,70,0,1
74700,-100,4,2,1,70,0,0
75105,-100,4,2,1,70,0,1
87267,-100,4,2,1,55,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 5,240,5
Combo3 : 5,5,240
Combo4 : 240,5,5
SliderBorder : 255,255,255

[HitObjects]
256,280,511,6,0,L|256:88,1,180,2|8,0:0|0:0,0:0:0:0:
96,112,2132,2,0,P|109:199|176:256,1,180,2|8,0:0|0:0,0:0:0:0:
336,256,3754,6,0,P|403:199|416:111,1,180,2|8,0:0|0:0,0:0:0:0:
264,168,5375,2,0,P|240:256|264:352,1,180,2|8,0:0|0:0,0:0:0:0:
88,72,8619,6,0,B|176:96|176:96|280:72,1,180,2|2,0:0|0:0,0:0:0:0:
344,80,9835,1,8,0:0:0:0:
304,152,10240,2,0,P|288:192|304:248,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
424,264,11862,6,0,P|376:344|288:368,1,180,2|2,0:0|0:0,0:0:0:0:
216,368,13078,1,8,0:0:0:0:
144,336,13483,2,0,P|120:304|112:240,1,89.9999999999999,2|2,0:0|0:0,0:0:0:0:
128,176,14294,2,0,P|120:132|94:95,1,89.9999999999999,8|4,0:0|0:0,0:0:0:0:
152,40,15105,6,0,P|240:64|336:32,1,180,2|2,0:0|0:0,0:0:0:0:
408,40,16321,1,8,0:0:0:0:
392,120,16727,2,0,P|384:168|400:224,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
464,264,18348,2,0,B|432:256|400:272|400:272|368:288|328:280,1,135,2|8,0:0|0:0,0:0:0:0:
216,304,19565,1,2,0:0:0:0:
256,192,19970,12,4,21186,0:0:0:0:
368,64,22402,6,0,P|392:152|360:256,1,180,2|8,0:0|0:0,0:0:0:0:
328,304,23619,1,2,0:0:0:0:
256,344,24024,2,0,P|168:360|56:336,1,180,8|2,0:0|0:0,0:0:0:0:
128,192,25646,6,0,B|192:128|192:128|216:32,1,180,8|2,0:0|0:0,0:0:0:0:
296,40,26862,1,8,0:0:0:0:
376,40,27267,2,0,B|397:126|397:126|461:190,1,180,2|8,0:0|0:0,0:0:0:0:
312,256,28889,6,0,P|228:245|184:336,1,180,2|8,0:0|0:0,0:0:0:0:
262,321,30105,2,0,P|296:336|368:312,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
344,168,31321,6,0,P|256:144|168:168,1,180,2|2,0:0|0:0,0:0:0:0:
104,208,32538,1,8,0:0:0:0:
97,290,32943,2,0,P|144:280|182:232,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
176,152,34565,6,0,P|256:192|272:280,1,180
392,168,36186,2,0,P|344:88|264:32,1,180
144,136,37808,6,0,P|128:224|144:312,1,180
304,272,39429,2,0,L|488:272,2,180
224,272,41456,5,4,0:0:0:0:
168,336,41862,2,0,P|150:229|217:187,1,180,8|0,0:0|0:0,0:0:0:0:
280,192,43078,2,0,P|328:184|368:152,2,89.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
197,190,44294,6,0,P|141:126|189:54,1,180,8|8,0:0|0:0,0:0:0:0:
280,192,45916,2,0,P|312:272|296:320,1,135,8|8,0:0|0:0,0:0:0:0:
96,352,47538,6,0,P|40:283|48:184,1,180
152,72,49159,2,0,P|208:141|200:240,1,180
200,312,50375,1,8,0:0:0:0:
256,376,50781,6,0,P|343:364|392:264,1,180
421,135,52402,2,0,P|370:206|410:310,1,180
472,280,53619,1,8,0:0:0:0:
472,200,54024,6,0,P|499:155|498:108,2,89.9999999999999,0|0|8,0:0|0:0|0:0,0:0:0:0:
400,240,55240,2,0,P|373:285|374:332,2,89.9999999999999,0|0|8,0:0|0:0|0:0,0:0:0:0:
472,200,56456,2,0,P|408:136|304:144,1,180,0|4,0:0|0:0,0:0:0:0:
256,192,58078,12,0,60510,0:0:0:0:
408,48,62132,6,0,P|332:100|352:184,1,180,2|2,0:0|0:0,0:0:0:0:
408,128,63348,1,8,0:0:0:0:
424,208,63754,2,0,P|396:248|332:260,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
300,100,65375,6,0,P|220:136|188:224,1,180,2|2,0:0|0:0,0:0:0:0:
264,244,66592,1,8,0:0:0:0:
332,284,66997,2,0,P|380:292|424:284,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
264,244,68213,1,4,0:0:0:0:
184,244,68619,6,0,B|124:176|124:176|96:80,1,180,2|2,0:0|0:0,0:0:0:0:
176,64,69835,1,8,0:0:0:0:
256,84,70240,2,0,P|304:88|352:80,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
128,176,71862,6,0,P|128:264|200:328,1,180,2|8,0:0|0:0,0:0:0:0:
272,304,73078,2,0,L|336:304,1,45,2|8,0:0|0:0,0:0:0:0:
336,184,73889,2,0,P|328:136|304:104,1,89.9999999999999
256,168,74700,1,0,0:0:0:0:
176,152,75105,6,0,B|136:184|136:184|0:184,1,180,2|2,0:0|0:0,0:0:0:0:
48,256,76321,1,8,0:0:0:0:
112,304,76727,2,0,P|160:312|208:304,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
160,152,78348,6,0,P|184:72|272:56,1,180,2|2,0:0|0:0,0:0:0:0:
243,132,79565,1,8,0:0:0:0:
312,176,79970,2,0,P|272:211|220:208,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
392,176,81186,1,4,0:0:0:0:
456,126,81592,6,0,B|484:158|476:202|455:227|455:227|456:306,1,180,2|2,0:0|0:0,0:0:0:0:
376,320,82808,1,8,0:0:0:0:
296,328,83213,2,0,P|252:337|192:320,2,89.9999999999999,2|2|8,0:0|0:0|0:0,0:0:0:0:
376,320,84429,1,4,0:0:0:0:
328,256,84835,6,0,B|312:224|328:192|328:192|344:160|328:120,1,135,8|8,0:0|0:0,0:0:0:0:
208,152,86051,1,0,0:0:0:0:
256,192,86254,12,2,87267,0:0:0:0:
Ujimatsu Chiya
[Insane]
  1. 00:52:402 (3,4,5,6) - 스텍도 좋은데 좀 거리 늘렸으면 좋을거같아요. 뭔가 좀 지루하네요. 여기는 ㅋ
[Hard]
  1. 00:42:470 (1) - 이거 화면 끝이랑 너무 붙어있는데 조금 떨어트리시는게 좋을거같아요.
[Normal]
  1. 00:34:565 (1) - 이거 00:35:375 - 이쪽에서 끝내는게 더 낮지않아요? 보컬도 저기가 더 쌘거같은데
[Beomsan's Easy]
  1. 00:18:348 (4,5) - 4번 슬라 왕복으로 두시는 편이 더 쉽게 플레이 할 수 있다는 생각이 드네요.
  2. 00:19:970 (1) - 저라면 스피너가 아니라 슬라이더를 써서 이구간을 표현할거같네요. 00:22:402 (1) - 여기서 시작하는건 노래와 잘 어울린다고 생각하지않아요.
  3. 01:13:889 (3) - 시작지점을 01:13:889 (3) - 여기로 하시는건 어떠세요?
모딩할거없는 맵을 모딩하는것만큼 힘든건 없는듯
Mint
Hi Sonnyc! From PM request!

:idea: General


* Missing skin elements from Wafu's mod aren't here, reason?

Beomsan's Easy


* 00:19:970 (1) - It'd make more sense to me to start this spinner 1/2 earlier where the cymbal crash is present, just like 01:26:254 (1) -

Normal


* 01:15:105 (1,2,3,4) - Really not sure what this is supposed to follow... try something like this instead? http://puu.sh/kfIVP/2f057ee226.jpg
I can't think of the perfect solution whilst keeping your style in mind, but I hope this part can be changed somehow.

Insane


* 00:13:281 (1) - 00:13:686 (2) - I just can't agree with this offbeat slider. The cymbal should really be clickable imo.
* 01:24:632 (1,2) - This stack didn't really feel comfortable to me... having spacing here would help much more with the downbeat emphasis.

Oh, nice old style, love it!
Tho this might not be really helpful, I don't want to break your style.
Call me back :)
Topic Starter
Sonnyc
eINess

eINess wrote:

[Insane]
  1. 00:52:402 (3,4,5,6) - 스텍도 좋은데 좀 거리 늘렸으면 좋을거같아요. 뭔가 좀 지루하네요. 여기는 ㅋ // 이후 파트에 추진력을 얻기 위해 죽인 부분입니다. 음악 템포에 맞춰 느린 구간입니다.
[Hard]
  1. 00:42:470 (1) - 이거 화면 끝이랑 너무 붙어있는데 조금 떨어트리시는게 좋을거같아요. // 오프스크린 아니어서 문제는 없고, 이거 바꾸면 패턴이 꼬이는지라 그냥 둘게요.
[Normal]
  1. 00:34:565 (1) - 이거 00:35:375 - 이쪽에서 끝내는게 더 낮지않아요? 보컬도 저기가 더 쌘거같은데 // 그렇긴 합니다. 근데 너무 정박에만 맞춰 매핑하면 맵이 단순해져서 여기서 악기 따라 이렇게 설정했어요
appleeater

appleeaterx wrote:

Hi Sonnyc! From PM request!

:idea: General


* Missing skin elements from Wafu's mod aren't here, reason? // Since I toggled the "Prefered skin", it will be fine.

Normal


* 01:15:105 (1,2,3,4) - Really not sure what this is supposed to follow... try something like this instead? http://puu.sh/kfIVP/2f057ee226.jpg // This was something to look all along Normal through Insane. 01:15:105 - was intended as a slider blankets themselves. It also appears at 01:21:592 (1,2). Some objects were undermapped, and that would be the reason why you didn't catched what I was following.
I can't think of the perfect solution whilst keeping your style in mind, but I hope this part can be changed somehow.

Insane


* 00:13:281 (1) - 00:13:686 (2) - I just can't agree with this offbeat slider. The cymbal should really be clickable imo. // Fixed
* 01:24:632 (1,2) - This stack didn't really feel comfortable to me... having spacing here would help much more with the downbeat emphasis. // I felt the stack could've express the downbeat better. I'd prefer mine.

Oh, nice old style, love it!
Tho this might not be really helpful, I don't want to break your style.
Call me back :)
Thanks for the mods!

Some additional change by myself:
  1. Removed the spinner custom sounds which was way too noisy.
  2. HP drain 5.5 for Hard.
show more
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