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Halozy - Genryuu Kaiko

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Topic Starter
pkk
This beatmap was submitted using in-game submission on July 16, 2015 at 9:19:19 AM

Artist: Halozy
Title: Genryuu Kaiko
Source: 東方Project
Tags: pkmnyab touhou Cosmic Armonica すみじゅん Sumijun くまりす kumarisu 東方花映塚 彼岸帰航 hotaru Higan Retour ~ Riverside View 小野塚 小町 おのづか こまち Onozuka Komachi zun Phantasmagoria of Flower View Source of Nostalgia
BPM: 173
Filesize: 9285kb
Play Time: 05:04
Difficulties Available:
  1. Death Melody (4.61 stars, 1045 notes)
Download: Halozy - Genryuu Kaiko
Information: Scores/Beatmap Listing
---------------

源流懐古


Gaia
$ $ $ m a d s t a k z xdddd
Nathan
hi ryan
Kinshara
hi ryan
Giralda
hi ryan
kisata
hi ryan
Meyrink
Nice Mappu pkk *:・٩(´・ω・)۶*:・ !
Good Luck For rank
Sorry Broked hi ray combo
VINXIS
hi Lee
Topic Starter
pkk
hi omar
hehe
Beatmap Listing » Halozy - Genryuu Kaiko
hiryan torrent
Artist: Halozy Circle Size:
Approach Rate:
Title: Genryuu Kaiko HP Drain:
Star Difficulty:
(4.52)
Creator: pkk Accuracy:
Length: 5:01 (3:56 drain)
Source: 東方Project Genre: Unspecified (Other) BPM: 173
Tags: User Rating:
0 0
Success Rate:
Points of Failure:
(graph is accumulative, based on % at fail/retry) Not yet played!
Submitted:
Updated: Jul 6, 2015
Jul 13, 2015 Manage Rating Spread:
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hi ryan

stealing bg until i find a gud 1

in loving memory of xxdeathx, ripped by 6 star genryuu kaiko
VINXIS
PLEASE COME TO BRAZIL
ac8129464363
rye hian
pkhg
hi ryan

[General]

AiMod
Background bg2.jpg is 1366x768, which differs from the recommended size of 1024x768.
There are no tags, consider adding some.
There is only 1950 ms of audio lead-in, which is less than the minimum of 2000 ms.
You need a break before 02:16:950.

L0000000000000000000000000000000000000000000000000000000L

combo color 1,3,4 are almost the same :p

00:23:106 (1,2,3) - 00:45:303 (1,2,3) - 01:18:597 (1,2,3) - 01:40:794 (1,2,3) - 02:02:990 (1,2,3) - 02:36:285 (1,2,3) - 02:58:482 (1,2,3) - 03:42:875 (1,2,3) - 04:27:268 (1,2,3) - 04:49:118 (1,2,3) - make the hitsounding consistent l0l

00:06:632 (2,3) - i dont like that kind of stack lol
00:14:956 (3) - drum sample both tail and head
00:22:933 (2) - drum clap instead
00:23:106 (3) - drum whistle
00:23:800 (1) - works better with more distinguishable combo colors
00:49:118 (1) - whistle instead of finish imo
00:45:563 - y u skipped it
01:19:291 - this clap 00:23:800 (1) - works better imo / 02:36:632 (1) - same
01:21:545 (2) - drum sample
01:35:418 (2) - ^ on tail
01:39:146 (1) - clap?
01:57:615 (2,3,4,1,2) - cool <3
02:13:395 (4) - soft clap lool
02:20:678 (1) - soft finish
02:26:748 (4) - auto sampleset
  • 02:26:574 (2) - clap
    02:27:961 (2) - ^ on head
    02:29:349 (2) - ^
    02:30:389 (1) - auto sample on tail
    02:30:736 (2) - clap on head
    02:31:777 (1) - ^ on tai
    02:33:164 (1) - ^
    l
^ not sure about those lol
02:24:493 (1,2,3,4,1) - clap works better on 1,3 and 1. Normal sample on 2 and 4
02:36:285 (3) - drum whistle like 01:18:597 (3) -
02:45:649 (1) - drum here, but here 01:27:961 (1) - only whistle lol
02:56:834 (1) - clap
03:31:430 (1,2,3,4,5,6,7,8,9,10,11) - feel like here should be a clap, idk where though lol
03:45:303 (1) - drum sample+normal finish (youre using them on every big white tick i guess)
04:04:811 (1) - FINALLY A CLAP ON THE SPINNER
04:50:505 (1) - nice n o r m a l w h i s t l e
04:50:505 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - 100% real no fake 1 link megaupload pass:pkdidntcopiedit95.blogspot.com
^ also claps on 2 and 4
04:51:198 (3) - drum sample on tail
04:55:014 (1) - ^ remove from head, add on tail
04:57:094 (4) - remove from tail
05:04:378 - unused greenline/wheres the spinner

thats all i guess, really cool map

gl :D
Topic Starter
pkk

pkhg wrote:

hi ryan

[General]

AiMod
Background bg2.jpg is 1366x768, which differs from the recommended size of 1024x768. lol
There are no tags, consider adding some. ayy added some tags $$$
There is only 1950 ms of audio lead-in, which is less than the minimum of 2000 ms. lol
You need a break before 02:16:950. lol

L0000000000000000000000000000000000000000000000000000000L lol

combo color 1,3,4 are almost the same :p end urself

00:23:106 (1,2,3) - 00:45:303 (1,2,3) - 01:18:597 (1,2,3) - 01:40:794 (1,2,3) - 02:02:990 (1,2,3) - 02:36:285 (1,2,3) - 02:58:482 (1,2,3) - 03:42:875 (1,2,3) - 04:27:268 (1,2,3) - 04:49:118 (1,2,3) - make the hitsounding consistent l0l
fixed l0l

00:06:632 (2,3) - i dont like that kind of stack lol ok i stacked with slider tail instead of head
00:14:956 (3) - drum sample both tail and head fixed
00:22:933 (2) - drum clap instead did it on 1 instead
00:23:106 (3) - drum whistle gonna keep it as a clap since I think it sounds better
00:23:800 (1) - works better with more distinguishable combo colors I switched the order of combo color 2 and 3 so the similar colours shouldn't appear after each other now. Should be more distinguishable
00:49:118 (1) - whistle instead of finish imo true
00:45:563 - y u skipped it I think it plays better when there isn't a stream starting on a red tick, I also wanted to simplify this yayaa
01:19:291 - this clap 00:23:800 (1) - works better imo / 02:36:632 (1) - same oops I forgot to change it to C2 thanks
01:21:545 (2) - drum sample fixed
01:35:418 (2) - ^ on tail fixed
01:39:146 (1) - clap? fixed
01:57:615 (2,3,4,1,2) - cool <3 thanks <3
02:13:395 (4) - soft clap lool fixed
02:20:678 (1) - soft finish fixed
02:26:748 (4) - auto sampleset fixed
  • 02:26:574 (2) - clap fixed
    02:27:961 (2) - ^ on head fixed
    02:29:349 (2) - ^ fixed
    02:30:389 (1) - auto sample on tail fixed
    02:30:736 (2) - clap on head fixed
    02:31:777 (1) - ^ on tai
    02:33:164 (1) - ^ fixed
    l
^ not sure about those lol lmao I was going to have claps only on the fourth beat in this section but my previous section had claps on 2 and 4 so I'll just do the same xd
02:24:493 (1,2,3,4,1) - clap works better on 1,3 and 1. Normal sample on 2 and 4 ended up doing normal sample on 2 and clap on everything else
02:36:285 (3) - drum whistle like 01:18:597 (3) - removed all drum whistles because clap master race
02:45:649 (1) - drum here, but here 01:27:961 (1) - only whistle lol made it consistent with drum sample and soft whistle
02:56:834 (1) - clap fixed
03:31:430 (1,2,3,4,5,6,7,8,9,10,11) - feel like here should be a clap, idk where though lol ok, I put it on 1 and 5
03:45:303 (1) - drum sample+normal finish (youre using them on every big white tick i guess) fixed
04:04:811 (1) - FINALLY A CLAP ON THE SPINNER lol
04:50:505 (1) - nice n o r m a l w h i s t l e t h a n k s
04:50:505 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - 100% real no fake 1 link megaupload pass:pkdidntcopiedit95.blogspot.com dude this is an original pk pattern (TM) (ok this is how I think this part should be mapped 420% this is the best shit ever omf) I intentionally left out claps to emphasize the whistle sound thing
^ also claps on 2 and 4
04:51:198 (3) - drum sample on tail fixed
04:55:014 (1) - ^ remove from head, add on tail fixed
04:57:094 (4) - remove from tail fixed
05:04:378 - unused greenline/wheres the spinner tbh i didn't really like the spinner because it didn't feel like a part where you'd spin

thats all i guess, really cool map

gl :D
Thanks for modding pkk2 pk thunder pkhg!! :) omg you saved me on hitsounds xd
Bearizm
Hello, pkkkkkkkkkkkkkkkkkkkk. $$$ 4 $$$

hiryan torrent
00:23:106 (3) - add clap

00:23:279 (1) - I feel like this is severely undermapped. change this to a stream instead? I mean, 02:58:655 (4) - is a stream but why is this isn't? Keep the consistency! :)

00:26:921 (1,2) - switch NC

00:45:649 (5,6,7,8,1) - 5 and 1 switch NC? better than having a back to back NC like 00:45:996 (1,1) -

01:01:603 (1) - not a perfect blanket, but you don't have to fix this, it's barely noticable when played anyways

03:35:592 (1,2) - switch NC

04:55:707 (12,3,4,1) - I believe that this is a massive difficulty spike. I suggest you to tone it down a bit.

05:01:256 (1,2,3,4,5) - ^ especially with the stream being that curved.

00:04:725 (1,2) - switch NC

00:11:661 (4) - NC

01:55:707 (1,2) - switch NC

02:51:198 (1,2,3,4,1) - the stars aren't perfectly shaped, make sure they have the same distance to the object on their sides for it to be symmetrical. (nazi about star patterns)

Sorry if my mod is shit. It's pretty good already. c:

Good luck!
Topic Starter
pkk

[ Madoka ] wrote:

Hello, pkkkkkkkkkkkkkkkkkkkk. $$$ 4 $$$ $$$$$$w$$$$$$

hiryan torrent
00:23:106 (3) - add clap fixed

00:23:279 (1) - I feel like this is severely undermapped. change this to a stream instead? I mean, 02:58:655 (4) - is a stream but why is this isn't? Keep the consistency! :) true true, fixed by mapping it with a stream+1/4 slider

00:26:921 (1,2) - switch NC makes sense, but I keep most of my NC consistent to the first object on every downbeat $$$

00:45:649 (5,6,7,8,1) - 5 and 1 switch NC? better than having a back to back NC like 00:45:996 (1,1) - ok, fixed

01:01:603 (1) - not a perfect blanket, but you don't have to fix this, it's barely noticable when played anyways centered it a little

03:35:592 (1,2) - switch NC same reason as before, I like to keep NC on the downbeat ;A;

04:55:707 (12,3,4,1) - I believe that this is a massive difficulty spike. I suggest you to tone it down a bit. good idea, I reduced the spacing to around 0.75x so that there aren't any gaps between each note in the stream

05:01:256 (1,2,3,4,5) - ^ especially with the stream being that curved. fixed this one also

00:04:725 (1.2) - switch NC keeping it consistent

00:11:661 (4) - NC done

01:55:707 (1,2) - switch NC keeping it consistent

02:51:198 (1,2,3,4,1) - the stars aren't perfectly shaped, make sure they have the same distance to the object on their sides for it to be symmetrical. (nazi about star patterns) o I'm 420% sure I used the polygon creator thing to make that star @_@ maybe it looks weird because of the random circles I put there afterwards LOL but I think this star is good. I only intended for the first thing to be a star, then after the star was done I just put some notes above not in any pattern or anything
Thanks for modding, Madoka!! :)
dinopwn
I think the Japanese title is wrong.
Topic Starter
pkk
yea I think it's 源流懐古 or something i d k
pishifat

  1. all ur claps have delays
  2. 04:55:014 (1) - nice comboing copy paste is dangerous
  3. 02:07:326 (2,3) - sounds better ctrlg'd since there's nothing worth clicking for on 3's head and tail is boom. rhythm works at 02:04:725 (3) - 02:10:274 (3) - cuz vocal is there but it's not there nowwww and the ones with vocal on red tick you slidered everywhere else 02:05:938 (2) - 02:11:488 (2) - 02:12:875 (2) -
  4. 02:46:516 (4) - weird to not follow the string thing here since it's definitely what you're following at 02:45:649 (1,2,3) - 02:46:863 (1,2,3,4,1,2,3,4) - . just doing like rhythm ctrlg sturfusf tio 02:46:343 (3,4) - works
  5. 02:35:765 (8) - sounds better to like not end this on downbeat cuz you know why. makes way more sense to actually click on start of new sound
  6. 01:40:447 (1,4) - stack so broken ingame
  7. 03:44:089 (3,4) - wuat with the offbeat sliders soudns ew. would prefer just having them start on white ticks but if you're against that for whatever reason what you did at 04:09:060 (3,4,5) - is at least better for 4
  8. 04:49:811 (5,6,7,8,1) - 00:45:649 (1,2,3,4,5) - the numbers !! they are different !! also this one 02:03:684 (1) -
  9. 00:01:950 (1,2,3,1,2,3,1) - kinda shit rhythm choice witgh the emphaized ding on slider tails while heads are echo ding. head strong ding is my #1 fav
  10. 03:43:742 - where the re o hey there the re 01:19:464 (2) - but not here:(
  11. 03:02:297 (1) - 03:18:944 (1) - o
VTC
hello m4m req

[General]

HP change. HP 7 is better.


[hiryan torrent]

00:03:684 (2) - try this - >

00:11:748 (1) - insert Soft finish

00:15:996 - add circle

00:57:181 - ^

01:12:008 (3) - move to x:176 y:72

01:17:297 (3) - delete

01:39:146 (1) - maybe this space need stream & some rhythm ( so delete spinner )

01:39:146 (1,6,7) - delete and try this - >

02:31:083 (3,4) - maybe they need more Jumping

02:51:892 (1) - delete NC

03:18:944 (1) - use Ctrl + H

03:42:528 (1) - delete NC

03:42:701 (2) - NC

04:02:297 (2,4) - use Ctrl + G

04:12:701 (6) - ^

04:26:314 - add circle

04:27:961 (1) - delete NC

04:39:146 - add circle

04:50:158 (1) - delete NC

04:55:014 (1) - ^

05:01:690 - add spinner to 05:02:990 - ( add Soft finish )



Nice map

Good luck :)
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