Problem Details:
Well, my PC have a problem with games with High level of shaders e etc, like GTA V, Assasin's Creed Unity, The Sims 3, Assasin's Creed III (Ultra) and others in same level.
My PC restart when get a overflow of perfomance (The real motive i don't know).
The problem is, Osu should not have this problem, since today or yersteday something changed in osu and this problem appears.
Osu only have this problem before when FPS is unlimited and i spectate replays, in 2, 3 replays, Boom!
When i use Unlimited FPS (Only in Game) this problem are resolved, because when it in 120 FPS in replay mode this problem never happen.
But Now i play 2 ~ 5 songs and Boom! (unlimited or 240 FPS, 120 FPS) this never happen before.
Then i look the changelog and see this:
UI: [Tom94] Make volume control text update at the actual frame rate rather than at 60fps.
UI: [Tom94] Make score displays update at the actual frame rate rather than at 60fps and decouple update logic from drawing logic.
UI: [Tom94] Make FPS display update at actual frame rate rather than fixed 60 times a second.
I think some of these "fix" is giving problem in perfomance.
osu! version: 20150410.2beta
Well, my PC have a problem with games with High level of shaders e etc, like GTA V, Assasin's Creed Unity, The Sims 3, Assasin's Creed III (Ultra) and others in same level.
My PC restart when get a overflow of perfomance (The real motive i don't know).
The problem is, Osu should not have this problem, since today or yersteday something changed in osu and this problem appears.
Osu only have this problem before when FPS is unlimited and i spectate replays, in 2, 3 replays, Boom!
When i use Unlimited FPS (Only in Game) this problem are resolved, because when it in 120 FPS in replay mode this problem never happen.
But Now i play 2 ~ 5 songs and Boom! (unlimited or 240 FPS, 120 FPS) this never happen before.
Then i look the changelog and see this:
UI: [Tom94] Make volume control text update at the actual frame rate rather than at 60fps.
UI: [Tom94] Make score displays update at the actual frame rate rather than at 60fps and decouple update logic from drawing logic.
UI: [Tom94] Make FPS display update at actual frame rate rather than fixed 60 times a second.
I think some of these "fix" is giving problem in perfomance.
osu! version: 20150410.2beta