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Junichi Masuda - Shion Town no Thema [Osu|OsuMania]

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Topic Starter
Spayyce
This beatmap was submitted using in-game submission on 08 October 2015 at 03:23:09

Artist: Junichi Masuda
Title: Shion Town no Thema
Source: ????????? ???
Tags: Lumael -Faded- Lavender Theme Pok?mon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BPM: 125.75
Filesize: 1096kb
Play Time: 00:46
Difficulties Available:
  1. Advanced (2.17 stars, 70 notes)
  2. Faded's EZ - 7Key (0.81 stars, 73 notes)
  3. Faded's NM - 7Key (1.22 stars, 145 notes)
  4. Lumael's Easy (1.08 stars, 37 notes)
  5. Normal (1.55 stars, 52 notes)
Download: Junichi Masuda - Shion Town no Thema
Information: Scores/Beatmap Listing
---------------
< | #2 | >


Lumael
Bara-
Random mod here

[General]
◾Song Folder: Please skin more things. Think about Hitlighting (which could be the ghost), Combobursts (which can be Cubone/Marowak/Ghastly/Haunter (as those are the pokémon which appear in there). You can also add in hitbursts (misses/50/100/300) Also, try to get some skin elements from others (ask permission of course) and make them all greyish (like HP-bar) This'll give a nice touch to the map (and you already have a few parts of the skin. If you want me to help with any of these images, PM me (and I'll do my best)
◾Song Setup: Meta-data is off (see This)
Artist: 増田 順一
Romanised Artist: Junichi Masuda
Title: シオンタウンのテーマ
Romanised Title: Lavender Town Theme
Source: ポケットモンスター 赤・緑 (This stands for Pokémon Red/Green)
Tags (between brackets is optional): creepypasta pokemon Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome (Tower Cemetery Graveyard Rest dead Ghosts)
◾Timing: Fine
◾Hitsounds: Seems good in general, will point out other things in the diff it self. You however might want to raise it to 40% on the Easy (as 15 is way to low)
On your diffs, 40% is the maximum of what you should use (or 60%~~ if you apply mi hitsounds) as it's otherwise way too loud
Also, you can use the followinghitsounds (as those fit in with the map)
Note: You might need to rename them, as I only uploaded the files (but they weren't named properly >.<)
soft-hitwhistle.wav
soft-hitnormal.wav
soft-hitfinish.wav
I might give you more, but IMO these are the ones which can make it feel more special as those fit with the music
◾AImod: Nothing

[LucaSA4's Easy]
Serious? HP1? For the spread, HP 2,5 would be best, mostly because the density of the map is only slightly lower then normal
I also think you can tone it down a little. The song is incredibly calm. This diff uses constant 1/1, same as normal. Make some of the sliders 2/1 so there is some gap between the 2 diffs

  1. 00:08:818 (1,2,3,4) - The strong sounds here are all every 2/1 beat. not the 1/1 beat. You're better off making this part 2/1 like this
  2. 00:14:543 (1,2) - Same as above, the strong sounds should be the one which is mapped, as this is the easiest difficulty of the spread
  3. 00:16:452 (1,2) - I personally really dislike the fact the the red nodes are so close near the end. Something like this is IMO nicer
  4. 00:18:838 (2) - This slider is a so called upbeat slider. It starts on a 2nd or 4th beat and is 1/1 long. Sliders such as these may play really weird, especially in easies. Why? You need to click on a soft sound (which here is a really soft sound) and need to let go on a rather strong sound (which is the case here)
    Make the rhythm like this (it'll also "fix"the overmap)
  5. 00:20:269 (3) - Such sliders, kickbeat sliders, should be avoided in Easies and in Normals, as they are really confusing and hard (as the latest reverse comes in very late) Please make them like this (oh, please NC (3) aswell, as you NC every 4 beats)

    What you can do
  6. 00:29:812 (1,2) - Same story as 00:16:452 (1,2)
  7. 00:35:537 (3) - Same story as 00:20:269 (3)
  8. 00:37:446 (1,2) - It'll look better if they are the same shape (for (2), you should Ctrl D (1) to clone it, then press Ctrl GHJ (Or Ctrl >>G (G>>) also works) and move it to the proper place. This way, they'll both have the same shape, thus they'll look better
  9. 00:39:354 (1,2,3) - Remove whistle from the bodies. They are fine at the head/tail but not at the body (unless you add a soft-sliderwhistle which is a 44byte empty file
  10. 00:45:080 (1,2,3,4,1) - The curve doesn't loo knice, make a slider and convert it to a 1/1 stream
Good diff!

[Normal]
SV is way to high. It's 2x higher then Easy (Well, he made easy diff after you made your diff, but still, it's way to high for such a slow song)

  1. 00:01:184 (1,2,3,4,5,1,2,3,4,5) - For this part, I kinda request you to redo it (mostly for a lower SV (even if it's only for a 0.75 green line)
    It has a somewhat weird feeling. I think it's better if each second slider is a copy of the previous slider. So it'll look a bit like this. I think this'll work better for a calm intro
  2. 00:07:863 (4,5) - The whistles at the red ticks make nearly no sense. They have a sound, while there is no sound in the music (especially not one which implies the usages of a whistle; Remove the whistle
  3. 00:09:772 (2,4) - Try to stack them, it'll look better
  4. 00:16:929 (2) - Remove the whistle, there is no strong sound in the music which implies the usage of a whistle
  5. 00:29:812 (3,4) - Why not make these a copy of 00:27:903 (1,2) - ? I prefer the (1,2) over (3,4) because (1,2) also has a nice blanket in it (which feels missing in (3,4)
  6. 00:45:080 (3) - The SV change is rather sudden, please make it more clear (or remove the NC change)
  7. 00:46:989 (5) - Why? Why did you add a 2x SV (compared to previous) for only a single circle (and why did you use distance snap on it?)
    The jump you have to make now is huge and is really hard for a normal (make it have 0.45 spacing if you keep the SV changes)
Okay, this diff is really good, I'm afraid people will complain because it's so fast

[Hard]
I hope you're kidding with AR 8.5 right? It's 125,75 BPM and uses only 1/1 and 1/2. AR 7 is already high enough for this
Also, please set CS on 4 (it fits the gap better, unless you plan to do a CS 6 Insane (or Irre comes asking for a CS 7 GD))
SV is soo high O.o

  1. 00:12:635 (1,2,3,4,1) - 3/4 is really weird here, unless you completely silence the end, as those are what make this really awkward
  2. 00:21:700 (4) - A 3/4 slider would work here good, as there is a really strong sound at 00:22:178 which should get a circle on it's own (or it should be the start of a 1/2 slider)
  3. 00:29:812 (1,2,3) - This blanket is pretty off, make both slider a little less curvy so they blanket better
  4. 00:32:675 (2) - This slider, like 00:31:720 (1) - , should have a curve for consistency
  5. 00:39:354 (1,2,1,2,1,2) - I think this'll be even better if you radually lower the SV (0.9-0.8 etc.) for a smooth slowdown effect (Doing this might also help 00:42:217 (2,1) - from overlapping
This diff is really good!
This map is good, have a star!
Good luck!!!
Topic Starter
Spayyce

baraatje123 wrote:

Random mod here

[General]
◾Song Folder: Please skin more things. Think about Hitlighting (which could be the ghost), Combobursts (which can be Cubone/Marowak/Ghastly/Haunter (as those are the pokémon which appear in there). You can also add in hitbursts (misses/50/100/300) Also, try to get some skin elements from others (ask permission of course) and make them all greyish (like HP-bar) This'll give a nice touch to the map (and you already have a few parts of the skin. If you want me to help with any of these images, PM me (and I'll do my best)
◾Song Setup: Meta-data is off (see This)
Artist: 増田 順一
Romanised Artist: Junichi Masuda
Title: シオンタウンのテーマ
Romanised Title: Lavender Town Theme
Source: ポケットモンスター 赤・緑 (This stands for Pokémon Red/Green)
Tags (between brackets is optional): creepypasta pokemon Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome (Tower Cemetery Graveyard Rest dead Ghosts) added everything above except bracket tags as I think they're a bit too vague
◾Timing: Fine
◾Hitsounds: Seems good in general, will point out other things in the diff it self. You however might want to raise it to 40% on the Easy (as 15 is way to low)
On your diffs, 40% is the maximum of what you should use (or 60%~~ if you apply mi hitsounds) as it's otherwise way too loud i think the hitsounds are fine imo
Also, you can use the followinghitsounds (as those fit in with the map)
Note: You might need to rename them, as I only uploaded the files (but they weren't named properly >.<)
soft-hitwhistle.wav
soft-hitnormal.wav
soft-hitfinish.wav
I might give you more, but IMO these are the ones which can make it feel more special as those fit with the music ooh these sound fancy, added :)
◾AImod: Nothing


[Normal]
SV is way to high. It's 2x higher then Easy (Well, he made easy diff after you made your diff, but still, it's way to high for such a slow song) I had testplays and it came out fine from them.
  1. 00:01:184 (1,2,3,4,5,1,2,3,4,5) - For this part, I kinda request you to redo it (mostly for a lower SV (even if it's only for a 0.75 green line)
    It has a somewhat weird feeling. I think it's better if each second slider is a copy of the previous slider. So it'll look a bit like this. I think this'll work better for a calm intro
    I changed the sv down a bit because I think it shouldn't be too slow to bore the player and I made one of the sliders the same.
  2. 00:07:863 (4,5) - The whistles at the red ticks make nearly no sense. They have a sound, while there is no sound in the music (especially not one which implies the usages of a whistle; Remove the whistle It emphasises buildup to the song, I think it sounds nice.
  3. 00:09:772 (2,4) - Try to stack them, it'll look better done :D
  4. 00:16:929 (2) - Remove the whistle, there is no strong sound in the music which implies the usage of a whistle ok i have removed it
  5. 00:29:812 (3,4) - Why not make these a copy of 00:27:903 (1,2) - ? I prefer the (1,2) over (3,4) because (1,2) also has a nice blanket in it (which feels missing in (3,4) i did something different, I made slider 4 the same as slider 3 because the music is the same ther
  6. 00:45:080 (3) - The SV change is rather sudden, please make it more clear (or remove the NC change) :3 nced it to make it more apparent lmao.
  7. 00:46:989 (5) - Why? Why did you add a 2x SV (compared to previous) for only a single circle (and why did you use distance snap on it?)
    The jump you have to make now is huge and is really hard for a normal (make it have 0.45 spacing if you keep the SV changes)i snapped it :3
Okay, this diff is really good, I'm afraid people will complain because it's so fast

[Hard]
I hope you're kidding with AR 8.5 right? It's 125,75 BPM and uses only 1/1 and 1/2. AR 7 is already high enough for this
Also, please set CS on 4 (it fits the gap better, unless you plan to do a CS 6 Insane (or Irre comes asking for a CS 7 GD))
SV is soo high O.o

  1. 00:12:635 (1,2,3,4,1) - 3/4 is really weird here, unless you completely silence the end, as those are what make this really awkward I never liked the end and I have silenced them to 5%
  2. 00:21:700 (4) - A 3/4 slider would work here good, as there is a really strong sound at 00:22:178 which should get a circle on it's own (or it should be the start of a 1/2 slider) added a note and made slider 3/4
  3. 00:29:812 (1,2,3) - This blanket is pretty off, make both slider a little less curvy so they blanket better fixed
  4. 00:32:675 (2) - This slider, like 00:31:720 (1) - , should have a curve for consistency done
  5. 00:39:354 (1,2,1,2,1,2) - I think this'll be even better if you radually lower the SV (0.9-0.8 etc.) for a smooth slowdown effect (Doing this might also help 00:42:217 (2,1) - from overlappingfixed and added all ty
This diff is really good!
This map is good, have a star!
Good luck!!!
Thank you :D
Lumael
[quote="baraatje123"]
[LucaSA4's Easy]
Serious? HP1? For the spread, HP 2,5 would be best, mostly because the density of the map is only slightly lower then normal
I also think you can tone it down a little. The song is incredibly calm. This diff uses constant 1/1, same as normal. Make some of the sliders 2/1 so there is some gap between the 2 diffs

  1. 00:08:818 (1,2,3,4) - The strong sounds here are all every 2/1 beat. not the 1/1 beat. You're better off making this part 2/1 like this
  2. 00:14:543 (1,2) - Same as above, the strong sounds should be the one which is mapped, as this is the easiest difficulty of the spread
  3. 00:16:452 (1,2) - I personally really dislike the fact the the red nodes are so close near the end. Something like this is IMO nicer
  4. 00:18:838 (2) - This slider is a so called upbeat slider. It starts on a 2nd or 4th beat and is 1/1 long. Sliders such as these may play really weird, especially in easies. Why? You need to click on a soft sound (which here is a really soft sound) and need to let go on a rather strong sound (which is the case here)
    Make the rhythm like this (it'll also "fix"the overmap)
  5. 00:20:269 (3) - Such sliders, kickbeat sliders, should be avoided in Easies and in Normals, as they are really confusing and hard (as the latest reverse comes in very late) Please make them like this (oh, please NC (3) aswell, as you NC every 4 beats) Did something different

    What you can do
  6. 00:29:812 (1,2) - Same story as 00:16:452 (1,2)
  7. 00:35:537 (3) - Same story as 00:20:269 (3)
  8. 00:37:446 (1,2) - It'll look better if they are the same shape (for (2), you should Ctrl D (1) to clone it, then press Ctrl GHJ (Or Ctrl >>G (G>>) also works) and move it to the proper place. This way, they'll both have the same shape, thus they'll look better
  9. 00:39:354 (1,2,3) - Remove whistle from the bodies. They are fine at the head/tail but not at the body (unless you add a soft-sliderwhistle which is a 44byte empty file
  10. 00:45:080 (1,2,3,4,1) - The curve doesn't loo knice, make a slider and convert it to a 1/1 stream
Good diff!

Thank you for the mod dude :)

No reply = fixed

Here's the update
osu file format v14

[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 0
PreviewTime: 8579
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lavender Town Theme
TitleUnicode:シオンタウンのテーマ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:[ Space ]
Version:LucaSA4's Easy
Source:ポケットモンスター 赤・緑
Tags:Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BeatmapID:725705
BeatmapSetID:325899

[Difficulty]
HPDrainRate:2.5
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pokemonlavender.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1184,477.13717693837,4,2,0,25,1,0
8818,-100,4,2,0,40,0,0


[Colours]
Combo1 : 158,226,156
Combo2 : 128,128,128
Combo3 : 123,176,202
Combo4 : 226,156,156

[HitObjects]
40,76,1184,6,0,P|132:68|204:96,1,160,2|2,0:0|0:0,0:0:0:0:
236,176,2615,1,0,0:0:0:0:
316,120,3092,6,0,P|368:108|408:116,1,80,2|0,0:0|0:0,0:0:0:0:
448,192,4046,2,0,L|440:336,1,80,2|0,0:0|0:0,0:0:0:0:
356,316,5001,5,2,0:0:0:0:
260,332,5478,1,0,0:0:0:0:
172,288,5955,2,0,P|208:248|240:236,1,80,2|0,0:0|0:0,0:0:0:0:
324,220,6909,5,2,0:0:0:0:
412,260,7386,1,0,0:0:0:0:
400,164,7863,1,2,0:0:0:0:
312,124,8341,1,0,0:0:0:0:
228,172,8818,6,0,P|188:180|168:76,1,160,6|6,0:0|0:0,0:0:0:0:
344,68,10726,2,0,P|384:60|404:164,1,160,6|6,0:0|0:0,0:0:0:0:
276,280,12635,5,6,0:0:0:0:
192,328,13112,1,0,0:0:0:0:
100,296,13589,1,2,0:0:0:0:
60,208,14066,1,0,0:0:0:0:
56,112,14543,6,0,P|64:52|156:32,1,160,6|6,0:0|0:0,0:0:0:0:
228,88,15975,1,0,0:0:0:0:
272,172,16452,2,0,B|272:252|272:252|316:332,1,160,6|6,0:0|0:0,0:0:0:0:
496,276,18360,2,0,B|496:196|496:196|452:116,1,160,6|6,0:0|0:0,0:0:0:0:
268,88,20269,2,0,L|100:72,1,160
28,120,21700,1,0,0:0:0:0:
32,216,22178,5,6,0:0:0:0:
224,192,23132,1,6,0:0:0:0:
324,356,24086,6,0,L|500:328,1,160,6|6,0:0|0:0,0:0:0:0:
484,140,25995,1,6,0:0:0:0:
392,172,26472,2,0,L|408:260,2,80,0|6|0,0:0|0:0|0:0,0:0:0:0:
340,92,27903,5,6,0:0:0:0:
252,56,28380,1,0,0:0:0:0:
164,96,28857,1,6,0:0:0:0:
132,188,29335,1,0,0:0:0:0:
160,280,29812,6,0,B|120:288|120:288|76:268,1,80,6|0,0:0|0:0,0:0:0:0:
60,180,30766,2,0,B|22:163|22:163|-2:121,1,80,6|0,0:0|0:0,0:0:0:0:
92,92,31720,6,0,B|144:108|144:108|264:84,1,160,6|2,0:0|0:0,0:0:0:0:
376,232,33629,6,0,B|324:216|324:216|204:240,1,160,6|2,0:0|0:0,0:0:0:0:
32,192,35537,2,0,L|12:100,3,80,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
96,60,37446,6,0,P|140:48|192:60,1,80,6|0,0:0|0:0,0:0:0:0:
260,100,38400,2,0,L|356:108,1,80,6|0,0:0|0:0,0:0:0:0:
400,180,39354,6,0,P|404:232|244:252,1,240,8|0,0:0|0:0,0:0:0:0:
176,324,41263,2,0,P|180:212|300:184,1,240,8|0,0:0|0:0,0:0:0:0:
384,180,43172,2,0,P|432:140|332:32,1,240,4|0,0:0|0:0,0:0:0:0:
252,40,45080,5,2,0:0:0:0:
160,72,45557,1,0,0:0:0:0:
68,40,46034,1,2,0:0:0:0:
84,136,46512,1,0,0:0:0:0:
48,224,46989,5,6,0:0:0:0:
- Milhofo -
Hi, from the reverse M4M from your queue :D sry I'm late, had some important stuff to rush..

[General]
  1. I agree with baraatje, you need more skin elements, at least the main gameplay ones, like the reverse slider arrow and follow-points, etc
  2. Hitsounds are ok, but they should be consistent throughout the diffs, in both volume and the hitsounds you use, since the easy diff is pretty different
[LucaSA4's Easy]
  1. 00:18:360 (1,2,3) - this combo here is the only one like this, the slider end finishes on a strong beat, which feels weird, I'd say move 3 to 00:18:838 - and the slider to 00:19:315 - , or the other way around, with the slider starting the combo
  2. 00:38:400 (2) - maybe make this have the same shape as 00:37:446 (1) - but reversed, curving down?
  3. HP1 keeps you alive for 4 combos without pressing anything, I think it's too low, even for easy, HP 2 or 2.5 would be better
[Normal]
  1. Some shapes feel random in this difficulty, just try to make them fit more into the respective combos like 00:09:772 (2) - , 00:12:635 (1) - , 00:31:720 (1) -
  2. 00:16:452 (1,2,3,1,2,3) - I know it might be kind of repetitive to keep using the same beat but this combo seem overmapped, 00:17:168 (3,2) - don't follow anything
  3. 00:24:086 (1) - imo this one looks and flows better if you ctrl+j it, then move it back to the same position
  4. 00:25:995 (1) - same as above, but ctrl+h
  5. 00:45:080 (1,2,3) - unnecessary SV change imo, or at least they could be blanketed with 00:44:126 (2) -
  6. CS seems a bit small compared to other normals, this is nothing important and doesn't hurt the map but just wanted to say it
[Hard]
  1. 00:08:818 (1,2,3,4) - this doesn't flow very well, consider changing how 00:08:818 (1,2,3) - are positioned, and consider the flow while getting into 00:09:772 (4) -
  2. 00:14:424 - this slider end should be silenced as well
  3. 00:22:058 - should be silenced, it probably makes some players lose the rhythm
  4. Some shapes feel weird but they don't really influence gameplay here so I'm not going to mention them xd
  5. AR 8.5 feels a bit too much here, maybe it fits the SV but I also think that could be lowered a bit, even thought SV isn't a must, AR should lowered to 8 imo
Sorry about the small mod, easier difficulties really aren't my thing.. and I can never find too much on them. So if you need a mod on any other (current or future) map, feel free to ask me for another one because this one was almost nothing compared to yours lol

Either way, hope it helps somehow and gl :D
Lumael

Milhofo wrote:

Hi, from the reverse M4M from your queue :D sry I'm late, had some important stuff to rush..

[General]
  1. Hitsounds are ok, but they should be consistent throughout the diffs, in both volume and the hitsounds you use, since the easy diff is pretty different Not a problem at all
[LucaSA4's Easy]
  1. 00:18:360 (1,2,3) - this combo here is the only one like this, the slider end finishes on a strong beat, which feels weird, I'd say move 3 to 00:18:838 - and the slider to 00:19:315 - , or the other way around, with the slider starting the combo Fixed
  2. 00:38:400 (2) - maybe make this have the same shape as 00:37:446 (1) - but reversed, curving down? I like this way
  3. HP1 keeps you alive for 4 combos without pressing anything, I think it's too low, even for easy, HP 2 or 2.5 would be better I forgot to change from the last update ^_^
Thank you for the mod dude :D

Update
osu file format v14

[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 0
PreviewTime: 8579
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lavender Town Theme
TitleUnicode:シオンタウンのテーマ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:[ Space ]
Version:LucaSA4's Easy
Source:ポケットモンスター 赤・緑
Tags:Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BeatmapID:725705
BeatmapSetID:325899

[Difficulty]
HPDrainRate:2.5
CircleSize:2
OverallDifficulty:3
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pokemonlavender.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1184,477.13717693837,4,3,0,15,1,0
8818,-100,4,1,0,15,0,0


[Colours]
Combo1 : 158,226,156
Combo2 : 128,128,128
Combo3 : 123,176,202
Combo4 : 226,156,156

[HitObjects]
100,84,1184,5,2,0:0:0:0:
136,172,1661,1,0,0:0:0:0:
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Bara-
Whoops
Made small mistake with the meta-data
To coincide with your Pallet towm map, change the name to Shion Town no Thema (as Shion Town is Lavender Town in Japanese)
Then move Lavender Theme to tags (as those were dismissed from the meta-data now)
No kds (as it's my mistake)
Topic Starter
Spayyce
lmao I kds it by accident bcs I didn't read the end, doesn't matter <3
Bara-
Lol
Ahwell, a BN will deny it xD
Julie
Oh well owo
Bara-
Ty

Wow, Julie, you have the same avatar as Smallboat O.o
Or am I mistaken?
Lumael
Send a PM at forum everytime there's a mod because I don't look so often
Topic Starter
Spayyce
Also it'd be Shion Town no Theme bcs of you know :D
Bara-
It's still thema (as said in the Pallet Town map) because it's Japanese (Romaji)
Julie

baraatje123 wrote:

Ty

Wow, Julie, you have the same avatar as Smallboat O.o
Or am I mistaken?
Best collab <3!
Topic Starter
Spayyce
^ Stole my new page XD ^

kek I changed all the stuff and I am gonna get some mods.
Lumael
spaceeeeeeeeeeee

on your hard
00:41:263 (1,1) - wrong nc?
Topic Starter
Spayyce

LucaSA4 wrote:

spaceeeeeeeeeeee

on your hard
00:41:263 (1,1) - wrong nc?
I did that by accident xD
Lumael
Space some shit happened and the version I gave you from the last update removed baraatje123's mod! please get this update

LucaSA4 wrote:

baraatje123 wrote:

[LucaSA4's Easy]
Serious? HP1? For the spread, HP 2,5 would be best, mostly because the density of the map is only slightly lower then normal
I also think you can tone it down a little. The song is incredibly calm. This diff uses constant 1/1, same as normal. Make some of the sliders 2/1 so there is some gap between the 2 diffs

  1. 00:08:818 (1,2,3,4) - The strong sounds here are all every 2/1 beat. not the 1/1 beat. You're better off making this part 2/1 like this
  2. 00:14:543 (1,2) - Same as above, the strong sounds should be the one which is mapped, as this is the easiest difficulty of the spread
  3. 00:16:452 (1,2) - I personally really dislike the fact the the red nodes are so close near the end. Something like this is IMO nicer
  4. 00:18:838 (2) - This slider is a so called upbeat slider. It starts on a 2nd or 4th beat and is 1/1 long. Sliders such as these may play really weird, especially in easies. Why? You need to click on a soft sound (which here is a really soft sound) and need to let go on a rather strong sound (which is the case here)
    Make the rhythm like this (it'll also "fix"the overmap)
  5. 00:20:269 (3) - Such sliders, kickbeat sliders, should be avoided in Easies and in Normals, as they are really confusing and hard (as the latest reverse comes in very late) Please make them like this (oh, please NC (3) aswell, as you NC every 4 beats) Did something different

    What you can do
  6. 00:29:812 (1,2) - Same story as 00:16:452 (1,2)
  7. 00:35:537 (3) - Same story as 00:20:269 (3)
  8. 00:37:446 (1,2) - It'll look better if they are the same shape (for (2), you should Ctrl D (1) to clone it, then press Ctrl GHJ (Or Ctrl >>G (G>>) also works) and move it to the proper place. This way, they'll both have the same shape, thus they'll look better
  9. 00:39:354 (1,2,3) - Remove whistle from the bodies. They are fine at the head/tail but not at the body (unless you add a soft-sliderwhistle which is a 44byte empty file
  10. 00:45:080 (1,2,3,4,1) - The curve doesn't loo knice, make a slider and convert it to a 1/1 stream
Good diff!

Thank you for the mod dude :)

No reply = fixed

Here's the update
osu file format v14

[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 0
PreviewTime: 8579
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lavender Town Theme
TitleUnicode:シオンタウンのテーマ
Artist:Junichi Masuda
ArtistUnicode:増田 順一
Creator:[ Space ]
Version:LucaSA4's Easy
Source:ポケットモンスター 赤・緑
Tags:Pokémon Red Green and Blue versions LucaSA4 Yellow Syndrome creepypasta green pokemon
BeatmapID:725705
BeatmapSetID:325899

[Difficulty]
HPDrainRate:2.5
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"pokemonlavender.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1184,477.13717693837,4,2,0,25,1,0
8818,-100,4,2,0,40,0,0


[Colours]
Combo1 : 158,226,156
Combo2 : 128,128,128
Combo3 : 123,176,202
Combo4 : 226,156,156

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because this update was very big
show more
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