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Five - Keep On Movin'

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Topic Starter
Shiranai
This beatmap was submitted using in-game submission on 02 Nopember 2015 at 16:47:16

Artist: Five
Title: Keep On Movin'
Tags: Invincible Boy Band wendao wendao2000 Harez
BPM: 135,01
Filesize: 2845kb
Play Time: 01:46
Difficulties Available:
  1. Hard (2,64 stars, 242 notes)
  2. Normal (1,8 stars, 173 notes)
  3. wendao's Insane (3,66 stars, 314 notes)
Download: Five - Keep On Movin'
Information: Scores/Beatmap Listing
---------------
Hi5!
Pardon the background :p
I'm Beggin' you to Keep On Movin'
Normal 100%
Hard 100%
wendao's Move on 100%
wendao
Topic Starter
Shiranai
Finally complete the mapset and ready for mod~

Things to note on all diffs:
1. Change custom colors
2. Change preview point
3. Add 1500ms to audioleadin
Battle
From #modreq

[Easy]
00:12:995 (1,2) - aside from the banjo(?) playing in the background, there's like the beat in the background, and there's a beat you missed on 00:13:662, adding a circle there will fix it, and it also makes in consistent to the beginning part (where all NCs were after 3 hits)

[Insane]
00:56:992 (1,2,3,4,5) - It's hard to really play this on the player's first playthrough, due to (5) having a completely different spacing from the (2,3,4) and it looked like it needed to be pressed later x.x
01:08:991 (6) - It overlaps with 01:09:436 (1) - maybe nudge it a little to the left
01:43:655 (2,3,4,5) - Same reason as the first time it's mentioned, I understand it's to emphasize the music but it can be a little confusing the the player :(

Hard looking great to me~

Is this good enough for M4M x.x? since you asked for NM/M4M x.x
Topic Starter
Shiranai
Thanks for mod Deemo~
Yeah you can do m4m, which map should I mod Deemo? probably doing your map tonight hihi
Battle
Sent on pm~
wendao
applied 1st and 3rd mod

http://puu.sh/iqWWf.zip

thank you
Topic Starter
Shiranai

[-Deemo-] wrote:

From #modreq

[Easy]
00:12:995 (1,2) - aside from the banjo(?) playing in the background, there's like the beat in the background, and there's a beat you missed on 00:13:662, adding a circle there will fix it, and it also makes in consistent to the beginning part (where all NCs were after 3 hits) Yeah I'm aware of that, it's intentional I make it less note like a cooldown before we move to the newe rhythm here 00:14:329 -

Hard looking great to me~ Thanks :)

Is this good enough for M4M x.x? since you asked for NM/M4M x.x It's okay~
Thanks Deemo for mod, Updated!
Grrum
Hi. Lovely song. Hope this helps!

[General]

Since you're looking for backgrounds, can I make a few suggestions? You'll have to get the sizing right yourself though: https://farm4.staticflickr.com/3928/154 ... d7a7_k.jpg – – http://imgur.com/6QRZ6R2 – – http://farm9.staticflickr.com//8868//18 ... 9018_h.jpg

[Normal]

00:00:774 (2,2) – Pretty nitpicky, but if you could move this so they don't touch, I think it'd look better and that won't hurt your flow at all

00:07:662 (1,2,3) – If you move this to 48, 352, then the slider head of (2) is on the line that the 00:06:774 (3) - makes. See if you like this look.

00:43:438 (2) – If I had to guess, the whistles are going with the vocals like at this 00:45:215 (2) - ? It's not obvious since they are on a weak beat most of the time, so they feel a little odd to me. It might help making the whistles happen less often by taking them off at 00:43:438 (2) - , 00:46:993 (2) - , 00:50:548 (2) - , 00:54:104 (2) - , leaving the whistles mapped to stronger vocals.

01:28:989 (1) - Do the QAT's let you get away with mirrored choruses? I have no evidence to support that they wouldn't, I'm just asking because, man that will make mapping normal difficulties a lot easier.
01:00:547 (1) – just realized this is mirrored too. Having 50% of the map be repeat feels a little excessive. It's a normal, so it may not be too important, but now I'm really curious if I've been spending too much time on easy/normals recently.

From 00:14:329 (1) - to 00:33:438 (3) - , the general flow is mostly one big clockwise circle. It's a normal which I don't play, so I don't feel particularly strong about this, but is it okay to have a flow for this long in a lower difficulty?

[Hard]

This map is so pretty.

00:08:551 (4,5) – I know you need some room, but I can't see the musical justification for this jump since (5) isn't really a strong note and the jump feels inconsistent with the rest of this section (I know it's on the end of the melody for this measure, but I don't think that part shines enough to warrant this big a jump). I think you need to rearrange the combo before this one to give yourself the room you need to keep the DS.

00:52:326 (2,3,4) – Same kind of issue ^ . It's the chorus, so I'm okay with jumps, but I can't see why here (I know it keeps your pattern looking great) as opposed to on 00:53:215 (4) – to go with the singer's strong lyric “movin'.” At the very least, this jump is just really big, and toning down the jump by 25% will help.

00:54:104 (2,3) – Same kind of issue ^, but I actually like the flow of this jump that I'm okay with it. Unfortunately the pesky rhythm doesn't agree.

00:30:550 (2,3,4) – This flow seems like you want to follow the singer, so if there's a way to make this start at 00:30:772 – to keep the same rhythm too, it might make it feel more together. Try a rhythm like http://puu.sh/ircz6/2fd7504050.jpg , and since (1) being a slider throws off the uniqueness of the singer's sliders, use a flow to distinguish these two sections, say like http://puu.sh/ircBi/950d2e643d.jpg ?

Mirror comments as above

[wendao's Insane]

00:33:883 (1,2,3) – I get that this is a rest, but it's a little too restful. Try making the dist between slider heads 1.2 or 1.3 instead of 1.0

01:20:102 (1,2,3) – Same issue ^ , the pacing of the map makes it so that this rest should have a slightly higher DS than the above though.

01:08:547 (5,6,1) – Either overlap more or don't overlap on (1). It looks a little odd right now.

01:44:766 (4,1) – As a personal opinion, the flow into 1 might be better if 01:44:989 (1,2) – pointed more to the right, so see if rotating 01:45:100 (2,3,4,5,6,7,8,9,10,11,12,13) – clockwise a little feels better to you.



If you thought this was helpful, I could use a mod on the map I mentioned in your queue: p/4250955/

Awesome mapset, good luck!
Lumael
Hello :), you are the next from my modding queue!


I'll mod just wendao's Insane since the other diffs are too repetitive, I think you've just used 5 patterns through it all.

wendao's Insane
00:46:326 (1) - This slider is a bit odd, curve it or make it straight
00:48:104 (5) - NC?

Well don't need to give kudosu, this was a really small modding
wendao

pinataman wrote:

[wendao's Insane]

00:33:883 (1,2,3) – I get that this is a rest, but it's a little too restful. Try making the dist between slider heads 1.2 or 1.3 instead of 1.0 k

01:20:102 (1,2,3) – Same issue ^ , the pacing of the map makes it so that this rest should have a slightly higher DS than the above though. k

01:08:547 (5,6,1) – Either overlap more or don't overlap on (1). It looks a little odd right now. I guess I will change this one, since Deemo pointed this one too

01:44:766 (4,1) – As a personal opinion, the flow into 1 might be better if 01:44:989 (1,2) – pointed more to the right, so see if rotating 01:45:100 (2,3,4,5,6,7,8,9,10,11,12,13) – clockwise a little feels better to you. err no

LucaSA4 wrote:

[wendao's Insane]
00:46:326 (1) - This slider is a bit odd, curve it or make it straight curve
00:48:104 (5) - NC?no
ty

http://puu.sh/irNbR.zip
Topic Starter
Shiranai
Sorry late reply due to exams and things ;(

pinataman wrote:

Hi. Lovely song. Hope this helps!

[General]

Since you're looking for backgrounds, can I make a few suggestions? You'll have to get the sizing right yourself though: https://farm4.staticflickr.com/3928/154 ... d7a7_k.jpg – – http://imgur.com/6QRZ6R2 – – http://farm9.staticflickr.com//8868//18 ... 9018_h.jpg I like this one https://farm4.staticflickr.com/3928/154 ... d7a7_k.jpg well will consider to change later, thanks for the sugestion :)

[Normal]

00:00:774 (2,2) – Pretty nitpicky, but if you could move this so they don't touch, I think it'd look better and that won't hurt your flow at all Fixed

00:07:662 (1,2,3) – If you move this to 48, 352, then the slider head of (2) is on the line that the 00:06:774 (3) - makes. See if you like this look. Fixed

00:43:438 (2) – If I had to guess, the whistles are going with the vocals like at this 00:45:215 (2) - ? It's not obvious since they are on a weak beat most of the time, so they feel a little odd to me. It might help making the whistles happen less often by taking them off at 00:43:438 (2) - , 00:46:993 (2) - , 00:50:548 (2) - , 00:54:104 (2) - , leaving the whistles mapped to stronger vocals. Hmm that's intentional, not really want to change that yet it's consitent through out the diff

01:28:989 (1) - Do the QAT's let you get away with mirrored choruses? I have no evidence to support that they wouldn't, I'm just asking because, man that will make mapping normal difficulties a lot easier. Yeah, but tbh I don't need QATs permission to mirrod anything on my map. Will change those patterns after first kiai in a moment hihihi

01:00:547 (1) – just realized this is mirrored too. Having 50% of the map be repeat feels a little excessive. It's a normal, so it may not be too important, but now I'm really curious if I've been spending too much time on easy/normals recently. Fixed

From 00:14:329 (1) - to 00:33:438 (3) - , the general flow is mostly one big clockwise circle. It's a normal which I don't play, so I don't feel particularly strong about this, but is it okay to have a flow for this long in a lower difficulty? Fixed

[Hard]

This map is so pretty. Whoaaa thanks~

00:08:551 (4,5) – I know you need some room, but I can't see the musical justification for this jump since (5) isn't really a strong note and the jump feels inconsistent with the rest of this section (I know it's on the end of the melody for this measure, but I don't think that part shines enough to warrant this big a jump). I think you need to rearrange the combo before this one to give yourself the room you need to keep the DS. Fixed

00:52:326 (2,3,4) – Same kind of issue ^ . It's the chorus, so I'm okay with jumps, but I can't see why here (I know it keeps your pattern looking great) as opposed to on 00:53:215 (4) – to go with the singer's strong lyric “movin'.” At the very least, this jump is just really big, and toning down the jump by 25% will help. Fixed

00:54:104 (2,3) – Same kind of issue ^, but I actually like the flow of this jump that I'm okay with it. Unfortunately the pesky rhythm doesn't agree. Fixed

00:30:550 (2,3,4) – This flow seems like you want to follow the singer, so if there's a way to make this start at 00:30:772 – to keep the same rhythm too, it might make it feel more together. Try a rhythm like http://puu.sh/ircz6/2fd7504050.jpg , and since (1) being a slider throws off the uniqueness of the singer's sliders, use a flow to distinguish these two sections, say like http://puu.sh/ircBi/950d2e643d.jpg ? Fixed

Mirror comments as above

If you thought this was helpful, I could use a mod on the map I mentioned in your queue: p/4250955/ Done~

Awesome mapset, good luck!
Thanks for mod pinata, will lower the jumps on Hard and will try to fix that repetitive patern after first kiai, will take some time tho. for the time being Updated!
Kuki
irc, helped with overlaps and a couple slider ideas 8-) 8-) 8-)

SPOILER
2015-06-24 19:42 Kuki: you ready?
2015-06-24 19:43 Mako Sakata: Yes
2015-06-24 19:44 Kuki: kay
2015-06-24 19:45 Kuki: okay
2015-06-24 19:45 Kuki: legoo
2015-06-24 19:45 Kuki: ACTION is editing [http://osu.ppy.sh/b/688530 Five - Keep On Movin' [Normal]]
2015-06-24 19:45 Mako Sakata: ACTION is editing [http://osu.ppy.sh/b/688530 Five - Keep On Movin' [Normal]]
2015-06-24 19:46 Kuki: 00:00:774 (2) - http://puu.sh/iAJFX/120834982b.jpg
2015-06-24 19:46 Kuki: feel like there should be a curve at 00:00:996 -
2015-06-24 19:47 Mako Sakata: Done
2015-06-24 19:47 Kuki: cool
2015-06-24 19:48 Kuki: 00:22:550 (3,4,1) - fix spacing here
2015-06-24 19:48 Kuki: too far left
2015-06-24 19:48 Kuki: 00:22:994 (4) - is too far left i mean
2015-06-24 19:50 Mako Sakata: Okaay
2015-06-24 19:50 Mako Sakata: Done
2015-06-24 19:50 Kuki: k
2015-06-24 19:50 Kuki: ACTION is editing [http://osu.ppy.sh/b/694356 Five - Keep On Movin' [Hard]]
2015-06-24 19:51 Kuki: 00:00:996 (3) - http://puu.sh/iAJTq/0333a8287c.jpg
2015-06-24 19:51 Kuki: just to map the sound there
2015-06-24 19:51 Kuki: curve it in the slider I mean
2015-06-24 19:51 Kuki: just like i said before
2015-06-24 19:52 Kuki: 00:04:107 (1) - untick grid snap, ctrl+down ctrl+right
2015-06-24 19:52 Kuki: 00:07:218 (1) - untick grid snap, ctrl+down ctrl+right
2015-06-24 19:53 Kuki: 00:13:884 (3,4,1) - make this a triangleee
2015-06-24 19:53 Kuki: 00:20:773 (3,1) - not a fan of this overlap
2015-06-24 19:53 Mako Sakata: Idk if it acceptable if we overuse that red tick this pict http://puu.sh/iAJTq/0333a8287c.jpg
2015-06-24 19:55 Kuki: true
2015-06-24 19:55 Kuki: that was just my idea
2015-06-24 19:55 Kuki: try curving
2015-06-24 19:55 Kuki: 00:32:994 (3,4,5) - untick grid snap, ctrl+down ctrl+left
2015-06-24 19:55 Kuki: sorry ctrl+up ctrl+left
2015-06-24 19:56 Kuki: 00:40:105 (3,4,5) - untick grid snap, ctrl+up ctrl+left
2015-06-24 19:56 Mako Sakata: Okaay
2015-06-24 19:56 Mako Sakata: Curved
2015-06-24 19:56 Kuki: hm actually
2015-06-24 19:56 Kuki: 00:40:105 (3,4,5) - idk how to fix
2015-06-24 19:56 Kuki: hang on
2015-06-24 19:57 Kuki: wtf lol
2015-06-24 19:57 Kuki: can't fix
2015-06-24 19:57 Kuki: oh cause sliderend isnt snapped
2015-06-24 19:57 Kuki: ehh disregard that
2015-06-24 19:57 Kuki: seems fine I guess
2015-06-24 19:58 Kuki: 01:19:434 (5) - untick grid snap, one left one down
2015-06-24 19:59 Mako Sakata: XD
2015-06-24 19:59 one right one down I mean ***
2015-06-24 20:00 Kuki: 01:36:766 (2) - dont like overlap
2015-06-24 20:00 Kuki: try to fix?
2015-06-24 20:00 Kuki: 01:42:544 (3) -
2015-06-24 20:00 Kuki: this too
2015-06-24 20:00 Kuki: oh actually
2015-06-24 20:00 Kuki: dw I guess
2015-06-24 20:00 Kuki: cause you do it throughout the song
2015-06-24 20:00 Kuki: i just don't like overlaps >,<
2015-06-24 20:01 Mako Sakata: Yeah intentional :D
2015-06-24 20:01 Mako Sakata: Did my best to ovoid that
2015-06-24 20:01 Mako Sakata: Avoid
2015-06-24 20:01 Kuki: lol yeah
Topic Starter
Shiranai

Kuki wrote:

irc, helped with overlaps and a couple slider ideas 8-) 8-) 8-)

SPOILER
2015-06-24 19:42 Kuki: you ready?
2015-06-24 19:43 Mako Sakata: Yes
2015-06-24 19:44 Kuki: kay
2015-06-24 19:45 Kuki: okay
2015-06-24 19:45 Kuki: legoo
2015-06-24 19:45 Kuki: ACTION is editing [http://osu.ppy.sh/b/688530 Five - Keep On Movin' [Normal]]
2015-06-24 19:45 Mako Sakata: ACTION is editing [http://osu.ppy.sh/b/688530 Five - Keep On Movin' [Normal]]
2015-06-24 19:46 Kuki: 00:00:774 (2) - http://puu.sh/iAJFX/120834982b.jpg
2015-06-24 19:46 Kuki: feel like there should be a curve at 00:00:996 -
2015-06-24 19:47 Mako Sakata: Done
2015-06-24 19:47 Kuki: cool
2015-06-24 19:48 Kuki: 00:22:550 (3,4,1) - fix spacing here
2015-06-24 19:48 Kuki: too far left
2015-06-24 19:48 Kuki: 00:22:994 (4) - is too far left i mean
2015-06-24 19:50 Mako Sakata: Okaay
2015-06-24 19:50 Mako Sakata: Done
2015-06-24 19:50 Kuki: k
2015-06-24 19:50 Kuki: ACTION is editing [http://osu.ppy.sh/b/694356 Five - Keep On Movin' [Hard]]
2015-06-24 19:51 Kuki: 00:00:996 (3) - http://puu.sh/iAJTq/0333a8287c.jpg
2015-06-24 19:51 Kuki: just to map the sound there
2015-06-24 19:51 Kuki: curve it in the slider I mean
2015-06-24 19:51 Kuki: just like i said before
2015-06-24 19:52 Kuki: 00:04:107 (1) - untick grid snap, ctrl+down ctrl+right
2015-06-24 19:52 Kuki: 00:07:218 (1) - untick grid snap, ctrl+down ctrl+right
2015-06-24 19:53 Kuki: 00:13:884 (3,4,1) - make this a triangleee
2015-06-24 19:53 Kuki: 00:20:773 (3,1) - not a fan of this overlap
2015-06-24 19:53 Mako Sakata: Idk if it acceptable if we overuse that red tick this pict http://puu.sh/iAJTq/0333a8287c.jpg
2015-06-24 19:55 Kuki: true
2015-06-24 19:55 Kuki: that was just my idea
2015-06-24 19:55 Kuki: try curving
2015-06-24 19:55 Kuki: 00:32:994 (3,4,5) - untick grid snap, ctrl+down ctrl+left
2015-06-24 19:55 Kuki: sorry ctrl+up ctrl+left
2015-06-24 19:56 Kuki: 00:40:105 (3,4,5) - untick grid snap, ctrl+up ctrl+left
2015-06-24 19:56 Mako Sakata: Okaay
2015-06-24 19:56 Mako Sakata: Curved
2015-06-24 19:56 Kuki: hm actually
2015-06-24 19:56 Kuki: 00:40:105 (3,4,5) - idk how to fix
2015-06-24 19:56 Kuki: hang on
2015-06-24 19:57 Kuki: wtf lol
2015-06-24 19:57 Kuki: can't fix
2015-06-24 19:57 Kuki: oh cause sliderend isnt snapped
2015-06-24 19:57 Kuki: ehh disregard that
2015-06-24 19:57 Kuki: seems fine I guess
2015-06-24 19:58 Kuki: 01:19:434 (5) - untick grid snap, one left one down
2015-06-24 19:59 Mako Sakata: XD
2015-06-24 19:59 one right one down I mean ***
2015-06-24 20:00 Kuki: 01:36:766 (2) - dont like overlap
2015-06-24 20:00 Kuki: try to fix?
2015-06-24 20:00 Kuki: 01:42:544 (3) -
2015-06-24 20:00 Kuki: this too
2015-06-24 20:00 Kuki: oh actually
2015-06-24 20:00 Kuki: dw I guess
2015-06-24 20:00 Kuki: cause you do it throughout the song
2015-06-24 20:00 Kuki: i just don't like overlaps >,<
2015-06-24 20:01 Mako Sakata: Yeah intentional :D
2015-06-24 20:01 Mako Sakata: Did my best to ovoid that
2015-06-24 20:01 Mako Sakata: Avoid
2015-06-24 20:01 Kuki: lol yeah
Thank you Kukiii, you help me a lot today :)
Updated!
Ipas
Hello~
Little mods here :)

[General]
  1. Unheck Widescreen Support on Hard
[Normal]
  1. 00:00:774 (2) - Ehh.. I haven't seen this kind of slider at your map before and it looks bad imo . Better to try another shape
  2. 00:56:992 (1,1) - Isn't its too close? I guess a Normal diff must have at least 2 white ticks interval before you map again after a spinner
[Hard]
  1. 01:14:546 (4,1) - The jump fits on these two, not on 01:14:546 (4) - . Another opinion is just make 01:14:101 (3) - into a reverse slider . Those ways is the most fit able emphasizing in my own opinion
  2. 01:39:433 (4) - Make it on the center of 01:38:544 (2) - and 01:38:988 (3) - . Because you stack this note to the end of 01:37:877 (1) - , the best way is move 01:38:988 (3) - down a lower such like 464,52
  3. 01:45:654 (2,3,4,5,6,1) - Well, it's boring for me . Why don't you just make them into a wavy line just like this?
[wendao's Insane]
  1. 00:58:548 (4,1,2,3,4,5,6,7,8,9,10,11,12,13) - Are you sure about this stream and that fast SV's slider? I think it's overmapped :/
  2. 01:44:766 (4,1,2,3,4,5,6,7,8,9,10,11,12,13) - Same as above
Well-mapped~
If I was a BN I'll write "Call me back" lol
wendao
fit the song

no change

thank you
Topic Starter
Shiranai

NewIpas wrote:

Hello~
Little mods here :)

[General]
  1. Unheck Widescreen Support on Hard Fixed
[Normal]
  1. 00:00:774 (2) - Ehh.. I haven't seen this kind of slider at your map before and it looks bad imo . Better to try another shape Fixed
  2. 00:56:992 (1,1) - Isn't its too close? I guess a Normal diff must have at least 2 white ticks interval before you map again after a spinner Fixed
[Hard]
  1. 01:14:546 (4,1) - The jump fits on these two, not on 01:14:546 (4) - . Another opinion is just make 01:14:101 (3) - into a reverse slider . Those ways is the most fit able emphasizing in my own opinion Fixed
  2. 01:39:433 (4) - Make it on the center of 01:38:544 (2) - and 01:38:988 (3) - . Because you stack this note to the end of 01:37:877 (1) - , the best way is move 01:38:988 (3) - down a lower such like 464,52 Aku ga ngeh de
  3. 01:45:654 (2,3,4,5,6,1) - Well, it's boring for me . Why don't you just make them into a wavy line just like this? Just fit with the drum kinda like that one
[notice]Well-mapped~
If I was a BN I'll write "Call me back" lol
Updated!
Thank you ipas :)
Rainbow-
Modding Queue

I'll start with Hard
Mod
[Hard]
00:01:441 (4) - To flow better with the sliders make this slider the same as (3)
00:23:884 (2,3,4,5,6) - This pattern may be hard for the mediocre players that play hard
00:46:993 (2,3,4,5,6) - Please Refer to 00:23:884
00:49:882 (1,2) - These Sliders could blanket... I mean the sliders are unflowing...
01:28:990 - This Kiai is Kind of similar to the last one change a few notes and sliders
01:33:212 (2,3,4,5,6) - Please Refer to 00:23:884

I couldnt find any problems with Insane

Its a really good map, and its mapped so good and greatly!
Cancel


General


  1. none

Normal


  1. 00:00:774 (2) - Create a better blanket for 00:00:108 (1) - :

    thats it lol. This diff is pretty much ready for rank or i'm just saying that cause its the same as my mappingstyle lol

Hard


  1. 00:12:551 (1) - This slider looks way too forced. Maybe make it a little more natural-looking? (also copypaste and mirror after you've dong this):
  2. 00:28:550 (1) - Move the middle point to x248 y20:
  3. 00:46:104 (4) - Move to
  4. 01:14:768 (1) - copypaste from 00:28:550 (1) -.

    Again, just a few ninja's.

wendao's Insane


  1. 00:16:106 (5) - NC
  2. 00:30:994 (3) - This slider is overmapped, since there's no audible triple beat
  3. 00:39:660 (2) - Move to to make a blanket with the sliderend of (1). After that, copypaste and replace 00:40:105 (3,4) - .
  4. 00:41:882 (4) - NC
  5. 00:59:659 (9) - NC
  6. 01:17:213 (4,5,6) - Again, I don't hear a triple.
  7. 01:45:877 (9) - NC

    Nice diff.
Seriously a nice mapset overall. In my opinion after fixing these things you can get a bubble
but thats just my opinion xd

Good luck!

(Also, if you applied my mod, please rate it. It'll help me out alot. Thanks~!)
wendao
all fixed, thanks

http://puu.sh/jyPeJ.zip
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