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SANY-ON - BREAK RAIKORE [Taiko]

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Topic Starter
Backfire
This beatmap was submitted using in-game submission on Monday, July 11, 2016 at 12:44:01 PM

Artist: SANY-ON
Title: BREAK RAIKORE
Source: 東方Project
Tags: Raiko Horikawa 堀川 雷鼓 東方輝針城 ~ Double Dealing Character 始原のビート ~ Pristine Beat Touhou Breakcore MAD MIND MACHINE THVA2 J-Core Toho Remix
BPM: 200
Filesize: 9394kb
Play Time: 05:26
Difficulties Available:
  1. Taikocalypse (6.18 stars, 2620 notes)
Download: SANY-ON - BREAK RAIKORE
Information: Scores/Beatmap Listing
---------------


Thank you, Modders.
Surono
-FireThunder-
-H a y a-
JUDYDANNY
TwilightForest
newyams99
MMzz
OzzyOzrock
Niko-nyan
Ciyus Miapah
ok i get it
Surono
oh nice taco... ;w;
Ctrl + Shift + A =w=

nice taiko
[Taco] *tai koh
00:38:150 (11) - k
00:41:450 (47) - k
00:59:450 (23) - d
01:04:250 (41) - d
01:35:656 (374,375,376,377,378,379) - dddddd or kddddd
01:39:050 (24,25,26,27,28) - ddddk
02:09:350 (236,237) - kk
02:34:850 (482) - k
02:36:050 (487) - k
02:37:250 (492) - k
02:38:450 (497) - k
02:39:650 (502) - k?
02:40:850 (507) - k
02:43:250 (517) - ^ k.. k ... k k k..., maybe nice ;w; sry..
02:57:500 (595) - k
04:08:000 (200) - k
04:42:950 (257) - d
04:45:200 (273,274,275,276,277) - dkddk
05:07:850 (8) - k

just.. recommend hitsound for hear good.. not all, sry my english.. well map wow.. if not helpful, forgive.. *My bm in My Userpage, chose numb 2. thx
-FireThunder-
kay...
just for taiko ok?
and... M4M

dum dum tak dum dum tak xD

"-" For must do it
"*" For not must to do (up to you)
"k" for small Kat / Blue
"d" for Small Don / Red
"K" for Big Kat / Blue
"D" for Big Don / Red

[Timing]
- Damn weird timing? why u make much timing speed? @_@

[Taiko]
HR Lovers may be love this map hue
- 01:27:950 kdk
- 01:36:800 D K K
- 01:38:000 K?
- 01:39:650 K K D K K
- 01:41:600 D K K d
- 01:42:800 K?
- 01:44:450 ddkddkdK
- 01:49:936 d?
- 02:33:950 k d k d d k d
- 02:37:850 d k d k d k k k d
- 02:40:250 d k d k d k k d d k
- 02:52:400 ddkdd
- 03:32:150 k?
- 04:28:250 kdddkdkdK
- 04:35:600 d?
- 04:47:300 kkdddkdddk


KAKOI ONI~~
I LOVE IT <3

Sry if late update ur map :p
Thanks trust me to mod ur map :3
Manimani_old_1
M4M XD

-FireThunder- wrote:

HR Lovers may be love this map hue
No,It's a hell for hr
Q.Q lower hp please,hp7 is toooooooooooo high for such a long map

[Taiko]

make more sv changes between 00:14:750 (34) ~ 00:19:250 (57) ?

01:14:450 (153) - try this pattern?

01:15:650 (169,170,171,172,173,174,175) - umm....I think pure 1/3 not suit for this part?

01:36:800 (7,8,9,10) - , 01:38:000 (16,17,18,19) - weird..

02:09:350 (236) - try this pattern?

02:18:950 (334,335,336,337,338) - kkdkd?

04:42:650 (253,254,255,256,257) - kdkkd?

Those streams are so rhythmic! nice map(except unhrable for me);w;

edit: x_x
Evening

Backfire wrote:

Scrapped the collab and the mania diffs. Going to focus on just getting it ranked by itself.
aw

gl ranking anyways
-FireThunder-

-H a y a- wrote:

-FireThunder- wrote:

HR Lovers may be love this map hue
No,It's a hell for hr
ahahaha xD
HR player loves this map without HR :<
PatZar
is RLC map taiko? <_>
JUDYDANNY
Hi :3 Here's a Taiko mod via your request (before promotion BN lol)
[Notes]
  • <<Composing>>
  1. I’m scared that some hard dense part, but It’s almost true for Instrumental, good mapping! For now, I don’t point out deep that make some breaks.
  2. 00:20:000 (61) – delete?
    It’s better to put only 1 note 00:19:850 (60) - emphasized to same as Snare.
  3. 00:32:150 (130) – k
    low-tone doesn’t hit and high-tone reverblation. It fits as better to Instrumental.
  4. 00:36:950 (165) – same as above.
  5. 00:38:975 (20) – remove?
    It’s too high dense around the notes. I guess it can be removed.
  6. 00:51:425 (158) – same as above.
  7. 00:54:500 (194) – k ?
    those sounds up for 00:54:350 (192,193,194) – (same as 00:54:050 (188,189,190) - ) and emphasized to 00:54:575 (195) – different sound percussion.
  8. 01:33:050 (339,340,341,342,343,344) – I think it’s better to set a pure drum followed. How about?↓
    01:33:200 (340) - change to k and, 01:33:275 (341) - , 01:33:575 (344) – remove . 01:33:350 (341) – change to don and 01:33:425 (342) – add a don here.

  9. 02:14:300 (291) – delete? It’s too long a norest (over 1/4d) from 02:00:050 (140) - to 02:33:650 (477) -.
  10. 02:45:500 (527) – change to d? Jusy my opinion. I guess it can ignore that sounds up a little on the rest part.
  11. 03:29:000 (109) – delete? For emphasized to melody line to use a break same as 03:29:450 -.
  12. Either
    A. 03:47:600 (124,125,126) - change to k d d ?
    B. 03:47:900 (125,126) – change to kd

    A-1 it can followed for meldy lines being low (03:47:450 (123,124,125,126) - ).
    A-2 and for avoid to use a endless 1/2 dkdk on the basic(since 03:47:300 (122) - ). It’s better to make a emphashized to next bar lines 1/2 rhythm(since 03:48:050 (127) -) kdkdkdk…

    B-1 just same as 03:37:850 (50,51,53,54) – kdkk.
  13. 03:40:400 (69) – delete?
    *-1 Felt a little over powerd imo.
    *-2-1And, there’s a norest for a long time (from03:31:250 (1) – to 04:09:650 (219) -).
    *-2-2 so It’s for quantitative easing a dense.
  14. and, 03:40:550 (69) – change to k?

  15. 03:58:250 (95,96) – kk? or kd? High-tone begins better imo, sounds down a little, Just my opinion.
  16. 05:07:700 (6,7,8,9,10,11) – make a easier ..? It’s too sudden pattern and mixing 1/6.
    e.g. 1/4 pattern kdkdd
  17. 05:13:925 (70) – change to d? Drum part comes back main flow.
  18. 05:17:675 (115) – delete?
  19. 05:25:025 (197,198,199) – change to k (or dkk)? For emphasized to sound Low-tone begins 05:25:250 (200) - .

[SongSetup]
  1. Uncheck the “Enable countdown” , “Widescreen Support” , “Letterbox during breaks”
  2. HP Drain Rate 7 >>6.5 ?
  3. If you can accept , I suggest you to change the volume (on the lonely part.)
    additional suggestion
    Begins 00:00:050 - 45%
    00:01:850 – 50%
    00:03:050 – 55%
    00:04:250 – 60%
    00:05:450 – 65%
    00:07:850 – 70%
    -----
    02:33:650 - 60%
    02:43:250 – 70%
    04:48:050 – 30%
    04:49:250 – 40%
    04:52:850 – 50%
    04:55:250 – 60%
    04:57:650 - 70%
    05:02:450 – 75%
    ----
    05:26:450 (1) – under 50%
  4. At the end, Offset is too early. I suggest you to change +15~20ms. Guess,,, +17ms?
Good Luck :D
Topic Starter
Backfire

JUDYDANNY wrote:

Hi :3 Here's a Taiko mod via your request (before promotion BN lol)
[Notes]
  • <<Composing>>
  1. I’m scared that some hard dense part, but It’s almost true for Instrumental, good mapping! For now, I don’t point out deep that make some breaks.
  2. 00:20:000 (61) – delete?
    It’s better to put only 1 note 00:19:850 (60) - emphasized to same as Snare.
  3. 00:32:150 (130) – k
    low-tone doesn’t hit and high-tone reverblation. It fits as better to Instrumental.
  4. 00:36:950 (165) – same as above.
  5. 00:38:975 (20) – remove?
    It’s too high dense around the notes. I guess it can be removed.
  6. 00:51:425 (158) – same as above.
  7. 00:54:500 (194) – k ?
    those sounds up for 00:54:350 (192,193,194) – (same as 00:54:050 (188,189,190) - ) and emphasized to 00:54:575 (195) – different sound percussion.
  8. 01:33:050 (339,340,341,342,343,344) – I think it’s better to set a pure drum followed. How about?↓
    01:33:200 (340) - change to k and, 01:33:275 (341) - , 01:33:575 (344) – remove . 01:33:350 (341) – change to don and 01:33:425 (342) – add a don here.

  9. 02:14:300 (291) – delete? It’s too long a norest (over 1/4d) from 02:00:050 (140) - to 02:33:650 (477) -.
  10. 02:45:500 (527) – change to d? Jusy my opinion. I guess it can ignore that sounds up a little on the rest part.
  11. 03:29:000 (109) – delete? For emphasized to melody line to use a break same as 03:29:450 -.
  12. Either
    A. 03:47:600 (124,125,126) - change to k d d ?
    B. 03:47:900 (125,126) – change to kd

    A-1 it can followed for meldy lines being low (03:47:450 (123,124,125,126) - ).
    A-2 and for avoid to use a endless 1/2 dkdk on the basic(since 03:47:300 (122) - ). It’s better to make a emphashized to next bar lines 1/2 rhythm(since 03:48:050 (127) -) kdkdkdk…

    B-1 just same as 03:37:850 (50,51,53,54) – kdkk.
  13. 03:40:400 (69) – delete?
    *-1 Felt a little over powerd imo.
    *-2-1And, there’s a norest for a long time (from03:31:250 (1) – to 04:09:650 (219) -).
    *-2-2 so It’s for quantitative easing a dense.
  14. and, 03:40:550 (69) – change to k?

  15. 03:58:250 (95,96) – kk? or kd? High-tone begins better imo, sounds down a little, Just my opinion.
  16. 05:07:700 (6,7,8,9,10,11) – make a easier ..? It’s too sudden pattern and mixing 1/6.
    e.g. 1/4 pattern kdkdd
  17. 05:13:925 (70) – change to d? Drum part comes back main flow.
  18. 05:17:675 (115) – delete?
  19. 05:25:025 (197,198,199) – change to k (or dkk)? For emphasized to sound Low-tone begins 05:25:250 (200) - .

[SongSetup]
  1. Uncheck the “Enable countdown” , “Widescreen Support” , “Letterbox during breaks”
  2. HP Drain Rate 7 >>6.5 ?
  3. If you can accept , I suggest you to change the volume (on the lonely part.)
    additional suggestion
    Begins 00:00:050 - 45%
    00:01:850 – 50%
    00:03:050 – 55%
    00:04:250 – 60%
    00:05:450 – 65%
    00:07:850 – 70%
    -----
    02:33:650 - 60%
    02:43:250 – 70%
    04:48:050 – 30%
    04:49:250 – 40%
    04:52:850 – 50%
    04:55:250 – 60%
    04:57:650 - 70%
    05:02:450 – 75%
    ----
    05:26:450 (1) – under 50%
  4. At the end, Offset is too early. I suggest you to change +15~20ms. Guess,,, +17ms?
Good Luck :D
Applied all except 2:45 and 5:25, I did something else on these parts.

I think the offset is correct, i'll get some more comments though.

Thanks judy.
TwilightForest
00:35:750 (155,156,157,158,159) - Please, change from dkdkd to ddkdd or ddkdk. This pattern (dkdkd) here doesn't fit.
00:48:275 (123) - Should be k
00:50:300 (144,145,146) - Change from kdk to dkd, because middle circle has high pitch of sound.
00:54:875 - Add d
01:09:425 (100) - Should be k
01:45:050 (30) - You must change this from K to k. Big Don or Katsu in end of stream is unrankable.
02:38:450 (495,504,509,510) - Could they be katsu? :)
02:58:550 (598) - Should be k
03:26:750 (93) - Should be k

Nice song anyway

Hope my mod is useful. ._.
newyams99
Hello 8-)

Taikocalypse

You should probably lower your HP to something less than 5 as this is a rather difficult marathon map.

00:39:050 (20,21,22,23) - I personally think that this is too brief a sound to have a 1/6 rhythm here. kkkd wouldn't be a good option here because the sound isn't loud enough for that amount of ks. Perhaps some alternatives could include changing it to match 05:07:850 (8,9,10,11) or kddd, or even removing the 1/6 entirely and reducing it to 1/2.

00:43:475 (69) and 00:43:700 (71) - These could be changed to d. I thought that rather than matching to the drum pitch you could just have this matched to the general low drums and really emphasize the sound at 00:44:150 (75).
Another option might be to Ctrl + G 00:43:400 (68,69,70,71) - if you want to match to the pitch of the drums more accurately (it seemed like it was going down to me). Same at 05:12:200 (52,53,54,55).

00:47:075 (106) - Could be changed to k to match the sound (Whatever that instrument is lel) that you matched at 00:46:775 (102,103). Ctrl + G on 00:47:000 (105,106) - is also a possibility.

00:48:350 (122) - ^

00:49:175 (129,130) - Ctrl + G? The way the instrumentals went sounds pretty similar to 00:49:100 (128,129,130,142,143,144).

00:58:175 (6) - I didn't feel like this was necessary. 00:58:100 (5) could be emphasized more if it was a lone 1/2 hit rather than having it connected to a stream.

01:05:450 (54,55,56,57,58,59,60) - I couldn't really tell why you made the pattern like this. Specifically, I thought you should change 01:05:450 (54,55,56) by deleting 01:05:525 (55) as it doesn't really sound like there's a sound there.

01:09:050 (95,96,97,98,99,100,101,102,103) - ^ Similar thing here, I couldn't tell what the beginning 01:09:050 (95,96,97,98,99) was matched to and a k at 01:09:425 (100) sounds a bit weird imo. I'd perhaps revise it a bit.

01:15:600 - Maybe you could add a hit here, but not necessary.

01:26:600 (273,274) - Ctrl + G? This is the only place where 01:26:750 (274) isn't matched to the high snare drum whatever sound that is. If you're worried that there's too many 1/2 ks in a row, I thought you could just switch the colours on 01:26:900 (275,276,277,278,279).

01:36:050 - Very nice kiai :) :D

01:52:325 (64) - I don't think this hit needs to be here, similar to how you had it at 01:53:150 (74,75).

02:14:450 - Idk, I just found this section hard to follow with all these triplets and 5-plets. Just a comment, but maybe you could make it neater somehow. Also, I thought you could reduce the SV to 1.0x since you've used quite a bit of SV that's >1.0x already.

02:29:000 (431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,463) - Does there need to be this many triplets in a row :P Thought that maybe you could move 02:29:975 (441) to 02:30:125 and delete 02:30:275 (444) since the background instrumentals allowed for it.

02:39:650 - Didn't really see any reason to miss the hit here. Similarly, I didn't see a reason for 02:42:050 (509) - to be a d while places like 02:37:250 (490) - were ks. idk tho

02:44:450 - Adding a hit here would also work; it sounds similar enough to 02:49:250 (544) imo.

03:51:875 (30) - Just thought that this would sound better as d for no specific reason lel Maybe cuz it's similar sounding to 03:51:800 (29).

04:03:350 (151,152,153,154,155) - This would sound so much better as kdkkd imo. Same at 04:30:650 (155,156,157,158,159).

04:07:850 (199,200) - Also thought that these could both be changed to d to emphasize the ks at 04:08:000 (201) and 04:08:150 (203).

04:26:600 (120,121,122) - I don't think it'd be bad to have a k at the end of this triplet, however you wanna make it.

04:38:225 (220,221) - Ctrl + G? The triplet here is the same as 04:39:500 (229,230,231) but you can clearly tell that they're different instrumentally.

05:15:050 (84) - I'd change this to d since there's not really a sound like there is at 05:15:350 (87).

05:26:450 (1) - Idk, but I personally felt like it'd be really effective if you deleted the spinner and cut off the kiai at 05:26:375 (214). The ending was really abrupt, so adding a finisher kind of ruins it imo.

Other than that, I found that there were some other minor spots throughout the map that could have a colour change to match the high pitched drum sound or whatever it is, aka the sound matched at 00:40:700 (37) for example. Maybe you had other intentions in some parts, but I thought that matching to that sound would make the map sound the best imo.

That's all, call me back for a recheck~
Topic Starter
Backfire
Changed most, didn't change most parts with the triplets but that's about it. The part with the 2 1/6 and 1/3 I didn't do because thats just how that part is lol. Some parts where you said like "I dont understand this pattern" which I also didn't do anything to because well, they make sense to me I guess lol.

Some choices I made with like snares and kats were merely for gameplay and like "drum sound" rather than following the music, but it was very rare and only when i saw it fitting, so that's why you see these "minor spots".
newyams99
Tbh, there's so many different ways you could map this that I can't really suggest much more :/

Taikocalypse

On second thought, you should change the HP to 4. I don't think I've seen a recent marathon map that uses an HP value greater than 4.

00:22:850 and 00:27:650 - Maybe you should add hits here as well since you accepted my suggestion of adding a hit at 02:39:650.

01:15:350 (165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180) - I didn't mention it before, but I found this really difficult and confusing to play. I'd personally avoid having to put in 1/6 and 1/3 gaps so I'd suggest replacing 01:15:650 (169,170,171,172,173,174,175) with a spinner or something.

Other than that, I think it looks pretty good :D Call me back~
Topic Starter
Backfire
Uhhh I'm only changing HP to 4.5 and the other things are genuinely things I won't change, sorry lol. The 1/6 are 1:1 with the music, and the parts with spots where it goes xx xx are flow and escalation related. They fit.
newyams99
Ok, leggo~

Bubbled!

#1
MMzz
[Taikocalypse]
01:15:650 (169,170,171,172,173,174,175) - I would replace all of this with a spinner honestly. The 1/3 isn't snapped properly either so this will end up a very frustrating accuracy killer that doesn't belong anyway. This is the actual beat placement for any audible sound you could follow and its pretty lame.



05:01:700 (1) - Spinner should start at 05:01:550 to follow that synth sound properly. This is optional though if you want to have the consistency. (Imo the spinner here in general just feels awkward in either placement though.)
Topic Starter
Backfire

MMzz wrote:

[Taikocalypse]
01:15:650 (169,170,171,172,173,174,175) - I would replace all of this with a spinner honestly. The 1/3 isn't snapped properly either so this will end up a very frustrating accuracy killer that doesn't belong anyway. This is the actual beat placement for any audible sound you could follow and its pretty lame.



05:01:700 (1) - Spinner should start at 05:01:550 to follow that synth sound properly. This is optional though if you want to have the consistency. (Imo the spinner here in general just feels awkward in either placement though.)
Thanks dad I apply first but spinner is ok!!!
MMzz
#2
OzzyOzrock
[Babycore]
  1. 01:14:450 (153,154,155,156,157,158,159,160,161,162,163,164) - kddkddkddkdd would work nicer imo, as it follows the drums, along with making the 1/6 easier to notice
  2. 02:09:500 (236,237,238,239) - kkkd? I think it sounds more fitting to the WWEEoo sound. I also think it flows nicer but that's up to you. The fact that you use a kkkd later is reason enough for you to not change it,
  3. 03:50:225 (14) - k? Just seems like a way better stream finish.
  4. 03:59:300 (109,110,111,112,113,114) - fuck
  5. 05:25:100 (197,198,199,200,201,202,203) - FUCK
show more
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