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Ryo to Kirin(Satou Rina to Oogame Asuka) - Shiawase Graffiti

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Topic Starter
Lanturn
This beatmap was submitted using in-game submission on July-20-15 at 10:31:12 PM

Artist: Ryo to Kirin(Satou Rina to Oogame Asuka)
Title: Shiawase Graffiti
Source: 幸腹グラフィティ
Tags: Koufuku Gourmet Girl Preview Theme Ryou Taberu Tsukuru
BPM: 133
Filesize: 5691kb
Play Time: 00:30
Difficulties Available:
  1. Breakfast (1.28 stars, 28 notes)
  2. Dessert (3.56 stars, 84 notes)
  3. Dinner (2.53 stars, 72 notes)
  4. Lunch (1.8 stars, 54 notes)
  5. Midnight Snack (4.72 stars, 95 notes)
Download: Ryo to Kirin(Satou Rina to Oogame Asuka) - Shiawase Graffiti
Download: Ryo to Kirin(Satou Rina to Oogame Asuka) - Shiawase Graffiti (no video)
Information: Scores/Beatmap Listing
---------------
CS MAP

Breakfast = Easy CS 3.3
Lunch = Normal CS 4.2
Dinner = Hard CS 5
Dessert = Insane CS 5.5
Midnight Snack = Extra CS 7

Preview Video: https://www.youtube.com/watch?v=DVUsfJrr0EY
Setz
you.... are actually mapping this.

Now i think I've seen it all.
Topic Starter
Lanturn
yes. yes I am. and now Im' done.
samplefish
yes
Nozhomi
TABERU !!!!!!!!!!!!! /me nomnomnom Lanturn

- General :
  1. Disable Widescreen Support for all diff.
  2. Did you keep countdown because song start like this or just forget to disable it ?

- Breakfast :
  1. 00:04:310 (1,3) - I'm a little sad to see an overlap here ;w; Maybe curve it to avoid it ?

- Lunch :
  1. 00:04:761 (2,4) - I think they are too close. Your diff overall have not a high density but here 00:04:761 (2,3,4) - broke this consistency ans make it hard to read. Try to spread more these objects.
  2. 00:11:076 (6,1) - You stack all time with 1/3 and suddenly 1/1. Unstack it to avoid disturb newbies.

- Dinner :
  1. 00:11:528 (1,2) - Again this is the only stack who is 1/1. Maybe unstack it, but not necessarily required.
  2. 00:14:685 (8) - Move it to 272:300. This sequence is hard to read, and raise a little spacing here can help to decrease density and make it more readable.

- Dessert :
  1. 00:01:452 (2,3) - I think this spacing is too unexpected, because when you do it at 00:10:475 (2,3) - we got used to this rhythm but at start, the jump is too surprinsing. The easiest way to fix it should be to stack them but I let you the choice.
  2. 00:18:294 (4,1) - Improve blanket (CTRL+G 00:18:294 (4) - to adjust it easier).

- Midnight Snack :
  1. BLBLBLBLBLBLBLBLBL AR0 CS7 IS IMPOSSIBRUUUUUUUUUUUUUUUUUUUUUU HELP !!!.
  2. 00:06:415 (3,1,1,1,3,1) - Try to keep a spacing constant between all combo. You use 2.75x / 1.84x / 2.54x, choose one of them and use it all of them. Imo 1.84x is the best choice because with these settings it's already enough hard.
  3. 00:14:234 (6,1) - This part is insanly hard to read, and if you use a lower spacing for a 1/2 distance than a 1/3, this is worst. Pls reconsider this transition.

Except last diff (you already my statement about it), all is really clean. I like it <3 take my star.
Cya latter o/
Mukyu~
Topic Starter
Lanturn

Nozhomi wrote:

TABERU !!!!!!!!!!!!! /me nomnomnom Lanturn

- Lunch :
  1. 00:04:761 (2,4) - I think they are too close. Your diff overall have not a high density but here 00:04:761 (2,3,4) - broke this consistency ans make it hard to read. Try to spread more these objects. Hmm. I actually like the way it blankets. I'll keep this in mind though. I want to keep it if at all possible. I don't believe it's that hard to read but I'll change if more people mention it.

- Dinner :
  1. 00:11:528 (1,2) - Again this is the only stack who is 1/1. Maybe unstack it, but not necessarily required. I think being a Hard diff, this is reasonable to keep.



- Midnight Snack :
  1. BLBLBLBLBLBLBLBLBL AR0 CS7 IS IMPOSSIBRUUUUUUUUUUUUUUUUUUUUUU HELP !!!.
  2. 00:06:415 (3,1,1,1,3,1) - Try to keep a spacing constant between all combo. You use 2.75x / 1.84x / 2.54x, choose one of them and use it all of them. Imo 1.84x is the best choice because with these settings it's already enough hard. ok. I figured out what I did wrong.. should be fixed now. I didn't even realize it was so uneven lol.
  3. 00:14:234 (6,1) - This part is insanly hard to read, and if you use a lower spacing for a 1/2 distance than a 1/3, this is worst. Pls reconsider this transition. Tried to fix this up as well. Should be a little bit better to play hopefully. I'll probably get yelled at it again.

Except last diff (you already my statement about it), all is really clean. I like it <3 take my star.
Cya latter o/
Mukyu~

thanks a bunch for the mod and star! <3
Everything removed I fixed, otherwise I explained my reasons. I did leave a reply to the Midnight Snack stuff though.
Chaoslitz
random mod owo/ since it is a short map xd
[General]
  1. I think spinner ends in 00:29:497 is better
[Midnight Snack]
  1. Are you sure you want to use AR0? 0w0
  2. 00:23:107 (2,3,4,5,6) - Exchange in 00:23:257 (3,5)? the jump will be more consistent
[Dessert]
  1. 00:05:513 (4,5) - you can make a jump here since you mapped in 00:05:061 (2,3)
  2. 00:06:866 (6,7) - same distance as you did in 00:06:114 (1,2,3,4,5)?
  3. 00:10:475 (2,3) - This jump is too far x.x
[Dinner]
  1. 00:24:460 - Add a note here
[Lunch]
  1. 00:07:919 (1) - Try this, the flow works better imo, since the snake slider you mapped is pointing to the right
  2. 00:13:783 (6,7) - Try using a slider instead, I think it is difficult for beginners to predict the rhythm here
[Breakfast]
  1. look good!

>~<

EDIT: at least i tried....

yugijedi
~from chaos modding team o3o,

General

Audio lead-in :o ?

Breakfast

Perfect, but make the last slider a repeating one 00:27:768 (2) - (start the spinner a bit later). This feels so perfect to me!

Lunch

00:06:114 (4,5) - The rhythm is very hard to understand for an normal player.. I suggest to replace 00:06:565 (5) - by two circles. so the player can easily notice it.. like here 00:13:332 (5,6,7) -

00:20:550 (4,5) - This one i okay then because the player then knows how to play the dubiduba :D

Dinner

00:06:565 (2,3,4) - The melody starts here so I suggest to replace 00:06:114 (1) - by a normal 2/3 length slider

00:19:497 (2,3) - move them a bit to the right so that they're exactly on top of 00:20:099 (4) -

00:20:550 (1) - again..

00:25:964 (1) - move it to 128/220 for a "constant slide-in overlap rule" in your song like 00:09:723 (1) - ! know what I mean?

Dessert

00:06:114 (1,2,3) - make another pattern, I checked it, the melody really starts later like I said in the other diffs

00:10:475 (2,3,4) - having the same distance here feels bad. change that

00:10:625 (3) - move it to 68/136 for a better blanket

00:16:490 (4,1) - you're mapping with the voice here, but that doesn't fit exaclty with the voice. The best way to do is place a circle at 00:16:490 and start slider 00:16:941 (1) - at 00:16:640 and let it go till 00:17:392

00:20:550 (1,2,3) - again

Midnight snack

yeah I WILL ignore it I cannot not mod something like my only suggestion is:

AR -->0,1

Hope it was helpful!! ;) (sry for being short your map is nearly perfect)
Topic Starter
Lanturn
Chaoslitz

Chaoslitz wrote:

random mod owo/ since it is a short map xd
[General]
  1. I think spinner ends in 00:29:497 is better I need to have this map at least '30' seconds long of play time. So I have to extend this as far as possible... Just to the point where the vocals completely fade. I would change this if it was allowed in the ranking criteria. [[/list]

    [Midnight Snack]
    1. Are you sure you want to use AR0? 0w0 Map would be too easy otherwise :( >_>
    2. 00:23:107 (2,3,4,5,6) - Exchange in 00:23:257 (3,5)? the jump will be more consistent color=#0000FF]Yeah. I originally had it so there wouldn't be any jumps, like you suggested, so I'll change it to what you said thanks.[/color]
    [Dessert]
    1. 00:05:513 (4,5) - you can make a jump here since you mapped in 00:05:061 (2,3) It would work as a jump I agree, I just want to keep the flow from the previous notes working with this. Plus there isn't much room to move it without having to redo the 1/3 circle stream thing.
    2. 00:06:866 (6,7) - same distance as you did in 00:06:114 (1,2,3,4,5)? why not. sure.
    3. 00:10:475 (2,3) - This jump is too far x.x Tried to move it closer I guess?
    [Dinner]
    1. 00:24:460 - Add a note here actually if you judge how I mapped this. I don't map to that specific spot until later in the song at 00:28:069 (2) - lol
    [Lunch]
    1. 00:07:919 (1) - Try this, the flow works better imo, since the snake slider you mapped is pointing to the right
    2. 00:13:783 (6,7) - Try using a slider instead, I think it is difficult for beginners to predict the rhythm here I wanted it to be a little different from the other times this rhythm comes up, but I guess it can be a little difficult.
    [Breakfast]
    1. look good!

>~<

EDIT: at least i tried.... Nice XD

thanks for the mod and the test play XD

yugijedi

yugijedi wrote:

~from chaos modding team o3o,

General

Audio lead-in :o ? There should already be some audio lead-in.

Breakfast

Perfect, but make the last slider a repeating one 00:27:768 (2) - (start the spinner a bit later). This feels so perfect to me! Hmm. It kind of ends on nothing though. I want to keep this consistent as well.

Lunch

00:06:114 (4,5) - The rhythm is very hard to understand for an normal player.. I suggest to replace 00:06:565 (5) - by two circles. so the player can easily notice it.. like here 00:13:332 (5,6,7) - Actually I changed the one with the circles lol. It's a little awkward to play since players are used to 1/1 gaps, not 2/3. I might even change 00:14:535 (7,8) - in the future because of this.

00:20:550 (4,5) - This one i okay then because the player then knows how to play the dubiduba :D XD

Dinner

00:06:565 (2,3,4) - The melody starts here so I suggest to replace 00:06:114 (1) - by a normal 2/3 length slider This actually does make a sound at 00:06:264 - It's just a bit quiet. The pattern also plays better this way.

00:19:497 (2,3) - move them a bit to the right so that they're exactly on top of 00:20:099 (4) - Autostacking new feature stupid thing 32463454ldlkfjsdlgks. You can disable this in the view menu lol.

00:20:550 (1) - again.. ^

00:25:964 (1) - move it to 128/220 for a "constant slide-in overlap rule" in your song like 00:09:723 (1) - ! know what I mean? went with 124/220

Dessert

00:06:114 (1,2,3) - make another pattern, I checked it, the melody really starts later like I said in the other diffs I can definitely hear this :(

00:10:475 (2,3,4) - having the same distance here feels bad. change that Changed with the previous mod. it shouldn't be as bad now.. I hope.

00:10:625 (3) - move it to 68/136 for a better blanket Fixed up the blanket and such. It was off by quite a bit.

00:16:490 (4,1) - you're mapping with the voice here, but that doesn't fit exaclty with the voice. The best way to do is place a circle at 00:16:490 and start slider 00:16:941 (1) - at 00:16:640 and let it go till 00:17:392

00:20:550 (1,2,3) - again I don't really agree with the rhythm change suggested here, but other then that I made some adjustments to the layout here.

Midnight snack

yeah I WILL ignore it I cannot not mod something like my only suggestion is:

AR -->0,1 :(

Hope it was helpful!! ;) (sry for being short your map is nearly perfect)

Thanks for the mod!
cmn_891127
Hi Lanturn

[General]
Since the start of music is fade-in, I recommend you to map from the first downbeat 00:00:701.
About reducing the volume of spinner, I prefer to mute it completely by change the file "spinnerbonus.wav" &"spinnerspin.wav"

[Dessert]
00:13:633 (2,3,4,5,6) - I prefer to use Pentagon shape, since it is clearer to read. But I see this is Insane diff, so they are proper stacks.
00:14:460 (7,8) - I would like to separate to 4 notes-stream or 2 short sliders.
00:27:618 (5,1) - I know the downbeat is at 00:27:768, however, you set these 4 notes in symmetry, my suggestion is add NC at 00:27:618.

[Dinner]
The mapset is pretty good. The only one I care is the distance. For example, 00:05:663 (5,1,2) - (5,1) is overlap, while (1,2) is not. I know it is not difficult to read and catch the rhythm, and you also do not need to keep the same distance in the whole map. But I still want to point it out because it it not follow my aesthetics。

[Lunce]
00:04:761 (2,3,4,5,6,7) - how about the picture below
https://osu.ppy.sh/ss/2940692, https://osu.ppy.sh/ss/2940698

[Breakfast]
Anything is fine. If you want improve the hitsound, maybe you can add sound of slidertick.

Cute Song and Nice Map.
Topic Starter
Lanturn

cmn_891127 wrote:

Hi Lanturn

[General]
Since the start of music is fade-in, I recommend you to map from the first downbeat 00:00:701. I would as well because I hate lead-in notes. however, the song wouldn't be 30 seconds long and that's against ranking criteria sadly. This is mandatory to make sure the map is long enough :(
About reducing the volume of spinner, I prefer to mute it completely by change the file "spinnerbonus.wav" &"spinnerspin.wav" You're absolutely right, but I don't want to use custom hitsounds in this set. I do this with a few of mine, especially the shorter mapsets I do.

[Dessert]
00:13:633 (2,3,4,5,6) - I prefer to use Pentagon shape, since it is clearer to read. But I see this is Insane diff, so they are proper stacks. Pentagon might be a little hard to squeeze in. I also don't really do triangles like this so it's a little interesting for me. I like how it's pointed out, along with the one you pointed out in Lunch in the other mods. Might have to do something about it.
00:14:460 (7,8) - I would like to separate to 4 notes-stream or 2 short sliders. This is to catch the vocal dominance. The rest of the notes are just filler :)
00:27:618 (5,1) - I know the downbeat is at 00:27:768, however, you set these 4 notes in symmetry, my suggestion is add NC at 00:27:618. I'm strict with my NCs. I don't let myself use patterns unless the music itself calls for it. The NC being later is also for the player to realize the (5) is on a 1/3 and not the white tick. If that makes sense :)

[Dinner]
The mapset is pretty good. The only one I care is the distance. For example, 00:05:663 (5,1,2) - (5,1) is overlap, while (1,2) is not. I know it is not difficult to read and catch the rhythm, and you also do not need to keep the same distance in the whole map. But I still want to point it out because it it not follow my aesthetics。Everyone reads small jump gaps differently. I'm just using jumps here because it's extremely easy to follow and play with the reverse sliders. I like how it turned out, both here, and later on in the song.

[Lunce]
00:04:761 (2,3,4,5,6,7) - how about the picture below This does improve the flow slightly from (1) to (2), but it makes everything else feel a bit more cluttered than it should be. I believe it'll be fine how it is, thanks though.
https://osu.ppy.sh/ss/2940692, https://osu.ppy.sh/ss/2940698

[Breakfast]
Anything is fine. If you want improve the hitsound, maybe you can add sound of slidertick.

Cute Song and Nice Map.
Thanks for the mod. I didn't make any changes, but most of the suggestions were really good :)
Euny

xDDDD song is really my style..


  • Dinner
  1. 00:25:964 (1) - 3 grid up :) move it on 116/229 for makes better overlap with 00:25:513 (3) - this.
  • Dessert
  1. 00:07:919 (1) - i think this placing gives better flow. try this code
    212,328,7919,6,0,B|273:254|310:311|376:223,1,200,4|2,0:0|1:2,0:0:0:0:
  • Midnight Snack
  1. 00:07:768 (3) - put whistle should be fit for this part. if you accept, other diffs fix it together.
  2. 00:12:731 (4) - omg this stack. gives me confusing when i play this part. how about move it on 381/245?
  3. 00:18:294 (4) - maybe ctrl G for this slider, cause for symmetry with 00:16:039 (3,4) - them?
  4. 00:18:746 (1) - and lets less ds from 00:18:294 (4) - this. just little bit down grid. how about place it on 176/38?
low 2 diffs are look so perfect.
and this is pm3:30. i'll make cutlet for my late lunch. :lol:
hope this is helpful... ;) and hope so ranked it. take my star
Topic Starter
Lanturn
Euny

Euny wrote:


xDDDD song is really my style..


  • Dinner
  1. 00:25:964 (1) - 3 grid up :) move it on 116/229 for makes better overlap with 00:25:513 (3) - this. Fixed. thanks!
  • Dessert
  1. 00:07:919 (1) - i think this placing gives better flow. try this code Sure, swapped to yours, and did a minor edit to make the tail end land on an earlier note.
    212,328,7919,6,0,B|273:254|310:311|376:223,1,200,4|2,0:0|1:2,0:0:0:0:
  • Midnight Snack
  1. 00:07:768 (3) - put whistle should be fit for this part. if you accept, other diffs fix it together. Done, and did it later on in the song as well.
  2. 00:12:731 (4) - omg this stack. gives me confusing when i play this part. how about move it on 381/245? The maps idea is to be a bit tricky to play. I would like to keep this as is xD
  3. 00:18:294 (4) - maybe ctrl G for this slider, cause for symmetry with 00:16:039 (3,4) - them? Actually, I prefer this the way it is. The first one is alternating like you said, the second one stacks on the start half, and the last one jumps to the end. Uh. I'm not really sure how to explain but this is exactly the way I want this :P
  4. 00:18:746 (1) - and lets less ds from 00:18:294 (4) - this. just little bit down grid. how about place it on 176/38? Done.
low 2 diffs are look so perfect.
and this is pm3:30. i'll make cutlet for my late lunch. :lol: hehe. I'm getting hungry now too.
hope this is helpful... ;) and hope so ranked it. take my star

Thank you for the mod :D
Updated~
(when bss isn't being dumb)
RVMathew
Hi there. Just a suggestion for the difficulty names.

Bolded one is my suggestion: Breakfast, Lunch, Tea (How could you leave out tea time?), Dinner, and either Dessert or Midnight Snack
Topic Starter
Lanturn
XD Tea Time.


The only problem with Tea, is that it can be any time of the day (before Lunch or After Dinner even). At least this kinda follows a set order. I could change Midnight Snack, but I love that name :P
RVMathew

Lanturn wrote:

XD Tea Time.


The only problem with Tea, is that it can be any time of the day (before Lunch or After Dinner even). At least this kinda follows a set order. I could change Midnight Snack, but I love that name :P
Normally tea time is served after lunch but before dinner. I assume most people will understand that convention. Then again it is your choice.
Euny


osu needs more weird.
Kyubey
Yuzeyun
> Dessert

LE DESSERT
Topic Starter
Lanturn
Ok.. I need to revive this and get it qualified.

:3
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