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Sakakibara Yui - Happy Lucky X'mas

posted
Total Posts
129
Topic Starter
Suimya
This beatmap was submitted using in-game submission on Friday, January 9, 2015 at 3:01:08 AM

Artist: Sakakibara Yui
Title: Happy Lucky X'mas
Tags: xmas christmas P_A_N PAN Xinely Saten Saten-san Sekai Lanturn Collab Collaboration
BPM: 110
Filesize: 17032kb
Play Time: 03:43
Difficulties Available:
  1. Lanturn's Easy (1.56 stars, 210 notes)
  2. Merry X'mas (4.36 stars, 835 notes)
  3. Panely's Hard (3.12 stars, 518 notes)
  4. Santa's Normal (2.13 stars, 345 notes)
Download: Sakakibara Yui - Happy Lucky X'mas
Information: Scores/Beatmap Listing
---------------


Special thanks to Gero, BeatofIke & Deif for great timing help <3
And for -Google- for the awesome work on the storyboard <3

Mapset:
SB by -Google
Skin by Me
Easy by Lanturn
Normal by Saten
Hard by Xinely & P A N
Insane by Me

Enjoy owo/
P A N
F I R S T : D
Topic Starter
Suimya

P A N wrote:

F I R S T : D
Pan pls =w=/
Kibbleru
is that bpm suppose to have so many decmials o_O?
Topic Starter
Suimya

Kibbleru wrote:

is that bpm suppose to have so many decmials o_O?
it's just the intro, it has so many red lines lol
Pereira006
hi as request in game

[General]

  1. 00:19:439 (T) - This offset is off you can listen very carefully from in 01:05:939 at end, that beat and vocal is off, that offset could change to 19410 this could better for, if you don't trust my offset ask other, this offset still off
[Merry X'mas]

hitsound:

  1. 00:34:064 (5) - the whistle could remove for keep consistency with your style

    very consistency, good job

Gameplay:

  1. 00:10:846 (x) - as this is insane, need add note, there melody, you can hear that, place in x:500 y:100 this will make good flow with 00:11:392 (1) also add whistle. if you don't like my place, change place you own, this just need add note because there melody you can listen very carefully, also is insane orz
  2. 00:11:938 (2,3,4,5) - I feel this triangle, feel poor because there bad flow between (4,5) I wanna you keep more symentric like this http://puu.sh/d4Rf6/8264342bae.jpg and keep spacing 1.50x with 00:13:030 (6), will be good for this gameplay
  3. 00:15:487 (4,5,6) - move plave to in x:4 y:116, would be good spacing with 00:16:033 (7,8) also more symentric
  4. 00:20:939 (1,8) - (1) and (8) that slider need grid 1 down, would be good blanket with 00:21:501 (4) and would be same spacing 00:21:314 (3,4)
    http://puu.sh/d4Rog/c0f563b070.jpg also if you don't wanna because 00:19:814 (2) look is unstack- you can make stack, won't hurt
  5. 00:24:314 (x) - I feel the rhythm is continue, need add note IMO
  6. 00:25:439 (1) - can you blanket with 00:24:689 (3,4,5) ? if you do, you have to symentric other parts like 00:25:814 (2,3,4) or change place with you own. this blanket look is off
  7. 01:04:814 (x) - you can listen there melody high and beat is weak, really need add note, feel rhythm is still continue
  8. 01:10:814 (3,4) - i wanna this keep 1.50x if you do, you have chane place 01:11:564 (8,9) for align with 01:11:001 (4)
  9. 01:16:064 (5) - this could make curve, for little good flow with 01:15:689 (4)
  10. 01:19:814 (2) - ^
  11. 01:54:689 (1) - why? nc? Remove new combo, there no sense for this music and is inconsistency from you style
  12. 02:06:314 (x) - need add note same happened in 01:04:814
  13. 02:32:751 (8,1) - I prefer NC in (8) and rnc (1) because you can listen in (8) that melody and beat is change, make sense more
  14. 02:55:064 (4) - can you CTRL+G for jump ? the melody is high, make better or make 1.50x with 02:54:689 (3,4) they are very closer, try make jump
  15. 02:57:314 (x) - same in 01:04:814
  16. 03:13:439 (1,2) - can you jump or something? I mean is kiai part, music is high, feel better if make jump, just suggestion

    there need improve some symentric, but general really funny to play
[Panely's Hard]

hitsound:

  1. 00:43:064 (5) - missing add clap for consistency, like you did pattern in 01:44:564 (5)
  2. 00:45:689 (3) - i don't get it why you add whistle, could change to clap
  3. 01:23:564 (6) - missing add whistle
  4. 02:18:314 (5) - missing add whistle in begin for keep consistency
  5. 02:18:689 (6) - ^ same but on end
  6. 03:10:626 (2) - ^ same
  7. 03:11:564 (5) - ^ same

    very consistency, stuff cool, only missing I found it
Gameplay:

  1. 00:21:126 (4) - missing add NC for keep consistency other parts
  2. 00:37:814 (2,3) - inconsistency spacing
  3. 00:56:751 (5) - missing add NC for keep consistency other parts also the rhythm is change
  4. 00:59:751 (5) - ^ same
  5. 01:22:251 (3) - ^ same
  6. 01:28:251 (4) - ^ same
  7. 01:46:251 (5) - ^ same
  8. 01:49:251 (5) - ^ same
  9. 01:52:439 (5) - ^ same
  10. 01:55:251 (4) - ^ same
  11. 02:10:439 (4) - ^ same
  12. 02:14:751 (4) - ^ same
  13. 02:17:751 (4) - ^ same
  14. 03:13:439 (4) - ^ same
  15. 03:19:251 (4) - ^ same
  16. 03:22:251 (4) - ^ same

    About combo color, is show is inconsistency from you style, example in 01:13:439 (1) - you put NC but in 02:14:751 (4) - is not NC that part show is inconsistency, the rhythm is same also this is "hard" you don't have put long combo. pls re-check you combo color (I did full check)

  17. 00:56:001 (3,4,5,6,7,8,9) - too much sliders look is really to play, try change less rhythm and relax like you did in 01:56:939 at 02:01:814
  18. 01:04:439 (1,1) - not sure is fine on this diff, that spinner look is very small and is closer from slider, prefer remove this spinner and add rhythm slider long, or you own
  19. 01:46:626 (6,7) - better if make curve, same shape in 01:46:251 (5), just suggestion
  20. 02:30:689 (3) - still possible better stack with 02:29:751 (1) on end imo
  21. 02:56:939 (1) - same happened in 01:04:439 (1,1)
  22. 03:02:751 (4,5,1) - can you grid 2 up, just need clean border from 03:02:001 (2) , not big problem but in testplay look ugly for me lol
[Lanturn's Easy]

hitsound:

  1. 00:49:439 (1) - add clap in end, the rhythm still continue also missing from you consistency
  2. 00:50:939 (2) - ^
  3. 02:17:189 (2) - ^
  4. 02:19:064 (4) - ^
  5. 02:20:939 (3) - ^
Gameplay:

  1. 00:48:126 (3,4,5) - when you do CTRL+H you will see the place between (3) and (5) they are different, should be align
  2. 00:57:689 (4) - nazi, 1 grid down to align with 00:56:939 (2)
  3. 02:01:814 (3,4,1) - just my opinion, I feel this rhythm weird to play, this could change rhythm try this http://puu.sh/d4ViB/872312fa75.jpg this could better because that (1) could follow vocal and add slider 1/1 in 02:03:314 to follow melody, really better IMO you can listen there very carefully, this part just is weird also if you do that, remove new combo in (1) and put new combo in http://puu.sh/d4VoQ/a867805109.jpg
  4. 03:32:939 (1,2,3,4) - too much notes with this higher bpm, is hard better remove notes (1,2,3) and add slider long to follow melody http://puu.sh/d4Vwv/b416d19820.jpg
  5. 03:38:939 (1,2,3,4) - ^ same, try change rhythm something, is hard to play IMO
  6. 03:40:439 (1,2,1) - try this combo http://puu.sh/d4VFv/b14bf8c457.jpg, this part show inconsistency from you style combo
  7. 03:43:439 (T) - just saying, could add inheriting section with volume 20% or less because this tick sound is higher, this part song is calm, could reduce volume
  8. 03:43:439 (1) - the begin and end, the border look very closer, can you more space ?
[]
nice, in general, nice flow and hitsound and funny
Call me when Normal is done
Any question ask me
good luck!!
Topic Starter
Suimya
Thanks Pereira for your great mod <3

Fixed everything on my insane owo/
Lanturn
Pereira006

Pereira006 wrote:

hi as request in game

[Lanturn's Easy]

hitsound:

  1. 00:49:439 (1) - add clap in end, the rhythm still continue also missing from you consistency
  2. 00:50:939 (2) - ^
  3. 02:17:189 (2) - ^
  4. 02:19:064 (4) - ^
  5. 02:20:939 (3) - ^ Added all.
Gameplay:

  1. 00:48:126 (3,4,5) - when you do CTRL+H you will see the place between (3) and (5) they are different, should be align Oops. Fixed.
  2. 00:57:689 (4) - nazi, 1 grid down to align with 00:56:939 (2) I actually had this staircasing but I changed it to be parallel.
  3. 02:01:814 (3,4,1) - just my opinion, I feel this rhythm weird to play, this could change rhythm try this http://puu.sh/d4ViB/872312fa75.jpg this could better because that (1) could follow vocal and add slider 1/1 in 02:03:314 to follow melody, really better IMO you can listen there very carefully, this part just is weird also if you do that, remove new combo in (1) and put new combo in http://puu.sh/d4VoQ/a867805109.jpg I copied my rhythm from 01:00:689 (1) - instead. It fits a bit better.
  4. 03:32:939 (1,2,3,4) - too much notes with this higher bpm, is hard better remove notes (1,2,3) and add slider long to follow melody http://puu.sh/d4Vwv/b416d19820.jpg
  5. 03:38:939 (1,2,3,4) - ^ same, try change rhythm something, is hard to play IMO Yeah. that makes sense. Since I didn't use any clap to clap sliders in this diff yet, I'll go ahead and use them here lol. (this applies to above mod too)
  6. 03:40:439 (1,2,1) - try this combo http://puu.sh/d4VFv/b14bf8c457.jpg, this part show inconsistency from you style combo Pic wasn't loading because puush was acting up? Anyways, I'm assuming you mean the NC inconsitency. I changed the starting color on the mapset so the bell would be yellow at the end.. (since bells are yellow lol) and removed the NC you requested.
  7. 03:43:439 (T) - just saying, could add inheriting section with volume 20% or less because this tick sound is higher, this part song is calm, could reduce volume You're right. Changed. Thanks for noticing this.
  8. 03:43:439 (1) - the begin and end, the border look very closer, can you more space ? I'll add a bit more spacing then. I also moved it a bit more downwards so the top of the bell wasn't off the grid so much.

Thanks for the awesome mod :) 1.61 -> 1.55 now \o/ Only .05 to go until it'll show up as an E diff!

SPOILER
osu file format v13

[General]
AudioFilename: happyhappy.mp3
AudioLeadIn: 0
PreviewTime: 127439
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18689,31439,36314,43439,65939,154439,223439,227939
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Happy Lucky X'mas
TitleUnicode:Happy⇔Lucky X'mas♪
Artist:Sakakibara Yui
ArtistUnicode:榊原ゆい
Creator:Sekai-nyan
Version:Lanturn's Easy
Source:
Tags:xmas christmas P_A_N PAN Xinely Saten Saten-san Sekai Lanturn Collab Collaboration
BeatmapID:546016
BeatmapSetID:235599

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"45.jpg",0,0
//Break Periods
2,154264,166499
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
Combo1 : 86,154,71
Combo2 : 240,116,116
Combo3 : 255,251,176
SliderBorder : 213,29,79

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140,320,89939,6,0,P|197:341|267:313,1,120,2|2,0:0|0:0,0:0:0:0:
396,196,91251,2,0,P|432:248|424:304,1,120,4|8,0:0|0:0,0:0:0:0:
336,268,92189,1,8,0:0:0:0:
304,176,92564,1,8,0:0:0:0:
372,108,92939,6,0,P|298:78|223:123,1,160,4|0,0:0|0:0,0:0:0:0:
176,192,94064,1,8,0:0:0:0:
230,271,94439,2,0,P|300:306|372:276,1,160
480,116,95939,6,0,B|392:116|392:116|324:152,1,160,2|0,0:0|0:0,0:0:0:0:
256,88,97064,1,8,0:0:0:0:
183,149,97439,2,0,B|120:116|120:116|32:116,1,160
32,212,98564,2,0,L|64:252,1,40,8|0,0:0|0:0,0:0:0:0:
132,304,99126,6,0,L|216:304,1,79.9999999999999,2|0,0:0|0:0,0:0:0:0:
236,212,99876,2,0,L|305:252,1,79.9999999999999,2|0,0:0|0:0,0:0:0:0:
372,184,100626,2,0,L|428:280,1,79.9999999999999,2|0,0:0|0:0,0:0:0:0:
472,180,101376,1,2,0:0:0:0:
412,104,101751,6,0,P|344:96|300:128,1,120,2|8,0:0|0:0,0:0:0:0:
228,184,102689,2,0,P|208:136|228:64,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
300,248,104189,1,0,0:0:0:0:
440,116,104939,6,0,B|476:188|476:188|476:272,1,160,4|0,0:0|0:0,0:0:0:0:
352,340,106251,2,0,L|248:340,2,79.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
128,256,107939,6,0,L|128:172,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
40,140,108689,2,0,P|87:90|158:86,1,120,0|2,0:0|0:0,0:0:0:0:
216,132,109626,1,2,0:0:0:0:
288,72,110001,1,2,0:0:0:0:
370,123,110376,1,2,0:0:0:0:
432,252,110939,6,0,L|324:252,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
288,324,111689,2,0,L|180:324,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
136,260,112439,2,0,P|76:240|24:260,2,120,0|4|8,0:0|0:0|0:0,0:0:0:0:
224,224,113939,5,4,0:0:0:0:
272,140,114314,1,8,0:0:0:0:
312,52,114689,2,0,P|362:112|364:167,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
216,60,116189,1,0,0:0:0:0:
216,60,116939,6,0,B|164:60|164:60|140:48|140:48|88:48,2,120,4|2|0,0:0|0:0|0:0,0:0:0:0:
296,112,118439,2,0,L|376:112,2,79.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
216,284,119939,6,0,B|164:284|164:284|140:296|140:296|88:296,2,120,4|2|0,0:0|0:0|0:0,0:0:0:0:
304,320,121439,1,2,0:0:0:0:
400,320,121814,1,2,0:0:0:0:
462,247,122189,6,0,P|500:190|495:134,2,120,2|4|8,0:0|0:0|0:0,0:0:0:0:
406,168,123689,2,0,L|362:168,1,40
316,250,124251,2,0,P|263:310|184:330,1,160,4|2,0:0|0:0,0:0:0:0:
72,120,125939,2,0,P|128:72|188:60,1,120,4|2,0:0|0:0,0:0:0:0:
408,112,127439,6,0,L|408:192,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
480,252,128189,2,0,P|446:279|409:286,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
324,244,128939,2,0,P|264:228|208:244,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
264,320,130439,6,0,P|220:336|180:332,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
100,300,131189,2,0,L|24:192,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
180,248,132689,1,0,0:0:0:0:
256,72,133439,6,0,L|352:72,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
292,156,134189,2,0,L|200:156,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
164,72,134939,2,0,P|104:52|40:80,2,120,2|4|8,0:0|0:0|0:0,0:0:0:0:
104,148,136439,6,0,L|72:232,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
112,312,137189,2,0,P|164:340|228:332,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
184,248,138689,1,0,0:0:0:0:
276,228,139064,1,8,0:0:0:0:
356,280,139439,6,0,P|400:300|464:300,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
424,208,140189,2,0,P|472:203|527:171,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
440,116,140939,2,0,P|375:131|335:183,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
396,32,142439,5,2,0:0:0:0:
308,68,142814,1,8,0:0:0:0:
256,148,143189,2,0,L|256:208,1,40
308,268,143751,2,0,B|368:327|390:266|458:329,1,160,2|2,0:0|0:0,0:0:0:0:
460,84,145439,6,0,B|424:68|424:68|372:68,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
324,144,146189,2,0,L|236:144,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
176,212,146939,2,0,B|104:244|104:244|32:244,2,120,2|4|8,0:0|0:0|0:0,0:0:0:0:
256,264,148439,6,0,L|336:264,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
424,224,149189,2,0,P|374:174|319:168,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
408,320,150689,1,0,0:0:0:0:
320,360,151064,1,8,0:0:0:0:
228,328,151439,6,0,B|148:328|148:328|112:304,1,120,2|2,0:0|0:0,0:0:0:0:
114,113,152751,2,0,B|147:90|147:90|227:90,1,120,4|8,0:0|0:0,0:0:0:0:
292,164,153689,1,8,0:0:0:0:
292,260,154064,1,8,0:0:0:0:
164,112,167939,6,0,P|116:80|56:80,2,120,4|2|0,0:0|0:0|0:0,0:0:0:0:
256,80,169439,2,0,B|292:48|312:36|336:32|364:40|384:60|384:100,1,160,2|2,0:0|0:0,0:0:0:0:
348,272,170939,6,0,P|396:304|456:304,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,304,172439,2,0,B|220:336|200:348|176:352|148:344|128:324|128:284,1,160,2|2,0:0|0:0,0:0:0:0:
176,116,173939,5,2,0:0:0:0:
256,64,174314,1,2,0:0:0:0:
336,116,174689,1,2,0:0:0:0:
320,260,175251,2,0,B|276:272|256:304|256:304|236:272|192:260,1,160,4|2,0:0|0:0,0:0:0:0:
288,40,176939,6,0,B|304:96|304:96|288:164,2,120,4|2|8,0:0|0:0|0:0,0:0:0:0:
212,100,178439,1,0,0:0:0:0:
152,168,179939,6,0,L|68:168,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
120,252,180689,2,0,L|204:252,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
276,192,181439,2,0,P|328:172|388:192,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
220,116,182939,6,0,P|256:92|300:84,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
388,84,183689,2,0,P|460:124|488:172,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
340,168,185189,1,0,0:0:0:0:
196,292,185939,6,0,P|160:320|120:328,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
48,276,186689,2,0,P|32:232|40:196,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
104,128,187439,2,0,B|148:63|148:63|152:16,2,120,2|4|0,0:0|0:0|0:0,0:0:0:0:
172,196,188939,6,0,L|256:196,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
340,160,189689,2,0,L|380:44,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
368,252,191189,1,0,0:0:0:0:
464,248,191564,1,8,0:0:0:0:
420,332,191939,6,0,P|356:348|304:324,2,120,4|2|8,0:0|0:0|0:0,0:0:0:0:
368,252,193439,2,0,P|384:188|360:136,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
288,200,194939,5,2,0:0:0:0:
212,260,195314,1,8,0:0:0:0:
128,212,195689,2,0,L|88:164,1,40
148,96,196251,2,0,B|195:102|219:71|219:71|259:93|297:52,1,160,2|2,0:0|0:0,0:0:0:0:
440,248,197939,6,0,L|440:336,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
352,288,198689,2,0,L|280:352,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
260,252,199439,2,0,P|200:236|144:256,2,120,2|4|0,0:0|0:0|0:0,0:0:0:0:
204,332,200939,6,0,P|153:350|104:340,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
44,304,201689,2,0,P|20:244|44:184,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
116,244,203189,1,0,0:0:0:0:
200,200,203564,1,8,0:0:0:0:
116,152,203939,6,0,B|96:96|96:96|120:36,1,120,2|2,0:0|0:0,0:0:0:0:
300,104,205251,2,0,P|340:152|336:224,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
200,208,206939,6,0,P|144:264|52:268,1,160,2|0,0:0|0:0,0:0:0:0:
140,148,208251,2,0,P|198:123|251:140,1,120,4|0,0:0|0:0,0:0:0:0:
336,100,209189,1,2,0:0:0:0:
416,148,209564,1,2,0:0:0:0:
472,68,209939,6,0,P|506:115|507:174,2,120,4|2|8,0:0|0:0|0:0,0:0:0:0:
416,148,211439,2,0,P|416:207|451:254,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
340,88,212939,5,2,0:0:0:0:
250,53,213314,2,0,P|172:59|115:113,1,160,8|8,0:0|0:0,0:0:0:0:
128,208,214439,2,0,B|148:268|104:268|124:328,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
208,156,215939,6,0,L|292:200,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
296,100,216689,2,0,L|396:100,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
456,44,217439,2,0,P|472:112|444:168,1,120,2|2,0:0|0:0,0:0:0:0:
312,352,218939,5,4,0:0:0:0:
220,321,219314,2,0,P|184:249|220:173,1,160,8|8,0:0|0:0,0:0:0:0:
296,132,220439,2,0,P|296:88|240:16,1,120,4|4,0:0|0:0,0:0:0:0:
44,144,221939,2,0,P|44:188|100:260,1,120,4|4,0:0|0:0,0:0:0:0:
300,352,223439,6,0,B|352:372|424:324|424:324|404:168|288:96|288:96|300:64|256:38|256:38|212:64|224:96|224:96|108:168|88:324|88:324|160:372|212:352,1,959.999999999999,4|2,0:0|0:0,0:0:0:0:
Topic Starter
Suimya
updated!
Tenseki
[General]
X-mas season!

[Merry X'mas]
00:45:314 (2) - ctrl+g?
00:47:751 (1) - ^
01:13:064 (4) - change shape like this
01:13:439 (1) - ctrl+g?
01:28:814 (2,3) - reverse?
01:39:501 (3) - stack on 1
01:39:501 (3,4,5) - how about making a triangle?
02:07:814 (2) - ctrl+g?
02:14:189 (4) - how about changing like this?

184,200,134189,2,0,B|212:283|174:320|174:320|220:320,1,135,2|0,0:0|0:0,0:0:0:0:

[Panely's Hard]
01:09:314 (2) - why dont you change such as a img

300,112,69314,2,0,P|292:72|304:24,2,77.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
300,112,69876,1,0,0:0:0:0:
248,208,70064,2,0,P|176:216|150:203,1,77.5,0|4,0:0|0:0,0:0:0:0:
Change shapes you want
01:20:282 (3) - i think this circle is strange for me to hear. consider about this with creator
01:26:376 (5,6) -
[Fin...]
Good luck guys! :)
Pereira006
hi again

[Santa's Normal]

Hitsounds:

  1. 01:53:564 (5) - missing add clap in begin
  2. 02:13:814 (1) - ^ same
  3. 02:25:439 (1) - missing add clap in end
Gameplay:

  1. 00:28:064 (5) - nazi, this note could stack in 00:26:189 (2) the begin ?
  2. 00:29:564 (3) - this need clean overlaps on 00:30:501 (5), you have to change place somewhere like this http://puu.sh/d8Mcs/6e35d26dab.jpg, is hard to read because this diff have high bpm and slider speed is little faster, is hard to read, still better if you clean overlaps.
  3. 00:34:439 (1,2,3,4) - about (1) and (3) they are same shape, but (2) and (3) they are different, can you do same shape and improve better pattern ? http://puu.sh/d8MrX/75d81c60a0.jpg
  4. 00:40:626 (6,7,1,2) - wrong place color, put NC in (6) and remove new combo in (1) because the vocal is change in 00:40:626 (6)
  5. 00:45:876 (7) - clean overlaps on 00:46:814 (2), same happened in 00:29:564 (3)
  6. 00:46:439 (1,2,3,4) - this pattern can still improve better, (2) must be same shape with (4)
  7. 00:49:439 (8,1) - NC in (8) and remove (1)
  8. 01:02:751 (1) - not sure, not sure..... I like more you did in 02:04:251 (1) is better to read
  9. 01:02:751 (1) - as this is "normal" could remove new combo, just saying
  10. 01:24:689 (3,5) - this slider end could stack with (5)
  11. 01:41:376 (1,2,3) - remove new combo in (1) and put NC (3)
  12. 01:47:939 (1,2) - this slider can be better blanket like this http://puu.sh/d8N0D/9a1aa48058.jpg
  13. 01:50:939 (1,2) - i don't know... this part ryhthm look weird for me, can you change better ryhthm like you did pattern 00:49:626 (1,2,3,4,5) ? or something?
    this part, sliders don't fit well this music IMO
  14. 02:04:251 (1) - also is "normal" could remove new combo, just saying
  15. 02:08:001 (3,4) - intentional or not, that blanket is off
  16. 02:58:439 (1) - I'm fine this, but not sure fine overlaps in 03:00:501 (2,3,4,5)
  17. 03:05:939 (1,2) - clean overlaps
  18. 03:24:126 (1) - i don't know, this spinner look small, and is hard to play on this diff, I prefer add long spinner or change rhythm sliders or notes
  19. 03:41:939 (1) - Remove new combo, as normal, you can feel this rhythm feel is like continue, IMO
  20. 03:43:439 (1) - is perfect star, but begin and end, the border are closer, ho well

    you have nice follow rhythm and nice to play but somes parts pattern is hard to read or play, this still can be more work little IMO
[]
Any question ask me ingame so I can explain better
I wish good luck, sekai-chan and everyone and star

EDIT: No need kudosu lol
AndreasHD
A little mod, cuz why not ^^


[General]

You have so frikkin many timing sections at the start.... remove them all xD


[Lanturn's Easy]

01:00:689 (1) - This is probably rankable, since it's not out of screen, but it's like one pixel away from doing that, maybe drag it up one grid or something. If you do that, the blanket around 01:02:189 (2) - will actually be perfect too! :D

01:39:126 (1,2,3) - Make these curve? It'll look nice, make them like this:

02:34:439 add a note here please.

03:17:939 (1,2) - curve these aswell

Not much to say, the rest seems ok :)



[Santa's Normal]

00:49:439 (8) - Make the new combo here, and remove this NC 00:49:626 (1) -

01:31:251 (4) - NC!!

01:59:939 (1) - IMPORTANT!!! you can't let this slider touch the HP-bar.. drag it down.

02:56:939 (1) - Stack this with the end of 02:55:251 (3) - better.

03:07:439 (2) - Avoid this overlap, it's ugly to read.

I see you're using alot of sraight sliders, I recommend you to curve them up alittle, so it doens't look like a noob map ^^ it's not bad overall though, don't take me wrong!


[Panely's Hard]

00:38:751 (1) - This doesn't really flow well.

01:07:439 (1) - A jump doesn't belong here, please distance-snap it.

01:28:814 (5) - IMPORTANT!!! This slider goes out of screen, make sure that the whole slider is visible! not rankable as it currently is.

02:29:751 (1,3) - I see you're trying to overlap perfect, but this is just not good enough. please stack it better.

This diff has so many good blankets, they could be improved though, they are not perfect :)



[Merry X'mas]

01:31:626 (2,3,4) - Make these new combo, because of the change of slider velocity.

02:33:314 (3,4,5) - Same as above.

00:31:814 (2) - CTRL+G this?

00:36:689 (3,4) - CTRL+G these aswell please, better flow!

Other than that, I have nothing to comment on really, you could probably improve the directions of your sliders though, but that'd be a "nazi mod"..

Good luck on ranking before christmas (^_^)b
Topic Starter
Suimya
Thanks for modding everyone, fixed everything on your mods <3
Momochikun


Double gift ~ <3

> The tags on Normal is different with other diffs, be sure to fix it !

[Insane]
I see that you're using whistle at your 2 / 4 white tick, consistency is a good choice. But in some part i thought some of them is not very prominent to emphasize some of the sounds just like 00:33:689 (3,4) - for example , the whistle on 00:33:876 (4) - is louder instead (3) and the whistle should be on the part. But you using it on (3) that make this rhythm became less sense. Something like 00:37:439 (1,2) - 00:42:689 (3,4) - 00:44:751 (6,2) - 00:50:001 (3,4) - etc
00:15:760 (6) - Missing finish :3
00:14:395 (2) - Well somehow the whistle on the start became very weird since it's covering bell ring that not pretty loud on the bgm, how about 1/2 slider and note instead so you'll still emphasize the bell on the white tick ? that also give this whistle more sense
00:16:579 (1) - reduce volume of this spinner i guess ?
00:21:689 (5,6) - Replace the clap from (5) to (6) instead for better emphasize at the 3/4 drum rhythm ? also same for similiar stuffs like 00:27:689 (5,6,7) - , 00:24:689 (4,5,6) - 01:08:189 (3,4,5) - 01:51:501 (3,4) - etc
00:38:564 (6) - Isn't the transition is a bit weird ? i suggest ctrl J or something like straight slider, should work better imo
00:50:564 (6,2) - The instrument that covering this as pretty similiar like 00:47:751 (1) - , How 'bout finish hitsound at the end of those sliders ?
01:02:564 (4) - Missing clap
01:10:439 (1) - The rhythm would more soft with the whistle being removed here, the bell on the music is not started yet
01:13:439 (1,2) - Shouldn't they be finish instead ? you'll need to reduce volume if you do so though xD
01:22:251 (6) - ^
03:04:064 (4) - ^ at end
01:26:001 (4) - Add whistle ?
01:47:470 - pretty rare you didn't emphasize the triplet here o.o ? i'd suggest adding note for consistency across the diff lol
01:56:939 (1) - Try arrangement below for better flow maybe ? end of slider that facing downside would make the transition smoother ><
02:06:314 (3,4) - CTRL G them to avoid confusing of spacing rhythm maybe ? they looks like jump instead of 1/1 now orzz
02:11:751 (6) - Add finish just like you did at 01:10:064 (4) -
Fine diff, you can re-consider on the usage of your whistle though.

[Hard]
00:07:025 (1,2,1,2,3,4) - Well, personally idk what kind of instrument are you trying to emphasize here, especially this 00:10:437 (4) - , really i missclicked it many times since i don't know it was 3/4 spacing ><
00:23:939 (1) - Replace the clap with a finish instead ? would make more sense on this way
01:02:751 (1) - ^
00:40:251 (5) - Delete this drum finish ? it is enough just on the blue tick. This one just make a weird sound during gameplay imo
01:01:439 (4) - NC ? you know why orz o.o
01:22:251 (3) - What's the intention of make this slider super long if they're an instrument at 01:22:626 - which can be emphasized ? i'd suggest you ditch this slider into 01:22:626 - instead.
01:54:689 (3) - This un paralell slider was did on purpose ? if not i think you should arrange them a bit lol
03:19:251 (4) - Are you sure to skip the cymbal here ? i'd suggest 1/2 slider and note instead. I'd be pretty weird with the cymbal being skipped during gameplay imo
03:30:501 (2) - add whistle
Personally i don't really like 3/4 slider and something that skipping such a high instrument for the sake of vocal just like 02:09:501 (2,3) - 02:15:501 (6,7) - i don't see the intend to skip the clap hit >< , just like bell on 02:11:751 (1) - etc. But that's how style works, i'm glad you minimize the usage of U slider though wwwww also re consider to minimize your 3/4 slider since it's hard >_>

[Normal]
Don't ya think SV is a bit too fast ? it's only difference 0,05 with Hard when it make such a big gap with 0,7 different with Easy diff
I'll leave this diff for now though, sekai let me not to mod it xD

[Easy]
00:07:025 (1) - You should just end it at 00:07:843 - instead since there're no instrument that can be covered with its end now -w-
00:19:439 (1) - Missing finish i guess ?
01:50:939 (1,2) - I'd prefer 3/2 slider reverse instead since i can hear cymbal on the red tick. But since its hard to fix so stfu ww
02:11:189 (2) - This slider give so much momentum to the downside that make your next note placement become weird, i'd prefer this being curved slider instead
02:49:439 (2) - Am i the only one that think this slider is a bit weird ? orz
02:59:939 (1) - I didn't prefer anti jump here..beginners may suddenly click this a bit faster since its appeared a bit fast after 02:58:439 (2) - ends due to low AR. i'd make this like something below for easier pattern
03:25:251 (2) - Make this symmetrical or at least same shape with (1) ?
Pretty low SV you using here, but that's fine though ><

Good Luck :3
Kibbleru


[General]
  1. Tags are inconsistent in normal diff
  2. From 00:07:025 - 00:16:852 - how bout just use a default soft hitnormal? the current sc1 hitnormal is too impact-full for this calm part
  3. 00:09:208 - 00:10:027 - also you can get like a bell hitsound for stuff like these. i did it on my christmas map, itll work quite nicely
    you can also add it for the last spinner
  4. consider ending kiais at these following points instead
    01:32:939 - since this is when the new verse actually starts
    02:34:439 - ^
    03:26:939 - or 03:25:251 - as it's a stronger sound

[Xmas]
  1. 00:14:668 - consider mapping this out, at this point in the music the new bell or idk what instrument is comes in and it gives a nice effect if you map this out. gives diversity :3
  2. 00:21:501 (4,5,6,7) - tbh sounds more correct to me as a 5 note stream
  3. 00:24:314 (2) - could consider just stacking this on top of 00:23:939 (1) - to make an antijump, atm it's hard to tell whether this is a 1/2 or 1/1 orz
  4. 00:59:939 (1) - hmm can you space this out just slightly more to emphasize that downbeat? just something similar to 00:58:439 (1) - will do
  5. 01:12:501 - add whistle o-o? like what u did 01:11:001 (4) -
    01:24:501 (3) - ^
    01:26:001 (4) - ^
    01:51:501 (3) - ^ ahh idk anymore lol whistle patterns too complicated ;w;
  6. 01:31:251 (6) - i'd recommend finish here or at least a whistle orz
  7. 01:31:626 (1,1,1) - could add a clap at the end of each of these as i do hear that sorta impactful sound kinda
    02:33:314 (1,1,1) - ^ except for the start this time
  8. 02:32:751 - finish?
  9. 03:40:814 - feels awkward to leave this unmapped. and if you do you can make a jump which will emphasize those finishes even better
    03:42:314 - ^
  10. 03:43:439 - optional, add note and drag back spinner? the start of spinners dont give very much emphasis

[Panely]
  1. 00:23:939 (1,2) - add finishes?
    00:29:939 (1,3) - ^
  2. 00:51:314 (2,5) - idk if this is actually noticeable in game but avoid overlap?
  3. 01:02:751 (1) - could use some finishes
  4. 01:26:845 - u can add note i think
  5. 02:02:564 (4,1) - i think you can make this jump more noticeable. just looks like bad spacing atm xD
  6. 02:11:657 - silence the slider end pls, the hitnormal is fairly loud and it sounds out of rhythm
    02:50:845 - ^
  7. 02:47:189 (3,4,5) - patterns like this are quite hard to play, to have a 1/4 gap and transition into a 1/2 stack. simple fix would be to space out the 2 circles
  8. 03:19:439 - this sound is pretty strong, sure you don't want to map this out?
  9. 03:37:439 (1,2) - bleh blanket pretty noticeably off unless its on purpose
  10. 03:43:439 - as with insane, consider adding a note here and dragging the slider back.

[Santa]

  • i don't know man. this has 1.5 SV while easy has 0.8 SV and hard has 1.55..
    you're pushing it a bit difficulty wise.
  1. Can i have an osu! tablet for christmas
  2. 00:54:314 (5,6,1) - these overlaps intentional?
  3. to be honest some of the overlaps seem quite risky for a normal diff. ill just point them out and u can decide whether you want to fix or not
    00:45:876 (7,2) -
    00:29:564 (3,5) - this one should be fine as the slider head is exposed but i just personally don't really like how this looks lol
    01:24:689 (3,5) - this one is definitely bad. the slider head is completely hidden under the slider. hard to read
    02:55:251 (3,1) - OKAY OKAY this is taking it too far the slider is basically completely covered by the previous one
  4. 01:50:939 (1,2) - double repeats are not recommended since again, people do not expect them generally. not to mention this is a normal difficulty and the slider is not long enough for people to realize the second repeat.

[Lamp]
  1. cuz lamps are cooler
  2. 00:34:064 (4) - uh maybe whistle
  3. 01:50:939 (1,2) - i think 3/2 repeat would work better here =w=
  4. 01:56:189 (4,1) - uh. idk bout this probably something to think about a bit. the thing is, if that part was completely silent during the antijump, it probably would've been fine. but it isnt.
  5. 02:04:251 (3) - consider nc here
  6. 02:34:439 - how bout drag the break to here q:
  7. 02:49:439 (2) - you could probably make this candy cane look better with some anchors
    02:52:439 (2) - ^
  8. 02:55:251 (4) - mm you can use a smooth slider here imo, there isnt really anything at 02:55:626 - although not too important
  9. 03:43:439 (1) - damn nice
  10. 03:48:501 - could add note :D
Topic Starter
Suimya
Thanks for modding you guys owo/

Fixed everything on it, on my diff <3
Little
From in-game request and also Christmas Queue :roll:

[Lanturn's Easy]
  1. 00:19:439 (1) - I think a cymbal sound (soft-hitfinish) would be suitable here.
  2. 02:04:251 (3) - New combo to match 01:02:751 (1)
  3. 02:34:439 - Probably makes no significant difference, but push the start of the break to here?
  4. 03:08:939 (1) - Add a finish to match the other similar parts.
[Santa's Normal]
  1. This difficulty is very fast relative to the spread of the other maps (Same DS as Hard, and almost same SV as Hard too), so it doesn't fit the difficulty spread of the set well, creating a really big difficulty gap between Easy and Normal in this set. Consider lowering the slider velocity and/or distance spacing.
  2. 01:59:939 (1) - This slider is overlapping with the HP bar quite significantly. I suggest moving it down a bit to avoid this.
  3. 01:00:689 (1,2) - Use 1.2x distance spacing here?
  4. 02:03:689 (7,1) - ^
    Great rhythm sense, just the map is a bit too hard.
[Panely's Hard]
  1. 00:21:126 (4) - New combo here to be consistent with other parts of the map.
  2. 00:41:001 (3,4) - Flow here is not smooth. Try to make the motion more round: http://puu.sh/db9Hu/6d9124b1d4.jpg
  3. 01:22:251 (3) - Maybe NC here.
  4. 01:28:251 (4) - Maybe NC here too. I don't know, because NC was used at 02:29:751 (1) but not 03:22:251 (4) so try to make it consistent?
  5. 02:29:751 (1,3) - Fix stack.
  6. 03:20:376 (7) - Better to keep this inside the grid area.
[Merry X'mas]
  1. 00:23:189 (5,6) - Maybe it will flow better this way: http://puu.sh/dbbhV/161d0a2345.jpg
  2. 00:49:439 (1,2) - I feel this is a bit awkward because of how close they are together. I suggest doing a different kind of pattern, maybe like this: http://puu.sh/dbbs8/9c22fba4d5.jpg
Topic Starter
Suimya
Thanks so much for your helpful mod Cloud fixed everything <3
BeatofIke
Short/Testplay mod for Sekai <3

[General]
  1. Nothing to point out other than the fact that both soft-hitnormal and soft-hitnormal2 are using the same sound. Anyways, I'm looking forward to the awesome Storyboard though <3
[Santa's Normal]
  1. 00:59:751 (2,1,2) - Inconsistent spacing between the respective notes. This shouldn't be hard to fix though.
  2. 03:04:251 (4,6) - I would suggest moving 6 somewhere else since it's overlapping with 4. However in this case this one is actually okay in this case since 4 fades out before the map reaches this note.
  3. 03:05:939 (1) - I would probably re-angle this slider so it doesn't overlap with 03:07:439 (2). here's what you could do:
[Merry X'mas]
  1. 01:31:439 (1,1,1,1) - Personally, I would remove these combos. Although, it seems that you done this intentionally since you have done it at 02:33:314 (1,1,1,1) as well lol. Therefore this is an optional suggestion. I wouls still remove the
  2. 02:17:939 (1) - I'd probably would reverse select this slider to give this pattern a more circular flow.
  3. 03:29:939 (1,2,3,4,5,6,7,8) - You could make a star pattern here. It would be cool owo
  4. 03:42:689 (4,5,6,7,8,9,10) - Maybe re-angle this stream so it blankets well with 03:42:314 (2).
Good Luck with this map and Happy Holidays <3
Topic Starter
Suimya
Thanks Ike for your mod <3

Fixed everything on my diff! =w=/
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