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Hatsuki Yura - Drivi'n greedy - Nhato Remix -

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Topic Starter
Kamio Misuzu
This beatmap was submitted using in-game submission on 2015年1月23日 at 13:44:49

Artist: Hatsuki Yura
Title: Drivi'n greedy - Nhato Remix -
Source: Touhou
Tags: c86 東方地霊殿 死体旅行 ~ Be of good cheer! ESQUARIA Xeno Blaze Kaenbyou Rin Corpse Voyage Subterranean Animism th11
BPM: 173
Filesize: 8991kb
Play Time: 05:12
Difficulties Available:
  1. Moon (4.82 stars, 1235 notes)
Download: Hatsuki Yura - Drivi'n greedy - Nhato Remix -
Information: Scores/Beatmap Listing
---------------
For app

Thanks for captin1's advice in BG and offset!
Irie Miyuki
居然还是1st post

加油111
Topic Starter
Kamio Misuzu

Irie Miyuki wrote:

居然还是1st post

加油111
233谢谢~
[CSGA]Ar3sgice
yurayura
Topic Starter
Kamio Misuzu

[CSGA]Ar3sgice wrote:

yurayura
Zweib
hi~看能不能送个sp支持一下

00:22:862 (1) - 这个滑条我总是出100,感觉3/4压的不太自然而且尾巴处没音,不如直接用1/2或者单circle?
00:52:602 (3) - 这里有个beat跟不跟?
01:00:579 (2,3,1) - 如果不是刻意的最好不要这样叠,因为stack leniency自动错开的关系这种觉得比较难看
02:25:637 (5,6,7,8,1,2,3) - 打完才听出这里音轨有些变化._.
03:24:596 (1,2,3,4,5) - 感觉前面的跳比较大,这里的1/4间距拉大点打起来会比较自然,circle全分开也没关系反而更好打的
04:49:221 (1,2,3,4,5) - ^
03:42:631 (1,2,3,4,1,2,3,4,1,2,3,4) - 这pattern来懒了。。。还不如stack呢,我觉得你摆阵可以但最好每个NC的地方跳一下,比如第二组的1234直接ctrl+g
03:49:220 (5,6) - 换成一个3/4的slider?
04:10:897 (1) - NC?
04:50:376 (2,3) - 不好读,全NC?或者避免overlap会好读些
04:45:059 (1,2,3,4,5,6) - 感觉不够刺激._.
04:25:463 (2) - 04:27:891 在这结束感觉更好

变sv处理的挺好,有些地方要是能用类毛毛虫式滑条指示下变速就更好了
Topic Starter
Kamio Misuzu

Zweib wrote:

hi~看能不能送个sp支持一下

00:22:862 (1) - 这个滑条我总是出100,感觉3/4压的不太自然而且尾巴处没音,不如直接用1/2或者单circle?
00:52:602 (3) - 这里有个beat跟不跟?
01:00:579 (2,3,1) - 如果不是刻意的最好不要这样叠,因为stack leniency自动错开的关系这种觉得比较难看 这里不改了。。感觉现在也可以(可能是我打习惯了)
02:25:637 (5,6,7,8,1,2,3) - 打完才听出这里音轨有些变化._.._.
03:24:596 (1,2,3,4,5) - 感觉前面的跳比较大,这里的1/4间距拉大点打起来会比较自然,circle全分开也没关系反而更好打的
04:49:221 (1,2,3,4,5) - ^
03:42:631 (1,2,3,4,1,2,3,4,1,2,3,4) - 这pattern来懒了。。。还不如stack呢,我觉得你摆阵可以但最好每个NC的地方跳一下,比如第二组的1234直接ctrl+g 这里确实是偷懒去的= =改了(不过貌似更难受了o.o...)
03:49:220 (5,6) - 换成一个3/4的slider? 不,这里想稍微快一点。
04:10:897 (1) - NC?
04:50:376 (2,3) - 不好读,全NC?或者避免overlap会好读些 打一遍应该就好了。。我把前面的1/3NC了,这里就保持原样
04:45:059 (1,2,3,4,5,6) - 感觉不够刺激._. ._.|||
04:25:463 (2) - 04:27:891 在这结束感觉更好 这里打算结尾把声音调到15%左右,感觉这样给后面那个slider稍微留点时间也好

变sv处理的挺好,有些地方要是能用类毛毛虫式滑条指示下变速就更好了
没提=fixed

竟然来摸了o.o...3Q!
[CSGA]Ar3sgice

Kamio Misuzu wrote:

没提=fixed
提了
Sellenite
[Marathon]
标题可以改些中二的名字
  1. 00:05:348 (1) - 看你都是anti jumap,一到这个就有点难读了,可能换成同一种梗比读图梗好一点。我建议叠在00:05:001 (8) - ,不过如果这么一干其他的位置也要动一下,如2取代1的位置
  2. 00:14:192 (4,5) - 都加whistle
  3. 00:16:966 (4,5) - 都加whistle
  4. 00:25:463 你这里是突然跟人声的,这里需要一个circle,打的时候都直接以为00:25:637 (1) - 是1/2了,谁知道是1/1,就是00:28:238 (2) - 这个
  5. 00:27:891 这里不加circle吗,你前面00:25:116 (1) - 也有这个,有违和感
  6. 00:29:278 (1) - 删去这个,跟重音跟着跟着就有个轻的了,打不好,全跟重音就好了
  7. 00:33:960 (1) - 加finish
  8. 00:45:059 (5) - NC,头加finish,来个分段节奏的提示
  9. 01:21:128 (4,5) - 说实话你这个,0.75反而不好玩呢,这打起来应该要加速的地方啊,刚好你前面有个0.75,这里变1.0吧
  10. 01:54:423 (1) - ctrl+g?刚好能一直旋转又能跳233
  11. 02:03:440 这里加个circle,你开始跟另一条轨了
  12. 02:22:862 (7) - 删去这个,直接重音压底然后anti jump比较好
  13. 02:26:504 (2,3,4) - 建议你叠起来,虽然看起来你想造成和前一个同一种梗,但你这个是比较难的,容易100
  14. 02:52:689 (4) - NC
  15. 03:42:978 (3) - 加normal sampleset,太虚了
  16. 03:43:671 (3) - 加normal sampleset
  17. 04:25:463 (2) - 尾部消音
  18. 04:28:064 (1) - 试试改成这样:1.5sv,滑条头clap改成whistle那个水滴声,尾巴消音,你看看效果好不好
  19. 04:44:972 我是觉得这里如果有个circle比较好,不过按你现在这样的摆法放不进下去。。。只是吐个槽
挺好玩的
Artavia
From My Modding Queue

General

  1. Whistle hitsound and are properly utilized, good.

Marathon

  1. 00:02:053 (7) - NC here
  2. 00:15:926 (1) - I suggest that to broaden the distance from the previous note.
    Short Hitsounds Modding
    1. 00:20:087 (1) - Add Whistle
    2. 00:20:781 (1) - ^
    3. 00:21:822 (2) - ^
    4. 00:22:168 (5) - ^
    5. 00:22:862 (2,1) - ^
    6. 00:24:249 (3) - Add Whistle and Finish
    7. 00:25:637 (1) - ^
    8. 00:27:024 (4) - Add Whistle
    9. 00:28:411 (3) - Add Whistle and Finish
    10. 00:31:706 (2) - Add Whistle
    11. 00:33:613 (2) - ^
    12. 00:34:307 (3) - ^
    13. 00:35:001 (3) - ^
    14. 00:36:388 (4,1) - ^
    15. 00:38:469 (8) - ^
    16. 00:39:163 (4) - ^
    17. 00:41:244 (2) - ^
    18. 00:42:631 (2) - ^
    19. 00:43:324 (3) - ^
    20. 00:43:671 (1,5) - ^
    21. 00:44:712 (4) - ^
    22. 00:46:099 (4) - Add Whistle at head part
    23. 00:46:793 (3) - Add Whistle
    24. 00:47:833 (1) - ^
    25. 00:48:700 (5) - Add Whistle at tail part
    26. 00:49:220 (7) - Add Whistle at head part
    27. 00:50:261 (4) - ^
    28. 00:50:608 (1) - Add Whistle and Finish at head part
    29. 00:51:995 (1) - Add Whistle at head part
    30. 00:53:035 (5) - Add Whistle
    31. 00:53:382 (1) - Add Whistle and Finish at head part
    32. 00:54:770 (1,4) - Add Whistle
    33. 00:56:157 (1) - Add Whistle and Finish at head part
    34. 00:56:850 (3) - Add Whistle at head part
    35. 00:58:238 (3,4) - Add Whistle
    36. 00:59:625 (3) - Add Whistle at head part
    37. 01:00:666 (3) - Add Whistle
    38. 01:01:012 (2) - ^
    39. 01:01:706 (1) - Add Whistle at tail part
    40. 01:02:400 (3) - Add Whistle
    41. 01:03:093 (5) - Add Whistle at head part
    42. 01:03:787 (1) - Add Whistle
    43. 01:04:134 (3) - Add Whistle at tail part
    44. 01:05:868 (1,3) - Add Whistle
    45. 01:06:561 (1) - Add Whistle at head part (only 01:06:561 timing)
    46. 01:07:255 (1) - Add Whistle at head part
    47. 01:08:642 (5) - ^
    48. 01:09:336 (9) - Add Whistle
    49. 01:10:030 (1) - Add Whistle at head part
    50. 01:11:070 (4) - ^
    51. 01:11:764 (7) - ^
    52. 01:12:804 (1) - ^
    53. 01:13:498 (4) - ^
    54. 01:14:192 (6) - Add Whistle
    55. 01:14:712 (8) - Add Whistle at tail part
    56. 01:15:579 (1) - Add Whistle at head part
    57. 01:16:272 (3) - ^
    58. 01:16:966 (6) - ^
  3. 00:45:059 (1) - Add Whistle at tail part and NC
  4. 00:46:966 (4,5,6) - stack. It is better flow
  5. 00:53:902 (2) - blanket
  6. 01:10:723 - Add circle. The rhythm is strange because there were no notes.
  7. 01:23:902 (2,3) - hmm... I think it is awkward timing.
  8. 01:56:504 (3) - NC here
  9. 01:59:105 (2,3) - Try *this
  10. 02:25:637 (1,2,3) - I think it is a little bad. 02:26:504 (2,3,4) - copy this~
  11. 02:29:105 (6) - Okay. It is not bad shape. but this overlaps with number 5 slider. Therefore, you should trim a little bit this slider.
  12. 03:01:012 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Try *this stream?
  13. 03:11:244 (2,3,4) - stack here. It is better shape
  14. 03:24:596 (1,2,3,4,5) - hmm? very strange flow.
  15. 03:50:261 (2) - NC here
  16. 03:58:931 (4) - Add clap?
  17. 04:25:463 (2) - If that a wing shaped wings as may be good, imo. For Example 1, For Example 2
  18. 04:49:220 (1,2,3,4,5) - same with 03:24:596
  19. 04:59:972 (4) - Move to x348 y128?
  20. 05:11:417 (5,6,7) - Perfectly stack, please.

So nice song and timing. shoot star. good luck.
Topic Starter
Kamio Misuzu

Sellenite wrote:

[Marathon]
标题可以改些中二的名字 233
  1. 00:05:348 (1) - 看你都是anti jumap,一到这个就有点难读了,可能换成同一种梗比读图梗好一点。我建议叠在00:05:001 (8) - ,不过如果这么一干其他的位置也要动一下,如2取代1的位置 这段我感觉很好,不太想改。
  2. 00:14:192 (4,5) - 都加whistle
  3. 00:16:966 (4,5) - 都加whistle
  4. 00:25:463 你这里是突然跟人声的,这里需要一个circle,打的时候都直接以为00:25:637 (1) - 是1/2了,谁知道是1/1,就是00:28:238 (2) - 这个
  5. 00:27:891 这里不加circle吗,你前面00:25:116 (1) - 也有这个,有违和感 上面那个改了一下,和这里保持一致了
  6. 00:29:278 (1) - 删去这个,跟重音跟着跟着就有个轻的了,打不好,全跟重音就好了 删了版面难看惹。。现在也还行
  7. 00:33:960 (1) - 加finish
  8. 00:45:059 (5) - NC,头加finish,来个分段节奏的提示
  9. 01:21:128 (4,5) - 说实话你这个,0.75反而不好玩呢,这打起来应该要加速的地方啊,刚好你前面有个0.75,这里变1.0吧 后面的那个改了1.0,前面的还是0.75
  10. 01:54:423 (1) - ctrl+g?刚好能一直旋转又能跳233 sorry,我不太喜欢这种flow
  11. 02:03:440 这里加个circle,你开始跟另一条轨了 这里感觉倒是加不加都可以,因为后面正好有个NC,从那里开始跟轨也ok
  12. 02:22:862 (7) - 删去这个,直接重音压底然后anti jump比较好 no
  13. 02:26:504 (2,3,4) - 建议你叠起来,虽然看起来你想造成和前一个同一种梗,但你这个是比较难的,容易100
  14. 02:52:689 (4) - NC
  15. 03:42:978 (3) - 加normal sampleset,太虚了
  16. 03:43:671 (3) - 加normal sampleset
  17. 04:25:463 (2) - 尾部消音
  18. 04:28:064 (1) - 试试改成这样:1.5sv,滑条头clap改成whistle那个水滴声,尾巴消音,你看看效果好不好 1.0就好,改水滴(?)了。
  19. 04:44:972 我是觉得这里如果有个circle比较好,不过按你现在这样的摆法放不进下去。。。只是吐个槽
挺好玩的
没提=fixed

thanks!

Artavia wrote:

From My Modding Queue

General

  1. Whistle hitsound and are properly utilized, good.

Marathon

  1. 00:02:053 (7) - NC here
  2. 00:15:926 (1) - I suggest that to broaden the distance from the previous note.
    Short Hitsounds Modding
    1. 00:20:087 (1) - Add Whistle
    2. 00:20:781 (1) - ^
    3. 00:21:822 (2) - ^
    4. 00:22:168 (5) - ^
    5. 00:22:862 (2,1) - ^
    6. 00:24:249 (3) - Add Whistle and Finish
    7. 00:25:637 (1) - ^
    8. 00:27:024 (4) - Add Whistle
    9. 00:28:411 (3) - Add Whistle and Finish
    10. 00:31:706 (2) - Add Whistle
    11. 00:33:613 (2) - ^
    12. 00:34:307 (3) - ^
    13. 00:35:001 (3) - ^
    14. 00:36:388 (4,1) - ^
    15. 00:38:469 (8) - ^
    16. 00:39:163 (4) - ^
    17. 00:41:244 (2) - ^
    18. 00:42:631 (2) - ^
    19. 00:43:324 (3) - ^
    20. 00:43:671 (1,5) - ^
    21. 00:44:712 (4) - ^
    22. 00:46:099 (4) - Add Whistle at head part
    23. 00:46:793 (3) - Add Whistle
    24. 00:47:833 (1) - ^
    25. 00:48:700 (5) - Add Whistle at tail part
    26. 00:49:220 (7) - Add Whistle at head part
    27. 00:50:261 (4) - ^
    28. 00:50:608 (1) - Add Whistle and Finish at head part
    29. 00:51:995 (1) - Add Whistle at head part
    30. 00:53:035 (5) - Add Whistle
    31. 00:53:382 (1) - Add Whistle and Finish at head part
    32. 00:54:770 (1,4) - Add Whistle
    33. 00:56:157 (1) - Add Whistle and Finish at head part
    34. 00:56:850 (3) - Add Whistle at head part
    35. 00:58:238 (3,4) - Add Whistle
    36. 00:59:625 (3) - Add Whistle at head part
    37. 01:00:666 (3) - Add Whistle
    38. 01:01:012 (2) - ^
    39. 01:01:706 (1) - Add Whistle at tail part
    40. 01:02:400 (3) - Add Whistle
    41. 01:03:093 (5) - Add Whistle at head part
    42. 01:03:787 (1) - Add Whistle
    43. 01:04:134 (3) - Add Whistle at tail part
    44. 01:05:868 (1,3) - Add Whistle
    45. 01:06:561 (1) - Add Whistle at head part (only 01:06:561 timing)
    46. 01:07:255 (1) - Add Whistle at head part
    47. 01:08:642 (5) - ^
    48. 01:09:336 (9) - Add Whistle
    49. 01:10:030 (1) - Add Whistle at head part
    50. 01:11:070 (4) - ^
    51. 01:11:764 (7) - ^
    52. 01:12:804 (1) - ^
    53. 01:13:498 (4) - ^
    54. 01:14:192 (6) - Add Whistle
    55. 01:14:712 (8) - Add Whistle at tail part
    56. 01:15:579 (1) - Add Whistle at head part
    57. 01:16:272 (3) - ^
    58. 01:16:966 (6) - ^
  3. 00:45:059 (1) - Add Whistle at tail part and NC added a finish here and added NC next part
  4. 00:46:966 (4,5,6) - stack. It is better flow sorry, i think it's fine for me
  5. 00:53:902 (2) - blanket no, i prefer this
  6. 01:10:723 - Add circle. The rhythm is strange because there were no notes.
  7. 01:23:902 (2,3) - hmm... I think it is awkward timing. Orz I used many patterns like this
  8. 01:56:504 (3) - NC here
  9. 01:59:105 (2,3) - Try *this
  10. 02:25:637 (1,2,3) - I think it is a little bad. 02:26:504 (2,3,4) - copy this~
  11. 02:29:105 (6) - Okay. It is not bad shape. but this overlaps with number 5 slider. Therefore, you should trim a little bit this slider. yes, maybe you are right, but i don't have any good ideas about this =-=...
  12. 03:01:012 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Try *this stream? no, sorry...
  13. 03:11:244 (2,3,4) - stack here. It is better shape I tried to stack here but i found it's not suit for 03:11:764 (5) -
  14. 03:24:596 (1,2,3,4,5) - hmm? very strange flow. but i like this, sorry
  15. 03:50:261 (2) - NC here
  16. 03:58:931 (4) - Add clap?
  17. 04:25:463 (2) - If that a wing shaped wings as may be good, imo. For Example 1, For Example 2
  18. 04:49:220 (1,2,3,4,5) - same with 03:24:596
  19. 04:59:972 (4) - Move to x348 y128? no
  20. 05:11:417 (5,6,7) - Perfectly stack, please. haha, good job

So nice song and timing. shoot star. good luck.
fixed suggestions about NC and some hitsound, and sorry for fixed a little pattern suggestions.

thank you for modding and star!
Momovely
hi~ M4M

[General]

offset -5? I think so



[Marathon]

00:02:746 (3,4) - の音取りを  00:08:296 (9,10,11) -  と同じにするのはどうでしょうか? 後ろの音がまったく同じなので揃えてあげると一貫性があっていいかなって思いました。

00:07:602 (1) -  nc?

00:10:203 - ここから1/2スライダーの方が音にあってて 叩きやすくないですか?



00:22:168 (5) -  add whistle

00:28:064 (1) - ^

00:28:411 (3) - ^ end

00:33:613 (2) - ^

00:54:943 (3,5) - ^ whistel あったほうがリズム取りやすくて叩きやすいと思います ;)

00:55:637 (1,2,3) -  ^

01:06:041 (3,5) - ^

01:06:561 (1) - ^ head and end

01:06:908 (2,3) - ^

01:28:238 (3,5,3) - ^

01:52:515 (3,4,5) - ^ slider's head

01:53:209 (2,3) - ^

02:07:602 (4,5,6,7) - ^

02:08:816 (3) - on end

02:09:856 (7,9,2,4,6) - ^

02:11:417 (2,2,3,6,7,8,9,3,1,2,4,3,5,2,4,1,2) - ^

02:20:955 (4) - 単発2つにかえるのはどうでしょうか? ここから電子音の音が強いので変えてもいいかなって思いました

02:21:475 (1,2,3,4) -  add whistle

02:24:943 (1,3) - ^ slider's end

02:25:637 (1) - ^ head and end

02:25:983 (3,4) - ^

02:26:677 (4) - ^ head

02:27:024 (5,6) - ^ slider's  head

02:28:411 (3,4) - ^

02:32:053 (2) - ^ head

02:32:573 (3,4,5,6) - ^

02:33:267 (1) - ^  end

02:33:960 (3) - ^  head

02:34:481 (4) - ^

02:34:654 (5) - ^  end

02:35:348 (7) - ^ head and end

03:14:018 (1,2,3,4,5) - ^ slider's head

03:30:666 (4,5,6,7,1) - こっちの方がプレイしやすくないですか?


03:51:475 (2,4) -  add whistle

03:53:902 (2,5,6) - ^

03:57:024 (2,4,7) - ^

03:58:411 (3) - ^head

03:59:452 (3,5,6,7) - ^

04:02:573 (2,4,7) - ^

04:05:001 (2,5) - ^

04:05:521 (6) - ^ head

04:08:122 (2,4) - ^ slider's head

04:08:122 (2,4) - ^

04:15:926 (1) - ^  end

04:16:446 (4,5) - ^ slider's head

04:19:220 (2,4) - ^

04:21:648 (3,2) - ^

04:38:642 (4,6,2,1,3) - ^

good map!

ヒットサウンドだけ気になる箇所が多かったです :o

電子音 キーボード ピアノ 等の音にwhistleをつけてplayする側が叩きやすいようにしてあげるといいかなって思いました!

考えがあって意図的にwhistleをつけてないなら ごめんね :(
Winnie
Just here to tell you that a friend of my named Midge will come and evaluate/mod your beatmap for me. Unexperienced with the wubwub but your request will be taken from our queue. Hope you have a wonderful day :) :) :)
Midge
Kocari sent me. Neat map.

[Marathon]

Check your AiMod, you have some unsnapped notes. Also disable widescreen support since you don't have a storyboard.
Also, since this is going for app, you could use a fancy diff name. Or not. Up to you,

00:37:429 (3) - ctrl+g?
00:41:504 (3) - move to around x:276 y:188 (makes it easier to read)
00:56:677 (2,3) - swap these: http://puu.sh/d7nIW/0794aaca9a.jpg
01:00:839 (1) - don't stack, tends to look like a triple. if you wanna keep it on top of each other, move it down a little: http://puu.sh/d7nLD/d5902592d2.jpg
01:03:093 (5,6) - very, very confusing. move inherting timing point to 01:03:093. it doesn't look like an elongated slider, which can cause people to let go before the slider is finished.
01:07:775 (2,3) - swap
01:11:677 (6) - same as 00:41:504 (3) -
01:15:579 (12,1) - swap (follows vocals better)
01:20:608 (1) - move down a little (same as 01:00:839)
01:23:902 (2) - don't have this be an elongated slider. since 3 is stacked on 4, it could cause the player to release early again. (you could stack 3 under the tail instead)
01:32:226 (4,5) - not a good idea either T~T (i'll stop pointing these out)
01:36:735 (2,3) - don't stack
02:32:053 (2,4) - no blanket?
02:35:868 - note here (to keep consistent)
03:13:151 (4,5) - swap
03:15:926 (5,6) - id recommend this pattern: http://puu.sh/d7o9B/9363106981.jpg (the slider goes right over the melody which isn't good ;n;)
03:18:700 (4) - ^
03:24:596 (1,2,3,4,5) - i can't hit these T~T but w/e
04:38:902 (1,2,3,1,2,3,4) - i like this stream, but move this down a bit so the player can see it http://puu.sh/d7ooM/bd754c1d2e.jpg (rotate 4,5,6 too)
04:50:376 (1,1,1) - hard to sightread, maybe use a 1/3 slider instead?

I don't like elongated sliders, but there are 2 exceptions: double bpm maps, and stuff like this 04:00:666 (5,6) -
It's not confusing in that instance because the next note/slider is underneath the elongated slider, so players are kind of expecting to hold it down longer.

Good map o/
KaedekaShizuru
[General]
没必要把难度名定为Marathon吧 写一个自己喜欢的就好
第一段KIAI的note感觉像在绕圈

00:28:411 (3) - CTRL+G
01:43:671 (2) - NC
01:46:446 (2) - ↑
03:22:342 (2) - ↑
03:23:209 (5) - ↑
04:31:533 (2) - ↑
04:28:758 (2) - ↑
04:34:134 (3) - ↑
04:39:856 (2) - ↑
……………………
还有很多地方的slider变速可能需要NC
01:57:891 - 建议不要漏掉这个音
03:13:151 (4,5) - 分别CTRL+G
03:21:301 (6) - 在03:21:475拆分,03:21:561放一个circle
03:39:509 (4) - 换成slider到03:39:683
03:40:897 (4) - 同上
04:28:411 - 没有必要KIAI了
最后可以放个spin

00:09:509 (4) - 删whistle
00:14:365 (5) - ↑
00:17:139 (5) - ↑
00:25:290 (1) - whistle
00:28:064 (1) - ↑
00:28:064 (1) - ↑
01:56:850 (4) - ↑
01:59:625 (4) - ↑
02:02:226 (1) - ↑
02:04:481 (2) - ↑
02:07:255 (1,6) - ↑
卧槽我快疯了 24whistle注意 音效大段空白只有clap
Topic Starter
Kamio Misuzu
@Momovely: offsetはこれからBATに確認してみます、今は保留でね。whistleのほうもいろいろ参考になって、すごく助かりました、ありがとうございます!

@Midge: checked aimod and fixed a little pattern mistakes, your suggestions are great, but they are not fit for my mapping style, sorry.And
thank you for modding!

@KaedekaShizuru: 关于变速滑条我只在必要的提醒部分改了,很多地方虽然是变速但是完全不会影响到读图,加了NC反而会觉得比较乱,就不改了。whistle参考了Momovely的建议,加了不少。24的下法只是一种啦,听着还行就可以了。其余建议改了一丁点。主要还是觉得有些地方换了节奏不太好排列了。谢谢mod!

update
lkx_Shore

General

  1. 还需要666ms的前置时间才凑够两秒准备时间。
  2. 没有SB可以去掉宽屏支持。

Marathon

  1. 00:02:053 (1,3) - 像这种overmap我就不是很推荐,这个歌曲前奏是属于比较静的部分,滑条尾叠滑条头这样的梗显然比现在要更好。
  2. 00:05:521 (2) - 同上。
  3. 00:14:192 (4) - 间距太大了吧,就算在Kiaitime里你也没用这么大的间距,为什么要在这么静的部分里用大大(巨)跳呢。
  4. 00:48:007 (2,5) - 这里不适合红线滑条...
  5. 00:56:850 (3) - 这个滑条头跟的是什么音?....你这样下节奏也会使得这个00:57:371 (4) - note很多余,我觉得直接在00:56:677 - 起1/1滑条更好。
  6. 01:07:255 (1,3) - 同上..
  7. 01:13:151 (2) - 多余,直接用1/1就好。
  8. 01:18:353 (1) - Kiaitime你用了减速滑条...但整体间距控制甚至比前面部分更小了...至少弄大整体间距吧?
  9. 01:42:457 (1) - 移动到 x364 y352 ?然后把01:42:945 - 的音和01:42:945 - 这一小段连打补上?连打间距可以大点体现鼓声的重力感。
  10. 01:47:313 (1,2,3,4) - 和01:44:538 (1,2) - 保持一致,这种换节奏最好是重复一次再换。
  11. 01:49:741 (5) - 为什么不用类似这样的多点滑条来表达电音?..
  12. 01:51:648 (1) - 恩......
  13. 02:11:417 (2,3,4) - 感觉这段节奏是在偷懒...
  14. 02:16:619 (3,4,5) - 和之前说的一样..
  15. 03:06:908 (2) - 换成加速滑条更加合适。
  16. 03:07:602 (4) - 这个滑条是在跟啥...
  17. 03:09:509 (3) - 这样加还不如切normal只加滑条身体的whistle..
  18. 03:15:579 (3) - Jump?
  19. 03:27:175 - 去掉?适当停顿才会有美感,后面类似这种overmap就不提了。
  20. 03:42:631 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 全部加normal低音,但要小音量,像03:43:498 (2,3) - 这种要强调的用大音量。
  21. 04:25:463 (2) - 恩...slidertick真是瞬间出戏...
  22. 04:31:533 (2) - 用加速滑条或者正常速度的滑条。
  23. 04:32:226 (4) - 同上。

Others

可能是先入为主的原因吧...这bg和这选曲我第一个想到了反震大爷。
你可以找反震看看这图,他应该会有兴趣给你摸。
Goodluck.
Topic Starter
Kamio Misuzu
lkx

General

  1. 还需要666ms的前置时间才凑够两秒准备时间。好的
  2. 没有SB可以去掉宽屏支持。好的

Marathon

  1. 00:02:053 (1,3) - 像这种overmap我就不是很推荐,这个歌曲前奏是属于比较静的部分,滑条尾叠滑条头这样的梗显然比现在要更好。这部分我感觉打着很舒服啊,不太想改
  2. 00:05:521 (2) - 同上。同上
  3. 00:14:192 (4) - 间距太大了吧,就算在Kiaitime里你也没用这么大的间距,为什么要在这么静的部分里用大大(巨)跳呢。改成中(?)跳了
  4. 00:48:007 (2,5) - 这里不适合红线滑条... 这里有点故意的成分在里面。我刚开始做的时候也是觉得白线slider更合适,不过有时候用红线slider带一点违和感反而也不错。就不改了
  5. 00:56:850 (3) - 这个滑条头跟的是什么音?....你这样下节奏也会使得这个00:57:371 (4) - note很多余,我觉得直接在00:56:677 - 起1/1滑条更好。这里和接下来的00:58:931 (1,2,3,4) - 这部分也基本是一个节奏,改成1/1的话需要调整slider速度,不然有点长,这样反而会比较违和
  6. 01:07:255 (1,3) - 同上..
  7. 01:13:151 (2) - 多余,直接用1/1就好。想想确实是。。不过还是slider的问题,换sv感觉手感不好了,现在也还行,就这样吧
  8. 01:18:353 (1) - Kiaitime你用了减速滑条...但整体间距控制甚至比前面部分更小了...至少弄大整体间距吧?
  9. 01:42:457 (1) - 移动到 x364 y352 ?然后把01:42:945 - 的音和01:42:945 - 这一小段连打补上?连打间距可以大点体现鼓声的重力感。
  10. 01:47:313 (1,2,3,4) - 和01:44:538 (1,2) - 保持一致,这种换节奏最好是重复一次再换。不,这两个地方节奏不一样,音效的方式也不一样。改了以后和后面的三连对应起来很别扭。
  11. 01:49:741 (5) - 为什么不用类似这样的多点滑条来表达电音?..
  12. 01:51:648 (1) - 恩......
  13. 02:11:417 (2,3,4) - 感觉这段节奏是在偷懒... 没有啊Orz,做的时候随手就这样了。
  14. 02:16:619 (3,4,5) - 和之前说的一样..
  15. 03:06:908 (2) - 换成加速滑条更加合适。怎么说呢,我这一段都是快+慢+快这种的。想试试那种节奏感。
  16. 03:07:602 (4) - 这个滑条是在跟啥... 其实我也不知道。。确实节奏适合拆开,不知道怎么改。。
  17. 03:09:509 (3) - 这样加还不如切normal只加滑条身体的whistle..没懂这个。。不过我确实不会用哨子,只是觉得不好加别的音效才塞进去的
  18. 03:15:579 (3) - Jump?
  19. 03:27:175 - 去掉?适当停顿才会有美感,后面类似这种overmap就不提了。?...复制错了吧。这里没有物件诶
  20. 03:42:631 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 全部加normal低音,但要小音量,像03:43:498 (2,3) - 这种要强调的用大音量。嗯,你说的对,一开始我也有这个打算,改惹
  21. 04:25:463 (2) - 恩...slidertick真是瞬间出戏... 你不说我还没注意这玩意儿,改了。。
  22. 04:31:533 (2) - 用加速滑条或者正常速度的滑条。不,sv问题。
  23. 04:32:226 (4) - 同上。

谢谢摸图!
Giralda
Hello Misuzuさん

[General]
Tags
+ Kaenbyou Rin to tags, as the original piece is her theme.
+ Corpse Voyage, as it is the direct english translation to 死体旅行
+ Subterranean Animism, as it is the direct english translation to 地霊殿
+ th11, since the original song came from Touhou 11

[Moon]
  1. 00:02:226 (2,4) - Can't tell if it's intentional, but there seems to be small overlap here that's visible for only a split second during gameplay. Not a big deal, but moving 00:02:920 (4) away from the slider body would make that look cleaner.
  2. 01:00:579 (2,3,1) - This is going to be difficult and unexpected for HDHR players since the double + anti are both hiding under the slider end, making it extremely confusing. Maybe avoid the anti for 01:00:839 (1) and place it away from the double? A spot like x:79|y:209 would still fit the beat in the music with a jump to 01:01:012 (2,3,4). http://puu.sh/diwuq/f456cde6b0.jpg
  3. 01:05:868 (1,2,3,4,5) - Kinda nazi, but if I were you, I would curve this stream better, just enough so that it would blanket 01:06:908 (2) for some nice aesthetics. Here is a really rough example: http://puu.sh/dixGK/cc8051d0f1.jpg
  4. 01:06:561 (1) - The direction of the slider with the repeat plays kind of jagged and doesn't flow too well for me personally. If I were you, I would tilt the slider down so that the end bends downwards, allowing the player to bounce back up, like this: http://puu.sh/dixgs/fa80d591cb.jpg I used x:457|y:377 for the kicker slider node.
  5. 01:31:533 - This green line is the same as 01:30:839, so I would remove it since 01:30:839 already serves that purpose.
  6. 01:34:481 - Remove green line for the same above reason.
  7. 01:46:446 (2) - Add a new combo here for SV change would be nice.
  8. 01:49:741 (5) - Same as above, new combo for SV change.
  9. 03:15:926 (5) - Midge mentioned this too, and I think you should address this since the slider skips through the melody at 03:16:099. I would strongly suggest you follow what you did at 01:44:365 (4,1,2,3,4) as an example of following the correct rhythm.
  10. 03:24:596 (1,2,3,4,5) & 04:49:220 (1,2,3,4,5) - :cry:
Good luck Misuzu ♥
Topic Starter
Kamio Misuzu

Giralda wrote:

Hello Misuzuさん

[General]
Tags
+ Kaenbyou Rin to tags, as the original piece is her theme.
+ Corpse Voyage, as it is the direct english translation to 死体旅行
+ Subterranean Animism, as it is the direct english translation to 地霊殿
+ th11, since the original song came from Touhou 11
OK!
[Moon]
  1. 00:02:226 (2,4) - Can't tell if it's intentional, but there seems to be small overlap here that's visible for only a split second during gameplay. Not a big deal, but moving 00:02:920 (4) away from the slider body would make that look cleaner. sorry, i just want to make these 00:02:053 (1,2,3,4) - as the same distance, so keep
  2. 01:00:579 (2,3,1) - This is going to be difficult and unexpected for HDHR players since the double + anti are both hiding under the slider end, making it extremely confusing. Maybe avoid the anti for 01:00:839 (1) and place it away from the double? A spot like x:79|y:209 would still fit the beat in the music with a jump to 01:01:012 (2,3,4). http://puu.sh/diwuq/f456cde6b0.jpg OK!
  3. 01:05:868 (1,2,3,4,5) - Kinda nazi, but if I were you, I would curve this stream better, just enough so that it would blanket 01:06:908 (2) for some nice aesthetics. Here is a really rough example: http://puu.sh/dixGK/cc8051d0f1.jpg done
  4. 01:06:561 (1) - The direction of the slider with the repeat plays kind of jagged and doesn't flow too well for me personally. If I were you, I would tilt the slider down so that the end bends downwards, allowing the player to bounce back up, like this: http://puu.sh/dixgs/fa80d591cb.jpg I used x:457|y:377 for the kicker slider node. changed into another design
  5. 01:31:533 - This green line is the same as 01:30:839, so I would remove it since 01:30:839 already serves that purpose. ok
  6. 01:34:481 - Remove green line for the same above reason. ok(why did i add these green line;w;)
  7. 01:46:446 (2) - Add a new combo here for SV change would be nice. I think it's unnecessary because i didn't add NC at01:43:671 (2) - too
  8. 01:49:741 (5) - Same as above, new combo for SV change.
  9. 03:15:926 (5) - Midge mentioned this too, and I think you should address this since the slider skips through the melody at 03:16:099. I would strongly suggest you follow what you did at 01:44:365 (4,1,2,3,4) as an example of following the correct rhythm. considering...maybe change this soon
  10. 03:24:596 (1,2,3,4,5) & 04:49:220 (1,2,3,4,5) - :cry: ;w;
Good luck Misuzu ♥
thank you Giralda~
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