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Grant Bowtie - Cloud Nine

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Topic Starter
just click
This beatmap was submitted using in-game submission on Sunday, November 22, 2015 at 12:38:07 PM

Artist: Grant Bowtie
Title: Cloud Nine
Tags: electronic futurebass monstercat
BPM: 160
Filesize: 5121kb
Play Time: 03:30
Difficulties Available:
  1. Easy (1.44 stars, 180 notes)
  2. Extra (5.48 stars, 778 notes)
  3. Hard (3.39 stars, 481 notes)
  4. Insane (4.47 stars, 686 notes)
  5. Normal (1.96 stars, 244 notes)
Download: Grant Bowtie - Cloud Nine
Information: Scores/Beatmap Listing
---------------


It's back.

XzCraftP
my favorite track on monstercat <3
But the extra diff. seens to be a little bit out of sync, It would be better if you fixed some note ;)
i want to make a diff. too to help youxD

*also sorry for bad English*
Topic Starter
just click

XzCraftP wrote:

my favorite track on monstercat <3
But the extra diff. seens to be a little bit out of sync, It would be better if you fixed some note ;)
i want to make a diff. too to help youxD

*also sorry for bad English*
I'm planning on fixing a lot in that beatmap since some parts don't flow that well. Nonetheless, thank you for your feedback! Will update it possibly tomorrow with some minor fixes and revamp it a little bit.
XzCraftP
This is my difficult: https://www.dropbox.com/sh/pcmkgpsrszq3n79/AAAUttxy-Msllk4egLbrMOLfa?dl=1
(Extract the zip files and put'em into this song's folder)
I think this difficult belongs to "Insane", idk :P
Hope you'll like it and I'll keep making it, i think :D
Topic Starter
just click

XzCraftP wrote:

This is my difficult: https://www.dropbox.com/sh/pcmkgpsrszq3n79/AAAUttxy-Msllk4egLbrMOLfa?dl=1
(Extract the zip files and put'em into this song's folder)
I think this difficult belongs to "Insane", idk :P
Hope you'll like it and I'll keep making it, i think :D
Cool! I didn't expect anyone to make a difficulty for this song! You should have informed me first though because I was planning on making all the difficulties myself. If I like your map, then I may use it. However, I would still prefer to make everything by myself, so I'm sorry if it turns out I don't use your map!
XzCraftP

Breezy wrote:

XzCraftP wrote:

This is my difficult: https://www.dropbox.com/sh/pcmkgpsrszq3n79/AAAUttxy-Msllk4egLbrMOLfa?dl=1
(Extract the zip files and put'em into this song's folder)
I think this difficult belongs to "Insane", idk :P
Hope you'll like it and I'll keep making it, i think :D
Cool! I didn't expect anyone to make a difficulty for this song! You should have informed me first though because I was planning on making all the difficulties myself. If I like your map, then I may use it. However, I would still prefer to make everything by myself, so I'm sorry if it turns out I don't use your map!
aww :3
but that's ok, I don't mind if you don't using it
Also keep up good work! :D
VINXIS
this needs 2 get ranked
EDIT: Make sure ur Insane is 8.5 AR cuz 160 bpm pls w/e the extra is beautiful anyway
VINXIS
decided to mod LOL sorry if it's horribl
Extra
Good, diff,, the jumps are really nice ily
no custom colours? (I mean idc lol since i use my own skin/colours for every map but yea)
00:12:883 (2,3,4) - too far apart rip wtf nvm editor is a shi t
00:42:883 - add circle? (also at 00:44:383, 00:45:883, 00:47:383, 00:48:883, 00:50:383, 00:51:883 )
01:40:070 (1,2,3) - stack on slider?
01:46:164 (6,7) - change to slider?
02:15:133 (1,2,3,4,5,6) - new airman kek (idk i just never had a liking for jumps diagonally across the screen mayb cuz im a n00b osucker)
02:32:758 (1,2) - put NC on the circle instead of the slider?
03:06:133 - this time to the break sounded messy so i tried playing it (not on editor, so i went through the whole map to get to that part LMAO) and it was the hardest part 2 play in the map (not that it's a bad thing but if you'd change most of it that'd be cool ayyy)
03:05:008 (1) - make the slider end at 03:05:945?
03:06:133 (1) - move this to 03:06:133 and put it somewhere around x:336 y:32?
03:18:133 (8) - NC (LMAO)
Topic Starter
just click

VINXIS wrote:

decided to mod LOL sorry if it's horribl
Extra
Good, diff,, the jumps are really nice ily
no custom colours? (I mean idc lol since i use my own skin/colours for every map but yea)
00:12:883 (2,3,4) - too far apart rip wtf nvm editor is a shi t
00:42:883 - add circle? (also at 00:44:383 00:45:883 00:47:383 00:48:883 00:50:383 00:51:883 )
01:40:070 (1,2,3) - stack on slider?
01:46:164 (6,7) - change to slider?
02:15:133 (1,2,3,4,5,6) - new airman kek (idk i just never had a liking for jumps diagonally across the screen mayb cuz im a n00b osucker)
02:32:758 (1,2) - put NC on the circle instead of the slider?
03:06:133 - this time to the break sounded messy so i tried playing it (not on editor, so i went through the whole map to get to that part LMAO) and it was the hardest part 2 play in the map (not that it's a bad thing but if you'd change most of it that'd be cool ayyy)
03:05:008 (1) - make the slider end at 03:05:945?
03:06:133 (1) - move this to 03:06:133 and put it somewhere around x:336 y:32?
03:18:133 (8) - NC (LMAO)

All mods are appreciated! Thank you and I will take note of your mod!
-Mo-
Hey, M4M in response to modding my map. Expert difficulties are generally outside of my skill level, so I apologise that the mod won't be as high quality as I would like it to be because of that.

General
- Remember to set a preview point for your song.
- Consider using Custom Combo Colours.
- Consider using the Create Polygon Circles (Ctrl+Shift+D) feature (CPC). It's a nice tool to help you create perfect shapes with circles. Just remember that it only spawns circles in like a template; you can move, rotate and shift the timing of the circles after.
- I personally don't like how circles seems to be placed randomly for jumps. Try and place them in some sort of pattern if you can; it'll make the map look neater. Using shapes from CPC is a great way to do this.
- It feels like you used Kiai time way too much. Consider reducing it.
. - 00:41:495 - This Kiai should be removed in my opinion.
. - 01:13:164 - I don't think it's suitable for Kiai time to start here.
. - 02:18:039 - If you want Kiai time here, then make it start on the downbeat rather than the blue tick.
- Remember to check AIMod (Ctrl+Shift+A)
. - 01:13:306 (1) - Object isn't snapped.
. - 01:41:383 (6) - Object end isn't snapped.
. - 02:25:632 (6) - Object end isn't snapped.

Extra
- 00:07:445 (7,2) - Don't make these overlap for better readability.
- 00:11:008 (1,2,3,4,5) - I would try and make some sort of regular shape out of this rather than pacing notes at random. There's potential for a decent diamond shape between 1,2,3,5, perhaps do something with that?
- 00:12:133 (6) - New combo here, and remove the one at 00:12:695 (1).
- 00:29:008 (1,2,3,4,5) - Make a regular pentagon shape here. Play around with the CPC feature.
- 01:29:664 (4) - Avoid having this slider on a blue tick if possible, just so it's less awkward to play.
- 01:32:383 (9,10) - The music doesn't really suggest an extensive jump like this one; tone it down.
- 01:32:945 (1,2,3) - Create a more regular triangle (CPC).
- 01:34:258 (8) - New combo perhaps since you have a change in Slider Velocity (SV)?
- 01:37:258 (5) - Same as above.
- 01:42:508 (1,2) - Why not make these the same shape?
- 01:44:945 (1,5) - Stack these.
- 01:50:383 (1,2,3) - Make a more regular triangle (CPC).
- 01:51:508 (1,2,3) - Same as above.
- 01:54:533 - Place a note here; there is music here, and ending a stream on a blue note like that doesn't feel right.
- 02:06:133 (1) to 02:16:445 (6) - Use regular triangles rather than roughly placed ones. If the size desired is too large for CPC to generate, pay attention to the distance between the circles instead.
- 02:16:445 (6) - Remove the whistle; it sounds out of place.
- 02:17:383 (1,4,5) - Could make a regular triangle from these (CPC).
- 02:19:633 (1,4,5) - Same as above.
- 02:20:383 (1,2,3) - Same as above.
- 02:21:882 (1,4,5) - Same as above.
- 02:23:382 (1,2,3) - Same as above.
- 02:24:882 (1,4,5) - Same as above.
- 02:27:132 (1,4,5) - Same as above.
- 02:28:258 (4,5,6) - Same as above.
- 02:30:320 (3,4,5) - Same as above.
- 02:36:507 (4,5,6) - Alright, I'll stop pointing these out now, but consider it will you not?
- 03:06:601 (4,5) - This is poor polarity.

Good luck :)
Topic Starter
just click

-Mo- wrote:

Hey, M4M in response to modding my map. Expert difficulties are generally outside of my skill level, so I apologise that the mod won't be as high quality as I would like it to be because of that.

General
- Remember to set a preview point for your song. I always forget, but added one. :D
- Consider using Custom Combo Colours.I might use them once all the difficulties are finished.
- Consider using the Create Polygon Circles (Ctrl+Shift+D) feature (CPC). It's a nice tool to help you create perfect shapes with circles. Just remember that it only spawns circles in like a template; you can move, rotate and shift the timing of the circles after. Will try.
- I personally don't like how circles seems to be placed randomly for jumps. Try and place them in some sort of pattern if you can; it'll make the map look neater. Using shapes from CPC is a great way to do this.The map is made to be really jumpy, but I will consider removing some jumps and coming up with some pattern.
- It feels like you used Kiai time way too much. Consider reducing it. I'll try to figure out ways to reduce the Kiai. I kind of noticed there was too much Kiai.
. - 00:41:495 - This Kiai should be removed in my opinion. Removed.
. - 01:13:164 - I don't think it's suitable for Kiai time to start here. Never noticed that, removed the Kiai there also.
. - 02:18:039 - If you want Kiai time here, then make it start on the downbeat rather than the blue tick. Changed.
- Remember to check AIMod (Ctrl+Shift+A)
. - 01:13:306 (1) - Object isn't snapped. Fixed
. - 01:41:383 (6) - Object end isn't snapped. Fixed
. - 02:25:632 (6) - Object end isn't snapped. Fixed

Extra
- 00:07:445 (7,2) - Don't make these overlap for better readability. Changed
- 00:11:008 (1,2,3,4,5) - I would try and make some sort of regular shape out of this rather than pacing notes at random. There's potential for a decent diamond shape between 1,2,3,5, perhaps do something with that? Made a shape as suggested.
- 00:12:133 (6) - New combo here, and remove the one at 00:12:695 (1). Done
- 00:29:008 (1,2,3,4,5) - Make a regular pentagon shape here. Play around with the CPC feature. Pentagons feel weird playing this map, but I did change it so that it doesn't seem random.
- 01:29:664 (4) - Avoid having this slider on a blue tick if possible, just so it's less awkward to play. Changed
- 01:32:383 (9,10) - The music doesn't really suggest an extensive jump like this one; tone it down. Changed
- 01:32:945 (1,2,3) - Create a more regular triangle (CPC). I'd rather keep it like this.
- 01:34:258 (8) - New combo perhaps since you have a change in Slider Velocity (SV)? Changed
- 01:37:258 (5) - Same as above. Doesn't feel necessary to start a new combo here in my opinion.
- 01:42:508 (1,2) - Why not make these the same shape? I try to make it a little more unique and not the same, but I did change the placement of it a little.
- 01:44:945 (1,5) - Stack these. I don't really understand the need to stack these, so I didn't change this.
- 01:50:383 (1,2,3) - Make a more regular triangle (CPC). Once again with the more unique types of polygons, I prefer to leave it like this.
- 01:51:508 (1,2,3) - Same as above. Same reason as above.
- 01:54:533 - Place a note here; there is music here, and ending a stream on a blue note like that doesn't feel right. I don't understand why a note needs to go there, so I didn't add it there. I did however make the stream not end on a blue note.
- 02:06:133 (1) to 02:16:445 (6) - Use regular triangles rather than roughly placed ones. If the size desired is too large for CPC to generate, pay attention to the distance between the circles instead. Prefer to leave it like this. I had regular triangles at first, but it looked too bland so I made it more different.
- 02:16:445 (6) - Remove the whistle; it sounds out of place. Fixed
- 02:17:383 (1,4,5) - Could make a regular triangle from these (CPC). Made it just a little more like a triangle, but not like a triangle. :P
- 02:19:633 (1,4,5) - Same as above. ^
- 02:20:383 (1,2,3) - Same as above. ^
- 02:21:882 (1,4,5) - Same as above. ^
- 02:23:382 (1,2,3) - Same as above. ^
- 02:24:882 (1,4,5) - Same as above. ^
- 02:27:132 (1,4,5) - Same as above. ^
- 02:28:258 (4,5,6) - Same as above. ^
- 02:30:320 (3,4,5) - Same as above. ^
- 02:36:507 (4,5,6) - Alright, I'll stop pointing these out now, but consider it will you not? Still kept to the irregular triangles. Looks too bland for me.
- 03:06:601 (4,5) - This is poor polarity. That video helped and I understood what you meant. Fixed this as well. Were you only applying the bad polarity to those 2 notes or this whole part of the song?

Good luck :)
Thank you for the mod! It was helpful! Changed what I felt was necessary. :P
h y d r a
Such a fun map, just keeps getting better each update :D
VINXIS

H Y D R A wrote:

Such a fun map, just keeps getting better each update :D
Topic Starter
just click

H Y D R A wrote:

Such a fun map, just keeps getting better each update :D
Thank you, I appreciate that you like it! Currently working on the Insane right now!
Ultima Fox
Hello, it me ;)
Heres my mod (by the way i love this song)

General

SPOILER
Try to make your combo colors noticably different colors, you have 2 reds

Insane

SPOILER
00:09:133 (7) - New Combo
00:10:070 (1) - Take off new combo
00:14:945 (1) - ^
00:15:133 (2) - New Combo
00:18:133 (7) - Start The Combo here
00:21:133 (7) - ^
00:27:133 (6) - ^
01:00:133 (6) - ^
01:20:008 (8,9,10) - Try to make this stream go down instead of up to keep the "flow" of the map
02:18:133 (5) - New Combo
02:28:633 (8) - Make this slider do something like this

02:30:133 (6,6) - Between these two notes, try to make the new combos go with the bass drum in the background

Extra

SPOILER
Maybe try changing some of the triple circles to repeating sliders
02:09:414 (7) - New Combo
02:16:223 It feels empty here, try adding something
02:33:132 (7) - Try making the combos go with the bass drums, like on this note

Hope your map gets ranked! :)
Topic Starter
just click

GyroX20 wrote:

Hello, it me ;)
Heres my mod (by the way i love this song)

General

SPOILER
Try to make your combo colors noticably different colors, you have 2 reds Never really focused on these, but I guess I can go check this out.

Insane

SPOILER
00:09:133 (7) - New Combo Done.
00:10:070 (1) - Take off new combo Done.
00:14:945 (1) - ^ Done.
00:15:133 (2) - New Combo Done.
00:18:133 (7) - Start The Combo here Done.
00:21:133 (7) - ^ Done.
00:27:133 (6) - ^ Done.
01:00:133 (6) - ^ Done.
01:20:008 (8,9,10) - Try to make this stream go down instead of up to keep the "flow" of the map Fixed this and made the triplets go down.
02:18:133 (5) - New Combo Done.
02:28:633 (8) - Make this slider do something like this Although the slider was fine how it was before, I decided to make it the shape you showed just to make it look better. :)

02:30:133 (6,6) - Between these two notes, try to make the new combos go with the bass drum in the backgroundI see what you mean, I applied a new combo for each of these moments.

Extra

SPOILER
Maybe try changing some of the triple circles to repeating sliders Kind of agree towards doing this just so that the map doesn't seem repetitive, I'll do this later to figure out which parts these should go towards.
02:09:414 (7) - New Combo Done.
02:16:223 It feels empty here, try adding something Never noticed I could add something to this! Sounds much better with what I added, I will add this into the Insane as well!
02:33:132 (7) - Try making the combos go with the bass drums, like on this note Doing the same as with the Insane.

Hope your map gets ranked! :)
Thank you so much for the mod! Very helpful, especially with the combos! Good luck on your map as well!
Setsurei
[Hard]
on Easy/Normal/Hard/Insane, you need to be consistent on the distances, well Hard and Insane have some jumps too, but there's also a standard distance on it. so please tidy them
00:06:695 (2,3) - why not blanket too?
00:18:695 (2,5) - stack
00:21:508 (2,3,4) - make a better triangular pattern
00:22:820 (6,7) - blanket
00:25:070 (4,5,6) - blanket, 00:25:070 (4) - 's tail and 00:26:008 (6) - stack
01:26:008 (6,8) - overlap
01:32:008 (6,7,8,9) - better an equilateral triangle shape, 01:32:008 (6,9) - stack them
01:34:258 (5) - change slider velocity, forgot NC?
01:35:570 (10) - ^
01:35:195 - 01:36:320 - stack
01:43:070 (3) - repair the blanket on 01:42:508 (2) - 's head, you did a good job on blanketing the (3)'s head, but not the (2)'s
[Insane]
read Hard's comment
00:05:008 (3,4) - blanket
00:06:133 (1,2) - ^
00:07:445 (6,1) - tidy the blanket
00:20:383 (3,1) - stack
00:23:570 (4,1,4) - blanket, and 00:23:570 (4,4) - stack these
00:26:289 (2,1) - stack tail properly
02:06:133 - ~ 02:18:133 - on these ambiguous 1/4 parts, you really need the distance consistency!
02:44:008 (5) - blanket 02:43:633 (4) - 's tail
02:45:695 (5,9) - blanket
02:46:258 (9) - forgot NC?
02:49:258 (3) - ^
02:52:258 (6) - ^
02:55:258 (3) - ^
02:58:258 (5) - ^
02:59:570 (11) - ^, well there are more, so I won't mention it here again
[Extra]
00:10:445 (7,3) - blanket them properly so it will look tidy
00:11:383 (3,1) - ^ same case
00:14:008 (8) - NC
00:14:195 (1) - remove NC
00:17:008 (8) - NC
00:17:570 (1) - remove NC
00:15:695 (2,7) - stack
00:18:133 (8) - NC
00:18:695 (1) - remove NC
00:18:695 - & 00:19:445 - stack
00:20:570 - & 00:21:133 - blanket properly
00:23:008 (8,1) - swap NC
00:23:570 - & 00:24:133 - blanket
00:44:664 (3,4) - better stack them to 00:42:507 (5) - and 00:43:821 (3) -
01:00:039 (10,1) - blanket
01:38:008 (6,3) - stack
01:39:133 (5,8) - ^
01:45:039 (2,5) - ^
01:47:008 (9,5) - ^

there are lots of untidy objects and looks you're putting them randomly, so I suggest to have some stacks and blankets
I won't mention them all here because it will be a really nazi long mod
your beat placement is already good

good luck
Topic Starter
just click

Setsurei wrote:

[Hard]
on Easy/Normal/Hard/Insane, you need to be consistent on the distances, well Hard and Insane have some jumps too, but there's also a standard distance on it. so please tidy them
00:06:695 (2,3) - why not blanket too? Done
00:18:695 (2,5) - stack Done.
00:21:508 (2,3,4) - make a better triangular pattern Adjusted it a little.
00:22:820 (6,7) - blanket Done.
00:25:070 (4,5,6) - blanket, 00:25:070 (4) - 's tail and 00:26:008 (6) - stack Done.
01:26:008 (6,8) - overlap I didn't really see it as overlapping but I moved it a little still.
01:32:008 (6,7,8,9) - better an equilateral triangle shape, 01:32:008 (6,9) - stack them Done.
01:34:258 (5) - change slider velocity, forgot NC? Uh, the slider velocity is fine as it is, just like the other parts in the song similar to this. NC isn't necessary here and a new combo takes place a few notes ahead.
01:35:570 (10) - ^ Not necessary, a NC is better the note ahead of it.
01:35:195 - 01:36:320 - stack Didn't change, I just left it how it was.
01:43:070 (3) - repair the blanket on 01:42:508 (2) - 's head, you did a good job on blanketing the (3)'s head, but not the (2)'s Fixed.
[Insane]
read Hard's comment
00:05:008 (3,4) - blanket I don't think a blanket is necessary here, I prefer to leave it like this.
00:06:133 (1,2) - ^ Done.
00:07:445 (6,1) - tidy the blanket Fixed.
00:20:383 (3,1) - stack Done.
00:23:570 (4,1,4) - blanket, and 00:23:570 (4,4) - stack these Only blanketed the last circle. Stacked those notes.
00:26:289 (2,1) - stack tail properly Fixed.
02:06:133 - ~ 02:18:133 - on these ambiguous 1/4 parts, you really need the distance consistency! Made some triangle patterns with these for the distance consistency, it should look better and easier to read.
02:44:008 (5) - blanket 02:43:633 (4) - 's tail I formed a small triangle with all 3 of those slider tails.
02:45:695 (5,9) - blanket This already looks fine to me.
02:46:258 (9) - forgot NC? Fixed.
02:49:258 (3) - ^ ^
02:52:258 (6) - ^ ^
02:55:258 (3) - ^ ^
02:58:258 (5) - ^ ^
02:59:570 (11) - ^, well there are more, so I won't mention it here again This is the only one that didn't need a NC. But the other ones you didn't mention I fixed as well.
[Extra]
00:10:445 (7,3) - blanket them properly so it will look tidy Fixed.
00:11:383 (3,1) - ^ same case Fixed.
00:14:008 (8) - NC Done.
00:14:195 (1) - remove NC Done.
00:17:008 (8) - NC Done.
00:17:570 (1) - remove NC Done.
00:15:695 (2,7) - stack Done.
00:18:133 (8) - NC Done.
00:18:695 (1) - remove NC Done.
00:18:695 - & 00:19:445 - stack Fixed.
00:20:570 - & 00:21:133 - blanket properly Fixed I think?
00:23:008 (8,1) - swap NC Done.
00:23:570 - & 00:24:133 - blanket Done.
00:44:664 (3,4) - better stack them to 00:42:507 (5) - and 00:43:821 (3) - I'm a little confused on this one, but nothing appears to be wrong here so I just left it.
01:00:039 (10,1) - blanket Done.
01:38:008 (6,3) - stack Done.
01:39:133 (5,8) - ^ Done.
01:45:039 (2,5) - ^ Done.
01:47:008 (9,5) - ^ Done.

there are lots of untidy objects and looks you're putting them randomly, so I suggest to have some stacks and blankets
I won't mention them all here because it will be a really nazi long mod
your beat placement is already good Some parts are fine, the blankets I could add but some of the stacks aren't really needed.

good luck[/color]
Thank you so much for the mod! Was helpful on the look on some parts of the map.
VINXIS
oshit the mapset's done

i'll mod after i do the other 3 maps i have to mod asdf
Topic Starter
just click

VINXIS wrote:

oshit the mapset's done

i'll mod after i do the other 3 maps i have to mod asdf

I'm glad that I finished this mapset :)
And thank you for another mod :P
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