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Cash Cash - Kiss The Sky

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Topic Starter
Arnold0
This beatmap was submitted using in-game submission on lundi 24 mars 2014 at 20:11:42

Artist: Cash Cash
Title: Kiss The Sky
BPM: 116
Filesize: 2237kb
Play Time: 01:41
Difficulties Available:
  1. Hard (4,89 stars, 260 notes)
  2. Kiyoshi's Sky (4,96 stars, 255 notes)
  3. Normal (2,8 stars, 101 notes)
Download: Cash Cash - Kiss The Sky
Information: Scores/Beatmap Listing
---------------
My latest map
Normal 100%
Hard 100%
Insane by KiyoshiX101
Hitsounding done
My hard is a bit streamy but it have no jumps at all, please only say me I should remove some streams if you are hard only player and find these streams are realy too hard to play. It's only 116BPM so it should not be an issue I think.
[Luxord]
From my Queue. I'll work on your GD as soon as possible :)

[General]
There are no tags, consider adding some.

[Normal]
There is only 250 ms of audio lead-in, which is less than the minimum of 2000 ms.
Nothing else, distance is alright, it's simply mapped, nothing special to see.

[Hard]
00:25:077 (1,2,3,4,5,6,7,8,9) - I don't like this one, you could make some better shape out of it since it's a long stream. That aside, the stream is far too long for the difficulty. I could easily call it insane for its BPM. You can consider removing the streams and replace with sliders to make it look more like a hard.
00:29:215 (1,2,3,4,5,6,7,8,9,10,11,12,1) - ^
01:14:732 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
01:25:206 (9,10,11,12,1,2,3,4) - ^

[Kiyoshi's Sky]
http://puu.sh/7HP1X.txt

Good luck~
Topic Starter
Arnold0

KiyoshiX101 wrote:

From my Queue. I'll work on your GD as soon as possible :)

[General]
There are no tags, consider adding some.
Some ideas of what to use ?

[Normal]
There is only 250 ms of audio lead-in, which is less than the minimum of 2000 ms. Added 2000 for all diffs (Yours included)
Nothing else, distance is alright, it's simply mapped, nothing special to see.

[Hard]
00:25:077 (1,2,3,4,5,6,7,8,9) - I don't like this one, you could make some better shape out of it since it's a long stream. That aside, the stream is far too long for the difficulty. I could easily call it insane for its BPM. You can consider removing the streams and replace with sliders to make it look more like a hard. fix
00:29:215 (1,2,3,4,5,6,7,8,9,10,11,12,1) - ^fix
01:14:732 (1,2,3,4,5,6,7,8,9,10,11,12) - ^fix
01:25:206 (9,10,11,12,1,2,3,4) - ^fix

[Kiyoshi's Sky]
http://puu.sh/7HP1X.txt Added with 2000 leadin so please update ^^

Good luck~
Topic Starter
Arnold0
For your diff I think :
00:17:577 (2) - Should probably start at 00:17:448 -
00:19:387 (2) - Should probably be on 00:19:517 -
00:19:646 (3) - Should probably start at 00:19:775 -
00:23:784 (3) - Should probably end at 00:24:431 -
00:27:922 (4) - Should probably start at 00:27:793 -
00:31:025 - Don't use so silent hitsounds here, up the voplume a little at least.
01:18:612 (6,1) - Maybe look at spacing
Don't you want to use a spinner at the end?

I liked the maping (Only the start feels a little wired) ^^
[Luxord]

Arnold0 wrote:

For your diff I think :
00:17:577 (2) - Should probably start at 00:17:448 -
00:19:387 (2) - Should probably be on 00:19:517 -
00:19:646 (3) - Should probably start at 00:19:775 -
00:23:784 (3) - Should probably end at 00:24:431 -
00:27:922 (4) - Should probably start at 00:27:793 -
00:31:025 - Don't use so silent hitsounds here, up the voplume a little at least.
01:18:612 (6,1) - Maybe look at spacing
Don't you want to use a spinner at the end?

I liked the maping (Only the start feels a little wired) ^^
You're free to change these minors if you want, I don't mind o:
Topic Starter
Arnold0
I prefer you to do it because I don't want to mess up guests mappers spacing by changing things myslef D:
[Luxord]

Arnold0 wrote:

I prefer you to do it because I don't want to mess up guests mappers spacing by changing things myslef D:
Alright I'll do it as soon as I get on osu

Edit; http://puu.sh/7Id2a.txt
Natsu
Hi hi hi ~

[General]
  1. Kiyoshi's Sky should be renamed as Kiyoshi's Insane due to the new rule
[Kiyoshi's Sky ]
  1. This diff is wip? since you are missing so much hitsounds, alsoyou should start mapping in 00:00:250 (1) - for consistency with the others diffs
  2. I'll don't mod this one, since I'm not sure if is wip or not, also with the lack of hitsounds I think is better if you take a look on this first.
[Hard]
  1. Reduce HP by 1 (6), your current 7 is a way to difficult for a hard diff
  2. 00:02:060 (1) - starting the spinner here doesn't make much sense IMO, you can listen clearly the hold sound is starting in 00:02:318 -, so yeah add a circle in 00:02:060 - and start the spinner in 00:02:318
  3. 00:06:198 (1) - same as above, I think you really should consider this, since your current rhythm doesn't fit the song properly.
  4. 00:10:336 (6,1) - yeah the one you got here is correct, do this in previous suggestion
  5. 00:16:025 (1) - if you wanna follow the vocals more accurate, you should add 2 circles instead of the slider
  6. 00:16:801 this song is really strong, ignoring important beats like this one doesn't fit the music, try to map this beat properly and add Finish on it.
  7. 00:24:043 (3,4) - adding a tiny jump here will make this part more comfortable to play, also the a jump fit the music nicely at this point IMO
  8. 00:26:629 again you're ignoring important beats in the music, you should consider map this one, also I believe another 1/4 repeat fit the music here, like:
  9. 00:28:181 (3,4,5) - this rhythm doesn't follow vocals or music, try this instead:
  10. 00:29:215 (1) - this slider have so much repeats, use 2 slider instead like my previous example
  11. 00:30:250 (2) - and this one need 1 more repeat, to follow the music properly
  12. 00:32:836 you should also map the drum here, is really important to be ignored
  13. 00:33:870 same as above
  14. 00:34:905 ^
  15. 00:36:974 same, I think you get what I'm suggesting, since you are ignoring all the strong drums sounds here and that is a problem IMO since the song is based on they
  16. 00:40:724 (5,6,7,8,9,10,11) - the stream shape look weird to me, probably will be better to use the tool in: compose - convert slider to stream
  17. 00:48:094 adding a slow down here and up the slider velocity in 00:49:905 (1) - will make a nice effect in the song IMO
  18. 00:54:948 (4,5,6,7,8) - here too, the stream curved can be better if you use the tool
  19. 00:56:112 (1,2,3,4) - and yes there are alot of spots were you ignore the bass/drums :/, Ithink you really should consider mapping they
  20. 00:59:732 stream should continue here
  21. 01:06:456 add a circle here to represent better the end of this section or drag the break to this point
  22. 01:15:637 (4) - this one also need another repeat to follow the music perfectly
  23. 01:22:232 (2) - add new combo? the music call for it imo

    rhythms selection can be better IMO, you have a nice idea about the design and patterns, but your rhythm can be improved here IMO

[Normal]
  1. Reduce od by 2 (4), OD6 in the easy diff of the set is really hard and not suitable
  2. Also reduce HP drain in 1 (4), same reason as above
  3. 00:29:474 (1,2) - spacing
  4. 00:05:939 (2) - using a single circle will be more comfortable to play by a non Experienced player, also you'll bring a little more gap to the spinner
  5. 00:10:077 (2) - same as above
  6. 00:14:215 (2) - ^
  7. 00:17:060 (2) - this rhythm is too hard for a normal diff try this instead:
  8. 00:27:405 (3) - similar as above
  9. 00:35:422 (3,1) - to hard for the easy diff of the set, using stacks will be more easy to play
  10. 00:37:491 (3,4) - ^
  11. 00:41:629 (3,1) - same ^, and there are more parts like this one
  12. 00:59:474 (3) - avoid using double repeats in short sliders, since there is not a way to know how many repeats this have, plus a non experienced player will be not avaiable to read this properly
  13. 01:01:543 (6) - same as above
  14. 01:05:163 (2) - remove this beat, to be more new player friendly
  15. 01:05:422 (3) - extend this slider to 01:06:456 will follow the music a lot better
  16. 01:14:732 (1,2,3,4,5,6,7,8,9,10) - look like you are missing some NC here, the current is too long compared to the others in the diff
  17. 01:18:870 (4,5,6,7,8) - parts like this are too hard for the easy diff of the set, is ok for a normal but not in this case cuz you don't have an easy diff
  18. 01:22:232 (10) - starting the chorus of the song in a slider end doesn't fit the music, you should start it as a circle or slider head
  19. 01:23:784 (2) - this should end in 01:24:560 -, if not is too hard to follow by new players

    Well same as hard diff the rhythms can be better, also you should reduce the difficult of this normal, but my suggestion is mapping a EASY diff the spread will be a lot better

GL :)
[Luxord]

Natsu wrote:

Hi hi hi ~

[General]
  1. Kiyoshi's Sky should be renamed as Kiyoshi's Insane due to the new rule ~Well okay to that o:
[Kiyoshi's Sky ]
  1. This diff is wip? since you are missing so much hitsounds, alsoyou should start mapping in 00:00:250 (1) - for consistency with the others diffs ~It's not WIP, I just don't know how to use the default hit sounds on that song, if the owner adds some custom ones that fit the song I'll play more on it. The beginning doesn't have a clear rhythm for me and it only sounds weird having the normal hit sound on such calm part. I'd rather keep it as intro. Nothing is wrong with it.
  2. I'll don't mod this one, since I'm not sure if is wip or not, also with the lack of hitsounds I think is better if you take a look on this first.
Thank you.

http://puu.sh/7ILZ6.txt
Natsu
Just saying you can use soft samples

Edit: About this:

Kiyoshi's Sky should be renamed as Kiyoshi's Insane due to the new rule

now you can use SKY again a new rule is going on now :p
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