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P*Light - TRIGGER*HAPPY

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Total Posts
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Topic Starter
Asphyxia
This beatmap was submitted using in-game submission on 17. tammikuuta 2014 at 23:57:40

Artist: P*Light
Title: TRIGGER*HAPPY
Source: SOUND VOLTEX BOOTH
Tags: Kyshiro SDVX REFLEC BEAT colette bemani konami happy hardcore jubeat Irreversible
BPM: 185
Filesize: 3788kb
Play Time: 01:50
Difficulties Available:
  1. Extra (4,88 stars, 518 notes)
  2. Hard (4,46 stars, 152 notes)
  3. Irre's Easy (1,9 stars, 91 notes)
  4. Kyshiro's Insane (5 stars, 296 notes)
  5. Normal (3,24 stars, 122 notes)
Download: P*Light - TRIGGER*HAPPY
Information: Scores/Beatmap Listing
---------------
Ty for the awesome BG Failed <3

The BG was little off so P o M u T a resized it for me, thank you :3

Mp3 changed 25.12, please redownload it :----) (ty Lach)

I remapped the Insane difficulty 12.1.2014 so please redownload it :3

Best song so fun much wow
EXTRA - ME
INSANE - KYSHIRO
HARD - ME
NORMAL - ME
EASY - IRREVERSIBLE

THANKS FOR ALL THE GUEST DIFF MAKERS, MODDERS!
SuperMIC
m4m :o
---

[Beginner]

00:28:768 (3,4) - Move (4) so (3) points at (4)? Looks better.
00:54:714 (3,4) - ^ Same idea as above, can you move (4)?
01:14:173 (1) - To follow the pattern, the beginning of this slider should have a clap.
01:24:714 (1) - In Easies, you want the ends of spinners to be a good distance from the next note. Consider ending this at 1:25:849? If so, you might then want to add a note at 1:26:822.
01:33:633 (3) - Can you make this slider rotationally symmetrical? Would look meach neater.
01:46:281 (-) - You're missing a hitcircle here.
01:46:930 (1) - Add a clap to the end of this slider.

Solid diff!

[Standard]

00:01:525 (1,2) - Why not map the red ticks?



00:04:119 (1,2) - Same idea as above.
00:32:660 (1,2,3) - Finish on the start of (1), and Finishes on (2) and (3)?
01:18:714 (4) - Start of slider needs a Finish+Clap.
01:37:524 (1,2) - You should map (2) to those red ticks! (like above)
01:42:714 (1,2) - ^

Cleeean diff.

[Another]

00:16:606 (9) - Consider this rhythm instead:



00:18:714 (3,4,5) - Ahh don't stack this! Interrupts flow. Put (5) somehwere.
00:23:903 (2,3,4,5,6) - Consider this rhythm:



It's mapped to the music better and plays better. Make sure (5) and (6) are spaced, not stacked.

00:26:822 (7,8,9,10) - I think you should make jumps here, rather than anti-jumps.
00:43:524 (2) - I feel like this should be further from (1).
01:02:497 (1) - Don't stack this under (7), move it. It'll play better especially with the varying beats between stacks
01:05:092 (1) - ^
01:31:687 (3) - Consider ctrl+r
01:37:524 (1,2,3,4) - I find just 1/2 here to be too simple, consider mapping more to the music?

Another clean difficulty. Just as a warning: I'm not sure if you're going to incorporate an Extra, but there's a lot of times in this map that you simplified the beat (making it easier). I didn't point it out because techniclly it's okay (and this is just Another), but there is definitely still room for an Extra.

---

Nice map, hope I helped!

GL

-SMIC
01:16:443 (5,6) - These two notes seem so bland as a stack! A small jump would be nice
Topic Starter
Asphyxia

SuperMICrophone wrote:

m4m :o
---

[Beginner]

00:28:768 (3,4) - Move (4) so (3) points at (4)? Looks better. K
00:54:714 (3,4) - ^ Same idea as above, can you move (4)? Sure
01:14:173 (1) - To follow the pattern, the beginning of this slider should have a clap. Ups, added
01:24:714 (1) - In Easies, you want the ends of spinners to be a good distance from the next note. Consider ending this at 1:25:849? If so, you might then want to add a note at 1:26:822. I'm keeping this for now. Getting more opinions first though
01:33:633 (3) - Can you make this slider rotationally symmetrical? Would look meach neater. Prefer to keep it like that, sorry. Looks cool to me xD
01:46:281 (-) - You're missing a hitcircle here. Added
01:46:930 (1) - Add a clap to the end of this slider. Done

Solid diff! Sweet, great!

[Standard]

00:01:525 (1,2) - Why not map the red ticks? I don't like to start the map with red tick spam, sorry D:



00:04:119 (1,2) - Same idea as above. As above
00:32:660 (1,2,3) - Finish on the start of (1), and Finishes on (2) and (3)? Checked my other diffs, would be inconsistant so no? (cant write that word properly gg)
01:18:714 (4) - Start of slider needs a Finish+Clap. Done<3
01:37:524 (1,2) - You should map (2) to those red ticks! (like above) I actually think these fit better like this instead
01:42:714 (1,2) - ^ Read above

Cleeean diff. Yay :3

[Another]

00:16:606 (9) - Consider this rhythm instead:

Agreed!

00:18:714 (3,4,5) - Ahh don't stack this! Interrupts flow. Put (5) somehwere. Prefer to keep it my way, sorry
00:23:903 (2,3,4,5,6) - Consider this rhythm:



It's mapped to the music better and plays better. Make sure (5) and (6) are spaced, not stacked. Again, prefer my way, sorry :(

00:26:822 (7,8,9,10) - I think you should make jumps here, rather than anti-jumps. I have another section just like this so it would be inconsistant so rather not
00:43:524 (2) - I feel like this should be further from (1). Ok, moved a bit more further
01:02:497 (1) - Don't stack this under (7), move it. It'll play better especially with the varying beats between stacks
01:05:092 (1) - ^
01:31:687 (3) - Consider ctrl+r R? lol what does than even do sorry I don't get this xD edit: Dunno really, is some1 else says that then I will consider it
01:37:524 (1,2,3,4) - I find just 1/2 here to be too simple, consider mapping more to the music? Denied everything above that I didn't reply, either I prefer my own way or it's fine as it is!

Another clean difficulty. Just as a warning: I'm not sure if you're going to incorporate an Extra, but there's a lot of times in this map that you simplified the beat (making it easier). I didn't point it out because techniclly it's okay (and this is just Another), but there is definitely still room for an Extra.

---

Nice map, hope I helped! You did, thanks! Sorry for denying some suggestions, I just prefer my thing. D: Great suggestions though!

GL

-SMIC
01:16:443 (5,6) - These two notes seem so bland as a stack! A small jump would be nice
SuperMIC
sorry, i mean ctrl+g, ctrl+r was the old command for it
Nyukai
Random m4m~

[General]
Maybe use different combo colours o3o

[Beginner]
01:24:552 (1) - It's beginner diff, I'd remove this note and start here the spinner

01:46:930 (1) - Remove NC

[Kyshiro's Hyper]
00:29:092 (2) - Add reverse selection

00:37:200 (1) - Why NC, I think is not necessary o3o

00:37:524 (1) - Same

00:47:579 (5, 6) - http://puu.sh/5PQCN.jpg You can remove those notes and add a slider in the same selection o: o3o

01:24:552 (5) - Add NC

01:26:011 (1) - Remove NC

01:46:930 (1) - Remove NC


I'm not a good modder, I know, what I said are only suggestions, it's really a great map. ^^
Topic Starter
Asphyxia

Inyuschan wrote:

Random m4m~ M4M? I didn't even recive your PM or anything? :o So I really have to deny it, sorry. I can give you some general thoughts if you link the map though.

[General]
Maybe use different combo colours o3o Well, I guess I could but I don't think it's that necessary (I also think current ones aka defaults fit just perfectly fine) but when Kyshiro finishes his hitsounds I could come up with something.

[Beginner]
01:24:552 (1) - It's beginner diff, I'd remove this note and start here the spinner But it's consistent with my other diffs as well? (with normal, I mean) so I'd rather keep it. Also the spinner is long enough for newbies to catch that so :P

01:46:930 (1) - Remove NC It's consistent with other diffs so no.

I'm not a good modder, I know, what I said are only suggestions, it's really a great map. ^^ Thanks!
Thanks for your check though, kudo for effort :)

I seriously don't know how to write that word, consistent, consistenly like wtf maaan
HabiHolic

[Basic]

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

[General]

  1. Tag add "Kyshiro"

[Beginner]

  1. 00:16:443 - Delete whistle
  2. 00:17:092 - Add finish
  3. 01:15:470 (3) - suggestion. https://osu.ppy.sh/ss/1181362 :arrow: 01:14:173 (1) - This slider copy and 01:15:470 - Paste here ctrl+h/ ctrl + g After turning 30 degrees
  4. 01:16:443 (2) - If you've made ​​your changes on the spacing
  5. 01:19:362 (1,2) - Bad pattern. Change differently Here :arrow: http://osu.ppy.sh/ss/1181374
  6. 01:24:552 (1) - Delete NC? They do not fit

[Standard]

  1. 00:09:308 (1,2,3) - spacing please
  2. 00:17:092 - add finish
  3. 00:27:470 - ^
  4. 00:31:362 (3) - suggestion :arrow: https://osu.ppy.sh/ss/1181388
  5. 01:29:254 (5) - delete note

[Another]

  1. I was disappointed with the level of difficulty. Many strange rhythm patterns showed a lot of strange places. Improvements are needed for this difficulty seems to be

Good Luck :)
Topic Starter
Asphyxia

HabiHolic wrote:

[Basic]

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

[General]

  1. Tag add "Kyshiro"
Ok, added

[Beginner]

  1. 00:16:443 - Delete whistle Thanks for noticing, fixed.
  2. 00:17:092 - Add finish Uhh, might consider adding it to all diffs
  3. 01:15:470 (3) - suggestion. https://osu.ppy.sh/ss/1181362 :arrow: 01:14:173 (1) - This slider copy and 01:15:470 - Paste here ctrl+h/ ctrl + g After turning 30 degrees Well, if I do it like that it kinda ruins the fitting with the previous and the next slider, imo. I also like how these ( 01:15:470 (3,4,1) - ) form a triangle, so no. But I turned that slider some degrees though so thanks ^^
  4. 01:16:443 (2) - If you've made ​​your changes on the spacing
  5. 01:19:362 (1,2) - Bad pattern. Change differently Here :arrow: http://osu.ppy.sh/ss/1181374 it kinda fits because the song is getting more intense I guess so D:
  6. 01:24:552 (1) - Delete NC? They do not fit
Well, I used NC's every 2 snatza (snaza?) so it fits, imo. It's also consistent

[Standard]

  1. 00:09:308 (1,2,3) - spacing please Fixed
  2. 00:17:092 - add finish Same as in easy
  3. 00:27:470 - ^
  4. 00:31:362 (3) - suggestion :arrow: https://osu.ppy.sh/ss/1181388 What's different there? Maybe you meant that move the slider's end a bit to the right, fixed then.
  5. 01:29:254 (5) - delete note
Follows the woohwooh quite well so no. D:

[Standard]

  1. 00:09:308 (1,2,3) - spacing please
  2. 00:17:092 - add finish
  3. 00:27:470 - ^
  4. 00:31:362 (3) - suggestion :arrow: https://osu.ppy.sh/ss/1181388
  5. 01:29:254 (5) - delete note


[Another]

  1. I was disappointed with the level of difficulty. Many strange rhythm patterns showed a lot of strange places. Improvements are needed for this difficulty seems to be
Getting more opinions, it follows the music quite well so I don't think it would be a problem or anything. If this diff needs for improvements, you could point some though.

Good Luck :)
Thank you for the mod, Habi!
HelloSCV
hey

[General]
  1. Source : SOUND VOLTEX BOOTH
  2. Tags : SDVX REFLEC BEAT colette
  3. Ranking Criteria wrote:

    there should be at least one difficulty around ~2.5/3 star difficulty level
[Beginner]
  1. u r so pro
  2. i'd rahter add NCs consistantly for example 00:15:146 (2) - end of the slider like this
  3. 00:23:579 (3) - touching HP bar
  4. 01:24:714 (1,1) - the gap between the spinner and slider seems to narrow, try decreasing the spinner's length by 01:26:497 - here
  5. 01:50:660 - you may know here
[Standard]
  1. it'd be really nice if you add some finishes where those are missing in the parts you can hear the music
  2. 00:01:525 - set 70% volume on red line
  3. 00:32:660 (1) - this clap hears awkward for me try deleting this?
  4. 00:44:011 (3) - It seems hard for a standard diff to have too many consecutive notes, so how about changing this slider to a note? (same 00:46:606 (3) - here)
  5. 00:54:714 (3) - decrease the slider length by 3/2 it fits much better with the music imo
  6. 01:14:173 (1) - delete clap on the end for consistence
  7. 01:42:227 (4) - add clap on repeat arrow for same reason with above
  8. 01:50:660 - useless green line
[Kyshiro's Hyper]
  1. plz delete some useless green lines unless you'll use it when you add hitsounds
  2. 00:01:525 - set 70% volume on red line
  3. 00:18:714 (3) - touching HP bar slightly
  4. 00:20:984 (5) - it would be better if you reduce 1 repeat and add a note 00:21:957 - here, since the repetition sound ends at 00:21:633 - here,i think give emphasis as a note will be better
  5. 00:32:660 (3) - add NC for consistence and changed rhythm
  6. 00:51:795 (3) - try increasing this slider's length to 3/4? it fits nicely with the music and would be better to have consistence with previous part seems better
  7. 01:24:552 (5) - NC for same reason with above
  8. 01:40:119 (1) - making this slider curve downward? it plays and looks better imo (oh and you'd better to fix 01:40:768 (3) - this as well)
  9. 01:49:119 - is there anything specai reason that you added green line with 5% volume here?

    nice hyper
[Another]
  1. 00:01:525 - set 70% volume on red line
  2. 00:04:606 (2) - add finish for consistence
  3. 00:06:470 (4) - i recommend you to move this to 00:06:389 - here and add 2 repeats and decrease the length of 00:06:065 (3) - this slider by 3/4 beat for better matching with the 1/8 beat sounds (like 01:36:876 (3) - here)
  4. 00:07:281 (5) - delete this note because there aren't any hearable sounds for a note
  5. 00:08:660 (5) - how about adding finish like 00:08:011 (1) - this?, since both parts have same sound, it would better to add it
  6. 00:16:606 (9) - delete clap on repeat arrow and add it on slider's end
  7. 00:18:957 (5) - you'd better to move this slider to somewhere in different location it can be cause confusion to tripet (01:02:497 (1) - you used same stack with here but it looks much better than the part which i said since because next slider has NC on it)
  8. 00:20:254 - consider adding a note here to follow with the sound in background and make it stack with 00:20:335 (5) - this would be nice as well, or just add NC 00:20:335 (5) - here (and fix 01:35:497 - here as well if you fix this part)
  9. 00:26:822 (7) - NC for sudden anti-jump wihtout NC, players may notice it as 1/4 stream (and also add NC 01:42:065 (5) - here)
  10. 00:44:497 (2) - try adding finish on start
  11. 00:57:957 (3) - delete this sudden clap? hears kinda awkward
  12. 01:11:579 (1) - touching HP bar
  13. 01:16:768 (1) - same as above
  14. 01:36:876 (3) - move the clap on slider's end to 01:37:200 (4) - this slider's start
  15. 01:39:470 (4) - touching HP bar
  16. 01:50:579 - useless green line
will continue to mod this later when i have enough time to do

and i disagree with habiholic's opinion since another mapped nicely (at least for me)

Good luck~
Topic Starter
Asphyxia
Are you kidding me that my Easy difficulty is too hard? Wow, srsly now though.... gonna edit this post to response when you're done, thanks! Kudo will be given also when the mod is finished

edit: gave you the kudo anyway, I don't like waiting lol xd

HelloSCV wrote:

hey heyhey!

[General]
  1. Source : SOUND VOLTEX BOOTH
  2. Tags : SDVX REFLEC BEAT colette Added both, thanks!
  3. Ranking Criteria wrote:

    there should be at least one difficulty around ~2.5/3 star difficulty level
[Beginner]
  1. u r so pro LOL LOL xD
  2. i'd rahter add NCs consistantly for example 00:15:146 (2) - end of the slider like this Well, it would feel weird to me so I'd rather stick what's comfortable for me :s
  3. 00:23:579 (3) - touching HP bar I think that doesn't matter, to be honest and it's not unrankable anymore (I guess it was some time ago), so I rather keep it
  4. 01:24:714 (1,1) - the gap between the spinner and slider seems to narrow, try decreasing the spinner's length by 01:26:497 - here
  5. 01:50:660 - you may know here
Uhh, I personally don't like this but for the beginners, sure.

[Standard]
  1. it'd be really nice if you add some finishes where those are missing in the parts you can hear the music I'll try, lol. Not now though, sometime in the future will add them for sure!
  2. 00:01:525 - set 70% volume on red line Uhh, sure
  3. 00:32:660 (1) - this clap hears awkward for me try deleting this? There isn't a clap?
  4. 00:44:011 (3) - It seems hard for a standard diff to have too many consecutive notes, so how about changing this slider to a note? (same 00:46:606 (3) - here) Uhh, well it follows the ''louder'' quite well but I understand you on this, thought I wont be changing it YET. I need more opinions on this, thanks for pointing it out!
  5. 00:54:714 (3) - decrease the slider length by 3/2 it fits much better with the music imo Sounds good, fixed
  6. 01:14:173 (1) - delete clap on the end for consistence
  7. 01:42:227 (4) - add clap on repeat arrow for same reason with above
  8. 01:50:660 - useless green line Fixed claps + green line
[Another]
  1. 00:01:525 - set 70% volume on red line K
  2. 00:04:606 (2) - add finish for consistence Ok
  3. 00:06:470 (4) - i recommend you to move this to 00:06:389 - here and add 2 repeats and decrease the length of 00:06:065 (3) - this slider by 3/4 beat for better matching with the 1/8 beat sounds (like 01:36:876 (3) - here) Funny story, when I mapped that last part I was so sure I ended the first sections slider 1/4 earlier but I guess not then, fixed.
  4. 00:07:281 (5) - delete this note because there aren't any hearable sounds for a note Uhh, it's really hard to explain why I want that note there so I keep it (contact in-game and I'll try to explain if you want, lol)
  5. 00:08:660 (5) - how about adding finish like 00:08:011 (1) - this?, since both parts have same sound, it would better to add it Sure, fixed
  6. 00:16:606 (9) - delete clap on repeat arrow and add it on slider's end How did that clap get on the repeat? wow, fixed.
  7. 00:18:957 (5) - you'd better to move this slider to somewhere in different location it can be cause confusion to tripet (01:02:497 (1) - you used same stack with here but it looks much better than the part which i said since because next slider has NC on it) There hasn't been any times that players would've got confused about this (I've had a lot of testplayers and none of them (atleast they didn't say anything about it) got confused))
  8. 00:20:254 - consider adding a note here to follow with the sound in background and make it stack with 00:20:335 (5) - this would be nice as well, or just add NC 00:20:335 (5) - here (and fix 01:35:497 - here as well if you fix this part) Added a note there
  9. 00:26:822 (7) - NC for sudden anti-jump wihtout NC, players may notice it as 1/4 stream (and also add NC 01:42:065 (5) - here) Actually, all the players I had to testplay it got it right all the time but I added NC to both of them because yeah, it can be tricky ^^
  10. 00:44:497 (2) - try adding finish on start Well, sure. It felt kind of awkward at first but I it's all good now, added. (for all of my diffs too)
  11. 00:57:957 (3) - delete this sudden clap? hears kinda awkward I don't remember adding a clap there, weird.... fixed.
  12. 01:11:579 (1) - touching HP bar
  13. 01:16:768 (1) - same as above
  14. 01:36:876 (3) - move the clap on slider's end to 01:37:200 (4) - this slider's start Fixed!
  15. 01:39:470 (4) - touching HP bar
  16. 01:50:579 - useless green line Fix'd and also the objects touching HP bar, I already explained it in easy but it's not unrankable anymore and to me, kind of pointless so I wont fix them
will continue to mod this later when i have enough time to do

and i disagree with habiholic's opinion since another mapped nicely (at least for me) Wow, thanks!

Good luck~
Thanks a bunch for your mod, SCV! :3
HelloSCV
it's not only my opinion but rule. all of maps (except aiming for approval beatmap) need under 3.24 star raiting diff :/ check it on here
Topic Starter
Asphyxia
I know it's a rule but like, my easy is enough easy for the mapset imo, will reduce it tho

edit: LOL yes got it to exact 3.24, ty xD
phaZ
[Beginner]

is a bit hard on this bpm i guess. i think you could make it easier at 01:10:281 to 01:19:362 - just remove some circles so there are less objects and it also fits to the increasing tension
01:26:822 - 01:46:606 - remove sections
00:05:416 (3) - whistle on tail?
00:17:092 (1) - finish on head
00:18:389 (3) and 00:18:389 (3) - ^
00:20:335 (2) - finish
00:30:065 (1) - ctrl+w and e (normal-finish)?
00:32:660 (1,2,3,4) - normal or soft whistles but only apply body-whislte on (4). also no whistle on tail of (4)
00:54:714 (3) - finish on head
00:56:173 (1) - normal-finish?
00:59:579 (1) - finish?(??)
01:10:281 (1) - finish on tail
01:18:065 (3) - finish on head+tail
01:19:362 (1) - finish on tail
01:20:011 (2) - whistle instead of clap on the repeat and remove whistle on tail
01:21:633 (3) - shift+w ("normal" sample)
01:34:930 (1) - finish on tail
00:43:038 (1) - maybe add whistle on head and repeat?
00:44:335 (2) - whistle on head (if you applied ^)?
00:45:633 (1) - ^
01:44:011 (3) - finish on repeat and tail
01:45:633 (1,2) - finish but not on (3)
00:50:822 (1) - shift+w
00:48:227 (1) - ^
[]
00:15:146 (2) - clap
00:19:687 (1) - ^
00:20:660 (3) - whistle
00:24:876 (1) - whislte on repeat
00:27:146 (4) - ^
00:27:470 (1) - 00:29:741 (3) - ^
01:11:579 (1) to 01:11:579 (1) - use only whistle instead of clap?
01:29:741 (1,2,3,4) - whistle on the tails
01:35:903 (2) - whislte
01:36:227 (3) - whistle on repeat
01:38:822 (3,1) - whistle on tail
01:45:633 (1,3) - whislte
[]
since you put whistles on 01:41:416 (4,5)
00:02:822 (3) - whistle on tail
00:03:795 (4) - whistle
00:05:416 (3) - whistle on head and tail
00:08:011 (3,4) - whistle on head/tail of (3), whistle on (4)
00:23:579 (3) - whistle on tail
00:26:173 (3) - ^ plus on head
00:28:768 (2) - whistle on head and tail
01:38:822 (3) - whistle on tail
01:44:011 (3) - whistle on head and repeat
experimental hitsounds
so if you think of using them first save as new diff
it also means applying all hitsounds before
00:01:525 (1) - normal-sample + soft-addtions on head whistle on tail
00:02:822 (3) and 00:04:119 (1) and 00:05:416 (3) - ^
00:03:795 (4) - whistle
00:05:416 (3) - finish on tail
00:06:714 (1) - normal-sample
00:08:011 (3) - finish on tail
00:09:308 (1) - whistle
00:12:876 (2) to 00:14:822 (1) - remove all claps-whistle which are in combination
00:11:903 (1) - normal-sample + finish on head
00:12:876 (2) - whistle
00:13:200 (3) - normal-sample + finish on head and normal-sample + soft-finish on tail
00:15:146 (2) - normal-sample + soft-finish on head, finish on tail
00:16:768 (4) - whistle and finish
00:17:092 (1) and 00:18:389 (3) - normal-sample + finish on head
00:18:065 (2) and 00:19:362 (4) - whistle
00:19:687 (1) - normal-sample + soft-finish on head
00:20:335 (2) - normal-sample + soft-finish
00:20:660 (3) - finish
00:20:660 (3) - normal-sample + soft-finish
00:22:281 (1) - normal-sample
00:27:470 (1) - ^
00:28:768 (2) - drum-finish (ctrl+r)
00:36:227 (2) - normal-finish
00:36:552 (3) - drum-whistle on head and tail
00:46:930 (3) - add clap on head and tail
00:48:227 (1) and 00:50:822 (1) - normal-finish on head, drum-whistle on tail?
00:49:524 (3) - whistle on whole slider
00:50:822 (1) - whistle on tail
00:52:443 (2) - whistle on head
00:53:416 (1,2) - whistle on head and body
00:54:714 (3) - ^
01:12:876 (3) - whistle on tail
01:18:065 (3) - whistle on tail and head
01:19:362 (1) - ^
01:22:930 (2,4) - normal-sample, remove whistle
next kiai hast same hitsounds as first one
depending on the hitsounds you want i will mod the other diffs depending on this

[Standard]
01:12:227 (2) - make it more symmetric
01:28:443 (3,4,5,6) - this is pretty hard because its a repeat-slider which make it harder to get the rhythm as if it were a 1/1-slider. even then its syncope so i dont know...

[Kyshiro's Hyper]
well you have low ds, but since you still have so many objects (also its a fast song) (and its a little gap between normal and hard) i would really suggest to lower the hp-d by 1 or even additionally reduce the od by 1
00:02:011 (2) - compared to the rest, ds is fine. but somehow i almost think its a jumpy start (on firrst try you dont know how map will be so..) i recommend higher ds here
00:20:984 (5) - well i dont like the double-repeat somehow because the last note (00:21:957) isnt the same like the three notes before (00:20:984 to 00:21:633)
01:39:470 (4) - i would prefer to press again where the slider ends but this is okay i think

[Another]
00:15:795 (1,2,3,4,5,6,7,8,9) - meh its nice pattern though but i prefer a complete stream. especiallly while playing you can hear that the music doesnt have triplets. and please if you change it dont make an ordinary symmetric "S"-stream lol
00:56:173 (1,2,3,4,5,6,7,8) - this can even be an (imo) better pattern http://puu.sh/5RWHU.png (5,6) is still stacked, (2) is on same position (but rotated by 75°), ds between (8,1) ist broken a bit, and (3,4),(7,8) and (1) ist in one line and it flows better imo. Also its symmetric pattern
description :D
rotate (2) by 75° (selection), then copy (2) plus ctrl+h plus rotate 30° (center). copy (5,6) plus rotate by 45° (75°-30°; center) plus ctrl+h. move (7,8) to 256;316 and rotate it by -22° (in fact it must be 45°/2..)
01:15:470 (1,1) - stack them for fun?
--------------------------------------
thats all for now

edit: oh i didnt check if there were useless sections other diffs than in easy
Topic Starter
Asphyxia
I really, really thank you for the mod, it looks great! I can't promise anything about the hitsounds though. Editing this post tomorrow or after that for the answers and stuff, thanks a bunch again!

I know, I'm a bit weird with hitsounds but overall what I did was that in the first kiai I followed the wooh wooh's with whistles and in the second kiai I followed the wooh woohs, I put whistles on the antijumps in the Another and other diffs has the whistles on either notes or sliders ends and I put whistles also on these kind of parts 01:39:470 - where the girl repeats the 2 words and I'd like to be consistent with that. I will check your hitsound mod very carefully though!

phaZ wrote:

[Beginner]
is a bit hard on this bpm i guess. i think you could make it easier at 01:10:281 to 01:19:362 - just remove some circles so there are less objects and it also fits to the increasing tension
01:26:822 - 01:46:606 - remove sections
00:05:416 (3) - whistle on tail?
00:17:092 (1) - finish on head
00:18:389 (3) and 00:18:389 (3) - ^
00:20:335 (2) - finish
00:30:065 (1) - ctrl+w and e (normal-finish)?
00:32:660 (1,2,3,4) - normal or soft whistles but only apply body-whislte on (4). also no whistle on tail of (4)
00:54:714 (3) - finish on head
00:56:173 (1) - normal-finish?
00:59:579 (1) - finish?(??)
01:10:281 (1) - finish on tail
01:18:065 (3) - finish on head+tail
01:19:362 (1) - finish on tail
01:20:011 (2) - whistle instead of clap on the repeat and remove whistle on tail
01:21:633 (3) - shift+w ("normal" sample)
01:34:930 (1) - finish on tail
00:43:038 (1) - maybe add whistle on head and repeat?
00:44:335 (2) - whistle on head (if you applied ^)?
00:45:633 (1) - ^
01:44:011 (3) - finish on repeat and tail
01:45:633 (1,2) - finish but not on (3)
00:50:822 (1) - shift+w
00:48:227 (1) - ^
[]
00:15:146 (2) - clap
00:19:687 (1) - ^
00:20:660 (3) - whistle
00:24:876 (1) - whislte on repeat
00:27:146 (4) - ^
00:27:470 (1) - 00:29:741 (3) - ^
01:11:579 (1) to 01:11:579 (1) - use only whistle instead of clap?
01:29:741 (1,2,3,4) - whistle on the tails
01:35:903 (2) - whislte
01:36:227 (3) - whistle on repeat
01:38:822 (3,1) - whistle on tail
01:45:633 (1,3) - whislte
[]
since you put whistles on 01:41:416 (4,5)
00:02:822 (3) - whistle on tail
00:03:795 (4) - whistle
00:05:416 (3) - whistle on head and tail
00:08:011 (3,4) - whistle on head/tail of (3), whistle on (4)
00:23:579 (3) - whistle on tail
00:26:173 (3) - ^ plus on head
00:28:768 (2) - whistle on head and tail
01:38:822 (3) - whistle on tail
01:44:011 (3) - whistle on head and repeat
experimental hitsounds
so if you think of using them first save as new diff
it also means applying all hitsounds before
00:01:525 (1) - normal-sample + soft-addtions on head whistle on tail
00:02:822 (3) and 00:04:119 (1) and 00:05:416 (3) - ^
00:03:795 (4) - whistle
00:05:416 (3) - finish on tail
00:06:714 (1) - normal-sample
00:08:011 (3) - finish on tail
00:09:308 (1) - whistle
00:12:876 (2) to 00:14:822 (1) - remove all claps-whistle which are in combination
00:11:903 (1) - normal-sample + finish on head
00:12:876 (2) - whistle
00:13:200 (3) - normal-sample + finish on head and normal-sample + soft-finish on tail
00:15:146 (2) - normal-sample + soft-finish on head, finish on tail
00:16:768 (4) - whistle and finish
00:17:092 (1) and 00:18:389 (3) - normal-sample + finish on head
00:18:065 (2) and 00:19:362 (4) - whistle
00:19:687 (1) - normal-sample + soft-finish on head
00:20:335 (2) - normal-sample + soft-finish
00:20:660 (3) - finish
00:20:660 (3) - normal-sample + soft-finish
00:22:281 (1) - normal-sample
00:27:470 (1) - ^
00:28:768 (2) - drum-finish (ctrl+r)
00:36:227 (2) - normal-finish
00:36:552 (3) - drum-whistle on head and tail
00:46:930 (3) - add clap on head and tail
00:48:227 (1) and 00:50:822 (1) - normal-finish on head, drum-whistle on tail?
00:49:524 (3) - whistle on whole slider
00:50:822 (1) - whistle on tail
00:52:443 (2) - whistle on head
00:53:416 (1,2) - whistle on head and body
00:54:714 (3) - ^
01:12:876 (3) - whistle on tail
01:18:065 (3) - whistle on tail and head
01:19:362 (1) - ^
01:22:930 (2,4) - normal-sample, remove whistle
next kiai hast same hitsounds as first one
depending on the hitsounds you want i will mod the other diffs depending on this I'm sorry, but I can't remember what hitsounds I did put there, I put most of the finishes for consistency, some missing claps I added and one whistle for reverse arrow, thanks a lot for the pro hitsound mod! Although I didn't accept that many of them, some reasons because either it would be inconsistent and / or sound weird to me.

[Standard]
01:12:227 (2) - make it more symmetric Ok, tried to :3
01:28:443 (3,4,5,6) - this is pretty hard because its a repeat-slider which make it harder to get the rhythm as if it were a 1/1-slider. even then its syncope so i dont know... I made it a small slider into a 1/1 slider, should be good now

[Another]
00:15:795 (1,2,3,4,5,6,7,8,9) - meh its nice pattern though but i prefer a complete stream. especiallly while playing you can hear that the music doesnt have triplets. and please if you change it dont make an ordinary symmetric "S"-stream lol If you play the music on 25%, there's clearly triplets so I'd rather have them. And for the plus side, they're pretty fun imo
00:56:173 (1,2,3,4,5,6,7,8) - this can even be an (imo) better pattern http://puu.sh/5RWHU.png (5,6) is still stacked, (2) is on same position (but rotated by 75°), ds between (8,1) ist broken a bit, and (3,4),(7,8) and (1) ist in one line and it flows better imo. Also its symmetric pattern
description :D
rotate (2) by 75° (selection), then copy (2) plus ctrl+h plus rotate 30° (center). copy (5,6) plus rotate by 45° (75°-30°; center) plus ctrl+h. move (7,8) to 256;316 and rotate it by -22° (in fact it must be 45°/2..)
Yeah well, this is absolutely a great idea, but I can't seem to understand a thing? (I did, but it went wrong somehow) So I'll catch you in-game sometime soon to fix this if it's okay with you![/b]
01:15:470 (1,1) - stack them for fun?[b] Doesn't make any impact but sure
--------------------------------------
thats all for now

edit: oh i didnt check if there were useless sections other diffs than in easy


Thanks for the awesome mod, phaZ!
phaZ

Asphyxia wrote:

I really, really thank you for the mod, it looks great! I can't promise anything about the hitsounds though. Editing this post tomorrow or after that for the answers and stuff, thanks a bunch again!

I know, I'm a bit weird with hitsounds but overall what I did was that in the first kiai I followed the wooh wooh's with whistles and in the second kiai I followed the wooh woohs, I put whistles on the antijumps in the Another and other diffs has the whistles on either notes or sliders ends and I put whistles also on these kind of parts 01:39:470 - where the girl repeats the 2 words and I'd like to be consistent with that. I will check your hitsound mod very carefully though!
I know i could see it in the insane was consitent i think, but its quite hard to create some consistent hitsoundpattern in easydiff so i decided to suggest sth different or actually i suggested to add more hitsounds. Indeed these are just my ideas
rezoons
Well, here is my mod:

[Beginner]
Rhythm
  1. 00:30:065 (1,1) - It's not a good idea in an easy diff to have a 1 beat gap between spinners and the following note. Especially at 185 BPM! I would recommand to use this rythm instead:

    (I halved the length of the spinner and added a note at 00:32:335)
  2. 01:24:714 (1) - I would use this rythm instead:

    Because the note at 01:26:822 is quite powerful and need to be played imo!
Placement/Aesthetic
  1. 00:04:119 (1) - (nazi) If you CTRL+J this slider the flow from 4 to 1 and the flow from 1 to 2 will be sligtly improved.
  2. 00:41:741 (3) - (nazi) This slider overlap slightly with 00:40:443 (1) when playing so i would recommand to move 00:41:092 (2,3) to x=140 y=324 to avoid that (then fix 00:42:714 (4))
  3. 01:29:416 (4) - (nazi) For the same reason i would suggest to move 01:29:741 (1,2) to x=352 y=272 (then fix 01:31:038 (3))
  4. 01:28:119 (2,3) - Stacks have to be avoided in easy diff. You actually avoided them all the previous time you used this pattern (00:01:525 (1,2,3) -
  5. 00:06:714 (1,2,3)) so... Do it there too!
  6. 01:38:822 (3) - Lower this slider. It will remove the minus overlap with 01:37:524 (1) and force you to also lower 01:40:768 (2,3) which are currently overlapping the HPbar.
[Standard]
Rhythm
  1. 00:01:525 (1,2,3,4,1,2,3,4) - The rhythm you used here is completly weird to play. Some powerful notes like 00:02:011 aren't played at all and a lot of slider (like 00:01:525 (1)) finish on slient in the song. Here is a suggestion of rhythm that follow way better the music imo:
  2. 00:43:038 (1,2,3,4,5,6,7,1,2,3,4) - I think you should simplify the rhythm here. Because all the 1/2 makes this pattern the hardest part of the map. Which is weird because it's far from being the most powerful part of the song.
  3. 01:24:714 (1) - End this spinner at 01:25:849? Because after that the music stops. So, no need to spin!
Placement/Aesthetic
  1. 00:39:795 (4) - CTRL+H? Because i find this cooler!
  2. 01:16:768 (1,3) - (nazi) Make them going in the same direction?
  3. 01:23:254 (3) - Move it's end point to x=120 y=56
    in order for the slider to be placed on the symmetry axis of 01:22:606 (2) which looks better.
  4. 01:41:416 (3,1) - Meh... It doesn't flow very well and it's not pretty. You know you can use other shape than straight line for 01:41:416 (3) ;)
This diff and the beginner where clean and without any real problem but there were too many repeting pattern/slider for my taste.... I think that if tried adding more diverse pattern the diffs could be better!

[Kyshiro's Hyper]
Rhythm
  1. 01:46:930 (1) - I think you should end your slider 1 beat earlier and add a note at 01:47:903. (Or don't add any note and just start the spinner at
  2. 01:47:903) because the note at 01:47:579 is quite powerful and i find unfitting to completly ignore it.
Placement/Aesthetic
  1. 00:05:416 (1,3) - I think this overlap could have been avoided since it doesn't really look pretty. If you don't want to break (much) your patter you can take 00:05:741 (2,3,4,5,6,1) and rotate it 18° and then change 00:07:200 (2,3,1,2) a little bit to fix the sapcing.
  2. 00:13:768 (3,1) - ^
  3. 01:38:822 (1,4) - ^
Cool diff! I couldn't find anything else except random overlap? xD

[Another]
Rhythm
  1. 00:06:673 - There is a note here so you should add another reverse to 00:06:389 (4). But since 1/8 gap are kinda hard to play either change 00:06:714 (1,2) into a slider so the 1/8 trandition between 00:06:389 (4) and 00:06:714 (1) will be easier or delete 00:06:714 (1) and add a second reverse on 00:06:389 (4).
  2. 00:10:565 - ^
  3. 00:22:241 - ^ etc...
  4. 00:56:173 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - You use a lot of 1/4 that are not here. By hearing the song slowing down i didn't hear any beat at 00:56:254, 00:56:497, 00:56:741, 00:56:984, 00:57:552 etc... I would suggest to change the rhythm and follow more the song here.
  5. 01:31:038 (1,2,3) - Use the same rhythm as 00:15:795 (1,2,3,4,5,6,7,8,9) because the music is the same and i don't know why you didn't used any 1/4 here when we can clearly hear them in the song.
  6. 01:41:416 (1,2,3,4,1,2,3,4) - ^
  7. 01:46:038 - Thereis a note here and at 01:46:200 too and you shouldn't avoid it!
Placement/Aesthetic
  1. 00:26:822 (1,2,3,4) - That's not a good idea imo. It's really surprising because this part is really intense so you don't expect anti-jump here. Moreover you start using 00:26:173 (1,2,3,4,5,6) just like 00:15:795 (1,2,3,4,5,6,7,8,9) where the music is similar so when you see 00:26:822 (1,2,3,4) instead of something like 00:16:443 (7,8,9). It's really surprising. You completly change the "thing" you follow in the music and put this anti-jump which osn't a good idea imo. I swear that when i played it that's the feeling i get!
  2. 00:45:633 (1) - (nazi) Move it 3 grid up for a better overlap.
  3. 00:56:173 (1,2,3,4,5,6,7,8) - The placement here looks a bit random. At least put 00:56:660 (3,4) to x=156 y=224 in order to 00:56:173 (1,3,4) to be similar than 00:56:416 (2,5,6).
Cool diff!

~Good Luck~
Topic Starter
Asphyxia
rezoons

rezoons wrote:

Well, here is my mod:

[Beginner]
Rhythm
  1. 00:30:065 (1,1) - It's not a good idea in an easy diff to have a 1 beat gap between spinners and the following note. Especially at 185 BPM! I would recommand to use this rythm instead:

    (I halved the length of the spinner and added a note at 00:32:335)
  2. 01:24:714 (1) - I would use this rythm instead:

    Because the note at 01:26:822 is quite powerful and need to be played imo!
Placement/Aesthetic
  1. 00:04:119 (1) - (nazi) If you CTRL+J this slider the flow from 4 to 1 and the flow from 1 to 2 will be sligtly improved. Fixedos
  2. 00:41:741 (3) - (nazi) This slider overlap slightly with 00:40:443 (1) when playing so i would recommand to move 00:41:092 (2,3) to x=140 y=324 to avoid that (then fix 00:42:714 (4)) I'm aware of this and I don't think beginners will get confused or anything, the overlap comes so late anyway
  3. 01:29:416 (4) - (nazi) For the same reason i would suggest to move 01:29:741 (1,2) to x=352 y=272 (then fix 01:31:038 (3)) Kind of unnecessary like the above ^
  4. 01:28:119 (2,3) - Stacks have to be avoided in easy diff. You actually avoided them all the previous time you used this pattern (00:01:525 (1,2,3) -
  5. 00:06:714 (1,2,3)) so... Do it there too! Fixed, that actually fixed the overlap with 01:29:416 (4,1,2) - stuff
  6. 01:38:822 (3) - Lower this slider. It will remove the minus overlap with 01:37:524 (1) and force you to also lower 01:40:768 (2,3) which are currently overlapping the HPbar.
I don't think the overlapping with HPbar is a bad thing so I'd like to keep it that way (I'll fix it of few of the next modders point it out)

[Standard]
Rhythm
  1. 00:01:525 (1,2,3,4,1,2,3,4) - The rhythm you used here is completly weird to play. Some powerful notes like 00:02:011 aren't played at all and a lot of slider (like 00:01:525 (1)) finish on slient in the song. Here is a suggestion of rhythm that follow way better the music imo:
    Meh, fixed
  2. 00:43:038 (1,2,3,4,5,6,7,1,2,3,4) - I think you should simplify the rhythm here. Because all the 1/2 makes this pattern the hardest part of the map. Which is weird because it's far from being the most powerful part of the song.Well, does it have to be the most powerful part of the song? I personally don't think so and that fits there so I don't see why not. tl;dr no change
  3. 01:24:714 (1) - End this spinner at 01:25:849? Because after that the music stops. So, no need to spin!
It feels incredibly odd to stop the spinner there so no.
Placement/Aesthetic
  1. 00:39:795 (4) - CTRL+H? Because i find this cooler! I guess? Made it paralel with (3) also
  2. 01:16:768 (1,3) - (nazi) Make them going in the same direction? They aren't? wtf I was so sure I made them like paralel or whatever it's called, fixed.
  3. 01:23:254 (3) - Move it's end point to x=120 y=56 Such nazi much fixed
    in order for the slider to be placed on the symmetry axis of 01:22:606 (2) which looks better.
  4. 01:41:416 (3,1) - Meh... It doesn't flow very well and it's not pretty. You know you can use other shape than straight line for 01:41:416 (3) ;)
This diff and the beginner where clean and without any real problem but there were too many repeting pattern/slider for my taste.... I think that if tried adding more diverse pattern the diffs could be better! Flows kinda ok to me, also the straight slider fits with 01:38:822 (3) - quite well so I'd rather keep it

[Another]
Rhythm
  1. 00:06:673 - There is a note here so you should add another reverse to 00:06:389 (4). But since 1/8 gap are kinda hard to play either change 00:06:714 (1,2) into a slider so the 1/8 trandition between 00:06:389 (4) and 00:06:714 (1) will be easier or delete 00:06:714 (1) and add a second reverse on 00:06:389 (4). Felt like the old 1/8 slider so I just added a reverse on the slider
  2. 00:10:565 - ^
  3. 00:22:241 - ^ etc... Added one repeat to each one of them, and this is an Insane diff, who doesn't love a challenge anyway?
  4. 00:56:173 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - You use a lot of 1/4 that are not here. By hearing the song slowing down i didn't hear any beat at 00:56:254, 00:56:497, 00:56:741, 00:56:984, 00:57:552 etc... I would suggest to change the rhythm and follow more the song here. They fit imo, needing some more opinions about this first tho
  5. 01:31:038 (1,2,3) - Use the same rhythm as 00:15:795 (1,2,3,4,5,6,7,8,9) because the music is the same and i don't know why you didn't used any 1/4 here when we can clearly hear them in the song. Added a full stream instead, the music is intense so, it fits now ^^
  6. 01:41:416 (1,2,3,4,1,2,3,4) - ^ ?
  7. 01:46:038 - Thereis a note here and at 01:46:200 too and you shouldn't avoid it!
Well damn, I wanted to keep it as a jump but ok, added a note
Placement/Aesthetic
  1. 00:26:822 (1,2,3,4) - That's not a good idea imo. It's really surprising because this part is really intense so you don't expect anti-jump here. Moreover you start using 00:26:173 (1,2,3,4,5,6) just like 00:15:795 (1,2,3,4,5,6,7,8,9) where the music is similar so when you see 00:26:822 (1,2,3,4) instead of something like 00:16:443 (7,8,9). It's really surprising. You completly change the "thing" you follow in the music and put this anti-jump which osn't a good idea imo. I swear that when i played it that's the feeling i get! Feels good to me, I love it <3 (aka I love the antijumps, imo they fit perfectly so not gonna change)
  2. 00:45:633 (1) - (nazi) Move it 3 grid up for a better overlap. Done
  3. 00:56:173 (1,2,3,4,5,6,7,8) - The placement here looks a bit random. At least put 00:56:660 (3,4) to x=156 y=224 in order to 00:56:173 (1,3,4) to be similar than 00:56:416 (2,5,6).
Going to fix it that the way phaZ suggested when he comes online, I liked his suggestion so yeah ^^
Cool diff!

~Good Luck~

Thanks a lot rezoons!
Smoothie
[General]
Seems fine

[Another]
00:03:470 (3,4,5,6) - How about removing these circles and add two sliders instead? They'd go pretty well with the vocals.
00:13:524 (3,4) - It would be nice if they were stacked.
00:36:552 (1) - Hum... a whistle on the slider start would be nice.
00:36:876 (2) - I would change the clap to a whistle. It sounds nicer imo.
00:37:200 (3) - Whistle on the slider start
00:39:633 (4,5) - It would be so much nicer to play if they were stacked on 00:39:795 (6)
00:45:633 (1,2) - (nazi) These waves could look nicer.
00:46:930 (1,2,3,4) - I would recommend to set the sampleset to drum and add whistles on these.
00:56:660 (3,4,5,6) - Meh idk... these somehow feel really weird when playing. I recommend you to remove these notes: 00:56:741 (4,6) -
01:00:876 (1) - Finish?
01:03:633 (8,9) - (nazi) these aren't stacked properly.
01:07:443 (5) - Consider removing the reverse here.
01:10:930 (3) - Same as i mentioned above. This one could look nicer.~
01:12:065 (2,3) - This would be better imo.
01:13:524 (3,4,5,6) - How about changing these notes into two sliders? Just like i mentioned above.
01:20:011 (3) - Whistle on the slider end.
01:21:308 (4) - How about adding a finish on the slider end for consistency? You did it on similar parts of the song too. For example here: 00:11:254 (5) and 00:32:011 (5)
01:32:335 (1,2) - Hm... maybe you should place them somewhere else. They are a bit hard to notice at first because of the stream.
01:46:930 (1) - (nazi) This one looks a bit boring. How about something more pleasent looking?

[Kyshiro's Hyper]
00:13:524 (2) - (nazi) Remove the middle point? The slider looks a bit crumbled.
00:44:335 (1,2) - A slider would go better with the music imo.

I assume that hitsounds will be added?

[Standart]
00:10:119 (1) - Finish?
00:21:957 - A note here would be nice I guess.
00:46:930 (4) - Sampleset Drum on the start, reverse and finish would be nice.
00:47:903 (5) - Add a Finish
00:56:173 (1) - ^
00:59:579 (1) - ^
01:12:227 (2) - Same as I mentioned on the Another diff~
01:24:714 (1) - Finish
01:28:443 (3,4) - It would be nicer like this:
01:35:579 (3) - Finish

[Beginner]
00:30:065 (1) - I don't think that this NC is necessary.
00:32:335 (1) - Add a Finish?
00:43:038 (1) - How about a finish on the reverse?
00:56:173 (1) - Finish?
00:59:579 (1) - ^
01:24:552 (1) - Remove the NC
01:46:281 (3) - Finish~

Well, that's it
Good Luck!
Topic Starter
Asphyxia
Smoothie

Smoothie wrote:

[General]
Seems fine

[Another]
00:03:470 (3,4,5,6) - How about removing these circles and add two sliders instead? They'd go pretty well with the vocals. Uhh, I prefer to keep that as a jump only (not like you couldn't make a jump between sliders) but I feel like notes fit quite nicely here so, keeping it.
00:13:524 (3,4) - It would be nice if they were stacked. Not really, well what I mean is that I have like every other double stacked, so I want something different instead so I'd rather keep that
00:36:552 (1) - Hum... a whistle on the slider start would be nice. That would break my whistle pattern so no, I also think it doesn't fit that well.
00:36:876 (2) - I would change the clap to a whistle. It sounds nicer imo. Well, I wrote on the first page when I use whistles on this map so I'm following that and I do not want to break that, I also think that it doesn't fit.
00:37:200 (3) - Whistle on the slider start ^
00:39:633 (4,5) - It would be so much nicer to play if they were stacked on 00:39:795 (6) Well, I honestly don't know. It adds more challenge to the map because they're not stacked so I'll go with mine for now.
00:45:633 (1,2) - (nazi) These waves could look nicer. Well, I adjusted them a little, I guess they're better now.
00:46:930 (1,2,3,4) - I would recommend to set the sampleset to drum and add whistles on these. I'd rather not, explained above.
00:56:660 (3,4,5,6) - Meh idk... these somehow feel really weird when playing. I recommend you to remove these notes: 00:56:741 (4,6) - Well, I think those notes fit quite nicely, and like Kyshiro said because this map has so many 1/4 doubles, it's not that bad to a little bit overmap and that can be fun also and I agree with him so I keep them.
01:00:876 (1) - Finish? Doesn't fit for me, sorry >:
01:03:633 (8,9) - (nazi) these aren't stacked properly. Fix'd.
01:07:443 (5) - Consider removing the reverse here. Well, I think it's fine as it is.
01:10:930 (3) - Same as i mentioned above. This one could look nicer.~ Fixed!
01:12:065 (2,3) - This would be better imo. Agreed, fixed.
01:13:524 (3,4,5,6) - How about changing these notes into two sliders? Just like i mentioned above. They fit perfectly, so I'd rather not.
01:20:011 (3) - Whistle on the slider end. Sounds better, added.
01:21:308 (4) - How about adding a finish on the slider end for consistency? You did it on similar parts of the song too. For example here: 00:11:254 (5) and 00:32:011 (5) Fixed. :3
01:32:335 (1,2) - Hm... maybe you should place them somewhere else. They are a bit hard to notice at first because of the stream. A little bit more challenge for the players? 8-) Keeping it.
01:46:930 (1) - (nazi) This one looks a bit boring. How about something more pleasent looking? Well, if you can show me maybe some examples I can consider replacing it, honestly for me that fits fine. (I also suck at slider art so <.<)

[Standart]
00:10:119 (1) - Finish? Sure.
00:21:957 - A note here would be nice I guess. Well first, it would make the 2 lowest difficulties quite inconsistent since I've avoided putting notes on this kind of 1/8 slider parts, and second I don't think they fit at all so no thanks >:
00:46:930 (4) - Sampleset Drum on the start, reverse and finish would be nice. Would make it inconsistent and for me it doesn't fit that well, maybe a little but I prefer my way, sorry >:
00:47:903 (5) - Add a Finish Added!
00:56:173 (1) - ^ Doesn't fit for me :s
00:59:579 (1) - ^ ^
01:12:227 (2) - Same as I mentioned on the Another diff~ It's fine?
01:24:714 (1) - Finish Added.
01:28:443 (3,4) - It would be nicer like this: Follows the music quite well so keeping it.
01:35:579 (3) - Finish Doesn't fit for me

[Beginner]
00:30:065 (1) - I don't think that this NC is necessary. Well, the NC should be there because I NC every 2 snaza (snatza?) but if some one else complains, I can remove it.
00:32:335 (1) - Add a Finish? Yes!

00:43:038 (1) - How about a finish on the reverse? How did I miss that? LOL fixed, thanks!
00:56:173 (1) - Finish? Meh, it's fine without it
00:59:579 (1) - ^ ^
01:24:552 (1) - Remove the NC Whut?
01:46:281 (3) - Finish~ Clap fits better~

Well, that's it
Good Luck!

Thanks for the Smoothie! Although I didn't apply most of it, was helpful anyway so thanks for the nice mod! :3
Zare
Haiiiii <3

General


  1. 128 kbit is a little low. Try to find a 192 version. Actually Nitori's mania version uses a 192 kbit .mp3.
  2. add a few more tags, you know, the usual stuff, "bemani", "konami", "happy hardcore" (or w/e the genre is), "jubeat" etc. etc.
  3. use TR2, it fits the song better.

Beginner


  1. 00:01:525 (1,3) - here's a trick to make this symmetric: ctrl+g (1) twice, the middle point will be exactly in the center, then, on the timeline, move to the point where the slidertick is (in this case: 00:01:849 ), and adjust (3) so that its body matches perfectly with the sliderball of (1), like that:
  2. 00:05:416 (3) - I don't really see the point of making this 3/1 instead of 2/1 like the previous objects, this actually kinda confused me, lol.
  3. 00:17:092 (1,2,3) - i'd love you if you arranged this so that the sliderends and (2) shape an equilateral triangle
  4. 00:27:470 (1) - same as 00:05:416 (3). If you want to alter the rhythm or use some variety, how about using a few reverse arrows on 2/1 sliders?
  5. 00:30:227 (1) - this spinner is too short IMO, also I don't really think it's necessary in this part at all
  6. 00:32:335 (1,1) - while I get the idea, i don't think the second NC is necessary.
  7. 00:40:443 (1,3) - this overlap bothers me, as it doesn't look intentional and kinda screws the cleanliness of the diff
  8. 00:45:633 (1) - Why don't you stick with the 3/2 rhythm you used in the previous measure?
  9. 00:50:822 (1,2) - symmetry, maybe? Actually I dislike this rhythm a bit. 00:52:119 - isn't emphasized well enough thorugh that sliderend and something with an impact is missing at 00:52:768. Consider rearranging this.
  10. 00:53:416 (1) - use 2x 3/2 rhythm to fit the song, the second slider ends on p much nothing right now
  11. 00:59:579 (1) - this spinner is, too, a bit short for a Beginner diff, tbh I'd just remove it. You could also map the previous spinner with sliders and start this one earlier, like on 00:58:606.
  12. 01:12:876 (3,1) - being nazi here, but these objects are a bit close to each other, you should place (3) so that its end is just as far from (1) as from (4). That way you get a nice triangle and an overall better look.
  13. 01:20:011 (2) - I'm not sure whether I like the reverse on this slider. The first half covers an 1/4 rhythm, while the second part has p much nothing going on except for "vocals" (i guess, lol.). It feels like this slider is being torn apart by 2 completely different rhythms in the music. I recommend removing the reverse arrow and using a circle on 01:21:308 - instead. (You can make the slider blanket that new circle to make it look decent and so it canm follow it the next objects)
  14. 01:24:227 (4) - replace this by two circles, this ends on an extremely strong downbeat which needs to be emphasized by a circle.
  15. 01:24:714 (1) - Again, spinner too short imo =/
  16. 01:26:822 (1,1) - These NCs feel much better than the previous I pointed out
  17. 01:29:741 (1) - missing finish.
  18. 01:29:416 (4,1,2) - p much the same thing as 01:12:876 (3,1)
  19. 01:37:524 (1,3) - this doesn't look good either because too close
  20. 01:44:011 (3,1) - same issue as 00:50:822 (1,2), the downbeat needs to be stressed more

Standard


  1. 00:01:525 (1) - This feels sooooo wrong. Please, just make this a circle, the sliderend ends on nothing and it gives a really awkward feeling at the start of the map ._.
  2. 00:03:470 (5,4) - You're being inconsistent here. it's the same weird vocalish rhythm, but mapped completely differently. I'd suggest to make this consistent by changing the first slider which has the 2 reverse arrows. That one's hard to read anyway (or rather, unexpected)
  3. 00:10:119 (1) - You sure you want this spinner? I believe mapping this with circles and sliders would work better to emphasize 00:10:606 - and 00:11:579 -
  4. 00:12:876 (3,4,5) - triangle shape for these?
  5. 00:20:335 (2) - I'd rather have this split into 2 sliders. See, people are mostly used to having either 1 reverse arrow or a longer kickslider, stuff like this tends to be confusing.
  6. 00:20:984 (3) - I'd remove the reverse arrow and place an independent circle at 00:21:633 - for the right emphasis
  7. 00:23:579 (3,4,5,1) - looks a bit cramped, I think having (4) going upwards and then (5) and (1) more to the left would be better After that, you can rework stuff with a few blankets, I guess.
  8. 00:30:714 (2,3) - this might be just me, but since (3) is so short this doesn't seem to work out that well. How about rotating (2) a bit and making (3) go downwards?
  9. 00:35:254 (1,2,3) - You know why I dislike this being a symmetrical pattern? Because it combines 2 different parts of the music. (3) is mapped on a countdown which is completely unrelated to the previous measure. If anything, it is intrdoducing the next one, which is why I don't hink it makes sense to put it in the same pattern as (1) and (2). This is exactly where I think symmetry, or patterning in general, has been done wrong, as an object pattern should always match a rhythmical patternm in the song, and should not just be randomly trown somewhere on the song. (kinda radical way to put it, sorry, just stating my opinion.)
  10. 00:43:038 (1,2,3,4,5,6,7,1,2,3,4) - This is a big big no. Even in the kiai before, you only had rhythm patterns with 5 consecutive 1/2 beats. This here is faaar too long, stressful, and difficult to read, especially considering it's not even the strong part of the song. I HIGHLY recommend you make this simpler. Keep in mind this is only a Standard diff
  11. 00:48:227 (1,3) - looks a bit cramped, spce them out a bit.
  12. 01:12:876 (3,5) - meh I don't like this overlap :< #aesthetics
  13. 01:22:606 (2,3) - make sure this is symmetric
  14. 01:29:741 (1) - missing finish
  15. 01:41:416 (3,4,1) - this has a very cramped feel to it. Try getting this a bit cleaner, you could reshape (3) and make it curvy (blanket maybe, idk) so you aren't forced to work that low on the screen.

Kyshiro's Hyper

  1. Hi Kyshiro <3
  2. 00:01:525 (1) - same complaint as in Standard, this one doesn't really end on anything feels weird as a start of a map.
  3. 00:02:011 (2) - this has exactly the kind of offbeatslidereffect i dislike. then again it's mapped on the vocalthingy so idk. But considering what you did at 00:04:119 (1,2), you should adjust this to be consistent imo.
  4. 00:05:416 (1,3) - ew. Couldn't you rotate (2) a bit clockwise so that the blanket with (3) would still work without touching (1)?
  5. 00:14:011 - no 1/4 starting here? :<
  6. 00:15:957 - ^ you're too nice.
  7. 00:38:497 (3) - this plays kinda awkward, like, I didn't expect this to have more than one reverse arrow for some reason. You wouldn't make this a triplet leading into a 1/4 sldier with 1 reverse, would you?
  8. 00:41:092 (3) - why are you being inconsistent with this one? Shouldn't this be 1/4, like 00:38:497 (3)?
  9. 00:44:335 (1,2,3,4) - can you do something so (1,2) and (2,3) don't feel the same? they are both stacks, but (1,2) is much more emphasized in the music by the vocals, maybe making (3,4) a single slider would help stressing (1,2). Actually, to stay consistent with 00:43:038 (1,2) - you could also make (1) and (2) both 1/4 sliders, that would also stress them I guess.
  10. 01:11:579 (1,2,3) - these blankets could indeed look better.
  11. 01:39:470 (4) - try mapping the 1/2 here because vocals


Another

  1. What this diff is missing the most is consistency. If you have a rhythmic pattern in the song repeated several times you should try to map it very similar (by having objects at the same places and not just adding some in one part and leaving them in others, when both parts sound exactly the same)
  2. 00:01:525 (1,2) - for both objects, same complaints as in Hyper.
  3. 00:03:876 - I feel like the
  4. 00:04:038 - 1/4s are missing here :<
  5. 00:14:011 - why no stream starting heeeere
  6. 00:16:768 - get rid of this reverse and put a slider here to fit the music
  7. 00:17:741 (3) - now this feels weird because it's inconsistent and lacks the object on the blue tick
  8. 00:23:903 (2,3,4,5,6) - you have so many potential streams in the song, and THIS is wehre you decide to put one? This is extremely inconsistent with the rest of the map and feels absolutely weird
  9. 00:25:281 - there should be a double here
  10. 00:27:876 - ^
  11. 00:32:011 (5) - I don't really like the transition into this slider. Why is it such a huge jump anyway? It isn't much stronger than the previous circles.
  12. 00:40:443 (1,2,3,4,5) - kinda overmapped and awkward, make them semi-spaced 1/2 jumps
  13. 00:42:714 (6,1) - I'd like to see these stacked, idk, it adds a cool factor imo
  14. 00:42:714 (6,2) - then this overlap is kiiinda ugly. You could just make it a circle shaped pattern
  15. 00:45:633 (1) - this schould be done more accurately imo. Make the slider cover the head perfectly.
  16. 00:49:200 (8,1) - stack them?
  17. 00:50:497 (6,7) - the spacing here should be the same as 00:50:335 (5,6), since it pretty much plays the same way.
  18. 00:54:714 (4) - NC?
  19. 00:55:200 - Why would you not put anything here, but just let a slider cover it? )':
  20. 00:58:119 - this and 00:58:362 - should have objects imo
  21. 01:07:443 (5) - that reverse Arrow makes no sense whatsoever, remove it. It's totally inconsistent.
  22. 01:25:362 (10) - this should end on 01:25:524, so remove 2 reverse arrows, and then rasise the spacing to (11) so it won't be missclicked
  23. 01:27:146 (1,2,3,4,5) - was this supposed to be a square? if yes, fix it, if no, make it a square, rn it looks kinda random.
  24. 01:28:443 (1) - missing finish
  25. 01:31:038 (1,2,3,4,5,6,7,8,9,10,11,12,13) - WHOA SO HARD SUDDENLY FREEDOM DIVE. Seriously, this is way above the difficulty level of the rest of the map, you should lower the spacing a looooot so people won't keep dying on this like on Jenny's EX-Termination Streams...
  26. 01:40:119 (1,2,3,4) - looks like a broken square to me, fix this pattern.
  27. 01:41:416 (1,2,3,4) - ^ .. I guess?
  28. 01:46:038 - you need an object here, this is the finishing stream :<

Baiiiii <3
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