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Weezer - We Wish you a Merry Christmas! (Speed Up Ver.)

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Topic Starter
Nickelony
This beatmap was submitted using in-game submission on 27 grudnia 2013 at 20:36:58

Artist: Weezer
Title: We Wish you a Merry Christmas! (Speed Up Ver.)
Tags: new year electronic nickel azmato wishes pudding winter
BPM: 176.42
Filesize: 2243kb
Play Time: 01:08
Difficulties Available:
  1. Azmato's Hard (4.89 stars, 138 notes)
  2. Easy (0.59 stars, 32 notes)
  3. Normal (3.69 stars, 73 notes)
Download: Weezer - We Wish you a Merry Christmas! (Speed Up Ver.)
Information: Scores/Beatmap Listing
---------------
2nd Ranked map!

Easy - 100% Done.
Normal - 100% Done.
Azmato's Hard - 100% Done.
patka29
1st! :D

Normal:

00:10:289 (1) - Reverse arrow is bad timed!

Azmato's Hard:

CS - 3 because it feels like the insane.
00:45:319 (1) - Remove this circle and drag the break like in Insane/Normal
00:20:492 (1) - Remove Finish on the beginning
01:02:664 (5,6,7) - There is no 1/4 in Insane, so please fix it to 1/2
01:04:705 (4,5,6) - ^
01:06:746 (4,5) - ^
01:07:596 (6) - Really hard to read.

Insane:

01:03:345 (1,2) - This is hard to read!
01:05:385 (1,2) - ^
01:06:575 (4,5) - ^

That's all! Good Luck :D
Topic Starter
Nickelony

patka29 wrote:

1st! :D

Normal:

00:10:289 (1) - Reverse arrow is bad timed! No.

Insane:

01:03:345 (1,2) - This is hard to read! No, It's easy to read! :P
01:05:385 (1,2) - ^ ^
01:06:575 (4,5) - ^ ^

That's all! Good Luck :D
Thank you for the mod! Sorry. I haven't changed anything :-/
Topic Starter
Nickelony
Azmato's Changelog!

Azmato's Hard:

CS - 3 because it feels like the insane. X
00:45:319 (1) - Remove this circle and drag the break like in Insane/Normal O
00:20:492 (1) - Remove Finish on the beginning O
01:02:664 (5,6,7) - There is no 1/4 in Insane, so please fix it to 1/2 X It's GD.
01:04:705 (4,5,6) - ^ ^
01:06:746 (4,5) - ^ ^
01:07:596 (6) - Really hard to read. O
OmgHahaLOLxD
Normal

00:10:289 (1,2) - these two notes don't rly go with the music IMO.

Azmato's Hard

00:08:249 (7) - new combo
00:13:690 (3) - These node look a little off.
00:57:223 (5) - new combo

Insane

Can't seem to find anything wrong w/ this difficulty!

General Notes

Well, this map was put together very well. The notes are very fluent. Can't say
I'm the biggest fan of Christmas music, but the beatmap has very well made sliders,
with the exception of the one in the Hard, all the nodes are very appealing.
Oh and, I noticed you used the nice Christmas themed skin, I recognized it
from https://osu.ppy.sh/s/70272, except the one you have is better because of the wreath
Anyways, good luck with your map! :D
Akabato
hi!~M4M here~

[General]
generally,i think Azmato's Nice and Merry,these two diffs may each have a little more same patterns,maybe a bit boring to play for hard diffs.just my feeling,sorry,but it's still a nice map

[Sad]
- seems has some useless green lines,delete them?
- this diff's name... i think new players who see this name maybe really sad in Christmas time.how about 'Peaceful' or 'Tranquil'?anyway it's just suggestion
00:08:589 (1) - not perfectly symmetrical,use the 4th grid level and move it one grid right
00:41:238 (1) - ^
01:01:644 (1,2) - use the 4th grid level and move them one grid left

[Decent]
also has useless green lines?
00:34:776 (1) - end at 00:36:137?

[Azmato's Nice]
add tags same as other diffs
00:40:898 (6) - overlap with 00:40:218 (4)?

[Merry]
00:33:926 (4,5) - a bit bad-looking pattern,try this?
move 00:33:926 (4) to overlap with 00:32:736 (2) 's sliderend,then make 00:34:096 (5) a straight slider to cross over 3's body,just like pic shows
http://puu.sh/5Nr5F.jpg

that's all.nice map,hope it can be ranked soon~good luck!~
deejaydray
Hello! :) - M4M here -

SAD:

I haven't found anything wrong with this difficulty. However, since it has half star only, I would add some more objects (for example, a circle at 00:06:208)
SPOILER
http://puu.sh/5NtYE.JPG
Anyway, it is just an idea ^^

DECENT:

Only some minor changes:
00:18:452 (1) - Instead of this, try using this:
SPOILER
http://puu.sh/5Nueq.JPG
00:22:533 (1) - ^ same
00:34:776 (1) - I would end this spinner at 00:36:137

Azmato's NICE:

00:08:249 (1) - Instead of this slider, you might want to use a circle
01:02:664 (5) - I don't think the connection between this slider and the next slider at 01:03:004 (6) is nice. You should have let them the same way as before, IMO. (Same goes for the following sliders)

MERRY:

I like this difficulty very much ^^ I don't think there's something wrong with it :)

Well, that's all. Wish you the best of luck with it getting ranked :D
Azmato

deejaydray wrote:

Hello! :) - M4M here -

Azmato's NICE:

00:08:249 (1) - Instead of this slider, you might want to use a circle OK
01:02:664 (5) - I don't think the connection between this slider and the next slider at 01:03:004 (6) is nice. You should have let them the same way as before, IMO. (Same goes for the following sliders) applied the other way
Thanks :)

http://puu.sh/5PmH6.zip
Azmato

Akabato wrote:

hi!~M4M here~

[General]
generally,i think Azmato's Nice and Merry,these two diffs may each have a little more same patterns,maybe a bit boring to play for hard diffs.just my feeling,sorry,but it's still a nice map

[Azmato's Nice]
add tags same as other diffs iNickel Plz :)
00:40:898 (6) - overlap with 00:40:218 (4)? Nope. I think now pattern is better.


that's all.nice map,hope it can be ranked soon~good luck!~

Thanks :)
wa_
M4M~ Krótki mod do krótkiej mapy :)
[General]
Proponuję zmienić normal-hitclap na trochę inny, ten mógłby lepiej pasować do stylu piosenki zamiast standardowego clapu. Spróbuj!
01:08:786 - Finish na końcu spinnera byłby fajnym zakończeniem piosenki.

[Decent]
Rozumiem, że to jest łatwy poziom, ale wszystkie obiekty są położone dokładnie w odstępie 3/1, przez co mapa jest strasznie powtarzalna. Radzę dodać trochę pasujących do rytmu obiektów, trochę pozmieniać niektóre slidery (szczególnie w Kiai Time). Na przykład w 01:03:345 spróbuj zrobić coś w tym stylu:
Myślę, że Tick Rate 1 będzie pasować lepiej do łatwego poziomu i ułatwi nowym graczom przechodzenie sliderów bez problemu.
00:34:776 (1) - Przesuń koniec spinnera do 00:36:137 i dodaj kółko przy 00:37:157? (może się jednak okazać, że spinner będzie zbyt krótki)
00:41:238 (1) - Popraw symetrię, najlepiej użyj do tego najmniejszej siatki.
00:43:278 (2) - Co powiesz na skrócenie slidera o połowę i dodania reverse'u? To by wyglądało mniej więcej tak:
00:54:502 (2) - Użyj kształtu użytego wcześniej - 00:26:954 (2) - tutaj lepiej Ci to wyszło.

[Nice]
00:18:452 (1) - Skróć o połowę i dodaj reverse? Powinno bardziej pasować do rytmu.
00:22:533 (1) - Tutaj podobnie. Nie wiem czemu w tym miejscu jest użyty długi slider, gdy wyraźnie słychać rytm na downbeacie. Nie musisz robić dokładnie tak jak powyżej, myślę, że połączenie kółko - slider zamiast istniejącego byłoby tu lepsze.
00:24:914 (1) - Popraw blanket z poprzednim sliderem, możesz wspomóc się sliderfollowcircle'em.
00:26:614 (1) - To samo jak 00:22:533 (1) - nie jest to zbyt ważne, ale myślę, że takie coś powinno lepiej uzupełniać rytm.
00:31:375 (2) - Podobnie jak przy 00:24:914 (1).
00:43:278 (1,2) - Proponuję trochę złamać powtarzalny w tym poziomie pattern i zrobić coś w tym stylu:
00:59:944 (2) - Spróbuj odwrócić (i ewentualnie trochę przesunąć, by poprawić odległości), powinien wtedy być lepszy flow.
Nice :3

[Azmato's Merry]
AR7 would play better imo.
HP and OD about 5/6 would be more reasonable for ~Hard diff.
00:19:472 (2) - Reverse and move to ~(231,247) for better flow.
00:40:218 (4,6) - This overlap doesn't look good. Try something other.
01:00:284 (2) - I suggest You to move this slider to ~(217,265) (try to stack with (6). It would make nice oval flow (similar to 00:19:472 (2))
Looks fine~
Phosphoryll
Hello :)
Overall your mapping is good, and i found all your diffs to be fun.

[All difficulties]
00:04:508 Kiai :| ? I would think to keep this kiai or the one at 00:37:157, but both feel a bit too much for this song.
00:37:157 ^

[Decent]
To be honest, I can't say there is anything wrong with this difficulty, diff name isn't "decent" though. :P
Maybe "Okay"?

[Nice]
00:08:249 (1,2) Rhythm is good, slider 1 and 2 are a bit odd. I thought maybe slider 1 could be a reversing slider and slider 2 be replaced with a hit circle.
-
00:40:898(1,2) Same as above. Rhythm is fine, but slider 1 and 2 feel odd.
-
The rest has been covered by the other modders.

[Merry]
Overall it's great!
Since it's the hardest difficulty it would be even better just a little bit harder, like a relatively easy Insane map and not a very hard Normal+ map.
I believe it would be better with these settings:
AR: 7 (even 8)
OD: 6-7
HP: 6
-
00:40:898 (4,6) http://puu.sh/5V7iU.jpg > This way I feel it's flows much better with the rest of the map. The overlap IS annoying to an otherwise good mapping.
-
00:57:223 (1) This would be ok in the previous combo. (http://puu.sh/5V5RP.jpg)
-
01:03:004 (5,6,7) I like it! Also just a lesser adjustment: Move (7) to {x28, y300}.
01:04:195 (2,4,5,6) Lesser spacing adjustments: Move (2) to {x212, y116},(4) to {x320, y108}, (5) to {x440, y136} and (6) to {x400, y240}.
These adjustments are so that at the end of each combo, the diff goes up to x1.1.
01:07:766 (1,2) Lesser spacing adjustments: Move (1) to {x372, y164} and (2) to {x440, y280}.
Don't you love it when a mapper ramps the diff up a bit at the very end?

That's it, I hope you find it useful.

You'd make me happy if you modded my map: http://osu.ppy.sh/b/340441
Thanks!
Topic Starter
Nickelony
[Merry]
Overall it's great!
Since it's the hardest difficulty it would be even better just a little bit harder, like a relatively easy Insane map and not a very hard Normal+ map.
I believe it would be better with these settings:
AR: 7 (even 8)
OD: 6-7
HP: 6
My bad! I've removed the hardest diff :(
Little
Hi o/
Azmato asked me to mod this a while ago... xD
Rushed and bad mod... sorry

[General]
Diff names might confuse players.. Decent<Nice<Merry doesn't really make a logical progression.

[Decent]
I suggest using distance snap.
Remove all of the inheriting sections that don't change anything, so it looks like this: http://puu.sh/5WOjh.png
00:10:629 (4) - Why not use the same shape as previous sliders and blanket? http://puu.sh/5WNT6.jpg
00:32:056 (1,2) - These are placed too far apart.
00:34:776 (1) - Make it start at 00:35:116 - to match 00:18:792 (1) -
00:43:278 (2) - Blanket?
00:56:543 (3,1) - Too far apart
00:59:603 (2,1) - ^
01:06:746 (2,3) - ^

[Nice]
Same thing with inheriting sections as in Decent^
00:12:670 (1,2) - Make a better blanket
00:24:233 (3,1) - ^
00:30:695 (1,2) - ^

[Azmato's Merry]
I think it would be better to use higher distance snap. 1.0x is too small for this. I think since this song has quite a heavy feeling, it would work much better as low SV with high DS to give it a fuller and heavier feel. The way it is now, it feels too light.
Make your combos consistent. I noticed that at some parts, your combo starts on beat 4 (00:06:208 (1) - ), and some parts it starts on beat 1 (00:10:629 (1) - ). Try to always start on beat 4 or always start on beat 1. (I suggest to always start combo on beat 4 for this song, since that's where the vocal phrase begins).
00:18:452 (7,8,1) - I think you should unstack these, because up until this point, all the stacks have been 1/1, so i think just for consistency, unstack this, and reserve stacking for 1/1 beat spacing.
00:26:614 (6,7,1) - ^
00:40:218 (4,6) - I'd suggest not overlapping like this. Either stack it or don't overlap.
00:42:939 (6,7,1) - Unstack as mentioned before.
00:57:223 (1,1) - ... depending on where you want to start combo, as i mentioned above, remove NC from one of these..
01:02:664 (5,6,7) - This doesn't properly follow the music. Please shorten the sliders to end on the red ticks instead.
01:04:705 (4,5,6) - Same here.
01:06:746 (4,5,6) - ^
01:08:446 (2) - I suggest changing this to two hitcircles, to be stronger, so player has something to hit on the last beat.

That's all, sorry it's a bad mod ><
Good luck
Azmato

Phosphoryll wrote:

Hello :)
Overall your mapping is good, and i found all your diffs to be fun.

[Merry]
Overall it's great!
Since it's the hardest difficulty it would be even better just a little bit harder, like a relatively easy Insane map and not a very hard Normal+ map.
I believe it would be better with these settings:
AR: 7 (even 8)
OD: 6-7
HP: 6
-
00:40:898 (4,6) http://puu.sh/5V7iU.jpg > This way I feel it's flows much better with the rest of the map. The overlap IS annoying to an otherwise good mapping. OK
-
00:57:223 (1) This would be ok in the previous combo. (http://puu.sh/5V5RP.jpg) ok
-
01:03:004 (5,6,7) I like it! Also just a lesser adjustment: Move (7) to {x28, y300}.Changed Pattern
01:04:195 (2,4,5,6) Lesser spacing adjustments: Move (2) to {x212, y116},(4) to {x320, y108}, (5) to {x440, y136} and (6) to {x400, y240}.Changed Pattern
These adjustments are so that at the end of each combo, the diff goes up to x1.1.Changed Pattern
01:07:766 (1,2) Lesser spacing adjustments: Move (1) to {x372, y164} and (2) to {x440, y280}.Changed Pattern
Don't you love it when a mapper ramps the diff up a bit at the very end?

That's it, I hope you find it useful.

You'd make me happy if you modded my map: http://osu.ppy.sh/b/340441
Thanks!
Azmato

CloudSplash16 wrote:

Hi o/
Azmato asked me to mod this a while ago... xD
Rushed and bad mod... sorry

[General]
Diff names might confuse players.. Decent<Nice<Merry doesn't really make a logical progression.

[Azmato's Merry]
I think it would be better to use higher distance snap. 1.0x is too small for this. I think since this song has quite a heavy feeling, it would work much better as low SV with high DS to give it a fuller and heavier feel. The way it is now, it feels too light.
Make your combos consistent. I noticed that at some parts, your combo starts on beat 4 (00:06:208 (1) - ), and some parts it starts on beat 1 (00:10:629 (1) - ). Try to always start on beat 4 or always start on beat 1. (I suggest to always start combo on beat 4 for this song, since that's where the vocal phrase begins).
00:18:452 (7,8,1) - I think you should unstack these, because up until this point, all the stacks have been 1/1, so i think just for consistency, unstack this, and reserve stacking for 1/1 beat spacing.
00:26:614 (6,7,1) - ^
00:40:218 (4,6) - I'd suggest not overlapping like this. Either stack it or don't overlap.
00:42:939 (6,7,1) - Unstack as mentioned before.
00:57:223 (1,1) - ... depending on where you want to start combo, as i mentioned above, remove NC from one of these..
01:02:664 (5,6,7) - This doesn't properly follow the music. Please shorten the sliders to end on the red ticks instead.
01:04:705 (4,5,6) - Same here.
01:06:746 (4,5,6) - ^
01:08:446 (2) - I suggest changing this to two hitcircles, to be stronger, so player has something to hit on the last beat.ok. but It can be changed

applied all. but It can be changed last pattern.

That's all, sorry it's a bad mod ><
Good luck
Thanks :)http://puu.sh/5Y20g.zip
Hollow Wings
from ur req

General

  1. new rank rule says all diff names should tell the diffcult, plz change to "Hard", "Normal" and "Easy"

Azmato's Merry

  1. well... short song and simple map this is... so i have to say that i can't mod much things, sry for that, maybe a bit nazi ;w;
  2. 00:14:711 (4,1) - blanket perfect
  3. 00:18:792 (1,2) - consider to rorate 2 a bit and blankt 1's end? same patterns after this as well 0.0
  4. 00:23:893 (4,1) - rorate 4 to blanket 1's head?
  5. 00:26:954 (1,2) - here blanket as well?
  6. lol, really too short and simple, that's all (/me run

Nice

  1. 00:12:670 (1,2) - why not blanket? lol
  2. 00:18:452 (1,2) - this blanket can be perfect
  3. 00:24:233 (3,1) - here as well
  4. 00:30:695 (1,2) - here nealy overlapped, perfect it
  5. 01:06:065 (2,3) - blanket perfect
  6. all nazi mod lol

Decent

  1. fine
simple map, simple mod orz

good luck
Azmato

Hollow Wings wrote:

from ur req

  1. well... short song and simple map this is... so i have to say that i can't mod much things, sry for that, maybe a bit nazi ;w; no problem :)
  2. 00:14:711 (4,1) - blanket perfect OK
  3. 00:18:792 (1,2) - consider to rorate 2 a bit and blankt 1's end? same patterns after this as well 0.0OK
  4. 00:23:893 (4,1) - rorate 4 to blanket 1's head?OK
  5. 00:26:954 (1,2) - here blanket as well?OK
  6. lol, really too short and simple, that's all (/me run OK lol
good luck
Thanks a lot Hollow :)

http://puu.sh/5Zapd.zip
happy30
IRCMOD

bubbled!
Topic Starter
Nickelony
Thanks! :D
Irreversible
Popped because of the difficulty name. Please rename Azmato's Merry to Azmato's Hard!

IRC mod will follow!
show more
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