Hi o/
Azmato asked me to mod this a while ago... xD
Rushed and bad mod... sorry
[General]
Diff names might confuse players.. Decent<Nice<Merry doesn't really make a logical progression.
[Decent]
I suggest using distance snap.
Remove all of the inheriting sections that don't change anything, so it looks like this:
http://puu.sh/5WOjh.png00:10:629 (4) - Why not use the same shape as previous sliders and blanket?
http://puu.sh/5WNT6.jpg00:32:056 (1,2) - These are placed too far apart.
00:34:776 (1) - Make it start at 00:35:116 - to match 00:18:792 (1) -
00:43:278 (2) - Blanket?
00:56:543 (3,1) - Too far apart
00:59:603 (2,1) - ^
01:06:746 (2,3) - ^
[Nice]
Same thing with inheriting sections as in Decent^
00:12:670 (1,2) - Make a better blanket
00:24:233 (3,1) - ^
00:30:695 (1,2) - ^
[Azmato's Merry]
I think it would be better to use higher distance snap. 1.0x is too small for this. I think since this song has quite a heavy feeling, it would work much better as low SV with high DS to give it a fuller and heavier feel. The way it is now, it feels too light.
Make your combos consistent. I noticed that at some parts, your combo starts on beat 4 (00:06:208 (1) - ), and some parts it starts on beat 1 (00:10:629 (1) - ). Try to always start on beat 4 or always start on beat 1. (I suggest to always start combo on beat 4 for this song, since that's where the vocal phrase begins).
00:18:452 (7,8,1) - I think you should unstack these, because up until this point, all the stacks have been 1/1, so i think just for consistency, unstack this, and reserve stacking for 1/1 beat spacing.
00:26:614 (6,7,1) - ^
00:40:218 (4,6) - I'd suggest not overlapping like this. Either stack it or don't overlap.
00:42:939 (6,7,1) - Unstack as mentioned before.
00:57:223 (1,1) - ... depending on where you want to start combo, as i mentioned above, remove NC from one of these..
01:02:664 (5,6,7) - This doesn't properly follow the music. Please shorten the sliders to end on the red ticks instead.
01:04:705 (4,5,6) - Same here.
01:06:746 (4,5,6) - ^
01:08:446 (2) - I suggest changing this to two hitcircles, to be stronger, so player has something to hit on the last beat.
That's all, sorry it's a bad mod ><
Good luck