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Hanatan - Romeo and Cinderella

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Total Posts
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Topic Starter
captin1
This beatmap was submitted using in-game submission on Wednesday, May 14, 2014 at 5:52:32 AM

Artist: Hanatan
Title: Romeo and Cinderella
Tags: vocaloid hatsune miku utaite cover doriko Natsu AllStar12
BPM: 170
Filesize: 7802kb
Play Time: 04:24
Difficulties Available:
  1. AllStar's Normal (4.45 stars, 461 notes)
  2. Easy (2.72 stars, 252 notes)
  3. Insane (5 stars, 958 notes)
  4. Natsu's Hard (4.94 stars, 735 notes)
Download: Hanatan - Romeo and Cinderella
Information: Scores/Beatmap Listing
---------------
Click to download with Azer's Extra diff

Normal: AllStar12
Hard: Natsu

check out Amamiya Yuko's mapset
Natsu
lol u submited this in silence hahaha baka first
quantum-rose
please remove some unnecessary 1/4 sliders in Insane .They make the map rather difficult but there's already an Extra diff.
Will make a full mod later
Topic Starter
captin1
I really think most are fine, I look forward to seeing what you can suggest though ^^
dlwlrma_old
hope this map will be ranked ASAP. :) :) :)
Topic Starter
captin1

- Miichan - wrote:

hope this map will be ranked ASAP. :) :) :)
Thanks for the support! I'll do my best~
Natsu
Azer
I'll be done soon I swear
Now that agdq is live I can map and watch that at the same time (time to finish like 5 maps woo)
Topic Starter
captin1
two of them gds for me lolol

wow stupid phone misclicked and gave natsu kds can someone deny that lol
Yuchu
Awesome beatmap, hope it gets ranked soon!

The only thing I would maybe change is this part in the insane because I feel like it doesen't flow very well


Maybe by moving green 1, slightly up?
Topic Starter
captin1
hmm alright, good idea, thanks!
kisata
hello, I was called in to take a look at some guest diffs

[Azer's Extra]
00:14:048 (2,3,4,5,6) - would look better if it was more uniform
00:18:460 (3,5) - i think you should stack but up to you
00:21:460 (3) - flow/visuals kind of suspect in here, i think you should ctrl-g this slider!
00:24:548 (8,9,10,1) - move this up a bit more, don't like how the short distance between 7,8 plays ;w;
00:31:166 (3) - this looks kind of ugly under 2 imo
00:32:578 (4) - four is a really shy note and he doesn't like 2 touching him (it got kind of weird when they were partying at 3's house once)
00:34:342 (4,5,1) - this angle just really kind of buggs me, i would either move 1 a bit to the left or 5 a bit down & to the left, but that's just imo
00:36:813 (3,4,5) - asthetically, move this to the left a little (but don't overlap 7!), it just looks a bit messy so close to 1
00:41:048 (6,7,8) - i had no idea this was a 1/4 jump the first time i saw it
00:44:754 (1,2) - i think these two notes would be represented just as well by a slider and it would play better imo
00:49:872 (4,5,6) - flow angle is a bit sharp between these
00:52:166 (3) - x:155 y:188
00:56:578 (3) - imo
01:09:460 (3,4,5,6,7,8,9,10) - this isn't very asthetically pleasing, how about more flowy
01:20:225 (2,3) - i don't like this; being under the slider stack kind of obscures it and makes it difficult to tell it's a 1/2 pause
01:31:519 (2) - what's this following in the music, i don't understand
01:38:401 (1,2,3,4) - this part could use a bit more spacing in between the sliders; i get it's 1/4 but i just think it looks odd imo
01:52:401 (5) - the drums are actually 1/6 here, if that's what you're trying to follow
02:23:137 (4,5,6) - think the drums might be 1/6 in here too
02:25:872 (4,5,6) - this would work better if you reversed 4 & 5 and then stacked 6 under the 4's new position (since the slider curves up), you would have to move 1 though; up to you
02:38:048 (2,3,4,5,6) - idk
02:39:284 (2,4,6) - hah, this was pretty clever actually; i really liked this, though I think you should curve 4 a bit better so it's not touching 6
03:00:813 (2) - edit this slider so it looks like it's going halfway through 4,5; right now it's kind of tilted to the top and looks a bit weird
03:09:460 (4,5,1) - bad flow angles, might want to move 1 up a little and to the left
03:12:989 (1,2,3,4,5,6,7,8) - is this mapped to the guitar? or the drums? either way it's not accurate to the music, the drums (the guitar is like 1/3 then 1/6 or smth, and the drums don't have 03:13:078 (2,3) - ); it plays fine it's just technically overmapping, your call
03:28:166 (7) - NC since the drum pattern changes?
03:30:284 (2,3,4,5) - this is a bit of a mess, less overlap would do this part some good
03:40:166 (1,1,1) - please don't NC spam
03:45:813 (1) - delete NC
03:47:401 (3,4,5,6) - http://osu.ppy.sh/ss/1351735
04:09:637 (2,3,4) - bad flow angle, suggested fix would be something more like this
04:17:489 (3,4) - kind of ehhh on this stacking after big long slider, what about something like this?
04:18:284 (1) - delete NC
04:19:695 (1) - ^
04:24:107 (1) - ^

your comboing is somewhat inconsistent and your sliders are a bit messy at times, but otherwise solid map and I had fun playing it; hope this helps some

i'll mod the other diffs later
Azer

apaffy wrote:

hello, I was called in to take a look at some guest diffs

[Azer's Extra]
00:14:048 (2,3,4,5,6) - would look better if it was more uniform i dont like how that changes the flow of that section quite a lot, keeping it this way
00:18:460 (3,5) - i think you should stack but up to you
00:21:460 (3) - flow/visuals kind of suspect in here, i think you should ctrl-g this slider! repositionned (2)
00:24:548 (8,9,10,1) - move this up a bit more, don't like how the short distance between 7,8 plays ;w; dont want the distance to be misleading as this is one of the only parts in the song that use a 3/4
00:31:166 (3) - this looks kind of ugly under 2 imo I cant quite think of a solution orz
00:32:578 (4) - four is a really shy note and he doesn't like 2 touching him (it got kind of weird when they were partying at 3's house once)
poor guy, 2 and 4 never got along. I gave him a home stacked on 5, I hear they are friends.
00:34:342 (4,5,1) - this angle just really kind of buggs me, i would either move 1 a bit to the left or 5 a bit down & to the left, but that's just imo i think its okay, dont want to break my wonderful and completely original pentagon pattern
00:36:813 (3,4,5) - asthetically, move this to the left a little (but don't overlap 7!), it just looks a bit messy so close to 1 also moved 6 to preserve the triangle because they are an endangered species
00:41:048 (6,7,8) - i had no idea this was a 1/4 jump the first time i saw it moved 7 for consistant distance
00:44:754 (1,2) - i think these two notes would be represented just as well by a slider and it would play better imo that would make 5 sliders in a row with nothing else in between
00:49:872 (4,5,6) - flow angle is a bit sharp between these moved 6
00:52:166 (3) - x:155 y:188 b-b-but my p-perfect pentagon!!
00:56:578 (3) - imo keeping it like this, i dont want to reduce distance (this diff has to be significantly harder than the other insanes for a good spread
01:09:460 (3,4,5,6,7,8,9,10) - this isn't very asthetically pleasing, how about more flowy changed!
01:20:225 (2,3) - i don't like this; being under the slider stack kind of obscures it and makes it difficult to tell it's a 1/2 pause i think its the best option, theres a distinct pause in the song and pausing the entire flow is appropriate
01:31:519 (2) - what's this following in the music, i don't understand vocals
01:38:401 (1,2,3,4) - this part could use a bit more spacing in between the sliders; i get it's 1/4 but i just think it looks odd imo i agree!
01:52:401 (5) - the drums are actually 1/6 here, if that's what you're trying to follow i dont think having a sudden 1/6 here is good for consistency and its not THAT obvious that the drums are 1/6 so i think this is acceptable
02:23:137 (4,5,6) - think the drums might be 1/6 in here too they arent
02:25:872 (4,5,6) - this would work better if you reversed 4 & 5 and then stacked 6 under the 4's new position (since the slider curves up), you would have to move 1 though; up to you i like the feeling of having the flow go 'backwards' a bit for that part
02:38:048 (2,3,4,5,6) - idk not bad but as i stated this diff is supposed to be harddddd and opening the chorus with a lower spacing like something you suggested is bad when the rest of the chorus has bigger spacing
02:39:284 (2,4,6) - hah, this was pretty clever actually; i really liked this, though I think you should curve 4 a bit better so it's not touching 6 not really necessary, you dont see it in gameplay really
03:00:813 (2) - edit this slider so it looks like it's going halfway through 4,5; right now it's kind of tilted to the top and looks a bit weird changed!
03:09:460 (4,5,1) - bad flow angles, might want to move 1 up a little and to the left moved 5 down instead
03:12:989 (1,2,3,4,5,6,7,8) - is this mapped to the guitar? or the drums? either way it's not accurate to the music, the drums (the guitar is like 1/3 then 1/6 or smth, and the drums don't have 03:13:078 (2,3) - ); it plays fine it's just technically overmapping, your call its mapped to both i guess, the 1/3 is mapped to the guitar because its the most audible instrument in that specific part and the stream is mapped to the drums because the speed of the guitar isnt really audible
03:28:166 (7) - NC since the drum pattern changes? done
03:30:284 (2,3,4,5) - this is a bit of a mess, less overlap would do this part some good moved 5 so its' end stacks with 2
03:40:166 (1,1,1) - please don't NC spam fine ;;
03:45:813 (1) - delete NC changed, I guess its not a good idea to use NC to demonstrate emphasis based on this change and the previous one
03:47:401 (3,4,5,6) - http://osu.ppy.sh/ss/1351735 changed.0010
/color]
04:09:637 (2,3,4) - bad flow angle, suggested fix would be something more like this
04:17:489 (3,4) - kind of ehhh on this stacking after big long slider, what about something like this? i dont like starting 1/4 sliders on blue ticks when i can just stack circles
04:18:284 (1) - delete NC
04:19:695 (1) - ^
04:24:107 (1) - ^ fixed all 3

your comboing is somewhat inconsistent and your sliders are a bit messy at times, but otherwise solid map and I had fun playing it; hope this helps some

i'll mod the other diffs later
thanks for the mod apaffeeeee <3


http://puu.sh/73vsR.rar
Topic Starter
captin1
HOLY SLDKFHSDKFJSDF IT'S PENDING
Trust
yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah ☆
Giralda
YEAHYEAHYEAHYEAH

star~

edit: wow new page orz
Natsu
ok.

AllStar12
Let's rank this quick! \:D/
Raose
juliet and prince charming
Azer
omg
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