hello, I was called in to take a look at some guest diffs
[Azer's Extra]
00:14:048 (2,3,4,5,6) -
would look better if it was more uniform00:18:460 (3,5) - i think you should stack but up to you
00:21:460 (3) - flow/visuals kind of suspect in here, i think you should ctrl-g this slider!
00:24:548 (8,9,10,1) - move this up a bit more, don't like how the short distance between 7,8 plays ;w;
00:31:166 (3) - this looks kind of ugly under 2 imo
00:32:578 (4) - four is a really shy note and he doesn't like 2 touching him (it got kind of weird when they were partying at 3's house once)
00:34:342 (4,5,1) -
this angle just really kind of buggs me, i would either move 1 a bit to the left or 5 a bit down & to the left, but that's just imo
00:36:813 (3,4,5) - asthetically, move this to the left a little (but don't overlap 7!), it just looks a bit messy so close to 1
00:41:048 (6,7,8) - i had no idea this was a 1/4 jump the first time i saw it
00:44:754 (1,2) - i think these two notes would be represented just as well by a slider and it would play better imo
00:49:872 (4,5,6) - flow angle is a bit sharp between these
00:52:166 (3) - x:155 y:188
00:56:578 (3) -
imo01:09:460 (3,4,5,6,7,8,9,10) - this isn't very asthetically pleasing,
how about more flowy01:20:225 (2,3) - i don't like this; being under the slider stack kind of obscures it and makes it difficult to tell it's a 1/2 pause
01:31:519 (2) - what's this following in the music, i don't understand
01:38:401 (1,2,3,4) - this part could use a bit more spacing in between the sliders; i get it's 1/4 but i just think it looks odd imo
01:52:401 (5) - the drums are actually 1/6 here, if that's what you're trying to follow
02:23:137 (4,5,6) - think the drums might be 1/6 in here too
02:25:872 (4,5,6) - this would work better if you reversed 4 & 5 and then stacked 6 under the 4's new position (since the slider curves up), you would have to move 1 though; up to you
02:38:048 (2,3,4,5,6) -
idk02:39:284 (2,4,6) - hah, this was pretty clever actually; i really liked this, though I think you should curve 4 a bit better so it's not touching 6
03:00:813 (2) - edit this slider so it looks like it's going halfway through 4,5; right now it's kind of tilted to the top and looks a bit weird
03:09:460 (4,5,1) - bad flow angles, might want to move 1 up a little and to the left
03:12:989 (1,2,3,4,5,6,7,8) - is this mapped to the guitar? or the drums? either way it's not accurate to the music, the drums (the guitar is like 1/3 then 1/6 or smth, and the drums don't have 03:13:078 (2,3) - ); it plays fine it's just technically overmapping, your call
03:28:166 (7) - NC since the drum pattern changes?
03:30:284 (2,3,4,5) - this is a bit of a mess, less overlap would do this part some good
03:40:166 (1,1,1) - please don't NC spam
03:45:813 (1) - delete NC
03:47:401 (3,4,5,6) -
http://osu.ppy.sh/ss/135173504:09:637 (2,3,4) - bad flow angle,
suggested fix would be something more like this04:17:489 (3,4) - kind of ehhh on this stacking after big long slider,
what about something like this?04:18:284 (1) - delete NC
04:19:695 (1) - ^
04:24:107 (1) - ^
your comboing is somewhat inconsistent and your sliders are a bit messy at times, but otherwise solid map and I had fun playing it; hope this helps some
i'll mod the other diffs later