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Marika - quantum jump

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Total Posts
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Topic Starter
Tari
This beatmap was submitted using in-game submission on Thursday, January 23, 2014 at 7:41:08 PM

Artist: Marika
Title: quantum jump
Source: フレラバ ~Friend to Lover~
Tags: visual novel eroge game opening moe galgame angel note wafu -umi- smee fureraba
BPM: 130
Filesize: 12001kb
Play Time: 01:28
Difficulties Available:
  1. Insane (4.98 stars, 221 notes)
  2. Normal (4.08 stars, 123 notes)
  3. Umi's Easy (2.77 stars, 92 notes)
  4. Wafu's Hard (4.66 stars, 152 notes)
Download: Marika - quantum jump
Download: Marika - quantum jump (no video)
Information: Scores/Beatmap Listing
---------------

Friend to Lover Opening
Easy - 100% ( -Umi- )
Normal - 100% ( Me )
Hard - 100% ( Wafu )
Insane - 100% ( Me )

All Finish! Have fun~
Umi
and done ~ kinda fast x)

> http://puu.sh/5dlEt/cac05ebb2f.rar

if you can put these hitsounds in the folder plz :3
Topic Starter
Tari
Thanks for your diff its so good

Update and now need mods x-x
Damori_old
kogasa_old_1
Boo! From my modding queue. :P

Insane
00:02:290 (2) - The placement for this just doesn't feel right. Maybe stack it onto the previous circle or the slider.
00:05:752 (1,2) - ^

The other maps are really nice! I can't see anything I'd change.
Sorry I couldn't do much to mod your map. I'll shoot you a star.

Good luck! :P
[NSER]-Zazalng
Hello sir, I'm here for mod as your request in queue
ok Let's start with AI

AIBat v3.1 wrote:

Kiai
Inconsistency in Kiai Times:

- [Insane] :
Kiai #1: Starts on 00:46:367, ends on 01:12:213

- [Normal] :
Kiai #1: Starts on 00:46:367, ends on 01:12:213

- [Umi's Easy] :
Kiai #1: Starts on 00:46:367, ends on 01:01:021
Kiai #2: Starts on 01:01:136, ends on 01:12:213

- [Wafu's Hard] :
Kiai #1: Starts on 00:46:367, ends on 01:12:213

Tags
- Consider adding "Umi" to all of tags
OK that is all of AI says now it my turn draw phase lol

[Easy]
00:35:983 break out slider and add circle

01:07:367 change start at 01:07:136 for correctly beat

[Normal]
00:29:521 add 1 circle here isn't hard for this diff i think.
00:36:444 this slide end at this time 00:36:675 and 00:36:906 add another circle
01:02:060 Badly beat i think let's fix like this
01:07:598 let's start it from here 01:07:367

[Hard]
00:31:136 let's them out of snap that beats is not stop or low sound, it slow song

01:20:983 can you try make it snap with 01:19:136 (4)

[Insane]
01:01:021 i think you now need it

OK the modding is finish now Thanks for using my performance, see you next queue
PS. I very love this song ^^
Wafu

[NSER]-Zazalng wrote:

[Hard]
00:31:136 let's them out of snap that beats is not stop or low sound, it slow song - sorry, I've used stacks for a reason

01:20:983 can you try make it snap with 01:19:136 (4) - Uhm.. it has no reason, since it's invisible when the slider appears.
Sorry, but nothing fixed.
Umi

[NSER]-Zazalng wrote:

Hello sir, I'm here for mod as your request in queue
ok Let's start with AI

AIBat v3.1 wrote:

Kiai
Inconsistency in Kiai Times:

- [Insane] :
Kiai #1: Starts on 00:46:367, ends on 01:12:213

- [Normal] :
Kiai #1: Starts on 00:46:367, ends on 01:12:213

- [Umi's Easy] :
Kiai #1: Starts on 00:46:367, ends on 01:01:021
Kiai #2: Starts on 01:01:136, ends on 01:12:213

- [Wafu's Hard] :
Kiai #1: Starts on 00:46:367, ends on 01:12:213

Tags
- Consider adding "Umi" to all of tags
OK that is all of AI says now it my turn draw phase lol

[Easy]
00:35:983 break out slider and add circle No following the voice here

01:07:367 change start at 01:07:136 for correctly beat same

and About Kiai time, GD can have different kiai time so i keep mine
No change, thx anyways :3
Topic Starter
Tari
@Zazalng Sorry, I don't want to change anything, Your mods all make the map harder and i think the map at its current state is well fitting for a normal, if you somewhat balance things by saying remove some notes here and than add notes maybe I would give more consideration.

Thanks for your effort!
Papysh
Irc
01:39 Papysh: ;w;
01:40 Tari: sec
01:40 Tari: I need to update
01:40 Papysh: okai
01:43 Papysh: okai
01:44 Tari: ok start~
01:44 Papysh: Im noob mapper so there may be really much nazi
01:44 Papysh: ;w;
01:44 Papysh: 00:02:521 (3) -
01:44 Papysh: make it look better with (1)
01:44 Papysh: i mean blanket
01:46 Tari: hmm blanket look fine
01:46 Papysh: ;_;
01:46 Papysh: wait im trying to find something
01:48 Papysh: http://puu.sh/5jwtB/b0aae630e4.jpg01:10:136 (5) -
01:48 Papysh: wait
01:49 Papysh: 01:10:136 (5) - http://puu.sh/5jwtB/b0aae630e4.jpg01:10:136
01:49 Tari: ?
01:49 Papysh: i linked wrong
01:49 Papysh: i dont think if thats okay
01:49 Papysh: ;_;
01:49 Papysh: what do you think
01:50 Papysh: ?
01:50 Papysh: well i like that kind of slider shape
01:50 Tari: O.o
01:50 Tari: Look Weird
01:51 Papysh: :<
01:51 Papysh: 01:24:213 (3) -
01:51 Papysh: http://puu.sh/5jwDZ/fe3726a922.jpg
01:52 Tari: hmmm
01:52 Tari: Okay nice idea
01:52 Tari: ~
01:52 Papysh: oh yeah ~ >w<
01:52 Papysh: nothing more at this diff
01:52 Papysh: sori
01:53 Papysh: if i went offline instantly
01:53 Papysh: please save the log
01:53 Papysh: on normal~
01:53 Papysh: 00:03:675 (3) -
01:53 Papysh: http://puu.sh/5jwJF/d864a20d9f.jpg
01:54 Papysh: i dont think that you are going to like it
01:54 Tari: change aother way~
01:54 Tari: but fixed!
01:55 Papysh: ;w;
01:55 Papysh: 00:07:367 (3) -
01:55 Papysh: so same with this ^
01:56 Papysh: rest is good
01:56 Papysh: and since its irc i wont mod gd
[NSER]-Zazalng
No Kudosu this one

Hello again, I miss something in here (thx for feedback)

your song it is short version so in title

quantum jump (Short Ver.)
Knotts
Hi there, thanks for using my modding queue. Hopefully this mod isn't too crappy and helps you at least a little.

[Umi's Easy]

Looking really nice, I don't see anything wrong with it.

[Normal]

01:20:521 (2) - Maybe move this to the right a little to make it look like this?: http://puu.sh/5mFIZ.jpg

[Insane]

I know this is only 130BPM but this insane is so easy that I'd might even consider it a hard. Maybe add some tougher patterns?

00:04:598 (3) - Lower this note a little?
01:00:675 (8) - This might be a good spot for a NC. Maybe. Possibly. dun hurt me pls.

I'll try to add more once I get better at modding, sorry :'(
Umi
i did some little change in my diff, blanket stuff ~

diff
osu file format v12

[General]
AudioFilename: 26 Friend to Lover.mp3
AudioLeadIn: 0
PreviewTime: 46367
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 68175
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:quantum jump
TitleUnicode:quantum jump
Artist:Marika
ArtistUnicode:Marika
Creator:Tari
Version:Umi's Easy
Source:Fureraba ~Friend to Lover~
Tags:visual novel eroge game opening moe galgame angel note wafu -umi- smee
BeatmapID:323084
BeatmapSetID:127135

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"fureraba.avi"
0,0,"5.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2060,461.538461538462,4,2,1,60,1,0
16829,-100,4,2,1,50,0,0
31598,-100,4,2,1,60,0,0
32983,-100,4,2,3,60,0,0
33213,-100,4,2,1,60,0,0
40367,-100,4,2,3,60,0,0
40598,-100,4,2,1,60,0,0
46367,-100,4,2,1,70,0,1
46829,-100,4,2,3,70,0,1
47060,-100,4,2,1,70,0,1
58829,-100,4,2,3,70,0,1
59060,-100,4,2,1,70,0,1
61021,-100,4,2,1,70,0,0
61136,-100,4,2,1,70,0,1
62521,-100,4,2,3,70,0,1
62752,-100,4,2,1,70,0,1
72213,-100,4,2,1,60,0,0
86521,-100,4,2,1,30,0,0
88829,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,107,36
Combo2 : 0,145,215
Combo3 : 255,72,72
Combo4 : 160,66,255

[HitObjects]
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and also as [NSER]-Zazalng said you should add (Short Ver.) in tittle. ^^
Topic Starter
Tari
updated and (Short Ver.) not part of song official title so I don't add it orz
Aeonian Sonder
LOL it's quite sad that I was so busy that I couldn't get to many of my request moddings.

[Insane]
00:55:367 (5) - The slider stand out like a thumb, and doesn't really go with the flow of the beatmap (It's a bit too... Circle-ish? Yeah, I don't have vocabulary...)
01:03:444 (6,7,8,9,1) - Tilt your head both ways of sides to make sure that the star is symmetrical (Might be a minuscule thing though)

[Wafu's Hard]
01:01:829 (2) - Possibly flip endings of slider?

[Normal]
00:08:521 (5) - Wow, that whistle surprised me. It was kinda random considering that the only OTHER hitsounds used was clap2.
00:17:752 (3,4) - I think using normal-whistle for the end of the slider and the combo sounds better
00:22:367 (4) - Same as above, except this time it's the first time the slider hits the first end, and then the second end, so keep the clap on the third hit of the combo (Ask me to try to rephrase this if you don't understand, 'k?)
00:25:136 (3,4) - Same as the one two above this one
00:29:752 (4) - What's with the shape of the slider? (Also the same as the one two above this mod)

[Umi's Easy]
00:32:521 (3) - If this is the case, why not change soft-sliderslide3 into "soft-slidertick3" since the "clap" falls on the slider's tick
00:39:906 (2) - Same as above
00:46:367 (1) - ^
00:58:367 (2) - ^
01:02:060 (2) - ^

Yay~ I like this song.
AquaIrony
Hello, mod request from IM

Couldn't find much wrong, it's a great beatmap.

Normal
00:36:444 (1) - Maybe change the slider (shape) so it doesn't point away from the next note

Wafu's Hard
00:22:367 (1) - Remove new combo

Sorry for not modding much, there pretty much isn't anything I can point out. Anyway, good luck! :)
Topic Starter
Tari
I agree about changing the slider a little bit in normal, so I guess you can get the kudosu?
Trust
Hey Tari. My power got knocked for 60 hours because of an ice storm that rolled through Southern Ontario, but i'm glad it's back and I could get to mod this. So yeah sorry i'm late, rl has been rough lately.

These are all suggestions,
feel free to use any~

[Umi's Easy]
00:38:983 (1) - Missing a finish here.
01:18:675 (3,1,2) - The blankets for these sliders are all just a bit off by barely a few grids.

Well not much to say for this one. I do want to mention though that, setup settings aside, this map plays very similar in difficulty to the Normal. In any case, well done on this!
[Normal]
AR+1. This would make sense in terms of balancing the spread and creating a greater gap in difficulty between this diff and Umi's Easy.

00:11:752 (3) - Spacing inconsistency. Consider shifting this slider upwards
00:14:060 (2) - ^
00:22:367 (4) - It would probably flow more nicely if you had this head/tail of this reverse slider pointing towards 00:23:752 (5).
01:15:906 (1) - This can be perfectly symmetrical if the tail is a tiny bit further down.
01:24:213 (2,3) - I would prefer to see a reverse slider here instead like you did for 01:16:829 (2) and other similar sounds.

Fun stuff.
[Wafu's Hard]
OD+1. You're using the same as normal.

00:23:752 - Consider removing 00:23:983 (2) and using a 1/2 slider here instead because it feels empty here. Not to mention the 3/2 felt a bit awkward the first play-through, especially after hearing the clap on the tail of 00:22:367 (1).

Very nice.
[Insane]
00:18:675 (1,2) - This can definitely blanket more nicely.
00:29:752 (1,2,3) - Not sure if you were going for shape variety here but (2) feels a bit out of place. Especially since if you curved it like the adjacent sliders, it would bring out a nice pinwheel image:
00:32:752 (4,5) - The formation here can be a bit cleaner. Both these sliders fit together nicely as in (4) blankets the body of (5), but it seems like one of them is a bit too curvy for the other, or the other way around. Consider either option to bring out a cool rainbow effect:
00:50:752 (3) - This slider could look a bit cleaner. Perhaps adjusting the anchors so you can get the slightly sharp point evenly placed between the head and tail. This should make the curvy V-shape more clean and recognizable.
00:54:444 (3) - Similar case as above. This time just pull the red anchor slightly to the right (a grid or two may be good)
00:56:060 (6) - Rotate this like 2° or so to get more of a blanket with the tail of 00:56:983 (1)
00:59:752 (6) - Don't like this slider personally, feels pretty dull imo. There's so much build up in the music here with the guitar sounds (I think that's what they are) in the BGM that you can easily emphasize with two 1/2 sliders. Try it out, I think it makes a much more exciting transition into the stream.
01:04:829 (1,2,3) - The flow here wasn't very comfortable when I played it. The little nudge between 01:05:290 (2,3) just felt awkward because of how it followed a spaced jump from (1) and I don't really feel that there's anything in the music to denote such a sudden spacing decrease. Consider adjusting to this formation:
Alternatively you can adjust the slider to blanket properly and keep a consistent distance here:
01:22:367 (4) - Curve the same as (5)?

Great work Tari!

So yeah, the rhythm and hitsounding are pretty solid with how you've approached it in this map, and the diffs are really nicely done.
Best of luck on this~
Topic Starter
Tari
Trust

Trust wrote:

Hey Tari. My power got knocked for 60 hours because of an ice storm that rolled through Southern Ontario, but i'm glad it's back and I could get to mod this. So yeah sorry i'm late, rl has been rough lately.

These are all suggestions,
feel free to use any~

[Umi's Easy]
00:38:983 (1) - Missing a finish here.
01:18:675 (3,1,2) - The blankets for these sliders are all just a bit off by barely a few grids.

Well not much to say for this one. I do want to mention though that, setup settings aside, this map plays very similar in difficulty to the Normal. In any case, well done on this!
[Normal]
AR+1. This would make sense in terms of balancing the spread and creating a greater gap in difficulty between this diff and Umi's Easy. Probably not, its a relax song, lower settings are always good.

00:11:752 (3) - Spacing inconsistency. Consider shifting this slider upwards
00:14:060 (2) - ^
00:22:367 (4) - It would probably flow more nicely if you had this head/tail of this reverse slider pointing towards 00:23:752 (5).
01:15:906 (1) - This can be perfectly symmetrical if the tail is a tiny bit further down.
01:24:213 (2,3) - I would prefer to see a reverse slider here instead like you did for 01:16:829 (2) and other similar sounds. Nope, ruin consistency.

Fun stuff.
[Wafu's Hard]
OD+1. You're using the same as normal.

00:23:752 - Consider removing 00:23:983 (2) and using a 1/2 slider here instead because it feels empty here. Not to mention the 3/2 felt a bit awkward the first play-through, especially after hearing the clap on the tail of 00:22:367 (1).

Very nice.
[Insane]
00:18:675 (1,2) - This can definitely blanket more nicely.
00:29:752 (1,2,3) - Not sure if you were going for shape variety here but (2) feels a bit out of place. Especially since if you curved it like the adjacent sliders, it would bring out a nice pinwheel image:
00:32:752 (4,5) - The formation here can be a bit cleaner. Both these sliders fit together nicely as in (4) blankets the body of (5), but it seems like one of them is a bit too curvy for the other, or the other way around. Consider either option to bring out a cool rainbow effect:
00:50:752 (3) - This slider could look a bit cleaner. Perhaps adjusting the anchors so you can get the slightly sharp point evenly placed between the head and tail. This should make the curvy V-shape more clean and recognizable.
00:54:444 (3) - Similar case as above. This time just pull the red anchor slightly to the right (a grid or two may be good)
00:56:060 (6) - Rotate this like 2° or so to get more of a blanket with the tail of 00:56:983 (1)
00:59:752 (6) - Don't like this slider personally, feels pretty dull imo. There's so much build up in the music here with the guitar sounds (I think that's what they are) in the BGM that you can easily emphasize with two 1/2 sliders. Try it out, I think it makes a much more exciting transition into the stream.
01:04:829 (1,2,3) - The flow here wasn't very comfortable when I played it. The little nudge between 01:05:290 (2,3) just felt awkward because of how it followed a spaced jump from (1) and I don't really feel that there's anything in the music to denote such a sudden spacing decrease. Consider adjusting to this formation:
Alternatively you can adjust the slider to blanket properly and keep a consistent distance here:
01:22:367 (4) - Curve the same as (5)?

Great work Tari!

So yeah, the rhythm and hitsounding are pretty solid with how you've approached it in this map, and the diffs are really nicely done.
Best of luck on this~

APXH

-APXH wrote:

LOL it's quite sad that I was so busy that I couldn't get to many of my request moddings.

[Insane]
00:55:367 (5) - The slider stand out like a thumb, and doesn't really go with the flow of the beatmap (It's a bit too... Circle-ish? Yeah, I don't have vocabulary...) It makes a smile :)
01:03:444 (6,7,8,9,1) - Tilt your head both ways of sides to make sure that the star is symmetrical (Might be a minuscule thing though)

[Wafu's Hard]
01:01:829 (2) - Possibly flip endings of slider?

[Normal]
00:08:521 (5) - Wow, that whistle surprised me. It was kinda random considering that the only OTHER hitsounds used was clap2. No hitsound changes, they sound nice to me tbh
00:17:752 (3,4) - I think using normal-whistle for the end of the slider and the combo sounds better
00:22:367 (4) - Same as above, except this time it's the first time the slider hits the first end, and then the second end, so keep the clap on the third hit of the combo (Ask me to try to rephrase this if you don't understand, 'k?)
00:25:136 (3,4) - Same as the one two above this one
00:29:752 (4) - What's with the shape of the slider? (Also the same as the one two above this mod)

[Umi's Easy]
00:32:521 (3) - If this is the case, why not change soft-sliderslide3 into "soft-slidertick3" since the "clap" falls on the slider's tick
00:39:906 (2) - Same as above
00:46:367 (1) - ^
00:58:367 (2) - ^
01:02:060 (2) - ^

Yay~ I like this song.

I only didn't change 1 thing in normal, rest of normal and insane fixed thanks a bunch!
Oriance
Hello. owo

Umi's Easy
00:09:444 (1) - Being a little nitpicky here, move the slider a little bit up so it won't overlap with 00:06:675 (2).
00:30:675 (4) - Add a clap on the tail, and try blanketing 00:32:060 (2), it will improve the star shape.
00:33:906 (3) - Clap on tail for consistency.
00:35:752 (1) - ^ on tail.
00:36:675 - Maybe extend the slider or add a circle to get the clap here?
00:38:983 (1) - Finish on head.
00:48:675 - Maybe extend the slider or add a circle to get the clap here?
00:50:060 (1) - Move the tail tick to x: 383 y: 119 for a better blanket?
00:56:290 (5) - Clap on tail.
01:07:136 - Same as 00:48:675.
01:26:060 (4) - I think this should blanket the previous slider for better flow. Something like that? Idk

Normal
Why there are whistles on the beginning ex. 00:04:829 (5), yet none at the end ex. 01:14:983 (5) Same kind of beat right? Either add them at the end or remove them from the beginning
00:17:752 (3) - Maybe change this to blanket 00:19:598 (5) for better appearance?
00:25:136 (3) - ^
00:44:290 (1) - Add a finish on head.
01:26:521 (6) - Low vol. Finish on end?

Wafu's Hard (Hello again owo)
00:11:752 - Maybe add a note here to get the clap thing here?
00:17:521 - I'm assuming you're following the vocals here because of these two sliders at 00:20:521 (1,2), so add a note here? ;o
00:24:213 (1) - Add a finish on head.
00:27:675 - Same as 00:17:521
00:34:829 (4) - Same as above, but a slider like this? 00:38:752 - Same as 00:17:521
01:20:521 (1) - Remove NC here to be consistent with the others like 01:17:290 (3) and NC at 01:21:213 (2)

Insane
Same problem with the whistles on normal
00:08:290 (3) - Should fix the look of this to be consistent with the next slider.
00:22:367 (1) - Pull the middle tick a little back for consistency with the next two sliders.
00:31:598 (1) - Maybe make something like this? 00:33:213 (5) - pull the last slider tick to the left to blanket the previous slider.

Yeah that's all for me. I feel like the piano sounds, for ex 00:20:521 should have a whistle because its pretty strong. But that's just my opinion.

Good luck :o and hope this helps!
Alternative
Hi. My mod via your request form.

Just for suggestion.

[General]
  1. Change the source to フレラバ 〜Friend to Lover〜 and add tags Fureraba ~Friend to Lover~
  2. add Meis Clauson to tag. He is a composer of this song
[Easy]
  1. 00:12:213 (3) - I felt uneasy about this distance. For myself, ±0.03 from 1.00 is better
  2. 00:14:060 (2) - move to x:196 y:276. good for blanket
  3. 00:17:752 (2,3) - mmm it's overlap. I think it is inappropriate for easy.
  4. 00:23:752 - plz consider about adding note here.
  5. 00:29:290 (2,3) - overlapped
  6. 00:37:829 (4) - consider to use ctrl+j
  7. 00:46:367 (1) - sorry for trival pointing out. it is 1.04
  8. 00:47:983 (2) - appropriate for easy? I think a little bit overlapped
  9. 00:52:598 (4) - consider to use ctrl+j
  10. 00:56:290 (5) - how about adding a waypoint to curve it
  11. 01:06:444 (4) - ^
  12. 01:09:444 (2) - how about Ctrl+J and re-put
  13. 01:20:521 (2) - move to x356 y340 is better
  14. 01:21:213 (3) - Ctrl+H and re-put?
  15. 01:24:906 (3,4) - how about under pic?
[Normal]
  1. 00:02:060 (1) - try like this
  2. 00:02:983 (2,3) - set these same the y-axis
  3. 00:03:675 (3) - how about putting like parallel to the x-axis?
  4. 00:04:829 (5) - It sticks out a little bit. please move more left
  5. 00:05:290 (6) - try under
  6. 00:08:983 (6) - like under?
  7. 00:14:521 (3,5) - set the same y-axis
  8. 00:17:752 (3) - how about adding a waypoint to make a curve?
  9. 00:22:367 (4) - how about?
  10. 00:25:136 (3) - how about adding a waypoint and making a blanket with 00:26:521 (4) -
  11. 00:29:290 (3,4) - blanket
  12. 00:31:136 (5,1) - ^
  13. 00:32:521 (2) - how about making a parallel to the x-axis
  14. 00:36:444 (1) - consider to use ctrl+H and re-put
  15. 00:38:521 (4) - sticks out. move right
  16. 00:37:829 (3,1) - use the same shape slider
  17. 00:39:906 (2) - your mistook? the differ distance here
  18. 00:43:136 (3,4) - overlapped
  19. 00:47:983 (3) - parallel to the x-axis
  20. 00:50:060 (1) - consider to use ctrl+H and re-put
  21. 00:51:444 (2) - parallel to x
  22. 01:05:752 (3) - ctrl+J and re-put?
  23. 01:08:521 (1) - according to 01:07:598 (5) - this,you can remove a waypoint to make straight
  24. 01:09:906 (3) - how about like this
  25. 01:11:752 (5,1) - overlapped
  26. 01:13:136 (2) - how about Ctrl+J and H and G
  27. 01:15:444 (6) - add a waypoint and make a curve
  28. 01:16:829 (2) - how about removing a waypoint to make a straight
  29. 01:19:136 (6) - how about like this
[Hard]
  1. 00:05:752 (1) - mmm how about removing one waypoint to make just gentle curve?
  2. 00:32:290 (2) - how about putting like this
  3. 00:38:983 (1) - Rotate?
  4. 01:20:521 (1) - how about making like symmetry
    nice hard
[Insane]
  1. 00:02:290 (2) - move to x112 y112
  2. 00:03:675 (1,2,3) - consider about 00:04:829 (4) - , how about it
  3. 00:05:983 (2) - x56 y232
  4. 00:11:752 (2,3) - make a blanket
  5. 00:12:675 (5) - just suggestion. how about it?
  6. 00:17:290 (2,3) - more Rotate and make a blanket
  7. 00:22:367 (1,2,3) - use same slider shape
  8. 00:22:829 (2,3,4) - blanket
  9. 00:22:829 (2,5) - stack more accurate
  10. 00:23:752 (4,5) - how about ctrl+G?
  11. 00:27:906 (1,2) - make it like this
  12. 00:30:675 (3) - Rotate 1 degree
  13. 00:32:752 (4) - x264 y260
  14. 00:35:290 (3) - Rotate and make like this
  15. 00:35:983 (5,6) - consider about flow, how about ctrl+G?
  16. 00:36:444 (1) - how about adding a waypoint to make a curve to blanket 00:36:213 (6) -
  17. 00:49:598 (9,1) - use the same shape?
  18. 00:52:367 (6) - x88 y268
  19. 00:52:598 (7) - umm how about ctrl+j and rotate it
  20. 00:55:367 (5) - Rotate 4 degree
  21. 00:56:060 (6) - 1 grid left
  22. 01:00:444 (7) - 2 grids left
  23. 01:00:675 (8,9,10,11,1) - make these parallel
  24. 01:02:521 (4) - 1 grid down?
  25. 01:03:444 (6) - Rotate -4 degree
  26. 01:04:136 (7,8,9) - how about changing order 01:04:367 (8) - to 01:04:136 (7) - to 01:04:598 (9) -
  27. 01:06:213 (4) - like this
  28. 01:06:444 (5,6,7,9) - use the same shape
  29. 01:07:829 (8) - x240 y320
  30. 01:14:752 (3) - just for suggestion. how about stacking to 01:15:444 (5) - 's head?
  31. 01:23:290 (1) - 3 grids right?
  32. 01:24:213 (3,4) - rotate and get a blanket with 01:23:290 (1) -
  33. 01:25:136 (1) - 3 grids up?
OK done.
Sorry for my silly English
Nice song~
Good luck
you forgot to write your name on your request form. Don't do that next time~
Lust
Mod request

  1. The kiai times aren't consistent throughout all the difficulties. My suggestion is make them all match Tari's difficulties.

[Umi's Easy]
  1. The reddish combo color is kind of hard to see on the background.
  2. 00:02:060 (1,2) - (Nazi) the blanket isn't completely perfect. If you ctrl+g (1) and use the approach circle you can see what I mean.
  3. 00:19:598 (4,2) - You can have the ends of these sliders stack better than this. 00:21:444 (2) - Move this to 372:223. It also doesn't mess around with your pattern as much.
  4. 00:22:136 (3,4) - (Nazi) This blanket is off as well too. Move the slider midpoint to 183:170 and the endpoint to 118:142
  5. 00:29:290 (2,3) - Stacking objects 1/2 apart from eachother in an easy is not recommended. Newer players will be clicking too fast and will end up missing the notes.
  6. 00:47:983 (2,3) - This would turn out more interesting if you slanted these two sliders. It will also help out the flow since the first slider kind of kills it.
    If you decide to follow this suggestion be sure to adjust the spacing in the following pattern
  7. 00:50:983 (2,3,4) - Having these all connect confuses the player, the newbie will fumble around with his fingers trying to hit the sliders one after eachother. I know I had a problem doing things like this even now.
  8. 00:53:752 (1,2) - Linear flow is weird and hard to play sometimes. Try adding a curve to it. Have the first note curve down with the slider before it and then the second note above it. Adjust the spacing if you decide to accept the suggestion.
  9. 00:54:675 (3,4,5) - Same thing as before
  10. 00:56:290 (5,1,2) - This overall pattern is confusing. You go down and back up again. (2) stacks with (5) which makes it hard to read
  11. 00:59:521 (3) - This doesn't hold the rhythm well as I hoped. Delete this and instead put a note 00:59:521 - here and 00:59:752 (4) - . Also the 1/2 slider is weird to play, since you did not use many of them.
[Normal]
  1. 00:10:367 (2,3) - In the end maybe it would be best for (2) to blanket (3)
  2. 00:19:598 (5,1) - ^ Maybe this is supposed to be a blanket, would be nicer if it was. If you want it to be a blanket move the slider midpoint to 87:82 and the endpoint to 97:13. This doesn't really mess up your spacing too much and it will end up looking better.
  3. 00:26:983 (5,1) - Same here, slider curves inwards towards the end. (Unless this was intentional, but if it was I suggest you make it a perfect blanket)
  4. 00:43:136 (3,4) - You haven't stacked a lot, so why break the consistency? Unstack these would be beneficial to not only the difficulty but to newer players as well.
  5. 01:11:752 (5,1) - See now this stack is great, 1/1 works well and gives players time to read the pattern.
  6. 01:19:598 (1,2) - (Nazi) These aren't perfectly symmetrical. Ctrl+G 01:20:521 (2) - and you will see what I mean. Move it to 11:272
[Insane]
  1. 00:02:060 (1,3) - Blanket is off. Use the approach circle of 00:02:060 (1) - to fix it
  2. 00:05:752 (1,3) - ^
  3. 00:11:290 (1,2) - ^
  4. 00:11:752 (2,3) - ^
  5. 00:23:290 (3,4) - ^ Geez
  6. 00:30:675 (3,4) - (Nazi) ^. I am not going to point these out anymore, use the approach circles of the objects you are blanketing to check all of them. They are sloppy looking the way they are now.
  7. 00:50:752 (3) - This looks like a boomerang, a regular 3 point slider will fit in better with the rest of the map
  8. 00:54:444 (3) - ^
  9. 00:55:367 (5) - Would be better as a regular blanket
  10. 01:10:136 (5,7) - (Nazi) Isn't symmetrical perfectly. 01:11:060 (7) - Move this to 27:83

Good luck
Topic Starter
Tari
Alternative

Alternative wrote:

Hi. My mod via your request form.

Just for suggestion.

[General]
  1. Change the source to フレラバ 〜Friend to Lover〜 and add tags Fureraba ~Friend to Lover~
  2. add Meis Clauson to tag. He is a composer of this song
[Easy]
  1. 00:12:213 (3) - I felt uneasy about this distance. For myself, ±0.03 from 1.00 is better
  2. 00:14:060 (2) - move to x:196 y:276. good for blanket
  3. 00:17:752 (2,3) - mmm it's overlap. I think it is inappropriate for easy.
  4. 00:23:752 - plz consider about adding note here.
  5. 00:29:290 (2,3) - overlapped
  6. 00:37:829 (4) - consider to use ctrl+j
  7. 00:46:367 (1) - sorry for trival pointing out. it is 1.04
  8. 00:47:983 (2) - appropriate for easy? I think a little bit overlapped
  9. 00:52:598 (4) - consider to use ctrl+j
  10. 00:56:290 (5) - how about adding a waypoint to curve it
  11. 01:06:444 (4) - ^
  12. 01:09:444 (2) - how about Ctrl+J and re-put
  13. 01:20:521 (2) - move to x356 y340 is better
  14. 01:21:213 (3) - Ctrl+H and re-put?
  15. 01:24:906 (3,4) - how about under pic?
[Normal]
  1. 00:02:060 (1) - try like this
  2. 00:02:983 (2,3) - set these same the y-axis
  3. 00:03:675 (3) - how about putting like parallel to the x-axis?
  4. 00:04:829 (5) - It sticks out a little bit. please move more left
  5. 00:05:290 (6) - try under
  6. 00:08:983 (6) - like under? I prefer current one
  7. 00:14:521 (3,5) - set the same y-axis already same y-axis
  8. 00:17:752 (3) - how about adding a waypoint to make a curve?
  9. 00:22:367 (4) - how about? flow to 5 will be broken.
  10. 00:25:136 (3) - how about adding a waypoint and making a blanket with 00:26:521 (4) -
  11. 00:29:290 (3,4) - blanket
  12. 00:31:136 (5,1) - ^ no change, its new rhythm here
  13. 00:32:521 (2) - how about making a parallel to the x-axis no, curve makes next note little curved
  14. 00:36:444 (1) - consider to use ctrl+H and re-put no change, slider is fine
  15. 00:38:521 (4) - sticks out. move right
  16. 00:37:829 (3,1) - use the same shape slider no change, its not same combo
  17. 00:39:906 (2) - your mistook? the differ distance here
  18. 00:43:136 (3,4) - overlapped I don't see problem.
  19. 00:47:983 (3) - parallel to the x-axis no, curve slider makes it curved
  20. 00:50:060 (1) - consider to use ctrl+H and re-put I think current slider fine
  21. 00:51:444 (2) - parallel to x I don't see problem
  22. 01:05:752 (3) - ctrl+J and re-put?
  23. 01:08:521 (1) - according to 01:07:598 (5) - this,you can remove a waypoint to make straight no current slider is fine, and that would ruin flow
  24. 01:09:906 (3) - how about like this
  25. 01:11:752 (5,1) - overlapped it suppose to stack orz
  26. 01:13:136 (2) - how about Ctrl+J and H and G
  27. 01:15:444 (6) - add a waypoint and make a curve
  28. 01:16:829 (2) - how about removing a waypoint to make a straight nope, its fine
  29. 01:19:136 (6) - how about like this
[Hard]
  1. 00:05:752 (1) - mmm how about removing one waypoint to make just gentle curve?
  2. 00:32:290 (2) - how about putting like this
  3. 00:38:983 (1) - Rotate?
  4. 01:20:521 (1) - how about making like symmetry
    nice hard
[Insane]
  1. 00:02:290 (2) - move to x112 y112
  2. 00:03:675 (1,2,3) - consider about 00:04:829 (4) - , how about it
  3. 00:05:983 (2) - x56 y232
  4. 00:11:752 (2,3) - make a blanket
  5. 00:12:675 (5) - just suggestion. how about it?
  6. 00:17:290 (2,3) - more Rotate and make a blanket
  7. 00:22:367 (1,2,3) - use same slider shape
  8. 00:22:829 (2,3,4) - blanket
  9. 00:22:829 (2,5) - stack more accurate
  10. 00:23:752 (4,5) - how about ctrl+G?
  11. 00:27:906 (1,2) - make it like this
  12. 00:30:675 (3) - Rotate 1 degree
  13. 00:32:752 (4) - x264 y260
  14. 00:35:290 (3) - Rotate and make like this
  15. 00:35:983 (5,6) - consider about flow, how about ctrl+G?
  16. 00:36:444 (1) - how about adding a waypoint to make a curve to blanket 00:36:213 (6) -
  17. 00:49:598 (9,1) - use the same shape?
  18. 00:52:367 (6) - x88 y268
  19. 00:52:598 (7) - umm how about ctrl+j and rotate it
  20. 00:55:367 (5) - Rotate 4 degree
  21. 00:56:060 (6) - 1 grid left
  22. 01:00:444 (7) - 2 grids left
  23. 01:00:675 (8,9,10,11,1) - make these parallel
  24. 01:02:521 (4) - 1 grid down?
  25. 01:03:444 (6) - Rotate -4 degree
  26. 01:04:136 (7,8,9) - how about changing order 01:04:367 (8) - to 01:04:136 (7) - to 01:04:598 (9) -
  27. 01:06:213 (4) - like this
  28. 01:06:444 (5,6,7,9) - use the same shape
  29. 01:07:829 (8) - x240 y320
  30. 01:14:752 (3) - just for suggestion. how about stacking to 01:15:444 (5) - 's head?
  31. 01:23:290 (1) - 3 grids right?
  32. 01:24:213 (3,4) - rotate and get a blanket with 01:23:290 (1) -
  33. 01:25:136 (1) - 3 grids up?
    Fix some nazi blankets and stuff o/
OK done.
Sorry for my silly English
Nice song~
Good luck
you forgot to write your name on your request form. Don't do that next time~


Lust

Lust wrote:

Mod request

  1. The kiai times aren't consistent throughout all the difficulties. My suggestion is make them all match Tari's difficulties.

[Umi's Easy]
  1. The reddish combo color is kind of hard to see on the background.
  2. 00:02:060 (1,2) - (Nazi) the blanket isn't completely perfect. If you ctrl+g (1) and use the approach circle you can see what I mean.
  3. 00:19:598 (4,2) - You can have the ends of these sliders stack better than this. 00:21:444 (2) - Move this to 372:223. It also doesn't mess around with your pattern as much.
  4. 00:22:136 (3,4) - (Nazi) This blanket is off as well too. Move the slider midpoint to 183:170 and the endpoint to 118:142
  5. 00:29:290 (2,3) - Stacking objects 1/2 apart from eachother in an easy is not recommended. Newer players will be clicking too fast and will end up missing the notes.
  6. 00:47:983 (2,3) - This would turn out more interesting if you slanted these two sliders. It will also help out the flow since the first slider kind of kills it.
    If you decide to follow this suggestion be sure to adjust the spacing in the following pattern
  7. 00:50:983 (2,3,4) - Having these all connect confuses the player, the newbie will fumble around with his fingers trying to hit the sliders one after eachother. I know I had a problem doing things like this even now.
  8. 00:53:752 (1,2) - Linear flow is weird and hard to play sometimes. Try adding a curve to it. Have the first note curve down with the slider before it and then the second note above it. Adjust the spacing if you decide to accept the suggestion.
  9. 00:54:675 (3,4,5) - Same thing as before
  10. 00:56:290 (5,1,2) - This overall pattern is confusing. You go down and back up again. (2) stacks with (5) which makes it hard to read
  11. 00:59:521 (3) - This doesn't hold the rhythm well as I hoped. Delete this and instead put a note 00:59:521 - here and 00:59:752 (4) - . Also the 1/2 slider is weird to play, since you did not use many of them.
[Normal]
  1. 00:10:367 (2,3) - In the end maybe it would be best for (2) to blanket (3) The pattern is fine imo
  2. 00:19:598 (5,1) - ^ Maybe this is supposed to be a blanket, would be nicer if it was. If you want it to be a blanket move the slider midpoint to 87:82 and the endpoint to 97:13. This doesn't really mess up your spacing too much and it will end up looking better. Nah, I don't do blankets if the next note is a new combo
  3. 00:26:983 (5,1) - Same here, slider curves inwards towards the end. (Unless this was intentional, but if it was I suggest you make it a perfect blanket)
  4. 00:43:136 (3,4) - You haven't stacked a lot, so why break the consistency? Unstack these would be beneficial to not only the difficulty but to newer players as well. I did another stack there, and I want some variation between the vocals parts here and uh lets say 00:14:521 (3,4) -
  5. 01:11:752 (5,1) - See now this stack is great, 1/1 works well and gives players time to read the pattern.
  6. 01:19:598 (1,2) - (Nazi) These aren't perfectly symmetrical. Ctrl+G 01:20:521 (2) - and you will see what I mean. Move it to 11:272
[Insane]
  1. 00:02:060 (1,3) - Blanket is off. Use the approach circle of 00:02:060 (1) - to fix it
  2. 00:05:752 (1,3) - ^
  3. 00:11:290 (1,2) - ^
  4. 00:11:752 (2,3) - ^
  5. 00:23:290 (3,4) - ^ Geez
  6. 00:30:675 (3,4) - (Nazi) ^. I am not going to point these out anymore, use the approach circles of the objects you are blanketing to check all of them. They are sloppy looking the way they are now.
  7. 00:50:752 (3) - This looks like a boomerang, a regular 3 point slider will fit in better with the rest of the map
  8. 00:54:444 (3) - ^
  9. 00:55:367 (5) - Would be better as a regular blanket
  10. 01:10:136 (5,7) - (Nazi) Isn't symmetrical perfectly. 01:11:060 (7) - Move this to 27:83

Good luck

Fixed all of oriance's mod not oracle lol

Thanks!
Oriance
ヽ(゜∇゜)ノ Got nothing else to star, Tari gooo!! xD.
Kytoxid
Yo. Guess I'm modding TV size again. :P

[General]

- So apparently 真里歌 is the official artist, despite what it says in the video. Source: http://www.angelnote.jp/works/index.html.
- Probably should also add the official game title, フレラバ~Friend to Lover~, to the tags.
- normal-hitwhistle.wav also has a looong empty part after the beat; it's 2 seconds long even though the beat is less than 200 ms. Here's a version that's cut to 250 ms: http://puu.sh/6vr9d.wav

[Umi's Easy]

I think the tick effect is going to be really confusing for a new player. If you insist on keeping it, please lower the volume to roughly the level of a slider tick.

00:50:983 (2) - You could start this slider 1/2 earlier, since you follow the lyrics for the rest of the combo anyways.
00:54:675 (3) - ^

Nice.

[Normal]

00:10:367 (2) - Feels a bit empty compared to how you've mapped this section of music in other parts, since they always had an element of 1/2 in them.
00:28:829 (2,3,4,5) - I'd map something other than straight 1/1 here, since you did so previously 00:21:906 (3,4) - , and there's a lot of 1/1 in this section already.

This is alright. I was hoping the kiai section would follow the melody a bit more, instead of mostly just the background to put claps on 2 and 4.

[Wafu's Hard]

00:09:444 (1) - This little jump is a bit weird, but not too much of a problem.
00:23:752 - Add a note here? Your slider is on a 1/1 pattern, so it might be easier for players to catch this note if it's also 1/1 after the slider.
00:35:290 (1) - Move 1/2 earlier and add a note after it? Would match 00:33:213 (1) - better; there's no real gap in the music here.
00:42:675 (1) - ^

Good.

[Insane]

00:26:060 (1,2) - Blanket could be better.

Neat.

Lemme know when you've had a look at this.
Umi

Kytoxid wrote:

[Umi's Easy]

I think the tick effect is going to be really confusing for a new player. If you insist on keeping it, please lower the volume to roughly the level of a slider tick. alright since i'm not using a lot the tick i deleted it

00:50:983 (2) - You could start this slider 1/2 earlier, since you follow the lyrics for the rest of the combo anyways. i would like avoid 3 consecutive 1/2 rythm >.<
00:54:675 (3) - ^ ^

Nice.
thx for mod :3

diff
osu file format v12

[General]
AudioFilename: 26 Friend to Lover.mp3
AudioLeadIn: 0
PreviewTime: 46367
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 68175
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:quantum jump
TitleUnicode:quantum jump
Artist:Marika
ArtistUnicode:Marika
Creator:Tari
Version:Umi's Easy
Source:Fureraba ~Friend to Lover~
Tags:visual novel eroge game opening moe galgame angel note wafu -umi- smee
BeatmapID:323084
BeatmapSetID:127135

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"fureraba.avi"
0,0,"5.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Tari
Kyto

Kytoxid wrote:

Yo. Guess I'm modding TV size again. :P

[General]

- So apparently 真里歌 is the official artist, despite what it says in the video. Source: http://www.angelnote.jp/works/index.html.
- Probably should also add the official game title, フレラバ~Friend to Lover~, to the tags.
- normal-hitwhistle.wav also has a looong empty part after the beat; it's 2 seconds long even though the beat is less than 200 ms. Here's a version that's cut to 250 ms: http://puu.sh/6vr9d.wav

[Umi's Easy]

I think the tick effect is going to be really confusing for a new player. If you insist on keeping it, please lower the volume to roughly the level of a slider tick.

00:50:983 (2) - You could start this slider 1/2 earlier, since you follow the lyrics for the rest of the combo anyways.
00:54:675 (3) - ^

Nice.

[Normal]

00:10:367 (2) - Feels a bit empty compared to how you've mapped this section of music in other parts, since they always had an element of 1/2 in them.
I wanted some variation :P
00:28:829 (2,3,4,5) - I'd map something other than straight 1/1 here, since you did so previously 00:21:906 (3,4) - , and there's a lot of 1/1 in this section already. This part is the calm part of the song, all the notes here 00:16:829 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - are the calm part of the song, so I just did simple 1/2 mapping

This is alright. I was hoping the kiai section would follow the melody a bit more, instead of mostly just the background to put claps on 2 and 4.

[Wafu's Hard]

00:09:444 (1) - This little jump is a bit weird, but not too much of a problem.
00:23:752 - Add a note here? Your slider is on a 1/1 pattern, so it might be easier for players to catch this note if it's also 1/1 after the slider.
00:35:290 (1) - Move 1/2 earlier and add a note after it? Would match 00:33:213 (1) - better; there's no real gap in the music here.
00:42:675 (1) - ^ he does not wants to change this, since each of the new combo's here are suppose to have a pause to be consistent.

Good.

[Insane]

00:26:060 (1,2) - Blanket could be better.

Neat.

Lemme know when you've had a look at this.
Kytoxid
Looks good.
Wafu
Finally :3
Teara
Nice! :)

Wafu

Wafu wrote:

Finally :3
Gratz~
Trust
yess

grats Tari <3
Umi
gratz :3 more marika <3
CakiP
gratz!
Kyouren
Gratzz!! -Umi-, Wafu, and Tari!!^^
Andrea
Seems like I'm late :o

Congrats Tari ^^
NewRulerNA
I think soft-sliderslide3.wav is unused.... anyway gratz Tari
h3k1ru
marika & meis clauson

what can be better
Konei

h3k1ru wrote:

marika & meis clauson

what can be better
Lust
congrats tari!
Natsu
Gratz Tari moe ♥
Kinomi
gratz
Oyatsu
Gratz! :D
AnreFM
Gratz Tari :D
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