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OneRepublic - All The Right Moves

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Topic Starter
Moonlit
This beatmap was submitted using in-game submission on Sunday, 19 January 2014 at 8:19:51 p.m.

Artist: OneRepublic
Title: All The Right Moves
Tags: one republic ryan tedder bls waking up zach filkins
BPM: 73
Filesize: 6116kb
Play Time: 03:44
Difficulties Available:
  1. Easy (2.27 stars, 230 notes)
  2. Hard (4.69 stars, 407 notes)
  3. Normal (4.06 stars, 300 notes)
Download: OneRepublic - All The Right Moves
Information: Scores/Beatmap Listing
---------------
No its not One Direction.
All the right mooooooooobs~

Big thanks to Priti for help with the mapset :D
Avena
m4m me irl? o3o

General
  1. Your combo colors kinda suck, try these ones:
    [Colours]
    Combo1 : 191,231,182
    Combo2 : 187,187,187
    Combo3 : 164,230,227
    Combo4 : 0,34,89
  2. BG is kinda bad too, try a random picture of a mask party, should fit well with the video's theme.
The Right Moves
  1. Use AR8
  2. The diff name is terrible by it's own right, just write Insane.
  3. 00:06:326 (1,2) - Try putting them like this, they are odd when they are in a perfect line together
  4. 00:07:969 (4) - Bad uneven curve.
  5. 00:08:791 (5) - Why is it not exactly under 4?
  6. 00:09:613 (7,8) - Kinda odd when they are curved like little beans, just go for straight lines
  7. 00:12:079 (3) - Stacking issues, I won't point these out anymore, but you need to work on it so it won't be like that.
  8. 00:14:134 (3) - Should be a 1/2 slider
  9. 00:14:545 (4,5) - Bad overlap due to the kinda bad curve in 4
  10. 00:15:983 - Putting a note here could be nice
  11. 00:18:449 (3) - Shouldn't be under 2, put it a bit below 4 to make a nice circular flow
  12. 00:20:709 (3) - 1/2 Slider
  13. 00:22:764 (9,10) - Bad unneeded stacking
  14. 00:31:805 (1) - unneeded slowdown, a bit too random imo
  15. I am stopping the mod here but you should take all these comments into consideration and use them on the rest of the map (I kinda want to just rework this by myself and fix all of what seems wrong since it's so much more simple than modding)
  16. 01:54:408 (9,10,11) - Just noting, THIS IS SO SIMPLE AND GREAT, I LOVE IT.
Hard
  1. Except for the not-actually-stacked-stacks, this diff is REALLY GOOD
  2. 00:12:901 (7) - Confusing stack for a Hard, move it
  3. 00:14:134 (3,4) - Random spacing increase? ._.
  4. 00:49:682 (2,3) - Odd spacing inconsistency
  5. 00:51:120 (1) - Kind of not fitting
  6. 01:02:216 (8) - Ugly
  7. 01:03:860 (2) - Ugly
  8. 01:17:010 (1) - Ugly
  9. 01:56:462 (2) - Ugly
  10. 02:08:585 (9) - Ugly
  11. 02:10:024 (1) - Unfitting
  12. 02:47:421 (8) - Awkward curve
  13. 02:49:065 (2) - The spinner should start here
  14. 02:53:997 (7) - Worst curve
  15. 03:02:216 (2) - Ugly
  16. 03:08:791 (1) - Ugly
  17. 03:15:778 (1) - Unfitting
  18. 03:20:709 (7) - Ugly
  19. 03:21:942 (1) - Ugly
  20. 03:28:517 (1) - Ugly
  21. First spinner should start at 03:31:805 - and end at 03:33:038
  22. Second spinner should start at 03:33:449 - and end at 03:34:682
  23. 03:38:791 - Same spinner timing here too
Normal
  1. 00:24:819 (1) - Unfitting
  2. 00:51:120 (1) - Unfitting
  3. 01:17:421 (1) - Unfitting
  4. 02:10:127 (1) - Unfitting
  5. I ain't modding this anymore, just work on your spinner placement overall
Avena
Dariano
I'm kind of newbie at modding, just saying. Btw, I loved your map!

Easy:

01:00:161 (2,3) - Check the distance, I feel it larger (it's minimum)
00:53:175 (1) - Same as above
00:16:189 (3) - I think you missed a clap sound here
01:02:216 (4) - Same here
02:09:613 (1) - ^
00:24:408 (2,3,4) - Same as above here, it was going well, why did it stop?. Perhaps clap sounds in the beginning of the first slider, and in the end of the remaining 2.
I don't know if you saved the claps for the chorus, but I think that you can add some extra claps or drums sounds, for instance 02:18:654 (1) - or 00:34:271 (3) -

00:26:873 (1) - Maybe a finish sound would be nice, same here --> 01:19:476 (4) - 02:12:079 (4) - 03:16:189 (1) -

These kind of sliders looks awkward 01:54:819 (3) - there another one here 02:42:490 (1) - I think the beginning of it isn't appropriate. Maybe something like this is better http://puu.sh/5wSVf.jpg

Normal:


00:35:915 (6) - Check distance
01:03:860 (2) - Awkward
02:35:093 (1) - ^
02:49:065 (1) - Finish sound would be nice

Hard:

00:12:695 (6,7) - Move them to the right a liiiittle.
01:44:956 (7) - ^
01:28:517 (4) - Check the distance
01:59:339 (2,3,4) - ^
02:02:010 (6,7) - ^
02:56:257 (3,4,5) - ^
03:08:791 (1) - Clap sound would be cool
03:15:367 (1) - ^ 03:21:942 (1) -
03:18:654 (4) - ^ 03:28:517 (1) -
03:35:093 (1) - ^
00:16:189 (9) - 00:24:408 (2) - 00:17:832 (2) - 00:19:476 (7) -
01:02:216 (8) - There are tons of them, you should listen to the whole song.

Insane:


00:45:778 (1,2,3,4) - Move them upwards a little bit, so it doesn't interfere with the next slider.
02:59:750 (3,4) - Ugly. http://puu.sh/5wY3x.jpg would be better
03:11:668 (2) - Move it to the right a little
Could not find any other mistakes.

General:

There are some parts where you can add claps, for example 00:26:873 starting there, or maybe, some drum sounds.

Those Kiai mode that lasts for like 1 second, are those allowed? I'm not sure
In my opinion, you can make a second kiai time in each chorus to make something like this http://puu.sh/5wYtE.jpg

I like your map, hope it gets ranked soon!
Topic Starter
Moonlit
thanks for the mod darkguydari, I appreciate it :)
Dariano

BestLeeSinged wrote:

thanks for the mod darkguydari, I appreciate it :)
´

Your welcome!, I really appreciate your mod too! :)
Avena
Lee wtf did you do to my hitsounding ._.
Update http://puu.sh/5zIdr.rar
Topic Starter
Moonlit
your hitsounding?
Heanday
Interesting mapset ! Priti dif is good ! Gl on rank, try to improve hitsound ?
Lanturn
Been so long since I've heard this :(

Man.. sorry this is almost a week late. I've been playing a bit too much starbound and haven't really had any motivation to mod. Hopefully this mod can make up for my tardiness

[General]

Tags:
Waking Up | Album name
One Republic | Your song doesn't show up when you search for it on the site or in osu!direct | https://osu.ppy.sh/ss/1145716 | And many many people don't realize that OneRepublic is one word. | Adding this tag will make it show up :)
Zach Filkins | Since you added Ryan Tedder, and he was the founder alongside him.

Offset & BPM
Start your song 1/2 a measure before on 00:05:504 - Right now you have the start of the measures happening in the wrong place, you can tell this because your kiai doesn't start on the big white tick.
Also. the BPM of the song is 73, as much as it sounds like 146. You might be able to pass this as 146 though, since its kind of upbeat for a 73.


Kiai:
Hard | Kiai #2: Starts on 01:06:326 - ends on 01:19:682 - | Should end on 01:19:476 - with the rest of the difficulties.

Difficulty Settings:
Lower the OD by 1 on Easy/Normal/Hard. Maps are much more consistent when played with a 232 / 454 / 676 spread. This will also match priti's diff of 787.

[Easy]
  1. 00:07:969 (1) - How about making this symmetrical? the top end is a bit over to the left compared to the bottom end. A tip is to use the grid to align stuff | http://puu.sh/5H6Wg.jpg | then move it back to its original spot after.
  2. 00:12:079 (1,2) - how about trying this | Change the first part of the slider to an additions drums finish, and the reverse, and ending of the slider to a sampleset normal. Use the thing in the top left to change it. | http://puu.sh/5H79Z.jpg
  3. 00:17:832 (2,3) - for this, use the approach circle to make a nice blanket. | http://puu.sh/5H7ha.jpg | try sliding the (3) circle back 1/2 so its easier to see, and move it back to its original position after.
  4. 00:21:120 (2,3,1) - Stuff like this you could blanket a bit better, and also have the (2) slider and the (1) circle stack on the same spot, as it looks a lot nicer.
  5. 00:24:408 (2) - The way this slider ends, and if you plan on using the suggestion I have after this, I would suggest turning this into a circle instead of a 1/1 slider. The end really doesn't hit much besides the hi-hat and doesn't follow the vocals enough to warrant ending it at that point.
  6. 00:25:230 (3,4) - why not use two 1/2 reverses like you did before at 00:12:079 (1,2) - and also using the hitsound suggestions.
  7. 00:40:024 (1) - I'm actually wondering if it would be better to keep the soft sampleset until the kiai here, much like you do at 01:31:805 - and the other areas like this. It just seems a little inconsistent that you used the normal sampleset here and nowhere else except the kiai and the outro.
  8. 00:50:298 (3,4) - how about adding a blanket to this as well? The key is using the approach circles to help.
  9. 00:51:531 (1,2) - same hitsound suggestion.
  10. 00:57:284 (2) - you could probably remove the whistle from this slider, as it seems you like to use them every second measure or something. This one just breaks the consistency, unless you are trying to follow the 'yeaaahs' which in that case, you should remove the whistle on the previous slider at 00:55:641 (4) - which could also work. You'd have to change a few other sliders though. I'll just ignore them at this point, since you probably have an idea of what to do with them.
  11. 01:03:860 (2) - try making a little bit of a blanket around the previous (4) slider here.
  12. 01:06:326 (1,2) - Could probably add claps to these in the respective spots? 01:07:147 - and 01:08:791 - | There is not really any difference here from 01:10:435 (1) - onwards.
  13. 01:17:010 (1) - Did you mean to put whistles on all three spots of this slider? the head, tail, and the whole slider in general? Seems a bit excessive.
  14. 01:17:010 (1) - also another thing, Much like I suggested at 00:24:408 - Since the rest of your song has this as well, I'm sure you could probably change them yourself now instead of me listing each one.
  15. 01:17:832 (2,3) - not sure if you want to change these either, they're fine how they are, but could also work as 1/2 sliders.
  16. 01:26:873 (3,5,1) - a bit faint, but you can hear claps, why not hitsound to them as well? lower volume can work as well.
  17. 01:45:778 (1,2,3) - not really sure what you attempted here, but how about lessening the curve of (1) and then adjusting (2) to fit it. You can also use (3) to make a better blanket for the (2) slider
  18. 01:56:463 (1,2,3) - The (2,3) look really ugly placement wise. It would be better if you could send the tail end of (2) in a random direction, and use a symmetrical slider for (3) | The blanket from (1) to (3) could be improved on if you plan on keeping it the original way.
  19. 02:18:654 (1,2,1) - how about claps for these? you could lower the volume as well.
  20. 02:24:408 (3) - This finish seems out of place. Maybe a simple whistle would be enough.
  21. 02:38:380 (4,1) - swap NCs here
  22. 02:52:353 (1,2) - copy (1) and vertically flip this? It just seems strange these aren't symmetrical and most of your other stuff is.
  23. 03:15:367 (1) - this would definitely be better as a circle, and you could start the spinner 1/1 earlier if you want as well.
  24. 03:21:942 (1) - clap on the head?
  25. 03:31:805 (1) - either end this 1/1 before or 1/1 after.. Strange spot currently, as it really doesn't hit anything besides a drum kick.
Basically, fix your blankets, and hitsounds a bit and this should be fine. Maybe add a few more circles here and there because you seem to miss a few key notes.

[Normal]

AIBat v3.1 wrote:

Spinner New Combo (All Spinners should be followed by an NC... something you have to do or BATs will yell at you)
03:35:093 (2) - Consider adding a NC here, since this note follows a spinner.
  1. 00:14:545 (3,4,5) - I really honestly think you should use a pattern like this here. | Delete (4) and add a slider from 00:15:161 - to 00:15:572 - | Like this: http://puu.sh/5H97R.jpg | Its a normal diff so it fits pretty nicely.
  2. 00:53:997 (2,3,4) - 01:00:572 (3,4,5) - Same ^.. and any other parts that'll fit this.
  3. 00:26:873 (5) - you NC here on Easy.
  4. 00:34:271 (3) - This could use a bit of work. How about lessening the angle or at least make the tail end more to the left than the head.
  5. 00:40:024 (1) - as I mentioned in Easy, how about using the soft sampleset for this section?
  6. 00:46:599 (1,3,4) - Try turning 3,4 into a slider like you did for (1) to maintain consistency
  7. 00:51:531 (5,1) - the way you have this overlap isn't anything great. It would be much better if you could have the (1) moved down below and blanket around the bottom end of the (6)
  8. 01:03:449 (1,2,3) - Stack (1) and (3) | Try adjusting the (2) slider better as well so you keep the Distance Snap.
  9. 01:04:476 - since you have a circle at 00:25:024 (2) - | you could probably do this here, and the other spots on the map as well.
  10. 01:07:764 - maybe add a circle here? | Vocals plus the drum kick really call for this to be mapped. | Apply this to the other sections as well if needed.
  11. 01:36:736 (2,1) - How about placing the (1) where the head of the (2) was and adjusting the rest of the notes? maybe also try changing (1)s shape as its a little strange on the curve part, needs to be curved less anyways.
  12. 01:54:408 (5,6) - This could use a blanket fix as well.
  13. 02:00:572 (3,4) - maybe make the shapes of these two similar and then have the appropriate distance spacing?
  14. 02:12:079 (4) - Should probably NC here as you do it in the other spots / diffs.
  15. 02:19:476 (3,4,5) - instead of using that straight slider here, why not try something like this? | http://puu.sh/5I9ch.jpg | (5) is underneath the head of the slider like before
  16. 02:35:093 (1,2) - try to give the (1) slider a little less of a curve. Use the (2) to blanket it maybe?
  17. 03:07:147 (4) - clap on head?
  18. 03:24:613 - add a note here to be consistent with 03:18:038 (2) -
  19. 03:35:093 (1) - maybe flip this horizontally?
Its not bad, could use a few more 1/2s here and there, and maybe you could work a little on the positioning a little to make it a little more beautiful looking. Good stuff though.

[Hard]

AIBat v3.1 wrote:

Spinner New Combo
03:35:093 (2) - Consider adding a NC here, since this note follows a spinner.
03:41:668 (2) - Consider adding a NC here, since this note follows a spinner.
  1. 00:15:778 (8) - how about just a circle here? the tail end of the slider seems a bit unnecessary | It serves as a good follow-up from 00:14:134 (3,4) - | Maybe try stacking the (9) like you did the (3) to (4)
  2. 00:26:873 (1) - and onwards.. no matter how I look at this, it's really really plain without hitsounds and almost continuous 1/2 notes. Maybe try adding some whistles or something
  3. 00:35:504 (8,9) - maybe try something like you did at 00:31:805 (6,7,8) - It fits better here.
  4. 00:40:024 - like I suggested in the other diffs, go with the sample softset here
  5. 00:55:641 (9,1) - Try blanketing this better around the (1)
  6. 01:18:654 (5) - add some curve into this reverse, maybe try blanketing it around 01:19:271 (6) -
  7. 01:19:271 (6) - how about deleting this anyways? meaning, you could probably ignore the previous mod.
  8. 01:19:476 (7) - NC on this maybe?
  9. 01:27:695 (1,2,3,4,5) - how about letting the (1,5) stack? this would mean adjusting (2,3,4) a bit.
  10. 01:46:189 (3) - try moving this over to the right a bit more, since you have a pretty big 1/1 gap coming up.
  11. 02:02:010 (6,7) - combine these into one slider? You do this at other points in the song.
  12. 02:27:079 (2) - and 02:27:901 - Its just strange that you mapped to one of these but not the other. either delete or add a note to maintain consistency
  13. 02:32:010 (2) - same as above | You could change 02:33:038 (4) - into a circle as well if you wanted
  14. 02:33:449 (1,2) - and possibly blanket these two better after.
  15. 02:45:778 (4) - turn this into a circle and add something to 02:46:394 - | better to follow the vocals when they're really the only thing heard
  16. 03:02:216 (2,4) - This could be blanketed way better as well | http://puu.sh/5Iam7.jpg
  17. 03:03:038 (4,6) - could be mirrors of each other for symmetry.
  18. 03:07:764 (6,7) - again, try using the slider on the (6) instead. that extra click isn't very fun at all
Not really much to say about this either, It's overmapped because you used double bpm, so I don't really care for it much. You could easily lose quite a few notes and still have a really nice hard diff. But that's up to you. play through the diff, and try to think of what notes you really don't care for when clicking, and maybe remove those. The ones that feel a bit uncomfortable are the extra notes you probably don't need.


[Priti]
  1. 00:25:435 (3,4,1,2) - how about stacking (1,2) like you did for (3,4) they are playing the same notes on the drums.
  2. 00:38:380 (1,3) - much like I suggested on Best's diffs, try putting a Finish Drum addition on the heads?
  3. 00:57:284 (3) - This feels like one of the most misplaced sliders I've seen just because where its placed, not the shape, and how it interacts with the previous and upcoming notes. | Maybe try something like I have in this picture | http://puu.sh/5IaKL.jpg |
  4. 01:12:079 (5,6) - This is just plain unreadable. There isn't anything in the song that calls for this anti-jump. Either completely stack them or try something else...
  5. 01:20:298 (4) - downward curve instead?
  6. 01:26:257 - hmm? How come you didn't map this? It seems like you map to the piano at this point but completely go right back to the vocals at 01:28:928 (1) - so i'm not sure what you are doing here. :P
  7. 01:42:284 (5) - Delete this note. no.. really, delete this. It hits air :P
  8. 01:48:243 (4,5) - Just like in hard, this sounds so awkward. why not go circle and start the (5) slider at the tail end of where (4) used to be
  9. 02:35:093 (1) - whistle was placed on the whole slider
  10. 02:49:682 (1,1) - I don't get this slider? why not just end the spinner the (1) slider's head and start at 02:51:531 - with a circle or something. Makes much more sense.. I don't think the 'whoo' sound is audible enough anyways lol
  11. 02:54:408 (6,1,2) - were all these whistles in a row intentional?
  12. 03:18:243 (3,4,1) - make the distance between (4) and (1) the same as (3) and (4)?
  13. 03:20:298 (4) - how about just a circle?
  14. 03:27:079 (2) - maybe delete this as well? gives a gap between the 1/2 spam
gah.. lead-in vocals make me cry sometimes ;_; | nevermind me.. I still feel even this diff is overmapped, though a bit more contained.



Anyways, Sorry this mod is literally a week late. I've been playing Starbound and haven't had any motivation whatsoever for the past week. I was actually doing this mod over 4-5 days lol..

Good luck,

It was definitely a bit rushed near the end from me... but yeah, as I said, I've had this mod open for the past 4-5 days so I need to move on
Avena

Lanturn wrote:

[Priti]
  1. 00:25:435 (3,4,1,2) - how about stacking (1,2) like you did for (3,4) they are playing the same notes on the drums. k
  2. 00:38:380 (1,3) - much like I suggested on Best's diffs, try putting a Finish Drum addition on the heads? okie
  3. 00:57:284 (3) - This feels like one of the most misplaced sliders I've seen just because where its placed, not the shape, and how it interacts with the previous and upcoming notes. | Maybe try something like I have in this picture | http://puu.sh/5IaKL.jpg | changed
  4. 01:12:079 (5,6) - This is just plain unreadable. There isn't anything in the song that calls for this anti-jump. Either completely stack them or try something else... changed
  5. 01:20:298 (4) - downward curve instead? k
  6. 01:26:257 - hmm? How come you didn't map this? It seems like you map to the piano at this point but completely go right back to the vocals at 01:28:928 (1) - so i'm not sure what you are doing here. :P iunno, seems good as it is
  7. 01:42:284 (5) - Delete this note. no.. really, delete this. It hits air :P kk
  8. 01:48:243 (4,5) - Just like in hard, this sounds so awkward. why not go circle and start the (5) slider at the tail end of where (4) used to be Doesn't seem needed to change, sounds better as it is
  9. 02:35:093 (1) - whistle was placed on the whole slider fixed
  10. 02:49:682 (1,1) - I don't get this slider? why not just end the spinner the (1) slider's head and start at 02:51:531 - with a circle or something. Makes much more sense.. I don't think the 'whoo' sound is audible enough anyways lol The whoo sound is the best part in this song, unchanged :3
  11. 02:54:408 (6,1,2) - were all these whistles in a row intentional? nope, changed
  12. 03:18:243 (3,4,1) - make the distance between (4) and (1) the same as (3) and (4)?
  13. 03:20:298 (4) - how about just a circle? nah
  14. 03:27:079 (2) - maybe delete this as well? gives a gap between the 1/2 spam deleted
Thank you for the mod ^^
Update (also changed diff name, didn't change tags though) http://puu.sh/5Iep4.osu
smallbeans
Hello~
I come here for onerepublic not for moobs.

[General]
What a ... special background! I have complex feeling about it.

[Insane]
What a kind Insane it is!
00:06:325 ~ 00:11:873 as an Insane, you put none of 1/8 notes, what a pity. Even though you don't want to put a lot of 1/8 notes in full song, I think you can put some at this part.
00:39:202(3) under 1 grid. (in grid level 4.)
00:46:599(1) only this has a different distance (1.16x), maybe make it 1.3x to fit others?
01:01:188(1,2,3,4) maybe make a parallelogram looks better.
01:04:887(1,2) a little strange. the way you put (1) and (2) are different with (4) and (5), it makes me feel confusing with the flow.
01:30:383(1) why a jump there? if you are following the rhythm, you should also jump at 01:31:805 to 01:32:810. these two beat need symmetric to fit the music.
02:09:613 maybe put like this?02:33:449 put more neat looks better:03:14:956(3) please exchange (2) and (3), and add a circle at 03:14:545. where you put 1/8 slider now is different with music.
03:28:106(4) the same as 03:14:956

[Hard]
00:36:120(6) delete this circle. add a slider start at 00:36:325 and end at 00:36:531.
00:49:271(9) the same as 00:36:120
01:12:695(6) delete this circle?
01:41:873(7) let slider start at 01:42:079.
03:11:051(6) the same as 01:12:695
03:24:202(6) maybe delete this circle to separate with next part.

[Normal]
02:00:572 delete clap.
03:16:188(4) use (5)'s slider with rotate 180°.03:17:832 too many notes a chain might too hard for newbie, maybe just put like this?03:24:408 the same as 03:17:832

[Easy]
00:24:613 move this anchor to x:344 y:152.
00:37:558 maybe change the slider to (1)'s with rotate 120°?
00:53:997 this slider isn't cruve perfectly with 00:55:640(4)
01:17:832(1) use the slider symmetric with (2)

I see this map is keep updating, hope this mod is useful. :)
BanchoBot
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