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[resolved] [confirmed] Multiplayer disconnects everytime I get a spectator.

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Andrea
Everytime I get at least a spectator, when the multiplayer round ends, I always get disconnected and then reconnected to the main menù.

What could be the cause? I tried restarting my internet/computer, but didn't worked.

My other friends seems to have the same problem as well.
Darksonic
Yes, it happened to me twice, each time I wanted to play a map on multi I get a "Connection timed out" message, no idea what's going on.
XPJ38
Can also confirm. This user in the French subforum reported that it happened to him with at least 6 people he watched, and it also happened to me. I was watching a user and he suddenly disconnected after ~10 secs, twice.
puncia
Happened to me a couple of times when some friends were spectating me; it didn't happen every time though.
Lally
it happens in solo too not only in multi
peppy
This doesn't happen 100% of the time, does it?
Lally
i tryed with a friend to test it out the time we tried it out just only 1 time it didn't disconnect, here also it happens 70-80% of the time by me
giO-

peppy wrote:

This doesn't happen 100% of the time, does it?
Unfortunately it happened to me all the time someone started to spec me.
KaosFR
Same problem for me since yesterday. Everytime someone tries to spec me it works for ~30 seconds and then I get dc'd.
peppy
I can't replicate this. Try the following and see if you can make it happen:
1. start osu!
2. join multiplayer game (or start one)
3. have someone spectate you
4. does it happen?
Marcin
Torrent full power
Playing multi, nothing happened when p3n spec'd.
Loctav
Played on multi, 3 people spectating me, can't confirm.
Roxas
Same problem for me, confirming.
peppy

Roxas wrote:

Same problem for me, confirming.
Following my steps? Does it also happen if you use the test build? If it does, can you check for a "network.txt" file in your osu! folder when it happens?
KaosFR

peppy wrote:

I can't replicate this. Try the following and see if you can make it happen:
1. start osu!
2. join multiplayer game (or start one)
3. have someone spectate you
4. does it happen?
It doesn't have to be in multiplayer. Just happened to me a minute ago, though it took me a little longer to get dc'd.
Roxas

peppy wrote:

Roxas wrote:

Same problem for me, confirming.
Following my steps? Does it also happen if you use the test build? If it does, can you check for a "network.txt" file in your osu! folder when it happens?
Yes I can replicate.
Did on test build too.

Yes, I can find a network.txt too. This is the content:
SPOILER
#qd.#ne: HTTP/1.1 403 Token Failure
in #qd.#je.#qA(Int32 , StringCollection , String[] )
in #qd.#je.#hA(String , String[] , Stream , Stream )
in #qd.#je.#yA(String , String , String[] , Stream , Stream )
in #Xn.#Wn.#ur(Boolean )
in #Xn.#Wn.#It()

Edit: I got disconnected when I finished the map.
peppy
So the only time it happens is on finishing? Do you get to the ranking screen? Is this only in a multiplayer game, or without one too?
Roxas
Well it happened in a head to head match, when I play tag coop mode it doesn't happen.
I try in solo too (always in test build).
Roxas
Can't replicate this in solo (test build). But in those days I got disconnected when I was in solo and with spectators (not test build).

Btw yes, I get the ranking screen.

Edit: Okay, really strange thing... After I finished a beatmap I couldn't submit the score even if my connection was working, and plus, my friends was seeing me offline, but I didn't have a disconnect here.
TheVileOne
Noone ever spectates me. I haven't experienced this yet. I'll be playing multi soon if anyone wants to troll me.


Edit: i just had a weird experience. The game got stuck on submitting scores. I couldn't ready up and when I left the game my player was still part of the game. I had to restart osu! to reenter the game I was in.

https://osu.ppy.sh/ss/954387

Umm peppy i can't even access test build. Everything that has to do with bancho gives me a massive lag spike that maxes out my CPU.

This is what's in the network text

#qd.#ne: HTTP/1.1 403 Token Failure
at #qd.#je.#qA(Int32 , StringCollection , String[] )
at #qd.#je.#hA(String , String[] , Stream , Stream )
at #qd.#je.#yA(String , String , String[] , Stream , Stream )
at #Xn.#Wn.#ur(Boolean )
at #Xn.#Wn.#It()
peppy
That network.txt is outdated/unrelated to your issue, for what it's worth.
TheVileOne
I figured it might be. Well until bancho stops locking up the test build, I can't help with this issue.
peppy
Test build should be working again, anyways.
peppy
Please re-test this with the new public release. May or may not be fixed.
TheVileOne
Marcin spectated me on latest public for two maps and it didn't happen. the first map Marcin spectated me on the old public version, it disconnected me. It may be fixed or it just may not happen as frequently as it used to. It's probably fixed though.
Hula
I had some dude spectate me today, but I was fine.

But just now I was trying to spectate Yoshi_green again, but he kept d/cing without any seeming cause, always a different point in the song
peppy
it's quite possible they haven't updated to the latest version yet.
Yoshi_green
I'm pretty sure I had the most recent version when Hula was spectating me; I update whenever it prompts me to do so on the main menu, and I log in at least once a day
peppy
Well let us know if it happens again.
TheVileOne
Bancho has been having some weird timeouts since I started multiplayer. I don't think it's related to people spectating. Leaving the game seems to time me out sometimes.
TheVileOne
Bancho has been having some weird timeouts since I started multiplayer. I don't think it's related to people spectating. Leaving the gameroom seems to time me out sometimes.
puncia
this is still happening for me..
my network.txt

SPOILER
#qd.#ne: HTTP/1.1 403 Token Failure
in #qd.#je.#qA(Int32 , StringCollection , String[] )
in #qd.#je.#hA(String , String[] , Stream , Stream )
in #qd.#je.#yA(String , String , String[] , Stream , Stream )
in #Xn.#Wn.#ur(Boolean )
in #Xn.#Wn.#It()
TheVileOne
Confirm that you're on the 0829 public build or the test build. I had to manually update the public build.
peppy
And check the date on network.txt. It isn't relevant unless it is dated at the point you encountered the issue.
puncia
was on 0830.5test but can't confirm the date since it has been overwrited again one hour later (due to my connection problems). Maybe adding the date inside the file would be helpful..
Kurokami
Okay, I tried it now since it happened to me yesterday and its still happening. And not just in multiplayer. I played in solo.
peppy
Still need to really find a replicable case for this. Very hard to figure out otherwise.
Avail_old_1
Happens to me whenever I get a spectator, regardless of if I'm in multiplayer or singleplayer
Marcin
Just have been playing multiplayer with marathon song, being spec'd by TVO, and
#qd.#ne: HTTP/1.1 403 Token Failure
w #qd.#je.#qA(Int32 , StringCollection , String[] )
w #qd.#je.#hA(String , String[] , Stream , Stream )
w #qd.#je.#yA(String , String , String[] , Stream , Stream )
w #Xn.#Wn.#ur(Boolean )
w #Xn.#Wn.#It()

Yeah, pretty much disconnected. It happens at the end of song.
Edit: Now again disconnect, in the middle. We've been guessing with TVO it has something to do with spectator going AFK. Needs further testings.
TheVileOne
I believe it is happening because the spectator is going AFK while spectating. Before I hit the boss key and it seemed to disconnect the player at the end of the match. The next run I was active the whole time and he didn't disconnect. the third time I decided to let myself go AFK and the disconnect was immediate.

Edit: Not getting consistent results. I still have a few theories.
Hula

TheVileOne wrote:

I believe it is happening because the spectator is going AFK while spectating. Before I hit the boss key and it seemed to disconnect the player at the end of the match. The next run I was active the whole time and he didn't disconnect. the third time I decided to let myself go AFK and the disconnect was immediate.

Edit: Not getting consistent results. I still have a few theories.
I can guarantee it's not tied to the spectator going afk. With Yoshi_green it happens sometimes instantly, or we can get 1 minute into Airman, and I'm not going afk, occasionally I get buffering... and then he d/cs, other times it continues playing as if he was cookiezi on my pc at least.
TheVileOne
My current theory is that it's related to #spectator opening either on the player's end or the spectator's end. I haven't found any conclusive proof yet.

Edit: I think this is the issue, but I can't replicate it at all. It seems to happen more commonly when I have to download the map to watch and generally once it happens to someone, it doesn't want to happen a second time. I've been spectating this player for awhile and it hasn't happened since the first DC.

Edit: I can't get this to happen anymore.
- Yuu -
Hi,
It happens to me too.
When I play (in multi or not) and if someone is spectating me, i'm disconnected and then, my score can't be submited. :x
Roxas
Happened again, this time in solo. (osu!.exe)
giO-

Roxas wrote:

Happened again, this time in solo. (osu!.exe)
Same here. Still happening also after latest updates. (When the spectator click Start Spectating and I can see the name in the spectator list I get disconnected after 20-30 seconds)
peppy
I've made more changes to the test build earlier tonight, so please test further. Also please state that you are using the test build (and the version number) when you reply after this post.
TheVileOne
I'll be using test build version 0902. I'm not sure whether the spectated and the spectator need to be updated to the test build version. I'll try to get someone to crash me, but it's really hard to tell whether it is fixed unless people flatout stop experiencing it. It happens like once every 10-20 spectated plays.
peppy
just the host (player) needs to be updated.
Yoshi_green
I find that this problem only occurs for a only a few people out of everybody. Most of the people on my Friends list can spectate and be spectated without any disconnection problems, but when it comes to me, I disconnect anywhere within 15 to 100 seconds into gameplay.

I had a few people spectate me today, and the problem still persists on my end. I spectated a few of my friends with no problem, though.
peppy
As I said above, use the test build and make sure to specify the version where you experience failures. I have made many fixes in the recent test releases.
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