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Sygmx - The Lost Woods (Music Box Remix)

posted
Total Posts
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Topic Starter
DakeDekaane
This beatmap was submitted using in-game submission on sábado, 21 de septiembre de 2013 at 08:16:10 p.m.

Artist: Sygmx
Title: The Lost Woods (Music Box Remix)
Source: The Legend of Zelda: Ocarina of Time
Tags: Koji Kondo Nintendo TLoZ Saria's Song Saria Link Zelda Kokiri Gero
BPM: 85
Filesize: 3396kb
Play Time: 01:53
Difficulties Available:
  1. Gero's Easy (1.94 stars, 102 notes)
  2. Hard (4.13 stars, 150 notes)
  3. Normal (3 stars, 113 notes)
Download: Sygmx - The Lost Woods (Music Box Remix)
Information: Scores/Beatmap Listing
---------------
"We'll be friends forever...won't we?" - Saria

Dedicated to all my close friends in osu! Thank you guys for all those moments I've enjoyed with you here.
Normal and Hard by me.
2nd Normal Easy by Gero.
10th mapset, enjoy~

16/09/13: Re-download. New and nicer BG :3

People who helped here :3
CDFA
Charles445, thanks for the accurate timing >w<
Nickname128
Asphyxia
Sikei-
ErunamoJAZZ
backstep
-Bakari-
BounceBabe
jericho2442
Gabe

Fun Fact: This map got 1 favourite the same day it was uploaded. From a random person I don't even know, moshiri.

History
11/08/13: Submitted.
12/08/13: Gero's Easy added.
21/09/13: by jericho2442.
21/09/13: by Gabe.
Loooctav
Awww!!! :D
Dake! :D
I Love It!
Take me star! ❤
Gero
^ Forever Spam

GL on this :3 in a few hours i post my diff!

EDIT: para no hacer doble post!

G's Easy
osu file format v12

[General]
AudioFilename: The Lost Woods (Music Box Remix).mp3
AudioLeadIn: 0
PreviewTime: 52240
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:The Lost Woods (Music Box Remix)
TitleUnicode:The Lost Woods (Music Box Remix)
Artist:Sygmx
ArtistUnicode:Sygmx
Creator:DakeDekaane
Version:Gero's Easy
Source:
Tags:The Legend of Zelda: Ocarina of Time TLoZ OoT TLoZOoT Saria's Song Saria Link Zelda Kokiri
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ForestBG.jpg",0,0
//Break Periods
2,46792,50920
2,97817,102012
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
1417,705.882352941176,4,2,1,30,1,0
52240,705.882352941176,4,2,1,30,1,0
80475,714.285714285714,4,2,1,30,1,0
103332,722.89156626506,4,2,1,30,1,0
106223,769.230769230769,4,2,1,30,1,0
109339,857.142857142857,4,2,1,30,1,0
110410,-100,4,2,1,10,0,0


[Colours]
Combo1 : 140,255,26
Combo2 : 0,191,0
Combo3 : 183,91,0

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Irreversible
me and Gero will collab, i use 1/4 sliders! :)) starrr <3~
Kareov

Irreversible wrote:

me and Gero will collab, i use 1/4 sliders! :)) starrr <3~
OMG Couple avatars
star.
Shohei Ohtani
Chugga chugga choo choo

mod4mod

Overall:
Keep whistles consistent by putting them on beats 2 and 4

Hard:
00:13:416 (2) - HELLO JUMP FRIEND WHERE DID YOU COME FROM
00:43:064 (4) - I know it's impossible to do with where you placed this, but this would look so much nicer if this was a part of the pattern you were establishing. Consider moving this combo around
01:07:769 (5) - Seems weird to have a sharp curve like this when the rest of the map has been very smooth curves
01:31:903 (1,2,3,4) - This could probably be made into a more cohesive pattern.

Normal:
01:24:046 (4) - I'd personally lower the 1st and 3rd midpoint. Right now it seems kind of thin

Easy:
It's ok o3o

The biggest qualm I have about this mapset is that all of the diffs play very similarly. I know for a song like this it's hard to differentiate the diffs, but pretty much, all 3 of the diffs seem to be very 1/2y, which can be problematic (Especially normal and easy) as players won't really be having to do much more notes per diff

It's a pretty ok mapset though
Charles445
Ending needed a bit more attention but other than that good work on the timing

[TimingPoints]
1416,705.882352941176,4,2,1,50,1,0
80474,714.285714285714,4,2,1,50,1,0
104759,722.89156626506,4,2,1,50,1,0
106204,750,4,2,1,50,1,0
106954,769.230769230769,4,2,1,50,1,0
107723,789.473684210526,4,2,1,50,1,0
108512,800,4,2,1,50,1,0
108912,821.917808219178,4,2,1,50,1,0
109322,845.070422535211,4,2,1,50,1,0
109744,869.565217391304,4,2,1,50,1,0
110410,-100,4,2,1,10,0,0
Topic Starter
DakeDekaane
All fixed in CDFA's mod, the song itself doesn't allow to skip some beats without sound empty, so that's why I decided to keep the original rhythm (the one from the original song) for the Normal one.

And thanks Charles for the timing, I somehow knew the end was still tricky but didn't manage to found all those ;_; (I hope Gero manages to change his diff a bit to avoid people pointing those unsnapped sliders in the end).
Come[Back]Home
Gero's Easy

Slider Tick Rate : 2 ? Fits better to the song.

Normal

01:34:045 https://osu.ppy.sh/ss/931962 Maybe like this? Looks better.

Hard

00:02:827 https://osu.ppy.sh/ss/931964 Like this maybe?
00:19:063 (7) add a whistle
01:01:415 (3) Add a whistle

Sorry, my mod isnt the best >_> but i just can't mod low Bpm Beatmaps. :( I need more practice in it.
Topic Starter
DakeDekaane

Nickname128 wrote:

Gero's Easy

Slider Tick Rate : 2 ? Fits better to the song. /*I'll reply for him, I don't think tickrate 2 fits better, in that case I would be using it happily, but it sounds a bit annoying in long sliders, so it's better tickrate 1 here.

Normal

01:34:045 https://osu.ppy.sh/ss/931962 Maybe like this? Looks better. /*A bit nazi, but made them totally straight.

Hard

00:02:827 https://osu.ppy.sh/ss/931964 Like this maybe? /*They're blanketing in a nice way, I'm not changing this :p
00:19:063 (7) add a whistle /*Done
01:01:415 (3) Add a whistle /*Done

Sorry, my mod isnt the best >_> but i just can't mod low Bpm Beatmaps. :( I need more practice in it.
Thanks for the mod :3
Asphyxia
Hi, mod from my modding queue (:<3

Please respond to my (few) suggestions!

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

Gero's Easy
-Ar1 would be nice
00:21:886 (3) - This slider is ugly, could you turn it into something else like this? http://puu.sh/492OX.jpg
Nothing else, nice diff!


Normal
00:01:416 (1,2) - Maybe like this? http://puu.sh/492Uy.jpg
00:04:945 (2,3) - ^
00:07:063 (2) - Add more curve?
00:18:357 (2) - I prefer staright slider here
00:21:180 (2) - ^
00:24:710 (2) - Add more curve!
00:29:651 (1) - ^ / straight
00:31:063 (2) - ^
00:32:474 (3) - ^
00:35:298 (1,2) - ^
00:37:415 (3) - ^ curve
00:41:651 (2,3) - I don't like how these two overlaps, you know?
00:43:768 (1,2) - ^
Imo you need to add more curve on sliders but that's up to you!

Hard
Hard is like normal, just add a bit more curve to sliders and it should be it!

GL with mapset(:
Topic Starter
DakeDekaane

Asphyxia wrote:

Hi, mod from my modding queue (:<3 /*Hi o/

Normal
00:01:416 (1,2) - Maybe like this? http://puu.sh/492Uy.jpg /*Done something similar
00:04:945 (2,3) - ^ /*The end of (2) is leading to (3), so it is fine
00:07:063 (2) - Add more curve? /*A soft curve looks nice here.
00:18:357 (2) - I prefer staright slider here /*^
00:21:180 (2) - ^ /*^
00:24:710 (2) - Add more curve! /*This is creating a 90° pattern with next slider, it is fine.
00:29:651 (1) - ^ / straight /*00:29:651 (1,2,3) - This is forming a nice triangular pattern.
00:31:063 (2) - ^ /*^
00:32:474 (3) - ^ /*^
00:35:298 (1,2) - ^ /*Curved looks better imo.
00:37:415 (3) - ^ curve /*Made it more curvy.
00:41:651 (2,3) - I don't like how these two overlaps, you know? /*The flow is good there, and also I made those overlaps on purpose as I like them a bit.
00:43:768 (1,2) - ^ /*^
Imo you need to add more curve on sliders but that's up to you!

Hard
Hard is like normal, just add a bit more curve to sliders and it should be it!

GL with mapset(:
Thanks for modding, made some other curves more notable :3
Sikei-
Estaba stalkeando y al escuchar esto no pude no darle un vistazo al map, me gustó mucho esta canción, y acá tenés un random mod que tal vez en algo te pueda ayudar, quien sabe...

[General]

01:43:331 - Esta es la parte más tranquila de la canción, y en mi opinion deberías bajarle el volumen a los hitsounds, le daría un toque más épico (?

[Gero's Easy]

00:16:945 - A partes como estas le faltan los whistles, deberías agregarselos.
00:55:768 (2) - Cortarlo a la mitad y agregar un circle en 00:57:180 - sería una buena idea.
01:50:396 (1) - De donde yo vengo un spin no puede estar tan pegado a una nota en una easy... (?

[Normal]

00:07:063 (2) - En partes como esta borrá el repeat, y agregá un slider de 00:07:768 - hasta 00:08:474 - , suena bien, y no queda tan vacio.

[Hard]

01:09:886 (3) - Whistle

-

En fin..son sugerencias, podés tomarlas o dejarlas.

-

Al escuchar esto me volvieron muchos recuerdos a mi cabeza, muy linda canción, espero que puedas rankearla.

Suerte ~
Topic Starter
DakeDekaane
Todo arreglado en mi diff, gracias por el mod :3
Esperando a Gero >->
ErunamoJAZZ
yey! M4M ^^

[General]
Demasiado buena la canción y cada una de las dificultades *-*
Podrías conciderar ponerle un skin que se vea smooth.

[Hard]
Bueno, algo que me percaté es que algunos sliders en la mitad de la curva no van con el compas...
http://puu.sh/4g85w.jpg
No se si lo hiciste a proposito ya que la mayoría si están bien. Creo que se sentirán mejor si los ajustas así:
SPOILER

Que el punto rojo esté justo en la mitad donde pasa el balón.
Los slider en cuestión son
00:02:121 (2) -
00:03:533 (4) -
00:52:945 (3) -
00:54:357 (5) -


00:45:886 (7,8) - Sería más emocionante tener circulos aquí... o almenos en (8)...
01:36:902 (7,8) - ^

[Nornal]
01:33:331 (3) - mm.. no debería ser un poquito circular? http://puu.sh/4g8Bn.jpg

[Gero's Easy]
AR-1, Se siente que los beats aparecen un poco rápido para ser un easy.





El mapset está tan bien hecho, es poco lo que hay que agregar.
Saludos!
Topic Starter
DakeDekaane

ErunamoJAZZ wrote:

yey! M4M ^^

[General]
Demasiado buena la canción y cada una de las dificultades *-*
Podrías conciderar ponerle un skin que se vea smooth. /*La verdad yo prefiero que el usuario descargue lo menos posible para ahorrar espacio en todo lugar :p

[Hard]
Bueno, algo que me percaté es que algunos sliders en la mitad de la curva no van con el compas...
http://puu.sh/4g85w.jpg
No se si lo hiciste a proposito ya que la mayoría si están bien. Creo que se sentirán mejor si los ajustas así:
SPOILER

Que el punto rojo esté justo en la mitad donde pasa el balón.
Los slider en cuestión son
00:02:121 (2) - /*Arreglado
00:03:533 (4) - /*Arreglado
00:52:945 (3) - /*Arreglado
00:54:357 (5) - Este es completamente curvo asi que esta bien

/*Los hice asi a proposito, pero creo que se ven algo random, asi que segui tu sugerencia

00:45:886 (7,8) - Sería más emocionante tener circulos aquí... o almenos en (8)... /*Puestos solo en lugar de (8)
01:36:902 (7,8) - ^ /*^

[Nornal]
01:33:331 (3) - mm.. no debería ser un poquito circular? http://puu.sh/4g8Bn.jpg /*Concuerdo con esto, ya que tengo un blanket para el anterior.

Saludos!
Gracias por el mod :3
Backstep
Hi DakeDekaane, from modding queue.

Relax music box :3

Your map rhythm very very quiet relax, so i cannot find a lot some error in this map LOL

Hard

00:09:886 (2) - Whistle end slider.
00:43:768 (1,2,3,4,5,6,7,8) - you can make like this ?
01:34:759 (1,2,3,4,5,6,7,8) - You can make like this ?

Normal

01:49:322 (2) - Forget whistle end slider ;w;?

Gero's Easy

Nothing to say...

Good luck :3
Topic Starter
DakeDekaane
The song doesn't call for that long jumps imo, increased a bit the spacing here though, and fixed the hitsounds, thanks <:
riffy
Yo. <queue link>

[General]
  1. No sourcel? Are you sure? If you've posted the song in our queue as a video game song, probably it's better to put The Legend of Zelda: Ocarina of Time to the source
  2. C'mon, song is relaxing, make your colours soft and relaxing, too!
    Colours!

    Combo1 : 175,198,201
    Combo2 : 207,249,170
    Combo3 : 194,185,154
    Combo4 : 192,211,193
  3. Slider Tick Rate 2 will work better for all of yur diffs. Anyway, if you're unsure, enable it for the [Hard] only! Listen to the music, it's begging for STR 2!
[Gero's Easy]
  1. Reduce the OD by one tick, a lot of timing changes will bug players! This is the easiest diff, remember!
  2. It's supposed to have AR3, right? AR4 feels too fast and doesn't fits here at all. Try to make your map a bit more relaxing for beginners!
  3. 00:09:533 - 00:12:357 - c'mon, don't ignore these beats! End those long sliders 1/2 earlier! It will make more sense with music and it sounds/plays much better. As for 00:12:710 - and 00:09:886 - you can place a circle or 1/2 slider on them! example
  4. 01:17:298 (4,5) - it looks just like (1) and (2), it may stress players a bit, so try to avoid repeating the same pattern. I'm sure that you can make it better!

    Lovely diff, good job!
[Normal]
  1. 00:31:063 (2) - sound of this beat is different from previous beats, haveing a whistle there would be a nice idea, I think!
  2. 00:25:415 - same as above!

    Amazing! I like this diff so much.
[Hard]
CS5 looks amazing here.
  1. 00:18:357 (6) - I feel like you've missed a new combo here, consider adding one to keep your comboing consistent!
  2. 00:25:415 - same as [Normal], whistle here would fit perfectly, test Gero's diff and listen to it!
  3. 00:40:239 (2) - just a little spacing mistake, it's not even noticeable, but I'd recommend you to fix it, let's make this diff perfect! ♥
  4. 01:14:474 (5,1) - feels like a spacing mistake, too small for a jump! Try to make the DS consistent here

    Nothing else to say, really nice diff.
Just a couple more mods and this map will become really, really perfect! Keep it up!

~~~~~~~~~~~~~~~~~~~

Good luck!
Topic Starter
DakeDekaane

-Bakari- wrote:

Yo. <queue link>

[General]
  1. No sourcel? Are you sure? If you've posted the song in our queue as a video game song, probably it's better to put The Legend of Zelda: Ocarina of Time to the source /*I'm not sure about this as this is not in the videogame itself, I'll ask some people about this >.<
  2. C'mon, song is relaxing, make your colours soft and relaxing, too! /*tbh I dislike soft colors a bit >.<
    Colours!

    Combo1 : 175,198,201
    Combo2 : 207,249,170
    Combo3 : 194,185,154
    Combo4 : 192,211,193
  3. Slider Tick Rate 2 will work better for all of yur diffs. Anyway, if you're unsure, enable it for the [Hard] only! Listen to the music, it's begging for STR 2! /*I think tickrate 2 would be too dense here and somehow kill the pace of the song, so I'm sticking strongly with tickrate 1 (trust me, as a faithful user of tickrate 2)
[Normal]
  1. 00:31:063 (2) - sound of this beat is different from previous beats, haveing a whistle there would be a nice idea, I think! /*Done.
  2. 00:25:415 - same as above! /*Done.

    Amazing! I like this diff so much.
[Hard]
CS5 looks amazing here.
  1. 00:18:357 (6) - I feel like you've missed a new combo here, consider adding one to keep your comboing consistent! /*Oops, done
  2. 00:25:415 - same as [Normal], whistle here would fit perfectly, test Gero's diff and listen to it! /*Done
  3. 00:40:239 (2) - just a little spacing mistake, it's not even noticeable, but I'd recommend you to fix it, let's make this diff perfect! ♥ /*Done.
  4. 01:14:474 (5,1) - feels like a spacing mistake, too small for a jump! Try to make the DS consistent here. /*Done.

    Nothing else to say, really nice diff.
Just a couple more mods and this map will become really, really perfect! Keep it up!

~~~~~~~~~~~~~~~~~~~

Good luck!
Thanks a lot for the mod Bakari :3
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