forum

heidi. - Loop

posted
Total Posts
46
Topic Starter
Dino99
This beatmap was submitted using in-game submission on 2014年10月24日 at 上午 08:33:56

Artist: heidi.
Title: Loop
Source: 会長はメイド様!
Tags: Kaichou wa Maid-sama! Misaki Usui Latte Coffee Ending alacat Flask heidi Class President is a Maid!
BPM: 136
Filesize: 13738kb
Play Time: 01:28
Difficulties Available:
  1. alacat's Hard (3.07 stars, 238 notes)
  2. Easy (1.24 stars, 77 notes)
  3. Flask's Normal (1.66 stars, 116 notes)
  4. Insane (3.46 stars, 281 notes)
Download: heidi. - Loop
Download: heidi. - Loop (no video)
Information: Scores/Beatmap Listing
---------------
#12 - 会長はメイド様! ED2
< ∞ループ >

Mapset:
Easy 100% - me
Flask's Normal 100% - Flask
alacat's Hard 100% - alacat
Insane 100% - me

Thanks Weez for the great mp3! ww
alacat
http://puu.sh/3zwA4.zip

sorry for the delay :?
Topic Starter
Dino99

alacat wrote:

http://puu.sh/3zwA4.zip

sorry for the delay :?
Thank you bakacat!!~ OwO/
Topic Starter
Dino99
Ok~ Move to Pending! ^w^
riffy
Yo, as requested!

[General]
  1. JUst in case if someone will forget the dot, add heidi to the tags. Adding english-translated title would also be great, so Class President is a Maid! should be added to the tags as well. For some japanese layers, adding 会長はメイド様! to the tags may be helpful. :)
    Note: while fixing tags, make sure that they will be consistent. There're little inconsistencies now!
[Easy]
  1. The ignored claps like 00:04:595 - 00:08:124 - 00:09:889 - and so on are quite confusing. You could easily add custom slider-tick hitsound and use it to hitsound claps. Alternatively, you can make these sliderticks louder and that should be fine, too.
  2. 00:00:624 (1,1) - consider leaving more time between the spinner and the following object. Beginners neeed some time to recover after spinners and to react properly to the following objects. Leaving a 2/1 gap would be perfect. Example
    Note: anything different from example would also be fine, as long, as there will be a 2/1 (or bigger) gap between spinner and the next hitobject.
  3. 00:11:212 (1) - minor - it is readable, but you can easily improve it by making you flow more smooth and intuitively-understandable. Just take a look at the picture, (click me!) as you can see, the red arrow represents the part where your flow breaks. The transition feels rather unpleasant and may bug players. Here's an alternative thing that you can apply here.
    Note: it is not about this single pattern, there're a few more patterns like 00:46:948 (2,3,4). Also, you can improve your patterns in general. Pleasem check out this article in order to understand the idea better. Keep i mind, that it is a very personal thing and don't change too much, tho. :)
  4. 00:16:948 (3,2) - minor - the stack here feels a bit confusing. (Read the suggestion above), you can make it flow and look better by using a cute wave-shaped slider and moving 00:18:712 (2) - down and left a bit.
  5. 00:46:507 (1,2,3,4) - mentioning this pattern once again because I believe that this is too confusing for beginners. (4) is overlapped with (2) and beginners may be unable to notice (3). See if you can make it more readable or just ask me in-game for an idea if you can't think of anything!
  6. 00:58:859 (2,1) - please, consult a BAT-member about this slider, I am pretty sure that it may bug newbies, and should be changed to something more understandable. Anything, even something like this would be better. Sliderpath should be perfectly-readable for everyone and clean since this is the easiest diff.

    Except for the tricky patterns and ignored claps, the diff looks quite good. You just need to refresh it a bit. :)
[Flask's Normal]
  1. To make the diff more balanced and to match better with other diffs in the mapset, set HP Drain to 4. It will make the diff a bit more challenging and enjoyable for players. :)
  2. 00:03:712 (5) - leaving the downbeat unstressed feels a bit strange. Try to make the slider 1/2 shorter or replace it with a circle at 00:03:712 - and place a circle with a new combo at 00:04:154 - to emphasize the downbeat and beginning of the kiai.
    Note: don't forget to remove the NC from 00:04:595 (1) - if you agree. :)
  3. 00:13:859 (5,1) - mnor - making them parallel would be great. That would look slightly better, so, feel gree to apply it if you feel like doing it.
  4. 00:31:507 (5) - this suggestion is very similar to 00:03:712 (5) - in order to emphasize the downbeat and to point out the changes in music, remove the repeat from 00:31:507 (5) - and replace it with a single circle at 00:32:389.
  5. 00:34:154 (2,3) - minor - you can make the transition here flow slightly better. You've changed your style a bit, and this pattern would fit here.
  6. 00:45:183 - an object here is inaudible, which is unrankable due to current ranking criteria. Please, increase its volume up to 25-30% at least.
    Note: same applies for all 10% volume parts! (except for the spinners, tho)
  7. 01:25:330 (1,1) - please avoid 1/4 patterns in Easy/Normal diffs. Since the mapset has o o!m/taiko specific diffs, standard diffs will be played in all modes and that 1/4 pattrn will bug o!m/taiko players.
    Note: oh, and there's a NC bug at the spinner. :( You should add a NC on it.

    Pretty nice, some things should be re-considered but it looks impressive for a year old map!
[alacat's Hard]
  1. As the standards have changed, you may want to increase your AR (and OD/HP as well, probably) by 0,5. It will match better with your patterns and give some more challenge. Well, just try it and you'll see what I'm talking about!
  2. 00:14:301 (4,1) - the 1/1 stack right after the jump is flow-breaking and rather unnatural to play. Perhaps, you could unstack (1) ro make it feel more smooth?
  3. 00:23:565 (1,2,3,4,5) - it looks and feels a bit forced with the current Ar. Increasing Ar would make it more readable. Just one more reason to increase AR. :)
  4. 00:45:183 (1,1) - you don't really need these new combos, do you? They feel like NC spam and aren't necessary. Just one NC at 00:44:742 (1) - should be enough to point out the antijumps.

    I really like the diff, except the AR being a bit low, everything else is done on a very good level!
[Insane]
  1. According to new standards and star ratings, the diff looks more like Hard or Hard+, Increasing all diff settings (except for CS, I think) by 0,5 would make sense.
  2. 00:00:183 (1,2) - 10% volume is pracically inaudible and it is confusing. Increase your volume up to 20-15% to make the pattern playable.
  3. 00:15:183 (2,3) - minor - I've already mentioned that flow is important in the Easy, same applies for this diff. I guess you've already noticed that a few patterns can be improved easily. :)
    Note: I won't go into details with flow, I believe that you can do it yourself after reading the article I've linked. Once you do it, feel free to contact me for a more detailed flow-mod if you'd like to.
  4. 00:31:948 (5) - this antijump is very questionable and hard to understand. Either stack it with the previous slider or place a new combo to warn us about the DS changes.
  5. 00:33:492 (3) - the circle here doesn't sound needed. In fact, if you remove the circle, you pattern sounds and plays better. I do believe that it was overmapped.
  6. 00:34:154 (1,2,3,4) - quite the same as above. Sliders are sorta overmapped. The 3/4 sliders are tricky and confusing here because we can clearly hear the drums at 00:34:374 - 00:34:815 - 00:35:257 - 00:35:698. I highly recommend you ro avoid the 3/4 sliders here and finish them on the red ticks to follow the music. Keeping them as they are is not a good idea, imo, but if you want to, at least make their tails less loud.
    Note: 00:37:683 (1,2,3,4) - same for most of the 3/4s in this diff. :(
  7. 00:44:301 (2) - a new combo here could warn us about rhythm changes. Try to place it here, so players won't get confused!
  8. 00:47:830 - the cocals are unsrtressed and it feels really tricky. Please, replace 00:47:609 (3) - with two circles or this to stress the vocals and make the pattern follow music better.
  9. 01:10:330 (5) - maybe a new combo here? The reason is because you change DS and the drum sound kicks in, so NC would match here!

    I highly recommend you to change some of your patterns accroding to the new standards, since they would work better with the song and fit great with your style. Also, your hitsounds and flow could use just a bit more work.
That's a pretty nice mapset but it still needs some work. Just refresh it a bit and try to clean up some patterns and it should be ready!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Dino99

-Bakari- wrote:

Yo, as requested!

[General]
  1. JUst in case if someone will forget the dot, add heidi to the tags. Adding english-translated title would also be great, so Class President is a Maid! should be added to the tags as well. For some japanese layers, adding 会長はメイド様! to the tags may be helpful. :)
    Note: while fixing tags, make sure that they will be consistent. There're little inconsistencies now! All added!! :)

[Easy]
  1. The ignored claps like 00:04:595 - 00:08:124 - 00:09:889 - and so on are quite confusing. You could easily add custom slider-tick hitsound and use it to hitsound claps. Alternatively, you can make these sliderticks louder and that should be fine, too. Hmm actually I think it's fine >_> It's Easy and I think it's not really necessary to follow all drum here, I'll ask more people about this!~~
  2. 00:00:624 (1,1) - consider leaving more time between the spinner and the following object. Beginners neeed some time to recover after spinners and to react properly to the following objects. Leaving a 2/1 gap would be perfect. Example
    Note: anything different from example would also be fine, as long, as there will be a 2/1 (or bigger) gap between spinner and the next hitobject. ok fixed!!
  3. 00:11:212 (1) - minor - it is readable, but you can easily improve it by making you flow more smooth and intuitively-understandable. Just take a look at the picture, (click me!) as you can see, the red arrow represents the part where your flow breaks. The transition feels rather unpleasant and may bug players. Here's an alternative thing that you can apply here. I like my desigh here, sorry but I think the flow is fine!
    Note: it is not about this single pattern, there're a few more patterns like 00:46:948 (2,3,4). Also, you can improve your patterns in general. Pleasem check out this article in order to understand the idea better. Keep i mind, that it is a very personal thing and don't change too much, tho. :)
  4. 00:16:948 (3,2) - minor - the stack here feels a bit confusing. (Read the suggestion above), you can make it flow and look better by using a cute wave-shaped slider and moving 00:18:712 (2) - down and left a bit. I like my desigh here too >.< sorry but i'll consider that!! and ask other is it hard to read to a beginner~ :/
  5. 00:46:507 (1,2,3,4) - mentioning this pattern once again because I believe that this is too confusing for beginners. (4) is overlapped with (2) and beginners may be unable to notice (3). See if you can make it more readable or just ask me in-game for an idea if you can't think of anything! Hmm I think it's ok for a beginner xD..... will ask more people about this!!
  6. 00:58:859 (2,1) - please, consult a BAT-member about this slider, I am pretty sure that it may bug newbies, and should be changed to something more understandable. Anything, even something like this would be better. Sliderpath should be perfectly-readable for everyone and clean since this is the easiest diff. ok I will change this pattern later! I'm thinking how to change lol

    Except for the tricky patterns and ignored claps, the diff looks quite good. You just need to refresh it a bit. :)
[Insane]
  1. According to new standards and star ratings, the diff looks more like Hard or Hard+, Increasing all diff settings (except for CS, I think) by 0,5 would make sense. I don't know the New rule actually.... <_> so... Sure fixed!!!!!!
  2. 00:00:183 (1,2) - 10% volume is pracically inaudible and it is confusing. Increase your volume up to 20-15% to make the pattern playable. change to 25%! :)
  3. 00:15:183 (2,3) - minor - I've already mentioned that flow is important in the Easy, same applies for this diff. I guess you've already noticed that a few patterns can be improved easily. :) Hmm I think here is ok :/
    Note: I won't go into details with flow, I believe that you can do it yourself after reading the article I've linked. Once you do it, feel free to contact me for a more detailed flow-mod if you'd like to.
  4. 00:31:948 (5) - this antijump is very questionable and hard to understand. Either stack it with the previous slider or place a new combo to warn us about the DS changes. ok i add a NC here!!
  5. 00:33:492 (3) - the circle here doesn't sound needed. In fact, if you remove the circle, you pattern sounds and plays better. I do believe that it was overmapped. Sorry but I think it fit the music now, sound fine to me!!
  6. 00:34:154 (1,2,3,4) - quite the same as above. Sliders are sorta overmapped. The 3/4 sliders are tricky and confusing here because we can clearly hear the drums at 00:34:374 - 00:34:815 - 00:35:257 - 00:35:698. I highly recommend you ro avoid the 3/4 sliders here and finish them on the red ticks to follow the music. Keeping them as they are is not a good idea, imo, but if you want to, at least make their tails less loud. Hmm I really think it sound good here, ok i'll ask other's opinion!! :)
    Note: 00:37:683 (1,2,3,4) - same for most of the 3/4s in this diff. :(
  7. 00:44:301 (2) - a new combo here could warn us about rhythm changes. Try to place it here, so players won't get confused! Why not? ww
  8. 00:47:830 - the cocals are unsrtressed and it feels really tricky. Please, replace 00:47:609 (3) - with two circles or this to stress the vocals and make the pattern follow music better. OK~ yep it fit the music better!
  9. 01:10:330 (5) - maybe a new combo here? The reason is because you change DS and the drum sound kicks in, so NC would match here! SURE~

    I highly recommend you to change some of your patterns accroding to the new standards, since they would work better with the song and fit great with your style. Also, your hitsounds and flow could use just a bit more work.
Hmm I map more concentrate on the Pattern actually!! Maybe there are some bad flow, but I think it's ok! I care it too but not really care about Flow >_<a I tried to ask many cool player play this map, and most of them think it's ok! So.... I'll try to make the flow better though!! thanks for suggestion!! :)

That's a pretty nice mapset but it still needs some work. Just refresh it a bit and try to clean up some patterns and it should be ready!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank U Bakari!!~~~~~~~~~~~~~~~~~ <3<3
No_Gu
M4M from in-game

Title我说过的 s小写
clap2我觉得用这个试试。你那个感觉本来换clap加强的地方反而一下弱下去了。。(得带着normal-hitnormal用 不然效果差不多 http://puu.sh/apa2a/389657d7c9.wav
offset + 17 off太严重

[Insane]
00:16:948 (1,2) - 我觉得不如转30度舒服。。不过这样前面间距得小点不然放不下 http://osu.ppy.sh/ss/1852194
00:20:698 (3) - 感觉这边flow怪怪的。。正常应该跟着2的那个方向走。。不过也不太好改
00:22:904 (6) - 复制前面那个啊 这个弯太大不好看
00:28:859 (1,1,1,1) - NC意义不大吧 如果速度渐变的话还有情可原。。而且这里感觉好像没什么特殊的地方。。顺带第三个1还破坏节奏了
00:30:845 (2,3) - 我觉得ctrl+g一下比较合适不过后面就。。
00:31:286 (4,1,1) - 间距稍微大几格吧
---从这开始才发现timing off 往下用的是改过timing的时间轴
00:33:729 (4) - 音乐显然不是clap吧。。降低音量加finish不错
00:37:259 (4) - ^
00:41:229 (1,2,1,2) - 2可以偏移几格
00:43:435 (2) - 其实这个才真的需要加NC。。你这12一样长但是时值不一样
00:44:318 (1) - 其实就是个1/4啊。。
kiai这边我感觉60%就够用
00:55:788 (2) - 不好看而且意义不大 普通点就好了
00:58:876 (1) - 很明显能听出音乐这边中间还有音空过去就不太好了
01:01:303 (2) - 太近了。。下右各2格
01:25:457 (1) - 感觉这转盘结尾怎么这么大声。。。5%也能听见很多 音乐几乎都没音了

[alacat]
00:01:065 - silent this point?at least turn the volume down
00:19:154 (6,7,1) - use same distance?
00:28:639 (1,2,3) - rotate by about 18° seems better.like http://osu.ppy.sh/ss/1852200
00:53:345 (1,2) - add clap to follow the drums
01:07:462 (1,2) - ^
01:14:300 (4) - clap
www

[Flask]
00:54:448 (3) - 结尾有finish吧
00:57:095 (1,3) - 没必要突然跟vocal搞这么长吧
01:17:389 (6,1,2,3) - 这个就不太好看了
挺好的0.0

[Easy]
00:00:624 (1) - 怕挑近的话至少再提提前1/2啊。。你这现在停的地方连个音都没有
00:46:948 (2,4) - overlap就不太好看了
Topic Starter
Dino99

No_Gu wrote:

M4M from in-game

Title我说过的 s小写 嗯嗯改了
clap2我觉得用这个试试。你那个感觉本来换clap加强的地方反而一下弱下去了。。(得带着normal-hitnormal用 不然效果差不多 http://puu.sh/apa2a/389657d7c9.wav ww感謝建議 但我覺得本來的還ok阿<_> 我可能音量調高10%試試看
offset + 17 off太严重 o.O真假 FIXED!

[Insane]
00:16:948 (1,2) - 我觉得不如转30度舒服。。不过这样前面间距得小点不然放不下 http://osu.ppy.sh/ss/1852194
我喜歡這樣 sor~~
00:20:698 (3) - 感觉这边flow怪怪的。。正常应该跟着2的那个方向走。。不过也不太好改
也是啦.. 但我覺得沒關西w 沒那麼注意flow>_>
00:22:904 (6) - 复制前面那个啊 这个弯太大不好看 會嗎? 我覺得還好啦 ww 不想改~~
00:28:859 (1,1,1,1) - NC意义不大吧 如果速度渐变的话还有情可原。。而且这里感觉好像没什么特殊的地方。。顺带第三个1还破坏节奏了
壞節奏?? 聽起來還行吧.. 是沒意義-.-... 但我就想加ww 沒關西吧! <_>
00:30:845 (2,3) - 我觉得ctrl+g一下比较合适不过后面就。。本來的就行了吧~~
00:31:286 (4,1,1) - 间距稍微大几格吧 喜歡現在這樣orz 抱歉摟lol
---从这开始才发现timing off 往下用的是改过timing的时间轴
00:33:729 (4) - 音乐显然不是clap吧。。降低音量加finish不错 嗯嗯聽起來不錯~
00:37:259 (4) - ^
00:41:229 (1,2,1,2) - 2可以偏移几格 恩 調了下
00:43:435 (2) - 其实这个才真的需要加NC。。你这12一样长但是时值不一样 orz加了
00:44:318 (1) - 其实就是个1/4啊。。才不是>_<a 哈哈我想這樣啦~
kiai这边我感觉60%就够用 嘛 我覺得70%還OK 在問問別人吧
00:55:788 (2) - 不好看而且意义不大 普通点就好了 我覺得還好吧~ ww 還有人說再改改看!
00:58:876 (1) - 很明显能听出音乐这边中间还有音空过去就不太好了 = =" 嘛 會嘛 我覺得這裡節奏還ok啦~
01:01:303 (2) - 太近了。。下右各2格 ]故意的 不想改~
01:25:457 (1) - 感觉这转盘结尾怎么这么大声。。。5%也能听见很多 音乐几乎都没音了 恩就5%吧

[Easy]
00:00:624 (1) - 怕挑近的话至少再提提前1/2啊。。你这现在停的地方连个音都没有 好的w
00:46:948 (2,4) - overlap就不太好看了 是有點>_> 但不知怎改了~ 先這樣吧
感謝啦!~ wwwwwww
Dark Fang
[General]

  1. current offset is a little late. how about -6 from current state. (-1129)
  2. 00:18:288 - how about use with soft clap2 at this part? that soft clap sound is too weak. at least i felt that.
[Easy]

  1. 00:20:053 (3) - this section's volume is too low. can't feel that i hit this note. how about increase volume here and other same like this too.
  2. 01:09:465 (3) - i can't hear any sound from tick of placed slider arrow.
clear map good

[Flask's Normal]

  1. 00:00:200 (1) - how about use only 1 circle here? i think this beat is hard. i think ppl feel this beat is suddenly hard as intro section.
  2. 00:52:700 (5) - i think need Clap here. that feel too emptiness.
good work

[alacat's Hard]

  1. perfect for me. but the hitsounding is too weak overall. because soft clap is too weak. you should increase volume overall. or add more hitsound like Insane diff. and the volume gap is too big bteween normal section and KIAI section.
[Insane]

  1. 00:42:112 (1) - i think this is unnecessary NC
  2. 00:45:200 - that volume is very low. you should increase here. sure I know that part is silent part of song. but the next pattern's distance is big and feel speedy.so I think you should give to players the feel that hit the note. actually, most of players will confuse from very low volume like this. ww
  3. 00:52:700 (3,4,5) - feel to awkward. i recommend use 3-hit stream at here like other patterns overall. anyway this pattern broke overall regular patterns.
  4. 00:55:347 (1) - how about add a Clap at head? it will be more rhythmical.IMO
  5. 01:20:494 (2) - how about rotate angle to clockwise? I recommend 27˚. it will be more good flow! and adjust next notes if you apply this.
fun map :)

anyway good luck!
Topic Starter
Dino99

Dark Fang wrote:

[General]

  1. current offset is a little late. how about -6 from current state. (-1129) OK~
  2. 00:18:288 - how about use with soft clap2 at this part? that soft clap sound is too weak. at least i felt that. Hmm I think it's fine, thx suggestion, I'll ask more people about here ww
[Easy]

  1. 00:20:053 (3) - this section's volume is too low. can't feel that i hit this note. how about increase volume here and other same like this too.
    yes too quite.... I add clap at this part and sounds good~ ww
  2. 01:09:465 (3) - i can't hear any sound from tick of placed slider arrow. ok increase volume! 10%
clear map good

[Insane]

  1. 00:42:112 (1) - i think this is unnecessary NC Hmm yep not really need... but i wanna keep that sorry >.<a
  2. 00:45:200 - that volume is very low. you should increase here. sure I know that part is silent part of song. but the next pattern's distance is big and feel speedy.so I think you should give to players the feel that hit the note. actually, most of players will confuse from very low volume like this. ww
    Hmm but I like this.. the high different volume when into the Kiai time.. It's sound nice (Very quite to Loud)!! I'll consider about this! ww
  3. 00:52:700 (3,4,5) - feel to awkward. i recommend use 3-hit stream at here like other patterns overall. anyway this pattern broke overall regular patterns. Sorry but I think the beat is fine here, I wanna change pattern www not always 3-hit stream because it May be a bit boring IMO~ xD
  4. 00:55:347 (1) - how about add a Clap at head? it will be more rhythmical.IMO ]ww Nice~~~~ :)
  5. 01:20:494 (2) - how about rotate angle to clockwise? I recommend 27˚. it will be more good flow! and adjust next notes if you apply this.
    I think it's fine here! sorry~ <_>
fun map :)

anyway good luck!
Thank you!!~~ www
Ciyus Miapah
my IRC mod, lol
http://puu.sh/arRFC/a61c3e59f3.txt

if you confused look at this
20:40 12BARRY21: Hey~ <_>
20:40 Fort: yo
20:40 12BARRY21: lol u r modding <_>a
20:40 12BARRY21: haha lol
20:40 Fort: nope im checking some friend maps
20:40 12BARRY21: @@
20:41 12BARRY21: Hmm then could u mod my map?? x)
20:41 Fort: okay np it
20:41 *12BARRY21 is listening to [http://osu.ppy.sh/b/274356 heidi. - Loop (TV size)]
20:41 Fort: i have some time now
20:41 12BARRY21: Much appriciate! :)
20:42 Fort: you're new mapper right?
20:42 12BARRY21: Hmm no xDD
20:42 12BARRY21: see my map.. xDDD
20:42 Fort: lol i like your map
20:42 *12BARRY21 runs
20:42 12BARRY21: @@
20:42 12BARRY21: Thank u :)
20:44 12BARRY21: It's very glad to hear that
20:44 Fort: lol i have SS on this map by singletapping
20:45 12BARRY21: It means too good or too easy?? Q_Q
20:45 12BARRY21: www
20:45 12BARRY21: good play anyway
20:45 Fort: Too easy and too good
20:45 12BARRY21: haha :)
20:45 Fort: cause its star rating below 4
20:45 12BARRY21: Yep slow BPM
20:45 Fort: and its AR makes it very easy enough to read
20:45 12BARRY21: <_>a
20:46 Fort: my suggestion is use AR 8 or maybe Ar 7.8 for this map
20:46 Fort: why not 7.5, cause if you do that there are too slow for insane diff lol xD
20:47 12BARRY21: OK change to 8
20:47 12BARRY21: :)
20:47 Fort: wait why i cant undo some notes
20:47 Fort: ah shit editor, i cant use this right now
20:48 12BARRY21: :O
20:48 12BARRY21: ok
20:49 Fort: really im so sad cause im scare of click some objects in this map
20:49 12BARRY21: don't worry just update again o.oa
20:50 Fort: 01:00:194 (4,5,6,7,1) - i think i like this pattern like this http://puu.sh/arQC3/8d6d037f8b.jpg
20:52 Fort: 01:03:062 (3,4,5,6) - make some doublets in here
20:53 12BARRY21: 01:00:194 (4,5,6,7,1) - I wanna keep my pattern~ sor
20:53 Fort: i guess if i map this song it will be disaster for singletapping player hahahaha
20:54 12BARRY21: 01:03:062 (3) - It's fine here IMO~
20:54 12BARRY21: haha
20:54 12BARRY21: lol
20:54 Fort: ah yea, i cant find anything wrong
20:54 12BARRY21: good to hear that!~ wwww
20:54 Fort: http://puu.sh/arQNG/9341481755.png
20:54 Fort: just that
20:54 Fort: lel
20:55 Fort: 00:11:223 (1,2,3,4) - so interesting
20:56 12BARRY21: yes :)
20:56 Fort: 00:14:753 (1,2,3,4) - i think this distance didnt consistance
20:56 Fort: but!
20:56 Fort: flow is good for me
20:56 12BARRY21: haha
20:56 Fort: umm maybe you need to fix this 00:14:753 (1,2) -
20:57 12BARRY21: But I think it's fine~ :o
20:57 *Fort is editing [http://osu.ppy.sh/b/273827 heidi. - Loop (TV size) [Insane]]
20:57 Fort: 00:28:870 (1,1,1,1) - why one one one one?
20:57 12BARRY21: different distance in insane is fine
20:57 Fort: yea i know
20:57 12BARRY21: hmm
20:58 12BARRY21: just..
20:58 12BARRY21: beautiful
20:58 12BARRY21: xD
20:58 Fort: pfft
20:58 12BARRY21: colorful
20:58 12BARRY21: :/
20:58 12BARRY21: pfft means what??
20:58 Fort: so funny
20:58 12BARRY21: oh ww
20:58 Fort: you say colorful, and i laughed
20:58 12BARRY21: :o
20:59 12BARRY21: haha :p
20:59 Fort: in here is white white white white
20:59 Fort: so very colorful
20:59 12BARRY21: yes
20:59 12BARRY21: haha :/
20:59 12BARRY21: I just wanna keep that~
20:59 12BARRY21: I know the NC is no need lol
21:00 Fort: 00:44:753 (1,2,3) - this
21:00 Fort: almost miss hit
21:00 12BARRY21: in purpose :3
21:01 12BARRY21: Wanna emphasize the big different volume before kiai time ww
21:01 Fort: 01:03:062 (3,4,5,6) - back to this, better use doublets cause this 00:52:694 (3,4,5,6) -
21:01 12BARRY21: is it ok here?? :/
21:01 12BARRY21: or confuse player?
21:01 Fort: i think no
21:01 12BARRY21: ok~
21:01 Fort: pls make that pattern have some follow point
21:02 12BARRY21: hmm
21:02 12BARRY21: i'll consider that
21:02 Fort: some people read some notes by looking at follow point
21:02 12BARRY21: yes <_.
21:02 12BARRY21: <_>
21:03 Fort: oh shit. why always move notes with arrow keys?!?!?!?
21:03 12BARRY21: o.O
21:03 12BARRY21: that's terrible lol
21:03 Fort: 01:04:165 (1,2,3,4) - make this more interesting like this 00:11:223 (1,2,3,4) -
21:03 12BARRY21: 01:09:459 (1,2,3,4,1,2,3,4,5,6,7,8,1) - is the flow ok?? :3
21:04 Fort: yea its fine, cause im singletapping
21:04 12BARRY21: 01:04:165 - lol hmm ok i'll try
21:04 12BARRY21: ok~
21:05 Fort: but i think some people use 2 fingers to stream that, if i do it im gonna be miss hit cause my low BPM stream too fast xD
21:05 12BARRY21: haha xD
21:06 12BARRY21: u r too pro lol slow song too easy
21:06 Fort: 01:25:451 (1) - i like this, a spinner
21:06 *Fort runs
21:06 12BARRY21: -.-a
21:06 12BARRY21: haha
21:07 12BARRY21: u learn me run
21:07 12BARRY21: xD
21:07 12BARRY21: 00:00:194 - Hmm this part volume ok?
21:07 12BARRY21: If i wanna change to 10% will it be weird?? lol
21:07 12BARRY21: ...
21:08 Fort: nope, it still fit with song
21:08 12BARRY21: ok
21:08 12BARRY21: i'll consider 20% or 10% o.o
21:08 Fort: yup
21:08 Fort: lets do me big change
21:09 12BARRY21: what big change?? lol
21:09 Fort: 00:50:929 - add circle
21:09 Fort: ^(that makes you remap some pattern)
21:10 12BARRY21: 00:50:929 (4) - here have a slider now -.-
21:10 12BARRY21: no need to change a circle or remap
21:10 12BARRY21: :)
21:10 12BARRY21: haha~
21:10 Fort: haha ok with that
21:11 Fort: okay im done
21:11 Fort: timing and hitsound its oka
21:11 Fort: y*
21:11 12BARRY21: OK!
21:11 12BARRY21: post plz~ and thx ww
21:11 Fort: how to post it?
21:11 Fort: :>
21:12 12BARRY21: type"/savelog"
21:12 12BARRY21: and this conversation wil be saved
21:12 12BARRY21: www
Topic Starter
Dino99

Fort wrote:

my IRC mod, lol
http://puu.sh/arRFC/a61c3e59f3.txt

if you confused look at this
20:40 12BARRY21: Hey~ <_>
20:40 Fort: yo
20:40 12BARRY21: lol u r modding <_>a
20:40 12BARRY21: haha lol
20:40 Fort: nope im checking some friend maps
20:40 12BARRY21: @@
20:41 12BARRY21: Hmm then could u mod my map?? x)
20:41 Fort: okay np it
20:41 *12BARRY21 is listening to [http://osu.ppy.sh/b/274356 heidi. - Loop (TV size)]
20:41 Fort: i have some time now
20:41 12BARRY21: Much appriciate! :)
20:42 Fort: you're new mapper right?
20:42 12BARRY21: Hmm no xDD
20:42 12BARRY21: see my map.. xDDD
20:42 Fort: lol i like your map
20:42 *12BARRY21 runs
20:42 12BARRY21: @@
20:42 12BARRY21: Thank u :)
20:44 12BARRY21: It's very glad to hear that
20:44 Fort: lol i have SS on this map by singletapping
20:45 12BARRY21: It means too good or too easy?? Q_Q
20:45 12BARRY21: www
20:45 12BARRY21: good play anyway
20:45 Fort: Too easy and too good
20:45 12BARRY21: haha :)
20:45 Fort: cause its star rating below 4
20:45 12BARRY21: Yep slow BPM
20:45 Fort: and its AR makes it very easy enough to read
20:45 12BARRY21: <_>a
20:46 Fort: my suggestion is use AR 8 or maybe Ar 7.8 for this map
20:46 Fort: why not 7.5, cause if you do that there are too slow for insane diff lol xD
20:47 12BARRY21: OK change to 8
20:47 12BARRY21: :)
20:47 Fort: wait why i cant undo some notes
20:47 Fort: ah shit editor, i cant use this right now
20:48 12BARRY21: :O
20:48 12BARRY21: ok
20:49 Fort: really im so sad cause im scare of click some objects in this map
20:49 12BARRY21: don't worry just update again o.oa
20:50 Fort: 01:00:194 (4,5,6,7,1) - i think i like this pattern like this http://puu.sh/arQC3/8d6d037f8b.jpg
20:52 Fort: 01:03:062 (3,4,5,6) - make some doublets in here
20:53 12BARRY21: 01:00:194 (4,5,6,7,1) - I wanna keep my pattern~ sor
20:53 Fort: i guess if i map this song it will be disaster for singletapping player hahahaha
20:54 12BARRY21: 01:03:062 (3) - It's fine here IMO~
20:54 12BARRY21: haha
20:54 12BARRY21: lol
20:54 Fort: ah yea, i cant find anything wrong
20:54 12BARRY21: good to hear that!~ wwww
20:54 Fort: http://puu.sh/arQNG/9341481755.png
20:54 Fort: just that
20:54 Fort: lel
20:55 Fort: 00:11:223 (1,2,3,4) - so interesting
20:56 12BARRY21: yes :)
20:56 Fort: 00:14:753 (1,2,3,4) - i think this distance didnt consistance
20:56 Fort: but!
20:56 Fort: flow is good for me
20:56 12BARRY21: haha
20:56 Fort: umm maybe you need to fix this 00:14:753 (1,2) -
20:57 12BARRY21: But I think it's fine~ :o
20:57 *Fort is editing [http://osu.ppy.sh/b/273827 heidi. - Loop (TV size) [Insane]]
20:57 Fort: 00:28:870 (1,1,1,1) - why one one one one?
20:57 12BARRY21: different distance in insane is fine
20:57 Fort: yea i know
20:57 12BARRY21: hmm
20:58 12BARRY21: just..
20:58 12BARRY21: beautiful
20:58 12BARRY21: xD
20:58 Fort: pfft
20:58 12BARRY21: colorful
20:58 12BARRY21: :/
20:58 12BARRY21: pfft means what??
20:58 Fort: so funny
20:58 12BARRY21: oh ww
20:58 Fort: you say colorful, and i laughed
20:58 12BARRY21: :o
20:59 12BARRY21: haha :p
20:59 Fort: in here is white white white white
20:59 Fort: so very colorful
20:59 12BARRY21: yes
20:59 12BARRY21: haha :/
20:59 12BARRY21: I just wanna keep that~
20:59 12BARRY21: I know the NC is no need lol
21:00 Fort: 00:44:753 (1,2,3) - this
21:00 Fort: almost miss hit
21:00 12BARRY21: in purpose :3
21:01 12BARRY21: Wanna emphasize the big different volume before kiai time ww
21:01 Fort: 01:03:062 (3,4,5,6) - back to this, better use doublets cause this 00:52:694 (3,4,5,6) -
21:01 12BARRY21: is it ok here?? :/
21:01 12BARRY21: or confuse player?
21:01 Fort: i think no
21:01 12BARRY21: ok~
21:01 Fort: pls make that pattern have some follow point
21:02 12BARRY21: hmm
21:02 12BARRY21: i'll consider that
21:02 Fort: some people read some notes by looking at follow point
21:02 12BARRY21: yes <_.
21:02 12BARRY21: <_>
21:03 Fort: oh shit. why always move notes with arrow keys?!?!?!?
21:03 12BARRY21: o.O
21:03 12BARRY21: that's terrible lol
21:03 Fort: 01:04:165 (1,2,3,4) - make this more interesting like this 00:11:223 (1,2,3,4) -
21:03 12BARRY21: 01:09:459 (1,2,3,4,1,2,3,4,5,6,7,8,1) - is the flow ok?? :3
21:04 Fort: yea its fine, cause im singletapping
21:04 12BARRY21: 01:04:165 - lol hmm ok i'll try
21:04 12BARRY21: ok~
21:05 Fort: but i think some people use 2 fingers to stream that, if i do it im gonna be miss hit cause my low BPM stream too fast xD
21:05 12BARRY21: haha xD
21:06 12BARRY21: u r too pro lol slow song too easy
21:06 Fort: 01:25:451 (1) - i like this, a spinner
21:06 *Fort runs
21:06 12BARRY21: -.-a
21:06 12BARRY21: haha
21:07 12BARRY21: u learn me run
21:07 12BARRY21: xD
21:07 12BARRY21: 00:00:194 - Hmm this part volume ok?
21:07 12BARRY21: If i wanna change to 10% will it be weird?? lol
21:07 12BARRY21: ...
21:08 Fort: nope, it still fit with song
21:08 12BARRY21: ok
21:08 12BARRY21: i'll consider 20% or 10% o.o
21:08 Fort: yup
21:08 Fort: lets do me big change
21:09 12BARRY21: what big change?? lol
21:09 Fort: 00:50:929 - add circle
21:09 Fort: ^(that makes you remap some pattern)
21:10 12BARRY21: 00:50:929 (4) - here have a slider now -.-
21:10 12BARRY21: no need to change a circle or remap
21:10 12BARRY21: :)
21:10 12BARRY21: haha~
21:10 Fort: haha ok with that
21:11 Fort: okay im done
21:11 Fort: timing and hitsound its oka
21:11 Fort: y*
21:11 12BARRY21: OK!
21:11 12BARRY21: post plz~ and thx ww
21:11 Fort: how to post it?
21:11 Fort: :>
21:12 12BARRY21: type"/savelog"
21:12 12BARRY21: and this conversation wil be saved
21:12 12BARRY21: www
Thanks mod and Star x2 :) :)
those
irc
2013-05-18 03:03 12BARRY21: Hey~~ >"<
2013-05-18 03:04 those: what's up?
2013-05-18 03:05 12BARRY21: >.<
2013-05-18 03:05 12BARRY21: Could you.... >///< my baka map?? Orz
2013-05-18 03:05 12BARRY21: ACTION is listening to [http://osu.ppy.sh/b/186881 milktub - BAKA Go Home (TV Size)]
2013-05-18 03:05 12BARRY21: ACTION runs
2013-05-18 03:06 those: lol
2013-05-18 03:06 those: maybe I'll see
2013-05-18 03:06 those: downloading
2013-05-18 03:06 12BARRY21: >w<
2013-05-18 03:06 12BARRY21: ww
2013-05-18 03:06 12BARRY21: thx! x333
2013-06-13 13:40 12BARRY21: Hey~ ask you a question! Useless green line is unrankable?? >"<
2013-06-13 13:41 those: Why would you have a green line if it does nothing
2013-06-13 13:41 12BARRY21: oh, just ask >_>a
2013-06-13 13:41 those: Mm
2013-06-13 13:41 12BARRY21: =3=
2013-06-13 13:41 12BARRY21: what?? o.O
2014-07-26 16:02 12BARRY21: Hey~
2014-07-26 16:03 12BARRY21: Could you testplay my map~? x)
2014-07-26 16:03 12BARRY21: ACTION runs lol
2014-07-26 16:03 those: sure link
2014-07-26 16:05 12BARRY21: ACTION is listening to [http://osu.ppy.sh/b/273827 heidi. - Loop (TV size)]
2014-07-26 16:05 12BARRY21: ww thx!
2014-07-26 16:05 those: nice song
2014-07-26 16:05 those: nice anime
2014-07-26 16:07 12BARRY21: haha :)
2014-07-26 16:07 12BARRY21: nice play :3
2014-07-26 16:09 12BARRY21: hmm how about it? o.oa
2014-07-26 16:10 those: The song is a very strict 1/2 beat; thus stuff like 00:07:694 (1) - does not fit very well
2014-07-26 16:11 those: If it's for a hold, simply making it 1/1 with a large jump will probably be better
2014-07-26 16:11 12BARRY21: hard?? ww
2014-07-26 16:11 those: ACTION is editing [http://osu.ppy.sh/b/273827 heidi. - Loop (TV size) [Insane]]
2014-07-26 16:12 12BARRY21: ok @@
2014-07-26 16:12 those: In fact, the only 3/4 slider that works in your map is 00:42:988 (1) -
2014-07-26 16:12 those: all the other ones aren't that great
2014-07-26 16:13 12BARRY21: But I follow the drum <_>a
2014-07-26 16:13 those: That's what I mean, 00:42:988 (1) - is GOOD
2014-07-26 16:13 12BARRY21: Yes :3
2014-07-26 16:13 those: 00:34:165 (1) - is not
2014-07-26 16:13 12BARRY21: 00:18:282 - This part good??? :o
2014-07-26 16:14 those: Yes, that part is fine
2014-07-26 16:14 12BARRY21: hmm <_>
2014-07-26 16:14 those: not sure about the 00:28:870 (1) - new combos here though,; seems hardly necessary
2014-07-26 16:14 12BARRY21: yes no need xDD
2014-07-26 16:15 12BARRY21: But I wanna keep lol
2014-07-26 16:15 12BARRY21: more colorful
2014-07-26 16:15 12BARRY21: ACTION runs
2014-07-26 16:16 12BARRY21: 00:03:723 (1,1) - Is here fine?? lol
2014-07-26 16:17 those: Add 5% volume at 00:04:054 - and it's ok
2014-07-26 16:17 12BARRY21: added ww
2014-07-26 16:19 12BARRY21: You wanna post~?? :)
2014-07-26 16:19 12BARRY21: <_>/
2014-07-26 16:19 those: if it helps you, sure
2014-07-26 16:19 12BARRY21: Yes it's help me x)
Sun Rainbow
[Insane]
00:13:650 (2) - 貌似没包好
00:14:753 (1,2) - 换一个排列吧 不太好看
01:18:282 (1,2) - 没包好
01:20:047 (1,2) - 不好看

什么?你问剩下的
我实在摸不出了(蹲墙角
Topic Starter
Dino99
Help Flask to fix~~ :)

-Bakari- wrote:


  • [Flask's Normal]
  1. To make the diff more balanced and to match better with other diffs in the mapset, set HP Drain to 4. It will make the diff a bit more challenging and enjoyable for players. :) fixed
  2. 00:03:712 (5) - leaving the downbeat unstressed feels a bit strange. Try to make the slider 1/2 shorter or replace it with a circle at 00:03:712 - and place a circle with a new combo at 00:04:154 - to emphasize the downbeat and beginning of the kiai.
    Note: don't forget to remove the NC from 00:04:595 (1) - if you agree. :) I know~ @@ but I think it's fine too now~ sorry
  3. 00:13:859 (5,1) - mnor - making them parallel would be great. That would look slightly better, so, feel gree to apply it if you feel like doing it. fixed
  4. 00:31:507 (5) - this suggestion is very similar to 00:03:712 (5) - in order to emphasize the downbeat and to point out the changes in music, remove the repeat from 00:31:507 (5) - and replace it with a single circle at 00:32:389. It's fine here too IMO sorry >.<
  5. 00:34:154 (2,3) - minor - you can make the transition here flow slightly better. You've changed your style a bit, and this pattern would fit here. It's fine now IMO~ thx suggestion ww
  6. 00:45:183 - an object here is inaudible, which is unrankable due to current ranking criteria. Please, increase its volume up to 25-30% at least.
    Note: same applies for all 10% volume parts! (except for the spinners, tho) Really!!? O.oa Hmm I'll try to ask BAT about this lol really don't wanna change <_>...
  7. 01:25:330 (1,1) - please avoid 1/4 patterns in Easy/Normal diffs. Since the mapset has o o!m/taiko specific diffs, standard diffs will be played in all modes and that 1/4 pattrn will bug o!m/taiko players. lol But it's only a spinner, I think it's ok! :)
    Note: oh, and there's a NC bug at the spinner. :( You should add a NC on it. oh sure~

    Pretty nice, some things should be re-considered but it looks impressive for a year old map!

No_Gu wrote:

[Flask]
00:54:448 (3) - 结尾有finish吧 加了
00:57:095 (1,3) - 没必要突然跟vocal搞这么长吧 聽起來還不錯啦 我覺得~
01:17:389 (6,1,2,3) - 这个就不太好看了 嘛還好啦
挺好的0.0

Dark Fang wrote:

[Flask's Normal]

  1. 00:00:200 (1) - how about use only 1 circle here? i think this beat is hard. i think ppl feel this beat is suddenly hard as intro section. I think it's fine ww
  2. 00:52:700 (5) - i think need Clap here. that feel too emptiness. Hmm I don't think so sorry~ No drum here <_>a
good work
Thanks mod again~ ww
Topic Starter
Dino99

Sun Rainbow wrote:

[Insane]
00:13:650 (2) - 貌似没包好 改了一點~
00:14:753 (1,2) - 换一个排列吧 不太好看 我喜歡-.-a
01:18:282 (1,2) - 没包好 ok也改了下
01:20:047 (1,2) - 不好看 ...... 才沒呢orz

什么?你问剩下的
我实在摸不出了(蹲墙角
感謝!~ w
ts8zs
01:28:650 - All spinner end at here
preview time 看着有点别扭虽然没影响._.
offset+6? 虽然也没影响._.
[Insane]
00:05:047 (3,4,5,6) -https://osu.ppy.sh/ss/1895468
00:18:723 (2) - 252,348
00:55:782 (2) - https://osu.ppy.sh/ss/1895475
01:04:165 (1) - https://osu.ppy.sh/ss/1895479
01:25:341 (3) - 336,348
[alacat's Hard]
01:00:194 (5,6) -
https://osu.ppy.sh/ss/1895484
01:06:370 (2,3) - swap
01:10:120 (4) - at least,move to 232,208
[Flask's Normal]
00:00:635 (2,3) - 不平行
[Easy]
00:00:635 (1) - end at 00:02:400 - and insert a break?
01:08:135 (2) - 角度调小一些,看着不舒服._.
Aka
hi owo~


general stuff

・imo your 6th combo colour feels out of place and too dark, comparing to all of your previous 5 ones. i'd suggest either remove it or make it lighter OR maybe replace it with a kind beige colour (r183g165b132).


easy

・00:00:635 (1) - ummm the spinner feels pretty awkward there in my opinion D: i'd finish it on the next white tick but there would be not enough time to catch the next slider.. well, its up to you, anyway
・00:30:635 (3) - shouldnt there be s:c2 clap?
・00:39:459 (1,2) - the pattern look pretty strange, it has broken flow, what about rotating (2) a bit, maybe like this, to make it flow a bit smoother
・00:46:518 (1,2,3,4) - the fact is that these 00:46:959 (2,4) - are overlapped is not good imo. considering the low ar in this diff i think its better to rework on this pattern
・01:08:135 (2) - make it less curved. its like the only one slider which has such big curve D:


flask's

・00:07:694 (1,2,3) - nazi but make them blanketed perfectly :о
00:25:341 (1,2,3) -
01:19:165 (3,4,5) - 01:21:812 (1) -
・00:43:429 - , 01:11:003 - unnecessary green line
・00:45:194 (3,4) - 10% is way too quiet and feels like clicking the emptiness. i'd recommend to use the same volume as alacat's diff has or adding like 20% more to this section even if there is no beats in music and youre following vocals.


alacat's

・00:18:062 (1,2,3) - because of that stackleniency thing while gameplay this triplet starts from the left top side and i looks not good. would be better if you could give it visual flow, smth like you did there o.o 00:11:003 (1,2,3) -
・00:42:878 (2) - , 01:07:584 (2) - i suppose claps are missing there, sinse you have it in this pattern, where is the same sounds 00:31:518 (5,6,7) - ? o.o


insane
・00:31:628 - there are beats for a good triplet. are you sure i dont want add it there and stick only to vocals?
・00:43:870 (2) - i dont think its a good idea to leave 1.50x for this slider. it has 2 reverses and approach circle of nearby next slider makes it a bit confusing considering how many reverses there D: i'd say consider leaving 1.20x like you have before
・00:45:194 (2,3) - like i mentioned in flask's diff, 10% is way too quiet, add at least 20% more or make it like alacat made, 50/40 ;_;
・00:47:179 (2,3) - i think its better make them vise versa, note-slider. because of red tick your current slider stands on. you had such sliders before but i didnt mention them cause they were fitting the beats, while this one not imo D:
・01:18:282 (1,2,3) - blanket (1,2) better and stack (3) with (1)'s end perfectly owo


pretty clean mapset owo
dont you dare graving it :x and goooooooooood luck
Topic Starter
Dino99
Hmm......
my computer get something weird, Osu! can't work well, I don't wanna put this map to graveyard at all >.<
Orz..... I'll try to find the problem ASAP!
Topic Starter
Dino99

ts8zs wrote:

01:28:650 - All spinner end at here 不要O.O
preview time 看着有点别扭虽然没影响._. 還好吧~
offset+6? 虽然也没影响._. offest應該沒問題~

[Insane]
00:05:047 (3,4,5,6) - https://osu.ppy.sh/ss/1895468 喜歡原來的
00:18:723 (2) - 252,348 本來的好些@@
00:55:782 (2) - https://osu.ppy.sh/ss/1895475 不喜歡<_>
01:04:165 (1) - https://osu.ppy.sh/ss/1895479 還是喜歡本來的嘖嘖._.
01:25:341 (3) - 336,348 不要~

[Flask's Normal]
00:00:635 (2,3) - 不平行 ok

[Easy]
00:00:635 (1) - end at 00:02:400 - and insert a break? 嗯嗯
01:08:135 (2) - 角度调小一些,看着不舒服._. 噗 故意的o.o 我考慮看看~
感謝!!~ 8-)
show more
Please sign in to reply.

New reply