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AiRI - Prismic [Osu|Taiko]

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Topic Starter
Hanabi
This beatmap was submitted using in-game submission on 2013년 8월 4일 일요일 at 오전 10:40:58

Artist: AiRI
Title: Prismic
Source: Prism◇Recollection!
Tags: Clochette Pricolle Kugayama Masanobu Aina Ashwin Kugayama Konoka Renjou Sayaka Uisaki Hinano user_risa
BPM: 160
Filesize: 12905kb
Play Time: 01:28
Difficulties Available:
  1. Easy (3.16 stars, 107 notes)
  2. Hard (4.92 stars, 235 notes)
  3. Kuro's Taiko Oni (4.78 stars, 502 notes)
  4. Normal (4.26 stars, 144 notes)
  5. Prism (5 stars, 310 notes)
  6. SR's Taiko Oni (4.83 stars, 469 notes)
  7. Taikin Muzukashii (4.76 stars, 349 notes)
Download: AiRI - Prismic
Information: Scores/Beatmap Listing
---------------
my first map! and my first full map set either!! ~XD
For Ranked
Ready for modding~~

New background, video, mp3 and taiko diff. !!

REDOWNLOAD if you downloaded before ~2013.5.27 ~2013.7.11
Thanks for Taiko GD by Kuro, Kin, Sunrainbow!! And waiting for your quality Baldrace ;)
UPDATE log
[Modders and History]
2013.5.19 - added ricky981021's mod
2013.5.20 - added HabiHolic's mod
2013.5.20 - added Miya's timing
2013.5.21 - added jonathanlfj's mod
2013.5.21 - added Verlaren's mod
2013.5.22 - added xChippy's mod
2013.5.22 - added Verlaren's video, mp3
2013.5.22 - added baldrace's mod
2013.5.23 - added baldrace's background
2013.5.24 - added thecraziest's mod
2013.5.25 - added Kuro's taiko GD
2013.5.24 - added Oyatsu's mod
2013.5.25 - added neonat's mod
2013.5.25 - added JauiPlaY's mod
2013.5.24 - added koreapenguin's mod
2013.5.25 - added CrystilonZ's mod
2013.5.25 - added OEvil's mod
2013.5.25 - added heyoumin's mod
2013.5.25 - added CDFA's mod
2013.5.25 - added yurunneram's mod
2013.5.25 - added Shiro's mod
2013.5.25 - added Arrival's mod
2013.7.11 - Ruessurected!! (remapped)
2013.7.12 - added [ Zzz ]'s mod
2013.7.12 - added Megurine Luka's mod
2013.7.12 - added Thecraziest's mod
2013.7.12 - added Megurine Luka's mod
2013.7.12 - added user-risa's SB
LQA20Ans
미연시 오프닝 같은데
미연시 오프닝은 short ver. 써야되요.

여담이지만 아이리 노래는 개꿀곡이 많네요.
ricky981021

[Kanbe Kotori] wrote:

미연시 오프닝 같은데
미연시 오프닝은 short ver. 써야되요.

여담이지만 아이리 노래는 개꿀곡이 많네요.
ㅋㅋㅋㅋㅋㅋ여담 개공감
Seriyou
잘만들엇다..접기전에 별쏴줄게ㅠ
ricky981021
[ GENERAL ]

offset 180 -> 181

난이도는 대문자로 prism -> Prism

[ Prism ]

드레인이 너무 쎼요..!

00:45:556 (3) - NC 추가
01:27:743 - NC 추가
01:35:243 - 스핀 끝날때 무음으로 하면 조을듯

[ Hard ]

00:38:805 (1,2,3,4,5) - 하드가 점프?! 그냥 디스턴스 맞추는개조을듯
01:29:055 - 무음으로 처리

[ Normal ]

00:55:305 (4) - ㅋㅋ엇박을 무시햇어여
01:04:867 (1) - 스핀너무짧음앞에 써클지우고 스핀늘리세요
01:29:055 (1) - 또 무음 ㄱㄱ

[ Easy ]

01:01:867 (4) - 슬라이더를 1/4박자 길게
01:29:055 (1) - 무음처리


와우 존잘ㅋㅋㅋㅋㅋㅋ
Topic Starter
Hanabi

ricky981021 wrote:

모두 수정 완료.
[ GENERAL ]



offset 180 -> 181 하드만 바꾸면대죠?

난이도는 대문자로 prism -> Prism

[ Prism ]

드레인이 너무 쎼요..!

00:45:556 (3) - NC 추가
01:27:743 - NC 추가
01:35:243 - 스핀 끝날때 무음으로 하면 조을듯 ㅇㅋㅇㅋ

[ Hard ]

00:38:805 (1,2,3,4,5) - 하드가 점프?! 그냥 디스턴스 맞추는개조을듯
01:29:055 - 무음으로 처리

[ Normal ]

00:55:305 (4) - ㅋㅋ엇박을 무시햇어여
01:04:867 (1) - 스핀너무짧음앞에 써클지우고 스핀늘리세요
01:29:055 (1) - 또 무음 ㄱㄱ

[ Easy ]

01:01:867 (4) - 슬라이더를 1/4박자 길게
01:29:055 (1) - 무음처리


무음처리는 5%인데 저절로 나는거에요
와우 존잘ㅋㅋㅋㅋㅋㅋ
Jedi515
There's a few thing I have to mention even w/out d-loading - source and tags are to be written in english. Not "プリズム◇リコレクション" but "Prism ◇ reCollection", as Google told me. Also, "source" is the name of game/film/anime you took this song, while 'OP, OPENING' etc are tags.

Map Diff is to be started from uppercase, unless it's created by some mapper, whose nick starts with lowercase (eg.: ricky981021's Normal).

I'm too tired to download and check as I believe 10 stars didn't apprear from nowhere.
vipto

Mapper Help Team



Timing check

Miya
Wrong, the offset is too early ><

Here is my timing :

BPM 160
Offset 555


That's it, i get overal 0ms with that offset.
Good luck ^^
Topic Starter
Hanabi

Miya wrote:

Wrong, the offset is too early ><

Here is my timing :

BPM 160
Offset 555


That's it, i get overal 0ms with that offset.
Good luck ^^
yeah thats the exact time i think :D thanks~
Thunderstorm
Hey!

[Overall]
I guess you need to put 16+ content warning in creator's words since video have some fan service :D (you know, osu! is a game w/o age restrictions)
Prism diff have 181 offset while ather diff's have 180
You obviously need some hitsounds in your diff's

[Easy]
Fine

[Normal]
Fine

[Hard]
00:12:555 (4) - I'd suggest to remove it and start 00:12:742 (5) from here
Rest seems fine

[prism]
Why not [Insane]?
Spinner at the start seems too long. Consider to reduce it.
00:52:118 (3,4) - breaking playing rhythm a bit. Consider to respace

That's all I can find. Good luck w/ it
Topic Starter
Hanabi

Thunderstorm wrote:

Hey!

[Overall]
I guess you need to put 16+ content warning in creator's words since video have some fan service :D (you know, osu! is a game w/o age restrictions)
Prism diff have 181 offset while ather diff's have 180 lol..i like this video><
You obviously need some hitsounds in your diff's i think so i'm looking for hitsounds~

[Easy]
Fine

[Normal]
Fine

[Hard]
00:12:555 (4) - I'd suggest to remove it and start 00:12:742 (5) from herefixed
Rest seems fine

[prism]
Why not [Insane]? umm..just my mind?
Spinner at the start seems too long. Consider to reduce it.
00:52:118 (3,4) - breaking playing rhythm a bit. Consider to respace i don't think its so bad :D

That's all I can find. Good luck w/ it

Thanks for modding~
HabiHolic
Yo

히트사운드 삽입 부탁드립니다
BG 변경바랍니다 랭크 권장사이즈는 800 X 600 , 1024 X 768 입니다

[Easy]
00:52:492 (1) - 스피너 안어울리는데..
01:04:867 (1) - 흐억... 스피너들어가있네요 이건 난이도유지가 잘 안되서 지우시고 이구간 매핑해주세요
01:21:555 - 노트추가 이부분이 비어있으니까 어색한 기분이 드네요
01:28:492 (1) - 뉴콤 제거

[Normal]
이지하고 다른점을 못느끼겠습니다.. AR이라던지 이런것들좀 높여주세요
00:50:242 (3,4,5) - 겹치지 않도록 배치하는건 어떤가요?
00:57:367 (1,2) - ^
00:57:930 (1,2) - ^

[Hard]

00:12:555 (4) - 지우고 00:12:742 (5) - 이 슬라이더의 시작을 00:12:367 - 여기서부터 하고 00:13:117 - 여기에 서클추가
00:38:242 (7) - Ctrl + G?
00:49:117 (1) - 뉴콤제거

Good Map Star +1
Topic Starter
Hanabi

HabiHolic wrote:

Yo

히트사운드 삽입 부탁드립니다 구하는중ㅠㅠㅠ
BG 변경바랍니다 랭크 권장사이즈는 800 X 600 , 1024 X 768 입니다 수정하겟습니다

[Easy]
00:52:492 (1) - 스피너 안어울리는데.. 수정완료.
01:04:867 (1) - 흐억... 스피너들어가있네요 이건 난이도유지가 잘 안되서 지우시고 이구간 매핑해주세요 수정완료.
01:21:555 - 노트추가 이부분이 비어있으니까 어색한 기분이 드네요 수정완료.
01:28:492 (1) - 뉴콤 제거 수정완료.

[Normal]
이지하고 다른점을 못느끼겠습니다.. AR이라던지 이런것들좀 높여주세요 AR+1 HP+1
00:50:242 (3,4,5) - 겹치지 않도록 배치하는건 어떤가요? 수정완료.
00:57:367 (1,2) - ^ 수정완료.
00:57:930 (1,2) - ^ 수정완료.

[Hard]

00:12:555 (4) - 지우고 00:12:742 (5) - 이 슬라이더의 시작을 00:12:367 - 여기서부터 하고 00:13:117 - 여기에 서클추가 수정완료.
00:38:242 (7) - Ctrl + G? 음..이건 디스턴스때문에~ + 플라하시는분들 너무 쉽게깰까봐도 잇구요..ㅋㅋ
00:49:117 (1) - 뉴콤제거 수정완료.

Good Map Star +1

Thanks for you modding & STAR
jonathanlfj
m4m~
song is nice :)

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
use (Short Ver.)? capitalize the letter v
The bg is somewhat low quality, here is a better (kinda) one in widescreen:
SPOILER

i saw alot of interesting things while searching for the bg :roll:
Change audio lead-in to 2000ms in the .osu files
instead of tagging "op", tag "opening" since beatmap search does not accept strings with less than 3 characters

[Easy]
would like to see some different hitsounds, e.g. finishes. Hitsound suggestions apply to all diffs (i will point out a few, the rest are up to you)
00:06:555 (1) - finish on slider start
00:10:305 (2) - finish on end
00:10:305 (2) - finish
00:12:555 (1) - finish on start
00:18:555 (1) - finish on end
00:26:055 (3) - try to not overlap with 00:25:305 (2)
00:30:555 (1) - finish on start
00:41:055 (2) - finish
00:42:555 (1) - finish on start
00:51:555 (4) - NC, and finish on start
00:54:555 (2) - finish on start, and then ones after i will leave for you to judge
01:01:867 (1) - no need for NC, and this repeat slider lands on a really awkward rhythm, how bout this: 01:06:930 (2) - try to avoid partially overlapped notes
01:09:930 (2) - don't make extra repeats in an Easy, it will confuse newbie players and cause them to lose the rhythm they are following. use long slider instead
01:19:680 (4) - spacing
01:27:742 (1) - take off NC
Aside from finishes, it also wont hurt to use claps on the 2nd and 4th white lines of a measure, as you can clearly hear clap sounds on those spots

[Normal]
00:36:367 - felt like there should be a note here
01:04:867 (1) - this spinner is a bit too short and challenging for a Normal diff, it will kinda rush the player to spin and surprise them with notes appearing so soon after the spinner. Consider using a long slider or repeat slider instead (if you do that, end it at 01:05:617)
01:13:680 - add note?
overall nicely made diff

[Hard]
00:09:180 (4) - stack on the end of 00:08:055 (1)
00:15:930 (1) - NC necessary? i would remove it
00:42:555 (3) - NC here instead of 00:43:305 (1) (finish sound indicates start of new verse)
00:47:055 (6) - not stacked properly with 00:46:305 (4)
00:52:492 (1,2) - this one plays better if you make it into a triplet imo (add note at 00:52:586)
this is a nice diff as well~

[Prism]
capitalize the p in prism xD
00:00:181 (1) - this feels better if u start it at 00:00:556 instead
00:08:431 (2) - stack on 00:07:681 (4)
00:17:618 (1) - take off the NC so the follow points will appear from 00:17:243 (1)
00:24:368 (1,2,3) - not stacked properly ><
00:42:556 (9) - NC here instead of 00:43:306 (1)
00:52:493 (4,5,6,7,1) - spacing on this stream is a bit messy, clean it up with a constant distance spacing
00:56:993 (4) - reverse selection flows better imo
01:05:431 (1,2,3,4) - this jump flows better onto the stream if you can somehow rearrange it so the last note is at the position of 01:05:806 (3)
01:13:587 (1) - NC not really needed
01:20:618 (2,3) - reverse selection?
jumps are neat, just clean up some stacking issues between notes that are close on the time line and this diff will be great

Very solid mapset, just invest some time into hitsounding and it should be good to go. Here is a star and good luck~
Verlaren
Hai~ M4M from Aincrad's Modding queue~

Red: Must be fixed
Blue: Higly recommended
Black: suggenstion

General:
delete all bookmarks
remove from tags - op, AiRI
add to tags - Clochette, Pricolle, Kugayama Masanobu, Aina Ashwin, Kugayama Konoka, Renjou Sayaka, Uisaki Hinano,
Kujou Hatsune, Kujou Izumi, Mashiba Tae, Ooshima Hikari, Uisaki Utako, Veronica Adelheid Heinzel,
Kugayama Atsuro, Kugayama Shizuka, Teramae Anzu, Uisaki Yoshino.

Your background is a pretty poor quality, change on more quality picture with resolution 1024x768(4:3) or 1366x768(16:9)
Also you have a video and audio file of poor quality; I recommend find audio with 192kbps and video 480p; If you can not do this, then you can ask me via PM in forum.
and deselect letterbox during breaks, because you haven't a storyboard.
Kiai-time must be started on 00:54:555 and ends on 01:12:180
01:17:055 - remove this kiai, there is no need



Easy:
01:17:805 (1,2) - spacing error
01:18:555 (2,3) - ^
01:18:930 (3,4) - ^

00:12:555 (1,3) - make a more symmetrical shape. For example -
or
or
00:23:430 (4,5) - change on 1/1 slide. IMO is better
00:26:055 (3,4) - one grid up. 00:25:305(2) touches 00:26:055(3).
00:54:555 (2,3) - change this patterns on one slider: start in 00:54:555 with duration to 00:55:117 and add one reverse
00:54:180 (1,2,3,4,5) - make this shape:
00:56:055 (3) - new combo, because easy diff should not be more than 4-5 combo on one color. And the beginners difficult to recover after misses.
01:01:867 (1) - Reduce slider on one tick. 1/2 be a much better.
01:23:055 (1) - move on one grid right for symmetry
01:29:055 (1) - extend spinner on two ticks(1/4 beat snap). IMO is better.


Normal:
OMG...
DR -2!
AR -1!

That is normal diff~
00:20:055 (4) - change on:
It is more convenient to play and easier to read.
00:23:055 (5,6) - unstack this. In Normal isn't recommended.
00:45:555 (1,2,3) - make a perfect symmetrical sliders!
00:58:492 (1) - remove NC
01:01:117 (3,4) - in normal diff shouldn't be a hidden notes.
01:06:367 (2) - remove note . Leave such a model for the high diffs.
01:12:367 (2) - ^
01:14:805 (2) - move on x:114 y:210 or use -
01:15:555 (1) - this spinner must be ended on 01:16:880
01:29:055 (1) - extend spinner on two ticks(1/4 beat snap). IMO is better.


Hard:
00:07:680 (4) - move on one grid down (x:291 y:299) for symmetry
00:12:555 (4) - move on one grid down for symmetry
00:15:930 (1) - remove NC
00:52:867 (3,4) - stack this notes.
01:28:492 (1) - remove NC
01:29:055 (1) - extend spinner on two ticks(1/4 beat snap). IMO is better.
good job.


Prism:
AR -1
00:07:681 (4,1) - make a perfect stack!
00:07:868 (1,3) - ^
00:17:618 (1,1) - remove this NC's
00:42:556 (9,2) - make a perfect stack!
00:45:556 (1) - remove NC
00:52:118 (3,4) - random spacing....please use regular spacing, here)
01:06:931 (2,5) - make a perfect stack!
01:14:806 (1,1) - remove this NC's
01:29:056 (1) - ^
01:29:055 (1) - extend spinner on two ticks(1/4 beat snap). IMO is better.
good job!


I also would like to emphasize one more thing - In your map is not absent hitsounds. Absolute. Remember - their presence is very important for the map.
I can help you with that (if you want ask me in game). You can also ask someone else to help you with this.
That's all, good luck.
Topic Starter
Hanabi

jonathanlfj wrote:

m4m~
song is nice :)

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
use (Short Ver.)? capitalize the letter v lol my caps lock doesn't work!!
The bg is somewhat low quality, here is a better (kinda) one in widescreen: thx i'll use it
SPOILER

i saw alot of interesting things while searching for the bg :roll:
Change audio lead-in to 2000ms in the .osu files
instead of tagging "op", tag "opening" since beatmap search does not accept strings with less than 3 characters fixed

[Easy]
would like to see some different hitsounds, e.g. finishes. Hitsound suggestions apply to all diffs (i will point out a few, the rest are up to you)
00:06:555 (1) - finish on slider start fixed
00:10:305 (2) - finish on end fixed
00:10:305 (2) - finish fixed
00:12:555 (1) - finish on start fixed
00:18:555 (1) - finish on end fixed
00:26:055 (3) - try to not overlap with 00:25:305 (2) yep!
00:30:555 (1) - finish on start fixed
00:41:055 (2) - finishfixed
00:42:555 (1) - finish on startfixed
00:51:555 (4) - NC, and finish on startfixed
00:54:555 (2) - finish on start, and then ones after i will leave for you to judge fixed
01:01:867 (1) - no need for NC, and this repeat slider lands on a really awkward rhythm, how bout this: good idea fixed
01:06:930 (2) - try to avoid partially overlapped notes fixed
01:09:930 (2) - don't make extra repeats in an Easy, it will confuse newbie players and cause them to lose the rhythm they are following. use long slider instead
01:19:680 (4) - spacing fixed
01:27:742 (1) - take off NC fixed
Aside from finishes, it also wont hurt to use claps on the 2nd and 4th white lines of a measure, as you can clearly hear clap sounds on those spots
i think so im looking for proper hitsound

[Normal]
00:36:367 - felt like there should be a note here fixed
01:04:867 (1) - this spinner is a bit too short and challenging for a Normal diff, it will kinda rush the player to spin and surprise them with notes appearing so soon after the spinner. Consider using a long slider or repeat slider instead (if you do that, end it at 01:05:617) fixed i put notes there
01:13:680 - add note? it would be hard for normal diff.
overall nicely made diff

[Hard]
00:09:180 (4) - stack on the end of 00:08:055 (1) fixed
00:15:930 (1) - NC necessary? i would remove itfixed
00:42:555 (3) - NC here instead of 00:43:305 (1) (finish sound indicates start of new verse)fixed
00:47:055 (6) - not stacked properly with 00:46:305 (4)fixed
00:52:492 (1,2) - this one plays better if you make it into a triplet imo (add note at 00:52:586)fixed
this is a nice diff as well~ thanks! :D

[Prism]
capitalize the p in prism xD kkkkkkkkkk
00:00:181 (1) - this feels better if u start it at 00:00:556 insteadfixed
00:08:431 (2) - stack on 00:07:681 (4)fixed
00:17:618 (1) - take off the NC so the follow points will appear from 00:17:243 (1)fixed
00:24:368 (1,2,3) - not stacked properly ><fixed - an eagle eye
00:42:556 (9) - NC here instead of 00:43:306 (1)fixed
00:52:493 (4,5,6,7,1) - spacing on this stream is a bit messy, clean it up with a constant distance spacingfixed
00:56:993 (4) - reverse selection flows better imofixed
01:05:431 (1,2,3,4) - this jump flows better onto the stream if you can somehow rearrange it so the last note is at the position of 01:05:806 (3)
01:13:587 (1) - NC not really neededfixed
01:20:618 (2,3) - reverse selection?fixed - goodbbb
jumps are neat, just clean up some stacking issues between notes that are close on the time line and this diff will be great

Very solid mapset, just invest some time into hitsounding and it should be good to go. Here is a star and good luck~

THANK YOU~!!
Topic Starter
Hanabi

Verlaren wrote:

Hai~ M4M from Aincrad's Modding queue~

Red: Must be fixed
Blue: Higly recommended
Black: suggenstion

General:
delete all bookmarks Fixed
remove from tags - op, AiRI
add to tags - Clochette, Pricolle, Kugayama Masanobu, Aina Ashwin, Kugayama Konoka, Renjou Sayaka, Uisaki Hinano,
Kujou Hatsune, Kujou Izumi, Mashiba Tae, Ooshima Hikari, Uisaki Utako, Veronica Adelheid Heinzel,
Kugayama Atsuro, Kugayama Shizuka, Teramae Anzu, Uisaki Yoshino.
Fixed
Your background is a pretty poor quality, change on more quality picture with resolution 1024x768(4:3) or 1366x768(16:9)Fixed
Also you have a video and audio file of poor quality; I recommend find audio with 192kbps and video 480p; If you can not do this, then you can ask me via PM in forum. Help me about video..
and deselect letterbox during breaks, because you haven't a storyboard.
Kiai-time must be started on 00:54:555 and ends on 01:12:180
01:17:055 - remove this kiai, there is no need[/color]Fixed


Easy:
01:17:805 (1,2) - spacing error
01:18:555 (2,3) - ^Fixed
01:18:930 (3,4) - ^[/color]Fixed
00:12:555 (1,3) - make a more symmetrical shape. For example -
or
or
Fixed like 1
00:23:430 (4,5) - change on 1/1 slide. IMO is betterFixed
00:26:055 (3,4) - one grid up. 00:25:305(2) touches 00:26:055(3).Fixed
00:54:555 (2,3) - change this patterns on one slider: start in 00:54:555 with duration to 00:55:117 and add one reverse
Fixed
00:54:180 (1,2,3,4,5) - make this shape:
Fixed
00:56:055 (3) - new combo, because easy diff should not be more than 4-5 combo on one color. And the beginners difficult to recover after misses.Fixed
01:01:867 (1) - Reduce slider on one tick. 1/2 be a much better. Fixed
01:23:055 (1) - move on one grid right for symmetryFixed
01:29:055 (1) - extend spinner on two ticks(1/4 beat snap). IMO is better.Fixed


Normal:
OMG...
DR -2!
AR -1!
Fixed
That is normal diff~
00:20:055 (4) - change on:Fixed
Fixed
It is more convenient to play and easier to read.
00:23:055 (5,6) - unstack this. In Normal isn't recommended.Fixed
00:45:555 (1,2,3) - make a perfect symmetrical sliders!Fixed
00:58:492 (1) - remove NCFixed
01:01:117 (3,4) - in normal diff shouldn't be a hidden notes. i put extra sliders there~
01:06:367 (2) - remove note . Leave such a model for the high diffs.Fixed
01:12:367 (2) - ^Fixed
01:14:805 (2) - move on x:114 y:210 or use -
Fixed
01:15:555 (1) - this spinner must be ended on 01:16:880Fixed
01:29:055 (1) - extend spinner on two ticks(1/4 beat snap). IMO is better.


Hard:
00:07:680 (4) - move on one grid down (x:291 y:299) for symmetryFixed
00:12:555 (4) - move on one grid down for symmetryFixed
00:15:930 (1) - remove NCFixed
00:52:867 (3,4) - stack this notes.Fixed
01:28:492 (1) - remove NCFixed
01:29:055 (1) - extend spinner on two ticks(1/4 beat snap). IMO is better.
good job.


Prism:
AR -1 sry i use only AR9 for insane diff.
00:07:681 (4,1) - make a perfect stack!
00:07:868 (1,3) - ^Fixed
00:17:618 (1,1) - remove this NC's it's for users to know the 3/4beats~ i didnt change it
00:42:556 (9,2) - make a perfect stack!Fixed
00:45:556 (1) - remove NCFixed
00:52:118 (3,4) - random spacing....please use regular spacing, here)Fixed
01:06:931 (2,5) - make a perfect stack!Fixed
01:14:806 (1,1) - remove this NC's just for highlight
01:29:056 (1) - ^
01:29:055 (1) - extend spinner on two ticks(1/4 beat snap). IMO is better.
good job!
THANKS~!

I also would like to emphasize one more thing - In your map is not absent hitsounds. Absolute. Remember - their presence is very important for the map.
I can help you with that (if you want ask me in game). You can also ask someone else to help you with this.
That's all, good luck.
I'll ask via PM to you~
Kuro
Nice song :3
Can I make a taiko GD?
xChippy
Hihi :3 ~
M4M from my queue

Easy
00:24:555 (1,2,3,4) - Looks messy to me :/ Blanket them with each other.
00:36:555 (1,2,3) - ^
01:03:555 (1) - Stack it
01:13:305 (3) - Move to x375 y102 and fix the next spacing than

Normal
00:14:430 (5) - Stack it
00:38:055 (4) - Align with (3) ?
00:56:617 (7) - Move to x359 y180
01:10:305 (5) - Remove this and add a slider here : 01:10:117 (5) - let it end at 01:10:492 and remove 01:10:680 (6) - add a note at 01:10:867 than move this one to the red tick.
01:21:180 (4) - x214

Hard
00:09:180 (4) - Stack it
00:20:992 (5) - Stack it with (3) end?
00:21:742 (2) - Align it with (4)?

Btw make it Prism :3 sorry i suck at modding insane ><
Good Luck! :3
Verlaren
As request via PM, here's a few new things:

New mp3 (better quality) - http://puu.sh/2Ysni.mp3
New video (HD) - http://puu.sh/2YssC.avi

Both are taken directly from the game.

New Timing:
BPM 160 Offset 484


Also, your Source is wrong. It should be: Prism◇Recollection!
And yet - don't forget resnap all patterns and inherit points.

P.S. I still advise to replace the background. The current very poor quality.

EDIT: Perhaps it will interest you(True, they are not very good quality) -
Topic Starter
Hanabi

Kuro wrote:

Nice song :3
Can I make a taiko GD?
Yep of course~ ;)
Kinomi
Hi~ from my queue
M4M

good map,I think it's hard for me to mod sth

general
kiai from 00:54:555 to 01:12:180?
try to use normal hitsounds in kiai and use soft sounds in other parts?

easy
00:53:430(2,2)aviod this overlap

normal
01:24:367add a note

hard
00:35:992(3,1)not pretty
01:14:805(5)move to X56,Y152
01:17:617(2)new combo?

insane
01:20:313(1)make it smooth

good luck :)

oh,BG....you can use game CG
like.. http://puu.sh/2YxhA.rar
don't forget BG size..
Oyatsu
hi, from my M4M modding queue. Sorry I'm late
[General]
I don't believe you are a new mapper, I thought you are a famous mapper ( It's funny ^^). But really This is a nice map.
Ok, The map is quite good.
Some I sugguest, Color note isn't sensible. Can you fix my color maybe it is more sensible?

Combo1 : 255,83,83
Combo2 : 255,131,70
Combo3 : 166,119,253
[Easy]
00:18:555 (1) - Add finish
00:56:055 (3) - Why must NC? Remove NC
01:04:305 (3,4) - hm?? It is quite difficult for an Easy diff.
01:06:930 (2) - Sugguest you move to 328/128
01:14:055 (4,5) - Quite difficult for Easy
00:54:555 (2) - Add finish
01:06:555 (1) - ^
[Normal]
00:06:555 (1) - Add finish
00:18:555 - ^
00:42:555 - ^
00:42:555 - 1 grid left
00:54:367 (2) - 1 grid down
00:57:367 (1,2,1,2) - Change into sliders
01:04:117 (1) - NC
01:04:867 (2) - ugly form
01:06:555 (2) - Add finish
01:22:680 (2,3,4) - Make as: http://puu.sh/2Yxfo.jpg
01:28:492 (1,2) - Change into slider
01:17:055 (1) - Add finish
01:23:055 - Add finish after you fixed at on ^
01:28:117 - Add finish
[Hard]
00:06:555 (1) - Add finish
00:11:992 (1,2,3) - Distance problem. THey must similar with 00:11:242 (1,2,3) -
00:17:617 (4) - Move to 256/216 to overlap with 00:18:930 (5) -
00:19:117 (6) - Sugguest you move to 328/344. If you overlap too much to make player be bored
00:30:555 (3) - NC
00:38:242 (7) - Vocal start but its place is similar to jump so if you want so, let NC
00:42:555 (1) - Add finish
00:54:555 (1) - ^
01:06:555 (3) - ^
01:15:648 (1) - ^
[prism] I sugguest you change diff.'s name. from "prism" into "Prism"
00:07:493 (3) - Move to 256/248 to overlap mainly
00:09:931 (2) - I don't understand you add this place because you want what? Stack or overlap with (5) or (3) ??
00:18:556 (2) - Add finish
00:18:556 (2) - ^
00:18:556 (2) - ^
00:18:556 (2) - ^
00:54:556 (1) - ^
01:06:556 (1) - ^
01:15:649 (1) - ^
01:29:056 (1) - ^

Good luck!!
Topic Starter
Hanabi

xChippy wrote:

Hihi :3 ~
M4M from my queue

Easy
00:24:555 (1,2,3,4) - Looks messy to me :/ Blanket them with each other. Fixed!
00:36:555 (1,2,3) - ^ Fixed!
01:03:555 (1) - Stack it Fixed!
01:13:305 (3) - Move to x375 y102 and fix the next spacing than Fixed!

Normal
00:14:430 (5) - Stack it Fixed!
00:38:055 (4) - Align with (3) ? Fixed!
00:56:617 (7) - Move to x359 y180 Fixed!
01:10:305 (5) - Remove this and add a slider here : 01:10:117 (5) - let it end at 01:10:492 and remove 01:10:680 (6) - add a note at 01:10:867 than move this one to the red tick. Fixed!
01:21:180 (4) - x214 Fixed!

Hard
00:09:180 (4) - Stack it Fixed!
00:20:992 (5) - Stack it with (3) end? Fixed!
00:21:742 (2) - Align it with (4)? Fixed!

Btw make it Prism :3 sorry i suck at modding insane >< lol oh my caps lock..
Good Luck! :3
THANK YOU!!
Topic Starter
Hanabi

baldrace wrote:

Hi~ from my queue
M4M

good map,I think it's hard for me to mod sth

general
kiai from 00:54:555 to 01:12:180? oh i already fixed but didn't update >w<
try to use normal hitsounds in kiai and use soft sounds in other parts?

easy
00:53:430(2,2)aviod this overlap
Fixed!
normal
01:24:367add a note
Fixed!
hard
00:35:992(3,1)not pretty Fixed!
01:14:805(5)move to X56,Y152 Fixed!
01:17:617(2)new combo? Fixed!

insane
01:20:313(1)make it smooth
Fixed!
good luck :)

THANKS!!

oh,BG....you can use game CG
like.. http://puu.sh/2YxhA.rar
don't forget BG size..
WOW NICE BG EVER
Topic Starter
Hanabi

Oyatsu wrote:

hi, from my M4M modding queue. Sorry I'm late
[General]
I don't believe you are a new mapper, I thought you are a famous mapper ( It's funny ^^). But really This is a nice map.
Ok, The map is quite good. wow thanks :D/
Some I sugguest, Color note isn't sensible. Can you fix my color maybe it is more sensible?
image doesn't seen to me!

Combo1 : 255,83,83
Combo2 : 255,131,70
Combo3 : 166,119,253

[Easy]
00:18:555 (1) - Add finish Fixed!
00:56:055 (3) - Why must NC? Remove NC Fixed!
01:04:305 (3,4) - hm?? It is quite difficult for an Easy diff. Fixed!
01:06:930 (2) - Sugguest you move to 328/128 Fixed!
01:14:055 (4,5) - Quite difficult for Easy Fixed!
00:54:555 (2) - Add finish Fixed!
01:06:555 (1) - ^
[Normal]
00:06:555 (1) - Add finish Fixed!
00:18:555 - ^
00:42:555 - ^
00:42:555 - 1 grid left Fixed!
00:54:367 (2) - 1 grid down Fixed!
00:57:367 (1,2,1,2) - Change into sliders Fixed!
01:04:117 (1) - NC Fixed!
01:04:867 (2) - ugly form umm..how can i change it?
01:06:555 (2) - Add finish Fixed!
01:22:680 (2,3,4) - Make as: http://puu.sh/2Yxfo.jpg Fixed!
01:28:492 (1,2) - Change into slider Fixed!
01:17:055 (1) - Add finish Fixed!
01:23:055 - Add finish after you fixed at on ^ Fixed!
01:28:117 - Add finish Fixed!
[Hard]
00:06:555 (1) - Add finish Fixed!
00:11:992 (1,2,3) - Distance problem. THey must similar with 00:11:242 (1,2,3) - Fixed!
00:17:617 (4) - Move to 256/216 to overlap with 00:18:930 (5) - Fixed!
00:19:117 (6) - Sugguest you move to 328/344. If you overlap too much to make player be bored nice!
00:30:555 (3) - NC Fixed!
00:38:242 (7) - Vocal start but its place is similar to jump so if you want so, let NC Fixed!
00:42:555 (1) - Add finish Fixed!
00:54:555 (1) - ^ Fixed!
01:06:555 (3) - ^ Fixed!
01:15:648 (1) - ^ Fixed!
[prism] I sugguest you change diff.'s name. from "prism" into "Prism" Fixed! Fixed! Fixed!

00:07:493 (3) - Move to 256/248 to overlap mainly Fixed!
00:09:931 (2) - I don't understand you add this place because you want what? Stack or overlap with (5) or (3) ?? i'll take (5)00:18:556 (2) - Add finish Fixed!
00:18:556 (2) - ^ Fixed!
00:18:556 (2) - ^ Fixed!
00:18:556 (2) - ^ Fixed!
00:54:556 (1) - ^ Fixed!
01:06:556 (1) - ^ Fixed!
01:15:649 (1) - ^ Fixed!
01:29:056 (1) - ^ Fixed!

Good luck!!
THANKS!!
Topic Starter
Hanabi

Verlaren wrote:

As request via PM, here's a few new things:

New mp3 (better quality) - http://puu.sh/2Ysni.mp3
New video (HD) - http://puu.sh/2YssC.avi

Both are taken directly from the game.

New Timing:
BPM 160 Offset 484


Also, your Source is wrong. It should be: Prism◇Recollection!
And yet - don't forget resnap all patterns and inherit points.

P.S. I still advise to replace the background. The current very poor quality.

EDIT: Perhaps it will interest you(True, they are not very good quality) -

I got bg for this map!
and thanks for these song and vedoeo ^^
Crier
offset 485..

diff name should be capital prism -> Prism

[ Prism ]

HP -1

00:45:556 (3) - add NC
01:27:743 - add NC
01:35:243 - mute at the end

[ Hard ]

00:38:805 (1,2,3,4,5) -too difficult jump for hgard diff.
01:29:055 - mute at the end


[ Normal ]

00:55:305 (4) - 1/4beat! dont ignore them
01:04:867 (1) - too short spin..longer!
01:29:055 (1) - mute at the end


[ Easy ]

01:01:867 (4) - 1/4 longer at slider
01:29:055 (1) - - mute at the end
neonat
Your M4M request
My suggestions~ Hope you consider

Hard

00:07:609 (4,1) - how about try this rhythm:
00:42:015 (2) - should start at 00:42:109 and have 1 less repeat
01:24:296 (3,1) - swap positions

Prism

00:20:546 - add a note
00:20:640 - ^
00:44:546 - ^
00:44:921 - ^
01:26:640 - ^

Normal

00:25:984 (4) - shift to 00:25:796 and add a note at 00:26:359
00:28:984 (4) - how about replacing with a slider from 00:28:796 to 00:29:171
00:22:984 (5,6) - try this rhythm at this place:
00:55:234 (4) - shift to 00:55:046
01:07:234 (3) - shift to 01:07:046
01:07:984 (4) - shift to 01:07:796
01:08:546 (1) - shift to 01:08:359
01:08:734 (2) - shift to 01:08:546
01:13:046 (3) - lengthen slider to end at 01:13:609
01:24:296 (6) - remove and shift 01:24:484 (1) - to 01:24:296
01:25:234 (2) - shift to 01:25:077 and add a note at 01:25:609

Good luck
Kinomi
Delete old mp3 and movie in your file
Topic Starter
Hanabi

baldrace wrote:

Delete old mp3 and movie in your file

yep fixed~
JauiPlaY
[General]
Your kiai is extremely weird to me. Actually from 00:54:484 to 01:15:484 should be all kiai time. You'd better to fix it.
Don't use "," in tags.

[Easy]
00:15:109 - Add a note.
00:24:484 (1,2,3,4,1,2,3,4) - Kinda boring...
00:52:421 (2) - Weird rhythm.
01:01:609 (4) - ^
01:04:234 (3,4) - A bit hard for an easy.
01:09:859 (2) - ^, make it a long slider.
01:14:734 (5) - Actually you can remove this one.

[Normal]
00:51:859 (2) - Ends on 00:52:046.
00:57:859 (1) - Why NC?
01:13:046 (3) - Ends on 01:13:609.
01:15:484 (1) - May be too short and too close to the next one.
01:28:421 (1) - Why NC?

[Hard]
00:23:359 (2,1) - Such a long gap...
00:26:171 (7,1) - ^
00:45:859 (3) - Ctrl+G.
00:47:359 (7) - ^
01:06:109 (1,2,3) - Spacing.
01:17:734 (1) - Remove NC.

[Prism]
00:06:484 - Why a red timing line?
00:42:015 - Should add a note imo.
00:45:296 (1) - Remove NC.
00:58:796 (3) - Looks awkward...
01:05:359 (1) - Remove NC.
01:29:171 (1) - Move to 01:29:077.
Hitsounds still need working.

Good luck! :3
koreapenguin
Your Request :)

IRC MOD
21:01 [ Sana ]: 으아ㅏㅏ 안녕하세요
21:01 koreapenguin: 안녕하세요
21:02 [ Sana ]: 저..저
21:02 koreapenguin: ?
21:02 [ Sana ]: 모딩부탁드려도대나요ㅜㅜ
21:02 koreapenguin: 네
21:02 koreapenguin: np
21:02 [ Sana ]: 엇
21:02 koreapenguin: 근대 IRC인데 괜찮으시죠?
21:02 [ Sana ]: 아얄씨 모딩이요?
21:02 koreapenguin: 네
21:03 [ Sana ]: 그게 머에요?
21:03 koreapenguin: 음.
21:03 koreapenguin: 즉석에서 지적해드리고 그게 맘에들면 고치시고
21:03 koreapenguin: 안드시면 안고치시고
21:03 [ Sana ]: 아아
21:03 [ Sana ]: 네
21:03 koreapenguin: 맵 내놓으세요.
21:03 *[ Sana ] is listening to [http://osu.ppy.sh/b/252595 AiRI - Prismic (Short ver.)]
21:03 [ Sana ]: ㅋㅋ
21:04 koreapenguin: english or korean?
21:04 [ Sana ]: 코리안!
21:05 koreapenguin: 음..
21:05 koreapenguin: 받기이전에
21:05 koreapenguin: http://osu.ppy.sh/forum/t/132991/start=30
21:05 [ Sana ]: 넹
21:05 koreapenguin: 이거 모딩왔는데 저거수정하시고
21:05 [ Sana ]: ?
21:05 koreapenguin: 받으시는게 좋으실텐데.
21:05 koreapenguin: JauiPlaY 이분 모딩
21:05 [ Sana ]: 지금 오스 포럼 접속못해요ㅜㅜ
21:05 koreapenguin: 에...
21:05 [ Sana ]: 학교에서 차단해놔서ㅜ
21:07 koreapenguin: 음.
21:07 koreapenguin: 크게는 못해드리겠고
21:07 koreapenguin: 간단하게 몇개만 지적해드릴께요.
21:07 koreapenguin: 전부 사나님 난이도죠?
21:07 [ Sana ]: 넵
21:11 koreapenguin: [Easy]
21:11 koreapenguin: 01:09:859 (2) - 이런거사용하면 혼나요.
21:12 [ Sana ]: 헉
21:12 koreapenguin: 이지이다보니 3번 이상으론 유저에게 혼란을 줄수도있어요.
21:12 koreapenguin: 저거말곤 이지에 문제는없네요.
21:13 [ Sana ]: 그럼
21:13 [ Sana ]: 저부분을
21:13 koreapenguin: 슬라로 땜빵을하시든.
21:13 koreapenguin: 박자 잘 맞춰서 해주세요.
21:13 [ Sana ]: 음 ㅇㅋㅇㅋ
21:14 koreapenguin: 저부분을
21:14 koreapenguin: 이래하시는게 어떠실런지
21:15 koreapenguin: 오스가 멍청해서 스크린샷이 업로드가안되네요.
21:15 [ Sana ]: ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
21:15 [ Sana ]: 푸쉬
21:16 koreapenguin: 아..
21:16 koreapenguin: 푸쉬도 먹통인데.
21:16 koreapenguin: 음.
21:16 koreapenguin: 01:09:859 - 여서부터
21:17 koreapenguin: 01:10:609 - 여기까지
21:17 koreapenguin: 리핏 슬라
21:17 koreapenguin: 01:10:984 - 노트하나
21:17 koreapenguin: 01:11:359 - 여서부터
21:17 koreapenguin: 01:11:734 - 슬라
21:17 [ Sana ]: 아하
21:18 koreapenguin: [normal
21:18 koreapenguin: ]
21:19 koreapenguin: 00:28:421 - 여기사이 잘들어보시면 소리없는데.
21:19 koreapenguin: 제안 : 리핏푸시고 그냥 긴 슬라로 하시는게
21:19 koreapenguin: 안어울리는거같아요.
21:20 [ Sana ]: 음
21:21 koreapenguin: 하아..
21:21 koreapenguin: 매핑혼자 배우셨나요?
21:21 koreapenguin: 멘토나 조력자같은분계셨나요?
21:21 [ Sana ]: 네ㅠ
21:21 koreapenguin: 누구시죠?
21:21 [ Sana ]: 없엇어요ㅠㅠ
21:21 koreapenguin: 아..
21:21 koreapenguin: 노말에보시면.
21:21 koreapenguin: 이지도있나모르겠는데.
21:22 koreapenguin: 노말에 배속 1.2...
21:22 koreapenguin: 노말에 배속쓰면안되요...
21:22 [ Sana ]: 안대요???
21:22 koreapenguin: 네 안되요.
21:22 koreapenguin: 뭐
21:22 koreapenguin: 저는그리배워서...
21:22 [ Sana ]: 빼야징
21:23 koreapenguin: 00:57:859 (1) - 뉴콤 빼주세요.
21:23 koreapenguin: 01:04:046 (1) - 이것도 삭짝 걸리긴하는데...
21:23 koreapenguin: 살짝.
21:23 koreapenguin: 01:04:046 (1) - 이건 마음대로.
21:24 [ Sana ]: 노말에 8까지잇으면 이상할것같아서 ><
21:24 koreapenguin: 괜찮아요.
21:24 koreapenguin: 01:19:984 (1) - 이거 위치 216 84가 맞는거같네요.
21:25 koreapenguin: 노말끝
21:25 [ Sana ]: fixed
21:26 koreapenguin: [hard]
21:26 koreapenguin: 00:13:234 (1) - 뉴콤 빼시고
21:26 koreapenguin: 00:13:796 (2) - 여기서뉴콤
21:26 koreapenguin: 00:14:734 (1) - NC del
21:27 koreapenguin: 00:22:796 (1) - NC빼는게 더 좋을꺼같네요.
21:28 [ Sana ]: 그러네요 ㅋㅋ
21:29 koreapenguin: 00:35:171 (1) - 여기에 뉴콤보단
21:29 koreapenguin: 00:34:796 (6) - 여기가 더좋은거같아요.
21:29 koreapenguin: 당연히 00:35:171 (1) - 여긴뉴콤 제거
21:30 koreapenguin: 00:40:046 (1) - 뉴콤 제거
21:30 [ Sana ]: ㅇㅋㅇㅋ
21:30 koreapenguin: 00:41:171 (6) - 여기도 제거
21:30 [ Sana ]: 뉴콤이 문제군!
21:30 koreapenguin: 00:55:796 (4) - NC제거
21:31 koreapenguin: 00:59:171 (1) - 제거
21:31 koreapenguin: 01:07:796 (1) - ^
21:31 koreapenguin: 01:09:296 (1,2,1,2) - 패턴상 뉴콤한건좋지만.
21:31 koreapenguin: 음.
21:31 koreapenguin: 안어울리는거같으니
21:31 koreapenguin: 빼는게 좋을듯하네요.
21:31 koreapenguin: 01:09:859 (1) - 여기를 빼면되겠군요.
21:32 koreapenguin: 01:18:296 (4) - 뉴콤제거
21:32 koreapenguin: 01:19:046 (6) - ^
21:33 koreapenguin: ㄱㅈㄱㅈ
21:33 koreapenguin: 모딩내용 어디까지 보이셨나요?
21:36 koreapenguin: hey :3
22:51 [ Sana ]: ㅜㅜㅜ
22:51 koreapenguin: ..
22:52 koreapenguin: 모딩계속하실껀가요?
22:52 [ Sana ]: 썜한테 걸렷다능..
22:52 [ Sana ]: 엉엉
22:52 koreapenguin: lol
22:52 koreapenguin: 하드끝
22:52 koreapenguin: [Insane]
22:52 koreapenguin: 인센 자세하게봤는데..
22:53 koreapenguin: 문제가 많더라구요.
22:53 [ Sana ]: 으어..ㄷㄷ
22:53 koreapenguin: 그리드 몇으로 매핑하셨죠?
22:53 [ Sana ]: 스레드에 써주실수잇나여
22:53 [ Sana ]: small이요
22:53 koreapenguin: 어차피 인센 문제가많지 제가 지적해드릴게 몇개없는데.
22:53 koreapenguin: IRC로 빨리끝내죠.
22:53 koreapenguin: 포괄적으로 말씀드릴테니
22:53 koreapenguin: 하시면되요.
22:54 koreapenguin: 뉴콤다시점검하시구요.
22:54 [ Sana ]: 네네
22:54 koreapenguin: 00:42:109 (5,6,7,8,9) -
22:54 koreapenguin: 디스탄스체크
22:55 koreapenguin: 00:50:546 (3,4,5) - ^
22:55 [ Sana ]: 스샷찍어야겟ㄱ다
22:55 koreapenguin: 00:52:796 (1,2) - 에러
22:55 koreapenguin: 스페이싱
22:55 koreapenguin: 혹은 00:52:796 (1) - 이거 언스냅
22:56 koreapenguin: 01:13:890 (10,1) - 디스탄스체크
22:57 koreapenguin: 01:24:109 (5) - 464 184 가 맞느거같네요.
22:57 [ Sana ]: 넵
22:57 koreapenguin: 01:28:984 (1) - 피니시
22:57 koreapenguin: 01:27:296 (1,2) - ^
22:58 [ Sana ]: !!
22:58 koreapenguin: 그리고
22:58 koreapenguin: 이거 오프셋 누가재준거죠?
22:58 [ Sana ]: 그 머지
22:58 [ Sana ]: 매핑헬프 팀?
22:59 koreapenguin: 모딩끝
22:59 koreapenguin: lol
22:59 [ Sana ]: 우아ㅏㅏ
22:59 [ Sana ]: 감사합니다><
22:59 koreapenguin: GL
CrystilonZ
Hi, From my Queue !

[ General ]
Sliderslide sound don't fit in this song some how. . . (suggestion)
Video has some NSFW (I'm not sure about this, ask BATs)
Beat seems a bit late, check this.

[ Easy ]
Nice ! nothing to say

[ Normal ]
00:36:484 (1) - Remove then add 1/4 slider with 1 reverse at 00:36:296 should be better
How about add circle at 01:29:171 then add spinner 1/4 afterwards ?

[ Hard ]
01:01:609 (1,2,3,4) - Reduce this slider's length by 1/4

[ Prism ]
00:00:484 If you add red line here, you must add it at ALL diffs
How about change clab sound to drum sound? it's better
This diff suffer A LOT of overmapping

Nothing more than this, i think
Good Luck !
OEvil
[Hey, M4M]
Sorry My Mod Sucks

[General]
Song Name:
- If This Is Opening Or Ending From An Anime Make The Song Name Like This: ---> Prismic (TV Size).

Timing Sections:
Inconsistency in uninherited (red) timing sections:

- [Easy]
Red timing sections at:
00:00:484, BPM of 160.000

- [Hard]
Red timing sections at:
00:00:484, BPM of 160.000

- [Normal]
Red timing sections at:
00:00:484, BPM of 160.000

- [Prism]
Red timing sections at:
00:00:484, BPM of 160.000
00:06:484, BPM of 160.000

[Easy]
Spinner New Combo
01:17:734 (2) - Consider adding a NC here, since this note follows a spinner.

Edits:
- This Spinner 00:15:296 (1) - You Can Extend It To 00:18:109 - ( 00:15:296 (1) - End at 00:18:109. )
- 00:35:734 (3) - Make The Sampleset and Additions Soft - 00:41:734 (3) - ^ ^ ^ ^
- 01:09:859 (2) - Do Something About This?!?!? This Is Easy

[Normal]
Nice Diff

[Hard]
- 01:15:484 (5) - Remove this circle not necessary.

[Prism]
- 01:15:484 (1) - Remove this circle.
Shohei Ohtani
"Oh, this map has only been uploaded for 8 days, it shouldn't have too many mods"

>3 pages

how

Anyways, forgive me if it isn't as in depth as possible, I got back from a long break of modding.

Overall:
00:06:484 - Remove this timing section, it's pointless (Or if it's for a hitsound volume change or something that I'm not seeing, make it inherited rather than uninherited
Actually add hitsounds to the parts that aren't the chorus. Instead of going through the entire map and being like "clap here, spin here, clap", I'll just make this general statement. There's a lot of cymbal crashes and snare drum stuff being played, that's being ignored because there's no hitsounds, making the map sound kind of boring. So listen to the background music and add hitsounds. If you want to differentiate it from the chrous, I suggest having soft hitsounds for the beginning, and then normal hitsounds for the chorus.
For your chorus hitsounds, make sure they're consistent, there's a lot of missed claps that can be added in.

Prism:
Tick rate 2
Jumps. A lot of these jumps seem to make no sense. For instance, 00:08:359 (2,3,4,5). Why is that jump there? Is there anything in the music signifying a jump being neccesary there? The slider also turns the player's hand in a counter-clockwise state upward, while the next note forces players to move in a completely awkward direction to hit the next note. I'll point on a few specific ones later, but for the most part, I suggest going through the map and only finding the jumps that you actually need, rather than ones that are in there to create "difficulty"
00:00:484 (1) - I think this would feel better just being intro music rather than a random spinner.
00:14:546 (4,5,6,7) - If you're making a star pattern, make it a pretty star pattern. Right now it's very lopsided
00:19:046 (3,4,5) - The spacing right here is messy. Especially with this being a relaxed section, the jumps just make no sense.
00:32:359 (2,3,4) - It looks ok, but you have to ask yourself, does it play nicely and fit the music?
00:45:296 (1) - I literally shit myself. Like this is completely unfitting, and adding a new combo to signify it doesn't make it ok :(
00:48:109 (1) - It would have been cool to start this where (3) started so it'd be consistent in spacing while making a pretty ok pattern.
00:53:359 (2) -I'm going to pray to god that this is a slider mistake and it should be on the red tick instead. If not, then make it so.
01:05:359 (1) - Remove NC, and I'd suggest moving this around. The stream makes players expect and naturally want to go to the left. However, the map sends them quickly to the right, which doesn't feel very good.

Hurd:
Very asian-esque diff spread from insane and this. What I mean by this is that the insane is like "OH SHIT MAN JUMPS THIS IS SO HARD OMG" and the hard is like "It's pretty much insane but without the jumps.", so the hard looks like what I'd rather insane look like in terms of style.
00:17:921 - For this soft section, it's overmapped. Use soft hitsounds, firstly. Secondly, use less notes. Hard doesn't mean having consistent 1/2 the entire time.
00:36:484 (3) - Try having this slider avoid the sliderend of the previous slider
00:51:859 (4) - Move this so it's not such a weird jump
00:57:484 (2) - Make this curve more notable
01:12:109 (3) - Spacing error?

Normal:
She looks like she's really frustrated that her boobs are so big.
Besides the general stuff, it looks ok. It's kind of a big jump from Hard though.

Easy:
Marisa out of nowhere
Same thing, just look at the general. It's ok. The sliders that repeat on the red tick may be hard to follow, though, especially since a lot of them don't seem to follow obvious musical cues (something neccesary for Easy mode)

desu
heyoumin
friend modding yeh~

[Easy]

00:24:555 (1,2,3,4) - Blanket them with each other.
00:36:555 (1,2,3) - Blanket them with each other.
01:03:555 (1) - Stack it exactly
01:13:305 (3) - make it symmetry

[Normal]

00:14:430 (5) - Stack it exactly
00:38:055 (4) - Align with (3)
00:56:617 (7) - Move to 2grid
01:10:305 (5) - Remove this and add a slider here : 01:10:117 (5) - let it end at 01:10:492 and remove 01:10:680 (6) - add a note at 01:10:867 than move this one to the red tick.
01:21:180 (4) -

[Hard]

00:09:180 (4) - Stack it exactly
00:20:992 (5) - Stack it with (3)
00:21:742 (2) - Align it with (4)


and..ANG get some stars!!>w<
Topic Starter
Hanabi

neonat wrote:

Your M4M request
My suggestions~ Hope you consider

Hard

00:07:609 (4,1) - how about try this rhythm:
nice i'll accept it
00:42:015 (2) - should start at 00:42:109 and have 1 less repeat nop..i played it X0.25 but there's no problem imo
01:24:296 (3,1) - swap positions

Prism

00:20:546 - add a note i want some distance that time
00:20:640 - ^ Fixed00:44:546 - ^
00:44:921 - ^
01:26:640 - ^

Normal

00:25:984 (4) - shift to 00:25:796 and add a note at 00:26:359 Fixed
00:28:984 (4) - how about replacing with a slider from 00:28:796 to 00:29:171 nice i accepted
00:22:984 (5,6) - try this rhythm at this place:
Fixed
00:55:234 (4) - shift to 00:55:046 Fixed
01:07:234 (3) - shift to 01:07:046 Fixed
01:07:984 (4) - shift to 01:07:796 Fixed
01:08:546 (1) - shift to 01:08:359 Fixed
01:08:734 (2) - shift to 01:08:546 Fixed
01:13:046 (3) - lengthen slider to end at 01:13:609 Fixed
01:24:296 (6) - remove and shift 01:24:484 (1) - to 01:24:296 Fixed
01:25:234 (2) - shift to 01:25:077 and add a note at 01:25:609 no i like this

Good luck

THANKS FOR MODDING~
Topic Starter
Hanabi

JauiPlaY wrote:

[General]
Your kiai is extremely weird to me. Actually from 00:54:484 to 01:15:484 should be all kiai time. umm.. i want 2 kiai time in this songYou'd better to fix it.
Don't use "," in tags. Fixed

[Easy]
00:15:109 - Add a note. Fixed
00:24:484 (1,2,3,4,1,2,3,4) - Kinda boring... sry but i like it
00:52:421 (2) - Weird rhythm. Fixed
01:01:609 (4) - ^ Fixed
01:04:234 (3,4) - A bit hard for an easy. Fixed
01:09:859 (2) - ^, make it a long slider. Fixed
01:14:734 (5) - Actually you can remove this one. sure??

[Normal]
00:51:859 (2) - Ends on 00:52:046. Fixed
00:57:859 (1) - Why NC? Fixed
01:13:046 (3) - Ends on 01:13:609. Fixed
01:15:484 (1) - May be too short and too close to the next one. i removed next 1 slider
01:28:421 (1) - Why NC? Fixed

[Hard]
00:23:359 (2,1) - Such a long gap... Fixed
00:26:171 (7,1) - ^ Fixed
00:45:859 (3) - Ctrl+G. it makes such a jump
00:47:359 (7) - ^ Fixed
01:06:109 (1,2,3) - Spacing. Fixed
01:17:734 (1) - Remove NC. Fixed

[Prism]
00:06:484 - Why a red timing line? Fixed
00:42:015 - Should add a note imo. Fixed
00:45:296 (1) - Remove NC. Fixed
00:58:796 (3) - Looks awkward... Fixed
01:05:359 (1) - Remove NC. Fixed
01:29:171 (1) - Move to 01:29:077. Fixed
Hitsounds still need working.

Good luck! :3
THANKS ALOT~
Topic Starter
Hanabi

koreapenguin wrote:

Your Request :)

IRC MOD
21:01 [ Sana ]: 으아ㅏㅏ 안녕하세요
21:01 koreapenguin: 안녕하세요
21:02 [ Sana ]: 저..저
21:02 koreapenguin: ?
21:02 [ Sana ]: 모딩부탁드려도대나요ㅜㅜ
21:02 koreapenguin: 네
21:02 koreapenguin: np
21:02 [ Sana ]: 엇
21:02 koreapenguin: 근대 IRC인데 괜찮으시죠?
21:02 [ Sana ]: 아얄씨 모딩이요?
21:02 koreapenguin: 네
21:03 [ Sana ]: 그게 머에요?
21:03 koreapenguin: 음.
21:03 koreapenguin: 즉석에서 지적해드리고 그게 맘에들면 고치시고
21:03 koreapenguin: 안드시면 안고치시고
21:03 [ Sana ]: 아아
21:03 [ Sana ]: 네
21:03 koreapenguin: 맵 내놓으세요.
21:03 *[ Sana ] is listening to [http://osu.ppy.sh/b/252595 AiRI - Prismic (Short ver.)]
21:03 [ Sana ]: ㅋㅋ
21:04 koreapenguin: english or korean?
21:04 [ Sana ]: 코리안!
21:05 koreapenguin: 음..
21:05 koreapenguin: 받기이전에
21:05 koreapenguin: http://osu.ppy.sh/forum/t/132991/start=30
21:05 [ Sana ]: 넹
21:05 koreapenguin: 이거 모딩왔는데 저거수정하시고
21:05 [ Sana ]: ?
21:05 koreapenguin: 받으시는게 좋으실텐데.
21:05 koreapenguin: JauiPlaY 이분 모딩
21:05 [ Sana ]: 지금 오스 포럼 접속못해요ㅜㅜ
21:05 koreapenguin: 에...
21:05 [ Sana ]: 학교에서 차단해놔서ㅜ
21:07 koreapenguin: 음.
21:07 koreapenguin: 크게는 못해드리겠고
21:07 koreapenguin: 간단하게 몇개만 지적해드릴께요.
21:07 koreapenguin: 전부 사나님 난이도죠?
21:07 [ Sana ]: 넵
21:11 koreapenguin: [Easy]
21:11 koreapenguin: 01:09:859 (2) - 이런거사용하면 혼나요.
21:12 [ Sana ]: 헉
21:12 koreapenguin: 이지이다보니 3번 이상으론 유저에게 혼란을 줄수도있어요.
21:12 koreapenguin: 저거말곤 이지에 문제는없네요.
21:13 [ Sana ]: 그럼
21:13 [ Sana ]: 저부분을
21:13 koreapenguin: 슬라로 땜빵을하시든.
21:13 koreapenguin: 박자 잘 맞춰서 해주세요.
21:13 [ Sana ]: 음 ㅇㅋㅇㅋ
21:14 koreapenguin: 저부분을
21:14 koreapenguin: 이래하시는게 어떠실런지
21:15 koreapenguin: 오스가 멍청해서 스크린샷이 업로드가안되네요.
21:15 [ Sana ]: ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
21:15 [ Sana ]: 푸쉬
21:16 koreapenguin: 아..
21:16 koreapenguin: 푸쉬도 먹통인데.
21:16 koreapenguin: 음.
21:16 koreapenguin: 01:09:859 - 여서부터
21:17 koreapenguin: 01:10:609 - 여기까지
21:17 koreapenguin: 리핏 슬라
21:17 koreapenguin: 01:10:984 - 노트하나
21:17 koreapenguin: 01:11:359 - 여서부터
21:17 koreapenguin: 01:11:734 - 슬라
21:17 [ Sana ]: 아하
21:18 koreapenguin: [normal
21:18 koreapenguin: ]
21:19 koreapenguin: 00:28:421 - 여기사이 잘들어보시면 소리없는데.
21:19 koreapenguin: 제안 : 리핏푸시고 그냥 긴 슬라로 하시는게
21:19 koreapenguin: 안어울리는거같아요.
21:20 [ Sana ]: 음
21:21 koreapenguin: 하아..
21:21 koreapenguin: 매핑혼자 배우셨나요?
21:21 koreapenguin: 멘토나 조력자같은분계셨나요?
21:21 [ Sana ]: 네ㅠ
21:21 koreapenguin: 누구시죠?
21:21 [ Sana ]: 없엇어요ㅠㅠ
21:21 koreapenguin: 아..
21:21 koreapenguin: 노말에보시면.
21:21 koreapenguin: 이지도있나모르겠는데.
21:22 koreapenguin: 노말에 배속 1.2...
21:22 koreapenguin: 노말에 배속쓰면안되요...
21:22 [ Sana ]: 안대요???
21:22 koreapenguin: 네 안되요.
21:22 koreapenguin: 뭐
21:22 koreapenguin: 저는그리배워서...
21:22 [ Sana ]: 빼야징
21:23 koreapenguin: 00:57:859 (1) - 뉴콤 빼주세요.
21:23 koreapenguin: 01:04:046 (1) - 이것도 삭짝 걸리긴하는데...
21:23 koreapenguin: 살짝.
21:23 koreapenguin: 01:04:046 (1) - 이건 마음대로.
21:24 [ Sana ]: 노말에 8까지잇으면 이상할것같아서 ><
21:24 koreapenguin: 괜찮아요.
21:24 koreapenguin: 01:19:984 (1) - 이거 위치 216 84가 맞는거같네요.
21:25 koreapenguin: 노말끝
21:25 [ Sana ]: fixed
21:26 koreapenguin: [hard]
21:26 koreapenguin: 00:13:234 (1) - 뉴콤 빼시고
21:26 koreapenguin: 00:13:796 (2) - 여기서뉴콤
21:26 koreapenguin: 00:14:734 (1) - NC del
21:27 koreapenguin: 00:22:796 (1) - NC빼는게 더 좋을꺼같네요.
21:28 [ Sana ]: 그러네요 ㅋㅋ
21:29 koreapenguin: 00:35:171 (1) - 여기에 뉴콤보단
21:29 koreapenguin: 00:34:796 (6) - 여기가 더좋은거같아요.
21:29 koreapenguin: 당연히 00:35:171 (1) - 여긴뉴콤 제거
21:30 koreapenguin: 00:40:046 (1) - 뉴콤 제거
21:30 [ Sana ]: ㅇㅋㅇㅋ
21:30 koreapenguin: 00:41:171 (6) - 여기도 제거
21:30 [ Sana ]: 뉴콤이 문제군!
21:30 koreapenguin: 00:55:796 (4) - NC제거
21:31 koreapenguin: 00:59:171 (1) - 제거
21:31 koreapenguin: 01:07:796 (1) - ^
21:31 koreapenguin: 01:09:296 (1,2,1,2) - 패턴상 뉴콤한건좋지만.
21:31 koreapenguin: 음.
21:31 koreapenguin: 안어울리는거같으니
21:31 koreapenguin: 빼는게 좋을듯하네요.
21:31 koreapenguin: 01:09:859 (1) - 여기를 빼면되겠군요.
21:32 koreapenguin: 01:18:296 (4) - 뉴콤제거
21:32 koreapenguin: 01:19:046 (6) - ^
21:33 koreapenguin: ㄱㅈㄱㅈ
21:33 koreapenguin: 모딩내용 어디까지 보이셨나요?
21:36 koreapenguin: hey :3
22:51 [ Sana ]: ㅜㅜㅜ
22:51 koreapenguin: ..
22:52 koreapenguin: 모딩계속하실껀가요?
22:52 [ Sana ]: 썜한테 걸렷다능..
22:52 [ Sana ]: 엉엉
22:52 koreapenguin: lol
22:52 koreapenguin: 하드끝
22:52 koreapenguin: [Insane]
22:52 koreapenguin: 인센 자세하게봤는데..
22:53 koreapenguin: 문제가 많더라구요.
22:53 [ Sana ]: 으어..ㄷㄷ
22:53 koreapenguin: 그리드 몇으로 매핑하셨죠?
22:53 [ Sana ]: 스레드에 써주실수잇나여
22:53 [ Sana ]: small이요
22:53 koreapenguin: 어차피 인센 문제가많지 제가 지적해드릴게 몇개없는데.
22:53 koreapenguin: IRC로 빨리끝내죠.
22:53 koreapenguin: 포괄적으로 말씀드릴테니
22:53 koreapenguin: 하시면되요.
22:54 koreapenguin: 뉴콤다시점검하시구요.
22:54 [ Sana ]: 네네
22:54 koreapenguin: 00:42:109 (5,6,7,8,9) -
22:54 koreapenguin: 디스탄스체크
22:55 koreapenguin: 00:50:546 (3,4,5) - ^
22:55 [ Sana ]: 스샷찍어야겟ㄱ다
22:55 koreapenguin: 00:52:796 (1,2) - 에러
22:55 koreapenguin: 스페이싱
22:55 koreapenguin: 혹은 00:52:796 (1) - 이거 언스냅
22:56 koreapenguin: 01:13:890 (10,1) - 디스탄스체크
22:57 koreapenguin: 01:24:109 (5) - 464 184 가 맞느거같네요.
22:57 [ Sana ]: 넵
22:57 koreapenguin: 01:28:984 (1) - 피니시
22:57 koreapenguin: 01:27:296 (1,2) - ^
22:58 [ Sana ]: !!
22:58 koreapenguin: 그리고
22:58 koreapenguin: 이거 오프셋 누가재준거죠?
22:58 [ Sana ]: 그 머지
22:58 [ Sana ]: 매핑헬프 팀?
22:59 koreapenguin: 모딩끝
22:59 koreapenguin: lol
22:59 [ Sana ]: 우아ㅏㅏ
22:59 [ Sana ]: 감사합니다><
22:59 koreapenguin: GL
NC 가 문제네ㅠㅠ FIXED
Topic Starter
Hanabi

CrystilonZ wrote:

Hi, From my Queue !

[ General ]
Sliderslide sound don't fit in this song some how. . . (suggestion)
Video has some NSFW (I'm not sure about this, ask BATs)
Beat seems a bit late, check this.

[ Easy ]
Nice ! nothing to say

[ Normal ]
00:36:484 (1) - Remove then add 1/4 slider with 1 reverse at 00:36:296 should be better
How about add circle at 01:29:171 then add spinner 1/4 afterwards ?

[ Hard ]
01:01:609 (1,2,3,4) - Reduce this slider's length by 1/4

[ Prism ]
00:00:484 If you add red line here, you must add it at ALL diffs
How about change clab sound to drum sound? it's better
This diff suffer A LOT of overmapping

Nothing more than this, i think
Good Luck !
Topic Starter
Hanabi

OEvil wrote:

[Hey, M4M]
Sorry My Mod Sucks LOL

[General]
Song Name:
- If This Is Opening Or Ending From An Anime Make The Song Name Like This: ---> Prismic (TV Size). yep but it's VN song so i used short ver.

Timing Sections:
Inconsistency in uninherited (red) timing sections:

- [Easy]
Red timing sections at:
00:00:484, BPM of 160.000

- [Hard]
Red timing sections at:
00:00:484, BPM of 160.000

- [Normal]
Red timing sections at:
00:00:484, BPM of 160.000

- [Prism]
Red timing sections at:
00:00:484, BPM of 160.000
00:06:484, BPM of 160.000

Fixed



[Easy]
Spinner New Combo Fixed
01:17:734 (2) - Consider adding a NC here, since this note follows a spinner.

Edits:
- This Spinner 00:15:296 (1) - You Can Extend It To 00:18:109 - ( 00:15:296 (1) - End at 00:18:109. )
- 00:35:734 (3) - Make The Sampleset and Additions Soft Fixed
- 00:41:734 (3) - ^ ^ ^ ^ Fixed
- 01:09:859 (2) - Do Something About This?!?!? This Is Easy
i alredy fixed that

[Normal]
Nice Diff
thx >w<

[Hard]
- 01:15:484 (5) - Remove this circle not necessary.
Fixed

[Prism]
- 01:15:484 (1) - Remove this circle.
umm..not on this diff.


THANKS~
yurunneram
From a request through IRC

General
What's with all the bookmarks @@ You should clean up if possible. And did you get a timing check? You should if you haven't.

Easy
Did you hitsound this? :o I don't see hitsounds. Please add.

Normal
00:30:296 - Add note
00:36:296 - ^
00:48:109 (1,2,3,4,5) - I suggest you remap this part. For the hitcircle 3, make it the end of a slider.
01:04:796 (2) - stretch to 01:05:921 would sound nicer

Hard
Either you increase AR for this difficulty or you put 00:19:046 (6) on the other side of that slider 00:19:234 (1)
00:16:234 (1,2) - I feel that it's a bit messy and unclear. Maybe you could change into a single stream or something
I liked this one :3 It was really fun~ good job~

You have been modded out by Yurun Ceroia Neram~
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Remove the commas from the tags - the spaces are what separates them. Also check the consistency - Normal is missing some tags.
  2. Tick rate 2 would work better in this song, as the drums are a pretty heavy 1/2.
  3. You need at least a Muzukashii for your mapset to be rankable, to complete the Taiko spread.
  4. afaik you should remove the (Short ver.) from the title
Easy
  1. The density of this diff is very inconsistent. There are fast parts (lots of 1/2) and much slower parts but they keep switching. You need to even out the density - it feels inconsistent and plays weird. It's the only problem in this diff, really.
Normal
  1. This has a bit too much 1/2 to my taste, try to reduce the amount of 1/2 that you use.
  2. 00:46:984 (3) - 01:04:046 (1) - Avoid that kind of kick slider in a Normal or an Easy. They're rather confusing as the number of repeats is hard to guess, and are generally not very interesting to play.
  3. 01:00:859 (2,3) - 01:06:109 (1,2) - 01:09:296 (3,4) - 01:12:109 (1,2) - Your use of stacks is confusing. I dislike stacks in a Normal or Easy diff because they are hard to read, and you keep changing the rhythm of your stacks between 1/1 and 1/2, which makes them more confusing. Unstack everything if you can, or at least keep the rhythms of stacks the same all the time.
  4. 01:13:984 (4,5) - I'm not sure this is fitting for a Normal. This kind of rhythm is very confusing for these difficulties - it would be better to delete them and start the spinner at 01:13:984 - instead.
Hard
  1. This suffers from a density inconsistency problem as well.
  2. 00:18:671 (4,5,6,1) - Unnecessary and inconsistent jumps. They look like they're only here for the sake of a visual pattern. You can keep the pattern, but reverse (4,5) to keep the spacing consistent.
  3. 00:51:859 (4,5) - I understand this jump but its placement is horribly confusing. Why hide it under another object when you have a whole screen to place it on ?
  4. 00:52:421 (1,2,3,4,5) - This 1/4 is unfitting and very confusing. The whole diff used whole rhythms (1/1 or 1/2) and you introduce a 3/4 rhythm that isn't actually in the song - neither is the 1/4 triple actually.
  5. 01:01:796 (2,3,4,5) - This would be acceptable in an Insane, but not in a Hard, especially not with this closed up pattern. Once again, the 3/4 is confusing and unwarranted.
  6. 01:04:890 (1,1) - Please don't put beats so soon after a spinner, especially not such a short one.
Prism
  1. Start this at the same time as the other diffs... The spinner finishes 1/2 before the first object and is silenced, which is confusing as all hell...
  2. AR9 does not fit and only makes this more confusing than it already is.
  3. This is overmapped. The notion of spacing is completely lost as this placement is purely visual and doesn't play well. Most of the 1/4 isn't actually in the song and is added for... difficulty ?
  4. 00:10:234 (3,1,2,1) - That was cool but remove the new combos should go on 00:11:171 (2,2) - . also it'd be cooler if 00:11:171 (2) - was exactly the same slider as 00:10:234 (3) - without the repeat.
  5. 00:16:234 (2,3,4,5,6,7,8,1) - That's just rude and confusing. There's no reason for such a huge anti-jump here, all the more so because you don't keep having anti-jumps, which only gives a feeling of inconsistency.
Kuro's Taiko
  1. This is an Oni - please name it as such.
  2. I'm not quite sure what to say about this. Most streams are quite random. I'm not even sure finishes in streams are allowed to be used the way you did - as far as I know, it has to be either dd(...)ddK or kk(...)kkD with only d or k. I'm not sure the sample switch at 00:28:421 (105,106,107,108,109,110) - is even allowed - and I can't find an explanation for it.
Bit disappointed, honestly.
Arrival
Hii !
From my queue
[General]
You need 2 taikos
You have to put the same tags on all your diffs (Kuro's taiko)


[Prism]
I think AR8 is better
00:00:484 (1,1) - Don't you think the spinner should end a bit before ?
00:15:859 (1,2,3,4,5,6,7,8) - Consider changing this pattern
00:18:484 (2) - From here to the kiai, you don't use your custom whistle, consider use it, it fits great with the song.
00:41:359 (1,3,5,9) - Finish on those 4 beats ?
00:56:921 (4) - Ctrl+G for the flow
00:54:484 (1) - Finish ?
00:54:859 (2,4) - Clap on these 2
01:04:796 (10,3,1) - Finish on those 3
I suggest you to put a clap here : 01:19:421 (5) - But in my opinion, i'd prefer one here 01:19:796 (6) -
01:19:984 (1) - You've forgotten one clap on the reverse arrow.
01:25:984 (1,2) - I suggest something like this : http://puu.sh/31vd5.jpg (for the flow, ya know)
01:27:296 (1,2,3,1) - Finish on those 3

[Hard]
lol why so many bookmarks ?
Consider use the soft sample set
00:18:671 (4,5,6) - Consider changing this for something better
00:35:921 (4,1,2,3) - Something like this should be better http://puu.sh/31vnM.jpg
00:45:859 (3,4,5,6) - I advise you this : http://puu.sh/31vBd.jpg
01:04:796 (5) - Finish here (I'm not gonna repeat the advices about hitsounds, you can find them on the Prism mod)
01:19:609 (4) -Nazi : Is it just me, or this isn't a perfect square ?

[Normal]
00:40:984 (4) - Consider stacking this with 00:42:484 (2) -
01:35:171 (1) - Silence the sample of the spinner at the end with an inherited section.
Nice diff here

[Easy]
00:23:359 (4) - Spacing error
01:18:859 (3) - Little spacing error here
00:54:484 (2) - Consider making a better blanket here

For these two last diffs, don't forget about hitsounding.
You got a nice mapset here ! Good luck :)
23HANNA32
Hi [ Sana ] ~ From My Timing Check Queue~




타이밍 체크~





타이밍에 문제있으시면 저안테 연락주세요~
Topic Starter
Hanabi

yurunneram wrote:

From a request through IRC

General
What's with all the bookmarks @@ You should clean up if possible. And did you get a timing check? You should if you haven't. i got it few minute ago

Easy
Did you hitsound this? :o I don't see hitsounds. Please add. i will~

Normal
00:30:296 - Add note because its shape..
00:36:296 - ^
00:48:109 (1,2,3,4,5) - I suggest you remap this part. For the hitcircle 3, make it the end of a slider. Fixed
01:04:796 (2) - stretch to 01:05:921 would sound nicer Fixed

Hard
Either you increase AR for this difficulty or you put 00:19:046 (6) on the other side of that slider 00:19:234 (1) Fixed
00:16:234 (1,2) - I feel that it's a bit messy and unclear. Maybe you could change into a single stream or something no other way :?
I liked this one :3 It was really fun~ good job~ thx~XD

You have been modded out by Yurun Ceroia Neram~
THANKS~
Topic Starter
Hanabi

Shiro wrote:

As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :) OKay

red is what i didn't change
blue is what i changed
orange is what i have some opinion about that

General
  1. Remove the commas from the tags - the spaces are what separates them. Also check the consistency - Normal is missing some tags. Fixed
  2. Tick rate 2 would work better in this song, as the drums are a pretty heavy 1/2. Fixed
  3. You need at least a Muzukashii for your mapset to be rankable, to complete the Taiko spread. yep my taiko GD is being made now
  4. afaik you should remove the (Short ver.) from the title
Fixed.. but why?? is the rule changed??

Easy
  1. The density of this diff is very inconsistent. There are fast parts (lots of 1/2) and much slower parts but they keep switching. You need to even out the density - it feels inconsistent and plays weird. It's the only problem in this diff, really.
umm..i think it doesnt matter much because AR is slow and we can know when to hit it

Normal
  1. This has a bit too much 1/2 to my taste, try to reduce the amount of 1/2 that you use.
  2. 00:46:984 (3) - 01:04:046 (1) - Avoid that kind of kick slider in a Normal or an Easy. They're rather confusing as the number of repeats is hard to guess, and are generally not very interesting to play. i fixed 00:46:984 (3) but i don't want to change 01:04:046 (1) because i want to emphysize the highlight of song and i think just one slider like that is ok..isn't it??
  3. 01:00:859 (2,3) - 01:06:109 (1,2) - 01:09:296 (3,4) - 01:12:109 (1,2) - Your use of stacks is confusing. I dislike stacks in a Normal or Easy diff because they are hard to read, and you keep changing the rhythm of your stacks between 1/1 and 1/2, which makes them more confusing. Unstack everything if you can, or at least keep the rhythms of stacks the same all the time. i changed them all unstack
  4. 01:13:984 (4,5) - I'm not sure this is fitting for a Normal. This kind of rhythm is very confusing for these difficulties - it would be better to delete them and start the spinner at 01:13:984 - instead.
Fixed

Hard
  1. This suffers from a density inconsistency problem as well.
  2. 00:18:671 (4,5,6,1) - Unnecessary and inconsistent jumps. They look like they're only here for the sake of a visual pattern. You can keep the pattern, but reverse (4,5) to keep the spacing consisten Fixed
  3. 00:51:859 (4,5) - I understand this jump but its placement is horribly confusing. Why hide it under another object when you have a whole screen to place it on ? Fixed
  4. 00:52:421 (1,2,3,4,5) - This 1/4 is unfitting and very confusing. The whole diff used whole rhythms (1/1 or 1/2) and you introduce a 3/4 rhythm that isn't actually in the song - neither is the 1/4 triple actually. Fixed
  5. 01:01:796 (2,3,4,5) - This would be acceptable in an Insane, but not in a Hard, especially not with this closed up pattern. Once again, the 3/4 is confusing and unwarranted. Fixed
  6. 01:04:890 (1,1) - Please don't put beats so soon after a spinner, especially not such a short one. Fixed


Prism
  1. Start this at the same time as the other diffs... The spinner finishes 1/2 before the first object and is silenced, which is confusing as all hell... i thought like that so i made volume of slider 5% not to hear the end sound. and i changed spinner end 1/2 earlier
  2. AR9 does not fit and only makes this more confusing than it already is. Fixed AR -> 8
  3. This is overmapped. The notion of spacing is completely lost as this placement is purely visual and doesn't play well. Most of the 1/4 isn't actually in the song and is added for... difficulty ? this song's bpm is quite slow and i want to make difficulty little bit harder than general insane. This is reason why this diff name is not insane. i wanted some special
  4. 00:10:234 (3,1,2,1) - That was cool but remove the new combos should go on 00:11:171 (2,2) - . also it'd be cooler if 00:11:171 (2) - was exactly the same slider as 00:10:234 (3) - without the repeat. Fixed + made it exactly same
  5. 00:16:234 (2,3,4,5,6,7,8,1) - That's just rude and confusing. There's no reason for such a huge anti-jump here, all the more so because you don't keep having anti-jumps, which only gives a feeling of inconsistency. Fixed -> changed place
Kuro's Taiko
  1. This is an Oni - please name it as such. Fixed
  2. I'm not quite sure what to say about this. Most streams are quite random. I'm not even sure finishes in streams are allowed to be used the way you did - as far as I know, it has to be either dd(...)ddK or kk(...)kkD with only d or k. I'm not sure the sample switch at 00:28:421 (105,106,107,108,109,110) - is even allowed - and I can't find an explanation for it. i never made Taiko diff and never played either..so i'll call Kuro to see this mod. then i'll quote again
Bit disappointed, honestly.
:?
Topic Starter
Hanabi

Arrival wrote:

Hii !
From my queue
[General]
You need 2 taikos
You have to put the same tags on all your diffs (Kuro's taiko)[/color] Fixed

[Prism]
I think AR8 is better Fixed
00:00:484 (1,1) - Don't you think the spinner should end a bit before ? maybe 1/2 earlier?
00:15:859 (1,2,3,4,5,6,7,8) - Consider changing this pattern Fixed
00:18:484 (2) - From here to the kiai, you don't use your custom whistle, consider use it, it fits great with the song.
00:41:359 (1,3,5,9) - Finish on those 4 beats ? Fixed
00:56:921 (4) - Ctrl+G for the flowFixed
00:54:484 (1) - Finish ?Fixed
00:54:859 (2,4) - Clap on these 2Fixed
01:04:796 (10,3,1) - Finish on those 3Fixed
I suggest you to put a clap here : 01:19:421 (5) - But in my opinion, i'd prefer one here 01:19:796 (6) - Fixed
01:19:984 (1) - You've forgotten one clap on the reverse arrow.Fixed
01:25:984 (1,2) - I suggest something like this : http://puu.sh/31vd5.jpg (for the flow, ya know)Fixed
01:27:296 (1,2,3,1) - Finish on those 3 Fixed

[Hard]
lol why so many bookmarks ? oops..i forgot it!
Consider use the soft sample set
00:18:671 (4,5,6) - Consider changing this for something betterFixed
00:35:921 (4,1,2,3) - Something like this should be better http://puu.sh/31vnM.jpgFixed
00:45:859 (3,4,5,6) - I advise you this : http://puu.sh/31vBd.jpg i want to emphasize the last circle hit sound
01:04:796 (5) - Finish here (I'm not gonna repeat the advices about hitsounds, you can find them on the Prism mod) yep Fixed
01:19:609 (4) -Nazi : Is it just me, or this isn't a perfect square ? i made it by Ctrl+Shift+D-> maybe perfect

[Normal]
00:40:984 (4) - Consider stacking this with 00:42:484 (2) - Fixed
01:35:171 (1) - Silence the sample of the spinner at the end with an inherited section.Fixed
Nice diff here thx~

[Easy]
00:23:359 (4) - Spacing errorFixed
01:18:859 (3) - Little spacing error hereFixed
00:54:484 (2) - Consider making a better blanket hereFixed

For these two last diffs, don't forget about hitsounding. i wil!
You got a nice mapset here ! Good luck :)
Thanks for modding~
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