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Duca - Ironna Katachi (Short Ver.)

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Topic Starter
Oyatsu
This beatmap was submitted using in-game submission on 26 Tháng Năm 2013 at 11:28:32 SA

Artist: Duca
Title: Ironna Katachi (Short Ver.)
Source: Imouto No Katachi
Tags: duca visual novel
BPM: 117
Filesize: 8460kb
Play Time: 02:06
Difficulties Available:
  1. Easy (1,64 stars, 105 notes)
  2. Hard (4,57 stars, 230 notes)
  3. Insane (4,81 stars, 275 notes)
  4. Normal (2,87 stars, 150 notes)
Download: Duca - Ironna Katachi (Short Ver.)
Information: Scores/Beatmap Listing
---------------
Hi, My seventh beatmap and first Duca beatmap and first ranked beatmap . I hope you enjoy and help me in next rank map ^^
Mp3 from Sekai-nyan's beatmap.
Mapset:
Easy: Done~
Normal: Done~
Hard: Done~
Isane: Done~
SB by Setsurei: Done~ and Thanks alot ^^
Duca Ironna Katachi~
Thanks 4 mod
  1. P A N (2 times)
  2. gaten
  3. bigfrog
  4. Sana
  5. Verlaren
  6. koreapenguin (IRC mod)
  7. Guy
  8. -Umi-
  9. CDFA
  10. Wreath (IRC mod)
  11. Nichiyouki
  12. OEvil
  13. Banana
  14. HabiHolic (IRC mod)
  15. Kloyd
  16. xChippy (IRC mod)
  17. Nyquill (star icon -> bubbled)
  18. Shiro (rebubbled)
  19. Kawayi Rika (ranked)
    Thanks all you guys helped me. Thanks alot again ^^
Please Dowload beatmap again after 6-2-2013, I change something in osb file and SB folder.
P A N
m4m on pm

[Easy]

00:28:592 (1,2,3) - maybe tgry this pattern? better to play http://puu.sh/2VFGS.jpg
00:30:643 - u can add note here and add clap also
00:34:746 (7) - curve like this http://puu.sh/2VFNC.jpg look better
00:37:823 (3) - end at 00:38:335 look better
00:38:848 (4) - move the forth line down 2 grid and move 00:40:387 (1) to 104|224 also. for blanket
00:42:438 - u can add note here
00:48:592 (1) - u can end it at 00:51:156 end at red tick is a bit weird
01:08:079 (3,1) - make it like http://puu.sh/2VG09.jpg
Location
01:08:079 (3) - move center to 128|352. move tail to 72|324
01:09:105 (1) - 132|248
01:32:182 (4) - try this http://puu.sh/2VG6S.jpg
01:43:976 (1) - just straight slider is fine http://puu.sh/2VGbb.jpg
01:49:618 - add note here and maybe make it like http://puu.sh/2VGdI.jpg also. look good

[Normal]

00:23:976 - 00:26:797 - try this rhymth. sound better
00:38:335 - try
00:46:541 -
01:50:130 (1) - end at 01:52:182
02:06:541 (1) - start it at 02:06:284 and end it and the current time

[Hard]

00:17:182 (7) - delete note
00:25:002 (4) - copy from 00:24:489 (3). then ctrl + < , ctrl + < and move it to 144|260. dont forget to remove clap
00:30:900 (1,2,3,4,5) - http://puu.sh/2VGHI.jpg and here for the code
Code
340,168,30900,5,0,0:0:0:0:
376,308,31156,1,2,0:0:0:0:
264,216,31412,1,0,0:0:0:0:
412,220,31669,1,8,0:0:0:0:
288,304,31925,2,0,P|216:292|176:216,1,140
01:01:925 (6) - copy from 01:02:438 (7) then ctrl + < . ctrl + < and move to 232|108
01:05:643 (7) - add note at 01:05:771 and 01:06:028 instead
01:40:643 and 01:40:771 - u can add note both
01:46:284 (5,6,7,8,9) - move it like this http://puu.sh/2VH01.jpg
Location
01:46:284 (5) - 344|196
01:46:541 (6) - 412|156
01:46:797 (7) - 396|80
01:47:053 (8) - 320|72
01:47:310 (9) - 284|140

[Insane]

00:39:618 - or u can make repeat slider also
00:41:669 (4) - ^
01:33:464 - ^
01:50:259 (1) - end at 01:52:182 sound better
still have a bit weird rhythm 0.0 find and fix it

GL
Topic Starter
Oyatsu

P A N wrote:

m4m on pm

[Easy]

00:28:592 (1,2,3) - maybe tgry this pattern? better to play http://puu.sh/2VFGS.jpg
00:30:643 - u can add note here and add clap also
00:34:746 (7) - curve like this http://puu.sh/2VFNC.jpg look better
00:37:823 (3) - end at 00:38:335 look better
00:38:848 (4) - move the forth line down 2 grid and move 00:40:387 (1) to 104|224 also. for blanket
00:42:438 - u can add note here
00:48:592 (1) - u can end it at 00:51:156 end at red tick is a bit weird
01:08:079 (3,1) - make it like http://puu.sh/2VG09.jpg
Location
01:08:079 (3) - move center to 128|352. move tail to 72|324
01:09:105 (1) - 132|248
01:32:182 (4) - try this http://puu.sh/2VG6S.jpg
01:43:976 (1) - just straight slider is fine http://puu.sh/2VGbb.jpg
01:49:618 - add note here and maybe make it like http://puu.sh/2VGdI.jpg also. look good

[Normal]

00:23:976 - 00:26:797 - try this rhymth. sound better
00:38:335 - try
00:46:541 -
01:50:130 (1) - end at 01:52:182
02:06:541 (1) - start it at 02:06:284 and end it and the current time

[Hard]

00:17:182 (7) - delete note
00:25:002 (4) - copy from 00:24:489 (3). then ctrl + < , ctrl + < and move it to 144|260. dont forget to remove clap
00:30:900 (1,2,3,4,5) - http://puu.sh/2VGHI.jpg and here for the code
Code
340,168,30900,5,0,0:0:0:0:
376,308,31156,1,2,0:0:0:0:
264,216,31412,1,0,0:0:0:0:
412,220,31669,1,8,0:0:0:0:
288,304,31925,2,0,P|216:292|176:216,1,140
01:01:925 (6) - copy from 01:02:438 (7) then ctrl + < . ctrl + < and move to 232|108
01:05:643 (7) - add note at 01:05:771 and 01:06:028 instead
01:40:643 and 01:40:771 - u can add note both
01:46:284 (5,6,7,8,9) - move it like this http://puu.sh/2VH01.jpg
Location
01:46:284 (5) - 344|196
01:46:541 (6) - 412|156
01:46:797 (7) - 396|80
01:47:053 (8) - 320|72
01:47:310 (9) - 284|140

[Insane]

00:39:618 - or u can make repeat slider also
00:41:669 (4) - ^
01:33:464 - ^
01:50:259 (1) - end at 01:52:182 sound better
still have a bit weird rhythm 0.0 find and fix it

GL
Thanks for your mod. It is really very useful for me. :D
gaten
Hi.

M4M modding

[General]
plz your map title set to "いろんな形 (TV Size)", and then write "Ironna Katachi (TV Size)" in Romanised title.

[Easy]
01:00:900 (1) - finish, not whistle
01:13:207 (1) - ^
01:19:874 (3,4) -
02:06:541 (1) - spinner's head move to 02:06:284

[Normal]
00:39:105 (6) -
00:53:720 (3) -
00:56:797 (1) - finish
00:59:874 (6) - add circle in head place of 01:00:130 (7) at 00:59:874
01:04:489 (1) - NC
01:05:002 (2) - Remove NC
01:33:720 (7) - NC
01:35:259 (1) - Remove NC

[Hard]
00:18:848 (1) - if change the Slider Velocity, you should put NC
00:46:541 (5) - i think maybe put NC
01:00:900 (3) - NC
01:05:002 (6) - ^
01:06:284 (1) - Remove NC
01:07:053 (5) - NC
01:22:438 (8) - ^
00:36:541 (2,3) - this beat is more appropriate, if you think to the pace
01:21:156 (3,4) - ^

[Insane]

-NC
00:18:848 (4) - NC
00:42:438 (5) - ^
01:17:310 (7) - ^
01:18:335 (1) - Remove NC
01:27:566 (5) - NC
01:31:412 (1) - Remove NC
01:31:669 (3) - NC
01:33:720 (9) - ^
01:45:771 (7) - ^?
01:59:618 (1) - ^?
02:00:643 (1) - ^?
02:04:489 (6) - ^
02:05:259 (1) - Remove NC

-Pattern
01:42:951 (7,8,9) - plz move to different place with 01:42:694 (6)
02:05:259 (1,2,3) - plz move to different place with 02:05:002 (8)

-Timing
00:20:130 (3) - slider's tail move at 00:20:387
00:24:489 (4) - ^
00:36:284 (1,2) - GOOD BEAT!!
01:33:335 (6,7,8,9) - ^
01:37:438 (7) - this circle isn't suit, remove! (over-mapping)
01:44:618 (4) - ^

your map is so good map!!, but, my modding is low-quality T_T
Topic Starter
Oyatsu

gaten wrote:

Hi.

M4M modding

[General]
plz your map title set to "いろんな形 (TV Size)", and then write "Ironna Katachi (TV Size)" in Romanised title.

[Easy]
01:00:900 (1) - finish, not whistle
01:13:207 (1) - ^
01:19:874 (3,4) -
02:06:541 (1) - spinner's head move to 02:06:284

[Normal]
00:39:105 (6) -
00:53:720 (3) -
00:56:797 (1) - finish
00:59:874 (6) - add circle in head place of 01:00:130 (7) at 00:59:874
01:04:489 (1) - NC
01:05:002 (2) - Remove NC
01:33:720 (7) - NC
01:35:259 (1) - Remove NC

[Hard]
00:18:848 (1) - if change the Slider Velocity, you should put NC
00:46:541 (5) - i think maybe put NC
01:00:900 (3) - NC
01:05:002 (6) - ^
01:06:284 (1) - Remove NC
01:07:053 (5) - NC
01:22:438 (8) - ^
00:36:541 (2,3) - this beat is more appropriate, if you think to the pace
01:21:156 (3,4) - ^

[Insane]

-NC
00:18:848 (4) - NC
00:42:438 (5) - ^
01:17:310 (7) - ^
01:18:335 (1) - Remove NC
01:27:566 (5) - NC
01:31:412 (1) - Remove NC
01:31:669 (3) - NC
01:33:720 (9) - ^
01:45:771 (7) - ^?
01:59:618 (1) - ^?
02:00:643 (1) - ^?
02:04:489 (6) - ^
02:05:259 (1) - Remove NC

-Pattern
01:42:951 (7,8,9) - plz move to different place with 01:42:694 (6)
02:05:259 (1,2,3) - plz move to different place with 02:05:002 (8)

-Timing
00:20:130 (3) - slider's tail move at 00:20:387
00:24:489 (4) - ^
00:36:284 (1,2) - GOOD BEAT!!
01:33:335 (6,7,8,9) - ^
01:37:438 (7) - this circle isn't suit, remove! (over-mapping)
01:44:618 (4) - ^

your map is so good map!!, but, my modding is low-quality T_T
Ok. Fixed something in your mod. Thanks!!
bigfrog
Hi
m4m

Easy
00:36:797(2) what about?
01:00:900(1) let tail and 00:59:361(4) tail distance as same as 01:00:900(1) head and 00:59:361(4) head distance?
01:26:028(2) what about?
01:31:156(3) do you like it?
01:36:284(3) change?
01:41:412(2) head and tail with same distance to 01:40:900(1)?
01:49:618(7) align
01:50:130(1) spin to 01:52:182
02:00:900(4) let this slide tail and head as same distance to 02:00:387(3)

Normal
00:24:489(3) less bend? just like 00:26:028(4)
00:30:643(4) do you like?
00:43:464(5,6) parallel
01:03:464(5,1,2) i think changing looks better
01:07:053(4,6) parallel
01:22:182(7) delete?
01:29:618(1) change?
01:36:797(4,5) i think change looks better
01:49:105(6) move to x:160 y:264
01:49:618(7) move to x:256 y:336
01:59:874(4) let this slide head and head as same distance to 01:58:848(3) tail?
01:59:874(4) and 02:02:438(1) parallel
02:05:002(5) align

Hard
00:13:464(7) stack with 00:11:925(4) tail?
00:17:310(7,1,2,1) make a square?
00:34:746(5) more bend
00:36:541(2) neat
00:42:182(5) more bend?
00:45:259(3) don't cover looks better
00:47:566(4) ^
01:03:464(3) bend the other direction?
01:09:105(1) move to x:132 y:130?
01:13:976(4) tail move up one grid distance?
01:16:797(9) stack better
01:26:797(3) don't bend?
01:42:438(5) tail move to x:180 y:264
01:45:002(4) change?
01:46:284(5) stack 01:44:489(3) tail
01:48:848(4) move to x:244 y:100,make a rhombus?
01:50:515(4) tail move to x:52 y:280?
02:00:130(5) tail move to x:168 y:204?

Insane
00:17:823(3) change?
00:23:720(5,1,2) make a triangle?
00:30:130(4) stack better
00:33:207(2) change?
00:36:541(2) tail move to x:340 y:216
00:41:669(4) tail move to x:128 y:220
00:45:515(1) move to other place >_>?
00:58:848(8) what about?
01:10:130(3) tail move to x:300 y:272
01:41:925(5) tail move to x:168 y:264
01:44:618(4) i think changing looks better
02:00:900(8) too bend? just symmetry with 01:59:874(5)
02:03:207(4) don't bend :?:

that all :)
hope it's will help you,good luck!
Hanabi
Hi~ Sana's mod FROM M4M MODDING

[ Insane ]

00:20:002 (2) - not good overmap -> remove plz
00:20:130 (3) - 1/4 beat shorter -> http://puu.sh/2Wxb7.jpg
00:43:207 (3) - 1/4 beat longer -> http://puu.sh/2WxjG.jpg
00:43:976 (4) - 1/4 beat longer -> http://puu.sh/2Wxkk.jpg
00:48:079 (7) - 1/2 beat shorter, but if you want to keep this length, reverse like this -> http://puu.sh/2Wxmp.jpg
00:57:310 (3) - http://puu.sh/2Wxoe.jpg
01:31:541 (2,3) - place like this -> http://puu.sh/2Wxr4.jpg
01:33:464 (7) - i thinks there should be note at this time

nice pattern but some miss at the beats~

[ Hard ]

00:18:848 (1) - slider velocity *0.5
00:19:618 - hit sound 0%
00:19:746 - hit sound 40%
01:06:925 (7) - remove circle
01:48:079 (1,2,3,4) - i'm not sure but isn't it so far to Hard?

nothing more to advice ;) bb

[ Normal ]

00:19:874 (1) - umm...does not match with lylics..

nothing more to advice~

[ EASY ]

SORRY, MY EASY MOD'S QUARLITY IS SO POOR THT IT MUST NOT BE HELP TO YOU :(





And... GOOD LUCK~!
Reat
Hello! From M4M Queue.

[Easy]

00:12:694 (4) - Last slider point move 2 grids left. it looks better blanket with 00:11:156 (2) - slider's end
00:21:915 - How about add circle this snap?? i think this rhythm better.
00:22:438 (4) - (80,204) Second sliderpoint (96,88) Third sliderpoint (168,40) it looks better.
01:08:079 (1) - third slider point move 1 grid up. and 01:09:105 (1) - move 1 grid right.
01:19:874 (3) - last slider point move 2 grid left. it looks better blanket with 01:19:361 (2) -
01:31:156 (3) - last slider point (136,224)
01:32:182 (4) - how about this with 01:31:156 (3) - ?
IMG and txt

32,236,92182,2,0,P|20:156|40:88,2,150
01:41:412 (2) - second slider point (256,212) third slider point (344,268)
02:00:900 (4) - second slider point (176,140) third slider point (176,88) blanket with 02:00:387 (3) -
02:04:489 (4) - second slider point move 2 grids down. and third slider point move 2 grids left, and 1 grid down.
[Normal]

00:17:823 (7) - second slider point move 4 grids left. and third slider point (356,104). so, distancing 00:18:848 (1) -
00:19:874 (1) - (324,224) same position 00:17:310 (6) -
00:52:182 (1) - last slider point move 1 grid up.
01:04:489 (1) - (68,200) and 01:05:002 (2) - (172,264)
02:05:002 (5) - second (280,88) third (168,104)
[Hard]

00:11:669 (3) - (97,187)
00:39:874 (7) - (165,191)
01:09:105 (1) - second slider point move 1 grid right and down. and third slider point move 2 grids right.
01:13:976 (4) - second slider point move 1 grid left. or third slider point move 1 grid up.
01:33:207 (7) - third slider point move 1 grid down.
01:45:002 (4) - second slider point move 1 grid up. and third slider point move 2 grids right.
01:46:284 (5) - (346,190)
01:50:387 (4) - third slider point move 3 grids up.
[Insane]

00:11:412 (2) - (216,176) it looks better blanket with 00:10:643 (1) -
00:14:746 (3) - fix this slider better blanket with 00:14:489 (2,4) -
00:17:566 (2) - (184,92)
00:30:130 (4) - (98,73) stack slider's end
00:38:079 (4) - (280,86)
01:06:797 (7) - (290,310)
01:21:925 (6) - (300,75) slider's end stack with 01:20:387 (2) -
01:26:797 (4) - third slider point move 1 grid right.
01:45:771 (1) - I think need to fix this slider for smooth.


Good luck!
Verlaren
via PM (in game)

General:
Add to tags - sphere, miyuki sena, meta, sumeragi ayaka, chimari mima, suzunomiya mayuki


Easy:
00:21:925 - add note. Sounds is really good.
00:26:541 (4,5) - unstack this notes. In easy diff shouldn't be a stack notes.
01:36:284 (3,4) - make a symmetrical sliders
01:41:412 (2) - move on x:176 y:256 for symmetry with 01:40:900(1)
01:47:053 (4) - new combo, because easy diff should not be more than 4-5 combo on one color. And the beginners difficult to recover after misses.
02:04:489 (4) - make slider both as screenshot -
This shape is more beautiful


Normal:
00:36:541 (2) - move on x:248 y:260
00:39:874 (7) - add clap. Sounds is really good.
01:58:335 (1,2,3,4) - make slider both as screenshot -
This shape is more beautiful


Hard:
00:17:823 (1) - move NC on previous pattern 00:17:310(7)
00:44:746 (2,3) - (2) touches (3); replace 00:45:259(3) and make both as screenchot:
This shape is more beautiful
00:47:053 (3,4) - ^
00:52:694 (2,3) - stack this patterns (on slider's end). IMO is better
00:53:720 (5,6) - ^
01:16:797 (9) - stack this perfect please.
01:24746 - add note with NC
01:25:002 (1) - remove NC
01:48:079 (1,2,3,4) - make a perfect square shape.


Insane:
00:17:823 (3) - make this slider a more symmetrical for symmetry with 00:17:566(2), example:
00:20:130 (3) - make 1/2 slide. This variant a more better and follow rythm
00:24:489 (4) - ^
00:28:079 (1) - remove NC
00:38:079 (4) - stack this perfect pls.
00:43:207 (3) - make 1/2 slide. This variant a more better and follow rythm
01:10:643 (4) - reduce slider on one tick(1/4 snap) and add on 01:11:028 note. Sounds is really good.
01:26:797 (4) - slider must be ended on x:476 y:116
01:30:771 (4) - remove note
01:35:002 (4) - it should not overlap 01:35:771(5). This is unrankable.
01:46:797 (2,3,4,5,6,7,1) - make a perfect polygon circles
01:54:746 (6,7) - move on one tick back and stack with 01:54:489(5). Sounds is really good.

GL
Topic Starter
Oyatsu

Reat wrote:

Hello! From M4M Queue.

[Easy]

00:12:694 (4) - Last slider point move 2 grids left. it looks better blanket with 00:11:156 (2) - slider's end
00:21:915 - How about add circle this snap?? i think this rhythm better.
00:22:438 (4) - (80,204) Second sliderpoint (96,88) Third sliderpoint (168,40) it looks better.
01:08:079 (1) - third slider point move 1 grid up. and 01:09:105 (1) - move 1 grid right.
01:19:874 (3) - last slider point move 2 grid left. it looks better blanket with 01:19:361 (2) -
01:31:156 (3) - last slider point (136,224)
01:32:182 (4) - how about this with 01:31:156 (3) - ?
IMG and txt

32,236,92182,2,0,P|20:156|40:88,2,150
01:41:412 (2) - second slider point (256,212) third slider point (344,268)
02:00:900 (4) - second slider point (176,140) third slider point (176,88) blanket with 02:00:387 (3) -
02:04:489 (4) - second slider point move 2 grids down. and third slider point move 2 grids left, and 1 grid down.
[Normal]

00:17:823 (7) - second slider point move 4 grids left. and third slider point (356,104). so, distancing 00:18:848 (1) -
00:19:874 (1) - (324,224) same position 00:17:310 (6) -
00:52:182 (1) - last slider point move 1 grid up.
01:04:489 (1) - (68,200) and 01:05:002 (2) - (172,264)
02:05:002 (5) - second (280,88) third (168,104)
[Hard]

00:11:669 (3) - (97,187)
00:39:874 (7) - (165,191)
01:09:105 (1) - second slider point move 1 grid right and down. and third slider point move 2 grids right.
01:13:976 (4) - second slider point move 1 grid left. or third slider point move 1 grid up.
01:33:207 (7) - third slider point move 1 grid down.
01:45:002 (4) - second slider point move 1 grid up. and third slider point move 2 grids right.
01:46:284 (5) - (346,190)
01:50:387 (4) - third slider point move 3 grids up.
[Insane]

00:11:412 (2) - (216,176) it looks better blanket with 00:10:643 (1) -
00:14:746 (3) - fix this slider better blanket with 00:14:489 (2,4) -
00:17:566 (2) - (184,92)
00:30:130 (4) - (98,73) stack slider's end
00:38:079 (4) - (280,86)
01:06:797 (7) - (290,310)
01:21:925 (6) - (300,75) slider's end stack with 01:20:387 (2) -
01:26:797 (4) - third slider point move 1 grid right.
01:45:771 (1) - I think need to fix this slider for smooth.


Good luck!
Sorry. I don't understand you M4M because what? you don't post in my modding queue and so I don't know your map to mod. I didn't fix your mod. That is my work's way.

Verlaren wrote:

via PM (in game)

General:
Add to tags - sphere, miyuki sena, meta, sumeragi ayaka, chimari mima, suzunomiya mayuki


Easy:
00:21:925 - add note. Sounds is really good.
00:26:541 (4,5) - unstack this notes. In easy diff shouldn't be a stack notes.
01:36:284 (3,4) - make a symmetrical sliders
01:41:412 (2) - move on x:176 y:256 for symmetry with 01:40:900(1)
01:47:053 (4) - new combo, because easy diff should not be more than 4-5 combo on one color. And the beginners difficult to recover after misses.
02:04:489 (4) - make slider both as screenshot -
This shape is more beautiful


Normal:
00:36:541 (2) - move on x:248 y:260
00:39:874 (7) - add clap. Sounds is really good.
01:58:335 (1,2,3,4) - make slider both as screenshot -
This shape is more beautiful


Hard:
00:17:823 (1) - move NC on previous pattern 00:17:310(7)
00:44:746 (2,3) - (2) touches (3); replace 00:45:259(3) and make both as screenchot:
This shape is more beautiful
00:47:053 (3,4) - ^
00:52:694 (2,3) - stack this patterns (on slider's end). IMO is better
00:53:720 (5,6) - ^
01:16:797 (9) - stack this perfect please.
01:24746 - add note with NC
01:25:002 (1) - remove NC
01:48:079 (1,2,3,4) - make a perfect square shape.


Insane:
00:17:823 (3) - make this slider a more symmetrical for symmetry with 00:17:566(2), example:
00:20:130 (3) - make 1/2 slide. This variant a more better and follow rythm
00:24:489 (4) - ^
00:28:079 (1) - remove NC
00:38:079 (4) - stack this perfect pls.
00:43:207 (3) - make 1/2 slide. This variant a more better and follow rythm
01:10:643 (4) - reduce slider on one tick(1/4 snap) and add on 01:11:028 note. Sounds is really good.
01:26:797 (4) - slider must be ended on x:476 y:116
01:30:771 (4) - remove note
01:35:002 (4) - it should not overlap 01:35:771(5). This is unrankable.
01:46:797 (2,3,4,5,6,7,1) - make a perfect polygon circles
01:54:746 (6,7) - move on one tick back and stack with 01:54:489(5). Sounds is really good.

GL
Ok, Thanks Verlaren. That is an useful mod. I fixed quite many. Thanks alot. Updated!!
DeletedUser_1574070
lol many korean have modded yours.

I'll mod this tonight
Let's go

Easy

00:52:182 (1,2,3) - I think this http://osu.ppy.sh/ss/771148 or http://osu.ppy.sh/ss/771149 this might work better
01:05:002 (1) - rhythm recommendation here http://osu.ppy.sh/ss/771153
01:08:079 (1) - I couldn't understand why you nc'd here.

Other things were good

Normal

00:11:156 (2) - blanket. move to 216:132
01:31:156 (3,4,5) - this might be better if you use copy and paste there or rotate 01:31:669 (5) - like this 01:27:053 (3,4,5) -
01:54:233 (1,4) - stack these

Hard
00:38:335 (5) - 188:112
00:53:720 (5,6) - should be stacked and I don't think it's well-rhythmed. this might work better http://osu.ppy.sh/ss/771163
00:58:335 (7) - this slider might be more playable if you put this like this -> http://osu.ppy.sh/ss/771166
01:06:541 (5,6) - spacing should be kept here IMO
01:28:848 (7,8,9) - this overlap is not that good IMO. recommend this http://osu.ppy.sh/ss/771169
01:30:130 (2) - 180' rotate and ctrl+G
02:06:284 (1) - remove NC

Insane
I won't say so much since I don't like to mod the highest diff since It can be harmful for a mapper to create his own style but I just give a advice to this

Stack your stacks completely. Some of yours are just a bit out of joint. 00:29:361 (3,4) - like this
Use blue ticks 'effeciently'. It may make awkwardness if it's used to much even though the sound doesn't matches there. 01:25:002 (1) - this one worked good but, 00:52:951 (2) - especially this one was not that good.
Short multiple hits like this 00:35:771 (5,6,1) -. try to keep spacing.

01:22:566 (1) - this might be better if you fill notes instead of a spinner.


You're being improved on aesthetics but I think your style of putting rhythm is bit awkward to play. but that's all. your maps are pretty good!

GL! :)
koreapenguin
request :)

lol little IRC mod
18:08 koreapenguin: Insane AR+1
18:08 Oyatsu: ok
18:09 Oyatsu: fixed
18:10 koreapenguin: 01:06:028 (6) - slider tail
18:10 koreapenguin: 01:06:797 (7) - note stack
18:10 Oyatsu: which diff?
18:11 koreapenguin: insane
18:11 Oyatsu: not overlap?
18:11 koreapenguin: 01:10:643 (4,5,6) - Distance check
18:12 koreapenguin: http://osu.ppy.sh/ss/771139 Look is better
18:13 Oyatsu: where?
18:13 koreapenguin: 01:18:335 (3) - 324 312 , 316 216, 376 176
18:14 Oyatsu: fixed
18:15 koreapenguin: 01:20:900 (4,5) - blanket
18:16 Oyatsu: fixed
18:17 koreapenguin: *just suggestion
18:18 Oyatsu: >< Easy, Normal, Hard??
18:18 koreapenguin: I think.. 02:02:438 (1) - 268 140
18:18 koreapenguin: 02:02:951 (3) - 176 196
18:18 Oyatsu: fixed
18:19 koreapenguin: 02:02:951 (3) - 176 200 , 02:03:207 (4) - 364 200 is better.
18:20 koreapenguin: 02:03:207 (4) - 360 200
18:20 koreapenguin: end lol very short mod
18:20 koreapenguin: other diff is good :)
18:20 koreapenguin: GL

GL :)
Topic Starter
Oyatsu

Kloyd wrote:

lol many korean have modded yours.

I'll mod this tonight
Let's go

Easy

00:52:182 (1,2,3) - I think this http://osu.ppy.sh/ss/771148 or http://osu.ppy.sh/ss/771149 this might work better
01:05:002 (1) - rhythm recommendation here http://osu.ppy.sh/ss/771153
01:08:079 (1) - I couldn't understand why you nc'd here.

Other things were good

Normal

00:11:156 (2) - blanket. move to 216:132
01:31:156 (3,4,5) - this might be better if you use copy and paste there or rotate 01:31:669 (5) - like this 01:27:053 (3,4,5) -
01:54:233 (1,4) - stack these

Hard
00:38:335 (5) - 188:112
00:53:720 (5,6) - should be stacked and I don't think it's well-rhythmed. this might work better http://osu.ppy.sh/ss/771163
00:58:335 (7) - this slider might be more playable if you put this like this -> http://osu.ppy.sh/ss/771166
01:06:541 (5,6) - spacing should be kept here IMO
01:28:848 (7,8,9) - this overlap is not that good IMO. recommend this http://osu.ppy.sh/ss/771169
01:30:130 (2) - 180' rotate and ctrl+G
02:06:284 (1) - remove NC

Insane
I won't say so much since I don't like to mod the highest diff since It can be harmful for a mapper to create his own style but I just give a advice to this

Stack your stacks completely. Some of yours are just a bit out of joint. 00:29:361 (3,4) - like this
Use blue ticks 'effeciently'. It may make awkwardness if it's used to much even though the sound doesn't matches there. 01:25:002 (1) - this one worked good but, 00:52:951 (2) - especially this one was not that good.
Short multiple hits like this 00:35:771 (5,6,1) -. try to keep spacing.

01:22:566 (1) - this might be better if you fill notes instead of a spinner.


You're being improved on aesthetics but I think your style of putting rhythm is bit awkward to play. but that's all. your maps are pretty good!

GL! :)
Oh, Very useful. Iread the notes in Isane but I don't know fix how. Thanks for mod, Kloyd

koreapenguin wrote:

request :)

lol little IRC mod
18:08 koreapenguin: Insane AR+1
18:08 Oyatsu: ok
18:09 Oyatsu: fixed
18:10 koreapenguin: 01:06:028 (6) - slider tail
18:10 koreapenguin: 01:06:797 (7) - note stack
18:10 Oyatsu: which diff?
18:11 koreapenguin: insane
18:11 Oyatsu: not overlap?
18:11 koreapenguin: 01:10:643 (4,5,6) - Distance check
18:12 koreapenguin: http://osu.ppy.sh/ss/771139 Look is better
18:13 Oyatsu: where?
18:13 koreapenguin: 01:18:335 (3) - 324 312 , 316 216, 376 176
18:14 Oyatsu: fixed
18:15 koreapenguin: 01:20:900 (4,5) - blanket
18:16 Oyatsu: fixed
18:17 koreapenguin: *just suggestion
18:18 Oyatsu: >< Easy, Normal, Hard??
18:18 koreapenguin: I think.. 02:02:438 (1) - 268 140
18:18 koreapenguin: 02:02:951 (3) - 176 196
18:18 Oyatsu: fixed
18:19 koreapenguin: 02:02:951 (3) - 176 200 , 02:03:207 (4) - 364 200 is better.
18:20 koreapenguin: 02:03:207 (4) - 360 200
18:20 koreapenguin: end lol very short mod
18:20 koreapenguin: other diff is good :)
18:20 koreapenguin: GL


GL :)
Thanks, too
Guy
Hi! from your queue~

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Please remove check Letterbox during breaks. cuz this map have not break.
  2. You use soundless soft-sliderslide file and S:C1 and S:C2. Should be add soft-sliderslide2.

[Insane]
  1. 00:14:618 - add note? i can hear back sound here.
  2. 00:17:823 (3) - add finish of slider start. same sound 00:17:053 - here.
  3. 00:20:002 (2) - hmm, i think not match this note. remove it?
  4. 00:36:284 (1) - distance is weird. about 3grid down.
  5. 00:43:207 (3) - use 1/2 slider. not fit 3/4 slider here.
  6. 00:48:720 (1) - spinner end is 00:51:669 - better.
  7. 00:54:746 (8) - repeat point is bad. like this rhythm?

    00:54:746 - 1/2 slider and one repeat.
    00:55:515 - add note
  8. 00:58:848 (8) - ^
  9. 01:02:951 (8) - ^
  10. 01:33:464 (7) - slider end is 01:33:720 - better. because, vocal end is 01:33:720 -
  11. 01:37:823 (1) - spinner end is 01:39:874 - . end is that red line I think it strange for me.

[Hard]
  1. HP-1
  2. 00:48:720 (1) - same reason in Insane
  3. 00:52:694 (2) - Please use 1/2 slider. slider end is 00:52:951 -

[Normal]
  1. HP,AR and OD+1
  2. 00:48:592 (1) - same reason in Insane

    Rhythm is all right in general.

[Easy]
  1. HP+1
  2. 00:38:848 (4) - try use this code. more good slider shape.
    224,92,38848,2,0,B|176:84|136:124|136:124|80:108|36:144,1,200,8|8,0:0|0:0,0:0:0:0:
  3. 00:46:028 - add note?
  4. 00:59:361 (4) - 1/1 slider is fitting here.
  5. 01:52:182 - ~01:58:335 - i think that don't need this brake. try mapping here~
That's all~
Good luck :)
Umi
hi hi o/ here from your queue :3

Easy

- 00:26:028 (3,4) - 336,284
- 00:34:233 (3,4) - 128, 256
- 00:48:592 (1) - end at 00:51:412 -
- 01:31:156 (3,4) - http://osu.ppy.sh/ss/771748

Normal

- 00:15:002 (2) - 252,112
- 00:20:387 (3,4) - http://osu.ppy.sh/ss/771761
- 01:19:361 (3) - 256,140
- 01:49:361 (6) - i think it's better at the middle of the last slider

Hard

- 00:18:848 (1) - silence slider ?
- 00:34:746 (5) - http://img24.imageshack.us/img24/2014/771781.jpg
- 00:41:669 (4) - remake the shape for blanket
- 00:52:694 (2) - 328,224
- 01:50:387 (4) - remake the shape for blanket
- 01:56:284 (6) - 320,172
- 02:00:130 (5) - remake the shape for blanket

Insane

- 00:20:643 (4) - delete, finished the slider here instead and
- 00:22:310 (9) - delete it's wierd. Now it's same as 00:20:130 (3) - if you did it
- 00:43:207 (3) - finished 1/4 earlier
- 01:37:438 (8) - delete, it doesn't follow the music '-'
- 00:44:489 (1) - delete, finished the slider here instead, why make different of here 00:27:053 (9,10,1) - ?
- 01:47:823 (6,7,1) - 348,236

that's all, I hope it will help you :3 Goold luck o/
Topic Starter
Oyatsu

-Umi- wrote:

hi hi o/ here from your queue :3

Easy

- 00:26:028 (3,4) - 336,284
- 00:34:233 (3,4) - 128, 256
- 00:48:592 (1) - end at 00:51:412 -
- 01:31:156 (3,4) - http://osu.ppy.sh/ss/771748

Normal

- 00:15:002 (2) - 252,112
- 00:20:387 (3,4) - http://osu.ppy.sh/ss/771761
- 01:19:361 (3) - 256,140
- 01:49:361 (6) - i think it's better at the middle of the last slider

Hard

- 00:18:848 (1) - silence slider ?
- 00:34:746 (5) - http://img24.imageshack.us/img24/2014/771781.jpg
- 00:41:669 (4) - remake the shape for blanket
- 00:52:694 (2) - 328,224
- 01:50:387 (4) - remake the shape for blanket
- 01:56:284 (6) - 320,172
- 02:00:130 (5) - remake the shape for blanket

Insane

- 00:20:643 (4) - delete, finished the slider here instead and
- 00:22:310 (9) - delete it's wierd. Now it's same as 00:20:130 (3) - if you did it
- 00:43:207 (3) - finished 1/4 earlier
- 01:37:438 (8) - delete, it doesn't follow the music '-'
- 00:44:489 (1) - delete, finished the slider here instead, why make different of here 00:27:053 (9,10,1) - ?
- 01:47:823 (6,7,1) - 348,236

that's all, I hope it will help you :3 Goold luck o/

Guy wrote:

Hi! from your queue~

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Please remove check Letterbox during breaks. cuz this map have not break.
  2. You use soundless soft-sliderslide file and S:C1 and S:C2. Should be add soft-sliderslide2.

[Insane]
  1. 00:14:618 - add note? i can hear back sound here.
  2. 00:17:823 (3) - add finish of slider start. same sound 00:17:053 - here.
  3. 00:20:002 (2) - hmm, i think not match this note. remove it?
  4. 00:36:284 (1) - distance is weird. about 3grid down.
  5. 00:43:207 (3) - use 1/2 slider. not fit 3/4 slider here.
  6. 00:48:720 (1) - spinner end is 00:51:669 - better.
  7. 00:54:746 (8) - repeat point is bad. like this rhythm?

    00:54:746 - 1/2 slider and one repeat.
    00:55:515 - add note
  8. 00:58:848 (8) - ^
  9. 01:02:951 (8) - ^
  10. 01:33:464 (7) - slider end is 01:33:720 - better. because, vocal end is 01:33:720 -
  11. 01:37:823 (1) - spinner end is 01:39:874 - . end is that red line I think it strange for me.

[Hard]
  1. HP-1
  2. 00:48:720 (1) - same reason in Insane
  3. 00:52:694 (2) - Please use 1/2 slider. slider end is 00:52:951 -

[Normal]
  1. HP,AR and OD+1
  2. 00:48:592 (1) - same reason in Insane

    Rhythm is all right in general.

[Easy]
  1. HP+1
  2. 00:38:848 (4) - try use this code. more good slider shape.
    224,92,38848,2,0,B|176:84|136:124|136:124|80:108|36:144,1,200,8|8,0:0|0:0,0:0:0:0:
  3. 00:46:028 - add note?
  4. 00:59:361 (4) - 1/1 slider is fitting here.
  5. 01:52:182 - ~01:58:335 - i think that don't need this brake. try mapping here~
That's all~
Good luck :)
OH, Thanks guys. Fixed almost. Updated!!
Shohei Ohtani
Modding this first since I'm a bit pressed for time today and this round has a lot of long maps.

Overall:
Man your bg tells a story it's like they start by him choking her and then they get closer and all and then he puts his wee wee inside of her like this is deep

SB:
01:07:053 - Other than the effect looking a bit cheesy, why does it only happen on the 2nd and 3rd hit? It'd fit if it was here too. I'd give suggestions on how to make it look better, but I'm no SBer. Maybe flash different pictures on it or something with a white light flash transition? Idunno.
01:09:105 - Put the new picture in here, not where it is currently. It shows up too early currently. Also, maybe add a flash so it doesn't just randomly appear.

Insane:
Major issue I have is that the map has this weird thing where it likes to add 1/4 triplets a lot but when it comes to following the lyrics, it's very normal-mode (aka instead of following word for word, it puts sliders over multiple words.), which just feels awkward to me. It's as if the map is meant for a different song at times.
00:11:412 (2) - Why is this up like this? When the player plays this, his intuition is to go down, but instead he goes up, and then for the next note where the intuition is to go up, you have to go down.
00:12:182 (4) - It'll look nicer if this was parallel to (3)
00:13:464 (8) - It'd be nice if the curve on this was larger
00:20:130 (2) - Since it's insane, you could have this follow the lyrics directly
00:30:900 (2,3,4,5,6) - Inconsistent jumps, and I can't tell what pattern is trying to be made here (if there is one)
00:43:976 (5,6,1) - Why the anti-jumps?
00:58:848 (8) - Unfitting with the lyrics (The lyrics are a quarter note and two eighth notes. You're interpreting it as a quarter note triplet.)
01:02:951 (8) - ^
01:10:643 (4) - Make this parallel with (3)
02:03:720 (5) - Make this not go downward. The previous pattern you have (which is a tad bit too jumpy for my taste) is very structured, so this slider just looks wrong.

Hard:
01:21:156 (3) - Strays from the lyrics. I know the pattern looks nice and omg look at the sliders but it's better to follow the song then to make patterns
01:48:079 (1,2,3,4) - Put some finishes on these or something. The jumps work just fine but it feels empty without hitsounds.
01:56:284 (6) - Move this to avoid overlap

Normal:
00:29:105 (2) - Have this go more downward, it looks weird right now.
00:31:412 (5) - This would look better ( http://osu.ppy.sh/ss/774256 )

Easy:
Pretty ok.

Whee.
Setsurei

CDFA wrote:

SB:
01:07:053 - Other than the effect looking a bit cheesy, why does it only happen on the 2nd and 3rd hit? It'd fit if it was here too. I'd give suggestions on how to make it look better, but I'm no SBer. Maybe flash different pictures on it or something with a white light flash transition? Idunno.
01:09:105 - Put the new picture in here, not where it is currently. It shows up too early currently. Also, maybe add a flash so it doesn't just randomly appear.
Fixed, this is the new .osb
osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Foreground\2.jpg",320,240
F,0,9618,10643,0,1
M,0,9618,19361,437,251,498,287
S,0,9618,19361,1.206452,1.627613
F,0,10643,19874,1
Sprite,Foreground,Centre,"SB\Foreground\5.jpg",320,240
F,0,19361,19874,0,1
M,0,19361,35771,422,239,338,315
S,0,19361,35771,1.074322,1.412903
F,0,19874,35771,1
Sprite,Foreground,Centre,"SB\Foreground\6.jpg",320,240
F,0,35259,35771,0,1
M,0,35771,52182,200,239,281,239
S,0,35771,52182,1.099097,1.29729
Sprite,Foreground,Centre,"SB\Foreground\3.jpg",320,240
S,0,51669,52053,1.2
F,0,51669,52182,1
M,0,51669,69618,440,229,357,239
S,0,52053,52182,1.2,1.222967
S,0,52182,52310,1.222967,1.2
S,0,52310,52694,1.2
S,0,52694,52823,1.2,1.239484
S,0,52823,52951,1.239484,1.2
S,0,52951,54618,1.2
S,0,54618,54746,1.2,1.206451
S,0,54746,54874,1.206451,1.2
S,0,56284,56797,1.2,1.15
S,0,56797,57310,1.15,1.2
S,0,57310,58335,1.2
S,0,58335,58848,1.2,1.15
S,0,58848,59361,1.15,1.2
S,0,60643,60900,1.2,1.256
S,0,60900,61156,1.256,1.2
S,0,61156,61412,1.2
S,0,62694,62951,1.2,1.239484
S,0,62951,63207,1.239484,1.2
S,0,66541,66797,1.2
S,0,66925,67053,1.2,1.239484
S,0,67053,67182,1.239484,1.2
S,0,67182,67310,1.2,1.3
S,0,67310,67438,1.3,1.2
S,0,67438,67566,1.2,1.31
S,0,67566,67694,1.31,1.2
S,0,67694,67823,1.2
Sprite,Foreground,Centre,"SB\Kiai time\6.jpg",320,240
F,0,110643,131156,1
M,0,110643,131669,449,237,366,345
S,0,110643,131669,1.132129,1.586322
F,0,131156,131669,1,0
Sprite,Foreground,Centre,"SB\Kiai time\4.jpg",320,240
S,0,68592,,1.099097
F,0,68592,69105,0,1
M,0,68592,85515,436,233,201,235
Sprite,Foreground,Centre,"SB\Kiai time\3.jpg",320,240
S,0,85002,,1.107355
F,0,85002,85515,0,1
C,0,85002,85515,192,192,192,255,255,255
M,0,85002,112182,320,240,391,236
C,0,85515,89105,255,255,255
F,0,85515,110643,1
C,0,89105,89361,255,255,255,192,192,192
C,0,89361,89618,192,192,192,255,255,255
C,0,89618,94233,255,255,255
C,0,94233,94746,255,255,255,192,192,192
C,0,94746,95259,192,192,192,255,255,255
C,0,95259,99874,255,255,255
C,0,99874,100387,255,255,255,128,128,128
C,0,100387,100900,128,128,128,255,255,255
C,0,100900,106028,255,255,255
C,0,106028,107053,255,255,255,128,128,128
C,0,107053,107566,128,128,128
C,0,107566,108079,128,128,128,255,255,255
C,0,108079,110643,255,255,255
F,0,110643,112182,1,0
C,0,110643,112182,255,255,255,192,192,192
Sprite,Foreground,Centre,"SB\Lyrics\1.png",320,240
S,0,19361,,1
F,0,19361,19874,0,1
M,0,19361,23976,200,415,250,415
F,0,19874,23464,1
F,0,23464,23976,1,0
Sprite,Foreground,Centre,"SB\Lyrics\2.png",320,240
F,0,23464,23976,0,1
M,0,23464,28592,400,368,350,368
F,0,23976,28079,1
F,0,28079,28592,1,0
Sprite,Foreground,Centre,"SB\Lyrics\3.png",320,240
F,0,28079,28592,0,1
M,0,28079,34233,200,415,250,415
F,0,28592,33207,1
F,0,33207,34233,1,0
Sprite,Foreground,Centre,"SB\Lyrics\4.png",320,240
F,0,35771,36284,0,1
M,0,35771,40387,400,168,350,168
F,0,36284,39874,1
F,0,39874,40387,1,0
Sprite,Foreground,Centre,"SB\Lyrics\5.png",320,240
F,0,39874,40387,0,1
M,0,39874,46541,300,121,350,121
F,0,40387,45515,1
F,0,45515,46541,1,0
Sprite,Foreground,Centre,"SB\Lyrics\6.png",320,240
F,0,46028,46541,0,1
M,0,46028,52182,400,168,350,168
F,0,46541,51156,1
F,0,51156,52182,1,0
Sprite,Foreground,Centre,"SB\Lyrics\7.png",320,240
S,0,51669,52053,1
F,0,51669,52182,0,1
M,0,51669,56797,320,240,420,340
S,0,52053,52182,1,1.222967
S,0,52182,52310,1.222967,1
F,0,52182,55771,1
S,0,52310,52694,1
S,0,52694,52823,1,1.239484
S,0,52823,52951,1.239484,1
S,0,52951,54618,1
S,0,54618,54746,1,1.206451
S,0,54746,54874,1.206451,1
F,0,55771,56797,1,0
Sprite,Foreground,Centre,"SB\Lyrics\8.png",320,240
F,0,56284,56797,0,1
S,0,56284,56797,1,1.15
M,0,56284,60900,320,240,270,190
S,0,56797,57310,1.15,1
F,0,56797,60387,1
S,0,57310,58335,1
S,0,58335,58848,1,1.15
S,0,58848,59361,1.15,1
F,0,60387,60900,1,0
Sprite,Foreground,Centre,"SB\Lyrics\9.png",320,240
S,0,60387,60643,1
F,0,60387,60900,0,1
M,0,60387,64489,220,400,320,400
S,0,60643,60900,1,1.256
S,0,60900,61156,1.256,1
F,0,60900,63976,1
S,0,61156,61412,1
S,0,61412,62694,1
S,0,62694,62951,1,1.239484
S,0,62951,63207,1.239484,1
F,0,63976,64489,1,0
Sprite,Foreground,Centre,"SB\Lyrics\9a.png",320,240
F,0,63976,64489,0,1
M,0,63976,68592,320,340,320,390
F,0,64489,68079,1
S,0,66541,66797,1
S,0,66797,66925,1
S,0,66925,67053,1,1.2
S,0,67053,67182,1.2,1
S,0,67182,67310,1,1.3
S,0,67310,67438,1.3,1
S,0,67438,67566,1,1.31
S,0,67566,67694,1.31,1
S,0,67694,67823,1
S,0,67823,68079,1
F,0,68079,68592,1,0
Sprite,Foreground,Centre,"SB\Lyrics\11.png",320,240
F,0,68592,69105,0,1
R,0,68592,69105,-5,0
M,0,68592,72694,250,120,294,137
F,0,69105,72694,1
R,0,69105,72694,0
M,0,72694,73207,294,137,200,120
F,0,72694,73207,1,0
R,0,72694,73207,0,-5
Sprite,Foreground,Centre,"SB\Lyrics\12.png",320,240
F,0,72694,73207,0,1
R,0,72694,73207,5,0
S,0,72694,74746,1
M,0,72694,78335,320,240,240,190
F,0,73207,77310,1
R,0,73207,77310,0
S,0,74746,75259,1,1.198193
S,0,75259,75771,1.198193,1
S,0,75771,77310,1
F,0,77310,78335,1,0
S,0,77310,78335,1,0.3145807
R,0,77310,78335,0,10
Sprite,Foreground,Centre,"SB\Lyrics\13.png",320,240
F,0,78335,78848,0,1
S,0,78335,78848,1,1.289032
M,0,78335,84489,320,240,380,300
S,0,78848,79361,1.289032,1
F,0,78848,82951,1
S,0,79361,82951,1
F,0,82951,84489,1,0
S,0,82951,84489,1,0.7109677
Sprite,Foreground,Centre,"SB\Lyrics\14.png",320,240
F,0,85002,85515,0,1
C,0,85002,85515,0,0,0,255,255,255
M,0,85002,89618,250,395,270,395
F,0,85515,89105,1
C,0,86028,89105,255,255,255
F,0,89105,89618,1,0
C,0,89105,89618,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\15.png",320,240
F,0,89105,89618,0,1
C,0,89105,89618,0,0,0,255,255,255
M,0,89105,94746,355,340,335,340
F,0,89618,94233,1
C,0,89618,94233,255,255,255
F,0,94233,94746,1,0
C,0,94233,94746,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\16.png",320,240
F,0,94746,95259,0,1
C,0,94746,95259,0,0,0,255,255,255
M,0,94746,100387,460,395,480,395
F,0,95259,97823,1
C,0,95259,97823,255,255,255
F,0,97823,100387,1,0
C,0,97823,100387,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\17.png",320,240
F,0,100387,100900,0,1
C,0,100387,100900,0,0,0,255,255,255
M,0,100387,107566,355,340,335,340
F,0,100900,106028,1
C,0,100900,106028,255,255,255
F,0,106028,107566,1,0
C,0,106028,107566,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\18.png",320,240
F,0,107566,108079,0,1
C,0,107566,108079,0,0,0,255,255,255
M,0,107566,112182,400,395,420,395
F,0,108079,110643,1
C,0,108079,110643,255,255,255
F,0,110643,112182,1,0
C,0,110643,112182,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\other\2.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,420,240,320,240
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\3.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,450,270,350,270
S,0,1925,10643,0.6
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\1.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,220,340,320,340
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\White.jpg",320,240
F,0,68592,,0
F,0,68592,68848,0,1
F,0,68848,69105,1
F,0,69105,85002,0
F,0,85002,85259,0,1
F,0,85259,85515,1
//Storyboard Sound Samples
thanks for SB mod :D

@ Oyatsu : to the folder >> SB/other/...
and rename it with "White.jpg"
Topic Starter
Oyatsu

CDFA wrote:

Modding this first since I'm a bit pressed for time today and this round has a lot of long maps.

Overall:
Man your bg tells a story it's like they start by him choking her and then they get closer and all and then he puts his wee wee inside of her like this is deep

SB:
01:07:053 - Other than the effect looking a bit cheesy, why does it only happen on the 2nd and 3rd hit? It'd fit if it was here too. I'd give suggestions on how to make it look better, but I'm no SBer. Maybe flash different pictures on it or something with a white light flash transition? Idunno.
01:09:105 - Put the new picture in here, not where it is currently. It shows up too early currently. Also, maybe add a flash so it doesn't just randomly appear.

Insane:
Major issue I have is that the map has this weird thing where it likes to add 1/4 triplets a lot but when it comes to following the lyrics, it's very normal-mode (aka instead of following word for word, it puts sliders over multiple words.), which just feels awkward to me. It's as if the map is meant for a different song at times.
00:11:412 (2) - Why is this up like this? When the player plays this, his intuition is to go down, but instead he goes up, and then for the next note where the intuition is to go up, you have to go down.
00:12:182 (4) - It'll look nicer if this was parallel to (3)
00:13:464 (8) - It'd be nice if the curve on this was larger
00:20:130 (2) - Since it's insane, you could have this follow the lyrics directly
00:30:900 (2,3,4,5,6) - Inconsistent jumps, and I can't tell what pattern is trying to be made here (if there is one)
00:43:976 (5,6,1) - Why the anti-jumps?
00:58:848 (8) - Unfitting with the lyrics (The lyrics are a quarter note and two eighth notes. You're interpreting it as a quarter note triplet.)
01:02:951 (8) - ^
01:10:643 (4) - Make this parallel with (3)
02:03:720 (5) - Make this not go downward. The previous pattern you have (which is a tad bit too jumpy for my taste) is very structured, so this slider just looks wrong.

Hard:
01:21:156 (3) - Strays from the lyrics. I know the pattern looks nice and omg look at the sliders but it's better to follow the song then to make patterns
01:48:079 (1,2,3,4) - Put some finishes on these or something. The jumps work just fine but it feels empty without hitsounds.
01:56:284 (6) - Move this to avoid overlap

Normal:
00:29:105 (2) - Have this go more downward, it looks weird right now.
00:31:412 (5) - This would look better ( http://osu.ppy.sh/ss/774256 )

Easy:
Pretty ok.

Whee.
Ok, Thanks for useful mod. Some mod in Isane , I don't understand but almost fixed. And thanks you again for mod SB (first mod SB ><)

Setsurei wrote:

CDFA wrote:

SB:
01:07:053 - Other than the effect looking a bit cheesy, why does it only happen on the 2nd and 3rd hit? It'd fit if it was here too. I'd give suggestions on how to make it look better, but I'm no SBer. Maybe flash different pictures on it or something with a white light flash transition? Idunno.
01:09:105 - Put the new picture in here, not where it is currently. It shows up too early currently. Also, maybe add a flash so it doesn't just randomly appear.
Fixed, this is the new .osb
osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Foreground\2.jpg",320,240
F,0,9618,10643,0,1
M,0,9618,19361,437,251,498,287
S,0,9618,19361,1.206452,1.627613
F,0,10643,19874,1
Sprite,Foreground,Centre,"SB\Foreground\5.jpg",320,240
F,0,19361,19874,0,1
M,0,19361,35771,422,239,338,315
S,0,19361,35771,1.074322,1.412903
F,0,19874,35771,1
Sprite,Foreground,Centre,"SB\Foreground\6.jpg",320,240
F,0,35259,35771,0,1
M,0,35771,52182,200,239,281,239
S,0,35771,52182,1.099097,1.29729
Sprite,Foreground,Centre,"SB\Foreground\3.jpg",320,240
S,0,51669,52053,1.2
F,0,51669,52182,1
M,0,51669,69618,440,229,357,239
S,0,52053,52182,1.2,1.222967
S,0,52182,52310,1.222967,1.2
S,0,52310,52694,1.2
S,0,52694,52823,1.2,1.239484
S,0,52823,52951,1.239484,1.2
S,0,52951,54618,1.2
S,0,54618,54746,1.2,1.206451
S,0,54746,54874,1.206451,1.2
S,0,56284,56797,1.2,1.15
S,0,56797,57310,1.15,1.2
S,0,57310,58335,1.2
S,0,58335,58848,1.2,1.15
S,0,58848,59361,1.15,1.2
S,0,60643,60900,1.2,1.256
S,0,60900,61156,1.256,1.2
S,0,61156,61412,1.2
S,0,62694,62951,1.2,1.239484
S,0,62951,63207,1.239484,1.2
S,0,66541,66797,1.2
S,0,66925,67053,1.2,1.239484
S,0,67053,67182,1.239484,1.2
S,0,67182,67310,1.2,1.3
S,0,67310,67438,1.3,1.2
S,0,67438,67566,1.2,1.31
S,0,67566,67694,1.31,1.2
S,0,67694,67823,1.2
Sprite,Foreground,Centre,"SB\Kiai time\6.jpg",320,240
F,0,110643,131156,1
M,0,110643,131669,449,237,366,345
S,0,110643,131669,1.132129,1.586322
F,0,131156,131669,1,0
Sprite,Foreground,Centre,"SB\Kiai time\4.jpg",320,240
S,0,68592,,1.099097
F,0,68592,69105,0,1
M,0,68592,85515,436,233,201,235
Sprite,Foreground,Centre,"SB\Kiai time\3.jpg",320,240
S,0,85002,,1.107355
F,0,85002,85515,0,1
C,0,85002,85515,192,192,192,255,255,255
M,0,85002,112182,320,240,391,236
C,0,85515,89105,255,255,255
F,0,85515,110643,1
C,0,89105,89361,255,255,255,192,192,192
C,0,89361,89618,192,192,192,255,255,255
C,0,89618,94233,255,255,255
C,0,94233,94746,255,255,255,192,192,192
C,0,94746,95259,192,192,192,255,255,255
C,0,95259,99874,255,255,255
C,0,99874,100387,255,255,255,128,128,128
C,0,100387,100900,128,128,128,255,255,255
C,0,100900,106028,255,255,255
C,0,106028,107053,255,255,255,128,128,128
C,0,107053,107566,128,128,128
C,0,107566,108079,128,128,128,255,255,255
C,0,108079,110643,255,255,255
F,0,110643,112182,1,0
C,0,110643,112182,255,255,255,192,192,192
Sprite,Foreground,Centre,"SB\Lyrics\1.png",320,240
S,0,19361,,1
F,0,19361,19874,0,1
M,0,19361,23976,200,415,250,415
F,0,19874,23464,1
F,0,23464,23976,1,0
Sprite,Foreground,Centre,"SB\Lyrics\2.png",320,240
F,0,23464,23976,0,1
M,0,23464,28592,400,368,350,368
F,0,23976,28079,1
F,0,28079,28592,1,0
Sprite,Foreground,Centre,"SB\Lyrics\3.png",320,240
F,0,28079,28592,0,1
M,0,28079,34233,200,415,250,415
F,0,28592,33207,1
F,0,33207,34233,1,0
Sprite,Foreground,Centre,"SB\Lyrics\4.png",320,240
F,0,35771,36284,0,1
M,0,35771,40387,400,168,350,168
F,0,36284,39874,1
F,0,39874,40387,1,0
Sprite,Foreground,Centre,"SB\Lyrics\5.png",320,240
F,0,39874,40387,0,1
M,0,39874,46541,300,121,350,121
F,0,40387,45515,1
F,0,45515,46541,1,0
Sprite,Foreground,Centre,"SB\Lyrics\6.png",320,240
F,0,46028,46541,0,1
M,0,46028,52182,400,168,350,168
F,0,46541,51156,1
F,0,51156,52182,1,0
Sprite,Foreground,Centre,"SB\Lyrics\7.png",320,240
S,0,51669,52053,1
F,0,51669,52182,0,1
M,0,51669,56797,320,240,420,340
S,0,52053,52182,1,1.222967
S,0,52182,52310,1.222967,1
F,0,52182,55771,1
S,0,52310,52694,1
S,0,52694,52823,1,1.239484
S,0,52823,52951,1.239484,1
S,0,52951,54618,1
S,0,54618,54746,1,1.206451
S,0,54746,54874,1.206451,1
F,0,55771,56797,1,0
Sprite,Foreground,Centre,"SB\Lyrics\8.png",320,240
F,0,56284,56797,0,1
S,0,56284,56797,1,1.15
M,0,56284,60900,320,240,270,190
S,0,56797,57310,1.15,1
F,0,56797,60387,1
S,0,57310,58335,1
S,0,58335,58848,1,1.15
S,0,58848,59361,1.15,1
F,0,60387,60900,1,0
Sprite,Foreground,Centre,"SB\Lyrics\9.png",320,240
S,0,60387,60643,1
F,0,60387,60900,0,1
M,0,60387,64489,220,400,320,400
S,0,60643,60900,1,1.256
S,0,60900,61156,1.256,1
F,0,60900,63976,1
S,0,61156,61412,1
S,0,61412,62694,1
S,0,62694,62951,1,1.239484
S,0,62951,63207,1.239484,1
F,0,63976,64489,1,0
Sprite,Foreground,Centre,"SB\Lyrics\9a.png",320,240
F,0,63976,64489,0,1
M,0,63976,68592,320,340,320,390
F,0,64489,68079,1
S,0,66541,66797,1
S,0,66797,66925,1
S,0,66925,67053,1,1.2
S,0,67053,67182,1.2,1
S,0,67182,67310,1,1.3
S,0,67310,67438,1.3,1
S,0,67438,67566,1,1.31
S,0,67566,67694,1.31,1
S,0,67694,67823,1
S,0,67823,68079,1
F,0,68079,68592,1,0
Sprite,Foreground,Centre,"SB\Lyrics\11.png",320,240
F,0,68592,69105,0,1
R,0,68592,69105,-5,0
M,0,68592,72694,250,120,294,137
F,0,69105,72694,1
R,0,69105,72694,0
M,0,72694,73207,294,137,200,120
F,0,72694,73207,1,0
R,0,72694,73207,0,-5
Sprite,Foreground,Centre,"SB\Lyrics\12.png",320,240
F,0,72694,73207,0,1
R,0,72694,73207,5,0
S,0,72694,74746,1
M,0,72694,78335,320,240,240,190
F,0,73207,77310,1
R,0,73207,77310,0
S,0,74746,75259,1,1.198193
S,0,75259,75771,1.198193,1
S,0,75771,77310,1
F,0,77310,78335,1,0
S,0,77310,78335,1,0.3145807
R,0,77310,78335,0,10
Sprite,Foreground,Centre,"SB\Lyrics\13.png",320,240
F,0,78335,78848,0,1
S,0,78335,78848,1,1.289032
M,0,78335,84489,320,240,380,300
S,0,78848,79361,1.289032,1
F,0,78848,82951,1
S,0,79361,82951,1
F,0,82951,84489,1,0
S,0,82951,84489,1,0.7109677
Sprite,Foreground,Centre,"SB\Lyrics\14.png",320,240
F,0,85002,85515,0,1
C,0,85002,85515,0,0,0,255,255,255
M,0,85002,89618,250,395,270,395
F,0,85515,89105,1
C,0,86028,89105,255,255,255
F,0,89105,89618,1,0
C,0,89105,89618,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\15.png",320,240
F,0,89105,89618,0,1
C,0,89105,89618,0,0,0,255,255,255
M,0,89105,94746,355,340,335,340
F,0,89618,94233,1
C,0,89618,94233,255,255,255
F,0,94233,94746,1,0
C,0,94233,94746,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\16.png",320,240
F,0,94746,95259,0,1
C,0,94746,95259,0,0,0,255,255,255
M,0,94746,100387,460,395,480,395
F,0,95259,97823,1
C,0,95259,97823,255,255,255
F,0,97823,100387,1,0
C,0,97823,100387,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\17.png",320,240
F,0,100387,100900,0,1
C,0,100387,100900,0,0,0,255,255,255
M,0,100387,107566,355,340,335,340
F,0,100900,106028,1
C,0,100900,106028,255,255,255
F,0,106028,107566,1,0
C,0,106028,107566,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\Lyrics\18.png",320,240
F,0,107566,108079,0,1
C,0,107566,108079,0,0,0,255,255,255
M,0,107566,112182,400,395,420,395
F,0,108079,110643,1
C,0,108079,110643,255,255,255
F,0,110643,112182,1,0
C,0,110643,112182,255,255,255,0,0,0
Sprite,Foreground,Centre,"SB\other\2.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,420,240,320,240
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\3.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,450,270,350,270
S,0,1925,10643,0.6
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\1.png",320,240
F,0,1925,2438,0,1
M,0,1925,10643,220,340,320,340
F,0,2438,10130,1
F,0,10130,10643,1,0
Sprite,Foreground,Centre,"SB\other\White.jpg",320,240
F,0,68592,,0
F,0,68592,68848,0,1
F,0,68848,69105,1
F,0,69105,85002,0
F,0,85002,85259,0,1
F,0,85259,85515,1
//Storyboard Sound Samples
thanks for SB mod :D

@ Oyatsu : to the folder >> SB/other/...
and rename it with "White.jpg"
Thanks. Updated!
Wreath
Oyatsu requested me and I modded by IRC

It need more mod, but its not bad map in my opinion

please do your best, anyway good luck for ranked
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