forum

Mahiru Sonoda - Stay. (TV Size)

posted
Total Posts
42
Topic Starter
DX5536
This beatmap was submitted using in-game submission on 16 Tháng Mười Một 2013 at 1:05:22 CH

Artist: Mahiru Sonoda
Title: Stay. (TV Size)
Source: ONE ~輝く季節へ~
Tags: MAD OP One OVA Visual Novel APPLE Project Rita Tactics Nexton
BPM: 115
Filesize: 14485kb
Play Time: 01:27
Difficulties Available:
  1. Cherry Blossom Chapter (4,93 stars, 184 notes)
  2. Rain Chapter (2,6 stars, 90 notes)
  3. Snow Chapter (4,61 stars, 160 notes)
  4. Wind Chapter (4,01 stars, 121 notes)
Download: Mahiru Sonoda - Stay. (TV Size)
Information: Scores/Beatmap Listing
---------------
A song with 4, I mean 5 versions.
ONE+ APPLE Project= Awesomeness
Thanks pife1 for a better video quality. Added >w<

Rain Chapter (Easy): Finished
Wind Chapter (Normal): Finished
Snow Chapter (Hard): Finished
Cherry Blossom Chapter (Insane): Finished
Now in Pending 13.8.2013

Thanks to...
- Fluttershy03 for mod.
- Cruncheh for testing and star.
- Deni for timming check.
- pife1 for mod and new video.
- Kyx for mod.
- Shizuki IO for mod and a new diff (coming soon, i hope...).
- o0ohitomio0o for mod.
- Mako Sakata for mod and new Offset.
- TaMul for mod.
- RandomEffect for mod and reminds of Tactics.
- 10crystalmask01 for mod and teaching me new tricks.
- Sana for mod.
- pochamin for mod.
- SpecXv for testing.
- Papysh for mod.
- Rojer937 for test.
- Dimumi for test.
- MasterKirin for mod.
- EnixYuki for mod.
- Pandiar for mod.
- Momochikun for "mod" and remind me of my awkward Hitsounds.
- iNickel for mod.
- Sharlo for mod.

Phos-
Normal+

First, your offset is off. I found 1167 with a 3 second lead-in much better

00:02:210 (3,4,5) - Space these sliders out, they are hard to read and ugly.

00:04:036 (7,8) - Those would look much better if they were stacked.

00:14:993 (2,3,4,5,2,3,4,5,2,3,4,5,2,3,4,5) - These patterns are ugly, try using triangle patterns instead.

00:30:384 (1) - Bad spacing here.

00:38:210 (4) - Not spaced properly.

00:39:776 (1,2,3,4,5,6,7) - Ugly pattern here. I doubt newcomers would be able to read this.

00:52:819 (1,2,3,4,5) - Try turning these into something a little more organized.

01:00:123 (1,2,3,4,5) - Try moving these so they don't interfere with the notes before it.

01:02:732 (6) - A new combo would be good here.

01:11:341 (6,7) - It would flow better if these were directly above the slider before them.

01:24:906 (2) - A lot of people would think that this slider starts at the end. Try reversing it.

Hard

Change the offset to 1167 with a 3 second lead-in

00:02:471 (3,4) - Those would look much better if they were stacked.

00:11:601 (6,1) - This has bad flow.

00:29:080 (8,9) - This pattern is hard to read at first glance.

00:34:036 (4) - Bad flow.

00:40:819 (5) - Again, bad flow.

00:52:819 (2,3) - These sliders overlap.

01:06:906 (3,4,5,6,7,8) - This slider stream doesn't suit this kind of map.

01:09:515 (2,3,4,5,6,7) - Ugly pattern here.

01:12:906 (2) - Bad flow.

01:22:036 (3,4,5) - Try doing this blanket better.

Imo, you should try using triplets less. Overall, I think that the map has good potential, but only if the right modifications are made. ^_^
Topic Starter
DX5536

Fluttershy03 wrote:

Normal+

First, your offset is off. I found 1167 with a 3 second lead-in much better Fixed but no 3 sec lead-in

00:02:210 (3,4,5) - Space these sliders out, they are hard to read and ugly. Fixed

00:04:036 (7,8) - Those would look much better if they were stacked. Fixed

00:14:993 (2,3,4,5,2,3,4,5,2,3,4,5,2,3,4,5) - These patterns are ugly, try using triangle patterns instead. I think it's fine

00:30:384 (1) - Bad spacing here. Fixed (?)

00:38:210 (4) - Not spaced properly. It's fine, I think

00:39:776 (1,2,3,4,5,6,7) - Ugly pattern here. I doubt newcomers would be able to read this. That is why I wrote "Normal+"

00:52:819 (1,2,3,4,5) - Try turning these into something a little more organized. Fixed(?)

01:00:123 (1,2,3,4,5) - Try moving these so they don't interfere with the notes before it. Fixed

01:02:732 (6) - A new combo would be good here. Fixed

01:11:341 (6,7) - It would flow better if these were directly above the slider before them.Fixed

01:24:906 (2) - A lot of people would think that this slider starts at the end. Try reversing it. That is why I wrote "Normal+"

Hard

Change the offset to 1167 with a 3 second lead-in Fixed but no 3 sec lead-in

00:02:471 (3,4) - Those would look much better if they were stacked. Fixed

00:11:601 (6,1) - This has bad flow. Sorry, but I don't quite understand

00:29:080 (8,9) - This pattern is hard to read at first glance. Fixed

00:34:036 (4) - Bad flow. Sorry, but I don't quite understand

00:40:819 (5) - Again, bad flow. Sorry, but I don't quite understand

00:52:819 (2,3) - These sliders overlap. Fixed(?)

01:06:906 (3,4,5,6,7,8) - This slider stream doesn't suit this kind of map. Fixed

01:09:515 (2,3,4,5,6,7) - Ugly pattern here. I think it's fine

01:12:906 (2) - Bad flow. Sorry, but I don't quite understand

01:22:036 (3,4,5) - Try doing this blanket better.Maybe a pic of a recommend blanket ?

Imo, you should try using triplets less. Overall, I think that the map has good potential, but only if the right modifications are made. ^_^
Thanks a lot.
Cruncheh
Tried it 1 time, fell in love with it!!

Grrreat job!!! :)
Topic Starter
DX5536

Cruncheh wrote:

Tried it 1 time, fell in love with it!!

Grrreat job!!! :)
Well thank you, i always love feedbacks from player.
Thanks again for playing my map. More updates comming soon.
Deni

Mapper Help Team



Timing Check

  1. BPM: 115.000
  2. OFFSET: 1150

This should be perfect. Don't forget Timing -> Resnap All Notes (and don't forget to adjust the green inherited points)
Phos-
I might as well mod these new difficulty's :D
Any grid changes will be for grid level 4

Rain Chapter

00:16:280 (2,1,1,1) - Do not abuse Kiai time liike this, it could be very distracting to players.

00:28:280 (3,1) - One grid to the right.

00:32:454 (1) - One grid to the left.

00:45:497 (3) - Two grids upwards.

01:06:889 (3,4,5,6) - These four notes kind of kill the flow a bit here, try to find some other placement of these notes, or replace them with sliders.

01:21:497 (1) - No new combo.

Wind Chapter

00:16:280 (1) - No new combo.

00:16:280 (1,1,1,1) - Do not abuse kiai time like this, it could be very distracting to players.

00:21:758 (3) - Two grids to the left.

00:23:323 (2,3,4,5) - These four notes kind of kill the flow a bit here, try to find some other placement of these notes, or replace them with sliders.

00:42:889 (1,1,1) - No new combo.

00:48:889 (2,3) - Two grids to the right.

00:51:236 (2) - One grid to the left.

01:02:715 (6,7,1,2,3) - These notes seem ugly imo. Consider rearranging them.

01:10:802 (5) - Two grids to the right.

Snow Chapter

00:07:932 (1,1,1,1) - Do not abuse kiai time like this, it could be very distracting to players.

00:14:976 (2,3,4,5,6) - Kinda kills the flow a bit.

00:25:410 (3) - One grid to the left.

00:28:802 (8) - Incorrect spacing here, move it with the distance snap.

00:32:454 (1) - Incorrect spacing here, move it with the distance snap.



Overrall, this is a pretty good map, keep going with it.I told you this map had good potential d:
Topic Starter
DX5536

Fluttershy03 wrote:

I might as well mod these new difficulty's :D
Any grid changes will be for grid level 4

Rain Chapter

00:16:280 (2,1,1,1) - Do not abuse Kiai time liike this, it could be very distracting to players. I think it's fine :)

00:28:280 (3,1) - One grid to the right. Fixed

00:32:454 (1) - One grid to the left. Fixed

00:45:497 (3) - Two grids upwards. Fixed

01:06:889 (3,4,5,6) - These four notes kind of kill the flow a bit here, try to find some other placement of these notes, or replace them with sliders. Fixed with sliders

01:21:497 (1) - No new combo. I thick NC is better because of the vocal

Wind Chapter

00:16:280 (1) - No new combo. Fixed

00:16:280 (1,1,1,1) - Do not abuse kiai time like this, it could be very distracting to players. Same point as Rain Chapter

00:21:758 (3) - Two grids to the left. Fixed

00:23:323 (2,3,4,5) - These four notes kind of kill the flow a bit here, try to find some other placement of these notes, or replace them with sliders. Fixed with slider and note

00:42:889 (1,1,1) - No new combo. Fixed

00:48:889 (2,3) - Two grids to the right. Fixed

00:51:236 (2) - One grid to the left. Fixed

01:02:715 (6,7,1,2,3) - These notes seem ugly imo. Consider rearranging them. I just changed the the position

01:10:802 (5) - Two grids to the right. Fixed

Snow Chapter

00:07:932 (1,1,1,1) - Do not abuse kiai time like this, it could be very distracting to players. Same as the other 2 diff

00:14:976 (2,3,4,5,6) - Kinda kills the flow a bit. Fixed

00:25:410 (3) - One grid to the left. Fixed

00:28:802 (8) - Incorrect spacing here, move it with the distance snap. Fixed

00:32:454 (1) - Incorrect spacing here, move it with the distance snap. Fixed



Overrall, this is a pretty good map, keep going with it.I told you this map had good potential d:
Thanks Flutter :)
P.S: you don't need to surprised me like that. But i like surprise present xD
pife1
Hi
Here a version of video with better quality https://mega.co.nz/#!pVoD2LSR!YbBfkVeRg ... 48rfRHKkVc

In the Easy
First Audio in 60%
00:01:150 (1,2) - Remove the claps at the beginning and instead add whistles
00:04:802 (1) - Move to at the white note following
00:07:671 - Add Break time
00:16:280 (2) - Add Finish
00:17:323 (4) - Remove the finish of end and instead add whistle
00:18:367 (1) - add whistle
00:19:410 (3) - Remove the finish of end
00:20:454 (1) - Add finish
00:21:497 (3) - Remove the finish of end
00:29:323 (4) - Remove the two hitsound both at the beginning and end
00:26:454 - Add timing section and Audio soft, volumen 60%
00:31:671 (2,3) - Remove clap
00:33:758 (2,3) - ^
00:43:671 - Add timing section and Audio Normal, volumen 50%
00:43:932 (1) - Remove clap of the end
00:44:976 (2) - Remove whistle
00:45:497 (3) - Remove clap of the end
00:48:106 (1) - Remove whistles
00:49:150 (2) - Remove whistle
00:50:193 (3) - Remove whistle
00:52:019 (6) - First move to at white note following and snap and remove finish
00:56:976 (3) - Add whistle at the beginning
01:06:889 (3) - Remove clap at the beginning
01:07:932 (4) - Remove clap at the beginning instead add finish

In Normal

00:26:976 (2,3) - These objects is out place
00:48:889 (2,3) - These objects is out place instead only use a note in the white line like this
Image
01:02:715 (7) - This a tramp is look like a hard tramp

In the Hard
01:06:625 - Why? is there a break here
Topic Starter
DX5536

pife1 wrote:

Hi
Here a version of video with better quality https://mega.co.nz/#!pVoD2LSR!YbBfkVeRg ... 48rfRHKkVc

In the Easy
First Audio in 60% Fixed
00:01:150 (1,2) - Remove the claps at the beginning and instead add whistles Fixed
00:04:802 (1) - Move to at the white note following (Will ask you later)
00:07:671 - Add Break time It's already a break
00:16:280 (2) - Add Finish Fixed
00:17:323 (4) - Remove the finish of end and instead add whistle Fixed
00:18:367 (1) - add whistle Fixed
00:19:410 (3) - Remove the finish of end Fixed
00:20:454 (1) - Add finish Fixed
00:21:497 (3)- Remove the finish of end Fixed
00:29:323 (4) - Remove the two hitsound both at the beginning and end Fixed
00:26:454 - Add timing section and Audio soft, volumen 60% Fixed(?)
00:31:671 (2,3) - Remove clap Fixed
00:33:758 (2,3) - ^ Fixed
00:43:671 - Add timing section and Audio Normal, volumen 50% Fixed(?)
00:43:932 (1) - Remove clap of the end Fixed
00:44:976 (2) - Remove whistle Fixed
00:45:497 (3) - Remove clap of the end Fixed
00:48:106 (1) - Remove whistles Fixed
00:49:150 (2) - Remove whistle Fixed
00:50:193 (3) - Remove whistle Fixed
00:52:019 (6) - First move to at white note following and snap and remove finish Fixed
00:56:976 (3) - Add whistle at the beginning Fixed
01:06:889 (3) - Remove clap at the beginning Fixed
01:07:932 (4) - Remove clap at the beginning instead add finish Fixed

In Normal

00:26:976 (2,3) - These objects is out place Fixed(?)
00:48:889 (2,3) - These objects is out place instead only use a note in the white line like this Fixed
Image
01:02:715 (7) - This a tramp is look like a hard tramp Fixed

In the Hard
01:06:625 - Why? is there a break here Sorry, i wasn't finished it yet :P
Thanks. I will fix i after my vacation. Thanks you for yours mod :)
Kyx
- IRC Mod -

SPOILER
08:34 Kyx: I guess I'll just do it here so I can get your opinion on certain things
08:35 DX5536: ok
08:36 Kyx: Alright so first off, Your combo colors arn't the same in all difficulties.
08:36 DX5536: is that unrankable ' 3'
08:36 Kyx: mmhmm
08:37 Kyx: and also kiai times have to be the same in all dificulties
08:37 DX5536: is that also unrankable ' 3'
08:37 Kyx: mmhmm
08:38 Kyx: Do you know of AiBat.exe?
08:39 Kyx: You can find it here: t/55305&start=0, what it does, it checks your map for any unrankable things.
08:39 Kyx: I ran your map through it and the combo color and kiai time thing came up
08:40 DX5536: oh
08:41 Kyx: It looks to be your [Rain Chapter] Diffilcuty is your easiest difficulty.
08:41 Kyx: Stacking like this will confuse newer players: 00:23:063 (2,3)
08:41 DX5536: it is
08:41 DX5536: ok
08:41 DX5536: done
08:41 Kyx: Same thing here: 00:39:236 (4,1)
08:42 Kyx: if I was new, I would have never expected it to be right where the old note was xD
08:42 DX5536: i think that one fine
08:42 DX5536: 00:39:074
08:45 Kyx: This is just a suggetion,: I recommend using 1.0 DS to make notes look nicer from this: http://puu.sh/3UhMe.jpg to http://puu.sh/3UhOy.jpg
08:46 Kyx: Instead of 0.8
08:48 DX5536: ok
08:49 Kyx: The Kiai times at: 00:16:280 - 00:18:367 - 00:20:454 - 00:22:541 - I don't think they are nessesary, as they don't fit the song.
08:49 DX5536: um, ok
08:51 Kyx: Align the slider for a long blanket - 00:40:802 (2,3)
08:51 Kyx: 00:43:932 (1,3) - these 2 arn
08:51 Kyx: symmetrical
08:54 Kyx: 01:21:236 (1,2) - make these look like this maybe? : http://puu.sh/3Ui3F.jpg
08:56 Kyx: Add a whistle here?: 00:22:019 - and here? : 00:22:541 (1)
08:56 DX5536: ok
08:57 Kyx: Remove these whistles, the music gets soft, and the whistles only add louder noise: 00:24:628 (1,2,3)
08:58 DX5536: ok
08:59 Kyx: k time for snow chapter.
09:00 DX5536: ok
09:02 Kyx: The flow between these notes - 00:02:715 (1,2,3) - Break at the second key. Either make the sliders wider, or make the second note in a line to the next note.
09:03 Kyx: I suggest making this slider have 1 more repeat - 00:12:889 (2) -
09:03 DX5536: if one repeat then it will end at blue tick
09:03 Kyx: Ifyou do this ^ move - 00:13:410 (3) - to the next white tick
09:04 Kyx: it sounds better with the song
09:04 Kyx: in my opinion
09:04 DX5536: the 3 in the next white tick sound very off for me
09:05 Kyx: at 00:13:671 - ?
09:05 Kyx: should look like http://puu.sh/3UinD.jpg
09:05 DX5536: oh
09:06 DX5536: but i like to have the combos in the same time as each other
09:06 DX5536: not too short or too long
09:06 Kyx: i understand, :3
09:07 Kyx: I recommend mapping 00:24:628 onward according to the beat, not the vocals
09:07 Kyx: it feels weird playing it according the words
09:09 DX5536: oh ok
09:09 DX5536: then should i do it with all diff?
09:10 Kyx: hmmm, wait until i check the insane diff first
09:10 Kyx: on your easy diff it seemed fine
09:10 DX5536: i havnt done insane yet
09:10 Kyx: oh
09:10 Kyx: well, that last one
09:10 Kyx: i forgot the name xD
09:10 DX5536: it still w.i.p
09:10 DX5536: you mean wind chapter ' 3'
09:11 Kyx: yeah xD
09:11 Kyx: oh wat
09:11 Kyx: did I just skip a diff
09:11 Kyx: woops
09:11 Kyx: OOHHHH so this is the hardest one....
09:11 Kyx: oh wow im dumb
09:11 DX5536: intelligent level: asian
09:12 Kyx: lmao
09:12 *DX5536 thumbs up
09:12 Kyx: well, .___.
09:12 Kyx: anyways~~~~~
09:12 Kyx: 01:05:454 (2) - snap this note to 3 and 4
09:12 DX5536: well humans make mistake sometime
09:13 Kyx: oh wait it ends here lol
09:13 DX5536: where are we?
09:13 Kyx: 01:05:584 (2,3,4)
09:14 DX5536: which diff are we talking abou? :(
09:14 Kyx: snow chapter
09:14 Kyx: I apologize for my asian level smartness
09:14 DX5536: dont worry
09:14 DX5536: xDD
09:15 Kyx: once you snaped 2 to the rest, move all these - 01:05:584 (2,3,4) - 1 tick to the right
09:15 Kyx: and make the end of the slider end - 01:06:367
09:15 DX5536: check
09:15 Kyx: Now off to Wind chapter~
09:16 Kyx: I recommend adding a inherent point here and lowering the volume with the sound sample of Soft : 00:07:150
09:16 Kyx: 00:07:150
09:16 Kyx: dknsdkfn wtf
09:17 Kyx: 00:05:063 (1)
09:17 Kyx: there we go
09:18 DX5536: 00:43:671 soft start here
09:18 Kyx: The end of this slider - 00:19:150 (2) - is behind this one - 00:18:367 (1) - which is unrankable
09:19 Kyx: no I mean, add a quick inherent point there
09:19 Kyx: just for the slider
09:19 DX5536: oh
09:19 DX5536: sorry
09:19 Kyx: and at 00:15:758 add back to normal
09:20 Kyx: 00:27:236 (3,4) - Add spacing between these 2, I mest up like 5 times trying to play test this part
09:21 Kyx: OR add a note here - 00:27:497
09:21 DX5536: 1 sec
09:23 DX5536: back
09:24 DX5536: http://puu.sh/3UiWF.jpg
09:24 DX5536: better?
09:26 Kyx: by spacing I meant in the field xD
09:26 Kyx: but sure that could work
09:26 Kyx: but now you have to move apart these 2 - 00:27:758 (3,4)
09:26 DX5536: can you try, pls?
09:26 Kyx: I just did
09:26 DX5536: better?
09:27 Kyx: no
09:27 Kyx: I still clicked too early thinking the note was going to land according to its spacing
09:28 Kyx: you need something like this - http://puu.sh/3Uj2n.jpg - so the player wont get confused
09:28 Kyx: but if you add a note here - 00:28:019 - then the old spacing is fine.
09:29 DX5536: http://osu.ppy.sh/ss/909502
09:29 Kyx: Very similar to what you did at - 00:31:932 (3,1)
09:29 DX5536: i change the place like this
09:29 Kyx: Much better
09:30 Kyx: now the player would know not to click so early
09:31 Kyx: I recommend adding a note or slider or something here - 00:48:889 - and here - 00:49:410 - , the rhythm falls off here.
09:32 Kyx: If you dont want to add a note there, then move these apart from eachother according to their spacing - 00:48:106 (1,2,3)
09:33 DX5536: 00:48:889 white tick to white tick is ok
09:33 DX5536: ok
09:33 Kyx: no I mean, move them away from eachothere
09:33 Kyx: like you did with the other ones
09:34 DX5536: sorry, didnt read what you wrote after that
09:34 Kyx: right now the distance between each of them makes it seem like the user has to click on red tick, when theres nothing on the red tick
09:34 Kyx: oh okay lol
09:35 DX5536: ok
09:35 Kyx: Distance snap will help you a lot with all these distance errors
09:36 Kyx: 01:17:323 (1,2) - Distance
09:36 Kyx: Or add a note here - 01:18:106 -
09:38 Kyx: well I don't have much else to say
09:38 DX5536: ok
09:38 Kyx: I do recommend resnapping the map
09:38 DX5536: thanks for your mod
09:38 Kyx: using only Distance snap
09:38 Kyx: at 1.0x
09:39 DX5536: and i use diff. distance spacing
09:40 Kyx: that's fine aslong as it doesn't interfere with notes like this: http://puu.sh/3UjnJ.jpg
09:40 Kyx: That have a blank note in the middle
09:40 Kyx: when thats the case, they just be far away from each other
09:40 DX5536: ok


Good Luck~
Topic Starter
DX5536

Kyx wrote:

- IRC Mod -

SPOILER
08:34 Kyx: I guess I'll just do it here so I can get your opinion on certain things
08:35 DX5536: ok
08:36 Kyx: Alright so first off, Your combo colors arn't the same in all difficulties.
08:36 DX5536: is that unrankable ' 3'
08:36 Kyx: mmhmm
08:37 Kyx: and also kiai times have to be the same in all dificulties
08:37 DX5536: is that also unrankable ' 3'
08:37 Kyx: mmhmm
08:38 Kyx: Do you know of AiBat.exe?
08:39 Kyx: You can find it here: t/55305&start=0, what it does, it checks your map for any unrankable things.
08:39 Kyx: I ran your map through it and the combo color and kiai time thing came up
08:40 DX5536: oh
08:41 Kyx: It looks to be your [Rain Chapter] Diffilcuty is your easiest difficulty.
08:41 Kyx: Stacking like this will confuse newer players: 00:23:063 (2,3)
08:41 DX5536: it is
08:41 DX5536: ok
08:41 DX5536: done
08:41 Kyx: Same thing here: 00:39:236 (4,1)
08:42 Kyx: if I was new, I would have never expected it to be right where the old note was xD
08:42 DX5536: i think that one fine
08:42 DX5536: 00:39:074
08:45 Kyx: This is just a suggetion,: I recommend using 1.0 DS to make notes look nicer from this: http://puu.sh/3UhMe.jpg to http://puu.sh/3UhOy.jpg
08:46 Kyx: Instead of 0.8
08:48 DX5536: ok
08:49 Kyx: The Kiai times at: 00:16:280 - 00:18:367 - 00:20:454 - 00:22:541 - I don't think they are nessesary, as they don't fit the song.
08:49 DX5536: um, ok
08:51 Kyx: Align the slider for a long blanket - 00:40:802 (2,3)
08:51 Kyx: 00:43:932 (1,3) - these 2 arn
08:51 Kyx: symmetrical
08:54 Kyx: 01:21:236 (1,2) - make these look like this maybe? : http://puu.sh/3Ui3F.jpg
08:56 Kyx: Add a whistle here?: 00:22:019 - and here? : 00:22:541 (1)
08:56 DX5536: ok
08:57 Kyx: Remove these whistles, the music gets soft, and the whistles only add louder noise: 00:24:628 (1,2,3)
08:58 DX5536: ok
08:59 Kyx: k time for snow chapter.
09:00 DX5536: ok
09:02 Kyx: The flow between these notes - 00:02:715 (1,2,3) - Break at the second key. Either make the sliders wider, or make the second note in a line to the next note.
09:03 Kyx: I suggest making this slider have 1 more repeat - 00:12:889 (2) -
09:03 DX5536: if one repeat then it will end at blue tick
09:03 Kyx: Ifyou do this ^ move - 00:13:410 (3) - to the next white tick
09:04 Kyx: it sounds better with the song
09:04 Kyx: in my opinion
09:04 DX5536: the 3 in the next white tick sound very off for me
09:05 Kyx: at 00:13:671 - ?
09:05 Kyx: should look like http://puu.sh/3UinD.jpg
09:05 DX5536: oh
09:06 DX5536: but i like to have the combos in the same time as each other
09:06 DX5536: not too short or too long
09:06 Kyx: i understand, :3
09:07 Kyx: I recommend mapping 00:24:628 onward according to the beat, not the vocals
09:07 Kyx: it feels weird playing it according the words
09:09 DX5536: oh ok
09:09 DX5536: then should i do it with all diff?
09:10 Kyx: hmmm, wait until i check the insane diff first
09:10 Kyx: on your easy diff it seemed fine
09:10 DX5536: i havnt done insane yet
09:10 Kyx: oh
09:10 Kyx: well, that last one
09:10 Kyx: i forgot the name xD
09:10 DX5536: it still w.i.p
09:10 DX5536: you mean wind chapter ' 3'
09:11 Kyx: yeah xD
09:11 Kyx: oh wat
09:11 Kyx: did I just skip a diff
09:11 Kyx: woops
09:11 Kyx: OOHHHH so this is the hardest one....
09:11 Kyx: oh wow im dumb
09:11 DX5536: intelligent level: asian
09:12 Kyx: lmao
09:12 *DX5536 thumbs up
09:12 Kyx: well, .___.
09:12 Kyx: anyways~~~~~
09:12 Kyx: 01:05:454 (2) - snap this note to 3 and 4
09:12 DX5536: well humans make mistake sometime
09:13 Kyx: oh wait it ends here lol
09:13 DX5536: where are we?
09:13 Kyx: 01:05:584 (2,3,4)
09:14 DX5536: which diff are we talking abou? :(
09:14 Kyx: snow chapter
09:14 Kyx: I apologize for my asian level smartness
09:14 DX5536: dont worry
09:14 DX5536: xDD
09:15 Kyx: once you snaped 2 to the rest, move all these - 01:05:584 (2,3,4) - 1 tick to the right
09:15 Kyx: and make the end of the slider end - 01:06:367
09:15 DX5536: check
09:15 Kyx: Now off to Wind chapter~
09:16 Kyx: I recommend adding a inherent point here and lowering the volume with the sound sample of Soft : 00:07:150
09:16 Kyx: 00:07:150
09:16 Kyx: dknsdkfn wtf
09:17 Kyx: 00:05:063 (1)
09:17 Kyx: there we go
09:18 DX5536: 00:43:671 soft start here
09:18 Kyx: The end of this slider - 00:19:150 (2) - is behind this one - 00:18:367 (1) - which is unrankable
09:19 Kyx: no I mean, add a quick inherent point there
09:19 Kyx: just for the slider
09:19 DX5536: oh
09:19 DX5536: sorry
09:19 Kyx: and at 00:15:758 add back to normal
09:20 Kyx: 00:27:236 (3,4) - Add spacing between these 2, I mest up like 5 times trying to play test this part
09:21 Kyx: OR add a note here - 00:27:497
09:21 DX5536: 1 sec
09:23 DX5536: back
09:24 DX5536: http://puu.sh/3UiWF.jpg
09:24 DX5536: better?
09:26 Kyx: by spacing I meant in the field xD
09:26 Kyx: but sure that could work
09:26 Kyx: but now you have to move apart these 2 - 00:27:758 (3,4)
09:26 DX5536: can you try, pls?
09:26 Kyx: I just did
09:26 DX5536: better?
09:27 Kyx: no
09:27 Kyx: I still clicked too early thinking the note was going to land according to its spacing
09:28 Kyx: you need something like this - http://puu.sh/3Uj2n.jpg - so the player wont get confused
09:28 Kyx: but if you add a note here - 00:28:019 - then the old spacing is fine.
09:29 DX5536: http://osu.ppy.sh/ss/909502
09:29 Kyx: Very similar to what you did at - 00:31:932 (3,1)
09:29 DX5536: i change the place like this
09:29 Kyx: Much better
09:30 Kyx: now the player would know not to click so early
09:31 Kyx: I recommend adding a note or slider or something here - 00:48:889 - and here - 00:49:410 - , the rhythm falls off here.
09:32 Kyx: If you dont want to add a note there, then move these apart from eachother according to their spacing - 00:48:106 (1,2,3)
09:33 DX5536: 00:48:889 white tick to white tick is ok
09:33 DX5536: ok
09:33 Kyx: no I mean, move them away from eachothere
09:33 Kyx: like you did with the other ones
09:34 DX5536: sorry, didnt read what you wrote after that
09:34 Kyx: right now the distance between each of them makes it seem like the user has to click on red tick, when theres nothing on the red tick
09:34 Kyx: oh okay lol
09:35 DX5536: ok
09:35 Kyx: Distance snap will help you a lot with all these distance errors
09:36 Kyx: 01:17:323 (1,2) - Distance
09:36 Kyx: Or add a note here - 01:18:106 -
09:38 Kyx: well I don't have much else to say
09:38 DX5536: ok
09:38 Kyx: I do recommend resnapping the map
09:38 DX5536: thanks for your mod
09:38 Kyx: using only Distance snap
09:38 Kyx: at 1.0x
09:39 DX5536: and i use diff. distance spacing
09:40 Kyx: that's fine aslong as it doesn't interfere with notes like this: http://puu.sh/3UjnJ.jpg
09:40 Kyx: That have a blank note in the middle
09:40 Kyx: when thats the case, they just be far away from each other
09:40 DX5536: ok


Good Luck~
Thanks for your mod >w<
Shizuki IO
mod irc
Topic Starter
DX5536

Shizuki IO wrote:

mod irc
Thanks for mod cảm ưn nhiều, chó.
Shiranai
Hi M4M from my queue :)

[General]
BPM: 115
Ofset: 628 (Maybe you need to re-snap some notes, if you follow this ofset)
You can use Ctrl+C and Ctrl+V to make your slider more symetrical
Tags: [MAD] OP One OVA Visual Novel APPLE Project Rita. remove brackets on [MAD], Why you capitalized all the first font? just use lower case
Better used soft sampleset on all timing points imo

[Rain Chapter]
OD -1

00:43:932 - I'd rather not to use SV change on easy diff, new player still learn how to play
00:17:323 (4) - Ctrl+J and move to x:448 y:114
00:20:976 (2,3) - Maybe you can change this one into 00:22:541 (1) - If you do that mod above, move this circle to x:400 y:184
00:29:584 (4) - This circle should be on 00:29:845 -
00:35:584 (2,1) - For some reason I don't like this kind of overlaping, maybe change?
00:39:758 (1) - It's better to use curve, copy paste from this one 00:37:671 (2) -
00:46:541 (4) - Turn 90 degree counter clock wise and move to x:144 y:312
00:47:584 (5) - If you do the mod above, move this circle to x:224 y:336

00:03:758 (4) - Delete whistle on the head of slider
00:15:758 (1) - Change clap into whistle in the tail of slider
00:16:280 (2) - Delete finish?
00:17:323 (4) - Delete whistle on the tail
00:18:367 (1) - Delete clap
00:19:410 (3) - Delete whistle on the tail
00:20:454 (1) - Delete clap
00:21:497 (3) - Delete whistle on the tail
00:22:541 (1) - Delete clap
00:23:584 (3) - Delete whistle on the tail
00:24:628 (1) - Delete clap
00:26:715 (1) - Add clap on repeat and delete clap on tail
00:28:280 (2) - Add clap on head and delete clap on tail
00:30:367 (1) - Add clap on head
00:31:932 (2) - Delete clap
00:32:454 (1) - Add clap on head
00:34:019 (2) - Delete clap
00:34:541 (1) - Add clap on head
00:36:628 (1) - Change whistle into clap?
00:39:758 (1) - Add clap on tail
00:40:802 (2) - Delete clap

[Wind Chapter]
OD +1

00:04:019 (2) - Move this circle to x:256 y:120
00:04:280 (3) - Ctrl+J and move to x:352 y:120
00:23:323 (2) - That one looks better http://puu.sh/4adBb
00:24:106 (3) - If you do the mod above, move this circle to x:412 y:336
00:34:019 (4) - Delete this slider, and 00:34:541 (1) - Delete this slider, or follow this pattern instead
00:40:802 (3,4) - For some reason I don't like this kind of overlaping, maybe change?
00:56:715 (2) - Change into a straight one? like this 01:01:410 (4) - Ctrl+J and move to x:192 y:112

[Snow Chapter]
HP -1
OD +1
Delete 1 timing point here 01:00:106 - (via AiMod)

00:29:584 (1) - It's better to stack this one, move to x:72 y:128
00:33:236 (3) - Rotate 90 degree clockwise and move to x:60y:84
00:52:019 (3) - Delete this circle? it sound better
00:53:323 (6) - Add circle? and better use this pattern its sound better
01:02:976 (8) - Add a repeat slider 1x
01:10:019 (5) - Add a circle
01:10:410 (6) - Move this slider to 01:10:280 - and add a repeat 1x
01:23:063 (1,2,3) - Some notes covered with slider, maybe change?

[Cherry Blossom Chapter]
HP -2
OD +1
Delete 1 timing point here 00:30:889 - (Via AiMod)
Wow maybe you can lower the SV, 3.10 is too high o.o

00:04:019 (5) - Add a cirlce
00:04:280 (1) - This slider should be start at 00:05:421 -
00:07:149 (2) - Delete this circle
00:35:323 (2,3) - Maybe delete these circles and change into 1/2 slider with a repeat start from 00:35:323 -
00:36:106 (3) - Delete this slider, and add a circle on 00:36:106 -
00:53:715 (7) - Move this slider to 00:54:628 - and delete this circle 00:54:106 (8) -
00:55:671 (1) - Add a repeat 1x
01:05:454 (3) - Move this slider to 01:05:584 -
01:11:193 (8) - Move this slider to 01:11:323 -
01:14:975 (2) - Add a circle here
01:16:150 (9) - Why not to move this slider to x:248 y:308? and make this circle a jump

--
That's all~ and maybe this map no need an Insane diff imo
Sorry I'm no good with hitsounding :(Good luck :)
Topic Starter
DX5536

Mako Sakata wrote:

Hi M4M from my queue :)

[General]
BPM: 115
Ofset: 628 (Maybe you need to re-snap some notes, if you follow this ofset) I'm going to follow Deni's Ofset
You can use Ctrl+C and Ctrl+V to make your slider more symetrical Bah, I think it's fine
Tags: [MAD] OP One OVA Visual Novel APPLE Project Rita. remove brackets on [MAD], Why you capitalized all the first font? just use lower case
Better used soft sampleset on all timing points imo I want player to hear the points of this song :D

[Rain Chapter]
OD -1 Fixed

00:43:932 - I'd rather not to use SV change on easy diff, new player still learn how to play Fixed
00:17:323 (4) - Ctrl+J and move to x:448 y:114 Fixed(?)
00:20:976 (2,3) - Maybe you can change this one into Fixed(?)
00:22:541 (1) - If you do that mod above, move this circle to x:400 y:184 Fixed(?)
00:29:584 (4) - This circle should be on 00:29:845 - I changed it with a slider, els it will sound very off beats
00:35:584 (2,1) - For some reason I don't like this kind of overlaping, maybe change? Fixed
00:39:758 (1) - It's better to use curve, copy paste from this one 00:37:671 (2) - Fixed
00:46:541 (4) - Turn 90 degree counter clock wise and move to x:144 y:312 Fixed(?)
00:47:584 (5) - If you do the mod above, move this circle to x:224 y:336 I moved it to other position

00:03:758 (4) - Delete whistle on the head of slider Fixed How in the world did i miss this one orz
00:15:758 (1) - Change clap into whistle in the tail of slider Fixed
00:16:280 (2) - Delete finish? Fixed
00:17:323 (4) - Delete whistle on the tail Fixed
00:18:367 (1) - Delete clap I'm not going to delete this one, since i delete 2 instead
00:19:410 (3) - Delete whistle on the tail Fixed
00:20:454 (1) - Delete clap I'm not going to delete this one, since i delete 2 instead
00:21:497 (3) - Delete whistle on the tail Fixed
00:22:541 (1) - Delete clap I'm not going to delete this one, since i delete 2 instead
00:23:584 (3) - Delete whistle on the tail Fixed
00:24:628 (1) - Delete clap I'm not going to delete this one, since i delete 2 instead
00:26:715 (1) - Add clap on repeat and delete clap on tail Fixed
00:28:280 (2) - Add clap on head and delete clap on tail Fixed
00:30:367 (1) - Add clap on head Fixed
00:31:932 (2) - Delete clap Fixed
00:32:454 (1) - Add clap on head Fixed
00:34:019 (2) - Delete clap Fixed
00:34:541 (1) - Add clap on head Fixed
00:36:628 (1) - Change whistle into clap? Fixed
00:39:758 (1) - Add clap on tail Fixed
00:40:802 (2) - Delete clap Fixed

[Wind Chapter]
OD +1 Fixed

00:04:019 (2) - Move this circle to x:256 y:120 Fixed
00:04:280 (3) - Ctrl+J and move to x:352 y:120 Fixed
00:23:323 (2) - That one looks better http://puu.sh/4adBb Fixed
00:24:106 (3) - If you do the mod above, move this circle to x:412 y:336 Fixed
00:34:019 (4) - Delete this slider, and 00:34:541 (1) - Delete this slider, or follow this pattern instead Fixed
00:40:802 (3,4) - For some reason I don't like this kind of overlaping, maybe change? Fixed
00:56:715 (2) - Change into a straight one? like this Fixed
01:01:410 (4) - Ctrl+J and move to x:192 y:112 Fixed

[Snow Chapter]
HP -1 Fixed
OD +1 Fixed
Delete 1 timing point here 01:00:106 - (via AiMod) Fixed

00:29:584 (1) - It's better to stack this one, move to x:72 y:128 Fixed
00:33:236 (3) - Rotate 90 degree clockwise and move to x:60y:84 Fixed
00:52:019 (3) - Delete this circle? it sound better Fixed
00:53:323 (6) - Add circle? and better use this pattern its sound better Fixed
01:02:976 (8) - Add a repeat slider 1x Fixed
01:10:019 (5) - Add a circle Fixed
01:10:410 (6) - Move this slider to 01:10:280 - and add a repeat 1x Fixed
01:23:063 (1,2,3) - Some notes covered with slider, maybe change? That is one of the hard part

[Cherry Blossom Chapter]
HP -2 Fixed
OD +1 Fixed
Delete 1 timing point here 00:30:889 - (Via AiMod) Fixed
Wow maybe you can lower the SV, 3.10 is too high o.o Bah, i can pass this /me proud of myself :D

00:04:019 (5) - Add a cirlce Fixed
00:04:280 (1) - This slider should be start at 00:05:421 -
00:07:149 (2) - Delete this circle
00:35:323 (2,3) - Maybe delete these circles and change into 1/2 slider with a repeat start from 00:35:323 - Fixed
00:36:106 (3) - Delete this slider, and add a circle on 00:36:106 - Fixed
00:53:715 (7) - Move this slider to 00:54:628 - and delete this circle 00:54:106 (8) - Fixed(?)
00:55:671 (1) - Add a repeat 1x Fixed
01:05:454 (3) - Move this slider to 01:05:584 - Fixed
01:11:193 (8) - Move this slider to 01:11:323 - Fixed
01:14:975 (2) - Add a circle here Fixed
01:16:150 (9) - Why not to move this slider to x:248 y:308? and make this circle a jump Fixed

--
That's all~ and maybe this map no need an Insane diff imo Can't be hlep, i want to make all four diff to all four episode of this god damn awesome OVA xD
Sorry I'm no good with hitsounding :(Good luck :)
Thanks for your mod~
GugUCorn
m4m.sorry for late mod

[Rain Chapter]

  1. 00:26:715 (1) - Finish
  2. 00:29:584 (4) - Finish is strange. remove
  3. 00:30:367 (1) - For parallel,try this
    392,96,30367,6,0,B|318:81|318:81|256:128|190:81|190:81|126:97,1,280,8|0,0:0|0:0,0:0:0:0:
  4. 00:32:454 (1) - Copy 00:30:367 (1) and Ctrl+G and Ctrl+J. and distance check
  5. 00:39:236 (4,1) - overlaping is little hard for easy player. don't overlap!
  6. 00:42:889 (5) - remove Finish and add Drum Whistle on arrow slider.
  7. 00:50:193 (3,4) - remove (4) and make (3) to one repeat slider.
  8. 00:51:758 (5) - and NC
  9. 00:52:802 (2) - move to (160,200).make triangle
  10. 01:11:063 (3,4) - yes,this too. overlaping is hard for Easy Player
  11. 01:23:063 (4) - Finish on end of slider.
[Wind Chapter]

  1. 00:07:150 - there are two timing point. delete one timing point. it's unrankable.
  2. 00:07:150 - and volume down to 5%
  3. 00:28:280 (4) - clap on first of slider
  4. 00:30:889 (1) - ^
  5. 00:31:671 (2) - remove clap
  6. 00:48:106 (1,2,3) - this pattern is hard for normal player. don't use turn back or overlaping on Easy and Normal Diff.
  7. 00:53:845 (3) - NC
  8. 01:02:193 (5,6,7) - this too.don't turning back
  9. 01:03:236 (7) - if you use this pattern,NC this
  10. 01:16:802 (10) - Finish
[Snow Chapter]

  1. 00:04:280 (5) - remove finish
  2. 00:04:541 (1) - volume down on end.
  3. 00:11:584 (5) - remove finish
  4. 00:16:019 ~ 00:24:367 - Long break time is borring on hard diff.
  5. 00:29:584 (1) - remove NC?
  6. 00:33:236 (3) - make rising slider
  7. 00:41:323 (3,4,5,6,7,8) - bad pattern
  8. 01:17:323 (1) - remove NC
[Cerry blossom Chapter]
SV is so fast. i can't mod.

  1. 00:16:019 - breaktime is borring. make more note
  2. 01:05:323 (2,3,4,5) - it's hard for reading
  3. 01:06:106 (1,1) - this spin is little strange. make slider and cirrcle note.
Topic Starter
DX5536

TaMul wrote:

m4m.sorry for late mod Thanks, i thought you not going to mod this sice my mod sucks. Better late than never! You rocks man.

[Rain Chapter]

  1. 00:26:715 (1) - Finish Fixed
  2. 00:29:584 (4) - Finish is strange. remove Fixed
  3. 00:30:367 (1) - For parallel,try this
    392,96,30367,6,0,B|318:81|318:81|256:128|190:81|190:81|126:97,1,280,8|0,0:0|0:0,0:0:0:0:
  4. 00:32:454 (1) - Copy 00:30:367 (1) and Ctrl+G and Ctrl+J. and distance check Isn't that the same O.O
  5. 00:39:236 (4,1) - overlaping is little hard for easy player. don't overlap! Fixed
  6. 00:42:889 (5) - remove Finish and add Drum Whistle on arrow slider. Fixed
  7. 00:50:193 (3,4) - remove (4) and make (3) to one repeat slider. Fixed
  8. 00:51:758 (5) - and NC Fixed
  9. 00:52:802 (2) - move to (160,200).make triangle Fixed
  10. 01:11:063 (3,4) - yes,this too. overlaping is hard for Easy Player Fixed
  11. 01:23:063 (4) - Finish on end of slider. Fixed
[Wind Chapter]

  1. 00:07:150 - there are two timing point. delete one timing point. it's unrankable. Fixed
  2. 00:07:150 - and volume down to 5% Fixed
  3. 00:28:280 (4) - clap on first of slider Fixed
  4. 00:30:889 (1) - ^ Fixed
  5. 00:31:671 (2) - remove clap Fixed
  6. 00:48:106 (1,2,3) - this pattern is hard for normal player. don't use turn back or overlaping on Easy and Normal Diff. Fixed
  7. 00:53:845 (3) - NC Fixed
  8. 01:02:193 (5,6,7) - this too.don't turning back Fixed
  9. 01:03:236 (7) - if you use this pattern,NC this Fixed
  10. 01:16:802 (10) - Finish Fixed
[Snow Chapter]

  1. 00:04:280 (5) - remove finish Fixed
  2. 00:04:541 (1) - volume down on end. Fixed but i put it to 5% like "Wind Chapter"
  3. 00:11:584 (5) - remove finishI removed Whistle instead, thanks for remind me that there is two hitsounds at the same point
  4. 00:16:019 ~ 00:24:367 - Long break time is borring on hard diff. Sorry, but i'm a fair guy to all players
  5. 00:29:584 (1) - remove NC?Fixed
  6. 00:33:236 (3) - make rising slider I think this is fine but i move it to other poisition
  7. 00:41:323 (3,4,5,6,7,8) - bad pattern This is the hardest part of this diff
  8. 01:17:323 (1) - remove NC Fixed
[Cerry blossom Chapter]
SV is so fast. i can't mod. Really? I can pass this SV

  1. 00:16:019 - breaktime is borring. make more note Same point in Snow Chapter
  2. 01:05:323 (2,3,4,5) - it's hard for reading Fixed
  3. 01:06:106 (1,1) - this spin is little strange. make slider and cirrcle note.I will just make 1 spiner instead of 2
I'll fix it when i get home. Thx for mod :)
RandF
From my queue~
Thank you for M4M request!

[General]
  1. outro ends suddenly. fade out correctly (it is better to make the outro longer)
  2. Tags: What is "Mad" ?
  3. How about adding "Tactics" for Tags?
[Rain Chapter]
  1. 00:22:541 (1,2) - avoid stack same as before pattern
  2. 00:24:628 (1,2,3) - soft-hitsound is suitable for this part, imo. and, it is better to remove clap
  3. 00:55:932 (1,2,3) - For easy, it is difficult. how about the following?
  4. 01:04:801 (1,2,3,4) - avoid stack. begginer players maybe get confused
  5. 01:14:193 (3,1) - I like this
  6. 01:22:541 (2,3) - it is better to exchange for one slider. a little difficult for easy
  7. 01:25:410 (1) - I highly recommend soft-hitsound
[Wind Chapter]
  1. 00:01:932 (2,3) - move 3 grid above
  2. 00:16:280 (3,4,5,6) - I recommend to remap for smoother cursor moving
  3. 00:21:236 (2) - 00:26:715 (1,2) - exchange for one slider
  4. 00:24:628 (1,2,3) - same as easy
  5. 00:34:541 (1,2) - it is better not to stack
  6. 00:40:802 (3) - it should be clockwise-curve
  7. 00:57:758 (1) - start at 00:58:019
  8. 01:01:410 (4) - delete. otherwise, so confusing
  9. 01:06:889 (1,4) - How about stack them?
  10. 01:08:714 (1) - I like start at 01:08:975
  11. 01:14:714 (6) - NC
  12. 01:15:236 (2) - end at 01:15:758
  13. 01:25:150 (1) - same as easy
[Snow Chapter]
  1. 00:04:280 (5) - delete
  2. 00:04:410 (1) - end at 00:07:019
  3. 00:43:149 (3,4) - I like not stack
  4. 00:50:714- add a note
  5. 00:53:584 (7) - delete
  6. 01:10:280 (6) - I like this. (If OK, NC at 7)
  7. 01:10:280 (6,7,8,9,10) - it is better to uniform DS
  8. 01:14:454- add a note
  9. 01:18:888 (6) - NC
  10. 01:22:801- add a note
  11. 01:23:062 (1,2,3) - how about this rhythm?
  12. 01:25:410 (1) - same as easy
[Cherry Blossom Chapter]
  1. 00:01:410- add a note
  2. 00:09:758- ^
  3. 00:11:845- ^
  4. 00:13:932- ^
  5. 00:15:758 (4) - 1/2 slider is better
  6. 00:28:019 (7) - NC
  7. 00:30:106- add a note
  8. 00:33:628 (4) - delete?
  9. 00:41:323 (6) - NC
  10. 00:50:714 (6) - ^
  11. 01:02:454 (7) - ^
  12. 01:10:541 (7) - ^
  13. 01:25:410 (1) - same as easy
What a fond memory...
diff-names are fine! Nice idea ;)

~Good Luck~
Topic Starter
DX5536

RandomEffect wrote:

From my queue~
Thank you for M4M request!

[General]
  1. outro ends suddenly. fade out correctly (it is better to make the outro longer) I end the spiner when the vocal end
  2. Tags: What is "Mad" ? *below*
  3. How about adding "Tactics" for Tags?YES! YES! YES! I can't belive that i forgot this important thing orz
[Rain Chapter]
  1. 00:22:541 (1,2) - avoid stack same as before pattern Fixed
  2. 00:24:628 (1,2,3) - soft-hitsound is suitable for this part, imo. and, it is better to remove clapFixed
  3. 00:55:932 (1,2,3) - For easy, it is difficult. how about the following?Fixed
  4. 01:04:801 (1,2,3,4) - avoid stack. begginer players maybe get confused Fixed
  5. 01:14:193 (3,1) - I like this Fixed
  6. 01:22:541 (2,3) - it is better to exchange for one slider. a little difficult for easy No, i also think about FL ,you know xD
  7. 01:25:410 (1) - I highly recommend soft-hitsound Fixed
[Wind Chapter]
  1. 00:01:932 (2,3) - move 3 grid above Fixed
  2. 00:16:280 (3,4,5,6) - I recommend to remap for smoother cursor moving Fixed
  3. 00:21:236 (2) - 00:26:715 (1,2) - exchange for one slider Fixed
  4. 00:24:628 (1,2,3) - same as easy Fixed
  5. 00:34:541 (1,2) - it is better not to stack Fixed
  6. 00:40:802 (3) - it should be clockwise-curve Fixed
  7. 00:57:758 (1) - start at 00:58:019 Fixed
  8. 01:01:410 (4) - delete. otherwise, so confusing Fixed
  9. 01:06:889 (1,4) - How about stack them? Fixed
  10. 01:08:714 (1) - I like start at 01:08:975 Fixed
  11. 01:14:714 (6) - NC Fixed
  12. 01:15:236 (2) - end at 01:15:758 Fixed
  13. 01:25:150 (1) - same as easy Fixed
[Snow Chapter]
  1. 00:04:280 (5) - delete Fixed
  2. 00:04:410 (1) - end at 00:07:019 Fixed
  3. 00:43:149 (3,4) - I like not stack Fixed
  4. 00:50:714- add a note Fixed
  5. 00:53:584 (7) - delete Fixed
  6. 01:10:280 (6) - I like this. (If OK, NC at 7) Fixed
  7. 01:10:280 (6,7,8,9,10) - it is better to uniform DS Fixed
  8. 01:14:454- add a note Fixed
  9. 01:18:888 (6) - NC Fixed
  10. 01:22:801- add a note I think it's fine
  11. 01:23:062 (1,2,3) - how about this rhythm? I think it's fine
  12. 01:25:410 (1) - same as easy Fixed
[Cherry Blossom Chapter]
  1. 00:01:410- add a note Fixed
  2. 00:09:758- ^ I want this part to be same as Snow Chapter
  3. 00:11:845- ^ same^
  4. 00:13:932- ^ same^
  5. 00:15:758 (4) - 1/2 slider is better same^
  6. 00:28:019 (7) - NC I think it's fine
  7. 00:30:106- add a note Fixed
  8. 00:33:628 (4) - delete? Fixed
  9. 00:41:323 (6) - NC Fixed
  10. 00:50:714 (6) - ^ Fixed
  11. 01:02:454 (7) - ^ I want to stay with the vocal
  12. 01:10:541 (7) - ^ Fixed
  13. 01:25:410 (1) - same as easy Fixed
What a fond memory...
diff-names are fine! Nice idea ;)

~Good Luck~
Thanks for remind me Tactics. MAD is collage , cut & past promotion video. it's call MAD (MAD-Movie/ MAD Video). I thanks for the compliment :D
show more
Please sign in to reply.

New reply