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Kyary Pamyu Pamyu - Ninjya Re Bang Bang [Taiko|Osu]

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Total Posts
102
Topic Starter
IchiGUN
This beatmap was submitted using in-game submission on 12 мая 2013 г. at 20:35:30

Artist: Kyary Pamyu Pamyu
Title: Ninjya Re Bang Bang
Tags: BCI Black_Cherry_Ita -Bakari- Collab kosiga hs714 Kin Kiriko Takemura Caroline Charonplop Full Control Tokyo
BPM: 130
Filesize: 5581kb
Play Time: 03:12
Difficulties Available:
  1. 714's Taiko Oni (4,72 stars, 859 notes)
  2. BakaCI's Easy (2,03 stars, 164 notes)
  3. Hard (4,93 stars, 422 notes)
  4. Kin's Taiko Muzukashii (4,54 stars, 616 notes)
  5. kosiga's Normal (4,05 stars, 278 notes)
Download: Kyary Pamyu Pamyu - Ninjya Re Bang Bang
Information: Scores/Beatmap Listing
---------------
(ノ≧∇≦)ノ ミ ┸┸ オリャァァ!

BakaCI Easy ☆ by -Bakari- and BCID o n e
kosiga's Normal ☆ by kosigaD o n e
Hard ☆ by meD o n e
Kin's Taiko Muzukashii ☆ by KinD o n e
714's Taiko Oni ☆ by hs714D o n e

riffy
huehuehue <3

I'm pretty sure you've got some missed tags. BCI -Bakari- Collab
hs714
(ノ・ω・)ノ~~♥
BCI
/>3</ [♥]
Topic Starter
IchiGUN

-Bakari- wrote:

huehuehue <3

I'm pretty sure you've got some missed tags. BCI -Bakari- Collab
Все теги потом . . .
;)
hs714
Taiko Oni done~ ;)
Thanks for inviting me! Ichi~ <33

Taiko Oni: http://puu.sh/2jQUd

Who make the Taiko Muzukashii o.o?
I make? or other person make? ヽ(。・ω・。)ノ
Topic Starter
IchiGUN

hs714 wrote:

Taiko Oni done~ ;)
Thanks for inviting me! Ichi~ <33

Taiko Oni: http://puu.sh/2jQUd

Who make the Taiko Muzukashii o.o?
I make? or other person make? ヽ(。・ω・。)ノ
Thx Hoshi chaan ^^
Hmmmm, if you want :333 you can make Muzukashii ;)
phonic
rank plz
jamxx
Topic Starter
IchiGUN

jamxx wrote:

http://www.youtube.com/watch?v=teMdjJ3w9iM
Ninjya Re Bang Bang :)
he he he, need to add ;)
kosiga
my diff here \:D/

http://puu.sh/2oR0o
Topic Starter
IchiGUN

kosiga wrote:

my diff here \:D/

http://puu.sh/2oR0o
ok ;) ☆彡
Kin
BCI

Kin wrote:

baguette


/runs
P o M u T a
hi from M4M queue

[BakaCI's Easy]
  1. 00:19:322 (1,2,3) - fmm, i think stack harder easy diff. so, 1/1 reverse slider is match. http://puu.sh/2rMPX
  2. 00:29:014 (4,5,6) - ^
  3. 00:31:322 (2) - (x:344 y:72) is seems better.
  4. 00:35:476 (2,3,4) - not good stack.
  5. 00:41:476 (1,2,3) - ^
  6. 01:24:860 (5) - (x:448 y:220) my suggestion.
  7. 01:33:168 (1,2,3) - not good stack.
  8. 01:40:553 (1,2,3,4) - ^
  9. 03:09:630 (4) - forget clap? (slider head and tail)
    okay, anyway cool diff. goodjob.
[kosiga's Normal]
  1. 少し大きいと思ったので全体の音量を-10してもいいかなと思いました。
[Hard]
  1. fmm, hit sound volume loud. i think 80% better. so, all -10% please.
  2. OD-1. i think bit high. because HARD diff. and low bpm map.
  3. 03:11:937 (3) - add clap slider end.
good luck
HelloSCV
From my queue

  • General
    i think current offset is little bit early try 15635 ( +5 )
    i have no idea why some beatmaps have 1ms unsnapped kiai time ( just error on eidt? )

    • BakaCI's Easy
      00:15:630 - not used green line
      01:42:399 (1) - delete NC?
      02:57:630 (1) - NC spammed imo, considering delete
      03:09:630 (4) - missed clap on head and end
      03:12:860 (1) - same as 02:57:630 (1) -

      • kosiga's Normal
        00:15:630 - not used green line
        02:37:783 (4) - NC

        • Hard
          00:15:630 - not used green line you don't need this
          00:24:860 (7) - remove NC and add 00:25:322 (1) - NC here ( and if you fix this, please fix 01:38:707 (7) - this and 02:52:553 (7) - this too )
          00:32:245 (1) - missed finish on head and 01:46:092 (1) - here ( or delete 02:59:937 (1) - this finish )
          00:41:476 (1,3) - how about adding clap on head? they really fit well with music
          00:45:168 ~ 00:52:091 - i don't think these sliders are good choice, since this is hard diff you can try more playable patterns something like these http://puu.sh/2rNkx
          01:17:014 (2) - i'm recommend to move this note to 01:16:784 (2) - here with some jumps ( or change to 1/2 slider is goot to ) becuase feels little bit weird with current pattern when playing
          01:55:323 (1,3) - you may know here
          02:13:783 (1) - add drum clap is nice imo since you added it 02:19:783 (3) - here
          02:21:168 (1) - ^
          02:30:860 (5) - missed clap on head
          02:39:514 - , 02:39:745 - not used green line
          02:42:168 (1,2) - make same hitsound pattern with 01:28:322 (1,2,3,4,5) - here?

          Good luck with this xD
hibarirailwayz
Hi!
via my M4M queue
These are my opinions; you should not accept all my suggestion, but if you skip my suggestion, I want you tell me the reason!

The Marks I use.
SPOILER
Standard
  1. ^= same contents as upward
  2. NC=New Combo
Taiko
  1. d=don(none)
  2. k=kat(whistle or clap)
  3. D=big don(finish)
  4. K=big kat(whistle/clap and finish)

[Kin's Taiko Muzukashii]
  1. 00:16:322 (5,6,7,8) - There is the high keyboard sound at 00:16:322 so I want "k" here .if you want to use ddd, to use 00:16:553~00:16:783 is nice! conclusion "ddd d"→"k ddd"
  2. 00:23:476 (33,34,35) - "d k d" is nice. because 00:23:706 is the most hige pitch point in three!
  3. 00:29:937 (60) - K is better.
  4. Uhmm... I'm sorry. I can't fine pattern of this diff. It's difficult for me to mod this diff... I cut description. If you have some question, please send a PM!
  5. 00:36:399 (85,86,87,88,89,90,91) - k k d kkk k
  6. 01:00:399 (158,159,160,161) - I can't understans which you catch drum or triangle. drum→d k d k triangle→d k k d
  7. 01:03:860 (170,171,172) - k d k
  8. 01:04:783 (173,174,175,176,177,178,179,180,181,182) - not fit the sound...
  9. 01:25:783 (247,248,249,250,251) - d d k k d
  10. 01:48:860 (331) - k
  11. 01:50:706 (337) - "d" is nice. because 01:50:937 (338,339,340) is emphsized more.
  12. 02:07:783 (395,396,397) - k d k. from previous part.
  13. 02:09:630 (400,401,402,403,404) - k d k k k.
  14. 02:15:630 (414,415,416) - d d k
  15. 02:16:553 (417,418,419) - k d d
  16. 02:18:399 (423,424,425) - k k d
  17. 02:19:322 (426,427,428) - d d k
  18. 02:20:245 (429,430,431) - k d d
  19. 02:23:014 (438,439,440) - d d k
  20. 02:23:937 (441,442,443) - k d d
  21. 02:25:783 (447,448,449) - k k d
  22. 02:44:245 (503) - d
  23. 02:49:783 (524) - d
  24. 02:51:630 (532,533,534,535) - d kkk
  25. 02:54:168 (544) - k . in the past, you use "k" at similar point.
  26. 02:54:168 (544) - I want K
  27. 02:59:706 (565) - k
  28. 03:03:168 (577,578,579,580,581) - d d k k d
  29. 03:05:014 - I want K
  30. 03:06:399 (590) - d
  31. 03:10:091 (605) - k
  32. 03:11:937 (611) - d
[Taiko Oni]
  1. 00:45:168 ~ 00:59:476 - It's too dense I see. 00:15:629 ~ 00:45:168 - is weak...
  2. 00:56:706 (1,2,3,4,5) - kdddd. I want you to use the shmisen sound!
  3. 01:26:937 (2,1) - ddk? I want you to use "shakeeeeeeeeeenn"
  4. 02:13:783 (2,1,1) - k d d? I like it.
  5. 03:12:168 (1,2,3,4,1) - dkddk? more exiciting i think!
  6. kiai time is little weak... but nice map XD
GL!
Topic Starter
IchiGUN
OMG, 3 mods..Il check it tomorrow ;) thx a lot
BCI
lemme see at the mods I got o3o post will be edited

P o M u T a wrote:

[BakaCI's Easy]
  1. 01:33:168 (1,2,3) - not good stack. it's perfect
  2. 01:40:553 (1,2,3,4) - ^ ^
    okay, anyway cool diff. goodjob. uguu thanks

HelloSCV wrote:

General
i have no idea why some beatmaps have 1ms unsnapped kiai time ( just error on eidt? ) it's bug

BakaCI's Easy
00:15:630 - not used green line it's used because I can't put kiai on red line
01:42:399 (1) - delete NC? I'd prefer leave it here because it's not okay to see combonumbers in easy over 5
02:57:630 (1) - NC spammed imo, considering delete there's that noise thing here, imo it fits awesum
03:12:860 (1) - same as 02:57:630 (1) - ah last part here, it's my style to leave last note with NC
хей-хей, ичи-нян, можешь за нас поставить на 03:09:630 (4) клапы? (начало и конец) :3
riffy

P o M u T a wrote:

hi from M4M queue

[BakaCI's Easy]
  1. 00:19:322 (1,2,3) - fmm, i think stack harder easy diff. so, 1/1 reverse slider is match. http://puu.sh/2rMPX it's done on purpose and I don't want to change it. THis pattern is FOLLOWING vocals and it's easy to feel it. Vocals are kinda repetitive here and I won't unstack it. let' smake it a bit more challenging!
  2. 00:29:014 (4,5,6) - ^ ^
  3. 00:31:322 (2) - (x:344 y:72) is seems better. why? it's almost the same but with ruined spacing :< keeping my flow here, tho
  4. 00:35:476 (2,3,4) - not good stack. same as already mentioned
  5. 00:41:476 (1,2,3) - ^ ^
  6. 01:24:860 (5) - (x:448 y:220) my suggestion. since I haven't fixed 00:31:322 (2) - I won't change this one as well. Consistency, it's all about consistency. I really love my pattern here, btw!
  7. 01:33:168 (1,2,3) - not good stack. same

HelloSCV wrote:

00:15:630 - not used green line it is here for kiai's start. I'd say that IchiGUN should move offset somewhere else but it's not my business
nuttin changed, sorry guys
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