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Hanatan - Kimi no Kiseki [Osu|Taiko]

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Topic Starter
ampzz
This beatmap was submitted using in-game submission on Friday, 3 January 2014 at 3:12:16 PM

Artist: Hanatan
Title: Kimi no Kiseki
Tags: Flower Drops ユリカ YURiCa Your trace fufu J-rock minato Shinya Saito DakeDekaane Natteke lepidopodus
BPM: 190
Filesize: 7592kb
Play Time: 02:24
Difficulties Available:
  1. Dekaane's Easy (2.41 stars, 136 notes)
  2. Insane (5 stars, 496 notes)
  3. lepidon! - Muzukashii (4.89 stars, 745 notes)
  4. lepidon! - Oni (5 stars, 972 notes)
  5. Natteke's Hard (4.97 stars, 359 notes)
  6. Normal (4.47 stars, 237 notes)
Download: Hanatan - Kimi no Kiseki
Information: Scores/Beatmap Listing
---------------
Oh Hanatan, why am I so obsessed with your vocal work? Jumps ahoy!

Kimi no Kiseki

Artist: Hanatan
BPM: 190
Length: 2:30 (cut from FLAC source)
Genre: J-rock

Difficulties:
  • Dekaane's Easy - DakeDekaane
    Normal - ampzz
    Natteke's Hard - Natteke
    Insane - ampzz
Difficulties by lepidopodus:
  • lepidon! - Muzukashii
    lepidon! - Oni

歌詞 | Lyrics

カナ
淡く澄んだ眼に映る世界
掠れた声 でも確かに交わした約束


空白から孤独に震えた
伸ばす手さえ宙(そら)を舞って 逃げるように泣いた

「君との約束は果たせないんだ」
ヒビ割れた鏡には 僕がいた

止めること出来なくて 塵に埋もれ
それでも君を抱いていたい 溢れ出してく希望
夢と現実(いま)の狭間が霞む時も
僕は戦い続けるから 運命を駆け抜けるよ

握りしめた手の中に君の
紅く引かれ流れ落ちた 過去に生きた道

喉の奥が焼かれていくように
悲鳴を上げ 渇いた地が君を飲み込んでく

決められたレールに縛られながら
音も無く消えていく 背を見てた

滲んだ感情さえ 抑えきれず
がむしゃらに振るう僕の手を 支える君はいない
「いつまでも傍にいる」
色褪せてく世界を見つめ続けるのは
現実にいた僕たち?

Thanks to modders; Nyquill and Irreversible.
lepidopodus
Taiko diffs are done.

Muz - http://puu.sh/2whjk
Oni - http://puu.sh/2whkf

Tell me if something happens.
Topic Starter
ampzz

lepidopodus wrote:

Taiko diffs are done.

Muz - http://puu.sh/2whjk
Oni - http://puu.sh/2whkf

Tell me if something happens.
Thanks for the Taiko difficulties, lepi!
Natteke
Topic Starter
ampzz
Hardteke difficulty get!
wendao
i love this song :D
Damnae
hi!, mostly suggestions here.

Dekaane's Easy
I think sliders like the first one would look better without a red point.

Normal
Some blankets you might want to fix:
00:04:562 (1,2) -
00:38:667 (1,3) -
00:52:088 (3,4) -

Natteke's Hard
01:05:667 (3,4,1) - the gap between 4 and 1 confuses me sometimes because it looks like these patterns 00:12:773 (4,5,1) - 00:40:246 (1,2,3) - 00:59:509 (3,4,1) - , except there's no jump this time. There's also voice at 01:06:299 - . Move 01:06:457 (1) - there and add a circle on top of 01:06:930 (3) - with clap ?
01:52:246 (2) - move it down a bit and ...
01:52:562 (3) - ... move the repeat point to the left ? they looks too close to 01:53:036 (1) - , specially this one.
01:44:351 (1) - move it to 01:44:194 - ? I know there's this sound at 01:44:351 - but ... voice!

Insane
00:05:983 (1,2) - blanket
00:06:615 (4,5) - ^
00:15:299 (3,4,5,6,7) - would look better if it was made by converting a curvy slider into a stream
00:15:930 (1) - nc or ctrl-h ? it's a bit confusing.
00:52:088 (2) - ctrl-g ?
01:14:036 (9) - clap on slider's end ?
Topic Starter
ampzz
Damnae's mod

Damnae wrote:

hi!, mostly suggestions here.

Normal
Some blankets you might want to fix:
00:04:562 (1,2) - - Fixed
00:38:667 (1,3) - - Fixed
00:52:088 (3,4) - - Fixed

Natteke's Hard - Natteke was being lazy and told me to make the decisions so applying this.
01:05:667 (3,4,1) - the gap between 4 and 1 confuses me sometimes because it looks like these patterns 00:12:773 (4,5,1) - 00:40:246 (1,2,3) - 00:59:509 (3,4,1) - , except there's no jump this time. There's also voice at 01:06:299 - . Move 01:06:457 (1) - there and add a circle on top of 01:06:930 (3) - with clap ?
- Changed the beat break up here to include for the vocal on 01:06:378 - as a 1/2 slider's end point in the time line. The reason 01:07:009 - Isn't mapped is due to how Natteke wanted to keep this difficulty consistently on halves only with the repeat kick sliders used whenever some of the more audible streams are present.
01:52:246 (2) - move it down a bit and ... - Applied this.
01:52:562 (3) - ... move the repeat point to the left ? they looks too close to 01:53:036 (1) - , specially this one. - Applied this.
01:44:351 (1) - move it to 01:44:194 - ? I know there's this sound at 01:44:351 - but ... voice! - Split the originally placed 1/1 slider up into a 1/2 slider and new circle placed on 01:44:667 - with a bit of rearranging so it all still flows nicely how Bakateke had it.

Insane
00:05:983 (1,2) - blanket - Swore I had this and the following one perfectly blanketing the beats; fixed.
00:06:615 (4,5) - ^ - Fixed.
00:15:299 (3,4,5,6,7) - would look better if it was made by converting a curvy slider into a stream - Forgot to tidy this up after I was messing around with the stream before; reverted it back to the arc it used to have.
00:15:930 (1) - nc or ctrl-h ? it's a bit confusing. - Got to control those fingers! This is one thing I really don't want to budge on as it proves just who actually has control over their fingers while streaming.
00:52:088 (2) - ctrl-g ? - If this gets applied it's a ridiculously large snap distance until the next slider which plays awkwardly. I have it like this just so you curve into and out of this upper right quadrant of the play field.
01:14:036 (9) - clap on slider's end ? - Added, forgot about this note.
Thanks for the mod!
DakeDekaane
@Damnae: the red point allows me to make the sliders symmetrical and smoother, so no planning to change those :P thanks~
BanmePLZ_old
Hi!
Nice BG and Nice music! But, maybe you got a wrong offset, try offset : 797
Topic Starter
ampzz
KI_Ninaru

KI_Ninaru wrote:

Hi!
Nice BG and Nice music! But, maybe you got a wrong offset, try offset : 797
Thanks but that offset I found to be ridiculously late so I won't be changing it.
rEdo
mod4mod and stuff~
[General]
if you wanna use your custom hitsounds, I highly suggest using a complete set of hitsounds. the ones you've got there are blending with my ping-pong hitsounds, and that's dreadful to hear... people like me enjoy the hitsound work, but I hate when all the stuff gets destroyed because of a blend of hitsounds. so, if you're basing on template hitsounds (which I guess you do), please add these wav files to your folder and reupload. if you're going to so, then you MUST add these timing sections to some of your diffs in order to keep these sliderclaps: click!

[Dekaane's Easy]
use a N:C1 sampleset on 773 timing section and S:C1 on 142404.
­
I kinda dislike the way you've mapped the entire beggining, you're stick to white lines way too much while they're not even following anything. I'm sure it will be much easier for beginners to follow red tick notes here.
­
00:46:562 (1) - I'd extend it by 1/2, but I guess that's supposed to be a rhythmical reference to the next slider, so nevermind me.

[Normal]
use a N:C1 sampleset on 773 timing section and S:C1 on 142404.
­
01:31:562 (6,1) - I'd start a new combo at (6). the same case repeats in next patterns.
02:21:773 (5) - I have no clue what's that slider supposed to follow. I'd go with a simple note, just like you did in 01:18:615 (5).

[Natteke's Hard]
use a S:C1 sampleset on 142404 timing section.
­
00:31:088 (1) - you're missing a clap.
02:07:088 (1,2) - I kinda dislike the way you used whistles in these two sliders, I believe using them at the beginning would sound better.

[Insane]
OD9 plays kinda harsh... I'd go with a 8, but that's just a really slight suggestion.
­
use a S:C1 sampleset on 142404 timing section.
­
00:31:088 (5) - add a clap to its beginning.
00:33:615 (2) - I'd actually use an another finish here.
00:36:141 (1) - this note sounds a lot better when you use a soft sampleset's finish+clap. it gives a nice finishing momentum to the previous hitsound section.
00:46:088 (9,1,2) - wow, these notes are somewhat too close to each other in comparison with the rest of the map. I'd like you to try this.
01:07:088 (9,1) - I know you've used the NC according to the vocals, but I believe using it on actual (9) would play quite better.
01:15:299 (3) - finish?
01:30:930 (8) - if you've added these wavs to your folder like I asked you to, use these five timing sections for that clap in sliders.
01:41:036 (6) - soft sampleset? why?
01:49:720 (1) - same case as before, just move that somewhere lower and that should work a lot better.
02:22:246 (10) - that note totally needs a higher volume. :­(


not gonna mod taiko difficulties, since I'm sure lepidopodus knows what he's doing. good luck, guys! :­)
Topic Starter
ampzz
rEdo's mod

rEdo wrote:

mod4mod and stuff~
[General]
if you wanna use your custom hitsounds, I highly suggest using a complete set of hitsounds. the ones you've got there are blending with my ping-pong hitsounds, and that's dreadful to hear... people like me enjoy the hitsound work, but I hate when all the stuff gets destroyed because of a blend of hitsounds. so, if you're basing on template hitsounds (which I guess you do), please add these wav files to your folder and reupload. if you're going to so, then you MUST add these timing sections to some of your diffs in order to keep these sliderclaps: click!
- Yeah... sort of forgot that people use a complete custom hitsound set for their skins as I've always just used the default set when playing for all these years myself. Added

[Normal]
use a N:C1 sampleset on 773 timing section and S:C1 on 142404. - Done.
­
01:31:562 (6,1) - I'd start a new combo at (6). the same case repeats in next patterns. - Applied, forgot about this one.
02:21:773 (5) - I have no clue what's that slider supposed to follow. I'd go with a simple note, just like you did in 01:18:615 (5). - It was a poor attempt at trying to blend in the vocal compounds used here but obviously it didn't work out as expected. Changed.

[Natteke's Hard]
use a S:C1 sampleset on 142404 timing section. - Done.
­
00:31:088 (1) - you're missing a clap. - Fixed.
02:07:088 (1,2) - I kinda dislike the way you used whistles in these two sliders, I believe using them at the beginning would sound better.

[Insane]
OD9 plays kinda harsh... I'd go with a 8, but that's just a really slight suggestion. - This I am going to be stubborn with and never budge on. I prefer the OD being on 9 since it then promotes people to actually be accurate during all the 1/2 beat sections.
­
use a S:C1 sampleset on 142404 timing section. - Done.
­
00:31:088 (5) - add a clap to its beginning. - Done.
00:33:615 (2) - I'd actually use an another finish here. - Applied. Forgot to do this one actually.
00:36:141 (1) - this note sounds a lot better when you use a soft sampleset's finish+clap. it gives a nice finishing momentum to the previous hitsound section. - This does sound rather nice; applied.
00:46:088 (9,1,2) - wow, these notes are somewhat too close to each other in comparison with the rest of the map. I'd like you to try this. - Forgot to readjust this when I was remapping a few sections; applied how you placed them and it works well.
01:07:088 (9,1) - I know you've used the NC according to the vocals, but I believe using it on actual (9) would play quite better. - To me, having the NC appear here ruins the feeling you get that it's in the same vocal phase so I would prefer to keep it as is.
01:15:299 (3) - finish? - Applied.
01:30:930 (8) - if you've added these wavs to your folder like I asked you to, use these five timing sections for that clap in sliders. - Applied.
01:41:036 (6) - soft sampleset? why? - Umm, that's awkward as I do not remember setting this to soft, ever. Lol, changed.
01:49:720 (1) - same case as before, just move that somewhere lower and that should work a lot better. - Done. - Adjusted it so everything sits at 1.0x snap there.
02:22:246 (10) - that note totally needs a higher volume. :­( - Done.


not gonna mod taiko difficulties, since I'm sure lepidopodus knows what he's doing. good luck, guys! :­)
Thanks for the mod, rEdo!
AnreFM
will mod this when i have the time ovob
DakeDekaane
Sorry for late reply >.<
rEdo's

rEdo wrote:

[Dekaane's Easy]
use a N:C1 sampleset on 773 timing section and S:C1 on 142404. /*Hitsounding is left to ampzz
­
I kinda dislike the way you've mapped the entire beggining, you're stick to white lines way too much while they're not even following anything. I'm sure it will be much easier for beginners to follow red tick notes here. /*They're following the guitar as I considered is the most catchy here.
­
00:46:562 (1) - I'd extend it by 1/2, but I guess that's supposed to be a rhythmical reference to the next slider, so nevermind me. /*You guessed fine.
No changes for now, still thanks for modding o/
Leader
I forgot I owe you a mod, better late than never though, am I right?

[Dekaane's Easy]

  • I think CS3 would fit better because note density is quite high. Mapset will also be 3344 (circle size), sounds about fair, doesn't it?
  1. 00:27:930 (3) - 192|238
  2. 00:34:878 (3) - This shape looks a bit random, don't mind me if it's intentional but I suggest changing this to something prettier
  3. 01:18:141 (2) - Some players may get confused and click on arrow instead. Changing slider direction will solve this little problem:
  4. 01:36:773 (1,2) - Try to make them differently, looks better in my opinion! Here's an example (quite bad, but I hope you'll get what I mean with that):
  5. 02:06:457 (5) - I think you should move your note downwards, looks like map is going offscreen now (not really, but some players might think of it, especially if they are new). Move to 32|132 and fix following spacing, it flows nicer.
    That's nice, just consider my suggestion about CS, it will make map really better imo.
[Normal]
  1. 00:06:457 (2) - I'd make this slider similar to previous one, 00:05:825 (1) -, it'll look nice.
  2. 00:26:036 (1) - Eww, this straight slider looks so weird. I suggest making it curve, like the one I tried to do:
    SPOILER

    Here's the code if you find this suitable for your map:
    472,192,26036,6,0,P|404:204|343:156,1,150,4|0,1:0|0:0,0:0:0:0:
  3. 00:49:878 (5) - I don't really see a reason for having a red point, change to white like you often did in the whole map.
  4. 01:18:615 (5) - What about 172|184?
  5. 02:00:773 (1) - Blanket is not perfect here, it might be intentional tho. (If you fix it, remember to move 02:02:036 (1) - as well!)
    Nice diff, I'm a bit unsure about a few slider but it's just me.
[Natteke's Hard]
  1. 00:55:088 (1,2,3) - Why don't you keep the same distance between them? Look at screenshot if you didn't understand:
    SPOILER
    As you can see, you should move 00:55:720 (3) - a bit to the right.
    As always, great diff!
[Insane]

  • OD9? Why don't you change to 8? You will have a OD2-4-6-8 spread, which is fairly better. Up to you, though.
  1. 00:13:088 (8) - You should make it similar to 00:12:457 (6) -, will look better.
  2. 01:13:088 (7) - Just a little tip, but try to copy and flip 01:12:615 (6) -, works great in my opinion!
    Mhm just those things, plays nice overall.
Topic Starter
ampzz
Leader's mod

Leader wrote:

I forgot I owe you a mod, better late than never though, am I right?

[Normal]
  1. 00:06:457 (2) - I'd make this slider similar to previous one, 00:05:825 (1) -, it'll look nice. - Applied, and it does look better.
  2. 00:26:036 (1) - Eww, this straight slider looks so weird. I suggest making it curve, like the one I tried to do: - Went with something different but thanks for the idea!
    SPOILER

    Here's the code if you find this suitable for your map:
    472,192,26036,6,0,P|404:204|343:156,1,150,4|0,1:0|0:0,0:0:0:0:
  3. 00:49:878 (5) - I don't really see a reason for having a red point, change to white like you often did in the whole map. - Changed and removed the chance of (3,5) overlapping completely.
  4. 01:18:615 (5) - What about 172|184? - Changes the snap distance so I went for a few extra x co-ordinates to the right.
  5. 02:00:773 (1) - Blanket is not perfect here, it might be intentional tho. (If you fix it, remember to move 02:02:036 (1) - as well!) - Yeah... this was hard trying to figure out how I wanted to do it; changed and rearranged (1,1,2) positioning so eveything is blanketed.
    Nice diff, I'm a bit unsure about a few slider but it's just me.
[Natteke's Hard]
  1. 00:55:088 (1,2,3) - Why don't you keep the same distance between them? Look at screenshot if you didn't understand: - Applied.
    SPOILER
    As you can see, you should move 00:55:720 (3) - a bit to the right.
    As always, great diff!
[Insane]

  • OD9? Why don't you change to 8? You will have a OD2-4-6-8 spread, which is fairly better. Up to you, though. - The map is basically 1/2 beat and 1/1 slider heavy so I decided to use this since it felt better in my opinion.
  1. 00:13:088 (8) - You should make it similar to 00:12:457 (6) -, will look better. - Thought it was? Either way copied and pasted previous slider while angling it to keep the flow consistent in this area.
  2. 01:13:088 (7) - Just a little tip, but try to copy and flip 01:12:615 (6) -, works great in my opinion! - This actually does work better after a bit of angling; completely forgot to check around here so thanks!
    Mhm just those things, plays nice overall.
Thanks for the mod, Leader!
DakeDekaane

Leader wrote:

[Dekaane's Easy]

  • I think CS3 would fit better because note density is quite high. Mapset will also be 3344 (circle size), sounds about fair, doesn't it? /*CS3 looks a bit tiny imo, it may be because I originally mapped with CS2, but I'll keep it.
  1. 00:27:930 (3) - 192|238 /*Moved near there
  2. 00:34:878 (3) - This shape looks a bit random, don't mind me if it's intentional but I suggest changing this to something prettier /*Polished the shape a bit, now it's more regular.
  3. 01:18:141 (2) - Some players may get confused and click on arrow instead. Changing slider direction will solve this little problem: /*Done but the reverse arrow points to the top.
  4. 01:36:773 (1,2) - Try to make them differently, looks better in my opinion! Here's an example (quite bad, but I hope you'll get what I mean with that): /*I like my lineal pattern, no changes there >.<
  5. 02:06:457 (5) - I think you should move your note downwards, looks like map is going offscreen now (not really, but some players might think of it, especially if they are new). Move to 32|132 and fix following spacing, it flows nicer. /*Fixed in a similar way, I moved (4,5).
    That's nice, just consider my suggestion about CS, it will make map really better imo.
Thanks for the mod Leader <:
My update: http://pastebin.com/raw.php?i=KNV7NBM4
lolcubes
Cool stuff you have here.
Taiko mod and spacing mod for insane.

[Insane]
  1. 00:26:036 (1,2,3,4,5) - A standard pattern, but not really fitting and it jerks the flow a bit much, try this:
    This makes the spacing more consistent and the jump is at the right place (the vocals)
  2. 01:03:930 (1,2,1) - This felt really weird and bad. The rhythm is nice, but the spacing should be 100x this haha. Cross screen positioning recommended. They are 1/1 away from each other anyway.
  3. 01:17:667 (11,1) - This should be one object. Starting the slider at that circle 11 is the best rhythm for this moment in my opinion, there is nothing on the downbeat anyway.
  4. 01:28:720 (1,2,3) - Because of how you use spacing in your map, this was confusing because it didn't stand out which, as you have seen, made me click them way too late cause I expected something else. In my opinion, now is the time to use that spacing you used for that star at the beginning, for these 3 notes. Also, a new combo on 01:29:194 (4) - is highly recommended.
  5. 01:50:036 (2) - This should be a lot further away from (1). I understand it's distance snapped, but that's what makes it weak. There is something standing out in the music and using the same spacing for "flowing" notes is bad here. Suggested pattern:
    I have repositioned 1,2,3,4 notes into a similar, but new pattern. This feels much better.
  6. 01:54:773 (1,2) - Same thing.
  7. 02:14:983 (2,3,4,5,6,1) - While I like this, it's goes exactly the opposite of what the music suggests. Hint: vocal intensity. Inverting the spacing logic is recommended.
  8. 02:22:246 (10) - Move it towards center of the screen if you can, it feels cramped to end the map in a corner, plus it helps the spinning.
[Oni]
  1. Use default hitsounds, custom mess with some people's sound cards ;w; (and it's really difficult to mod this from edit mode lol)
  2. 00:05:351 (21,22,23,1,2,3) - recommending to use d d d D instead. The guitar pitch changed which was what you were following here(?).
  3. 00:10:404 (28,29,30) - kkd? Creates a nicer rhythm variance because the upcoming note is a k.
  4. 00:14:351 (21,22,23) - Same here, even more because it's a K coming after.
  5. 00:23:983 (21) - Shouldn't this be a d? Else it's kinda inconsistent to everything you did around here (having even number of notes for rhythm).
  6. 00:26:036 (1) - D?
  7. 00:36:141 (1) - ^
  8. 01:03:299 (38,39,40,41) - Since the previous kats were sort-of following the vocals, I would suggest kdk d for this instead.
  9. 01:05:825 (16,17,18,19,20) - kkd k d? It flows much better and the transition to the next section feels more natural to me. If accepted, optional change 01:05:667 (15) -> d.
  10. 01:39:299 (1) - D?
  11. 01:42:299 (22,23,24) - dkd? Feels better to me and is more fun in my opinion.
  12. 01:59:667 (37,38,39,40,41,42,43,44,45,46,47,48) - I would suggest ddd ddk ddd ddk instead. The dkk feels off because it adds some intensity before the right moment, which is at 02:00:141, also 02:00:773 is quite intense too and it's just a d.
  13. 02:08:983 (16,17,18,19,20) - Just like before, suggesting kkd k d instead.
[Muzukashii]
  1. Use default hitsounds, custom mess with some people's sound cards ;w; (and it's really difficult to mod this from edit mode lol)
  2. This feels like Oni rather than a Muzukashii, the bpm is too high for consecutive rhythms you have here.
  3. OD6 for a Muzukashii this hard is a bit much, but since this is already an Oni, it would be ok to keep.
  4. General Suggestion: Rename Muzukashii to Oni, Oni to Inner Oni. I will mod this while having Oni difficulty in mind, because for this to be a true muzukashii a lot of changes would be needed which may not really be desirable.
  5. 00:05:351 (21,22,23) - Same suggestion like in Oni.
  6. 00:05:825 (1) - Same suggestion like in Oni (additionally, all finish suggestion can apply to this diff here as well).
  7. 00:14:667 (1,1) - Instead of this, I would suggest to remove the spinner and make a dkddk or ddddk starting at 00:15:299 (which means you remove the finish from that kat). Gives much better feeling because when there is nothing in the music (except for echo), there is nothing at the playfield too.
  8. 00:34:720 - add a d? To complete the drumline.
  9. 00:59:983 (8,9,10,11) - This feels really wrong. You used ddd for the downbeat earlier, so this one feels off (the other ones like this as well). d ddd suggested instead of ddd d.
    I can see what you are trying to do here, using ddd for intensity, especially where the heavy beats land, but it doesn't really work well, optional change would be to use big dons instead.
    Comments: Surprisingly, this works quite nice at the 2nd kiai, but not here. I would suggest to re-arrange the notes in the 2nd kiai as well, but it's up to you.
  10. 01:06:299 (15,16,17) - This feels off to me as well, but I am not sure what to do with it. Removing the middle note makes it feel empty, and leaving it like this feels weird. I suggest you look into this and make something else if possible, I am not sure what to suggest here.
  11. 01:27:773 (23,24,25) - Change to K instead in my opinion, there is nothing else in the music for the other 2 notes except the first, and having this triple rhythm doesn't actually emphasize the beat at the first note well either.
  12. 01:59:351 - Since this is an Oni (I am at least treating it as such), I would recommend to use ddd here.
  13. 02:22:088 - Add a k? Completes the rhythm and there is a vocal here.
Pretty unique taiko diffs I have to say, overall I liked them, but some of the things felt strange or off, which I pointed out.
Good luck!

P.S. if rankability becomes a problem, I can map you a muzukashii really fast which can complete the diff spread properly.
lepidopodus
@lolcubes: So you summoned me.

[Muzukashii]
- Due to BPM, I admit that this one is hard, but I don't think I need to rename this diff to Oni. Though if you think the diff is too hard to let diff spread like this, I can add Futsuu instead. (Well, it might be a bit hard Futsuu but whatever.) Anyway I think I need to talk with ampzz with this issue.
- Recently I keep OD 6 for Muz, actually. I can lower it if you strongly disagree.
00:05:351 (21,22,23,1,2,3) - Not so strong moment for using big notes, and k -> d changes ( 00:05:667 (23,1) ) make these parts distinguishable.
00:14:667 (1,1) - Fixed. Still, 'ddddk' in here might be too hard for this diff so I'll see how other guys think about this.
00:34:720 - I followed both drum and vocal, and I make it emptied cause there's no vocal sound.
00:59:983 (8,9,10,11) - Hmm, that's pretty opposite with my thinking, since I used 'ddd d' cause 'd ddd' sounds weird. I guess I need more modders for checking this out. I'll keep 'ddd d' for now.
01:06:299 (15,16,17) - Followed drum sound totally, so 'k---dd/d-d-d-...' -> 'k-d---/d-d-d....'
01:27:773 (23,24,25) - Seems valid, fixed.
01:59:351 - Well I just want to keep 1/2 beats in there.
02:22:088 - Fixed, though I prefer d, so I added d.

[Oni]
00:05:351 (21,22,23,1,2,3) - Same with Muz.
00:10:404 (28,29,30) - Well, the sound for the next k isn't so different with these three.
00:14:351 (21,22,23) - I think the difference between k and K is already ok for this part.
00:23:983 (21) - Well I think I just wanted to make some different between 'kkk k k k k k k' in previous part.
00:26:036 (1) - Not so particularly big sound for that. Well actually I don't use big notes so often.
00:36:141 (1) - ^
01:03:299 (38,39,40,41) - Hmm, 'kdk' sounds a bit off for vocal pitch, I guess.
01:05:825 (16,17,18,19,20) - Fixed to 'kkd k d'
01:39:299 (1) - Same reason with 00:26:036 (1).
01:42:299 (22,23,24) - Agreed, fixed.
01:59:667 (37,38,39,40,41,42,43,44,45,46,47,48) - That 'dkk' just indicates that a bit higher pitch than 'ddk'. Not so fit for the sound, yes, but I think it makes the flow of the patterns in that measure.
02:08:983 (16,17,18,19,20) - I'll keep this part as current state. I fixed one in the previous kiai, but I think I can make some difference to keep these patterns.

Muz: http://puu.sh/4HlrY.osu
Oni: http://puu.sh/4Hlsv.osu
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