forum

HoneyWorks - Kokuhaku Yokou Renshuu

posted
Total Posts
80
Topic Starter
HeatKai
This beatmap was submitted using in-game submission on Tuesday, May 21, 2013 at 7:01:54 PM

Artist: HoneyWorks
Title: Kokuhaku Yokou Renshuu
Tags: Megpoid Gumi Kagamine Len Vocaloid pieguy1372 alacat ychao Confession Rehearsal ChorusP
BPM: 185
Filesize: 24497kb
Play Time: 02:37
Difficulties Available:
  1. alacat's Confession (3.92 stars, 206 notes)
  2. My Confession (4.9 stars, 444 notes)
  3. pieguy's Confession (2.09 stars, 148 notes)
  4. ychao's Confession (4.99 stars, 361 notes)
Download: HoneyWorks - Kokuhaku Yokou Renshuu
Download: HoneyWorks - Kokuhaku Yokou Renshuu (no video)
Information: Scores/Beatmap Listing
---------------
For Usagijirosan :3!
pieguy's = Easy
alacat's = Normal
ychao's = Hard
Mine = Insane
Niva
HeatKai asked me to playtest at first, but turned into offset check xD

SPOILER
14:11 HeatKai: Niva
14:12 HeatKai: can test play my beatmap :3?
14:12 Niva: yap?
14:12 Niva: oh
14:12 Niva: I'm not on tablet atm... can only play on weekend orz :3
14:12 HeatKai: orz
14:12 Niva: is it a hard map?
14:12 HeatKai: yeah
14:12 HeatKai: quite hard
14:12 HeatKai: lol
14:12 Niva: if not I can test with mouse
14:12 Niva: o.o...
14:12 Niva: link? xD
14:12 *HeatKai is listening to [http://osu.ppy.sh/b/198676 HoneyWorks feat. Megpoid Gumi - Confession Rehearsal]
14:13 Niva: ok dl'ing~
14:14 HeatKai: :3
14:15 Niva: done~
14:16 Niva: orz ._.
14:16 HeatKai: hahaha
14:17 Niva: umm
14:19 Niva: not that hard imo, just high spacing :D
14:19 HeatKai: yes :3 that's hard for mouse xD
14:19 HeatKai: if we didn't used to it
14:19 HeatKai: =~=''
14:19 HeatKai: so how was it ;w;
14:19 Niva: ehh, btw
14:19 Niva: why you used this combo color for a cheerful song ._.
14:19 HeatKai: bg
14:19 HeatKai: =.=
14:20 Niva: I prefer
14:20 Niva: light pink/light blue? idk :D
14:21 HeatKai: ermm I'm colour blind actually :p
14:21 HeatKai: wait let me try..
14:22 HeatKai: ok done :3
14:22 Niva: umm, plus
14:22 Niva: 02:35:349 (5,6,7) - ctrl+g (6)?
14:23 Niva: you can see I can't read this part's spacing well xD
14:23 HeatKai: update now :3
14:23 HeatKai: oh wait :3 checking
14:23 HeatKai: ctr g 6?
14:23 HeatKai: ok
14:24 Niva: spacing is tricky on some part o.o
14:24 Niva: but I think it's fine xD
14:24 HeatKai: yeay \:3/
14:24 Niva: eh... I don't want to mod for now orz
14:25 HeatKai: of course -w-
14:25 HeatKai: you're BAT :3
14:25 HeatKai: rank this later
14:25 HeatKai: wahahaha
14:26 HeatKai: well thanks again Niva :3
14:26 Niva: btw one more HeatKai
14:26 Niva: first offset 1125 (for me) xD
14:26 Niva: np :D
14:27 HeatKai: 1125?
14:27 Niva: yep
14:27 HeatKai: how to
14:27 Niva: I can feel it's much better in the chorus xD
14:27 HeatKai: snap it again
14:27 Niva: umm?
14:27 HeatKai: how to resnap
14:27 Niva: change via timing tab?
14:28 Niva: between 'design' and 'song setup'
14:28 HeatKai: since right now ,the circles and slider will be mistimed
14:28 HeatKai: snap object to new timing?
14:28 Niva: umm, via this one I mean http://osu.ppy.sh/ss/522786
14:29 Niva: it'll auto-resnap xD
14:29 HeatKai: change it like that?
14:29 HeatKai: omg
14:29 HeatKai: i change it in timing setup panel D:
14:29 Niva: orz, yes~
14:29 Niva: xD
14:29 HeatKai: wait i'll go outside again
14:29 Niva: ok2 :D
14:30 HeatKai: now I need to reduce the offset until 1125?
14:30 HeatKai: right?
14:30 Niva: oh, yes
14:30 HeatKai: ok done :3
14:30 Niva: :3
14:30 Niva: good luck on this mapset HeatKai~
14:30 HeatKai: thank you Niva!
14:30 HeatKai: yeay :3

(btw, HeatKai, forget to say that the 4/4 actually starts in 01:40:376)
EDIT: However you can also add another 4/4 timing line on 01:42:970 (as you used previously) to make it sound correct on Nightcore mod (:

:3
Topic Starter
HeatKai
all done for now :3
alacat
sorry for the delay :o

http://puu.sh/26AnF

and don't forget to put japanese title ;)



: 告白予行練習
Topic Starter
HeatKai
fix the title! and thank you! move to pending :3
mintong89
Mod as request o.o

[ychao's Confession]

00:08:419 (7) - NC and and remove 00:08:905 (1) - this NC? because lyric start at 00:08:419 (7) - but not 00:08:905 (1) - .
00:38:581 (4) - yeah it's ok. but if you see carefully, 00:38:257 (2,3,4) - this should be triangle is better.
00:43:608 (4) - (Head) clap is better imo.
00:44:905 (8) - (Head) ^
00:48:473 (3,5) - if this two slider are same point is more better. i suggest 00:48:473 (3) - delete and 00:49:121 (5) - copy this and CTRL-H and replace that slider.
01:07:121 (6) - Combo is too long imo. NC here.
01:36:472 (9) - ^
01:40:367 (1) - (Head) Finish.

[My Confession]

...(╯‵Д′)╯彡┻━┻
i mean perfect~

[alacat's Confession]

01:40:376 - -> 01:42:808 - why you don't make this part?


[pieguy's Confession]

perfect desu =v=

that's all. sorry for poor mod ((((;゚Д゚)))))))
star~
alacat

mintong89 wrote:

[alacat's Confession]

01:40:376 - -> 01:42:808 - why you don't make this part? I made Break time here :3
Thank you for modding ;)
MerryGate
from #modreqs

[General]
->BG pixels edit 1024x768(1366x768)?


[My Confession]
There are too many unsnapped object.
SPOILER
01:28:700 (1) - Unsnapped slider (start).
01:28:700 (1) - Unsnapped slider (end).
01:29:025 (2) - Unsnapped slider (start).
01:29:025 (2) - Unsnapped slider (end).
01:29:673 (3) - Unsnapped slider (start).
01:29:673 (3) - Unsnapped slider (end).
01:29:998 (4) - Unsnapped slider (start).
01:29:998 (4) - Unsnapped slider (end).
01:30:646 (5) - Unsnapped slider (start).
01:30:646 (5) - Unsnapped slider (end).
01:30:971 (6) - Unsnapped slider (start).
01:30:971 (6) - Unsnapped slider (end).
01:31:619 (1) - Unsnapped circle.
01:31:862 (2) - Unsnapped slider (start).
01:31:862 (2) - Unsnapped slider (end).
01:32:187 (3) - Unsnapped slider (start).
01:32:187 (3) - Unsnapped slider (end).
01:32:511 (4) - Unsnapped slider (start).
01:32:511 (4) - Unsnapped slider (end).
01:32:916 (1) - Unsnapped slider (start).
01:32:916 (1) - Unsnapped slider (end).
01:33:565 (2) - Unsnapped slider (start).
01:33:565 (2) - Unsnapped slider (end).
01:33:889 (3) - Unsnapped slider (start).
01:33:889 (3) - Unsnapped slider (repeat).
01:33:889 (3) - Unsnapped slider (end).
01:34:862 (1) - Unsnapped circle.
01:35:025 (2) - Unsnapped circle.
01:35:187 (3) - Unsnapped circle.
01:35:349 (4) - Unsnapped circle.
01:35:511 (5) - Unsnapped circle.
01:35:835 (1) - Unsnapped slider (start).
01:35:835 (1) - Unsnapped slider (repeat).
01:35:835 (1) - Unsnapped slider (end).
01:36:808 (2) - Unsnapped slider (start).
01:36:808 (2) - Unsnapped slider (repeat).
01:36:808 (2) - Unsnapped slider (end).
01:37:781 (3) - Unsnapped circle.
01:38:106 (4) - Unsnapped circle.
01:38:430 (5) - Unsnapped circle.
00:01:125 (1) - add finish
00:01:125 (1,2,3) - change to this pattern. This circle pattern isn't comfortable. (Maybe irritate players)
I think (3) stack to end of (2) is good. Also it may be better to slow down slider.
00:03:719 (1,2,3) - ^
00:05:503 (1,2,3,4,5) - Stack triple, and make triangle.
00:06:152 - add circle?
00:06:314 (1,2,3,4) - It was boring for me.
00:13:611 (1,2,3,4,5) -
00:14:097 (4) - finish to start
00:14:584 (5) - ^ (If you dont change pettern, ignore this)
00:21:070 - 00:21:719 - 00:22:368 - 00:23:016 - Why you didn't place circle?
00:23:179 (1,2,3,4,5,6,7,8) - randam specing is okay~ but kinda bad flow
Please refer my code.
SPOILER
424,88,22368,1,0,0:0:0:0:
332,112,22530,2,0,B|292:80|244:96|244:96|196:124|152:100,1,190
300,20,23016,1,0,0:0:0:0:
332,112,23179,5,0,0:0:0:0:
299,203,23341,1,0,0:0:0:0:
228,267,23503,1,8,0:0:0:0:
133,250,23665,1,0,0:0:0:0:
237,131,23827,1,0,0:0:0:0:
299,203,23989,1,0,0:0:0:0:
318,296,24151,1,8,0:0:0:0:
256,371,24313,1,0,0:0:0:0:
318,296,24476,6,0,P|388:236|480:248,1,190,0|8,0:0|0:0,0:0:0:0:
00:23:179 (1,5) - finish?
00:28:043 (4,5,6,7,8,9,10) - I really dont know why you ignored the many sounds.
00:29:665 (9,10,11) - This rhythm is better. And 00:30:314 (11,1) - this jump is unnecessary imo.
00:30:962 (1,2,3,4,5,6,7,8,9) - Since gradually increase sound.
SPOILER
256,48,30962,5,8,0:0:0:0:
161,65,31124,1,0,0:0:0:0:
253,85,31287,1,0,0:0:0:0:
115,127,31449,1,0,0:0:0:0:
255,122,31611,1,0,0:0:0:0:
114,201,31773,1,0,0:0:0:0:
268,156,31935,1,0,0:0:0:0:
142,273,32097,1,0,0:0:0:0:
293,187,32260,1,0,0:0:0:0:
00:46:530 (5,6,7) - change to this?
00:50:097 (7) - clap
00:50:422 (1,2,3,4,5,1,2,3,4,5,6) - Why you swapped whistle and clap?
00:58:206 (1) ~ too fast slider lol well, okay.
01:02:908 (3,4,5) - remove whistle
01:02:908 (3,4,5,7) - add "soft" whistle(use soft sampleset or add greel line)
01:17:016 (3,4,5,6,7,8,9,10) - make symmetry? well, nazi mod.
01:28:691 (1,2) ~ Hmm...I think drum hitosound isnt fit the music... If I were you, I would use soft hitsound.
If you were accept soft hitsound, add clap to start of 01:29:016 (2) -
01:29:664 (3) - ^
01:30:637 (5) - ^
01:31:934 (2,3,4) - hmm...? if you want to use such rhythm, change to this.
01:33:880 (3) - clap to start
01:34:853 (1,2,3,4,5) - Drum?
01:35:826 (1) - clap to start
01:36:799 (2) - ^
01:37:772 (3,4) - Drum?
01:49:457 (5,6,7) - Same as 00:46:530 (5,6,7) -
01:55:943 - To my mind, this break is unnecessary.
02:05:673 (1,2,3,4,5,6,7,8) - Same as 01:02:908 (3,4,5,7) -


[ychao's Confession]
Same as Insane, but...
SPOILER
01:29:658 (2) - Unsnapped slider (start).
01:29:658 (2) - Unsnapped slider (end).
01:30:475 (5) - Unsnapped circle.
01:32:097 (2) - Unsnapped circle.
01:35:016 (2) - Unsnapped circle.
01:35:989 (6) - Unsnapped circle.
01:40:367 (1) - Unsnapped slider (start).
01:40:367 (1) - Unsnapped slider (end).
01:44:258 (8) - Unsnapped slider (start).
01:49:772 (5) - Unsnapped slider (start).
01:49:772 (5) - Unsnapped slider (repeat).
01:49:772 (5) - Unsnapped slider (end).
01:51:069 (3) - Unsnapped slider (start).
01:51:069 (3) - Unsnapped slider (end).
01:51:394 (4) - Unsnapped slider (start).
01:51:394 (4) - Unsnapped slider (end).
01:51:880 (5) - Unsnapped circle.
01:52:529 (7) - Unsnapped circle.
01:53:988 (3) - Unsnapped circle.
01:54:637 (6) - Unsnapped slider (start).
01:54:637 (6) - Unsnapped slider (repeat).
01:54:637 (6) - Unsnapped slider (end).
01:58:529 (1) - Unsnapped slider (start).
01:58:529 (1) - Unsnapped slider (end).
02:11:177 (9) - Unsnapped slider (start).
02:11:177 (9) - Unsnapped slider (end).
02:18:637 (7) - Unsnapped slider (start).
02:18:637 (7) - Unsnapped slider (end).
02:19:285 (1) - Unsnapped circle.
02:27:231 (2) - Unsnapped circle.
02:29:664 (1) - Unsnapped slider (start).
02:29:664 (1) - Unsnapped slider (end).
02:33:880 (7) - Unsnapped circle.
1st red line should be 00:01:125 -
2nd one 01:18:962 -
3rd one 01:40:376 -


Some jump is difficult a little for hard player...?(00:30:959 (3,4,5,6,7,8,9,10) - , 00:49:608 (6,7,8,9,10) - etc.)
But, very very beautiful map!


[alacat's Confession]
01:12:476 (3) - whistle?

ごめんなさい、特に指摘する所が無かったです。


[pieguy's Confession]
If you had used sampleset, your work was able to reduce lol
00:43:935 (2) - finish to start
00:45:233 (1) - ^
01:18:962 - I think this break is too long.
01:47:186 (4) - NC?


good luck
Topic Starter
HeatKai
the background is fine :) thanks for modding! really helped!
ychao

mintong89 wrote:

00:08:419 (7) - NC and and remove 00:08:905 (1) - this NC? because lyric start at 00:08:419 (7) - but not 00:08:905 (1) - . Not sure how I missed that but done.
00:38:581 (4) - yeah it's ok. but if you see carefully, 00:38:257 (2,3,4) - this should be triangle is better. Rearranged.
00:43:608 (4) - (Head) clap is better imo. Clap it is then.
00:44:905 (8) - (Head) ^ Ditto.
00:48:473 (3,5) - if this two slider are same point is more better. i suggest 00:48:473 (3) - delete and 00:49:121 (5) - copy this and CTRL-H and replace that slider. Changed.
01:07:121 (6) - Combo is too long imo. NC here. NC-ed.
01:36:472 (9) - ^ Ditto.
01:40:367 (1) - (Head) Finish. Unsure about this, but will heed the suggestion for now.

MerryGate wrote:

Same as Insane, but...
SPOILER
01:29:658 (2) - Unsnapped slider (start).
01:29:658 (2) - Unsnapped slider (end).
01:30:475 (5) - Unsnapped circle.
01:32:097 (2) - Unsnapped circle.
01:35:016 (2) - Unsnapped circle.
01:35:989 (6) - Unsnapped circle.
01:40:367 (1) - Unsnapped slider (start).
01:40:367 (1) - Unsnapped slider (end).
01:44:258 (8) - Unsnapped slider (start).
01:49:772 (5) - Unsnapped slider (start).
01:49:772 (5) - Unsnapped slider (repeat).
01:49:772 (5) - Unsnapped slider (end).
01:51:069 (3) - Unsnapped slider (start).
01:51:069 (3) - Unsnapped slider (end).
01:51:394 (4) - Unsnapped slider (start).
01:51:394 (4) - Unsnapped slider (end).
01:51:880 (5) - Unsnapped circle.
01:52:529 (7) - Unsnapped circle.
01:53:988 (3) - Unsnapped circle.
01:54:637 (6) - Unsnapped slider (start).
01:54:637 (6) - Unsnapped slider (repeat).
01:54:637 (6) - Unsnapped slider (end).
01:58:529 (1) - Unsnapped slider (start).
01:58:529 (1) - Unsnapped slider (end).
02:11:177 (9) - Unsnapped slider (start).
02:11:177 (9) - Unsnapped slider (end).
02:18:637 (7) - Unsnapped slider (start).
02:18:637 (7) - Unsnapped slider (end).
02:19:285 (1) - Unsnapped circle.
02:27:231 (2) - Unsnapped circle.
02:29:664 (1) - Unsnapped slider (start).
02:29:664 (1) - Unsnapped slider (end).
02:33:880 (7) - Unsnapped circle.
1st red line should be 00:01:125 -
2nd one 01:18:962 -
3rd one 01:40:376 -

Red ticks retimed and notes/sliders resnapped.

Some jump is difficult a little for hard player...?(00:30:959 (3,4,5,6,7,8,9,10) - , 00:49:608 (6,7,8,9,10) - etc.) I am aware of these, was planning to work on some anyway :)
But, very very beautiful map! Thanks!
Thanks mintong89 and MerryGate for your mods.
alacat
>MerryGate

fix ... orz I forgot to add it :o

Thank you for modding !!

http://puu.sh/274eQ
Topic Starter
HeatKai
updted
Stefan
Hey.

[General]
- So.. I saw that ReySHeL's Taiko Mapset got bubbled with the Artist "HoneyWorks". I am not sure what's okay now. You also could move "ChorusP" to the Tags but if it's wrong, then ignore this.

[pieguy]
00:14:097 (1,2) - Try to move them a bit away from each other. They are touching themselves.
00:58:206 (1) - Move the white Sliderpoint at 160;228. Better curve.
02:01:132 (1,2) - It sounds very weird imo. I suggest to replace (1) for a Slider until 02:01:781, remove (2) and adding a Circle at 02:02:105.
02:21:240 (4) - I find that a simple Circle is totally enough.

[alacat]
02:36:808 (1,2) - Instead of making two 1/2 Slider, I would perfer one with one repeat and a Circle at 02:37:294. It plays better imo.

Seriously, you CAN'T find anything there. Inb4 someone makes a Nazi Mod at this Diff

[HeatKai]
I find it better to start at 00:06:314 since the other Mapper did too and it sounds better imo.
00:12:800 (6) - Remove it, imo it does not fits well.

[ychao]
00:16:527 (8) - The slower Slider feels horrible to play. I perfer to keep the normal Speed here.
00:30:959 (3,4,5,6,7,8,9,10) - This is way too hard to read for a Hard (?) Diff. You should change it to a simple Circle which goes clockwise.
01:43:120 (2,3) - This Jump makes no sense here. Players are more supposed to continue the "curve" here (if you switch 3 with 4).
02:02:741 (7) - Stack it on (8)? Feels cooler to play.

At all, it's a fine Mapset. I cannot said what I should think about ychao's Diff. Honestly, I would not call it as typical Hard Diff. But pointing out every part which would be too fast or too jumpy would not make any sense since I have this sight. However, please change 00:30:959 (3,4,5,6,7,8,9,10). This has nothing to do in a Hard Diff.
ychao

Stefan wrote:

00:16:527 (8) - The slower Slider feels horrible to play. I perfer to keep the normal Speed here. Hmmm, SV=1 it is then.
00:30:959 (3,4,5,6,7,8,9,10) - This is way too hard to read for a Hard (?) Diff. You should change it to a simple Circle which goes clockwise. Yes, already working on it from earlier mods.
01:43:120 (2,3) - This Jump makes no sense here. Players are more supposed to continue the "curve" here (if you switch 3 with 4). I am inclined to keep this for now, though this will easily change in the wake of more similar opinions.
02:02:741 (7) - Stack it on (8)? Feels cooler to play. Stacked.

At all, it's a fine Mapset. I cannot said what I should think about ychao's Diff. Honestly, I would not call it as typical Hard Diff. But pointing out every part which would be too fast or too jumpy would not make any sense since I have this sight. However, please change 00:30:959 (3,4,5,6,7,8,9,10). This has nothing to do in a Hard Diff. For a start, the jumps are intentional to avoid making the map a rather dull one, but as more mods pour in I'll be sure to modify/improve on those. Rest assured I am well aware of these! ;)
Cheers for the mod, Stefan!

@HK: will pm when done with the updates, as per usual. 8-)
Topic Starter
HeatKai
About the starting,I like it that way sorry :c.. but the circle is deleted~!
I will update everything when the mapper is done fixing it~
EDIT: UPDATED, seems like pieguy is afk from the game,so I fix it a bit but won't change how he map.
pieguyn

MerryGate wrote:

[pieguy's Confession]
If you had used sampleset, your work was able to reduce lol @_@
00:43:935 (2) - finish to start sure
00:45:233 (1) - ^ ^
01:18:962 - I think this break is too long. mapped like in the other diffs
01:47:186 (4) - NC? I just put a NC every 8 beats ._.// so leave it like this for now
thanks for mod~~

Stefan wrote:

[pieguy]
00:14:097 (1,2) - Try to move them a bit away from each other. They are touching themselves. it seems they're not o-o
00:58:206 (1) - Move the white Sliderpoint at 160;228. Better curve. ok
02:01:132 (1,2) - It sounds very weird imo. I suggest to replace (1) for a Slider until 02:01:781, remove (2) and adding a Circle at 02:02:105. I don't want to keep using the same rhythm, so I did something different here.. I think it sounds fine enough
02:21:240 (4) - I find that a simple Circle is totally enough. I think it gives a better feeling here, plus it fits the song better
thanks for mod :)
osu file format v12

[General]
AudioFilename: HoneyWorks feat.GUMI.mp3
AudioLeadIn: 1000
PreviewTime: 6314
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 88691
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Confession Rehearsal
TitleUnicode:告白予行練習
Artist:HoneyWorks
ArtistUnicode:HoneyWorks
Creator:HeatKai
Version:pieguy's Confession
Source:
Tags:Megpoid Gumi Kagamine Len Vocaloid pieguy1372 alacat ychao kokuhaku yokou renshu ChorusP
BeatmapID:213170
BeatmapSetID:68736

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,-240,"confessionrehearsal.avi"
//Break Periods
2,17216,25630
2,77865,87251
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1125,324.324324324324,4,2,0,60,1,0
15233,-100,4,1,0,60,0,0
17016,-100,4,1,0,70,0,0
26746,-100,4,2,0,80,0,0
30962,-100,4,1,0,80,0,0
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Combo2 : 249,181,217

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Topic Starter
HeatKai
done updated~!
WVS
~~

pieguy:
actually, this diff could use more hitsounds to remove some boring parts like alacat's but it's all up to you.
1. 01:17:908 - put the break time at 01:18:962 - would be better (drag it into the 3/4 timing)
2. 01:29:664 (2) - sampleset Drum + Finish?
3. 02:11:511 - end Kiai then start Kiai again at 02:11:835 - ?
4. 02:27:078 (1) - what's the point of finish in here o.o .. doesn't really make sense.. try remove it then add whistle on 02:27:403 (2) - ?
-

alacat:
1. 00:15:395 - S:C2 here + clap?
2. 01:08:584 - end Kiai then start Kiai again at 01:08:908 - ?
-

ychao:
cool
-

heatkai:
instead of using claps in some parts, how about using the N:C1 Clap?
1. 00:11:016 (1) - sampleset soft? sounds too harsh
2. 00:11:179 (2) - sampleset soft + finish at slider's head sounds better
3. 00:30:962 (1,2,3,4,5,6,7,8,9) - patterns like these are hard to follow and it's too mainstream (?) try this YEAH.
4. 01:02:746 (1,2,3,4,5,6,7,8) - these whistles makes my ears bleed- remove it. after you remove them, try to add some inherited points then increase the volume of the streams per beat, something like this
5. 01:31:853 (2,3,4) - noo why sliders ;_; circles are much better
6. 01:49:457 (5,6,7) - something like this works better actually (but it's up to you to change it or not.)
7. 02:05:673 (1,2,3,4,5,6,7,8) - same like #4
-


Didn't helps: No KD.
Kinda helps but nah: No KD.
Helps: KD.
Topic Starter
HeatKai
~~
/me runs

I'll update tommorow,right now on laptop
EDIT: DONE WAITING FOR OTHERS~
Pokie
Request from Forum PM

As your request, and I'm here. I've checked all difficulties roughly for twice, actually they are pretty fine and almost ready for ranking in my view - except yours. I'd inform you in the first word: As I've mapped the same song in some days ago, my opinions would be kinda tough and different of yours. Feel free to ignore them if you feel bad.

 My Confession

  1. First of all, the overall spacing is kind of awful in a serious level. It's pointless for not to follow the spacing when it supposed to be, for example:
    00:01:611 (2,3) - 0.50x > 0.24x, the spacing is exactly halfed. Apparently it could be spaced in 0.5x or even more, like this:
    00:30:800 (11,1) - 1.00x>3.02x, we need to think before doing action. Lets think about the problem here, does it -really- fit such a huge jump? Here's a no for myself, I'd like to start (1) from the current position of (6), like this:
    01:05:989 (4,5,6,7,8,9,1) - 1/4 slider+1/4 streams, the flow is like a racing car in full speed - and suddenly, 01:06:800 (1) - is placed with 0.5x....what? Even stacking with 01:06:476 (9) - would make it way more better :(
     
  2. 2nd point, the patterns are disregarding "a flow" completely. Indeed they're mostly placed as a blanket pattern but without flow, the pattern lost it's meaning.
    00:58:206 - 02:01:132 - Not to mention how bad it plays...I'm disappointed.
     
  3. 3rd point, I can't really understand your thinking about rhythm. Once it was tightly paced like 2~3 beats, and you added "short breaks" (1/1) in the same combo.
    00:08:422 (1,2,3,4,5,6,7) - (1,2,3,4) is based on vocal, and you started to follow hit-hats when vocal is still going on (5,6,7).
    00:14:260 (4) - Totally placed on a wrong beat, it should be started from 1/2 beats earlier.
    00:41:341 (5,6,7) - Hey, I heard only 1/2 from music D:
    01:17:016 (3,4,5,6,7,8,9,10) - Similar to above, 1/4 only appears from 01:17:179 - to 01:17:341 - .
    01:58:213 (1,2,3,4,5) - You've followed 1/4 drums correctly on these combos, but actually there are 1/4 hit-hats at 01:59:511 - as well.
    02:10:700 (3,4,5) - Again, these 1/4s are needless.
     
  4. 4th, and the last point, hitsoundings.
     
    :(
     
    I'd better leave some directions for you here instead of taking your time to check all over the map:
    1. Not to abuse finishs.
    2. Drum sets could be used on a suitable place, but not randomly.

That's all I wanted to tell. IIRC you've asked for plenty test play before started to get moddings, idk if I act like a bad ass by complaining your map isn't good enough or what...
But to be honest, HeatKai. You've 9 ranked maps already, I'd say you're an experienced mapper. But I can't believe such map is made by some one who's supposed to know mapping tech well.
Please, map something meaningful and makes sense! That would be more appreciate by learning how to map better!

Good luck ;)
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