I was having a blast checking out everything that would be possible to do with the INI and skins until I hit a block;
It is currently not possible to add a ColumnLine to the RIGHT of the keys or to position the keys wherever you want when there's extra columns.
Here's what I'm trying to accomplish.
I wish to play using these settings;
I also want to add more columns through the INI so that no matter if I played 4 6 or 8 keys I would have FG and JK in the middle of the columns but it was impossible. I understand I'll need to do something else for 5 and 7 keys (Incorporate my middle key being H and adding an extra column or something)
Here's what it looks like ( Ignore the column line and error displayed, this is me messing with other things )
PLEASE LOOK AT THIS SCREENSHOT BEFORE REPLYING
This is using ColumnStart: 260 - Pushing the columns to the center of the screen, however, it doesn't CENTER the active columns from the inactive ones. THIS being the real issue I'm trying to get addressed.
Please give me the option of changing which column the keys get populated from or let me individually place them through the INI.
This is a huge restriction to skinning. It makes the game much harder to switch between 4 to 8 keys without it.
If you need help doing this and can share the code segment that would be used to do these I can help you figure it out. I'm just unsure as of how osu!mania was coded or I'd just lay out the code for you assuming it's C++.
It is currently not possible to add a ColumnLine to the RIGHT of the keys or to position the keys wherever you want when there's extra columns.
Here's what I'm trying to accomplish.
I wish to play using these settings;
I also want to add more columns through the INI so that no matter if I played 4 6 or 8 keys I would have FG and JK in the middle of the columns but it was impossible. I understand I'll need to do something else for 5 and 7 keys (Incorporate my middle key being H and adding an extra column or something)
Here's what it looks like ( Ignore the column line and error displayed, this is me messing with other things )
PLEASE LOOK AT THIS SCREENSHOT BEFORE REPLYING
This is using ColumnStart: 260 - Pushing the columns to the center of the screen, however, it doesn't CENTER the active columns from the inactive ones. THIS being the real issue I'm trying to get addressed.
Please give me the option of changing which column the keys get populated from or let me individually place them through the INI.
This is a huge restriction to skinning. It makes the game much harder to switch between 4 to 8 keys without it.
If you need help doing this and can share the code segment that would be used to do these I can help you figure it out. I'm just unsure as of how osu!mania was coded or I'd just lay out the code for you assuming it's C++.