Ayyy
grazie ragazzoChewin wrote:
bella mappa
moph wrote:
m4m o/[Stairway To Heaven]solid as always, gl!
- 00:35:693 (3) - I think it might be better to start this 1/2 earlier, the held sound starts here 00:35:554 - and the sound here 00:35:693 - is so weak, having that jump there also makes it feel weird. 02:13:471 (3) - here as well I'm really sure that the melody has 3 hits there
- 00:44:443 (3) - small aesthetic thing, try moving to 269,128 ish so its looks more even with 00:44:582 (4,5) -. 2:22:220 (3) - here as well ok
- 00:48:819 (2) - could remove this note to differentiate the vocals more from 00:48:193 (1,2,3,4,5,6) - I'm not really following the vocals,
you can notice it at the next objects- 01:10:554 (1,2,3,4,5,6) - this feels really weird rhythm wise as its not really following anything properly, you've got the drums 01:10:554 (1,2,3) - and the electronic 1/4s 01:10:832 (5,6,1,2) - here but neither of them are really followed properly? if that makes sense. imo try deleting these two 01:10:762 (4,6) - I added clap to all of them it should sounds better now
- 01:15:694 (7) - since you prioritize vocals mostly you could emphasize this more by starting the stream here instead, imo the 1/4s here 01:15:416 (3,4,5,6) - are completely unnecessary. You could alternatively use kick sliders for the vocal parts if you want to keep the stream? same for later on I'm really not a fan of kick sliders and I prefer to keep streams at circles, also the drums sounds better as a full stream
- 01:55:971 (1) - curve this around more so it completes the circle :> 01:55:416 (1,2,3,4,5,6,7,8) - ok
- 01:58:888 (5,7) - ctrl+g? to match the pattern earlier it would make 5 too big compared to 6
- 02:05:416 (1,2,3,4) - could space these slight further away from 02:04:860 (1,2,3,4) - to match what you did earlier ok
- 02:44:443 (6,7,8,9,10,11) - If you're not going to do the cool kick slider thing try making the stream shape a bit more unique? You use streams so much the kick sliders emphasizes the sound so well. same as before, I prefer the circlestream
- 03:02:082 (3,4,5,6,7,8,9,10) - ^
- 03:40:136 (5) - would be nice to have this match 03:39:580 (5) - like the previous pattern ok
- 03:43:747 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - might be a pain to do but you could scale up the ds to match the ascending tone? yeah maybe, I really need to think more about this
- 03:46:247 (3) - a bit under mapped for a pretty intense part of the song. ok
- 03:46:664 (4) - increasing sv here could be cool ok
- 04:33:052 (4,5,6,7,8) - spacing here could use a boost since it was larger in the first kiai ok
- 04:53:191 (2,3,4,5,6,7,8,9) - same as before ya same
- 05:05:135 (2) - I thiiiink this should be 1/4 earlier o.o or maybe put something here 05:05:066 -. Or just ignore it like here lol 05:05:969 (1) - added a circle
- 00:35:416 (1) - clap? ok
- 00:36:527 (1) - remove finish, add normal clap? calp sounds too strong imo
Asuka_- wrote:
m4m~
cute BG
General
Tag: you can add "tasogare sora renkin jutsushi" (romasied sourse of "黄昏の空の錬金術士") ok
Stairway To Heaven
00:16:804 (3,1) - Although the rhythm is different but the length of the slider is the same, the player may be confused~.
If you change the direction of objects at 00:17:082 (1,2,3,4,5,6,7) - , the player will become easier to read imo
maybe like https://i.gyazo.com/d2cc141fecd413b5cf1 ... 9d0851.png nah, players are going to be fine reading it, if someone missread they can still retry, since it's just the start of the map, also it's like that to show the rest of drastic section changes in the music
02:05:416 (1,2,3,4) - It might be cool if taking a distance a little wider than 02:04:860 (1,2,3,4) - ok
02:57:360 (2,3) - maybe placement ctrl+g? 02:57:638 (1) - will be able to be more emphasized if you did imo. my current one plays better imo
03:05:693 (7) - hmmm maybe NC...?? it have big sound. also 03:06:526 (6,6) - etc... xD if you notice the melody starts at the next red tick and not at the stanza
03:14:373 - Because there is a sound here, you can change 03:14:303 - to 1/4slider to make a difference from 03:14:234 -. i really can't here anything there
04:22:914 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Since there is no big sound at the NCs (where you changed flow),
How about changing direction by placing an NC at 04:23:051 (3, 1, 1) - where there is a big sound (vocal)? it would make the rest inconsistent
04:40:413 (6,1) - swap NC because music changed at 04:40:413 - and you already put nc 04:42:635 (1) - 04:44:858 (1) - of same sound. I understand it in the other way, just hear the vocals changes
05:12:774 (1) - unsnap...? (pls touch object on timeline once lol) ok
06:18:746 - Since there is a sound here, you can put a spinner. (but now is fine lol) I'm not really a fan of spinners tbh
that's all... >< (i could find any more xd) Nice map & song!!!
Komore wrote:
hello!
00:21:943 (3,4) - maybe increase the spacing a bit? right now it doesn't look nice visually imo ok
00:26:527 (1) - try to make this more careful? https://puu.sh/y7Hga/1dbd850449.png ok
00:27:638 (1) - 00:29:860 (1) - clap sounds cool ok
00:28:749 (4) - 00:30:971 (4) - here as well ok
00:33:679 (10) - sorry for nazi, but the end of the stream could be better a bit https://puu.sh/y7Hmq/b574747bab.png ok
00:43:471 (4,5) - well, this pattern is really cute, but it doesn't really follow the vocals so it's not a good idea to use it i think since you focus on the vocals in this part. maybe try a circle + 1/1 slider instead? or at least remove the whistle from 00:43:749 (5) - since you only put whistles on the instrumentstbh it's following the white ticks more than the vocals
00:53:332 (6) - hmmm, nc maybe? I don't think it's needed
01:18:193 (1,2) - rip blanket ok
01:15:694 (7,8,9,10) - well it could be a great idea to make them as 2 1/4s so you will emphasize the vocals, but that's up to you explained at previous mod
01:25:277 (3) - tail should be clapped i think, also spacing 01:25:277 (3,4) - here could be bigger since music is getting more intense ok
01:43:054 (3) - same for clap ok
02:20:693 (3,4) - actually i think it could be better if you stack those because sounds on them are not that strong as on 02:20:416 (1,2) -, so they probably should have different spacing that would kill the movement
same for 02:21:249 (7,8) - ^
02:40:276 (11,12,1) - the end of the stream has kinda untidy curve lol, or maybe that's just me (maybe you can copy this 03:02:082 (3,4,5,6,7,8,9,10) - shape?) i like it
02:44:443 (6,7,8,9,10,11) - well, you might probably want to make a different shape here because there some guitar sounds appear and they're pretty noticeable. u can go for kicksliders as for 01:42:221 (3,4,5) - same as before
02:45:416 (4) - clap? ok
03:05:693 (7,1) - i think you should swap ncs, since music starts changing here 03:05:693 (7) - it's basically the same as 03:06:666 (1) -
03:24:858 - love this part
03:33:469 (1) - maybe put a nc here, should work nicely with the music it would be inconsistent in numbers with the rest
03:45:414 (5) - delete this nc? bcs there is no such difference between sounds there as 03:45:066 (4,1) - or 03:45:622 (5,1) - here the downbeat sounds a lot stronger than the before part
04:04:719 - why do u skip those pretty noticeable sounds? wouldn't be a problem if you map them imo since the map is pretty hard already so players on that level should be fine with it I prefer to have the tiny break and also I'm mostly following the vocals at the slow part
04:38:746 - clap too? ok
04:40:414 (6) - i think it should have a nc and another sv, since it kinda introduces the further part i think the music doesn't changes until the next object, talking about the vocals lines
04:50:275 (1,2) - increase the spacing slightly? the sound on 04:50:414 (2) - should have some more spacing ok
04:52:774 (4) - undo the nc? the sound on it is really similar to 04:51:525 (1,2,3) -, so it will be better if this pattern has 4 sliders and not 3 ok
04:53:329 (7,8,9,10,11,12) - change to kicksliders like i suggested before? same as before
04:54:164 (3,4) - ctrl+g those separately from each other? I like the current way more
04:55:552 (6,7,8) - rip curve ok
05:29:858 (1) - 05:30:969 (4) - 05:32:080 (1) - 05:33:191 (4) - claps? ok
05:33:052 (3,5) - overlap is kinda uncool here, consider rearranging the pattern? ok
really good song and map (wish i could play it )
good luck!!
Yahuri wrote:
m4m from ur q
what a wild song
Stairway To Heavenstacks00:13:749 (1,1) - 1 down
00:25:138 (2) - 1 down 1 right
00:32:499 (1,1) -
00:39:304 (3) - 1 down
00:39:860 (5) - 2 down 1 right (after you fixed above)
01:12:221 (4) - 1 up
01:12:221 (4) - 1 up 1 right
01:14:027 (2) - 1 right (after you fixed above)
01:16:527 (3) - 1 down 1 right
01:17:221 (2) - 1 down 2 right (after you fixed above)
01:25:277 (3) - 1 up 1 left
01:25:554 (4) - 1 down 1 right
01:38:888 (4) - 1 right
01:44:304 (4) - 1 down 1 right
04:51:525 (1,2) - uh yea
05:13:469 (4,1) - ^
ok thats a lot already let me know if u want me to finish
those are cause by the gameblankets00:24:027 (2) - 00:24:582 (8) -
00:28:610 (3,5) -
01:08:193 (1,3) -
01:08:471 (2,5) -
01:23:193 (6,8) -
01:22:916 (5,7) - could make the visual spacing a bit larger to match 01:23:193 (6,8) because it looks really close right now, you might also be able to prevent overlap here 01:22:916 (5,1).
03:48:191 (1,2) - match visual spacing of 03:50:969 (2,3)? its really close right now
03:57:636 (1,2) -
tried to improve some
suggestion: since this 00:00:693 (2) - has the same pitch as this 00:01:110 (5) you can move the position of 5 to 2. same here 00:02:915 (3) - 00:03:332 (6) I prefer to keep it like it is, since the pitch isn't that important at this part and my way introduce the map better
00:18:193 (1,2) - flow into 2 could be a bit better, rotate 1 so that the sliderhead goes up more it's fine o.O
00:20:416 (1,1) - move these so that theyre equidistant from 00:20:693 (2) - 00:21:110 (5)? OK
00:21:110 (5,6,7) - this is the only time you changed the flow in the middle of a hexagon-ish pattern for this section, why? it's not really an hexagon, also the flow become vertical since the previous pattern
00:21:943 (3,4) - increase DS to get more emphasis on melody and cymbal crash ok
00:44:721 (5,1) - since the pitch is still increasing and 1 has a finish, make DS larger than 4-5 ok
02:22:499 (5,1) - ^ mmm no, pitch isn't always all and this part follows my pattern better :l
00:48:819 (2) - i dont really hear anything here the sound is clear to me tho
01:39:582 (2) - copy/180 01:38:888 (4) and remap this i didn't get what you mean tbh
01:53:749 (1) - i think coming out of a soft section to a deathstream is a bit much, you can change some of it to reverse sliders i really don't like 1/4 sliders tbh
02:18:888 (5) - you mapped this note here but not here 00:41:110 ok
02:20:416 (1,2,3,4,5,6,7,8,9,10) - this pattern looks a bit messy to me, you could make this 02:20:416 (1,2,4) an equilateral triangle, 02:20:693 (3,4,6), etc it's one of the more organized patterns in the map tho
02:30:554 (1,2) - could make these sliders to emphasize the guitar (especially 1) circles bring some rest to the players
03:46:247 (3,4) - could make the slider shapes more wacky for contrast, especially cuz 4 is the same shape as 03:48:191 (1) even though the sound is completely different this part got changed from a previous mod
04:55:414 (4,5,6,7,8) - could flow better, 8 should curve more to the left ok
05:32:219 (2,4) - i dont think ive seen an overlap pattern like this in the map before, try getting them to stack so the visual isnt too jarring ok
05:48:191 (1,2,3) - adjust this pattern so that these 05:47:820 (3) - 05:48:932 (3) stack ok
06:10:691 (2,3) - these arent perfectly lined up on this 06:11:524 (1) ok
i cant play it but it looks really fun, nice job
thanksNikakis wrote:
~Hello Natsu, m4m
Stairway to Heaven:
- 00:45:554 (4,5,6) - : This is a bit overmapping in my opinion, why isn't mapped as 1/2 slider ?It doesn't really fit. if you notice the vocals do something fun there, like a vibration
- 01:09:721 (1) - : Ctrl + G feels more natural movement for the upcoming SV change. ok
- 01:15:416 (3,4,5,6,7,8,9,10) - : Well, these 01:15:416 (3,4,5,6) - ruin the vocal intensity of 01:15:694 (7,8,9,10) - , im not really fan of this mix.I recommend doing that, it sounds a lot better .Same for the upcoming kiais for this specific part. ah i really need to think more about this, tbh I really like the circles
- 01:33:749 (1,2,3,4,5,1,2,3,4,5) - : My favorite part of the whole map lul. :p
- 02:29:721 (1) - : Same from above.I would recommend this ctrl + g on the whole map at this specific pattern, i won't mention it again. ok
- 02:53:054 (1) - : From the stacking spamming that you are doing, it results in this slider to be too damn far for a particular no reason, the vocals + instruments are very quiet for this kind of distance. ok
- 02:44:443 (6,7,8,9,10,11) - : I was expecting kick sliders like 01:24:443 (4,5,6) - same as the before mods
- 03:27:635 (2,3) - : Why you didn't map these like 03:28:190 (1,2,3,4) - ?Supposedly, your 1/1 sliders are following on this part the held synthesizer sound, what happened to these. ok
- 03:30:968 (3,4) - : Same. ok
- 03:50:414 (1) - : Stack is a bit off. ok
- 04:41:664 (1,2,3) - : Not sure if you actually wanted to stack them on the slidertail of 04:40:136 (5) - .Maybe do? i prefer the blanket
- 04:43:608 (1) - : Ctrl + G itself for better emphasizing for higher vocal tone? i think this part is overally calm
- 04:52:358 (3) - : Exact same thing.
- 05:32:219 (2) - : Fix stack. ok
- 05:42:080 (3) - : Ctrl + G for better emphasize for higher synthesizer tone. too much work for a tiny change imo
Very solid stream map, you will definetelly rank this soon.
Gl~!
About the caps I think it's more an style thing? because some times is without caps like:Monstrata wrote:
General
Actual mod:
03:24:302 (1) - Would be kinda cool if after the white tick on 03:24:580 - the slider wiggled upwards or something. i think looks better like it is
05:38:469 (2,3) - I think 3 could be emphasized better i want to keep the current way, there are too many stacks and stuff and will be super hard to change
[]
Won't pop since you might have a different metadata source. Feel free to link it etc... If we end up changing anything just poke chromoxx for rebub.