don't silence clickable objects
00:01:633 - 00:02:444 - etc on extreme
your keysounding also provides no feedback due to blending with the song, this could easily be fixed by keysounding with whistles or adding another hitsound as whistle and putting it on clickale objects (for example the soft hitnormal), also with current sample and green line volume your keysounding isn'T rly audible in gampleay anyways
^popped for these things
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also partially popped for this:
00:01:532 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ?_? what is happening (extreme)
this just makes no sense with what's happening in the song
basically ctrlg rhythm on 00:01:532 (1,2) - 00:02:342 (1,2) - 00:03:153 (1,2) - so you actually click stuff in the song
https://i.imgur.com/J0t2ujK.jpgcurrent doesn't even make sense with your keysounding
just like you did on 00:02:038 (4,5) - . current rhythm handles the samething in two completely different ways and seems more like a mistake than intentional
00:13:592 (4,1) - 00:14:403 (4,1) - this also is pretty questionable since you put a big jump on weaker stuff but then nothing on
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other stuff to consider:
also why is your hitsounding spamming kick samples (your custom hitnormal) it sounds really unfiting with how many of them are not in the song
things like 00:57:551 (1,2,1,2,1,2,1,2,1,2,1,2,1) - are just totally unfitting hs wise
fix the unrankable stuff at least
I'm not interested in vetoing or nominating this so just ask kisses to rebubble I guess