nice
thanks a lot!Namki wrote:
hello!
[Hard]the rest is just beautiful~
- Hitsounds? oops forgot to hitsound the first few seconds
- What's about some custom diffname? ok
- Think about working around hitsound volume. For instance, 00:13:296 (2,3,4) - they're kinda weaket than 00:11:826 (1) - or 00:14:767 (1) - so having lower volume is pretty logical, isn't it? 00:19:179 (2,3,4) - as well. 00:25:061 (2,3,4) - etc, etc. I think you've got the idea of mine. And it's totally worth it as for me. yeah but player feedback is essential here since this is almost overmapped, so i'd rather not mess with volume right now (good idea tho, might do something about this later
- 00:58:154 (3,4) - this whistling sound is quite prominent so consider making spacing bigger. done
- 01:01:649 (5,1) - it's too way prominent for being anti-jump'd. Also, it's new measure. it's not a prominent sound comparing to the 01:01:097 (4) - note though, and the slight spacing complements the change in instrument
- 01:26:845 (1,2,3,4) - what's the point of acceleration here? Music isn't really meant to going faster. It's better to make spacing bigger only to 01:27:581 - this sound. pitch increase in the main instrument
- 01:32:730 (1,2,3,4) - making spacing emphasis bad in sake of having better aesthetic structure? One of the solutions but this certain pattern goes kinda out of the context. fixed
- 01:36:776 (3,4,1) - just a suggestion. Try to move it a bit right to make it more emphasize. Non-stright pattern looks pretty cute. Example. i believe the triangle is much aesthetically better tho D:
- 01:43:029 (1) - the same suggestion as for 01:01:649 (5,1) -. Also, if there are some more of this kind consider changing them, too.
- 01:44:501 (1) - you emphasized it with NC but spacing is lower than 01:43:765 (3,4) - , kinda lacking emphasis. Just move slider a bit further to make spacing bigger. same thing as others. these anti-jumps are intentional!
- 01:54:800 (1,2,3) - and 01:55:535 (1,2,3) - music is different but patterns are not. Consider mapping according to music. Like make it non-stacked 01:55:903 (3) - and make triangle or something else you find more relevant. but then it'd just look inconsistent and ugly, lol D: variation and consistency are different, and in this case you can have interesting patterns without consistency, but creating variation with other patterns during the map (lol im terrible at explaining)
- 02:00:677 (1) - bigger spacing? i don't think it's necessary ):
- 03:05:345 (1) - that's actually nice slider. How about to add something like this one throughout the diff consistently. welp, could be done, but i don't see how now
- Also, if I'm not mistaken you used reverse sliders twice in your map? Maybe try add some extra of them to make rhythm more various. but the rhythm is varied enough D:
good luck!
deadpon3 wrote:
hi
Virtual Beach
00:42:708 (2,4,1) - you could improve this pattern, 00:42:708 (2,4) - is a nice back n forth overlap but the effect actually breaks on the slider here 00:44:179 (1) - because it's stacked to 00:43:444 (4) - :/ perhaps you could make a triple shape made out of these 3 objects 00:42:708 (2,4,1) - so it would look like this but that's intentional! it doesn't stack in gameplay so it should be fine
00:48:222 (4,2) - this stack feels a bit random for me, honestly I'd stack 00:48:959 (2) - with 00:47:487 (2) - even if it's a bit of a nerf, it feels better imo did something else here then
00:58:890 (1,2,3,4,1) - that could be moved down to make the note closer to the playfield, it's almost on the edge done
02:45:321 (2,3) - you could improve flow between these two and make the pattern more round but having it sharp is intentional, it happens everywhere on the map
03:33:821 (8,9) - again flow between the note and the curved slider isn't perfect as ^
corninho wrote:
00:20:649 (1) - control + g fica melhor? n ficaria nao, cortaria o flow
00:29:473 (1) - devia ficar parecido com esse 00:26:532 (1) - pq o som é quase o mesmo(e para todos os outros do loop eu acho) sei la acho q ta bomassim
01:10:660 (1) - straight slider sounds better faz sentido
01:19:488 (1) - uma forma pra isso ficaria mto bom acho q n
01:47:075 (3) - ^ ^ por causa do prox slider
02:08:030 (5) - ^ nao mas arrumei o flow aqui
02:41:830 (1) - ^ msm coisa dos outros
02:53:588 (1,3) - ^ deixa os slider reto em paz ow
03:00:936 (3,4) - https://osu.ppy.sh/ss/10031373 sounds better achei feio desculpa ):
ty!!- Sophia wrote:
ola
edit: acho que seria uma boa tirar o countdown ops esquecibom é so isso mesmo00:31:679 (4) - acho que isso ta muito alto,podia colocar mais embaixo ok
00:47:855 (3) - ^ ai arrumar esse meio q estragaria a pattern ):
01:11:764 (2) - ^ (nao sei se é por causa da skin mas ta encostando na barra de hp) feito
03:22:247 (1) - nao entendi o pq do nc aqui,deveria ser aqui 03:22:982 (3) - fixed
03:46:497 (1) - creio que ficaria melhor em x:60 y:88(<- acho que é isso) acho melhor n fazer blanket nisso, fazer um flow mais linear funciona melhor aqui
04:09:305 (1) - aqui tambem nao entendi mas acho que deveria ser em 04:10:040 (2) - (o nc) ops
05:04:389 (6) - ^ mesma coisa nesse aqui ta certo, acho
boa sorte com o mapa
adorei a musica
Kuron-kun wrote:
General
- Seu mp3 tem 320 kbps, toma aqui um com 192kbps. Pode ser que você precise arrumar o offset. done
- Olha o AiMod, tem alguns objetos unsnapped. aimod n funfa aqui, vê se arrumou
Virtual Beach
01:00:913 (3,4) - Provavelmente isso é algo com o seu estilo de mapping mas o flow aqui pode chegar a ser um pouco estranho por causa da posição do slider e a transição com as notas anteriores. Você podia dar um Ctrl + H e G e ajustar um pouco. mexi o 3, vê se melhorou
02:04:353 (2,3) - Esses dois overlapeando ficaram um pouco inconsistentes com o resto da seção, já que você costuma overlapear circle + slider e não circle + circle. Recomendo você afastar eles um pouco e manter o DS consistente. o problema é q ficaria estranho colocar um spacing maior nisso considerando que tem o 02:05:262 (5,6) - logo depois, vou deixar assim
03:58:301 (1) - Eu sei que esse slider não tá offscreen, mas falta tipo 1 pixel pra ele ficar, eu acho melhor você mover um pouco pra cima pra evitar esse tipo de problema no futuro. feito
Nenhum desses é obrigatório, tirando o que mencionei no General. call me back ♥