Tanks , will see with Stein if she can update it or if I have to u _u
Thanks for that, will try to see for stein's diff when like there is nothing else to checkjuankristal wrote:
Part 4/XHard00:15:804 (15804|3,15961|1) - I am quite unsure about having this 1/4s, probably having 1/2 doubles would work better, kinda like the hardest diff.
Changed that
00:33:631 - Rip anchors?, 00:36:145
(36145|3,36302|1,36459|3,36616|1,36773|3,36930|1,37087|3,37244|1,37401|3,37558|1,37715|3,37872|1,38029|3,38186|1,38344|3,38501|1) - this is probably something that could be done like the previous ones and making it less boring.
I don't quite get what you pointed out here (or partly but i'm not sure)
Tho after that one the trills imo make more sense and the patterns are more diverse so you can keep the following ones.
01:07:558 - The 1/2 jacks over here are a bit of a surprise. The previous times you didnt use them but now that stuff got more dense you use them. I think they are okey to keep it but the gap of difficulty level is a thing and you might want to consider it.
Imho they aren't so hard , but i'll note it
01:48:867 (108867|4,108867|5) - Shouldnt be a single note? fixed
01:49:967 (109967|4,110202|2,110281|3) - Maybe move to right, right hand seems a bit empty over there nice catch
01:53:186 (113186|2,113265|1,113344|2) - I would cut those notes, adds a brief break for hard which is good and also I think it is more fitting. Nerfing the hardest part is probably better for spread too. gud idea, I did use it later one at the end of the map aswell
As in the next part you dont use LNs 02:23:579 (143579|0) - I would suggest deleting that one and making that transition a bit different (since you dont want to leave column 1 empty after deleting the LN). It leads better into a no-LN section with the same music in my opinion and would be easier to follow.
fixed with a downstair here
02:46:511 (166511|5,166668|5) - Dont see why thats a jack. Not even in the harder diff. fair enough
03:08:029 (188029|5) - Shouldnt that one be on 03:08:501 - here instead? Moved but i'm not too sure why I added a note here to begin with :THINKING:
03:21:694 (201694|3) - Missing double. added
03:29:548 - I suggest to not use jacks over here, maybe just following the drums and doing a bit more emphasys on the crashes would work but in general is quite complex to read and understand at least for me. allright
So here goes nothing . hope I didn't kill her diff in the process luljuankristal wrote:
Part 3/XSteins00:15:412 (15412|3,15569|2,15726|1,15883|0) - I think this kind of sounds you are mapping would fit better with a trill motion. In my opinion making them 4-1-4-1 would make it play smoother and would end up being better. sounds legit
00:26:563 (26563|4,26720|4) - This on 3, 00:27:035 (27035|2,27192|2) - this on 5 and this 00:27:506 (27506|3,27663|3) - on 2. It would balance it a bit better for a normal and it kiiinda follows the pitch.
okay
00:35:516 (35516|1,35830|1) - Those probably shouldnt be on the same column, doesnt make much sense this first one seems intended and in a repeated scheme so no
00:37:087 (37087|2,37401|2) - ^
00:45:569 (45569|0,45883|0) - ^
00:46:825 (46825|2,47139|2) - ^
00:43:056 (43056|2,43370|2) - This one tho makes more sense, I guess you can keep it. kept that one or the same reason as above, but changed the others
00:48:239 (48239|2,48396|5) - Move this one slot to the left, makes it feel better imo since the drums are switching the drum all the time so it would make more sense to keep a trill motion that changes fingers in the run. fair enough
00:50:595 (50595|3,50909|3) - Probably move one slot to the right as it represents a different drum that the previous one.
01:01:275 (61275|3) - That one should be in a different slot as it is not the same sound as the previous ones (crash)
both of this applied afai remenber ^
01:26:406 - 01:34:574 - Call me insane but I think column 6 needs some love over there. 01:35:830 (95830|4) - Moving this one to 6 would help and you could try this 01:36:459 (96459|2) - on 5 too, tho I am not too sure about that. In general the 2nd part pointed out there is a bit unbalanced for left hand
moved the first, but kept the second
02:08:501 (128501|5,128815|5) - triggered not changing , it's again very certainly what she meant to use there
02:51:851 - There is a left hand, you know... She is alone... Probably 02:53:108 (173108|3,173422|2,173579|3,173736|4,173893|5,174050|1,174207|2,174364|5,174364|3) - ctrl+h and then move 02:54:050 (174050|4,174207|3,174364|2) - to right
The real question is , is it a hand as in 'he' or a hand as in 'she' , or maybe is it 'it' ? , not moved the jack thing , cause they really are okay imho seriously it looks quite empty on the left but it's kind of a charm to have thoose anw , as for the ctrl+h and move applied
it might need some more touches in general but we will see
I slept 2 hours, mercy. Will do the remaining diff later in the week and hopefuly will get this iconed before next week.
uwu \:D/ Tank Juan (throw the kudos at the last post with a check as you wanted it to be)juankristal wrote:
owo
Thanks Ferunya <3Feerum wrote:
Random Mod for Eternya~
Column: | 1 | 2 | 3 | 4 | 5 | 6 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================
Hello Eternya~
Feru's Super Special Surprise Mod here.
Let's see what i can do for youGeneral
Artist: Correct
Title: Correct // My Source: Source 1 | Source 2
Source: Correct
Tags: How about you add ZUN?
AiMod: No Problem
Background: Correct
BPM/Offset: Correct
mp3/Hitsounds: Correct (I hate storyboarded hitsounds which get used this way, Hello Hitsound copier)
Other: -Stein's Normal
00:12:427 - Double Hitsound. Please remove the Kick hitsound from the SB. removed
01:20:438 (80438|4,81066|4) - I speak here out of experience. Hitting a Single Note with the same hand right next to a LN is really really really hard for players which are not very experienced in Mania. Since this is a Normal we assume that people still have problems with finger independence. moved and re-arranged the next note to not really emphasis too much on the 4th collumn
I highly suggest you to move this notes to 4 or to the other hand.
01:21:380 - I am pretty sure this should be a double. You have a loud cymbal here.
01:33:946 - Same goes for here. Especially because the chorus begins here and the music gets waay more intense.
See here as reference: 01:43:998 -
01:38:972 - Another Cymbal
02:26:720 - And again a missing note for cymbal. ^ all of them added another note
02:38:658 (158658|3,158815|2,159129|0) - Are these Clap hitsound correct here? It is the only place in the Map where you used default claps for heavy kicks. i'm not sure either why I added clap, but changed them with kick hopefully should be fine
03:43:841 - I am pretty sure this one should be a double and 03:43:998 - a single because it seems you followed the guitar with your doubles?
See these doubles here 01:42:584 - and 03:03:003 - . re-arranged according to the doubles you sent at the end
03:58:919 (238919|3,238998|2,239077|5) - No. Just no. How can you place right at the end 1/4 pattern while you didn't use ANY KIND of 1/4 pattern in the WHOLE 4min long beatmap. Simply no.
Either remove 03:58:998 (238998|2) - or 03:58:919 (238919|3,238998|2) - these two to follow snare only.
triggeredru weeee, re-arranged aswell,
And last but not least: 04:00:333 (240333|0) - Extend this LN to 04:07:244 - to make it consistent with the other difficulties. fixed
That's all. I think the diff is overall pretty solidHard
So far so good, but let's start here:
01:06:302 (66302|0,66459|0) - This jack surprised me so much, i missed it. I never expected to have jacks here, out of nowhere. Do you follow any specific sound with it? If yes explain it to me what exactly because i doesn't hear it.
Apply's for all jacks in this part.
Actually I just though to add them here, as the higher diff is full of them , I don't especially thought about them being difficult tbf , I can eventually change them if there is an extreme need
01:35:124 (95124|3) - Double sampled kick. Remove the Kick hitsound from the SB here (Press TAB)
01:37:637 (97637|0) - Same here.
01:40:150 (100150|3) - aaand again.
Yaah..
And so one. Nope i won't mention all now.
It seems you some hitsounding problem here.. That's not good. Really not good. This have to be fixed first.
Rechecked the diff entirely and get rid of potentially all of them that was uneeded
02:25:700 - Why is here a Kick hitsound while you doesn't have a kick sound here in the music. Here's like.. nothing. nice catch XD
02:38:658 (158658|4,158815|5,159129|5,159207|4) - Same as in Normal above mentioned. Why is this the only place in the whole beatmap where you used default clap hitsounds. fixed
03:02:218 (182218|4,182218|5) - Why not making these LN's too? You have here 1/2 guitar. That's a waste of good pattern! Eter! Do it! DO IT!
I did that on the hardest diff so WHY NOT !
03:14:469 - // I really enjoyed playing this Part. Until the next Kiai. <3
03:42:427 (222427|1,222427|5) - LN's AGAIN. ETER. YES SIR YES !
That's all for this diff. I think the pattern are cool buuuut i have a problem with the hitsounds.
Some samples are doubled. And this is why i never use hitsound copier. I hate storyboarded samples like this and mistakes happens really easy.Unforgotten
Let us start from here: 00:48:710 -
You have begun with something cool, jacks for the guitar and suddenly you started from here 00:51:223 - to get really inconsistent with it. Sometimes you added some, sometimes not. Like whenever you feel like.
I suggest you to make from every main beat to start with Jacks. Means:
00:51:223 (51223|4,51380|5) - Jack these.
00:52:794 (52794|2,52951|2) - These Jacks is would remove if you wanna keep them only on the Main beat.
00:53:736 (53736|3,53893|1) - And here again jack!
00:54:993 (54993|3,55150|1) - Same goes for here. Move the note from the double to 2.
00:56:249 - From here you even made it like this, but then i miss at 01:00:019 - the jack.
01:01:275 - And from here you can get more intense with your jacks! Use them ever 1/1 Beat. Like you did, almost.
01:03:789 (63789|4,63946|1) - Jack these on 5 and and move 01:04:260 (64260|3) - to 3!
01:10:700 (70700|1,70857|0) - I really think you can jack these still on 1. Isn't that hard to play.
^ loved it , fixed all of thoose
01:21:380 - // I'm a big fan of single note streams in Mania. They make so much fun to play, no disturbing jumps just a fast use of different fingers. Good job here not placing unnecessary jumps! IKR , I loveeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee it , like this thing is fuuuuuuuuuuuuuuuuuuun
I wonder.. from 02:14:155 - you used triples to emphasize the snares. But at 00:05:988 - you used only doubles. Even for the snares.. any deeper sense behind this? I mean it's 1:1 the exactly same music.
02:38:658 - Dem clap hitsounds again. See above in Hard/Normal tee hee~ fixed again~
03:23:736 (203736|1,203736|2) - Is there a reason why this kick double starts with double notes? Not single like the other before. nice catch, removed one
03:29:548 - // Hello Diffspike! Hi , i'm diffspike, I look super hard but i'm actually really easy to play !
That's all!
Interesting diff, especially the chorus.
You know.. this is really not my kind of music and i usually never mod stuff like this.. but i thought i gonna do it for you because Lily Rank 15, ya know.
However, you really need to fix the hitsound issues because like this it shouldn't be bubbled, that's why i gonna pop the bubble for now.
i'll find some nepgear in exchange or something ' _' tee hee~
When the hitsound stuff is fixed you can call juan back to re-bubble it!
It doesn't seems to be that much so it should be fixed quick Eter.
You can probably call me back when everything is fixed and juan did re-bubble it
juankristal wrote:
00:42:113 (42113|3,42741|4) - what happened with the hitsounds there :thinking: I think its on all difficulties
Idk what happend to the HSs here . w. fixed
hard:
01:53:186 (113186|2,113344|2) - Not a fan of this minijack. Probably better to move the 2nd one to 4.
03:32:061 (212061|3,212218|3,213317|2,213474|2) - Same thing here
both of thoose should be more simple to read/press
owo
nwn (strange post number breaker eh) thankie~juankristal wrote:
ewe