This is a feature request. Feature requests can be voted up by supporters.
User avatar
Beat Clicker
79 posts
Offline
Hello, im have proposition:

Allow for osu make in beatmaps ar, cs, hp, od large than 10, etc: AR12, HP11, CS11
[this function is nice because can make test beatmaps to experiments and fun without storyboard fake ar]
User avatar
Rhythm Incarnate
569 posts
Offline
Taro-chan wrote:
Hello, im have proposition:

Allow for osu make in beatmaps ar, cs, hp, od large than 10, etc: AR12, HP11, CS11
[this function is nice because can make test beatmaps to experiments and fun without storyboard fake ar]


I agree with AR and OD

But any CS above 10 or HP above 10 is practically unplayable
User avatar
Rhythm Incarnate
3,527 posts
Offline
HD mod needs to be split to its proper components - AR and and VO (visibility offset), and have VO adjustable as well.
You should also be able to set AR, CS, etc values in the proper measurements as well (ms, px, etc)
User avatar
Star Shooter
185 posts
Offline
I'd also support map stats going below 0. Obviously with a limit to prevent negative ms approach rate, but it would be fun to play around with.
User avatar
Rhythm Incarnate
569 posts
Offline
Saltssaumure wrote:
I'd also support map stats going below 0. Obviously with a limit to prevent negative ms approach rate, but it would be fun to play around with.


I’d love to see negative approach rates used similar to negative bpm in stepmania and sdvx. You know, just to fuck with approach circles and make them a bit more unpredictable at times
User avatar
Rhythm Incarnate
3,527 posts
Offline
AsrielDr33murr wrote:
Saltssaumure wrote:
I'd also support map stats going below 0. Obviously with a limit to prevent negative ms approach rate, but it would be fun to play around with.


I’d love to see negative approach rates used similar to negative bpm in stepmania and sdvx. You know, just to fuck with approach circles and make them a bit more unpredictable at times
That's not how it will work. Negative infinity AR will look like this:

User avatar
Rhythm Incarnate
569 posts
Offline
Well I guess it could be represented in two different ways
User avatar
Rhythm Incarnate
3,527 posts
Offline
AsrielDr33murr wrote:
Well I guess it could be represented in two different ways
You need negative SV or BPM
User avatar
Rhythm Incarnate
569 posts
Offline
abraker wrote:
AsrielDr33murr wrote:
Well I guess it could be represented in two different ways
You need negative SV or BPM


I doubt it will be ever added aside from people coding it into osu!laser
User avatar
Beat Clicker
73 posts
Offline
Let’s go over just how ridiculous this idea is.

CS 11- would be the literal definition of “osu! for ants”, I highly doubt you could even see the notes

AR12- would be straight up memorization, it would be like playing flashlight

OD11- not too bad actually

HP11- you might as well be playing with perfect on

edit:grammar nazi
Last edited by - e - v - b- on , edited 2 times in total.
User avatar
Rhythm Incarnate
569 posts
Offline
- e - v - b- wrote:
Let’s go over just how ridiculous this idea is

CS 11 would be the literal definition of “osu! for ants” I highly you could even see the notes

AR12 would be straight up memorization, it would be like playing flashlight

OD11 not too bad actually

HP11 you might as well be playing with perfect on


Fix the grammar errors and formatting. I feel like I’m reading a Chinese bootleg
User avatar
Rhythm Incarnate
3,527 posts
Offline
- e - v - b- wrote:
AR12- would be straight up memorization, it would be like playing flashlight
I actually kinda prefer notes being hidden this way over being visible in a small circular area.

Let me also mention that calculating difficulty for FL is pretty hard since the player can move mouse all over the place until something is found. Memory based AR would have less assumptions and allow more practicality in calculating difficulty. If it is ever implemented, I see FL being downgraded to a for-fun, no-pp mod while AR12.3+ would serve as the replacement.
User avatar
Tempo Trainee
12 posts
Offline
In lazer this is a thing, so mark it completed?
User avatar
Rhythm Incarnate
3,527 posts
Offline
Shawdooow wrote:
In lazer this is a thing, so mark it completed?
Unless we get at least AR 12, I riot.

edit: where is it?
User avatar
Rhythm Incarnate
636 posts
Offline
Higher AR - reasonable but unnecessary

Higher CS - completely unnecessary

Higher OD - Hahahahahahahahaha No

Higher HP - Bad idea
Reply 18 posts jump | 1, 2  next

Users browsing this forum: None


Jump to: