I think he's saying that he wants a separate scoreboard for multiplayer mode. I don't see how that would work well either.
Exactly. Stats like these are a false representation of one's actual play skill (even though they would only be temporary for a single multi room I would imagine), but might be a nice touch for longer multi games where the same group of players/friends are competing.Wishy22 wrote:
It doesn't sound good since you never play with the same people, I don't get how this would work.
Yea a seperate ranking board for multiplayer, why wouldn't it work? Too hard to calculate everything?twistedice wrote:
I think he's saying that he wants a separate scoreboard for multiplayer mode. I don't see how that would work well either.
Derekku wrote:
Exactly. Stats like these are a false representation of one's actual play skill (even though they would only be temporary for a single multi room I would imagine), but might be a nice touch for longer multi games where the same group of players/friends are competing.Wishy22 wrote:
It doesn't sound good since you never play with the same people, I don't get how this would work.
As for a multiplayer store? I really don't see anything like that ever happening.
JInxyjem wrote:
Play with a bunch of newbs who are worse than you, then you'll have a high win ratio, when actually you aren't that good.
By the way, don't double post. if you need to quote two different posts, press "Quote", copy the message given then go back and Edit your first message.
Nope. They do sometimes. Besides, having so many different rankings is too much.NoW_Dream wrote:
True but that's why you have different ranks for each difficulty, noobs don't play on insane or hard or sometimes even normal, it's like that in every multiplayer game.
Soaprman wrote:
The mode people play the most is head-to-head, which is just single player with a social aspect. And guess what... single player already has rankings! Wonderful how that works out.
As for the other modes, anybody who knows a way to implement a consistent ranking system is lying. There are just too many factors to make things uneven, most of which have already been mentioned. For difficulty tiers, how do you suggest maps be filtered into the appropriate tier? You are aware of how inconsistent difficulty names and star ratings are, yes?
Besides, if you're asking about all this, you like multiplayer mode, right? Isn't simply playing and having a good time its own reward?
Well, it is nice to now that you want to make the game better, but the current problem is that most people in this thread do not see how this feature will make this game better (myself included). Your goal is to convince the other users that this feature is worth implementing by showing that is indeed useful and easy to implement.NoW_Dream wrote:
Just requesting stuff to make the game better, i know peppy & staff would have to change certain things, but why not if it makes the game even better?
Each map is in the tier of the selected difficulty, like a normal mode map in the normal tier.Wishy22 wrote:
The OP's idea now could work, but it'll be really REALLY hard to "rank" each map in a certain tier, since it depends absolutely on each player, for example, I'm somewhat good at jumps but SUCK at streams, while I got friends who are awesome at streams but not to good at reacting for fast jumps, therefore we have a different concept of a "very hard map".
I'm sorry for the OP but this idea won't work in this game, at least I think so.
lolyeahitisNoW_Dream wrote:
This would mean that everyones map difficulty's names need to be the same (normal, hard, lunatic/insane w/e) but i don't see that as a huge problem
How?RandomJibberish wrote:
lolyeahitisNoW_Dream wrote:
This would mean that everyones map difficulty's names need to be the same (normal, hard, lunatic/insane w/e) but i don't see that as a huge problem
You don't get the idea, some Lunatic maps are harder than others, and with that I mean there are Lunatic maps I can't pass, while there are others that are easy enough to get an FC on the first try. Plus, you got what's called Collabs, guest diffs, etc. Plus as I said, some maps can look insane to you and dumb for me, since we may me good at different stuff. However, the main point is that some hard maps could be called normal, and maybe some hard maps could be insane, and the same happens to pretty much every map depending from the point of view you choose.NoW_Dream wrote:
Each map is in the tier of the selected difficulty, like a normal mode map in the normal tier.Wishy22 wrote:
The OP's idea now could work, but it'll be really REALLY hard to "rank" each map in a certain tier, since it depends absolutely on each player, for example, I'm somewhat good at jumps but SUCK at streams, while I got friends who are awesome at streams but not to good at reacting for fast jumps, therefore we have a different concept of a "very hard map".
I'm sorry for the OP but this idea won't work in this game, at least I think so.
This would mean that everyones map difficulty's names need to be the same (normal, hard, lunatic/insane w/e) but i don't see that as a huge problem.
Also for the ppl that say this is just like single player...it's not, in multiplayer you are alot more nervous(atleast i am) mainly of the switching of the players all the time, and now because you actually have another reason to do multiplayer, getting points to rank up(and maybe a win ratio thing if that would work). Chatbox before/after the match adds some fun aswell.
People are always going to have different opinions on what makes each difficulty what it is. What's most important is how the names fit within the map: Although both this and this are named Easy Normal Hard, the respective difficulties are very different despite the names fitting perfectly within the map itself.NoW_Dream wrote:
How?RandomJibberish wrote:
lolyeahitis