hi, from q
[illusions]
[illusions]
- 00:43:120 (7,8) etc - these kinda kill momentum, would be better to have it spaced just slightly lower than the previous jump so that fluid movement isnt killed entirely on the stack.
- 00:58:720 (5,6,7,8,9) - equidistance could work here idk
- 01:05:920 (2) - maybe map the sliderend vocal actively? earlier on in the thread you were looking for an mp3 that made the vocals stand out more so i think you should put the vocals to good use
- 01:09:520 (2) // 02:34:720 (2) etc - might wanna nc here so this part is grouped up into 4 sets of 3 1/3 notes. also this indicates that every 3 notes is 1/3 better i feel
- 01:18:820 (1,1) - these filter vocal things are pretty unique, you could do a lot more than just straight sliders. straight seems too generic for this kind of sound, maybe crumpled sliders would work :/
- 01:55:720 (5,1) - linear flow doesnt really work here since all your other flow was circular or angled. plus if feels too smooth for a downbeat imo
- 02:11:320 (1) - might be nice as a 1/4 reverse all the way up to the next note since the bg drums dont really stop here
- 02:16:420 (1,2,3) - unintuitive spacing at first, maybe try to ease players into this for like 2 measures
- 02:18:820 (1,2) // 02:20:020 (1,2) - parallel?
- 02:27:670 (6) etc - a bit late in the map now but you should probably nc all of these for consistency with stream combos like 02:29:620 (1,2,3,4,5,6,1,2,3,4,5,6) - which have ncs every active 1/4
- 02:39:820 (5,1) - blanket?
- 03:06:820 (1) - a copypaste of 01:39:220 (1) - but ctrlged as a throwback would be better iimo
- 03:32:020 (1) - holy shit nice
- 03:52:420 (1,2,5,6) - i feel that these are really hard to hit due to spacing, slider leniency doesnt help much here imo
- 06:17:020 (1) - maybe red anchor since the sound on it is more robotic and twangy than organic. also it sounds like 06:16:570 (1) - which are red anchor shapes so