OPEN ME FOR CANDY
00:19:610 (1) - Remove NC here? add NC 00:22:042 (2) for 3 objects?
00:33:998 (1,2,3,1,2,3,1) - This whole section loses a bit of structure that was set earlier in the map.
00:33:998 (1,3) - First reverse slider is mapped to 5 vocal hits while the second only covers 2. 00:38:396 (1) also covers a lot more sound. I think changing the 2nd reverse slider into two 1/1 sliders fits the rhythm and structure more appropriately for two reasons:
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For the most part both kiais are similar so just take what I point out and apply to both sections.
Much like the point ^, I think we can make the kiai a tiny bit denser, add a few more circles in between sliders. Kiai and/or choruses should be the highlight of this song, in it's current form playing the kiai, and how it looks, feels no different than playing the parts before it. The longest string of 1/2 rhythm in the kiai is 3 objects. 00:36:511 (1,2,3,1) is the densest pattern in the entire map and it happens once and outside of kiai.
00:52:532 - Definitely add a circle here. For the reasons I just mentioned ^ but also because you mapped the same sound at 00:04:610 (2)
01:00:385 (2) - DS is 0.80x.
- SV seems a bit fast. I like how 0.80x feels. Lilyanna's mapset uses 0.80x as well. 0.80x would decrease DS overall which would push SR down a bit, maybe even below 1.50*.
00:19:610 (1) - Remove NC here? add NC 00:22:042 (2) for 3 objects?
00:33:998 (1,2,3,1,2,3,1) - This whole section loses a bit of structure that was set earlier in the map.
00:33:998 (1,3) - First reverse slider is mapped to 5 vocal hits while the second only covers 2. 00:38:396 (1) also covers a lot more sound. I think changing the 2nd reverse slider into two 1/1 sliders fits the rhythm and structure more appropriately for two reasons:
- Density is not a problem since 00:36:511 (1,2,3,1) is denser than the red combo as it stands
- We can map a slider onto the vocal at 00:35:882.
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For the most part both kiais are similar so just take what I point out and apply to both sections.
Much like the point ^, I think we can make the kiai a tiny bit denser, add a few more circles in between sliders. Kiai and/or choruses should be the highlight of this song, in it's current form playing the kiai, and how it looks, feels no different than playing the parts before it. The longest string of 1/2 rhythm in the kiai is 3 objects. 00:36:511 (1,2,3,1) is the densest pattern in the entire map and it happens once and outside of kiai.
00:52:532 - Definitely add a circle here. For the reasons I just mentioned ^ but also because you mapped the same sound at 00:04:610 (2)
01:00:385 (2) - DS is 0.80x.
OPEN ME FOR BREAD
00:13:123 (4) - NC to signify start of a new section?
00:12:110 - Map this bubbly synth sound? It's mapped at 00:05:623 (4) <-- not sure if bubbly synth sound is being mapped or accidental overmap, points below will assume it's mapped to the synth.
00:15:353 - Same as ^
00:18:596 - Same as ^
00:21:637 - Map something here for bubbly synth sound reason + vocal?
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00:35:882 (6) - NC here
00:35:882 (6) - remove NC
00:37:767 (4) - NC for 2 objects?
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01:03:526 (5) -Is inconsistent with your established rhythm. I would use a 1/1 slider.
01:04:626 (2,3) - Consider switching these two objects around, slider first circle second covers the basis of what you want to map but it'll allow us to make 01:05:097 clickable. Circle slider feels weird.
01:05:882 (5,6) - Same as ^
01:05:411 (4) - I would NC here for 3 objects.
01:26:773 (1) - I would place this so that it's top-right of the previous slider. A change in angle (preferably sharp) would accent the intense ending quite nicely.
What's the reasoning behind the 3 reverse sliders in both kiais? At first I thought they should be changed to 1/1 sliders to keep the structure that you've defined already but then I realized that they could have been mapped only when a vocal occurs.
00:12:110 - Map this bubbly synth sound? It's mapped at 00:05:623 (4) <-- not sure if bubbly synth sound is being mapped or accidental overmap, points below will assume it's mapped to the synth.
00:15:353 - Same as ^
00:18:596 - Same as ^
00:21:637 - Map something here for bubbly synth sound reason + vocal?
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00:35:882 (6) - NC here
00:35:882 (6) - remove NC
00:37:767 (4) - NC for 2 objects?
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01:03:526 (5) -
01:04:626 (2,3) - Consider switching these two objects around, slider first circle second covers the basis of what you want to map but it'll allow us to make 01:05:097 clickable. Circle slider feels weird.
01:05:882 (5,6) - Same as ^
01:05:411 (4) - I would NC here for 3 objects.
01:26:773 (1) - I would place this so that it's top-right of the previous slider. A change in angle (preferably sharp) would accent the intense ending quite nicely.
What's the reasoning behind the 3 reverse sliders in both kiais? At first I thought they should be changed to 1/1 sliders to keep the structure that you've defined already but then I realized that they could have been mapped only when a vocal occurs.
OPEN ME FOR FLOWERS
00:10:691 (2,3) - Decrease circle's DS. Very misleading since it looks the same as the 1/1 rhythm we've already played. 00:08:259 (2,3) and 00:10:691 (2,3,1) visually is nearly identical. I suggest stacking it and I'll continue to explain below...
00:12:921 (2,1) - I would unstack the circle here. The circle in this pattern represents a much stronger sound than the circle in ^^^. I think it's fitting if we gave this circle it's own space because the sound has more impact... or you could stack them both. xP
00:18:799 (4,1) - Yikes. DS is a bit ridiculous here. The intensity is no different than 00:18:799 (4) since they are both pitched the same but the DS is 2.00x higher than 00:20:826 (2,3) even though the second pattern has a larger gap in time and is more intense coming after a short pause.
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00:29:286 - Personally I would like to see this sound mapped, lots of vocal hits that aren't mapped but eh, you've established that structure in the map so it's... fine.. I guess...
00:31:170 (6) - Decrease DS? It's a pretty weak sound that has higher spacing compared to 00:34:626 (4,5) - 00:35:568 (2) - 00:39:024 (1)
00:46:877 (2,1) - Spacing is pretty nuts here. The intensity of the song peaks out at 00:46:563 and it surely doesn't increase any higher at 00:47:191 to warrant such a large increase in DS. Not to mention that 00:46:249 (2,1,2) - has a DS curve of 2.57x -> 2.74x -> 2.60x
00:12:921 (2,1) - I would unstack the circle here. The circle in this pattern represents a much stronger sound than the circle in ^^^. I think it's fitting if we gave this circle it's own space because the sound has more impact... or you could stack them both. xP
00:18:799 (4,1) - Yikes. DS is a bit ridiculous here. The intensity is no different than 00:18:799 (4) since they are both pitched the same but the DS is 2.00x higher than 00:20:826 (2,3) even though the second pattern has a larger gap in time and is more intense coming after a short pause.
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00:29:286 - Personally I would like to see this sound mapped, lots of vocal hits that aren't mapped but eh, you've established that structure in the map so it's... fine.. I guess...
00:31:170 (6) - Decrease DS? It's a pretty weak sound that has higher spacing compared to 00:34:626 (4,5) - 00:35:568 (2) - 00:39:024 (1)
00:46:877 (2,1) - Spacing is pretty nuts here. The intensity of the song peaks out at 00:46:563 and it surely doesn't increase any higher at 00:47:191 to warrant such a large increase in DS. Not to mention that 00:46:249 (2,1,2) - has a DS curve of 2.57x -> 2.74x -> 2.60x
01:05:882 (2,3,4) - I don't really know how I feel about this pattern. Looks so out of place and random considering everything else in the entire map is nicely spaced.
01:04:155 (1) - A little bit too high DS? I think something like 00:59:129 (1) that has more intensity due to the crash cymbal, should have the higher DS if anything. Not only that but 01:04:155 (1) is the start of a section where the singer repeats herself more or less 4 times, each time increasing the pitch (intensity) by a little bit. 01:05:411 - 01:06:668 - 01:07:924
01:06:668 (1) is virtually the same as 01:04:155 (1) but higher pitch yet it has 0.70x less DS.