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This beatmap was submitted using in-game submission on 31 октября 2017 г. at 19:30:14

Artist: Demetori
Title: Fall of Fall ~ The Door Into Summer
Source: 東方風神録~ Mountain of Faith.
Tags: touhou project fuujinroku lebenstrieb & todestrieb 秋めく滝 autumnal waterfall stage 4 犬走椛 inubashiri momiji zun comiket 91 c91 metal marathon
BPM: 180
Filesize: 8486kb
Play Time: 05:08
Difficulties Available:

Download: Demetori - Fall of Fall ~ The Door Into Summer
Information: Scores/Beatmap Listing
---------------
Thanks to Surono for tags.
Last edited by Remus on , edited 31 times in total.
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mod
Code:
14:28 Remus: Hi o/
14:28 Remus: Are you free now for testplay?
14:28 Surono: beggarrrrrr
14:28 Surono: nice mep
14:28 Remus: Hahah
14:28 Surono: or idk, yeh 
14:28 Surono:  /np
14:28 Remus: Thanks but not them :D
14:28 Surono: maybe i luv dat song so yeah i play that mostly
14:29 Surono: yeh ikr
14:29 Surono: :DDDDDDD
14:29 Surono:  /np wat ur need
14:29 Remus: lol
14:29 *Remus is listening to [https://osu.ppy.sh/b/1369892 Demetori - - Fall of Fall ~ The Door Into Summer]
14:29 Remus: I need your expert (short) view /o/
14:29 Remus: (testplay of werid moments xd)
14:29 *Surono is listening to [https://osu.ppy.sh/b/1228763 Demetori - Fall of Fall ~ The Door Into Summer]
14:30 Surono: lol i mapped that song too, demetori <3
14:30 Remus: Love Demetori too :)
14:30 Surono: :V
14:30 Surono: DemetoriForce intensifies
14:30 Remus: :D
14:39 Remus: so fast with HR, damn :c
14:39 Surono: yeah nub ww
14:39 Remus: Nah, just slider velocity is too op
14:39 Surono: ,.
14:40 Surono: delete that strip on title
14:40 Remus: ~?
14:40 Surono: title
14:40 Remus: Ah
14:41 Surono: - Fall of Fall ~ The Door Into Summer - > Fall of Fall ~ The Door Into Summer
14:41 Remus: done
14:41 Remus: Yeah, got it
14:41 Remus: I was blind just at the moment
14:41 Surono: wew
14:41 Surono: 0,0,"bg.jpg",0,0 -> 0,0,"bg.jpg",0,100
14:42 Surono: twice 0,0,"bg.jpg",0,0 in notepad lol
14:42 Remus: wtf, hahaha
14:42 Remus: Fixed
14:42 Remus: Thanks
14:43 Surono: timing by yourself?
14:43 Remus: no, took from std ranked version
14:43 Remus: of NWolf, as i remember
14:44 Surono: 00:00:379 - 00:05:712 - 00:11:045 - 00:16:378 - 00:17:712 - etc etc lul , ah I see they for metronome
14:45 Remus: Aren't they necessary?
14:45 Surono: remove them... seems from 00:19:712 - here are messed 
14:46 Surono: 00:00:379 - just need this only
14:46 Surono: all bpm is 180.. orz timing guitar 
14:47 Surono: 00:21:532 - finish, 00:26:865 - and etc that had cymbal.. this map lack of finisher on cymbal overall
14:48 Remus: 00:20:365 (29) - here is need imo
14:48 Remus: because of offset, no?
14:48 Surono: nope, i dont see they had offset chaanged
14:48 *Surono is editing [https://osu.ppy.sh/b/1228763 Demetori - Fall of Fall ~ The Door Into Summer [Taiko Fall]]
14:48 Remus: Oh, got it
14:49 Remus: Fixed, you are right
14:49 Surono: 01:05:282 - noticeable sounds, could be added notes and etc
14:51 Remus: Hm
14:51 Surono: okey just it i can do for your map, i dont have time to point out some minor things because theres many things i want point out XD
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Thank for very much for your support :oops:
This map is very good. So please forgive me for not having little written
mod
00:42:615 change d

01:09:865 change k

01:11:365 cange k

01:25:865 change k

01:41:032 change k

01:41:198 change k

02:19:698 - 02:20:365 .1/3 change dkkdkkd

02:59:365 change d

02:59:865 change d

03:00:365 change d

03:00:865 change d

03:03:865 change d

03:04:032 change d

03:39:365 - 03:40:032 .1/3 change kddkddk

04:02:198 change d

04:24:782 change d

04:24:865 change k

good luck! :)
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m1kado wrote:
Thank for very much for your support :oops:
This map is very good. So please forgive me for not having little written

mod
00:42:615 change d i did here guitar emphasizing 00:41:865 (179,181,182,185,187,188) - , so i'll keep it here

01:09:865 change k fixed

01:11:365 cange k fixed

01:25:865 change k fixed

01:41:032 change k fixed

01:41:198 change k fixed

02:19:698 - 02:20:365 .1/3 change dkkdkkd fixed

02:59:365 change d

02:59:865 change d

03:00:365 change d

03:00:865 change d

03:03:865 change d

03:04:032 change d fixed all that moments, thanks

03:39:365 - 03:40:032 .1/3 change kddkddk fixed

04:02:198 change d oh, sure, drum here D:

04:24:782 change d

04:24:865 change k 04:24:782 (1733,1734) - changed it to dk, yeah

good luck! :) owo


Thanks for mod :D
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Hey! M4M!

Metadata seems fine!

00:21:699 - to 00:43:032 -
I dont really like this section.
You place notes where you hear drum.
But you color to guitar, when sometimes the drum's kick and snare are more important to be listened to (00:30:865 (97,98,99,100,101,102,103,104,105,106,107,108,109,110,111) - )

00:58:365 (285,286) - change to d? Same kick sound as 00:57:865 (281) -

01:14:032 (384) change the kat to don? Its a kind of lower snare noise than the others
01:15:032 (390) - same here

01:24:365 - to 01:27:032 -
In this section you should either pay attention to guitar OR instruments, the way it is right now switches between those two too often.
Please decide on one where you put the kats :/

01:37:532 - to 01:48:198 - Is again confusing why the kats are put that way...
It doesnt fit the drums or the guitar very well, please make your emphasis more clear.

03:04:115 - and 03:04:282 -
I think you can bridge this gap, since the 1/4 is still souding here.

Rest of the map is pretty fine.
But what you should pay more attention to is what you focus on in the other parts.
Sometimes it sounds very confusing if the guitar is the focus or the Drums are the focus.
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Nepuri wrote:
Hey! M4M!

Metadata seems fine!

00:21:699 - to 00:43:032 -
I dont really like this section.
You place notes where you hear drum.
But you color to guitar, when sometimes the drum's kick and snare are more important to be listened to (00:30:865 (97,98,99,100,101,102,103,104,105,106,107,108,109,110,111) - ) i think, that guitar is main instrument here, because it's louder and by that tonality - mixing well with sounds of drums, which i emphasized as kats before this section

00:58:365 (285,286) - change to d? Same kick sound as 00:57:865 (281) - changed only 00:58:532 (286) -

01:14:032 (384) change the kat to don? Its a kind of lower snare noise than the others
01:15:032 (390) - same here 01:14:032 (384,390) - changed that and other similar

01:24:365 - to 01:27:032 -
In this section you should either pay attention to guitar OR instruments, the way it is right now switches between those two too often.
Please decide on one where you put the kats :/ fixed a bit stream; actually i mapped guitar, than drums here
fixed some kats

01:37:532 - to 01:48:198 - Is again confusing why the kats are put that way...
It doesnt fit the drums or the guitar very well, please make your emphasis more clear.
okay, cause of that notice i decided to remap 30% of map with better drum rhythmics, thanks

03:04:115 - and 03:04:282 -
I think you can bridge this gap, since the 1/4 is still souding here. yeah, forgot about that

Rest of the map is pretty fine.
But what you should pay more attention to is what you focus on in the other parts.
Sometimes it sounds very confusing if the guitar is the focus or the Drums are the focus.


Thanks a lot for that!
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Hello, M4M promise.


General

01:16:365 - The kiai point should be here, not on the next pattern. This way it starts late.

About hitsounds: Below 60% they are pretty hard to hear (except for the beginning), so I recommend increasing them by 10%, like if you have 55 change it to 65, if you have 50 change it to 60 etc...

I believe you need to shift the beginning offset about -13 ms, that way it will fit with 00:21:699 - this timing point, and the notes will come on time as well. I didn't notice a big difference on the beginning but I'm pretty sure after 00:20:378 - this spot the notes start to come late. And, after you do that you can delete 00:21:699 - this one as well, since there are no measure resets. Check the offsets though after editing that part, some notes could be unsnapped due to the rounding errors. Remember to snap the inherited points as well.


Inner Oni

00:31:032 - Hmm, to follow the drums how about kkddddkkddddk D ? The don finisher will be consistent with 00:26:865 (70) - this and the stream will sound better.

00:48:198 (222) - How about a finisher? I believe it's neccessary to make it consistent with other patterns plus there is a different crash cymbal.

00:53:532 (254) - ^

00:58:865 (287) - ^

01:03:365 (314) - I'll suggest a kat because of the pretty strong snare sound.

01:25:365 (450,451) - How about ctrl + g on those? The second one has a snare sound and with this way it sounds better.

01:42:865 (566) - I also suggest a finisher here for the same reasons as above.

01:46:199 (588,589,590,591) - You can also have a 5-plet here, due to the guitar sound and make it consistent with 01:44:199 (573,574,575,576,577) - this pattern.

01:48:199 (602) - Finisher will be better on this.

01:53:532 (638) - ^

01:55:282 - I think you can add a note here. If you do that, changing the stream to kdkkddk will fit the guitar and drums better.

01:56:532 (657,658,659) - Instead of this, how about deleting 01:56:532 (657) - this one and making this 01:56:699 (659) - k? There is a snare sound on the last note and no sound on the first one. It'll create some variation between these simple patterns and will fit the song better.

02:09:532 (732) - You can add a finisher for the same reasons as above.

02:14:865 (766) - ^

02:19:476 (795) - How about making this kat? Will sound better with the snare drum on it.

The suggestions I've made about kiai (patterns) also applies on the 2nd one.

02:53:032 - This feels a bit odd. The drums are not continuous, and you have a stream. The drums are continuous on 02:59:032 - this part and yet you divided into patterns. Maybe reversing them will be good.

03:21:115 (1280,1281) - You can reverse this one, since you already mapped 03:20:615 (1277,1278) - this one reversed, It'll create a more challenging rhythm and follow the drums better. If you apply this, change 03:23:782 (1302,1303) - this one also.

03:25:698 - End the kiai here, it flashes for nothing. Also it'll arrange the SV change on the bar line.

03:35:365 (1378,1379,1380,1381,1382,1383,1384,1385,1386) - This pattern is a bit long. The drums are in 1/2 after 03:35:698 - this note (excluding 1/8 snare hit) and you used 5-plets to provide a better structure, and deleting 03:35:782 (1383,1385) - those two and making 03:35:865 (1384,1386) - those two dons will follow the drums properly and create a better structure.

03:41:032 (1416,1417,1418) - Because you are following guitar, I should mention these notes should be in 1/4, not 1/3. However, I don't support combining instruments like this, guitar and drums are pretty much different on there and following them both makes these weird snappings. Not maybe on this spot, but 03:49:032 - this one sounds weird. Either follow drums or guitar, it'll be better.

03:52:365 - The kiai is starting late. It should start here, on the measure start.

04:05:532 (1601) - Finisher will be good, since there is a crash cymbal.

04:07:032 - This pattern does not suit with any of the instruments, I'd say follow drums because they are more clear to hear and map.

04:52:198 (1904) - You can put a finisher on this one, it'll be better.

04:56:198 - Same pattern suggestion with 00:31:032.

05:02:865 (1984) - Finisher also.

05:08:115 (2028,2029,2030) - I hear those as 1/6, but i'm not entirely sure. However I'd like to suggest changing 05:08:365 (2031,2032,2033,2034,2035) - this pattern to ddddK, with this way I didn't understand the song is ended :D

Cool map, nice song! Good luck on the ranking way, I hope it helps :^)
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frukoyurdakul wrote:
Hello, M4M promise.


General

01:16:365 - The kiai point should be here, not on the next pattern. This way it starts late. sure, forgot about that lol

About hitsounds: Below 60% they are pretty hard to hear (except for the beginning), so I recommend increasing them by 10%, like if you have 55 change it to 65, if you have 50 change it to 60 etc... done, changed a bit

I believe you need to shift the beginning offset about -13 ms, that way it will fit with 00:21:699 - this timing point, and the notes will come on time as well. I didn't notice a big difference on the beginning but I'm pretty sure after 00:20:378 - this spot the notes start to come late. And, after you do that you can delete 00:21:699 - this one as well, since there are no measure resets. Check the offsets though after editing that part, some notes could be unsnapped due to the rounding errors. Remember to snap the inherited points as well. i think it's fine then, but thought is useful - if someone will say me about this,
i'll change



Inner Oni

00:31:032 - Hmm, to follow the drums how about kkddddkkddddk D ? The don finisher will be consistent with 00:26:865 (70) - this and the stream will sound better. well, i got your offer - but won't that part more related to guitar? I mean except drums here the backgorund sound is empty,
so guitar better to emphasize.
Anyway, i'll try this one, but like kkddkdkkddkdk. The idea with emphasizing 00:32:198 (112) - is good, tho. Let's see if someone will decide to discuss about that part.

00:48:198 (222) - How about a finisher? I believe it's neccessary to make it consistent with other patterns plus there is a different crash cymbal. sure

00:53:532 (254) - ^ sure

00:58:865 (287) - ^ sure

01:03:365 (314) - I'll suggest a kat because of the pretty strong snare sound. you are right

01:25:365 (450,451) - How about ctrl + g on those? The second one has a snare sound and with this way it sounds better. hm, looks nice

01:42:865 (566) - I also suggest a finisher here for the same reasons as above. right

01:46:199 (588,589,590,591) - You can also have a 5-plet here, due to the guitar sound and make it consistent with 01:44:199 (573,574,575,576,577) - this pattern. put ddkdk here, thanks.

01:48:199 (602) - Finisher will be better on this. you should be my personal expert for finishers :^)

01:53:532 (638) - ^ right

01:55:282 - I think you can add a note here. If you do that, changing the stream to kdkkddk will fit the guitar and drums better. fine

01:56:532 (657,658,659) - Instead of this, how about deleting 01:56:532 (657) - this one and making this 01:56:699 (659) - k? There is a snare sound on the last note and no sound on the first one. It'll create some variation between these simple patterns and will fit the song better. fixed + 01:57:199 (664) - made it kat to follow kat's line here then

02:09:532 (732) - You can add a finisher for the same reasons as above. r

02:14:865 (766) - ^ r

02:19:476 (795) - How about making this kat? Will sound better with the snare drum on it. i think it's fine there

The suggestions I've made about kiai (patterns) also applies on the 2nd one.

02:53:032 - This feels a bit odd. The drums are not continuous, and you have a stream. The drums are continuous on 02:59:032 - this part and yet you divided into patterns. Maybe reversing them will be good. i did that because of emphasizing guitar here as main instrument + also gaps for 02:59:532 (1071,1075,1079) - those kats are the best (imo) way to emphasize them and sound there; but idea is useful, if people will talk about it - i will change , thanks

03:21:115 (1280,1281) - You can reverse this one, since you already mapped 03:20:615 (1277,1278) - this one reversed, It'll create a more challenging rhythm and follow the drums better. If you apply this, change 03:23:782 (1302,1303) - this one also. looks like it's good like this

03:25:698 - End the kiai here, it flashes for nothing. Also it'll arrange the SV change on the bar line. yes

03:35:365 (1378,1379,1380,1381,1382,1383,1384,1385,1386) - This pattern is a bit long. The drums are in 1/2 after 03:35:698 - this note (excluding 1/8 snare hit) and you used 5-plets to provide a better structure, and deleting 03:35:782 (1383,1385) - those two and making 03:35:865 (1384,1386) - those two dons will follow the drums properly and create a better structure. sure

03:41:032 (1416,1417,1418) - Because you are following guitar, I should mention these notes should be in 1/4, not 1/3. However, I don't support combining instruments like this, guitar and drums are pretty much different on there and following them both makes these weird snappings. Not maybe on this spot, but 03:49:032 - this one sounds weird. Either follow drums or guitar, it'll be better. it's subjective part, but i'll leave it for another mention of other people; i just emphasize guitar here, but only 03:49:532 (1470,1471,1472) - is higher in tonality enought to make it triple of emphasized drums.

03:52:365 - The kiai is starting late. It should start here, on the measure start. fixed

04:05:532 (1601) - Finisher will be good, since there is a crash cymbal. yeah

04:07:032 - This pattern does not suit with any of the instruments, I'd say follow drums because they are more clear to hear and map. leave it for another mention; looks fine to me, +guitar 1/3 is rare and make this part's variability better

04:52:198 (1904) - You can put a finisher on this one, it'll be better. r

04:56:198 - Same pattern suggestion with 00:31:032. done already

05:02:865 (1984) - Finisher also. r

05:08:115 (2028,2029,2030) - I hear those as 1/6, but i'm not entirely sure. However I'd like to suggest changing 05:08:365 (2031,2032,2033,2034,2035) - this pattern to ddddK, with this way I didn't understand the song is ended :D it is almost impossible to hear that 1/6 during the play, but i'll remember that moment, ok; i will not change 05:08:532 (2032) - , but i'll put 05:08:698 (2034) - here big note, let's try it

Cool map, nice song! Good luck on the ranking way, I hope it helps :^) [b]helped a lot :>/b]


Thanks!
Last edited by Remus on , edited 1 time in total.
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Combo Commander
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Also took 3 IRC mods, but modders didn't want to put it on forum, tho...

We were talking about SV changes (delete some odd moments), instruments to better emphasize some moments with (mainly did some changes on guitar related stuff to drum emphasizing).

Much of discussion's time took the moment at 3:43, exactly: is this part need to be emphasized like 1/3 guitar, or continue to map drums here. Personally i think, that it should be guitar here:
1) guitar sounds in 1/3 are rare and need to be emphasized
2) variability of song in general and this part too will be better, if i put here some 1/3 pattern
3) self feelings, that guitar tonality here is enough to be emphasized, rather than tonality of drums

Thanks to modders for some ideas and suggestions.
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Rhythm Incarnate
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Hi!
Inaugurating my new format xD

M4M from IRC ~
Some clarifications:
  • k = kat d = don K = big kat D = big don
  • It's just suggestions/corrections, you are free to accept them or not.
  • If you accept my suggestions/corrections, apply also in similar parts.
  • If you don't accept my suggestions/corrections, clarify why you do not accept them.

Image General
  • Fix SliderMultiplier: 1.39999991989136 -> 1.4
  • 00:00:379 - This isn't the BPM. In the STD ver. the BPM here is 165 until 00:21:045 - . Probably do not feel much at first, but these notes 00:19:712 (25,26,27,28,29,30,31,32,33,34) - do not fall on the tick
  • 01:16:532 - The kiai time start here 01:16:365 -
  • Unmark "Widescreen Support" on Setup. This haven't a storyboard
  • Check snap all notes, some is +1ms like 01:26:699 (461) - 01:26:949 (464) - . To fix this go to "timing" menu (above) and select "Resnap All Notes" (Warning: You need put the divisor on 1/12, to snap also the 1/3 and 1/6 in yours correct place)
  • A perzonalized diffname would not be bad


Image Inner Oni

That's all, nice map!
Good luck~
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gaston_2199 wrote:
Hi!
Inaugurating my new format xD ow, i think it's good :>

M4M from IRC ~
Some clarifications:
  • k = kat d = don K = big kat D = big don
  • It's just suggestions/corrections, you are free to accept them or not.
  • If you accept my suggestions/corrections, apply also in similar parts.
  • If you don't accept my suggestions/corrections, clarify why you do not accept them.

Image General
  • Fix SliderMultiplier: 1.39999991989136 -> 1.4 fixed
  • 00:00:379 - This isn't the BPM. In the STD ver. the BPM here is 165 until 00:21:045 - . Probably do not feel much at first, but these notes 00:19:712 (25,26,27,28,29,30,31,32,33,34) - do not fall on the tick leave it before someone's mention too; i had extra timing point, but decided to delete it,
    cause it looks i can put here stable bpm
  • 01:16:532 - The kiai time start here 01:16:365 - sure
  • Unmark "Widescreen Support" on Setup. This haven't a storyboard though it needs for 16:9 resolutions lol
  • Check snap all notes, some is +1ms like 01:26:699 (461) - 01:26:949 (464) - . To fix this go to "timing" menu (above) and select "Resnap All Notes" (Warning: You need put the divisor on 1/12, to snap also the 1/3 and 1/6 in yours correct place) not sure for fixing or not, but let's try
  • A perzonalized diffname would not be bad
can't find perfect diffname, need to ask someone for help



Image Inner Oni

That's all, nice map!
Good luck~


Thanks a lot for mod owo
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IRC
02:38 Remus: Hi o/
02:38 Remus: Can i ask you for testplay?
02:38 IControl: sure
02:40 *Remus is listening to [https://osu.ppy.sh/b/1369892 Demetori - Fall of Fall ~ The Door Into Summer]
02:40 Remus: I can also offer you m4m if you don't mind :>
02:40 IControl: ok
02:41 Remus: On what map then?
02:41 IControl: if you dont mind moding wake up girls
02:41 Remus: Sure
02:42 IControl: ah
02:42 IControl: dont you think you could put some notes here
02:42 IControl: feels very empty D:
02:43 Remus: hm, there are no sounds here D:
02:43 Remus: I mean
02:43 Remus: Only background ones
02:43 IControl: the ones at the white tic
02:43 IControl: i feel like im giving an irc but
02:43 Remus: Oh, it's not problem
02:43 IControl: that last section should more desnse too
02:48 Remus: What's up on white tick?
02:48 Remus: Can you link it after play?
02:48 Remus: oh, that double in 1/3 section was my fault, sorry; put it somehow when fixing smth
02:48 IControl: https://osu.ppy.sh/s/622911
02:48 IControl: do you want an irc?
02:48 Remus: So, what do you think in general?
02:48 IControl: or you want me to just post it on the form
02:48 IControl: in general
02:48 Remus: Oh, i can try
02:48 IControl: ill start with the good points
02:49 IControl: 02:53:032 -
02:49 IControl: this part was very fun to play
02:49 IControl: and this part
02:49 IControl: 03:04:365 -
02:50 IControl: very intresting contrast beteen the durms and guitar
02:50 IControl: 03:25:865 -
02:50 IControl: this part too
02:51 IControl: the only part i didnt like was the 1/3s torwads the end
02:51 IControl: they kind ruined the flow
02:51 Remus: Hm
02:51 Remus: 03:49:476 - is really mistake, sorry about that xD
02:51 Remus: But
02:51 Remus: What do you think
02:52 Remus: Is 1/3 suits here or not?
02:52 Remus: I mean
02:52 IControl: it does but
02:52 Remus: Ye, it's kind of break some density and flow
02:52 Remus: But emphasizing is very good imno
02:52 Remus: Imo
02:52 IControl: i think mapping the bass and durms like u did b4 is a better option
02:52 IControl: like at here 03:25:532 -
02:53 IControl: if you want to make to guitar in some parts it could be 1/2 notes
02:53 IControl: -or 1/3
02:53 IControl: sorry 1/4
02:53 Remus: I thought that 1/3 rhythmics of guitar is rare and need to be emphasized D:
02:53 Remus: Like...
02:53 Remus: Tries to find a proper word...
02:53 Remus: Tonality of sound, i guess?
02:54 Remus: It's better and louder than drums at that part
02:54 Remus: It's all about breaking flow or smth else?
02:54 IControl: hmm
02:54 IControl: so
02:55 IControl: 03:39:921 (1405) - this one is fine
02:55 IControl: 03:39:365 (1400,1401,1402,1403,1404,1405,1406) -
02:55 IControl: this one i ment
02:55 Remus: Oh, sure, i got it
02:55 IControl: 03:40:198 -
02:55 IControl: it should end here
02:55 IControl: tho
02:56 IControl: so you could remove this note for emphaise
02:56 IControl: 03:40:282 (1408) -
02:56 Remus: 03:40:115 - but there is no sound here
02:56 Remus: Anyway i'll think about it
02:57 Remus: Looks fine, but i think modders and BNs will kill me :D
02:57 IControl: yeah idk
02:57 IControl: this part is hard to map D:
02:58 IControl: 03:41:032 -
02:58 IControl: i thin this is 1/4
02:58 Remus: here i thought, that if i started to follow the 1/3 guitar
02:58 Remus: i should even end up with it
02:58 IControl: also this part
02:58 IControl: 03:39:698 -
02:59 IControl: right?
02:59 IControl: it sounds more acturate with 1/4s in these streams
02:59 Remus: Hm
03:00 Remus: You are right, but it's not so "clear" then
03:00 Remus: I mean, some notes will be late or earlier than it sounds
03:00 Remus: Or it's just for me
03:00 Remus: ...
03:01 IControl: try playing back at 25%
03:01 IControl: 03:41:032 -
03:01 IControl: to this 03:41:532 - is 1/4 stream
03:02 IControl: but yeah i would check with bn with that part
03:02 Remus: Ah
03:02 Remus: You meant that one
03:02 Remus: 03:40:698 (1411,1412,1413) - is 1/3 and 03:41:032 (1414,1415,1416,1417,1418,1419,1420) - 1/4
03:02 Remus: Right?
03:02 IControl: 03:46:365 -
03:02 IControl: this part you should follow durms
03:02 IControl: yes
03:03 Remus: 3:46 i'll leave to BN check, because it's very...odd moment
03:03 Remus: And need some expert to find out what's better way to map it
03:03 Remus: I mean
03:03 Remus: Both of sides
03:04 Remus: (1/3 guitar and 1/4 drums here)
03:04 Remus: Are right
03:04 IControl: 1/2 notes sound fine to me at03:46:365 -
03:04 Remus: It's all about subjective thought
03:04 IControl: to 03:47:032 -
03:04 IControl: its not really
03:04 Remus: hm, let me try
03:04 IControl: its about being acurate to the music
03:04 IControl: and not being to confusing
03:05 Remus: Hm
03:05 Remus: You mean
03:05 Remus: Consistency is better here
03:05 Remus: Than untrivial rhythmics here?
03:05 IControl: yes
03:05 Remus: Fine, let give it a try
03:05 IControl: most bns follow consistnecy
03:06 Remus: Maybe you are really right and i am wrong
03:06 Remus: Fixed that, thanks
03:06 IControl: 03:49:143 (1465) - this could be d
03:06 IControl: much easier to read
03:06 IControl: and fix this lol03:49:476 (1468) -
03:06 Remus: 03:49:143 (1464) - it's kind of echo LUL
03:06 Remus: And i thought it will suit with kat
03:07 Remus: I have already fixed, ye, thanks
03:07 IControl: i guess thats fine lol
03:07 IControl: um
03:07 Remus: leave that kat for another's mention
03:07 IControl: lets go back to beggnign lol
03:07 Remus: Okay :D
03:08 IControl: 00:03:045 -
03:08 IControl: you dont hear anything here?
03:08 IControl: also this could be d
03:08 Remus: hear
03:08 Remus: But it's very low
03:08 IControl: to match guitar
03:09 IControl: i would add at 00:03:045 -
03:09 IControl: and change volume
03:09 Remus: HM
03:09 Remus: Hm*
03:09 IControl: just so the begnning doesnt feel so empty
03:09 Remus: 00:08:378 -
03:09 Remus: and here too?
03:10 IControl: yeah
03:10 IControl: and here 00:08:545 -
03:10 Remus: 00:08:378 - you mean?
03:11 Remus: Or
03:11 Remus: Wait, is it offset things
03:11 IControl: sorry i ment here 00:08:712 -
03:12 IControl: no its not offset things
03:12 Remus: Well , it's odd place for me, i guess i can keep it like it is, but if someone walk me about it
03:12 Remus: i will surely add some
03:12 IControl: :D
03:13 Remus: Because it makes difference with 00:17:712 (17,18,19,20) - part cause of that don's emphasizing of music's tonality changing
03:13 Remus: at those ticks you pointed
03:13 Remus: Idea is good tho
03:13 IControl: :D
03:13 IControl: 00:43:365 -
03:13 IControl: there are alot of 1/2 notes here
03:14 IControl: maybe it could be a little bit denser
03:14 IControl: it is an inner oni after all
03:14 Remus: Hm
03:14 Remus: You know, i like consistency, so i forgot about mapping some empty sounds to fill density
03:15 Remus: Actually, it's inner oni only because of second part of the map :D
03:15 Remus: Got to be true
03:15 Remus: But in therms of rhythmics
03:15 IControl: thats the promble actually
03:15 IControl: the 2nd part of the map came out of nowhere
03:15 IControl: triples into a death stream didnt really flow well imo
03:16 Remus: This part very intensive
03:16 IControl: the 2nd part is good but the 1st part doesnt really support it if you know what i mean
03:16 Remus: I was supposed to give player a rest here
03:16 Remus: So put triples
03:16 Remus: Ye
03:16 Remus: I got it
03:16 Remus: Just do not know how to properly fill that lack of density
03:16 IControl: i was ganna help with that
03:17 Remus: Oh, okay
03:17 Remus: Let's try
03:17 IControl: i was thinking it might be a sturcture issue
03:17 Remus: 1 sec, i'll make backup to not forget to get back if some case
03:17 IControl: which could casuse alot of remaping D:
03:17 IControl: ok
03:17 Remus: Done
03:18 Remus: Just 1 sec more LUL
03:18 Remus: mosquito
03:18 IControl: i hate those things
03:18 IControl: ok so
03:18 IControl: tell me if you like this pattern
03:18 Remus: Fine, i am ready
03:18 IControl: 00:44:615 - add d here
03:18 IControl: 00:44:948 (195) -
03:18 IControl: remove
03:19 IControl: to bring out this note00:44:865 (194) -
03:19 IControl: 00:45:115 - add k here
03:19 IControl: 00:44:865 (194) - this could be k now i guess
03:20 Remus: The problem only is in 00:44:698 (200,201,202,203) -
03:20 IControl: tell me now if you dont like to suggest similar patterns like this
03:20 Remus: So much kats without contrasting
03:20 Remus: But sounds are different here
03:21 Remus: Hm, let me think
03:21 IControl: isnt the kats following the guitar at00:45:032 -
03:21 IControl: and 00:44:698 -
03:22 Remus: 00:44:698 (200,201) - clearly different except guitar
03:22 Remus: But main instrument in this part are drums
03:22 Remus: Aaaa, so hard
03:22 Remus: Hahaha
03:22 Remus: Can't decide
03:23 IControl: i think its a good pattern
03:23 IControl: it also brings out the density
03:23 IControl: maybe you could change the kats and don if you dont agree
03:24 Remus: 00:44:532 (198,199) - i think that it really should be dk
03:24 IControl: that works
03:25 IControl: maybe this could be d
03:25 IControl: 00:45:032 (195) -
03:25 IControl: 00:50:282 - add a note here?
03:25 Remus: 00:45:365 (204,205) - i should ctrl+g them lol
03:26 Remus: 00:50:282 - it's already here
03:26 Remus: don triple
03:26 IControl: 00:45:532 - but the symbol crash is on here
03:27 Remus: 00:45:365 (204) - then keep it kat?
03:27 IControl: yeah no fisher on that
03:27 Remus: Cause it sound like kat
03:27 Remus: not don
03:27 IControl: and make 00:45:532 (199) - a D
03:27 Remus: But emphasizing is worse then D:
03:27 IControl: so k D
03:27 Remus: Oh, fine
03:27 Remus: Thanks
03:28 IControl: 00:45:532 (199) - 00:54:532 -
03:28 IControl: wops
03:28 IControl: 00:54:532 -
03:28 IControl: you have to change this part too
03:29 IControl: to what you mapped b4
03:29 Remus: kkd d?
03:29 IControl: 00:58:198 - this could be k
03:29 Remus: 00:54:865 (262,263,264,265) -
03:29 IControl: yeah that sound good
03:30 IControl: 01:00:282 - add a note here too
03:30 Remus: 00:58:198 - i think i'll keep it
03:31 Remus: 01:00:282 - if i put here don
03:31 Remus: Won't be 3 ddd triples here?
03:31 Remus: I mean it's a bit boring maybe for player
03:31 IControl: you could make it kkd
03:32 IControl: 01:00:198 -
03:32 IControl: 01:01:032 - and this could be k
03:32 IControl: to go with high guitair
03:33 IControl: 01:09:865 (354,355) -
03:33 IControl: maybe remove these notes
03:33 IControl: to map to the durms
03:33 IControl: this part sounded like it had to many 1/1 notes
03:34 Remus: 01:09:198 - i think i will make a gap here
03:34 Remus: Better then
03:34 IControl: ok some gap would nice here
03:35 IControl: kai time needs more notes to imo
03:36 Remus: I'll find some places, i guess
03:36 IControl: nvm kai time is ok
03:36 Remus: Oh, okay then
03:37 IControl: its to hard to find more notes in this kai time lol
03:37 Remus: Well , good for me then \:D/
03:37 IControl: 01:39:282 -
03:38 IControl: you could add notes here to follow that last sturcture
03:38 IControl: and make it a bit harder to play
03:38 Remus: Hm
03:38 Remus: You are right, ye
03:38 Remus: Oh
03:38 Remus: Continue to write
03:38 Remus: I need to go for 3-4 minutes
03:39 IControl: ok
03:39 IControl: add note here 01:43:615 -
03:39 IControl: 01:45:448 -
03:40 IControl: 01:45:615 -
03:40 IControl: sorry not here 01:45:615 -
03:40 IControl: 01:46:782 -
03:41 IControl: 01:47:448 -
03:42 IControl: 01:48:865 (604) - you could remove this note to empahise these two notes 01:48:698 - and 01:49:032 -
03:43 IControl: 01:49:948 - don't for get to match the pattern sturcture we made b4
03:44 IControl: 01:51:282 -
03:44 Remus: Fixed some things
03:44 Remus: 01:51:581 - is strange place btw
03:44 Remus: There is double here
03:44 Remus: But it will be alone, so i decided to put here triple
03:45 IControl: 01:58:032 - this could be mapped too
03:45 IControl: since its an inner oni you don't need that many breaks
03:45 Remus: I leave it empty to not break emphasizing of drums
03:45 IControl: and its only 1/2 notes
03:46 IControl: thats ok i guess
03:46 Remus: But i will remember that, thanks
03:46 IControl: still feels more weird that you didnt map it tho
03:46 IControl: 01:58:865 -
03:46 IControl: this part is very simillar to first part
03:46 IControl: im not going over it again lol
03:47 IControl: 02:09:532 -
03:47 IControl: this part i think you should up the denisty again
03:47 IControl: 02:11:615 (750) - this could be k
03:48 IControl: to match fast guitair sounds
03:48 IControl: am i going to fast?
03:48 Remus: No
03:48 Remus: It's right
03:48 Remus: I just thinking
03:49 IControl: well you could add three triples now lol
03:49 IControl: like at this part
03:49 IControl: 02:13:615 -
03:49 IControl: 02:13:948 -
03:50 Remus: Hm
03:50 Remus: I guess i leave it for other's mention
03:51 Remus: I am really not fan of filling empty sounds, so i need much motivation to do that :D
03:51 IControl: i noticed lol
03:51 IControl: 02:51:365 -
03:51 IControl: but pleas add some triples here
03:51 IControl: 1/2 notes to streams are very hard to do lol
03:52 Remus: 02:51:948 - 02:52:615 -
03:52 IControl: maybe remove this 02:53:782 (1013) -
03:52 Remus: I don't mind of that dons
03:53 IControl: just so players could brace them self the stream
03:53 Remus: 02:53:448 - 02:53:615 - what do you think of just making here gaps?
03:53 IControl: that works too
03:54 Remus: Done
03:54 IControl: 02:56:282 - might have to remove this note
03:54 IControl: not sure tho
03:54 IControl: 02:59:198 - you could keep streaming here lol
03:55 IControl: just change the pattern to more dones like you already have
03:55 IControl: also you could remove this note
03:55 IControl: 02:58:948 (1071) -
03:56 IControl: and add note here 02:59:115 -
03:56 IControl: cuz the stream starts here02:59:032 -
03:57 Remus: Hm
03:57 Remus: That one i leave
03:57 Remus: But rest is fine
03:57 IControl: 04:02:032 - remove these 1/6
03:57 IControl: kinda random lol
03:57 IControl: dont really fit map
03:58 Remus: Oh, that one is hard
03:58 Remus: As one as in the end
03:58 Remus: Not sure
03:58 Remus: Need to tell with BN about it
03:58 Remus: D:
03:58 IControl: they will make you remove turst me
03:58 IControl: but you could ask
03:58 IControl: cuz this is the only 1/6 in the whole map
03:58 IControl: and its not nesscary
03:59 Remus: True, this is my idea
03:59 Remus: Just want to make it for better variability
03:59 Remus: But if we took this one
03:59 Remus: And one in the end
03:59 Remus: 05:08:282 -
04:00 Remus: The first one is clearly better, than second
04:00 Remus: For me only second one is odd a bit, but follows the music
04:00 Remus: Idk, so hard things, hahaha
04:00 IControl: i would remove both of them
04:00 IControl: but its tricky
04:01 IControl: ok well i think i modded everything now
04:01 IControl: that i thought was an issue
04:01 Remus: Oh man
04:01 Remus: That was AWESOME mod
04:01 Remus: In therms of quality and size
04:01 Remus: Thanks a lot
04:02 Remus: Put it on forum
04:02 IControl: i feel bad that i couldnt figure out some parts
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Spinner Sage
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HELL YEAH THIS SONG

just posting here to let you know the spacing in the source is wrong.

Right now, the spacing looks like this: 東方風神録~ Mountain of Faith.

Should be this instead: 東方風神録 ~ Mountain of Faith.

You can also add Team Shanghai Alice to the tags


Good luck fam (no kds of course)
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Combo Commander
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Greenshell wrote:
HELL YEAH THIS SONG

just posting here to let you know the spacing in the source is wrong.

Right now, the spacing looks like this: 東方風神録~ Mountain of Faith.

Should be this instead: 東方風神録 ~ Mountain of Faith.

You can also add Team Shanghai Alice to the tags


Good luck fam (no kds of course)


Thanks for that, but i talked with Nyan and he said, that is should be without gap D:
Need someone's another view, but i will keep this in mind anyway :D
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Spinner Sage
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http://www16.big.or.jp/~zun/html/th10top.html

regarding the spacing, should've put this in my first post, my bad
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