okay so, all fixed exceptXinely wrote:
Easy :
- 00:37:421 (4) - 204,248 to keep circular flow i guess
- 00:38:833 (2) - 1,26x is inconsistency spacing
- 00:56:127 (3) - nazi but according how the flow goes, i think you can move tail to 192,360 to make smoother flow
- 01:06:010 (1) - 1,26x is inconsistency spacing
Normal :
- 00:39:010 - can add note for follow vocal, like you did for 00:44:657 (3) -
- 01:16:421 (2) - 1,11x is inconsistency spacing
Hard :
- 00:02:127 - 00:03:539 - 00:04:951 - 00:06:363 - 00:07:774 - miss clap, you added clap for each 4th whitetick on normal diff so you HAVE to do it as well for other diffs
- 00:16:598 (1) - finish for consistency with normal
- 00:17:039 - strong drum should be mapped here, just change 00:16:951 (3) - to 1/4 slider repeat
- 00:24:892 (4) - 00:26:304 (4) - 00:27:716 (4) - 00:30:539 (4) - 00:31:951 (4) - 00:33:363 (4) - remove clap, its noisy here
- 00:45:892 (5,6) - holyshit is this, keep remind that this is hard, 1/4 circle should be have low spacing like below 1,0x
- 00:56:039 - maybe you want to map this. strong drum
- 01:25:421 (5) - quite far jump to next slider, please reduce it a bit example move the tail to 96,160
Insane :
- 00:25:421 (2) - quite far and weird jump, i would say move to 216,208
- 00:45:892 (6) - would be nicer if u end slider at 00:46:068 - and circle on bluetick. dont skip drum music pls
- 01:10:245 (1) - 272,192 for blanket pls. u need move 01:10:951 (3) - as well if u agree
- 01:16:951 (5) - 456,208 for consistent spacing
Promise :
- 00:42:716 (3) - 216,256 so u can make better triangle of 00:42:716 (3,4,6) -
- 01:13:862 (4) - overmap i guess
Xinely wrote:
- 01:13:862 (4) - overmap i guess