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SHK - East West Wobble

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IamKwaN
Applied mods with Atrue's amendment on his part.

jack5osu wrote:

00:04:714 For some reason a combo starts here and only goes for one slider. ye it's for indicating the speed change of that only slider.
Noffy
00:10:606 - Maybe consider adding a note here, as the sound is fairly similar to what was mapped at 00:09:749 (6) - and it feels odd to have one stack be three notes and another 2 when the sound isn't so different. i delete 00:09:749 (6) - instead, nice catch
00:12:856 (4) - Personally this should be just a 1/2 slider, I don't hear any reason for the reverse on the blue tick. you are right, but feel like the flow with the momentum plays more comfortable in this way
00:13:714 (1) - ^
00:37:714 (1,2) - Consider having a 1/4 repeat slider like 00:38:142 (3) - , as the repeating fast sounds the reverse sliders follow begin at 00:37:714 - and not at 00:38:142 - (having four is also what was done at 01:25:714 (1,2,3,4) - ) seems so
00:40:606 (6) - While there is a sound here, I feel that adding it takes away from the rhythm which 00:39:856 (2,3,4,5) - were following. Maybe remove. maybe. you're right again
00:44:571 (1,2) - Same point as for 00:37:714 - , putting the emphasis on that red tick by putting a slider's start there doesn't feel quite right.ya
Thanks for mods!
boom
osu file format v14

[General]
AudioFilename: eastwestwobble.mp3
AudioLeadIn: 0
PreviewTime: 22071
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:East West Wobble
TitleUnicode:East West Wobble
Artist:SHK
ArtistUnicode:SHK
Creator:Irreversible
Version:KwAtrue's Hard
Source:
Tags:Beren Kwan IamKwan Atrue zodiac chinesewubstyle
BeatmapID:722877
BeatmapSetID:325432

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"picture2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"letter\AtrueKwan.png",320,240
M,0,1714,4928,200,260,245,260
F,0,2571,2999,0,1
F,0,4714,4821,1,0
//Storyboard Sound Samples

[TimingPoints]
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1714,-111.111111111111,4,1,2,70,0,0
4714,-133.333333333333,4,1,2,70,0,0
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396,208,62785,1,2,0:0:0:0:
336,264,62999,2,0,L|280:276,3,37.5,4|0|4|0,0:0|0:0|0:0|0:0,0:0:0:0:
260,280,63428,6,0,P|268:340|300:384,1,112.5,2|2,0:0|0:0,0:0:0:0:
336,372,63856,2,0,L|392:356,3,37.5,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
412,348,64285,2,0,P|408:300|364:232,1,112.5,2|0,3:0|0:0,0:0:0:0:
344,220,64714,2,0,P|292:184|252:176,1,75,10|8,0:2|0:2,0:0:0:0:
200,184,65142,5,6,0:3:0:0:
120,204,65356,1,2,0:0:0:0:
40,228,65571,2,0,L|72:344,1,112.5,8|0,3:0|0:0,0:0:0:0:
112,336,65999,2,0,L|168:320,3,37.5,2|2|2|0,3:0|3:0|0:0|3:0,0:0:0:0:
152,284,66428,2,0,L|208:264,3,37.5,2|0|2|0,3:0|3:0|3:0|0:0,0:0:0:0:
224,256,66856,6,0,P|220:200|172:140,1,112.5,2|0,0:0|0:0,0:0:0:0:
148,160,67285,2,0,L|88:184,1,37.5,12|0,0:0|0:2,0:0:0:0:
80,148,67499,2,0,L|24:164,1,37.5,8|0,0:0|0:0,0:0:0:0:
16,128,67714,2,0,P|12:80|20:28,1,75,2|8,3:0|2:0,0:0:0:0:
96,68,68142,2,0,P|112:28|140:-4,1,75,8|8,3:0|2:0,0:0:0:0:
208,36,68571,5,4,0:0:0:0:
236,112,68785,1,0,0:0:0:0:
320,108,68999,1,8,3:0:0:0:
304,188,69214,1,12,3:0:0:0:
240,240,69428,2,0,P|288:272|324:280,1,75,2|2,3:0|0:0,0:0:0:0:
368,332,69856,2,0,P|332:352|292:360,1,75,10|10,3:0|3:0,0:0:0:0:
220,332,70285,6,0,P|156:332|96:348,1,112.5,4|0,0:0|0:0,0:0:0:0:
76,320,70714,2,0,L|64:264,3,37.5,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
88,248,71142,2,0,L|180:228,1,75,2|0,3:0|0:2,0:0:0:0:
240,204,71571,2,0,L|220:112,1,75,8|8,0:2|0:2,0:0:0:0:
196,52,71999,6,0,L|104:72,1,75,2|2,3:0|1:0,0:0:0:0:
44,96,72428,2,0,L|64:188,1,75,8|8,3:0|3:0,0:0:0:0:
88,248,72856,2,0,L|180:228,1,75,2|2,3:0|0:0,0:0:0:0:
240,204,73285,1,10,3:0:0:0:
304,256,73499,1,2,0:0:0:0:
368,308,73714,6,0,L|504:276,1,112.5,14|0,0:0|0:0,0:0:0:0:
488,244,74142,2,0,P|484:216|476:192,1,37.5,2|4,3:0|3:0,0:0:0:0:
468,168,74356,2,0,P|460:152|448:132,1,37.5,8|10,3:0|3:0,0:0:0:0:
420,104,74571,2,0,L|304:132,1,112.5,2|8,0:0|1:0,0:0:0:0:
288,96,74999,2,0,L|412:68,1,112.5,8|2,3:0|2:0,0:0:0:0:
420,104,75428,5,14,0:0:0:0:
384,180,75642,1,14,0:0:0:0:
352,252,75856,2,0,L|296:264,2,37.5,14|0|14,0:0|0:0|0:0,0:0:0:0:
316,332,76285,2,0,L|236:352,1,75,2|2,0:3|0:3,0:0:0:0:
164,320,76714,2,0,L|160:360,1,37.5,2|2,0:0|0:3,0:0:0:0:
124,340,76928,2,0,L|100:372,1,37.5,2|2,0:0|0:3,0:0:0:0:
64,360,77142,6,0,L|28:348,3,37.5,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
20,308,77571,1,8,0:0:0:0:
64,240,77785,1,0,0:0:0:0:
108,168,77999,2,0,L|188:184,1,75,0|0,0:0|0:0,0:0:0:0:
244,128,78428,1,8,0:0:0:0:
288,60,78642,1,0,0:0:0:0:
372,56,78856,6,0,L|384:104,1,37.5,4|0,0:0|0:0,0:0:0:0:
424,84,79071,2,0,L|424:148,1,37.5,0|0,0:0|0:0,0:0:0:0:
464,120,79285,2,0,L|452:184,1,37.5,8|0,0:0|0:0,0:0:0:0:
488,184,79499,2,0,L|464:232,1,37.5,0|0,0:0|0:0,0:0:0:0:
452,252,79714,2,0,L|400:260,3,37.5,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
392,292,80142,2,0,L|348:276,3,37.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
316,280,80571,6,0,L|232:300,1,75,2|4,3:0|1:0,0:0:0:0:
192,232,80999,2,0,L|92:256,1,75,8|0,0:0|0:0,0:0:0:0:
120,124,81428,2,0,L|204:144,1,75,2|4,3:0|1:0,0:0:0:0:
244,76,81856,2,0,L|344:100,1,75,8|0,0:0|0:0,0:0:0:0:
356,168,82285,5,4,0:0:0:0:
400,96,82499,1,0,0:0:0:0:
396,180,82714,1,8,0:0:0:0:
436,108,82928,1,0,0:0:0:0:
432,192,83142,2,0,P|456:240|488:272,1,75,8|0,3:0|1:0,0:0:0:0:
448,336,83571,2,0,P|400:348|360:344,1,75,2|2,3:0|3:0,0:0:0:0:
296,328,83999,6,0,L|256:316,3,37.5,4|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
220,312,84428,2,0,P|180:312|128:324,1,75,8|0,0:0|0:0,0:0:0:0:
64,304,84856,1,0,0:0:0:0:
68,220,85071,1,0,0:0:0:0:
132,168,85285,2,0,P|176:168|216:156,1,75,8|0,0:0|0:0,0:0:0:0:
272,112,85714,6,0,L|248:72,3,37.5,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
224,52,86142,2,0,L|176:24,3,37.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
152,36,86571,2,0,L|119:54,3,37.5,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
90,82,86999,2,0,L|70:114,3,37.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
48,148,87428,5,0,1:0:0:0:
72,228,87642,1,0,0:0:0:0:
156,228,87856,1,8,0:0:0:0:
180,148,88070,1,8,0:0:0:0:
264,152,88285,2,0,P|272:204|264:232,1,75,0|0,0:0|0:0,0:0:0:0:
336,272,88714,2,0,P|376:248|400:208,1,75,10|10,0:0|0:0,0:0:0:0:
440,160,89142,6,0,L|444:116,3,37.5,2|0|0|0,3:0|0:0|0:0|0:0,0:0:0:0:
404,112,89571,2,0,L|408:56,3,37.5,2|0|0|0,3:0|0:0|0:0|0:0,0:0:0:0:
376,48,89999,1,8,3:0:0:0:
264,64,90214,1,0,1:0:0:0:
156,96,90428,2,0,L|120:104,1,37.5,2|0,3:0|0:0,0:0:0:0:
124,144,90642,2,0,L|68:160,1,37.5,2|0,3:0|0:0,0:0:0:0:
60,184,90856,5,0,1:0:0:0:
Also, Source: Cytus
http://blog.naver.com/soundholick/100191674052
https://www.youtube.com/watch?v=r6sse_EYWzQ
Sonnyc
Easy.
00:23:142 (1) - 01:23:999 (1,2) - Spacing.
Combo feels a bit weird along here since it didn't quite felt along the song. 00:28:285 (1) - Remove nc, 00:29:142 (2) - add nc, 00:31:714 (1) - remove nc, 00:32:571 (2) - add nc. 01:09:428 (1,2,1,2) - Same for here.

Normal.
AR between easy has a huge gap. You will want to narrow this.
00:15:214 (4) - I hope you can remove this object. There was a similar pattern of 3 1/2 circles being stacked before at 00:11:142 (1,2,3), and you had 00:11:785 empty. Such inconsistency seem to damage the emphasis. Besides, 5 clickable 1/2 objects in a row was the most difficult pattern in this diff, but I'm not pretty sure if this part really deserve that.
00:44:571 (1) - This single combo doesn't seem to fit the overall map, and was inconsistent with 01:25:714 (1,2).

Nice work. Let me know when you're ready.
Topic Starter
Irreversible
I will fix for Beren, as there are mostly only spacing issues. Thanks!!

Sonnyc: Fixed all in my diff too. Good catches. I will call you asap! :)

Kwan: Thanks for metadata confirmation.
Bara-
Hey hey
From the M4M you requested (Forgot to give my map -> *CLICK*)

[General]
I deleted the map and redownloaded, so there might be some incorrect things here

Unused hitsounds:
normal-hitclap.wav
normal-hitfinish.wav
normal-hitnormal.wav
normal-hitwhistle.wav
normal-sliderslide.wav


Unused files:
dragon.png
hund.png
ratte.png
schlange.png
n\3.jpg


Wave hitsounds with possible delay > 5ms:
normal-hitnormal.wav
soft-hitclap2.wav
soft-hitwhistle2.wav


[Storyboard]
I'd advise you to change the Loop around Colorrandom (the one which pulses in the first kiai)
The following lines seem to make it fit even better (since the wubwubwub is 1/4, not 1/2)
Consider doing the same for the final kiai
 L,35571,4
F,2,0,107,1,0.4

[Beren]
00:07:714 (4,1) - I'm not too fond of this structure. The flow seems a bit odd (remember that newbies often follow a slider completely) and it also doesn't blanket
00:14:571 (2,1) - Cramped slider, please decramp it for a better blanket and such
00:15:428 (1,2) - The tail of (1) is pretty close to a certain part of (2). And it's not the head, this might be a tad confusing for new players
01:17:142 - Please be careful with the sliderticks here, it doesn't really fit

[Normal]
00:09:428 (3,5) - Compare this with 00:12:856 (1,1) - Nc wise. Please make it consistent
00:37:714 (1) - Remove NC, and add a NC at 00:39:428 (4) - to make it more consistent (8/1 as opposed to 4/1 and 12/1)
00:44:571 (1) - ^^
01:10:285 (1,2) - Why not make these 2 the same in shape?
01:16:928 (5) - Move to 427:280 to make it flow better
01:18:857 (1) - Same NC issue
01:25:714 (1) - ^^
01:27:428 (1) - Really... You do have NCed it here...

[KwAtrue]
00:04:714 (1) - Please silence the ends here

[DD]
00:52:928 (1) - Is the normal start intended? I think drum fits better in this pattern
00:58:285 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Can you please lower spacing a bit. I want to be able to pass this diff consistently with EZ DT kthx bye
01:17:249 - There is actually sound here, why not map it?

Call me back! (I won't star, since it's in WIP for idk what reason, so make sure everything is done before calling me back. This map is amazing <3)
Topic Starter
Irreversible

Bara- wrote:

Hey hey
From the M4M you requested (Forgot to give my map -> *CLICK*)

[General]
I deleted the map and redownloaded, so there might be some incorrect things here

Unused hitsounds:
normal-hitclap.wav
normal-hitfinish.wav
normal-hitnormal.wav
normal-hitwhistle.wav
normal-sliderslide.wav


Unused files:
dragon.png
hund.png
ratte.png
schlange.png
n\3.jpg I believe this one is used, or not? Rest is deleted.


Wave hitsounds with possible delay > 5ms:
normal-hitnormal.wav
soft-hitclap2.wav
soft-hitwhistle2.wav
Uh.. how to fix that

[Storyboard]
I'd advise you to change the Loop around Colorrandom (the one which pulses in the first kiai)
The following lines seem to make it fit even better (since the wubwubwub is 1/4, not 1/2)
Consider doing the same for the final kiai
 L,35571,4
F,2,0,107,1,0.4
I don't understand, can you give me the .osb with adjusted colorrandom so I could compare?

[Beren] I'll apply for Beren as she is busy with irl!
00:07:714 (4,1) - I'm not too fond of this structure. The flow seems a bit odd (remember that newbies often follow a slider completely) and it also doesn't blanket You're right, I fixed it but the next object ignores DS sligthly which is imo not ap roblem since it's unnoticable.
00:14:571 (2,1) - Cramped slider, please decramp it for a better blanket and such Where is it cramped? I think that's fine
00:15:428 (1,2) - The tail of (1) is pretty close to a certain part of (2). And it's not the head, this might be a tad confusing for new players learn2read (nah, i think they'll do a good job here. I mean they're triggered to follow the numbers..
01:17:142 - Please be careful with the sliderticks here, it doesn't really fit I think Beren intended this and I think it fits.

[Normal]
00:09:428 (3,5) - Compare this with 00:12:856 (1,1) - Nc wise. Please make it consistent
00:37:714 (1) - Remove NC, and add a NC at 00:39:428 (4) - to make it more consistent (8/1 as opposed to 4/1 and 12/1)
00:44:571 (1) - ^^
01:10:285 (1,2) - Why not make these 2 the same in shape? i had it first but it looked bad
01:16:928 (5) - Move to 427:280 to make it flow better
01:18:857 (1) - Same NC issue
01:25:714 (1) - ^^
01:27:428 (1) - Really... You do have NCed it here... fixed all the NC

[KwAtrue]
00:04:714 (1) - Please silence the ends here fixed for them

[DD]
00:52:928 (1) - Is the normal start intended? I think drum fits better in this pattern
00:58:285 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Can you please lower spacing a bit. I want to be able to pass this diff consistently with EZ DT kthx bye fixed both, hopefully you'll pass now lol
01:17:249 - There is actually sound here, why not map it? it would feel a bit overdone

Call me back! (I won't star, since it's in WIP for idk what reason, so make sure everything is done before calling me back. This map is amazing <3)
Thank you bara!! Please reply to my blue questions. Expect my mod soon
Bara-
The hitwhistle -> http://puu.sh/tX6bR/e06b430f1a.wav

My SB code for the colorrandom on the first kiai
Sprite,Background,Centre,"colorrandom.png",320,240
L,24856,4
F,2,0,107,0.4,1
F,2,107,214,1,0.4
L,28285,4
F,2,0,107,0.4,1
F,2,107,214,1,0.4
L,31714,4
F,2,0,107,0.4,1
F,2,107,214,1,0.4
L,35142,2
F,2,0,107,0.4,1
F,2,107,214,1,0.4
L,35571,4
F,2,0,107,1,0.4
F,0,22285,,0.2
S,0,22285,,1.2
M,0,22285,35999,353,221,300,200
R,0,22285,35999,0,2
P,0,22285,35999,A
F,0,35999,,0

What changed

L,35142,4
F,2,0,107,0.4,1
F,2,107,214,1,0.4

Into

L,35142,2
F,2,0,107,0.4,1
F,2,107,214,1,0.4
L,35571,4
F,2,0,107,1,0.4
Topic Starter
Irreversible
Added the hitwhistle, thanks!

I see what you did now, and I think it's a bit too flashy. I'd like to keep it simple, but thanks for the suggestion!

Ready~
Bara-
Yup!
Go get it ranked Irre!
Chaoslitz
[General]
  1. soft-hitclap2 has delay larger than 5ms (Use this one instead)
[Storyboard]
  1. Zodiac-Wheel.png exceeds the maximum image dimension (1628x1600). please fix it :3
  2. n\3.jpg is unused
  3. Actually I don't have the backgroundsSKIZZE.jpg is needed when n\-.jpgs have similar effect, thus it makes the storyboard too high
  4. The load is very high when kiai begins, try to delay the fade in of colorrandom.png after white.jpg fade out to reduce the load
[Beren's Easy]
  1. 01:22:285 (1) - 01:29:142 (1) - NCs are not needed since you add NC on every two downbeats
[Normal]
  1. 00:01:714 (1,4) - D: They are not stacked completely
  2. 00:41:142 (3,4) - 01:22:285 (1,2) - I don't think it is good to stack this two notes when you actually did stack 1/2 notes like 00:17:142 (1,2), It is quite confusing to the players
[KwAtrue's Hard]
  1. 00:47:142 (5) - I don't see a reason to use jump here, also the distance between reverse and 00:46:928 (4) is much smaller than with the slider head which may mislead players to hit it properly
  2. 00:55:714 (4,5,6) - I would suggest to stack the triplet like how it is mapped before

Call me back when you fixed the mod :3
Bara-
About the soft hitclap, I checked it in audacity and it seemed all fine (though AutoMod lists it as incorrect)
Have you checked it yourself or only used AutoMod?
Chaoslitz

Bara- wrote:

About the soft hitclap, I checked it in audacity and it seemed all fine (though AutoMod lists it as incorrect)
Have you checked it yourself or only used AutoMod?
Bara-
Hmm strange
My bad then...
Atrue

Chaoslitz wrote:

[KwAtrue's Hard]
  1. 00:55:714 (4,5,6) - I would suggest to stack the triplet like how it is mapped before Sorry but I don't really think this will make any difference, so not gonna change.
Thank you!
Topic Starter
Irreversible
Fixed all about except:
Actually I don't have the backgroundsSKIZZE.jpg is needed when n\-.jpgs have similar effect, thus it makes the storyboard too high <- I think that it's not the same XD

00:41:142 (3,4) - 01:22:285 (1,2) - I don't think it is good to stack this two notes when you actually did stack 1/2 notes like 00:17:142 (1,2), It is quite confusing to the players <- I think in Normal you should be able to play those patterns while checking the approach circle.

Rest is done! Thanks!
IamKwaN
00:47:142 (5) - I don't see a reason to use jump here, also the distance between reverse and 00:46:928 (4) is much smaller than with the slider head which may mislead players to hit it properly Nah, in my opinion, this kind of placement won't mislead players, because the slider end of (5) is having the same spacing with (4) like other objects. And the three beats at 00:47:142 - 00:47:356 - 00:47:571 - are what I want to emphasize, especially 00:47:142 - , so I choose to have a jump.
Thank you for mod.
Topic Starter
Irreversible
ready.
Chaoslitz
Rebubbled
Bara-
Qualified
Topic Starter
Irreversible
Thanks guys!
Mao
Grats :D
Bonsai
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